Review: Pac-Man and the Ghostly Adventure

As Pac-Man is a somewhat famous name if you remember the original 1980’s game. Before you even begin the majority of games in the series you have a relatively good idea of what you’ll be doing. Some entries have changed the formula slightly, but not significantly, but Pac-Man and the Ghostly Adventures takes everything you thought you knew about Pac-Man and throws it out of the window, in the nicest sense.

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Now in this imagination of Pac-Man, gone is the traditional maze-based gameplay, with have instead been replaced by a 3D platformer, gone is the silent and simple protagonist replaced a 3D character with a can-do attitude and gone, at least in part, is the fierce rivalry between Pac-Man and those pesky famous ghosts.

After booting up Pac-Man and the Ghostly Adventures you are introduced to the world and characters by way of a simple cutscene announcing that there are three globes that need power in order to gain access to some temples, and that Betrayus has launched an attack on Pacopolis.

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This is effectively as detailed as the story gets, the meager plot funneling you to various locations in order to grab different artefacts and defeat some of Betrayus’ minions. With the game is aimed at a younger audience the uncomplicated plot is understandable as a design choice, but even so the story is poor and the questionable voice acting certainly doesn’t help.

After the brief cut-scene you are dumped into Pacopolis with the task of reaching the piece of fruit at the end of each level. Each area is covered with the familiar glowing yellow pellets that are required to enter some levels. There is also Slimetanium to collect (which can be used to add extra hearts for Pac-Man), as well as eyes of the ghosts you eat, which can be redeemed for extra lives. Don’t worry, I don’t really see how eyes mean extra lives, either.

The platforming areas are solid apart from the first handful, although this is down to the power berries adding unique gameplay mechanics. If Pac chomps on one of the power berries he will change form, some berries change him into a giant ball, others a fire or ice Pac and one even turns him into a chameleon. Often areas will be impassable unless you are in a certain form, but fortunately the required berry is never far away. Some enemies, such as the ice ghosts, can only be defeated when Pac is in a certain form, which can be abit annoying at times.

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The power berries change the game entirely, and some of them such as the chameleon berry or the giant ball berry – are brilliant changes of pace, albeit slightly underused. Throughout the six worlds, two of which revisit previous worlds, you will only become a giant ball or a chameleon in a handful of levels, whilst the slightly less awesome transformations such as Fire Pac or Rubber Pac are much more common. If the adventurous power berries were more frequently used, Pac-Man and the Ghostly Adventures would be a lot more fun.

Although the power berries increase the enjoyment of the game, the standard platforming sections with normal Pac are still tight and pretty decent. Levels are full of challenging platforming sections but will not be impassable for experienced gamers, but the younger market at which the game is aimed may struggle at times.

Unfortunately, the camera isn’t quite as tight as the platforming. Occasionally the camera will move to an angle that doesn’t show what needs to be seen, or is angled in a way that messes with the depth perception, leading to you try to make an impossible jump. This doesn’t happen all that often, but it’s enough to be noticeable and annoying. You can change the camera angle with the right sick, but often the damage has been done before you have a chance.

The ghosts that fill each of the levels could also use some work. The incredibly basic AI makes them predictable and none of them are particularly difficult to counter or kill. Strangely it was Inky, Pinky, Blinky and Clyde who alerted Pac to the attack on Pacopolis, yet it is their ghost brethren that are attacking the city and being killed by Pac.

A throwaway multiplayer mode sees up to four players being ghosts and having to chase Pac-Man around a maze in the classic style, albeit in 3D. This mode is fun at first but quickly loses all sense of fun as the repetition creeps in.

Pac-Man multiplayer

Reviewed on Xbox 360 Also available on PlayStation 3, PC, Nintendo 3DS, Wii U

The complete list of BAFTA Games Award Winners 2014

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The British Academy of Film and Television Arts (BAFTA) has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year.

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The ceremony was hosted by Dara O Briain at Tobacco Dock, London E1, where presenters included Rob Beckett, Alex Brooker, Shaun Dooley, Hideo Kojima, Ian Livingstone, Steven Moffat, Chris Ramsay, Carol Vorderman and Wretch 32.
The Last of Us, the post-apocalyptic story of love and loss among the last survivors of humanity, took home five BAFTA awards: Action & Adventure, Audio Achievement, Best Game, Story, and Performer was presented to Ashley Johnson for her role as Ellie.

Grand Theft Auto V, one of the biggest and most technically accomplished games of the year, won in the British Game, Game Design and Multiplayer categories.

Papercraft platformer Tearaway scooped awards for Artistic Achievement, Family and Mobile & Handheld. Rex Crowle, who last year was selected as a BAFTA ‘Breakthrough Brit’ for his exceptionally promising talent, collected his first BAFTA for his work on Tearaway.

Gone Home, a game of exploration in which players piece together a mysterious family story, was awarded the BAFTA for Debut Game.

Brothers: A Tale of Two Sons, the story-driven adventure game following two brothers on an epic fairytale journey, won the BAFTA for Game Innovation. The game features the unusual control system that allows one player to simultaneously control both brothers.

The BAFTA for Music was awarded to first-person shooter Bioshock Infinite, which features a selection of iconic modern musical tracks reimagined as if they were made in 1912.

FIFA 14 collected the BAFTA for Sport, the fourth time the franchise has won an award.

Papers, Please, described by creator Lucas Pope as a “dystopian document thriller”, where players take the role of an immigration officer at a border checkpoint picked up the BAFTA for Strategy and Simulation.

Showcasing the best in young games development and design talent, Size DOES Matter – created by a team of student developers in Norway – won the BAFTA Ones to Watch Award in association with Dare to be Digital.

The Fellowship was presented to Rockstar Games for its outstanding and exceptional creative contribution to the games industry. Sam Houser, Dan Houser, Leslie Benzies and Aaron Garbut attended the ceremony to accept the Award on behalf of the company.

The Awards’ highlights programme will be broadcast on Challenge (Sky: Ch 125, Freeview: Ch 46, Virgin: Ch 139) on Friday 21 March at 10pm.
Earlier today BAFTA successfully launched its inaugural ‘Inside Games’, an event attended by the public showcasing upcoming games from the world’s biggest studios and featuring developer talks and an ‘Indie Games Arcade’.

The Walking Dead: Season Two – ‘In the Pines’ and Free Download Music

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The Walking Dead: Season Two, Episode 1 – ‘All That Remains’ and Episode 2 ‘A House Divided’ are now out on Xbox Games Store, for Xbox 360, PlayStation 3 via PlayStation Network in North America and Europe, PC and Mac from the Telltale Online Store, and other digital outlets, including Steam, and on the App Store for compatible iOS devices.

The Walking Dead: Season Two will also be premiering on PlayStation Vita in the next few weeks.

Today a very special track arranged by long-time composer for Telltale Games, Jared Emerson-Johnson, with vocals supplied by the multi-talented Janel Drewis, who also works as an animator on the development team at Telltale.

Walking Dead Season 2 In the Pines

Together, Jared and Janel recorded their take on the classic traditional American folk song, ‘In the Pines,’ which dates back to the 1870’s and is believed to be of Southern Appalachian origin.

Heard during the credits to the critically-acclaimed Episode Two, ‘A House Divided,’ the track is currently free to download at telltalegames.bandcamp.com.

In addition to this track, fans can also look for more singles from Anadel, whose tracks ‘Carver’ and ‘In the Water’ are also available separately on their page at anadel.bandcamp.com.

Fans looking for additional tracks from The Walking Dead: Season Two can look forward to the full soundtrack releasing later this year after the season concludes.

1954 Alcatraz Out Now for PC and Mac

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Today the game 1954 Alcatraz, the noir adventure game from Daedalic Entertainment and Irresponsible Games is available now through digital download portals for PC and Mac. To celebrate the launch, the studio have released a brand new trailer giving players a taste of the love and crime story at the heart of the game.

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Set in the vice-ridden Golden Gate City of the fifties, 1954 Alcatraz tells the story of Joe, a man serving a long stretch in the notorious prison for armed assault. Eager to escape ‘The Rock’ and claim the hidden spoils from the heist, he soon realises his only chance to breakout is with the help of his wife Christine.

Facing death threats from the couple’s partner in crime Mickey if she doesn’t come up with the missing loot, Christine has problems of her own. But where is the cash? Only Joe knows; yet every crook, scam artist and chancer from North Beach is now looking for it. The race is on!

Alternating between the two main characters, Joe and Christine, players will have to make tough moral and action choices that will directly influence the course of the story resulting in surprising twists, multiple puzzle solutions and different endings. Touching on the social topics of fifties America, 1954 Alcatraz combines a compelling story with point and click gameplay to deliver a thrilling adventure.

1954: Alcatraz is available now on Steam for PC and GOG.com for PC and Mac at £16.99.

Review: Dark Souls II

If you often feel as though you aren’t being punished enough for simply progressing through a game’s storyline of late, then rejoice! From Software is back to give us all another kick in the gaming teeth with the successor to Dark Souls. Is it time to buy a few ‘backup’ controllers or have they finally relinquished and pandered to the masses?

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No, of course not! Whilst it certainly eases you in a little more gently, Dark Souls II still packs a wallop if you attempt to play it like any other game. As in any other scenario, as soon as I gained control of my character, (after what looked like an incredibly high budget and impressive intro scene) I attempted to explore the wilderness stretching out before me. It wasn’t long before I’d found my first enemy, a giant troll looking character that, inevitably, beat me into submission several soul crushing times before I conceded defeat and ruefully went about my business following the implied ‘proper’ way to go. From then on, it was a lot easier, there were instructions to heed, little notes informing you of the controls and many susceptible enemies in weak, vulnerable formations that don’t really occur ever again. I savoured this bit, whilst it lasted. Yet as much as I tried to put it off, there’s death to be dealt on both sides; it wasn’t going to be settled here.

After some nervous foraging and a visit to a disparate warrior complaining nervously about a stone statue blocking the path, I arrived in the hub town of Majula. A place with several branching paths, an unnervingly large pit complete with visible treasure, and a merchant selling a ring to reduce fall damage. I didn’t trust him or the pit, so I left. Oddly serene, Majula instantly felt welcoming due to it’s soft, never-ending sunset and mostly safe setting, save for a few small, surprisingly aggressive pig resembling creatures. One cheeky hint I will point out is that there is a very helpful woman who resides here, talk to her, as it’s the only place where you may level up, and don’t forget to return to her fairly regularly as I did for the first few hours!

Veterans of the series will know exactly what to expect in terms of the combat mechanics, every move and decision you make during combat, even against the lesser foes, could spell disaster. It’s all about learning your opponents patterns and exploiting their occasionally wonky AI with your own timing and stamina management. Bosses are of their own unique styles and of course, posses challenges far beyond what you’ve come to face. Once you finally manage to slay one however, the elation is incomparable, until, much like many other RPG’s, they turn up as ‘normal’ enemies… Unlike previous entries, Dark Souls II runs at a stable, if not slightly underwhelming due to the newer consoles hardware, 30fps. Fortunately for us, this means less screaming at the game when it used to diddle us out of a few crucial frames during a particularly vicious battle in the past. Now if you die, it’s very likely it’s your own impatient fault!

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A few noticeable changes have been implemented that may split opinion between fans, yet combined, probably makes the game better as a whole. The first being that whilst resting at a camp fire, you can fast travel to any other unlocked camp fire without any form of payment nor punishment. The only reason this works, is due to the layout of the world map, before you might have been funnelled down a particularly linear route, whereas now, there are often different routes to travel and explore. Plus it makes the frequent returns to Manjula significantly less dull! A second change, one more in keep with the franchise, is that numerous deaths will whittle away at your maximum health bar, up to 50% in fact; to replenish that lost health, you’ll have to use a human effigy, which are rare. The third debatable point, assumedly a counter to the second, being that you can quell the amount of enemies in an area by repeatedly beating them to a pulp; whilst some may argue against this, I’ll take it. The last thing you need whilst stuck on an already, inherently difficult boss, is to either attempt to kill the horde of enemies along the way, or attempt to leg it past them, each and every time. For those, still on the fence regarding the controlled respawns, there is an item just for you that you can burn at a camp fire which will spawn more deadly variants to battle.

Whilst a player new to the series is always going to experience difficulties with a game like this, certain design choices don’t help along the way either. The menus, whilst archaic in looks, are filled with many, many stats that are going to go straight over most newcomers heads. Alongside this, items you acquire and come across are not named in any relative fashion to what you might expect of a traditional RPG. During the create a character stage, you are offered to pick one item from a list of gifts, most of which, inevitably sound useless yet presumably have a hidden function, accessible later in the game. I appreciate that the Dark Souls series has a reputation to uphold, but increasing the user base must also be of a benefit? I for one, would not be put off via the sheer difficulty of the game itself, but rather having to spend a few hours looking up what each item does, when you can use it and why.

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Majula’s serene, almost brightly lit, setting is also in keep with some pretty rough, enemy riddled areas however. Unlike the dark, brooding lighting of the previous games, rightfully indicating a dangerous route, you’ll find many a danger lurks in broad daylight; as such however much it makes you feel safer, you should always be on your guard. One annoyance in particular is related to the largely redundant torch, as in the earlier stages of the game, it recommends you take it into darker locations; it will even ward off some enemy types. The downside of course being that you must use your offhand to equip it, therefore sacrificing a shield or another weapon. The problem being, is that the majority of the game is quite adequately lit; in fact for the majority, it’s too well lit and as such I never really found a good reason to break it out. Whilst I’m of course grateful of having a shield on hand at all times, it would have been an interesting dynamic to have to balance your effectiveness of exploration and defence a step further.

Online play, once again makes it’s return with players able to invade other peoples games, help them out or just add a further source of difficulty. The written notes also make a return, either signifying danger or, depending on the player, giving ‘helpful’ hints to others. Entering a certain covenant can also help protect you against these threats should the need arise, or you can play in offline mode to help limit game invasions, at the downside of missing out on what can make this franchise so unique.

Due to it being developed on the previous gen, it’s understandable that the graphics aren’t going to provide too many wow factors yet despite this, not only does the opening cutscene look as through it’s been ripped straight from a blockbuster film in terms of awe and effects, but the art styling is of a higher class than most. It must be hard to come up with original locales and monsters but this seems like something From Software excels at, as most areas look fantastic, despite me being painfully aware that it’s not on the new consoles.

Overall, whatever you might think of the Dark Souls series, this game isn’t going to change your opinion. If you’ve played and enjoyed the others, you’ll feel right at home, if not, you’ll feel like you’ve been dragged into hell.

Dark Souls II – Trailer ‘The Curse of the Dark’

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With only a few more days until Dark Souls II (Namco Bandai) which will be available from 14th March on Playstation 3 and Xbox 360. PC version will be available on 25th April.

“Your flesh will decay. Your mind will fade. But you won’t ever die.”

http://www.youtube.com/watch?v=r9FpoWkX8xE

 

WildStar Gets WorldWide Release Date of 3rd June

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NCSOFT and Carbine Studios today announced that the action-adventure sci-fi MMO WildStar will officially launch worldwide on Tuesday 3rd June, 2014.

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Additionally, the publisher and studio have announced that pre-orders for the game will begin Wednesday 19th March at a suggested retail price of £34.99, with orders being accepted on WildStar’s website at www.wildstar-online.com/en/preorder and through select third party retailers such as Game and Amazon.
Players who pre-order have early access to several closed and open beta events and will receive a variety of exclusive in-game items and perks, including:

  • Early game access beginning Saturday 31st May (three days prior to the game’s official launch).
  • An exclusive Rocket House.
  • A mini-ship housing decoration, which grants players additional rest experience points.
  • A 10-slot storage bag to increase character inventory.
  • The opportunity to reserve character and guild names prior to launch.

WildStar will be available in two versions. The Standard Edition includes the game, 30 days of play time and an Eldan-themed Housing Décor item. For an additional £15, the Deluxe Edition of WildStar includes all elements of the Standard Edition as well as an even larger package of exclusive content: an Eldan Hoverboard, a unique costume, a unique Eldan player title, and a limited-edition Eldan dye set. The Deluxe Edition is available digitally or at retail as a limited edition collectable Steelbook

The BAFTA Games Awards 2014 is tonight in London

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Tonight is the BAFTA Games Awards 2014 in London.

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A total of 43 games have been recognised across 17 categories, showcasing the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

The Last of Us leads the way with ten nominations across Action & Adventure, Artistic Achievement, Audio Achievement, Best Game, Game Design, Multiplayer, Music, Story, and a double-nomination in Performer. Grand Theft Auto V receives a nomination in each of the following nine categories: Action & Adventure, Audio Achievement, Best Game, British Game, Game Design, Game Innovation, Multiplayer, Performer and Story.

Tearaway is nominated for eight BAFTAs: Artistic Achievement, Best Game, British Game, Family, Game Design, Game Innovation, Mobile & Handheld and Music.

Five games receive four nominations apiece. Assassin’s Creed 4: Black Flag is nominated for Action & Adventure, Best Game, Game Design and Music. BioShock Infinite is nominated for Artistic Achievement, Audio Achievement, Music and Performer. Super Mario 3D World is recognised in Best Game, Family, Multiplayer and Music. The Stanley Parable picks up nominations in Debut Game, Game Innovation, Performer and Story. Papers, Please is nominated in Best Game, Game Design, Game Innovation and Strategy & Simulation.

BADLAND, Beyond: Two Souls, Brothers: A Tale of Two Sons, DEVICE 6 and Tomb Raider all receive three nominations each, while Ni No Kuni: Wrath of the White Witch, Battlefield 4, Forza Motorsport 5, Gone Home, Gunpoint, LEGO Marvel Super Heroes and The Room 2 all have two nominations each.

Nominated in the Performer category are Ashley Johnson (Ellie) and Troy Baker (Joel) in The Last of Us, Courtnee Draper (Elizabeth) in BioShock Infinite, Ellen Page (Jodie) in Beyond: Two Souls, Kevan Brighting (The Narrator) in The Stanley Parable and Steven Ogg (Trevor Phillips) in Grand Theft Auto V.

Other nominated games include Animal Crossing: New Leaf, Castles in the Sky, Civilization V: Brave New World, Democracy 3, DMC Devil May Cry, DOTA 2, F1 2013, FIFA 14, Football Manager 2014, GRID 2, NBA 2K14, Plants vs Zombies 2, Rayman Legends, Remember Me, Ridiculous Fishing, Skylanders Swap Force, Surgeon Simulator 2013, XCOM: Enemy Within, World of Tanks and Year Walk.

Showcasing the very best in young games development and design talent, the BAFTA Ones To Watch Award in association with Dare to be Digital finalists are Project Heera: Diamond Heist, Size DOES Matter and The Unknown.

The British Academy Games Awards take place tonight at the Tobacco Dock, London, and will be hosted for the sixth consecutive year by comedian and gamer Dara O Briain.

The Witcher 3 Delayed Until Feb 2015

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CD Projekt has announced the delay of PC, Xbox One and the PlayStation 4 fantasy role playing game The Witcher 3 to February 2015. It was due out later this year.

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In an open letter, the studio said the delay would help the game reach the quality “gamers expect from us”.

“Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGs and distill them into a quintessence, into a game that would effectively crown those years,” CD Projekt said.

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“At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you.

“We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.

“We recently re-examined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.”

In the open letter CD Projekt apologised to those who were hoping to play the game in 2014.

“Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.”

With the Open Letter it ended its note with a message to CD Projekt’s shareholders:

“Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.”

If you missed the Witcher 3 Wild Hunt interview from last years Gamescom why not watch it.

 

Arma 3’s final campaign episode ‘Win’ unleashed

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Bohemia Interactive has set a release date for the third and final campaign episode of their tactical military shooter and combined arms game, Arma 3. Available on Thursday 20th March, players will be able to conclude the story of infantryman Ben Kerry – a soldier who’s been stationed in the Republic of Altis & Stratis as part of a NATO-peacekeeping mission.

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Arma 3’s ‘The East Wind’ campaign consists of three episodes: ‘Survive’, ‘Adapt’, and ‘Win’. The final act follows the situation as it escalates further, with NATO forces in the Mediterranean on the brink of all-out war with the AAF and their strategic partners, CSAT. Given greater responsibility – and facing a more formidable enemy – players must deploy all the skills and experience they’ve gathered to bring the flashpoint to a resolution.

“The final installment of our campaign gives players the chance to experience combat on a larger scale than we’ve seen so far”, said Arma 3’s Creative Director Jay Crowe. “Tactical freedom – together with big, combined arms engagements – is at the heart of Episode 3’s gameplay, as we follow Ben Kerry’s story to its conclusion.”

The episode’s content package also includes three brand new vehicles. The first new vehicle making its way into Arma 3’s sandbox is the A-164 Wipeout single-seat aircraft. The A-164 Wipeout, successor to the legendary A-10, features improved performance and armaments, adding some real punch and some great new gameplay opportunities to the NATO faction. The other new aircraft is the To-199 Neophron, which serves as a great addition to the CSAT forces due to its agility. The To-199 Neophron is perfect for Close Air Support and taking off from rough terrain. The third new vehicle is a 6×6 mine resistant standard transport truck, named Tempest. Its primary role is to carry troops and cargo, and its modular design allows for several transport variants of the Tempest truck: cargo, refuel, medical, repair and ammo re-supply.

Last but not least, the Win campaign episode delivers a separate ‘Fixed-Wing’ Showcase mission, which introduces players to the new aircraft via a thrilling new scenario. The massive 270 km² Altis terrain has also not been left untouched. New points of interests have been added, with the highlights being an athletics stadium and ghost hotel compound.

The ‘Win’ campaign episode, including the new vehicles and other content, will be made available to all Arma 3 owners as an automatic update on Steam. To play through the first two campaign episodes, and experience the rest of Arma 3’s diverse offering, people can already purchase the regular edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of the game is also available at many of the major retailers.

Mad Catz Announces New Range of Tritton Headsets for Xbox One

Mad Catz announced today a new range of licensed audio headsets for Xbox One under the TRITTON gaming audio brand, expected to start shipping summer 2014. We are hoping to have some Tritton headsets in for review as soon as possible.

 

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“We’re excited to announce our upcoming range of headsets for the Xbox One platform,” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc.  “Over 45% of our sales are derived from gaming headsets, and we believe the addition of Xbox One headsets will make a significant contribution to our return to growth and profitability in fiscal 2015.”

Twitch to live stream interview with Hideo Kojima

Twitch to stream live from the UK, an interview with METAL GEAR SOLID creator. Hideo Kojima, Konami Digital Entertainment has announced Hideo Kojima, creator of the METAL GEAR SOLID series, and head of Kojima Productions, is to partake in an exclusive video interview on 13th March with videogame journalist and SPIKE TV host, Geoff Keighley. The event will exclusively broadcast on Twitch, the world’s leading video platform and community for gamers, and is airing live from London during the week of BAFTA.

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The hour-long interview with Mr. Kojima will air on the KONAMI Twitch channel (www.twitch.tv/KONAMI) beginning at 16:00 GMT. Geoff Keighley will be discussing all elements of the forthcoming METAL GEAR SOLID V: GROUND ZEROES with the legendary developer with additional questions provided by Twitch viewers.

METAL GEAR SOLID V: GROUND ZEROES represents a new era for the multi-million-selling METAL GEAR SOLID series. The game charts a rescue mission as users infiltrate a Cuban prison camp and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open-world environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.

With METAL GEAR SOLID series is growing at a phenomenal rate ahead of its 21st March release for PlayStation 4, PlayStation 3, Xbox 360 and Xbox One, and Mr. Kojima will be answering questions relating to the new game. He will detail how the new companion iDroid App works, how the game segues into the events of METAL GEAR SOLID V: THE PHANTOM PAIN, and the challenges the new open-world environments bring to the stealth genre.

Want to ask Hideo Kojima a question? You can also tweet Geoff Keighley directly @geoffkeighley

Classic Character DLC for Lightning Returns: Final Fantasy XIII

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Square Enix has announced a new collection of downloadable content (DLC) for LIGHTNING RETURNS: FINAL FANTASY XIII based on classic characters from the FINAL FANTASY series.

The DLC features a number of character garbs from fan favourites such as Cloud and Aerith from FINAL FANTASY VII, and Yuna from FINAL FANTASY X and FINAL FANTASY X-2 – some of which are available to purchase as a bundle.  In addition, seven Samurai-themed garbs are also available to buy separately or as part of The Samurai Collection.

Item:                                        Format:                        Release date:                            Price:

FFVII Aerith                               X360                             Today (11 March)                       €3.99/£3.19
FFVII Aerith                               PS3                                Tomorrow (12 March)               €3.99/£3.19
FFVII Cloud                               X360                             Today (11 March)                        €3.99/£3.19
FFVII Cloud                               PS3                                Tomorrow (12 March)               €3.99/£3.19
FFX-2 Yuna                               X360                              Out now                                        €3.99/£3.19
FFX-2 Yuna                               PS3                                 Out now                                        €3.99/£3.19

FF LEGENDS Collection (featuring the above three gears in one bundle)                            €9.99/£7.99

FFX Yuna                                 X360                             Today (11 March)                      €3.99/£3.19
FFX Yuna                                 PS3                              Tomorrow (12 March)                 €3.99/£3.19

Shining Prince                           X360                             Today (11 March)                      €2.99/£2.39
Shining Prince                           PS3                              Tomorrow (12 March)                 €2.99/£2.39
Dark Samurai                            X360                             Today (11 March)                      €2.99/£2.39
Dark Samurai                            PS3                              Tomorrow (12 March)                 €2.99/£2.39
Sohei Savior                             X360                             Today (11 March)                      €2.99/£2.39
Sohei Savior                             PS3                              Tomorrow (12 March)                 €2.99/£2.39
Utsusemi                                  X360                             Today (11 March)                      €2.99/£2.39
Utsusemi                                  PS3                              Tomorrow (12 March)                 €2.99/£2.39
Art of War                                 X360                             Today (11 March)                      €2.99/£2.39
Art of War                                 PS3                              Tomorrow (12 March)                 €2.99/£2.39
Flower of Battle                         X360                             Today (11 March)                      €2.99/£2.39
Flower of Battle                         PS3                              Tomorrow (12 March)                 €2.99/£2.39
Shogun                                     X360                             Today (11 March)                      €2.99/£2.39
Shogun                                     PS3                              Tomorrow (12 March)                 €2.99/£2.39

The Samurai Collection (featuring the above seven gears in one bundle)    €9.99/£7.99

FFVII Aerith

  • A schema made for the healer
  • Includes Midgar’s Flower Girl, Guard Stick, and Flower Bearer

Utilises restorative magic and a powerful Mediguard ability

             FFVII Cloud

  • A schema modeled on Cloud from FFVII
  • Includes SOLDIER 1st Class, Buster Sword, and SOLDIER’s Band

Able to unleash the Slayer ability under the right conditions

FFX-2 Yuna

  • A schema made for area attacks
  • Includes Sphere Hunter, Brotherhood, and Guardian’s Protector
  • Able to deliver Crashing Waves area attacks

World of Tanks: Xbox 360 Edition Gets “Map Madness” Campaign

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Wargaming today announced “Map Madness”, a limited-time campaign challenging World of Tanks: Xbox 360 Edition players to reach a cumulative global tank destruction quota. By reaching key numbers of tanks destroyed, the global community will unlock new maps in the game.

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Starting March 18th and running until 24th March, tankers around the world will be able to unlock the following maps:

  • Lakeville—unlocked when 10 million cumulative tanks destroyed.
  • El Halluf—unlocked when 25 million cumulative tanks destroyed.
  • Prokhorovka—unlocked when 40 million cumulative tanks destroyed.

The urban Lakeville is a deeply strategic location where the careful use of buildings and cover become the ultimate key to team success. The desert-based El Halluf provides a plethora of key strategic ambush spots for careful players.

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Prokhorovka, a classic battle arena from the PC version of World of Tanks, combines both open space and an urban setting to create an extremely balanced map, incredibly popular with eSports players.