Dice releases new update for Battlefield 4 for the Xbox One

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Today DICE has released a new Battlefield 4 for the Xbox One, with this update which raises the multiplayer’s maximum rank to 120 and more in the latest update.

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Battlefield 4

Xbox One update – 10th March

Here are the release notes.

Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubberbanding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our “Balancing BF4” articles.

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Assassins Creed IV Black Flag Jackdaw Edition lands Amazon Exclusive

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Ubisoft has announced details of the Assassin’s Creed IV Black Flag Jackdaw Edition which will be released on 28th March in the UK as an Amazon exclusive. It will be available for PlayStation4 and for the Xbox One.

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Assassin’s Creed IV Black Flag Jackdaw Edition includes:

  • Assassin’s Creed IV Black Flag full game
  • The following Assassin’s Creed IV Black Flag Jackdaw Edition downloadable content:

Death Vessel Pack – Show your enemies that you are ready to bring death upon them with the Death Vessel sails, figurehead and wheel.

Kraken Ship Pack – This pack includes a sail, wheel, and figurehead inspired by the legendary sea monster known for swallowing ships, men and whales.

Crusader & Florentine Pack – With these new cosmetic sets, sail with Altaïr or Ezio’s colors with 4 customization items for your ship and 2 new weapons for Edward.

Illustrious Pirates Pack – This pack adds 3 new islands to explore with its hidden treasure chests, new outfits, weapons, ship items and more; ready to be discovered. Customize your multiplayer experience with new skins and items!

Multiplayer #1 – Blackbeard’s Wrath – Blackbeard’s Wrath Pack extends the multiplayer experience with three new fearsome playable characters including the Orchid, Blackbeard himself and the Jaguar!

Multiplayer #2 – Guild of Rogues – The Guild of Rogues Pack extends the multiplayer experience with three additional playable characters including the Stowaway, the Shaman and the Siren! This pack also comes with new customization options, and new moves!

  • Assassin’s Creed IV Black Flag Freedom Cry – This nine mission self-contained story featuring Edward Kenway’s first mate Adewale. Born a slave, Adewale found freedom as a pirate aboard the Jackdaw where he became Edward Kenway’s second-in-command. 15 years later, Adewale has become a trained Assassin who finds himself shipwrecked in Saint-Domingue without weapons or crew, starting a new adventure of his own.

First details revealed of Tales from the Borderlands

Telltale Games has teased the first details for Tales from the Borderlands speaking at this years SXSW panel that happened on Saturday evening in Austin Texas USA, with the developer revealed that there will be two new main characters and that the story will also take place Pandora once again.

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The panel which was made up of Borderlands 2 writer Anthony Burch, franchise director Matthew Armstrong, Telltale president Kevin Bruner and designer Harrison Pink, confirmed that the two characters were those featured in the announcement trailer released in December of last year.

With Fiona is a con artist, while Rhys is a cybernetically-enhanced Hyperion company man.

New content for BFI Player in March

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The BFI Player launched into the marketplace in October 2013, offering for the first time a brand new video-on-demand platform for the millions of Britons who enjoy independent and specialised film, enabling them to enjoy the full BFI experience, wherever they live.

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Now throughout March the BFI Player comes even further into its own, with the arrival of a typically diverse and irresistible array of content, with everything from the latest from controversial auteur Lars Von Trier through to iconic, historic cinema from the legendary Akira Kurosawa. This new content, plus the full range of free and paid for content already available on the BFI Player will be available to stream from your computer, iPad, tablet or phone, reflecting the BFI’s continued championing of the best in diverse, quality cinema alongside an understanding that VOD consumers want their content on the go.

NEW TO BFI PLAYER IN MARCH

· Nymphomaniac

Lars Von Trier’s long-awaited controversial and typically brilliant drama, recounting the erotic experiences of a self-diagnosed nymphomaniac – essential viewing.

· The Great Beauty

Paolo Sorrentino’s Oscar-winning comedy-drama presents a ravishing view of the literary and social circles of Rome, through the eyes of an ageing one-time novelist on his 65th birthday.

· We Need to Talk About Kevin

Lynne Ramsay’s acclaimed drama, featuring mesmerising performances from Tilda Swinton and Ezra Miller, exploring the complex, fractious relationship between a mother and the son she cannot bond with.

· The Elephant Man

David Lynch’s cult classic, a heart-breaking study of humanity and inhumanity that features a career-defining star turn from John Hurt, ably supported by Anthony Hopkins.

· Seven Samurai

Akira Kurosawa’s enduring masterpiece, widely regarded as one of the greatest and most influential adventure epics of all time.

About BFI Player

Offering a mix of 7 new channels, or ‘collections’, the BFI Player features must-see cinema, silent classics, festival exclusives and rare footage from the national film archive, bringing a unique and diverse range of content to the video-on-demand platform. The player includes plenty of free content (approx 60%), in addition to paid for rentals (approx. 40%), and no subscription fee, so you only pay for what you watch.

Check out the BFI Player today.

Review of the StarTech Thunderbolt laptop docking station

Back in January we told you about StarTech’s new Thunderbolt laptop docking station – well now it’s time for our review.

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The Thunderbolt Docking Station gives you a single connection point to your home / office workstation, for a flexible setup with formidable speed. Adding Thunderbolt and HDMI video outputs, Gigabit Ethernet, a USB 3.0 hub and 3.5mm audio ports to your Thunderbolt-equipped laptop has never been easier.

Who are StarTech?

From their website:

Founded in 1985 by Paul Seed and Ken Kalopsis, StarTech.com is an ISO 9001 Registered manufacturer of hard-to-find connectivity parts. Since its inception, our company has been dedicated to making IT professionals jobs easier by helping them identify, find and get the connectivity parts they need to enable their solutions.

Features

· Thunderbolt output, daisy-chainable up to six Thunderbolt-equipped devices

· High resolution support: 1920×1080 through HDMI, 2560×1440 through Thunderbolt

· Integrated 3-port USB 3.0 hub, with UASP support, full USB 3.0 throughput per port

· Host connection supports full Thunderbolt throughput, up to 10Gbps

· 10/100/1000 Mbps compatible Gigabit Ethernet port

· Weighted stand for vertical positioning

· Speaker and Microphone support via 3.5mm stereo mini-jacks

· Includes 1m Thunderbolt cable

· Plug/port compatible with Thunderbolt 2-equipped MacBook laptops and Thunderbolt 2 devices

What’s in the Box?

  • The box contains:
  • The Thunderbolt Docking Station
  • 1m Thunderbolt Cable
  • Stand with screws
  • 4 x Rubber Feet
  • Power Adaptor (with multiple plugs for different regions)
  • Installation CD
  • Instruction Manual

A Closer Look

The majority of the ports are on the rear of the dock (these include 2 USB 3.0 ports, two Thunderbolt ports, HDMI, Gigabit Ethernet and of course the power connector.

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The front of the device has a single USB 3.0 port, and a 3.5mm microphone and headphone socket. There is also a power light on the front which illuminates when the dock is connected to your Mac.

Final Thoughts

The first thing I noticed when I opened the box is that the actually contained a Thunderbolt cable. So often these days you get a Thunderbolt device only to find that you also need to go and buy a cable. Thankfully StarTech put a 1m cable in the box for you.

The Docking Station is quite small and needs to be placed on the stand and secured with two screws – this only takes a moment and you are ready to go.

Plug in the power adaptor and connect the Thunderbolt cable to the dock and then to either your Mac or PC with a Thunderbolt port and the device comes to life – you can see it’s all working by the light on the front of the device. You don’t need to install any drivers as this is taken care of for you automatically.

One thing I really liked was the ability to use both a Thunderbolt display, and an HDMI display at the same time. In fact, if you count the Mac’s display as well you can have three displays running! If your monitor has a mini-display port then you can use that too, however the HDMI port then gets disabled, so bear that in mind depending on your multiple display needs.

Overall I really liked the Thunderbolt Dock – it had everything I needed to expand my Mac’s connectors.

The only thing that might put people off is the price – it’s not cheap, but then you are getting a lot of ports for your money, plus you do get a Thunderbolt cable in the box. And if you have a Mac you know that Apple doesn’t make docking stations so this could be a very wise purchase if you want to expand your Mac!

The price for StarTech.com’s TBDOCKHDPBC Thunderbolt Docking Station is $279.99 in the United States, $288.99 in Canada, £214.99 (exc. VAT) in the UK, but as usual look around for the best deal.

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You can learn more from the StarTech website.

Exclusive Troy Baker inFAMOUS Second Son Interview

At an event in London this week, I had the chance to sit down with actor and voice over legend, Troy Baker.

inFAMOUS Second Son interview with Troy Baker

In inFAMOUS: Second Son, Troy plays the character of Delsin Rowe, and you might also remember him as The Joker in Batman Arkham Origins, as Joel in The Last of Us and as Booker in BioShock Infinite.

We talk about various things, including his new role, and talk about his mention his music. The interview took place in London on the 7th March 2014 – and yes, we were in the back of a van.

Over to Troy:

inFAMOUS: Second Son will be released exclusively on the PlayStation 4 on March 21st.

XCOM: Enemy Unknown – The Complete Edition Available Today for PC/Mac

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Today 2K and Firaxis Games has announced that XCOM: Enemy Unknown – The Complete Edition is now available internationally for Windows PC and Mac. Its was developed by the strategy experts at Firaxis Games, XCOM: Enemy Unknown – Complete Edition includes the XCOM: Enemy Unknown (2013) and XCOM: Enemy Within (2014), as well as the Elite Soldier Pack, Slingshot and Second Wave add-on content priced at £29.99.

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In XCOM: Enemy Unknown, players oversee combat strategies and individual unit tactics, as well as base management and resource allocation while playing as the commander of a secret global military organization: XCOM. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown allows gamers to defend against a terrifying global invasion and determine the fate of the human race. XCOM: Enemy Within allows even more ways to enhance XCOM’s operatives: they can be genetically enhanced with abilities taken from the aliens themselves, or transformed into cybernetic warriors. These new abilities and units are imperative to face not just new aliens, but a new global threat known as EXALT, an underground human organization set on disrupting XCOM operations and taking control of Earth. XCOM: Enemy Within also includes an array of new maps, upgrades and weapons in both single player and multiplayer

Get ready for the inFAMOUS event Livesteam tonight at 7.30pm UK Time

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Watch here the PlayStation UK and GAME livesteam at 7.30pm GMT tonight (7th March) for an exclusive livestream with inFAMOUS Second Son creators, Sucker Punch and Actor Troy Baker as we bring you a live gameplay presentation, Q&A, competitions and more.

While you wait for tonights livesteam why not watch the new inFAMOUS Second Son – Official Live Action Trailer

 

Castlevania: Lord of the Shadow 2 Revelations DLC Emerges

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Konami Digital Entertainment, B.V has announced the details of its forthcoming new DLC for its Castlevania: Lord of the Shadow 2 title.

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Entitled ‘Revelations’, the new content will be released on 25th March and follows fan-favourite Alucard, as exclusive new branches of the immersive storyline are uncovered. The legendary vampire, Alucard, the turned son of Gabriel, has shunned human life for many years, instead choosing to hunt only creatures of the night. The DLC takes place just before the apocalyptic events of Castlevania: Lord of the Shadow 2, where Alucard readies for his father’s return and the forthcoming battle against Satan. As the plot unfolds it begins to reveal how the vampire is inextricably linked to his Father’s fate.

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‘Revelations’ takes place within the epic world seen in Castlevania: Lord of the Shadow 2. As the vampire warrior Alucard, players must discover his secrets, unearth the true extent of his involvement in Dracula’s story and set in motion the events of Castlevania: Lord of the Shadow 2. The DLC expands the incredible story of the recently-released sequel, with the fate of the Belmont clan unveiled. Alucard has his own unique, powerful abilities, including use of the Glaciem and Igneas powers. Similarly, Alucard also has vampiric abilities which allow him to transform into a wolf, a swarm of bats and even turn back time! Blood fuels your capabilities, drink the blood of your enemies to intensify your immortal powers.

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Castlevania: Lords of Shadow 2 is currently available on PlayStation 3, Xbox 360 and Windows PC. Its sumptuous 3D world and epic quest are now enhanced and extended with all-new locations and the chance to experience familiar ones through new eyes via the ‘Revelations’ DLC, as the story of the Belmonts is brought to its full conclusion.

Q and A by the Watch Dogs Developemt Team via Twitch at 8pm UK time

Tonight at 8pm UK time, the Ubisoft development team from Watch Dogs will be hosting a live Q&A on Ubisoft’s Twitch.tv channel.

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Jonathan Morin (Creative Director), Danny Bélanger (Lead Game Designer) and Colin Graham (Animation Director) will be fielding questions from the community following yesterday’s release date announcement of 27th May.

Watch by clicking the this link for the Ubisoft Twitch.tv channel

Pac-Man is Back in Pac-Man and the Ghostly Adventures Out Now

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Get ready to get your inner Pac-Man out with the new released from Namco Bandai Games Europe of PAC-MAN and the Ghostly Adventures is now available in the UK for the Xbox 360, PlayStation 3, STEAM, and Wii U. With a separate 2D side-scrolling version of the game is out now for the Nintendo 3DS system. I was lucky to be invited with my family a little while ago when the TV series was launched in the UK, and played the game at the event all I can say is the game is a lot of fun to play on your own or with the family.

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With the game is based on the original storyline from the hit animated series aired on Disney XD. In the new PAC-MAN and the Ghostly Adventures game our favourite yellow chomping machine becomes the unlikely hero destined to save PacWorld from the evil plots of Betrayus and his Netherworld ghosts!

The modern makeover of the beloved PAC-MAN property immerses players in a wacky world of new adventures while still harkening to classic PAC-MAN gameplay elements such as chomping ghosts. Not only will Pac still be devouring scared blue ghosts in PAC-MAN and the Ghostly Adventures, he will also have to face various types of Netherworld ghosts that will prove to be a challenge for the yellow youngster.

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In the fight for freedom and the future of PacWorld, Pac will need to rely on an extensive menu of Power Berries that bestow Pac with unique power-ups that allow him to either burn or freeze ghosts, bounce around like a rubber ball, barrel through levels as a spinning top or even mow down ghosts as a giant granite ball. Each power up changes the way players can attack or move across various terrains, bringing new and exciting gameplay challenges for players to master.

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PAC-MAN and the Ghostly Adventures twists the rules of PAC-MAN by letting gamers take on the role of the four mischievous ghosts—Inky, Blinky, Pinky and Clyde—in an all-new exciting multiplayer mode.

https://www.youtube.com/watch?v=f4w_C01DMko

Recorded at the Tv launch Party for the new series

PAC-MAN has teamed up with kids Dance group ‘Interlude’ to tour around London, UK in an inspired dance from an iconic 80’s cereal commercial (Which I remember). Working with renowned punk band ‘Less Than Jake’ (‘The Rest of my Life’ & ‘All My Best Friends Are Metal Heads’) and the Hackney-based dance group,

The re-imagined maze mode allows gamers and up to three of their friends to play competitively to see who can catch PAC-MAN first as the elusive yellow PacWorlder darts around intricate mazes. PAC-MAN and the Ghostly Adventures will also contain unlockable classic 2D arcade-style mini games featuring new Pac vehicles such as the Cherry Copter and Pineapple Tank.

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“Pac-Man, as one of the most iconic video game character, turned into quite a social phenomenon through the years as it expanded into merchandise and TV, becoming a real and powerful brand” said Mathieu Piau, EMEA Marketing Director for NAMCO BANDAI Games Europe. “Pac is now finally back with PAC-MAN and the Ghostly Adventures that brings the franchise beyond its historical boundaries through a great video game experience that will delight kids and fans of all ages and transcend the fun of its eponymous TV series.”

Bethesda and Dark Horse Create Three Next Books

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Dark Horse has teamed up with Bethesda to create three incredible art books “The Art of Wolfenstein: The New Order”, “The Art of The Evil Within” and “Dishonored: The Dunwall Archives”. Each hardcover book, packed with art and game design details, will retail for $39.99.

The first in the collection, “The Art of Wolfenstein: The New Order”, features full-color artwork from MachineGames’ upcoming first-person action-adventure shooter as well as developer commentary from the team. The book spans more than 200 pages and covers all facets of the game’s design, including concept art, character designs, , settings and technology all of which was inspired by Wolfenstein’s alternate 1960’s setting. Check out sample pages from the book on http://www.bethblog.com.

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The Art of Wolfenstein: The New Order” will available in North America at your local comic retailer on May 14th and your favourite bookseller on 27th May.

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The Art of The Evil Within” and “Dishonored: The Dunwall Archives” follow, with release dates in August and November respectively.

Dark Souls II Coming to PC 25th April

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NAMCO BANDAI Games Europe has announced that DARK SOULS II for PC and STEAM is scheduled to launch in Europe and Australasia on 25th April. DARK SOULS II for the PlayStation 3 and the Xbox 360 will be available on 14th March, 2014.

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Adventurers will be delighted to discover that the PC & STEAM version will fully benefit from PC capabilities: increased texture resolution and an enhanced frame rate option. On top of that, FromSoftware have been working to perfectly adapt the game for a mouse & keyboard combo.

As for console, and while supplies last, fans pre-ordering the game will receive the Black Armour Edition – containing an Exclusive Metal Case, the Original Game Soundtrack and an early access to the Black Armour Weapon Set – or if pre-ordered on STEAM fans will get bonuses –  digital soundtrack and the early access to the Black Armour Weapon Set, the Official Dark Souls II Artbook in PDF format and The complete Dark Souls II Digital Comic Book (written by Rob Williams and Andi Ewington with art provided by Simon Coleby) as digital extras for a complete immersion in the universe of DARK SOULS II.

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$B!H(BWe$B!G(Bre conscious of the high expectations from PC gamers and are working with FROMSOFTWARE in ensuring that the PC version of Dark Souls II offers the best experience possible. said Mathieu PIAU, EMEA Marketing Director at NAMCO BANDAI Games Europe. $B!H(BAfter an amazing first opus, DARK SOULS II promises an even more engaging, richer and challenging adventure that should please all gamers, regardless of their platform of choice.$B!I(B

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Dark Souls II will be launching in Europe and Australasia on 14th March, 2014 on the PlayStation 3 and Xbox 360 with the PC edition to follow on 25th April 2014.

Sony CEO Jack Tretton to Step Down

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Sony Computer Entertainment Inc. has announced that Jack Tretton will step down from his role as President and CEO of Sony Computer Entertainment America (SCEA) as of 31st March, 2014. This is a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship.

Shawn Layden, currently Executive Vice President and COO of Sony Network Entertainment International, will become President and CEO of SCEA, effective 1st April, 2014.

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Mr. Tretton has been with SCEA since its inception in 1995. As one of the founding members of the executive team, Tretton played a pivotal role in launching all PlayStation platforms in North America, including the original PlayStation, PlayStation 2, PSP (PlayStation Portable), PlayStation 3, PlayStation Network, and PlayStation Vita.

“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton. “Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”

A 15-year PlayStation veteran, Layden was one of the founding members of SNEI in 2010, joining the  company directly from Sony Computer Entertainment, where he most recently held the position of President, Sony Computer Entertainment Japan.  His career at Sony Computer Entertainment also included eight years at SCE Worldwide Studios in London where he directed international software development.

“It’s an honor and privilege to join Sony Computer Entertainment America and be a part of the team that is leading the next generation of gaming and entertainment,” said Layden. “SCEA is committed to delivering breakthrough gaming experiences that inspire fans and exceed their wildest expectations. As PS4 shows us every day, there has never been a better time to be part of the PlayStation community and I look forward to working with our retail, development, publishing and network partners to further demonstrate why PlayStation is the best place to play.”

“I’ve worked with Jack for nearly two decades and I want to personally thank him for his leadership and the considerable contributions he’s made to the SCEA business and PlayStation brand over the years. I wish him nothing but the best in his future endeavors,” said Andrew House, President and Group CEO, Sony Computer Entertainment. “I also want to welcome Shawn to the Sony Computer Entertainment America team. I have the utmost confidence in Shawn’s leadership capabilities, and his deep knowledge of the gaming industry and commitment to gamers, will help keep PlayStation at the forefront of entertainment and innovative gameplay.”