Wild West Comes to Plants Vs Zombies Garden Warfare in Zomboss Down

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Starting today, the hilarious shooter from EA and PopCap, Plants vs. Zombies Garden Warfare heads to the Wild West in Zomboss Down, the brand-new free downloadable game pack.

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The new pack will feature even weirder shooter fun with the new Cactus Canyon Gardens and Graveyards Map, eight new playable characters, over 200 wild customization items, an increased Level cap from 20 to 30 for each character, and all-new challenges to accomplish on Xbox One, and the Xbox 360.

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In Zomboss Down the plants have blasted down Dr. Zomboss’s blimp and unleashed packs of zombies, who are now roaming the desert and battling their way through the wreckage to reach the local golf course.

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This golf course doubles as a super-secret facility housing a Cactus army on the unbelievable new Gardens and Graveyards Map, Cactus Canyon.

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Players will also enjoy increased character levels and eight fun new characters like the Archeologist Zombie, the Wrestling Star Zombie, the Law Pea and the Sun Pharaoh. In addition, players will discover weapon upgrades and skins for new characters, new accessories, tattoos and facial hair, and even more.

Plants vs. Zombies Garden Warfare combines a best-in-class multiplayer shooter experience with the fresh humor of the beloved Plants vs. Zombies franchise. Players are able to take on the roles of plants and zombies across a mine-blowing terrain. Powered by the Frostbite 3 engine, Plants vs. Zombies Garden Warfare features a stunning 3D world, blooming with vibrant colours and unique landscapes.

Xbox Live Spring Sale Starts Today upto 75% off

The following Xbox Live Spring Sale offers are valid for everyone on Xbox Live now through 21 April 2014. From Injustice: Gods Among Us to Dishonored Addons and more this week including some movies.

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Injustice: Gods Among Us Games on Demand 50%
Injustice: Gods Among Us Season Pass Add-On 50%
Assassin’s Creed IV Season Pass Add-On 33%
Assassin’s Creed IV Add-ons Add-On (x11) 33%
Saints Row IV Games on Demand 50%
Saints Row IV Add-ons Add-On (x24) 66%
Dead Island Add-ons Add-On (x2) 75%
Dishonored Add-ons Add-On (x4) 75%
F1 2013 Add-ons Add-On (x3) 50%
Borderlands 2 Games on Demand 65%
Borderlands 2 Add-ons Add-On (x44) 50%
Armored Core Verdict Day Add-ons Add-On (x53) 75%
Skyrim Add-ons Add-On (x3) 75%
Fallout 3 Add-ons Add-On (x5) 75%
Tropico 4 Add-ons Add-On (x12) 50%
Fallout: New Vegas Add-ons Add-On (x6) 75%
The Walking Dead Season 1 chapters Add-On (x5) 50%
Wolf Among Us Ep2: Smoke and Mirrors Add-On 50%
Pinball FX 2 tables Add-On (x31) 50%
Toy Soldiers add-ons Add-On (x2) 67%
PAC-MAN  CE DX Arcade 50%
PAC-MAN  CE DX Add-ons Add-On (x9) 50%
Lego Marvel Super Heroes Games on Demand 33%
Assassin’s Creed Liberation Arcade 33%
Prototype 2 Games on Demand 75%
Thief: The Bank Heist Add-On 50%
State of Decay: Breakdown Add-On 50%

Trial Fusion Multiplayer trailer

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Get for trials fusion from Ubisoft with the new trailer showing off the Multiplayer for the game. Ride with your friend or in a worldwide tournament with competition is all around you. Its variety and depth will offer limitless ways to scratch your competitive itch, and the opportunities keep coming. Dominate the leaderboard and achieve absolute victory.

Are you ready for the ride of your life if you are then get on and ride!

New Skylander Game to be announced 23rd April in New York

If you been waiting on news from Activision about plans for this year’s Skylanders game later this month. Then you be very happy right now, according to an invite the publisher sent to Polygon recently.

The invitation for the new Skylander game, which was sent to Polygon news editor, Brian Crecente, which included very a personalized video message featuring two of the opposing forces in the Skylanders universe: Eon and Kaos.

https://www.youtube.com/watch?v=HOsDB5EfzhA

Activision will hold the media event in New York on 23rd April to debut the next Skylanders game.

Pure Chess Out Now for the PS4

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Today VooFoo Studios and Liverpool-based Publisher Ripstone announced that Pure Chess is now available in the PlayStation 4 Store in the US and from tomorrow (16th April) in Europe.

Press Chess

If you liked the stereoscopic 3D awesomeness and gob smacking HD visuals on offer in Pure Chess on PlayStation 3, prepare to be blown away by what VooFoo have achieved with the glorious power of PS4 tech,  making this the definitive version!

Pure Chess PS4 will be priced at £4.99 /$7.99 /€ 5.99, but chess fans can also get their hands on the best value Complete Bundle for £9.99 /$14.99 / €11.99. PlayStation Plus users can look forward to some discounts at launch too!

This Week Xbox 360 Deal of the Week with added extra Batman

This week’s Xbox 360 Store Deal of the Week has a big Batman theme to it with discounts on DLC and Games on Demand prices for the Batman Arkham Series titles, Gotham City Imposters and LEGO Batman 2: DC Super Heroes.

Xbox 360 Deal of the Week Logo

As you can see the only Batman game not included in this weeks Deal of the Week is Batman: Arkham Origins. With the new DLC for Batman: Arkham Origins called ‘Cold,Cold,Heart’ out on the 22nd April. Getting the cheap price season pass for that game will be the cheapest way of getting it.

Disney Infinity and Marvel Event Unveiling 30th April

Disney Infinity and Marvel will be holding an exclusive media event where they will be unveiling “the latest chapter” of Disney Infinity. With the event will be held in Hollywood, California on the 30th April. At the event will be the President of Disney Interactive, Joe Pitaro, and the Chief Creative Officer of Marvel, Joe Quesada.

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Last week, Marvel released a quick teaser for Disney Infinity showing Captain America’s shield, as well as labeling the project “2.0 Edition”.

Will this be additional content for the current Disney Infinity game, or something totally new? Stay tuned to Infinity and Beyond as we bring you more updates as we find out.

New System Update to Roll Out Today for Xbox One

Today Microsoft has started to roll out another system update for the Xbox One. But new update is unlike the last two updates in the past, this one doesn’t add many major new features, but it does tweak some that are already there.

For a start the new update, adds 50Hz playback capabilities to the Blu-ray application, and also improvements to voice and motion controls on Kinect.

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The Kinect update adds some fine tuning, which includes some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.

Video quality for Game DVR recordings has been improved. And there is now a game save progress bar to give you an idea of how long it’s taking. You can also now tell what apps and games are being updated or have been recently.

Notifications to tell you when your friends and favourites sign in to Xbox Live have been added. While firmware for the controller and headset adaptor has been updated to reduce audio static and wireless connectivity.

Here’s the final breakdown of the features rolling out to Xbox One systems starting today and over the next few days:

  • Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
  • Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This was one of the most frequently requested features, so we made it a priority to include it in this update. Also, friends who are in multiplayer will be identified in the friends list.
  • Kinect voice and motion improvements will continue to be fine-tuned for quality and reliability of Xbox One commands. For example, we’ve updated some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.
  • Improved GameDVR video quality through compression algorithm improvements.
  • Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We’ll also be updating the Blu-ray Player app in the coming days to round out these improvements.
  • Controller and headset adapter firmware updates will reduce audio static and improve wireless connectivity.
  • Silent reboot after system updates and system update on demand now available. If your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won’t need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we’ve added this option under system settings and you’ll be able to use it next update. It will only show as available when there is an update to take.

Get ready to see the World of Lemuria in the Child of Light

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Get ready to travel with Aurora in the World of Lemuria, where amazing adventures await! Discover fairytale landscapes in a magical world. Following Aurora in her quest to save the kingdom of Lemuria by bringing back the three sources of Light. Coming out on the 30th April for PS3, PS4, Xbox 360 and Xbox One and PC.

Final Fantasy XIV: A Realm Reborn Out Now for PS4

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Today Square Enix announced the launch of FINAL FANTASY XIV: A REALM REBORN for the PlayStation 4.

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With Square Enix which has brought FINAL FANTASY XIV: A Realm Reborn brings the classic elements of the FINAL FANTASY franchise to the online world. Along with vastly upgraded graphics, this new version features PlayStation Vita remote play functionality, which allows players to continue their adventure wherever they go. And with the PS4 Share feature, players can stream their favourite moments, and share memorable screenshots with friends and fellow community members. The PS4 version of FFXIV: A Realm Reborn also takes full advantage of mouse and keyboard support.

The PlayStation 4 Collector’s Edition for FINAL FANTASY XIV: A Realm Reborn is available today and comes with a special collector box and art book, special music disc, as well as six in-game bonus items. FINAL FANTASY XIV players that own the original FINAL FANTASY XIV 1.0 Collector’s Edition or FINAL FANTASY XIV: A Realm Reborn PlayStation 3 / PC Collector’s Editions will also be granted two new additional in-game items (Fat Chocobo Mount & Wind-up Moogle Minion).

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FINAL FANTASY XIV: A Realm Reborn PlayStation 4 Collector’s Edition includes:

•           Exclusive Box
•           Art Book – The Art of Eorzea: A Realm Reimagined
•           Special Soundtrack – The Sounds of Eorzea
•           Art Card Set
•           Themed Security Token
•           Seventh Umbral Era Special Movie Content Disc – The Waning of the Sixth Sun
•           In-Game Items – Fat Chocobo Mount, Coeurl Mount, Behemoth Barding, Wind-up Moogle, Baby Behemoth, Helm of Light

Players who own the PlayStation 3 version of FINAL FANTASY XIV: A Realm Reborn can transfer their accounts to the PlayStation 4 version for free. You must note that, once upgraded, PS4 players will no longer be allowed access to the PS3 version. To play both versions, a player must also purchase the PS4 version. Also, both PS3 and PS4 Standard Edition owners can upgrade to the digital-only Collector’s Edition for in-game bonuses via the FINAL FANTASY XIV: Mog Station.

Review: LEGO The Hobbit

Once again Traveller’s Tales have been hard at work and have delivered us yet another Lego game; in this instalment, it’s time to revisit Middle Earth and see what our Hobbit friend Bilbo has been up to with a gang of uninvited dwarfs and something about a dragon…

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As per usual in the Lego gaming franchise, the general format hasn’t changed too much; anyone who’s even so much as glanced at a friend playing, will know exactly what to expect. You’ll smash everything in sight, solve some tame puzzles and collect more than you’ve ever collected before, especially so with the new crafting system in place. Setting the tone of the film rather nicely, you’ll find that you don’t actually come into contact with any enemies for around the first hour of quests; instead, you’ll be given a brief rundown of what the narrative entails followed by playing host to a rambunctious crowd of hungry Dwarfs.

As in true Lego fashion, you’ll find yourself playing through the film(s) most memorable and action packed scenes in only the way Traveller’s Tales know how. Breaking up the pace and not letting you get too worn out with the same task has always been their speciality. You’ll battle hordes of enemies, solve puzzles, do some sneaking and take on boss battles, all whilst taking a Warhammer to the scenery of course. You’re never left doing the same thing for an extended period of time and this translates to the free roam too. Upon completion of its approximately 6-7 hour campaign, you’re given free reign of Middle Earth to wander the plains, villages and mountains as whomever you please. It’s oddly satisfying wandering about Bree as a glowing Sauron, more so when the villagers don’t take up arms and instead (this time around) leave you about your business! I often find the post-game of Lego titles to be somewhat therapeutic, slowly and methodically working your way through the collectibles, and of course, amassing a Dwarf shaming fortune of studs can be incredibly addictive too.

On top of studs, bricks of differing colours, envelopes, minikits and equippable items, you’ll also find yourself chasing down baguettes, gems and planks of wood. Before, when crafting something at the blacksmith, you were only really required to part ways with your precious Mithril/silver bricks, now you must also pony up some crafting materials. Whilst there are also some points in the main story where you must give up your hard earned fish and rope to progress, anything they require will be lootable in the area. It’s a potentially interesting system as it could make you prioritise something over another, but in reality, when you’re destroying everything in sight; it just means scampering after something other than studs.

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Due to the rather unsurprising fact that we already have had a Lego Lord of the Rings game, you’d be forgiven for asking ‘what’s different?’ It turns out, quite a lot. As it follows the first two Hobbit films, locations are inevitably revisited, but it also means that others are added. Whilst you may have had your fill of Lego Rivendell in the past, you also won’t have dipped your toes in Lake Town either. Some of the characters jump roster and bring along with them, their unique brick-hunting traits, others are mostly new. Again, the character selection screen is overfilled with the same, repeated set, with younger or older versions often filling in the blanks. I don’t mind that there are characters repeated, but it would be nice to have all repeats on the same slot and be able to cycle between them using the right thumbstick for example. When you’re pawing through the screen looking for a specific ability of a dwarf, especially when so many of them look so alike, it can be frustrating to have to look through each one until their board placement is memorized. Due to the bewilderingly similar sounding names, I ended up making my own nicknames to help locate them on the character selection screen. ‘Russian with hat’ is what I went with for the mining ability, ‘Aragorn with green shirt’ for the bow and arrow, and ‘Not quite full ginger beard’ for the largely useless (but hilariously animated) belly bounce.

Other new changes spring up over the course of the game, the ability to ‘buddy up’ with another dwarf to create more firepower, making it especially useful against bosses, or when you just want to re-enact a chaotic version of ring around the roses. Stacking is now a way for the Dwarfs to help each other reach higher places, essentially, they stand on top of one another, and someone else climbs up them. Dwarven ingenuity over simple Elvish leaping they might say, with a mead soaked beard.

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Whilst most things have taken a turn for the better, there is still room for improvement however. The camera, although greatly improved from the past titles, can still get stuck; no matter how much you scream at it or shunt the right thumbstick, it will stay resolute. Another constant ache is the auto targeting with ranged characters in combat. All will seem fine and dandy until Gandalf, for all of his wisdom, will completely ignore the target and start incessantly casting spells at the nearest plant, something that came to fruition during a boss fight alongside another, rather more nature loving, wizard. My final criticism being one that had my brow furrowed throughout, the issue of the disappearing blocks. I know that it would look ridiculous to have an item you’ve smashed to smithereens instantaneously vanish from existence the moment it’s broken, but don’t scatter the (still rendered) pieces at my feet and then not let me walk freely through them. Countless times I have had to sit and wait for the pieces to disappear before continuing on and breaking the next set of objects; when studs disappear after a while, it can feel unnecessarily hampering.

In terms of presentation, a Lego game has never looked so good, the lighting is impressive, the animations appear to have been spruced up and the studs are shinier than ever. As always, it can be fun to see how they’ve made certain major enemies and locations out of Lego, shortly followed by grumbling and wishing you had Lego like this when you were young! The music and voice work are understandably stellar, especially from a series such as this, you would expect nothing less. Menus are slick and fast; changing characters is no longer a chore as the loading times have been drastically reduced across the board, making exploring and hunting for bricks, that much more seamless.

Never ones for dramatically breaking the mould, Traveller’s Tales have once again cornered the market in fully licenced, accessible fun. If you like the franchise it’s based upon, buy the game.

Review: Invizimals: The Lost Kingdom

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During your time on Invizimals you will play as a character called Hiro. It seems he works for a secret organization that send him through a portal into another world inhabited by talking animals – Invizimals. On your travels you will meet many such creatures each of which sport their own abilities to help Hiro travel around the world. Although you have to ‘prove’ yourself first by fighting them in a brief QTE scene. After you’ve beaten them up they let you take their powers so you can transform into them at will. OK, why not?

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Collecting small floating orbs called ‘Z sparks’ essentially acts as currency for you to spend on upgrading your creature’s abilities – and unlocking the occasional secret door. Sadly each creature only has three heavy attacks and three ‘special’ moves for you to acquire. The difference between the heavy attacks is minimal and basically will just allow you to choose between a weaker attack that you can use more frequently and a more powerful one that you can use less.

On top of that you can only unlock them in order so to acquire a final move you must first acquire the five before it. Also there is an unbelievable abundance of z-sparks and you will have more than enough to purchase upgrades almost, if not, immediately after you acquire a new creature. There are a few ‘secret’ areas that allow you to briefly get off the main path but not enough to make for any decent exploration. So considering you’re never really in need of extra sparks there is very little incentive to go searching even if you do have the option.

There’s no other way to put it, the combat is rigid and repetitive. And time and time again I would get stuck on tiny pieces of uneven ground, unable to attack, reduced to mashing the jump button until I was free from my invisible prison. Even when things go right it’s a case of pushing square until the enemies die. You can throw in a heavy attack if you want but there’s no need. All this can be done without ever taking noticeable damage because enemies are far too forgiving. They’re so slow it becomes difficult to actually get them to attack you. And even if they do you’ll take minimal damage.

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Unfortunately there’s not much else to it. You do some clunky platforming, you collect some sparks, you fight what may as well be a dummy and you start again. It takes very little time to get thoroughly bored on Invizimals. And the knowledge that it doesn’t get any more varied or interesting ensures any enthusiasm you may have dies long before you reach the end.

On the plus side the environments that surround your adventure are vibrant and colourful. Even though the combat is reduced to repetitively pressing a single button at least the areas give you something to look at. Considering the scope of the rest of the game there are even some surprisingly good looking moments. Sadly they are hindered by a fixed camera which varies between frustrating and game-breaking, especially during some of the already clunky platforming the camera can be a death sentence. Nobody wants to replay sections from a checkpoint just because the camera flips and you sarcastically walk of a ledge to your doom.

Every part of Invizimals feels cheap and poorly put together. That’s possibly unfair given the game’s budget but the final product is plagued by problems that shouldn’t be present on a PS3. Fixed cameras, unresponsive platforming and rigid combat sour Invizimals so much that it becomes very difficult to enjoy any part of the game. And even if you let yourself enjoy the gameplay briefly you will likely become bored quickly.

It’s difficult to imagine someone painstakingly spending months making sure Invizimals is the best it could be. The whole game feels rushed and put together directly from a last-gen platformer tick list. There’s no need for the patronisingly simple ‘puzzles’ and lack of threat during combat. The more than formidable selection of Lego games have proved time and time again that using simple mechanics a game can be packed with stuff to do and appeal to gamers of any age.

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The only real victory for Invizimals are the graphics. Both the environments and the Invizimals themselves look surprisingly good. So too do the cutscenes that are dotted about to move the dubious plot onwards. But scratch the surface even lightly and the illusion is broken. Nothing in Invizimals feels anywhere near what other platformers currently offer. Apart from those who are big fans of Invizimals it’s hard to see who would get enjoyment from The Lost Kingdom. It feels so dated and rushed it’s difficult to even get deep enough into the game to allow the fixed camera and turgid combat and platforming to ruin your experience. And unfortunately there’s no fun in upgraded and acquiring new moves because they’re all handed over to us like we couldn’t cope without the game’s charity.

Without an original thought or design idea Invizimals: The Lost Kingdom comes off as generic as possible. It’s difficult to care about a game that seems to have been made without care. The Lost Kingdom just seems like the product of market research rather than because a developer had a good idea for a game.

Sid Meier’s Civilization: Beyond Earth Announced by Firaxis Games

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Firaxis has announced that its next game will be Sid Meier’s Civilization: Beyond Earth. The new themed entry in the Civilization franchise, is currently in development by Firaxis Games for Windows-based PC.

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The game will also be coming to Mac and Linux via s Civilization: Beyond Earth will send players on an expedition from Earth to lead their people into a new frontier to explore and colonize an alien planet, and create a new civilisation.

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Sid Meier’s Civilization: Beyond Earth will propel the development of human civilisation beyond the traditional timeline of a Civilization game, by exploring humanity’s future on an alien world. For the first time, players will lead factions divided by contrasting cultures and evolve their new civilisations to reflect their chosen destiny. Players will experience an array of new gameplay possibilities, including nonlinear technological progression, deeper customisation of chosen factions, and an entire alien world that will change the very identity of each faction based on their choices.

“Having celebrated its 23rd anniversary last year, Civilization has cemented its reputation as one of the greatest and longest running franchises in video game history,” said Christoph Hartmann, president of 2K. “Sid Meier’s Civilization: Beyond Earth builds upon that success by pushing the series in new directions with players exploring an unknown future on an alien planet.”

“The Civ team was excited about the opportunity to continue the story of Civilization into the future, because it allows the team to break free of historical context,” said Sid Meier, director of creative development at Firaxis Games. “We’ve always let our fans create the history of mankind, and Civilization: Beyond Earth will now let them create the future.”

Key features of Sid Meier’s Civilization: Beyond Earth include:

·        Seed the Adventure: Players will establish a cultural identity, select a leader and sponsor an expedition by assembling the spacecraft, cargo and colonists through a series of choices that directly impact starting conditions when arriving on the new alien planet.

·        Alien World: Exploring the benefits and dangers of a new planet filled with dangerous terrain, mystical resources and hostile lifeforms unlike those of Earth, players will build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for their people.

·        New Technology Web: Reflecting forward progress in an uncertain future, technology advancement will occur through a series of nonlinear choices that affect the development of mankind.The tech web is organised around three broad themes, each with a distinct victory condition.

·        New Quest System:  Quests are infused with fiction about the planet, and will help guide players through a series of side missions that will aid in the collection of resources, upgrading units, and advancing through the game.

·        New Orbital Layer: Players will build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.

In addition to its use of DirectX 11, Sid Meier’s Civilization: Beyond Earth will be among the first wave of products optimized for the latest in AMD graphics technologies, including: the new Mantle graphics API, for enhanced graphics performance; AMD CrossFire, for UltraHD resolutions and extreme image quality; and AMD Eyefinity, which allows for a panoramic gameplay experience on up to six different HD displays off of a single graphics card.

Sid Meier’s Civilization: Beyond Earth is not yet rated by PEGI, and will be available for Windows PC, Mac and Linux in the UK this Autumn for £39.99.

 

Demo of Windows Phone 8.1 on the Nokia Lumia 630

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Watch the demo of the new Nokia Lumia 630 coming soon, this demo shows off some of the new figures in the newest update Windows Phone 8.1.

https://www.youtube.com/watch?v=THad7iqw2aw

Recorded at the Gadget Show Live 2014 last week thanks to MrRockTech for the video.