Review: Short Peace: Ranko Tsukigime’s Longest Day

One of the most difficult to read titles to grace the PS3, Short Peace is the new creation from Namco Bandai, Crispy’s Inc and Suda 51, a movie and video game crossover that spans Ranko Tsukigme’s longest day. Will this obscure Japanese title find its deserved niche, or will it sink under the tidal flood of western releases designed to appeal to the masses?

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Hoping for a breath of fresh air, I dove into Short Peace with an open mind; prepared for anything, I encountered one of the most bewildering gaming experiences of my life. With the contemporary rulebook strewn out of the window, you’ll encounter all of the classic atypical Japanese stereotypes such as, ‘terraforming young girl’ and ‘rugged motorbike rider that can transform into an Ironman suit’. I’m skipping ahead however; Short Peace starts out fairly sedately before jumping into the land of the nonsensical.

You play as Ranko, an average schoolgirl during the day, who by nightfall, becomes a deadly assassin tasked with ending the life of her own father. If you’re familiar with the workings of Katsuhiro Otomo, then you’ll be pleased to know that this functions as a tie-in to his four part film compilation. Whilst the gameplay is certainly entertaining in its own right, it becomes clear early on, in part due to the cutscenes often being longer than the levels, that the main focus of this package lies sorely in its storytelling and cutscenes.

Much akin to an infinite runner style game, only with an end, Short Peace places you in a multi-tiered, 2D environment with the only goal being to evade the, often unexplained, pursuing threat. Starting out simply, the game informs you briefly on the control setup, which essentially boils down to holding a direction, jumping occasionally and mashing square whenever you see an enemy. Whilst you can’t directly fail the level by choosing from the multitude of paths on offer, some are undeniably quicker, some hold secrets and some have an increased number of enemies. If the pursuing behemoth does start catching up with you (and on later levels it most certainly will!) you have your trusty gun at your side to help. Firing at it from your trusty instrument/gun will make it back off and keep the pressure down, however using it will deplete its ammunition, which is regenerated only by vanquishing scores of enemies.

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With it being such a fast paced game; most levels only taking approximately 90 seconds to complete, combat on the fly sounds potentially tricky. Fortunately, for the most part, it isn’t. It all boils down to timing and reaction speeds, most of the early enemies are stationary and provide little to no challenge, later on however, enemies will swoop, home in on you and even fire projectiles. The difficulty spikes a little after some of these enemies as you may imagine! Fortuitously, due to the chaining system, it usually ends up as more of a spectacle than a true challenge, for when you kill enemies one after another, the vivid and dramatic effects of their destruction will link and take out subsequent nearby enemies in a row. With each defeated enemy releasing a potent array of colour and shapes, when you’re on a longer ‘streak’ the screen can cross the inevitable boundry between a Jackson Pollock painting and an all-night rave.

For a game, dedicated to reaction times and quick, committed judgement calls, it’s a good job that the controls are tight, responsive and simple. In fact the only time when I came into problems was during the first boss fight where you can’t rely upon your usual momentum and instead must change direction constantly. Normally this wouldn’t be a problem, yet if you jump backwards instead of first facing the correct direction, you will leap about half of the expected distance, a potential problem when you can’t clearly see your character due to the myriad of on-screen effects. All of which can be exasperated when you factor in that there are no checkpoints, but conversely, you will rarely have to replay more than a couple of minutes should you succumb to the ensuing darkness.

Helpfully breaking up the pace are the bosses, some often pose not only a different kind of threat, but also can change the game up entirely, as is the case of the second boss encounter where the largely un-adhered to rulebook, is once again ignored and the game instead takes the form of a 2D overhead shooting battle, with a dragon, that was once a little girl. Obviously.

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Whilst it might not be the longest game available, you’re better off looking at Short Peace as a package. The game itself, despite how actually engaging it can be, is not the focal point, it’s the fantastic movies that enthral the most and will be the games largest draw. The artwork is sublime and the comic book stylised effects during the in-game cutscenes work well. Despite the game’s spoken language being entirely in Japanese, the subtitles aren’t too intrusive yet they can however disappear fairly quickly, especially the hints. The odd sense of humour retains its quintessentially Japanese appeal, with loading screen messages murmuring about various restraints in development and the like!

Short Peace is not without its fair share of faults however, its short length is a little problematic and not entirely excusable, even with the replay value in beating stage times and collecting secrets such as artwork and costumes. For the most part, the load times are great; if you fail a stage, the retry screen is quick and painless to appear, for some reason however, if you select the extras screen from the main menu, it can seem like an eternity before something happens. There are also some great scenes on the XMB video section when you have the disc inserted that can be potentially easy to miss if, like I did, you assumed they’d be in the game’s menus somewhere.

In truth, Short Peace is going to be a subjective matter for most. Those who’ll appreciate it will relish its accompaniment to the saga. On the other hand, those who have had no experience of the source material will not only be greatly bemused, but also presented with what could in essence, be a very highly polished mobile game, albeit with fantastic presentation, engaging cutscenes and slick, responsive controls.

The Walking Dead: Season Two – Coming to PS Vita Next Week

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With The Walking Dead: The Game premieres on PlayStation Vita next week by Telltale games.  

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The Walking Dead: Season Two, Episode 1 – ‘All That Remains’ and Episode 2 – ‘A House Divided’ will be available for download for PS Vita via PlayStation Store in North America on 22nd April, and in Europe on 23rd April. Each episode will be available for just US$4.99 or equivalent individually, or players can save 20% by purchasing the Season Pass, which includes access to Episodes 1 through 5 as they become available, including the upcoming Episode 3 – ‘In Harm’s Way.’ 

The Walking Dead: The Complete First Season, which includes all 5 episodes in Season One plus the ‘400 Days’ DLC, is now available for Android-based devices via Google Play, NVIDIA Shield via TegraZone, and Amazon Fire TV and Amazon Kindle HDX via Amazon. The first episode in the series, ‘A New Day’, is currently available FREE on all of these platforms. 

 

Sony Details PS4 update 1.70 coming soon, with ShareFactory and more

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Today Sony has announced that the next system software update for PlayStation 4’s is “coming soon,”, it will introduced a video editor app ShareFactory, USB drive saves and software pre-loading on PlayStation 4 systems like you do now on Steam.

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The Update 1.70 will add the ability to pre-download pre-ordered games “up to several days prior to release.” also in the update, users who enable the auto-download feature will automatically pre-download software to their systems.

The system update will also introduce video editor app ShareFactory, featured above, offering users the tools to combine, edit and personalize captured video clips. The app features various filters, transitions, stickers, text, themes and supports video commentary with picture-in-picture using the PlayStation Camera. Users can also import audio tracks to use in videos or choose from a selection provided by Sony. Videos can be shared with friends on the PlayStation Network, downloaded to USB or posted directly to Facebook if you like to.

Ubisoft announces Watch Dogs //n/Dark Clouds ebook

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Today, Ubisoft announced the ebook Watch_Dogs  //n/Dark Clouds, inspired by the highly anticipated video game Watch Dogs. Authored by John Shirley, the ebook is a direct sequel to the events of the game and will allow fans to further explore the world of Watch Dogs with an all new story. The ebook is a first for Ubisoft, as it was conceived inhouse and will be released exclusively via digital channels.

John Shirley, prolific author of over 30 books and short stories such as A Song Called Youth, is a known figure in the hacker community and is a pioneer of the cyberpunk movement, and therefore is a natural fit to author the Watch Dogs ebook. Having unprecedented access to our Montreal studio dev team and writers, he has recreated the atmosphere of Watch Dogs, into his thriller, that combines high-tech crimes with both new and known characters.

Watch_Dogs //n/Dark Clouds will be available in English, French, Italian, German and Spanish at game’s release on May 27, 2014. It will be available in two digital formats: an upgraded e-book version with interactive elements including videos and image and a classic e-book. For more information, click here www.watchdogs.com/ebook.

New Generation of Singing game out now called SingOn for PS3

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The new generation of singing games has arrived via SingOn’s streaming service offers thousands of songs from six decades of rock, pop, indie, dance and hip-hop classics. Host the most popular party with the only singing game that’s updated weekly to include hits from the UK Top 20. Add to the fun with SingOn’s party-friendly voice effects TuneOn and RoboOn, re-tuning your singing or totally synthesising your voice. So now there’s no excuse not to step up to the mic!

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SingOn is available to download free from PlayStation Store for PlayStation 3 as from now. The easy to use Time Pass system allows you to sing for as long as you like, with no on-going commitment, so you can SingOn whenever the mood takes you. Become an even better singer with SingOn!

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Plug in a mic to start singing then use the Queue feature to host a non-stop party. You can add tracks while you sing using the PS3 controller or the SingOn app on your phone or tablet so there’s no need to pause the party while you cue up the next song.

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As you sing, you’ll see your vocal performance sparkle on screen, showing where you’ve sung high, low and on-pitch. As well as great music, SingOn features a sleek, user-friendly design, themed-playlists, real-time scoring and star ratings.

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SingOn is free to download from the PlayStation Store and comes with 10 great tracks to sing as often as you like:

  • Robbie Williams – Angels
  • Lady Gaga – Bad Romance
  • Michael Jackson – Black Or White
  • Queen – Bohemian Rhapsody
  • PSY – Gangnam Style
  • Bruno Mars – Just The Way You Are
  • Rihanna – Only Girl (In The World)
  • Adele – Someone Like You
  • Katy Perry – Teenage Dream
  • One Direction – What Makes You Beautiful

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Buy a three or 48-hour Time Pass to access the full library of songs. For serious singing aficionados, there’s a full one-year Time Pass available too.

Get ready to SingOn. AndOn. AndOn.

Konami’s Silent Hill PSN Double Bill

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Konami will soon unleash the ultimate horror double bill for PlayStation Vita with Silent Hill: Origins and Silent Hill: Shattered Memories set for release via the PlayStation Network service. A release date will be announced very soon from Konami.

 

Previously available for Sony’s PSP system, the two games are priced at just £7.99 each and offer a very different take on KONAMI’s legendary Silent Hill series.

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Silent Hill: Origins acts as a prequel to the series and follows Travis Grady, a truck driver, as he enters the mist-shrouded town to dig up information on a girl he rescued from a fire.

Silent Hill: Origins uses the series’ famed third-person perspective to trail Travis as he explores the seemingly abandoned town, collecting items to help him in his search. As he ventures further into the town, however, memories of his childhood haunt him – and then the monsters come out…

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Silent Hill: Shattered Memories is widely regarded as the most innovative addition to the series, and adapts its gameplay to the decisions the player makes. Effectively a remaining of the first Silent Hill, Shattered Memories retains the premise of the first game – Harry Mason’s search for his missing daughter – but has a plot that changes dependent on the use. The game is framed by a visit to a psychotherapist, wherein the user is asked questions – while the characters Harry meets in the game will also react differently depending on how they are approached, the questions they are asked, or how Harry interacts with them physically.

 

Silent Hill: Shattered Memories also removes all combat elements from the game, with players forced to flee when the town’s inhuman denizens give chase, adding a nightmarish quality to the game and the impression that danger lurks in ever dark corner.

A Look Inside Bad Neighbours

Universal have released a new video showing scenes and interviews from the new movie Bad Neighbours.

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Here is the new video:

Bad Neighbours stars Seth Rogen, Rose Byrne, Zac Efron, Christopher Mintz-Plasse and is directed Nick Stoller and opens in UK Cinemas May 3rd.

Check back soon to hear what we thought of the movie.

Heartstone: Heroes of Warcraft lands on iOS for the iPad

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The game Hearthstone: Heroes of Warcraft has arrived on the iPad! Now you can enjoy all of the game’s epic card-slinging and deck-building action on the go on these supported iPad devices: iPad Air, iPad 4, iPad 3, iPad 2, iPad mini, and iPad mini with Retina display.

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Duel a friend at home, at the airport, at work (we promise we won’t tell), or anywhere that you can connect to the Internet.

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Never played Hearthstone? No problem! You’ll run through a few lighthearted introductory missions to get a feel for the basics of this fast-paced collectible card game, and then you’ll be ready to take on the world—hurling fireballs, swinging Fiery War Axes, and mixing it up with Leeroy Jenkins in no time!

PS4 Sells 7 Million consoles since launch

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Sony today announced that the PlayStation 4 has cumulatively sold through more than 7.0 million units globally as of 6th April, demonstrating the rapid growth of the new PS4 platform.

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“The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months.”

inFamous Second Son adds new photo mode

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inFamous Second Son newest patch is expected to be released today (17th April), it will add in the option to remove the hud in the game, the option to change the time of time of day once you have finished the game and a new photo mode.
In the video from the developer it shows off you be able to disable the HUD, you will also have an option to cap the game frame rate at 30fps and will see other fixes and additions such as a handful of localisation text changes; a couple of fixes for rare crashes in the game; auto pause if your controller runs out of battery, notification if you’re qualified for the “Unstoppable” trophy when you opt in to ‘expert’ difficultly mode and finally the afforementioned Photo Mode.

EA Sports Fifa World Cup Brazil Out Now

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EA Sports has today unveiled their most immersive tournament title ever, EA SPORTS 2014 FIFA World Cup Brazil, now available in stores. Complete with 11 Game Modes, 21 new stadiums, 7,469 players, 203 National Teams sanctioned by FIFA, and one hundred new football animations, EA SPORTS 2014 FIFA World Cup is now available for Xbox 360, and for the PlayStation 3.

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Gameplay innovations and new features make EA SPORTS 2014 FIFA World Cup Brazil authentic to the tournament experience. All new in-mode training session, adidas micoach Training allows fans to improve player attributes as the tournament progresses by competing in 18 different drills that can enhance everything from pace to shooting. New Penalty Kicks and Set Piece Tactics change the way the game is played from dead ball situations. Penalty Kicks feel dramatic and rewarding with new save animations, shot tuning, and Goalkeeper Antics, while Set Piece Tactics put fans in control of the runs their teammates take by using the directional pad and choosing one of four preset plays. Other innovations to the franchise’s award-winning* gameplay includes improvements made to passing, dribbling, and player movement that were implemented to showcase the world class talent that will be on display at the 2014 FIFA World Cup.

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“This summer’s tournament in Brazil promises to be one of the most colorful and exciting FIFA World Cups we’ve ever seen,” said Mat Prior, Lead Producer, EA SPORTS 2014 FIFA World Cup. “The game we’ve created will give fans a chance to feel the excitement, drama, and flare of the tournament whether they choose to play offline against friends or online against people from all over the world.”

A new design feature Patriotic Presentation implements newly-rendered 3D crowds, cut scenes from celebrations all over the world, and hundreds of flagsand banners to bring the sights and sounds of Brazil directly to fans’ homes. Commentary in nine languages, a new soundtrack with 34 tracks, and EA SPORTS Talk Radio highlight a fully featured audio package to help shape the theme and narrative of the tournament. EA SPORTS Talk Radio, featuring Ian Darke and Andy Goldstein, or Roger Bennett and Michael Davies (Men in Blazers), is available in Road to the FIFA World Cup™ and Captain your Country, contains over 50 hours of recorded content to stay up to date on all the action.

Hitman GO Out Now for iOS

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Today sees the launch of Hitman GO, a simple to play, but difficult to master puzzle game set in a stunning interpretation of the Hitman universe.

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Boasting 68 unlockable levels, the team at Square Enix Montréal has created a new and unique experience taking aspects of the Hitman universe to create a brand new and distinctive mobile gaming offering. Available for iOS devices and priced at £2.99/$4.99/€4.49, this beautifully rendered diorama-style turn-based puzzle game focuses on forward thinking to progress through challenging levels and stylish freeze frame environments, to challenge even the most accomplished Hitman fan.

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‘We wanted to make something unexpected. Something that crystalizes everything “Hitman” in the simplest way possible, while retaining the high class, cool attitude the famous assassin is known for’ said Karsten Lund, Creative Director for Square Enix Montreal. ‘Essentially Hitman is about being behind enemy lines. You have to consider your every move in order to solve the puzzles.

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It’s about being undercover, smart and stealthy. We boiled most of the core Hitman mechanics such as disguises, distractions and different weapons, down to the simplest possible game, without losing the fun and tension of its AAA counterpart. The game is set on beautiful diorama like set pieces that makes it feel fresh and cool, and encompasses what we call essence of assassination. Hitman GO releases globally today for iOS devices and will hit the Play Store for Android users very soon.

World of Tanks Update 9.0: New Frontiers

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Wargaming has announced that Update 9.0: New Frontiers for World of Tanks will release in North America today (17th April).

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This addition kicks off Wargaming’s plans for a massive visual overhaul for World of Tanks throughout 2014, featuring enhanced graphics for all battle arenas, tanks and in-game objects, high definition models for ten armored vehicles, and an all new Historical Battles game mode.

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In New Frontiers, the American M4 Sherman, Soviet T-54, and German Tiger I are among the first ten iconic tanks to be revamped with high definition models and textures. New physics functions including blow-off turrets upon explosion of the ammo rack, and realistic suspension behavior in the HD models, create a more realistic environment allowing players to delve deeper into tank battles.

Wargaming America will host a one hour livestream featuring World of Tanks Producer Joshua Morris and World of Tanks PR Coordinator Jamie King to share details on 9.0 including:

  • Historical Battles game mode
  • Upgraded High-Poly models
  • Reworked battle arenas
  • Physics

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Our hosts will be engaging fans with a live Q&A during the stream and giving away Gold for PC accounts. To join the conversation, create a Twitch.TV account here.

Where: The one hour livestream will air on Twitch. TV at twitch.tv/Wargaming

When:  Thursday April 17, from 2-3 p.m. PST

Who: Wargaming America Staff – Producer Joshua Morris and PR Coordinator Jamie King

The new Historical Battles game mode pits enemies against each other in some of World War II’s most legendary tank encounters. Tankers will command historically-outfitted vehicles and relive three of history’s iconic battles: Operation Spring Awakening, the Battle of Kursk, and the Ardennes Breakthrough.

War Thunder Update 1.39 + Ground Forces and more coming soon

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Gaijin Entertainment has announced that update 1.39 for War Thunder is now live. This major update is a milestone for Gaijin Entertainment as they release several new features including the support for user generated content, squadron battles, the addition of even more planes, and early access to Ground Forces Expansion.

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War Thunder now supports user-generated content and players have access to special downloadable tools.  From now on users are able to create their own planes, from adding the tiny details inside the cockpit to truly personalizing their plane’s skin or creating a completely new model. A quick-check system ensures that newly created planes fit within the game’s parameters before allowing players to use them on local PC in custom missions or share them with the community.

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Players can go one-step further in the creative process by using stand-alone maps and missions editor. Players can ingeniously build upon existing maps, using them as a blueprint, or go off on an inspired tangent to devise their own brand of new maps. Players can share as well as test out user-generated content via a special area housed within the War Thunder forum.

1.39 also offers Squadron Battles – competitive events for player created factions complete with PvP-rating for squadrons, calculated by the Elo system. In addition, update includes an additional 18 new aircraft, changes in the interface and improvements for player progression. Last, but not least, update 1.39 will allow those players who currently possess codes for the Ground Forces Expansion Closed Beta to be the first to play as either a tank or an aircraft 24/7, but not from the very start. Gaijin Entertainment will slowly implement Ground Forces Expansion into the update to ensure seamless gameplay.

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The new mission called Battle of Kursk is based on a real life historic engagement that took place July – August 1943 where the Soviets defeated the German strategic offensive, thereby turning the tide on the Eastern Front. In the game, Kursk will provide players with AI-tanks, field artillery and planes fighting alongside real players.