World of Tanks Xbox 360 Edition – 1 day of premium and a T2 light tank: American tier 2 premium for free

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We’ve teamed up with Wargaming.net to give you 1 day of premium and a T2 light tank: American tier 2 premium in World of Tanks Xbox 360 Edition.

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World of Tanks: Xbox 360 Edition is a team-based massively multiplayer online game dedicated to armoured warfare in the mid-20th century. The game marks the very first console title ever developed by Wargaming, following the massive success of its free-to-play PC MMO action game World of Tanks, which has more than 80 million registered players around the world.

World of Tanks: Xbox 360 Edition delivers an exciting, tactical warfare experience where team-based coordination is the key to victory, all built exclusively from the ground up for the Xbox 360. Taking full advantage of Xbox Live, the title supports a rich and deep progression and customization system, including features such as achievements and Live matchmaking.

How to get your code

To get a code, all you have to do is click here and then Like our new Facebook page and enter your email address and you will get instant access to the code. Don’t worry, we have 1000 to give away!

This code will only work in Europe – sorry to everyone else, and remember, the code is for World of Tanks Xbox 360 Edition!

And thank you to Wargaming.net for the codes.

See Aiden Friends and Enemies in the new Watch Dogs trailer

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Today Ubisoft released the trailer that introducing five of Aiden Pearce’s friends and enemies: ‘hacktivist’ Clara Lille, anarchist hacker “T-Bone” Grady, assassin Jordi Chin, gang leader Anthony ‘Iraq’ Wade, and Chicago crime boss Dermot ‘Lucky’ Quinn.

Watch Dogs is being released on 27th May on Xbox One, Xbox 360, PS3 and PS4 and also PC, but the Wii U version will be released at a later date.

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World of Tanks: Xbox 360 Edition Launches Content Update

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Today Wargaming has announced the release of a new content update for World of Tanks: Xbox 360 Edition. Available now worldwide, this update adds seven American Tank Destroyers, including the legendary M18 Hellcat, two new maps, additional packages for tank upgrades, as well as new Xbox Live Achievements. Most excitingly, the update also introduces the new weather variant system, providing maps with rain, snow and night modes; a first for the entire World of Tanks Universe.

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Custom built specifically for the Xbox 360 Edition, the weather modes are entering the game alongside new battle arenas and vehicles, tank upgrades and more.

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Players can look forward to the following features and enhancements in this update:

  • Weather Variant System — for the first time in World of Tanks, experience combat in three different climates: rain, snow, and night. Be prepared to battle the elements along with your enemies.
  • Two New Battle Arenas —
  • Fisherman’s Bay — Take advantage of excellent ambush opportunities with sloping hills covered in bushes, plus a combination of open spaces and irregular terrain.
  • Abbey — Find the abbey’s courtyard at the highest point on the hill and explore three roads that allow passage from the north and south.
  • American Tank Destroyers — Take out the competition from a distance with seven new tank destroyers that offer great speed, guns and penetration: M8A1, T49, M18 Hellcat, T25/2, T28 Prototype, T30, T110E4
  • New Tank Package Upgrades — Guns, lots of guns! Choose from a variety of new loadout packages that provide an even deeper tank customization during tech tree progression. Use these packages to research or obtain new guns without giving up previously acquired modules.
  • Xbox Live Achievements — earn eight new achievements within World of Tanks: Xbox 360 Edition to increase your Gamerscore.

Soviet Premium Tanks — Earn credits and increase crew skills with these five new tanks—Valentine II, Matilda IV, IS-6, SU-122-44, and Churchill III—that were introduced into the game earlier this week.

The Elder Scrolls Online Delayed On Xbox One and PS4

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Here is a statement from Bethesda about The Elder Scrolls Online which has been delayed on PS4 and Xbox One.

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 Here is the Statement

“We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20/€14.99/£12.99/AU$20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.”

War Thunder lands on Online

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OnLive has announced the launch of Gaijin Entertainment’s award-winning MMO War Thunder on the OnLive Game Service. The free-to-play game will be added to OnLive’s recently-launched CloudLift subscription, which empowers gamers to play PC games they already own, anywhere via the cloud on a wide range of connected devices, instantly.

By ‘lifting’ War Thunder to the cloud, new and existing players of the game will be able to play their game wherever they choose, without needing to re-download the full game client. All progress and purchases are synced in the cloud so the player can move between devices seamlessly.

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Playing War Thunder through CloudLift also massively lowers the recommended PC or Mac specification while still delivering smooth 720p60 graphics and NVIDIA enhanced effects. The game can even be played on an Android tablet using a Bluetooth controller, making the game mobile for the first time.

CloudLift is available to try for free for 7 days, allowing for an instant trial of War Thunder as well. Simply download the OnLive client for PC or Mac from games.onlive.com/download, or the OnLive Android app from the Google Play store, and check out this amazing game in all its graphical glory.

“We’re thrilled to partner with the talented team at Gaijin and provide the convenience of instant access to all the intense, richly detailed action of War Thunder to their users,” said Mark Jung, Executive Chairman. “By expanding the CloudLift subscription to include a free-to-play MMO such as this one, we can now offer content in the subscription for our players to access right away, anywhere on a wide range of devices, even before they own any of the traditional download games.”

Anton Yudintsev, CEO of Gaijin Entertainment, added: “OnLive is making it possible for our millions of War Thunder fans to jump into combat quickly, wherever they are and on whatever device they’re carrying. We’re looking forward to engaging our current players more deeply and more often, while bringing new users into our game.”

War Thunder is the first free-to-play game added to the OnLive Game Service, expanding the possibilities for cloud gaming and providing MMO players a new way to interact with their favorite games wherever they are.

Valiant Hearts: The Great War Coming to Home Consoles on 25th June

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Ubisoft confirmed today that Valiant Hearts: The Great War, a puzzle-adventure game set during World War I, will release on 25th June. The game will be available for download on Xbox LIVE for the Xbox 360 and Xbox One, on the PlayStation Network for the PlayStation 3 and PlayStation 4, and PC Digital at the price of $14.99.

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Valiant Hearts: The Great War is the story of crossed destinies and broken love in a world torn apart by war.

The emotional journey follows four characters inextricably drawn together over the course of the game as they brave the battles and difficulties of the Great War alongside their faithful canine companion. Friendship, love, sacrifice and tragedy befall each as they help each other to retain their humanity against the horrors brought on by war.

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Valiant Hearts: The Great War is being developed by Ubisoft Montpellier, known for their work on critically-acclaimed titles like Beyond Good & Evil, Rayman Origins and Rayman Legends.

Welcome to the Huawei Ascend P7

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Huawei has lifted the lid on its new flagship smartphone, the Ascend P7 at a Paris event today. The 4G-ready handset features an ergonomic design with rounded edges, comprising seven layers of premium metals and Gorilla Glass, out later this month at €449.

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Measuring in at 6.5mm thin, the device is considerably slimmer than its competitors in the Android market and comes with minimal bezel around its 5-inch display.

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The Ascend P7 boasts a screen resolution of 1080×1920 and is capable of displaying 445 pixels per inch

Software features such as Automatic Beauty Enhancement and a Smart Preview Window have been included to help users capture better self portrait images.

A ‘Groufie’ mode is also available for panoramic group selfies (yes Huawei has just made that word up).

Under the hood, the Ascend P7 features a quad-core 1.8GHz Cotex-A9 processor and 2GB of RAM, along with a Mali-450MP4 graphics chip.

The handset comes with 16GB of internal storage on board, expandable via microSD, and runs Google’s Android 4.4.2 KitKat operating system out of the box.

A 13-megapixel camera developed by Sony resides on the rear, allowing users to take professional-grade photos with the aid of a DSLR-level image signal processing chip

Pokemon Omega Ruby and Alpha Sapphire Coming this November

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Pokemon Omega Ruby and Alpha Sapphire have been announced for 3DS. The reimagined versions of the Game Boy Advance titles Pokemon Ruby and Sapphire will launch on Nintendo for the 2DS and the 3DS worldwide in November.

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Ruby and Sapphire took place in the Hoenn region, with the three starter Pokemon being grass lizard Treecko, fire chick Torchic and water-type Mudkip.

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The original game was developed by Game Freak, Ruby and Sapphire launched in 2003 in Europe and North America.

Meet Sinestro in Infinite Crisis

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Get an early look at Sinestro in the latest Champion Profile video from Infinite Crisis, the free-to-play MOBA from Turbine based in the DC Universe! On 21st May, players can instill fear in their enemies and silence even the most formidable foes, when Sinestro officially goes live in-game!

In search of perfect order and vengeance upon his enemies, Sinestro’s power is fueled by fear. As a Blaster, Sinestro eliminates his enemies by spreading silence and fear to cull the weak.

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A former mentor to Hal Jordan, he was once a renowned Green Lantern, praised by many. But when Jordan exposed Sinestro’s use of oppression and fear to “create order,” everything changed.

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Sinestro was put on trial and banished to the antimatter universe, where he found a new kind of power ring that channeled not Willpower, but Fear. In time, Sinestro would even come to control Parallax, the living embodiment of all fear.

Sniper Elite 3 “101” Gameplay Trailer

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Watch this ultimate Sniper Elite 3 preview with over four minutes of NEW gameplay footage. See the game’s emergent stealth mechanics and genre-leading ballistics first hand, and learn the tactics you’ll need to defeat Germany’s Afrika Korps.

Edge of Tomorrow – Three Premieres, Three Countries, One Day!

The stars of Edge of Tomorrow will be racing against time to meet fans in London, Paris and New York on an unprecedented Red Carpet Repeat tour.

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On May 28, the stars of “Edge of Tomorrow” will take part in a groundbreaking worldwide event when, for the first time ever, three fan premieres will be held in three different countries in just one day, “resetting” the red carpet as Tom Cruise and Emily Blunt race the clock to make each event before time runs out.

In “Edge of Tomorrow,” Cruise’s character relives the events of one day over and over in an epic battle to save the world.  The story begins as he arrives in London, making that city the perfect place to kick off this global event.  All times are local:

7:00 a.m. inaugural “Come Find Me When You Wake Up” premiere kicks off on the carpet in London, with a 9:00 a.m. screening.
The film takes both characters to France, where they face off against an insurmountable army of alien invaders.

2:00 p.m. red carpet in Paris, screening at 4:00 p.m.
The final premiere will take the stars back to the U.S.

10:00 p.m. red carpet in New York City, with the final screening—on the edge of tomorrow—at 11:59 p.m.

Between cities, Cruise, Blunt and the film’s director, Doug Liman, will interact with fans via social media as they jet from country to country.  A contingent of select press will travel to each premiere, covering the events as they unfold.

There will be live stream components for each of the three events.  Those fans on the ground can network via social media using #EOTLive.

EDGE OF TOMORROW is released in UK cinemas and IMAX on May 30, 2014 and I cant wait to see it! What about you?

Review: The Amazing Spider-Man 2

In keeping with the film, Activision and Beenox have released The Amazing Spider-Man 2 around the same time frame; despite the game having little to nothing in common with the movie, could it be a welcome tie-in, or will it succumb to the fate of most super hero games?

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I would say that the first thing you’ll notice is the interesting starting point for our new adventure, however that would be wrong. The first thing I actually noticed, was a surprisingly long load screen, followed by a display of distinctly meagre graphics, not something I’ve come to expect of my PS4! Despite this, the game starts off with a flashback to Uncle Ben’s murder; if you didn’t know this after a multitude of films and games, you’re once again welcome to another viewing of what turns Spider-Man into what he is today.

Jumping forward in time, thankfully skipping the origin story entirely, we find ourselves smack in the middle of New York City, Spidey’s realm, in search of Ben’s killer. Priorities soon change however upon the formation of a joint venture between OsCorp and Wilson Fisk, along with the discovery of several vicious murders in and around town. The only consistent clue being a calling card of sorts, the letters CK scrawled into the wall, presumably in blood. With the media quickly coining the initials as the ‘The Carnage Killer’, fans will be left in no doubt to whom the overarching villain is.

The narrative, whilst essentially laid out in part at the beginning, soon becomes disjointed as super villains are thrown around with no regard to exposition or their origins. Whereas in the film, the two main villains are given plenty of screen time, both before and after becoming their evil counterparts. In the game however, people just seem to show up for a rumble and once defeated, are never seen again. What makes this all the more confusing, is the chosen timeline, which appears to be the same as the film, yet misses out key characters such as Gwen Stacey and adds many in their place as filler. Not to mention adding the inevitable, classic totalitarian police state, of which New York eventually succumbs to, with Fisk’s and OsCorp venture creating a city wide blanketing task force to ‘help’ the city’s crime spree.

This helps lead me on to one of the most bewildering gameplay design inclusions I’ve seen in a long time. The hero bar, which fills up upon completing the timed and somewhat procedurally random events that occur around town, whether that be rescuing a civilian or simply thumping some thugs into submission. When the bar’s even vaguely filled, everything’s all fine and dandy, when it drops below the midway point, which it will, the task force start to envelop the city, creating new threats for Spidey to overcome. It may sound good in theory; whilst I do understand that it’s supposed to give the feeling of an overwhelming sense of futility in looking after the city, in a gameplay sense, timed diversions are only ever irritating.

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Half of the problem with completing these diversions, are the poorly disguised and completely unnecessary load times bookending each one. To have a 30 second fight with a small group of enemies for example, it first shows you what these miscreants are up to, usually breaking and entering, then teleports you right next to them in a small alleyway. Following the quick beatdown, it then brings up a news report video with a pat on the back, before teleporting you somewhere else afterwards. Why these are not simply integrated within the game itself I don’t know, it must be the lack of hardware resources available…

With the incredible job Rocksteady have done with the Batman franchise, it’s of no surprise to see some influenced or borrowed techniques appear in other super hero games. Amazing Spider-Man 2, however, can border on the unbelievable. The combat system is fairly reminiscent, with you using an attack (a lot), a counter that can also now deal with multiple foes, a ranged stunning attack and a Mortal Kombat, Scorpion ‘get over here’ move. The real borrowing however, comes in the form of the stealth orientated rooms, where you can perch, use spider sense, perform silent takedowns and not at any point be reminded of recent Batman outings.

That’s not to say it’s all bad however, there are moments where The Amazing Spider-Man 2 really shines and brings a smile to your face; namely doing what Spider-Man does best, swinging through the city. With each trigger associated with its corresponding web-slinging hand, it can be great fun to navigate New York. Taking optimal routes and tickling the apex of a building is as endearing as it is difficult. Spider-Man can no longer attach to thin air and making tight, high turns is made intentionally difficult. As one of the more unique super hero traversal methods, as you might expect, it translates beautifully to the game; it’s the only place where you’ll truly see so many unique and distinctly Spider-Man-esque animations; it’s definitely the highlight of the game.

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Despite the main missions not taking a huge amount of time to complete, there is generally plenty to do in and around New York, collectible comic book pages flutter tantalisingly close by, combat rooms are ready for testing, there’s always plenty of lore to read up on in Stan’s Comic Stand and new suits are waiting to be unlocked. Whilst the game does have a level up mechanic, the upgrades available are a little disappointing, serving little purpose other than to keep you competitive with the increases in threat such as a seismic blast to deal with some of the large foes. The suits on the other hand work a little differently; each have a set of bonuses which can influence things like damage reduction, healing rate and threat detection, each of which get arbitrarily increased upon the suit levelling up.

It’s not only the derivative side missions where the game takes a technical swing and a miss however, as along with the uninspiring fidelity and detail adorning everything but a few select Spider-Man costumes, enemy models are repeated constantly, with only a couple for each sub type. Couple this with the occasionally funny, but ultimately repetitive quips; you’ve got a game draped in monotony. The camera too, as per usual, can have its iffy moments to spoil the web-slinging sensation, not only is it slightly too zoomed in during the constant mashing of square during combat, but the inevitable happens when a misplaced swing around a building doesn’t quite go your way too. Considering the hardware available from the PS4 and Xbox One, it’s hardly a looker; even if it was, the loading times would still be far to frequent and overly long to not cause issues.

From the start to the rather odd ending involving Peter Parker and Stan Lee, Amazing Spider-Man 2 screams of wasted potential. It’s a shame to have such an iconic character, possessing so rich a tapestry of talents and abilities that could be so easily translatable to our medium, once again, fall so hard.

In a Far Far Galaxy Turtle Beach Brings You Star Wars Headset

Turtle Beach has announced a line of gaming headsets based upon the iconic Star Wars franchise. The new headsets, which are designed for PC and mobile gaming, are expected to launch later in 2014.

Turtle Beach will design a range of special edition headsets featuring characters and artwork from the ever-expanding Star Wars galaxy, including the highly-anticipated animated TV series Star Wars Rebels.

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Swappable speaker plates featuring Star Wars characters and artwork, sold as accessories, will allow gamers to customize the look of their headsets.

The headset and initial speaker plate designs will be revealed at the Electronic Entertainment Expo (E3) in Los Angeles in June.   Turtle Beach designs and markets wireless and wired headsets for video game, personal computer and mobile platforms. The company’s wide range of headsets, which combine quality with audio innovations, are popular with consumers because they make gaming more immersive and provide a competitive advantage in gameplay.

 

Crime and Punishments Announced for Xbox One

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Crimes & Punishments, the new investigation game developed by Frogwares studio, is now set for release on consoles and PC on early September and PC, now Frogwares studio can officially confirm that Crimes & Punishments will also be released on Xbox One.

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The game will feature Sherlock Holmes and Doctor Watson investigating some of the crime scenes from the 6 exceptional cases the game asks you to solve.

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You will have to exploit the incredible gifts and talents of Sherlock, such as his ability to guess the details of an individual’s life simply by observing them, or to imagine and reconstruct a past event by studying the key features of a crime scene, in order to find out the truth.

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But what will you do of your suspects? Will you listen to your moral sense, or will you impartially enforce justice? Crimes & Punishments will be released on PlayStation4, Xbox One, PlayStation3, Xbox 360 and PC early September 2014.