External Storage and more coming to Xbox One Next Month

If you been waiting for the external storage on the Xbox One then you don’t have to wait to much longer, the update coming next month will add external storage support, allowing users to connect up to two 256GB or larger USB 3.0 external drives to the system.

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The new update will also adds automatic sign-ins upon booting the system and the option to display your real name to select friends. Now not just the USA, now Canada and Europe can look forward to finally receiving access to OneGuide and its live TV features.

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About the external storage support, Microsoft says Xbox One owners can choose which of their drives, including the internal 500GB drive, is the default location for new game installs and so on.

Microsoft also notes players can install games to an external drive, plug that drive to another Xbox One, and sign in or insert a disc to start playing there.

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If you want to you can display your real name to friends. On Xbox One you can select which none, some, or all of your friends can see your real name. You can extend that to include friends of those friends, but followers who aren’t your friends will only be able to see your gamertag.

The June update brings tweaks to SmartGlass too, including Twitch notifications for friends’ broadcasts, pin-reordering, and fixing the activity feed to the home screen. With OneGuide coming to the app as well as to Xbox One owners in Canada, UK, France, Germany, Spain and Italy, SmartGlass is also getting a virtual universal remote that you can use to control your TV. Presumably that’s with those daily hunts for slippery real-life remotes in mind.

First Gameplay from Batman: Arkham Knight

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Today Warner Bros. Interactive Entertainment and DC Entertainment debuted the first gameplay video from Batman: Arkham Knight.

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The Official Batman: Arkham Knight Gameplay Trailer – “Evening the Odds” showcases Scarecrow’s return to Gotham City as he schemes to unite the Rogues Gallery and destroy Batman once and for all.

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As the citizens flee and criminal gangs take control, the Dark Knight evens the odds by taking to the streets in the legendary Batmobile to ignite the fight that will decide the future of the city that he is sworn to protect.

Out for the PlayStation 4, Xbox One, and Windows PC later this year.

Digital comic available free with pre-order of Gauntlet

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Warner Bros. Interactive Entertainment announced today that when consumers pre-order Gauntlet, they will receive a limited-time, exclusive free gift, an original digital comic, Gauntlet: Darkness Calls from DC Entertainment, which details the origins of the Gauntlet’s most vile master Morak.  The comic will be delivered on 3rd September, 2014, the day the game is released.

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Consumers who pre-order the game through select retailers will also receive unique, in-game weapons.  Morak’s hordes will tremble when the Warrior dons these horrific implements of mayhem!

Gauntlet, a modernised version of the celebrated dungeon crawler, will be available this summer for the £14.99 via digital download for PC, offering full support for SteamOS and the upcoming Steam Machines shipping the second half of this year. The game will lead the launch of WB Games Vault, a direct-to-digital portfolio that will deliver paid games across multiple digital networks.

Gauntlet, developed by Arrowhead Game Studios, innovates on past titles while staying true to the brand’s legendary format.  Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf.
Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges. An assortment of special items and magical relics can be located in each dungeon that can restore the player’s health, unlock doors, and aid the player in surviving longer in the Gauntlet by bestowing special abilities. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

 

‘Festival of the Four Winds’ Comes to Guild Wars 2

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NCSOFT and ArenaNet, has released “Festival of the Four Winds”. The newest update to Guild Wars 2 brings back the popular Zephyrite festival and helps mark the game’s recent launch in China.

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Players are invited to experience a new version of the Four Winds bazaar, as the Zephyrites return to battle-scarred Lion’s Arch and Queen Jennah launches an all-new Gauntlet and the Boss Blitz to help raise funds for the stricken city. The “Festival” features new game play and adds new atmospheric touches that draw from Chinese art and culture, a unique in-game homage to Guild Wars 2’s entry into China and the many new Chinese fans now entering the player community.

“Festival of the Four Winds” comes to Europe and North America today. The release is slated for China later this week, making it the first new content update since the game launched there on 15th May, and a quick taste of the game’s ever-changing Living World for China-based players.

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The Zephyrites have returned to Labyrinthine Cliffs in their large-sailed flying ships to support Lion’s Arch in its time of need. Although Lion’s Arch suffered a devastating blow as a result of Scarlet’s nefarious plans, Captain Ellen Kiel of the Captain’s Council is grateful to see the Zephyrites return with their generous offer of materials and moral support.

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And to help reinvigorate trade and provide some joy to its citizens, the Zephyrite Master of Peace and Queen Jennah of Kryta are hosting a festival to honour Lion’s Arch.  Visit Labyrinthine Cliffs and experience the rush of Aspect movement skills, take part in the Sanctum Sprint, or enjoy one of the brand-new events; then take a hot-air balloon to Divinity’s Reach and enjoy the reopened Crown Pavilion, including a new version of the Queen’s Gauntlet, the Boss Blitz.  Join Braham, Rox, Marjory, Kasmeer, Taimi, and Scruffy as they enjoy the festivities and usher in the return of Lion’s Arch services!

Brian Fargo gets ready to ship his Kickstarter Wasteland 2

Brian Fargo will be in London this Saturday the 24th May to unveil the opening cinematic movie for his Kickstarter game called Wasteland 2 on the Game Stage at MCM London Comic Con, and will be followed by an audience Q&A.

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This will be live streamed at 3pm UK time if you’re unable to attend via:

http://www.twitch.tv/reseronetwork/

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Wasteland 2 to ship by the end of August, with Early Access Beta Receives Major Update That Includes All of Arizona – Available Exclusively on Steam http://store.steampowered.com/app/240760/.

EA Sports UFC Exclusive Interview with Brian Hayes

EA Sports will shortly be releasing EA Sports UFC, and I had a the chance to sit down with Brian Hayes, the Creative Director to talk all things UFC.

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With its first new major sports league partnership in over a decade, EA SPORTS presents EA SPORTS UFC. The next-generation of fighting has been built exclusively for the PlayStation 4 and XBOX ONE by the team behind the critically-acclaimed Fight Night franchise.

Powered by EA SPORTS IGNITE technology, EA SPORTS UFC brings the action, emotion and intensity inside the Octagon™ to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid of attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game.

Over to Brian:

EA Sports UFC will be released June 20th on Xbox One and PlayStation 4 – are you going to buy it? Let us know by leaving a comment below.

Child of Light announced for the PS Vita

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Ubisoft announced that Child of Light, the turn-based RPG set in the magical world of Lemuria, will release digitally on PlayStation Vita on 2nd July at the price of £11.99.

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It will also release on PlayStation Vita in a retail Complete Edition on the same day. This boxed edition will contain all additional game contents, including a bonus quest, a new character and a pack of collectibles.

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Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light takes players on an extraordinary journey through the mystical world of Lemuria by putting them in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night. A return to the classic JRPG, Child of Light blends together platforming and turn-based combat along while providing a rich storyline, robust soundtrack and beautifully-rendered hand drawn art style.

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Child of Light was created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light™, the effect is that playing becomes akin to stepping into an interactive painting.

Child of Light is already available to download on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, the eShop from Nintendo for the Wii U, and PC Digital.

Microsoft announces the Surface Pro 3

Today Microsoft has announced a new Surface tablet designed to “take away the conflict” between choosing a laptop or tablet called the Surface Pro 3.

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Surface Pro 3 has a 12-inch screen, this is the largest yet in Microsoft’s line of tablet computers, with a resolution of 2160×1440. It’s 9.1mm thick and weighs 800 grams.

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“This is the tablet that can replace your laptop,” Microsoft’s Panos Panay said.

The Surface Pro 3 uses an Intel Core i7 processor, giving it 10 percent better performance than Surface Pro 2.

The tablet will have greater battery life than previous Surface Pro models and USB 3.0 inputs, and its own line of thinner typing covers.

One of the key things that Microsoft wants to push with the Surface Pro 3 is that it can serve as a genuine laptop replacement , and as such, the hinge to which keyboard covers are connected has been redesigned for comfortable, on-lap functionality.

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Sleeker and less weighty, the Surface Pro 3 also packs a larger display, having been bumped from 10.6 inches in diameter to its new 12-inch set-up. This improved display real estate makes for much better multitasking, and with a 3:2 aspect ratio and better contrast ratio over a 2160 x 1440 resolution, you’ve got a QHD display that’ll showcase the Windows software and apps in all their beauty.

Hardware

The Surface Pro 3 includes an Intel Core I& processor, which not only renders the tablet as the thinnest Intel Core product available on the market, but also offers a 10 percent bump in performance over the Surface Pro 2.

Stylus

The Surface Pro 3 has a new stylus that feels more natural than before. It has the same thickness as a normal everyday pen – or pencil – and has a ton of cool tricks up its sleeve. For starters, double clicking the pen wakes up the device so you can note down your ideas in a snap. Apart from the aforementioned party trick, it’s more natural to use, and removes lag drastically, making it a perfect tool for writing down ideas and thoughts.

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Accessories

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Here is the new Type Cover for the Surface Pro 3

Price and Release Date

The Surface Pro 3 goes on sale in the US and Canada on 20th June is available to pre-order right now starting at $799, and is available in Core i3, i5 and i7 options. The International release of the Surface Pro 3 is the end of August.

The detailed pricing of the Surface Pro 3 is as follows

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Review: Wargame: Red Dragon

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It’s the difficult third album for Wargame. I have spent a huge amount of time playing Airland Battle so Red Dragon promising the same game plus loads more stuff seemed perfect to me. Sadly I like to spend most of my time building decks. Looking through the vast amount of detail that Wargame packs into it’s ever increasing roster of units. If it’s detailed stats you want, Wargame will deliver in spades. And Red Dragon has added loads of new units to play with. The first time I went into the deck builder to get to grips with the new stuff I instantly noticed the welcome changes to the specializations you can choose for your decks.

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The basic premise is that the more restrictions you place on your deck the more benefits and bonuses that deck will receive. For instance selecting units from only a single nation limits you to only that nation’s units but also allows you access to their powerful prototype units. And that remains the same from Airland Battle except the time period in Red Dragon is later so the prototype units are less pivotal – but still formidable. And Red Dragon has added allegiances such as the Commonwealth which give you access to many nations at once, allowing much greater freedom when creating an army.

To build a deck you must select which units you want in each of the nine unit types. You can have a maximum of 5 cards in each (each card representing different amounts of units to deploy in battle depending on their type and stats) and with each consecutive card of the same type you choose the cost of activation points will go up. For example the first slot in Infantry costs 1, the second, third and fourth 2 and the fifth 3. That is assuming you build a standard deck without any specializations.

Limiting a deck to a specific time period in Airland Battle used to grant a unit count bonus. So, for example you could only have units from the 80’s but you’d get loads more to deploy in battle. In Red Dragon limiting a deck’s time period will instead give you more activation points to spend on unit cards, but doesn’t increase the available slots in each. Limiting an army to a specific type, such as Airborne or Mechanized Infantry, conversely allows you more cards for a type of unit but greatly limits your choice of units. It’s all very balanced and takes much more thought to get a deck right than before.

The alterations between Airland Battle and Red Dragon make activation points all the more important. Firstly you can only have 5 units of each type unless you specialize which means you have to consider a far more balanced approach when building a deck. It’s not possible anymore to select the British, fill the deck with all our best tanks (which are arguably the best on the game) and then use the spare activation points to fill in the blanks. You will likely have activation points spare after you have all the units you want so spending those last points can now cause a real dilemma.

Much to my surprise the naval units don’t cost you any activation points at all. Standard decks get to choose five cards and with a specialization that can be increased. Most of the time the standard amount will be more than enough. If you choose to play a naval map this will be the only selection you can have, with a few planes and other units thrown in to make sure you can have a full army on the naval only maps. But the split maps that can have naval units as support units are by far the best way to use them. The entirely naval maps don’t really work. But zooming in and viewing a blockade of ships firing their cannons at ground units as your infantry advances is a sight to behold – in a way that can only be achieved on Wargame.

Red Dragon ensures that specializations are more important than before. They can radically change a deck now and you get the feeling that they really do change an army so that it reflects your chosen specializations. Combined with the increased unit count it’s possible to spend hours getting your deck right, even if you’ve played Airland Battle and know most of the units.

Outside of skirmishes and deck building the campaign has taken a bit of a hit. There aren’t quite as many features as Airland Battle offered and the alterations to deck building and new units make little to no baring on the campaign. If, for some reason, the campaign is your main draw to Wargame you’re honestly probably better off with Airland Battle.

Switching online there’s not much to say, and that’s a good thing. Maps load quickly and I ran into no performance issues on my travels. I got thrashed a couple of times but Red Dragon performed admirably all round even on the epic 10 v 10 maps. They really do bring a whole new scale to Wargame. Having 10 different decks can create some radically different teams and even further emphasises Red Dragons improved deck building.

Under the hood Eugen System’s IRISZOOM V4 is hard at work and looks as good as ever. The detailing on each of the 1,200 units is incredible, again. Nothing has been missed, overlooked or rushed. The environments and particle effects are as stunning as ever too. Environments move, react and change from the battles that rage around them. And there’s no other RTS that looks quite like the IRISZOOM when you zoom in, the camera locks on and you follow a unit of tanks as they tear across a field, booming and shaking as they destroy the enemy only to then be destroyed by a ground attack bomber.

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How much you enjoy Red Dragon really comes down to what you get from Wargame. For those who enjoy playing online Red Dragon offers truly massive online maps to wage war on. But the campaign is probably better on Airland Battle, or at least offers more options. The naval battles are strange on their own but the ships add another satisfying layer to standard gameplay if used as coastal support.

The changes to the deck builder are all welcome and now you really have to consider your options when building. It’s not just a two minute job with one tricky decision at the end anymore, you really have to think it through right from the start. The gameplay, visuals and UI’s remain largely unchained which, for me at least, was again welcome but some might feel that Red Dragon doesn’t really feel like a full release. If you want Airland Battle with new units, new factions, new maps, improved deck building, naval warfare and increased multiplayer match sizes then Red Dragon is exactly that. Thankfully everything else has been left unchanged and Red Dragon feels very much like a true Wargame title. Red Dragon is another great addition in this amazing RTS franchise.

 

FIFA World – Free to Play FIFA Enters Open Beta

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Electronic Arts today announced that EA SPORTS FIFA World, a new free-to-play game for PC, is entering a Global Open Beta supporting nine languages.

Created by the award-winning development team at EA Canada, EA SPORTS FIFA World is designed to be easy to pick up and play for all fans. FIFA Ultimate Team, and a host of new features, the game delivers a fun and immersive football experience that is synonymous with the FIFA franchise.

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“By bringing the FIFA franchise to the PC platform as a free-to-play game, we give millions of new fans their chance to experience the authentic FIFA experience, with award-winning gameplay and licensed leagues,” said Producer Alex Grimbley. “At the same time, existing FIFA fans now have a new way to enjoy the game they already love, with fresh daily content and the ability to play on almost any PC.”

With over 16,000 players and 600 clubs from over 30 officially licensed leagues, fans have access to their favorite footballers as they compete in both online and single player modes. Now EA SPORTS FIFA World is available in English, German, French, Russian, Spanish, Mexican Spanish, Brazilian Portuguese, Polish and Turkish.

“After four Closed Beta sessions and a limited Open Beta, where we saw over 1.5 million fans register to play, we’re very excited to now open the game to football fans from all over the world,” said Producer Alex Grimbley. “This is a great opportunity for fans to influence the development of our new game, and the feedback we’ve gotten so far has been absolutely instrumental in shaping our features and services.”

To complement Seasons, a game mode that allows fans to compete for promotion through 10 divisions, a number of new features have been added through the Limited Open Beta. Accomplishments is designed specifically for FIFA World to reward fans for completing dynamic tasks, based on scenarios from the real world football. In Tournaments, fans challenge AI-controlled clubs and National Teams to progress through a bracket on their way to lifting the cup and earning rewards. Match Invites give fans an opportunity to challenge their friends online for the ultimate bragging rights.

The Social Hub is the center of FIFA World where fans can share, like and comment on game content with their friends. With new content such as Featured Tournaments and Limited Time Accomplishments updated throughout each week, and a real time Transfer Market where fans can manage their in-game items, FIFA World is truly a live game.  Built to be enjoyed on average spec laptop computer or desktop personal computers, fans with a broadband internet connection can now play a fun, free, and authentic football game.

Fans can start building their clubs in EA SPORTS FIFA World for free* by registering here.

Review: Dustforce

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Dustforce is a 2d action platforming game were you take control of various members of a cleaning crew tasked with, well, cleaning. Except these are no ordinary cleaners, oh no, this is by far the most athletically able maintenance crew that has ever existed.

There’s a sort of low gravity thing going on as you control your nimble cleaner and slide down drops sweeping as you go. It’s easy to get the hang of Dustforce because there’s nothing really complicated at work. But it very quickly becomes satisfying as you quickly zip around the map furiously cleaning as you go. It’s one of those easy to learn difficult to master deals. There isn’t much of a challenge in Dustforce unless you make one for yourself trying to achieve high scores and perfect your strange cleaning ballet.

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Achieving perfection is much more difficult than progressing through the game – although later levels require you to achieve certain scores in previous levels to unlock them. After you complete a level you’re given a grade that represents how efficient, or inefficient, your cleaning was. This takes much more time and patients to master. You’ll need to not only have pretty masterful control over your character but also need to learn the quickest, most efficient, route around an area. You’ll also likely need to make no mistakes as you use the low gravity momentum style physics to clean up a level.

The smooth cartoon style effects complement the slick gameplay perfectly. Cleaning a section of dirt has a satisfying effect that helps you methodically progress through an area. As you attempt to keep the flow of a level going and smoothly float from platform to platform the stable frame rate and vibrant graphics make sure you’ve got the right tools for the job.

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But due to the perfectionist style gameplay Dustforce can also become quite frustrating for those just looking for a fun platformer. It’s easy to just complete a level but to achieve anything better than the minimum requires a huge amount more effort. The real core of the fun in Dustforce comes from the strive towards high scores and not from progression. There’s really very little fun for those looking to just play and not spend hour after hour perfecting their technique.

If you feel the need to achieve higher and higher ranks or even attempt to climb the online leaderboards Dustforce can offer you many hours of entertainment. But other than that there’s very little to do and enjoy. The four characters have different abilities, which the game doesn’t tell you about, that you’ll need to use to complete certain areas of certain levels but other than that it’s all about improving your own skill.

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There’s certainly more on offer from Dustforce to a platforming veteran looking for a new challenge, at the expense of accessibility to new players. But for those who know there way around a platformer the control system will likely feel a little unresponsive. It was difficult to tell whether or not it was the platforming mechanics that made it feel this way or a control system that was a little slow. It didn’t hinder me from getting through the game but when trying to achieve those pesky high scores it became an occasional problem. It’s not something that gets in the way all the time but it’s something that seasoned pros will likely notice very quickly.

Overall Dustforce is an enjoyable little platforming with a simple concept that requires much time and effort to master. If you’re looking for a challenge that demands patients and effort then Dustforce is for you. But if not there’s little to nothing on offer really. There are four characters which have even less dimensions that their environment and nothing but easy to complete, very difficult to master levels. Dustforce is absolutely one for the platforming enthusiast.

 

Sniper Elite 3 DLC Trailer Pre order bonus

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Today Rebellion and publisher 505 Games have released a new Sniper Elite 3 DLC trailer focused on pre-order bonus pack Hunt the Grey Wolf.

Out on 27th June worldwide on PC. PS3, PS4, Xbox 360 and Xbox One versions will be released at retail and digitally in Europe on the same day, while console gamers in US will have to wait until 1st July.

“Can you tell fact from fiction? In this exclusive DLC mission a high level target has appeared in Tobruk. It’s your job to search the twisting city streets for intel, pick your perfect vantage point and put them down for good. But are you chasing a man or a lie?”

Wolfenstein: The New Order Out Now

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Bethesda Softworks, today announced that Wolfenstein: The New Order, the first-person action-adventure shooter, is now available in North America, Europe and Australia. Wolfenstein: The New Order, a reimagining of the franchise widely credited for helping establish the first-person shooter genre, is available for Xbox One and Xbox 360, PlayStation 4 and PlayStation 3, and Windows PC.

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Developed by MachineGames, Wolfenstein: The New Order offers a deep game narrative packed with action, adventure and first-person combat. Set in an alternate version of the 1960s, players take on the role of war hero B.J. Blazkowicz. After awakening from a 14-year coma he discovers that the Nazi’s, armed with a mysterious advanced technology, have won World War II, and now rule the world with an iron fist. With the help of a small group of resistance fighters, players trek across Europe on a personal mission to bring down the Nazi war machine that has conquered Earth – and beyond.

“At MachineGames we grew up playing Wolfenstein 3D and developing Wolfenstein: The New Order has been an honor and is our love letter to id Software,” said Jens Matthies, creative director at MachineGames. “We set out to create an immersive, story-driven game that captures the incredible action and excitement the series is known for. We’re thrilled that players can now meet the unforgettable cast of characters we created and hope they have as much fun playing the game as we did making it.”

First screenshot of The Wolf Among Us – Episode 4

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Here are the 1st screenshots for ‘In Sheep’s Clothing,’ the fourth episode in the critically-acclaimed series ‘The Wolf Among Us,’ based on Bill Willingham’s comic book series ‘FABLES’ and licensed by Warner Bros. Interactive Entertainment. 

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Has the Wolf met his match? Beaten and bloody, Bigby is confronted by the realization that a society built on secrets is ripe for exploitation. And that the disenfranchised of Fabletown may see his prey not as the cause of their problems, but as their solution. Constantly caught between ‘the rules’ and doing the right thing, Bigby must tread a path fraught with danger in this penultimate episode of ‘The Wolf Among Us.’