Review: Wolfenstein: The New Order

Fancy a more refreshing take on the first person shooter genre, perhaps one that sacrifices negligible aspects of history such as the outcome of World War 2? Wolfenstein: The New Order revisits its over the top roots to rekindle the Red Alert of modern shooters, but is there a place amongst the modern military genre for one of a new breed? Bethesda and MachineGames certainly think so, do you?

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If slaughtering countless waves of Nazis is your thing, and if we’re honest, that probably applies to a fair few gamers, then you’re in for quite the treat. It’s not long before you are placed behind the helm of a plane in imminent and inevitable danger; one tragic crash later we get a glimmer of the potential horror of which the Nazis have laid out for us. Hankering after the head of the stalwart series antagonist ‘Deathshead’, our early mission takes us on the assault of a castle, where due to an unfortunate series of events, we find ourselves comatose for the next decade and a half.

Not a great start for our resolute, and series veteran, hero B. J. Blazkowicz, whom I’ll refer to as B.J. providing there’s no sniggering at the back. Upon regaining consciousness and instead of a slap on the back, a medal on the chest and a family by his side, B.J. awakens to learn that not only has he lost the war, but that worryingly, it still rages on. The Nazis have developed superior technology and repressed the world with their tyrannical reign, meaning it’s time to band together with the local resistance, and slay the veritable armadas of the Nazi regime with glorious, bloodthirsty weapons.

In the past, B.J. hasn’t really been all that emotive, but times have changed and it’s not the early 90’s anymore; with it, the past experience from the developers in terms of storytelling has shone through. Whilst he’s still the rugged, square-jawed badass we all know and love, B.J. certainly has moments where emotion will overcome him and add a previously unseen depth to his character. Dramatic inner monologues often plague our protagonist; snippets from stories of the past are occasionally regaled during presumably reminiscent scenes. The supporting cast also share their demons too and after meeting up with the resistance fighters; you’ll quickly get a feel for their plight under such horrific times. A certain pair sticks out for obvious reasons, one lost his ‘clubfoot’ child to the non-Aryan purging of the Nazis, whereas the other, Max, is a simple gentle giant, a child trapped in a man’s body. Needless to say, the protective bonding between the two can often create a dark, grounding experience to witness.

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It’s not all doom and gloom however, Wolfenstein can often be seen with its tongue in cheek. An early section sees you under peril from an enormous robotic dog before being saved via a friend throwing a grenade above its head and yelling catch. The virtually anthropomorphic gesture almost always elicits a smile; it’s not just dog jokes either (even though you can still chow down on some dog food, should you wish!) In the options, as per usual, there’s a subtitles setting for ‘foreign only’; for some hilarious reason, the game decides the Scottish accent to be as indecipherable as German. Easter eggs are fairly prominent too with the tricky to miss Wolfenstein 3D level to play through, along with unlockable records of famous 60’s music, but under a Nazi regime. I don’t think I’ll ever get tired of hearing the Bavarian styled tunings of House of the Rising Sun!

Considering the unusually high levelled narrative content, it’s welcome to discover that the important things haven’t lagged behind either, namely the shooting of many a Nazi. The gunplay is incredibly satisfying with both mechanics from new and old takes on the genre. Whilst you can lean round corners, you can’t go prone (despite the enemies being able to) and whereas each gun feels different in terms of damage and recoil, you can dual-wield two of the same weapon at will. Fancy sliding around a corner whilst dismembering a Nazi due to two generous helpings of automatic buckshot? You’re sorted. How about equipping two marksman rifles and seeing how many heads you can pop without a scope? Again, be my guest! If the variation in weapons isn’t quite up to scratch for you, you’ll be pleased to know that most of them have a secondary mode, such as the assault rifles, under barrelled rocket launcher, or sacrificing the three round burst of the pistol for a single shot suppressor. Much like ammo, health and armour is scavenged by looting corpses, getting yourself off the beaten path and exploring. Health regeneration will only go so far too, so you’ll often have to keep an eye out for refills along the way.

Despite how entertaining ripping a mounted turret from its moorings and spraying down everything in sight can be, there’s always room for the quieter approach; in some cases, it can be satisfyingly preferable. Whilst the AI can be a little wonky, such as not being able to detect their stabbed comrade lying but 10 feet away from their patrol, it works in the games favour in terms of fun. Silent kills are truly silent too, meaning you can really clean up in some areas without even disturbing a mech-hound. If the contextual stealth kills aren’t quite your thing, you can also rely on the supressed pistol or the especially gratifying throwing knives, of which are only available upon completion of a perk requirement.

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Another progressive move is the inclusion of persistent perks, whilst not game changers (save for the throwing knives) they can definitely make things a little easier for you. The requirements are by and large, not too punishing and most will come as the result of normal play, providing you’re mixing things up a little. But the rewards can range from larger magazine capacities to moving quicker whilst crouched. It’s an effective, easy and addictive way of making you try the different playstyles whilst also getting rewarded for it.

Mission designs generally favour large, open maps with various opportunities to play how you choose. Commanders are usually dotted around; whilst they are unarmoured and pose little direct threat, if you are spotted, they will incessantly call for reinforcements until they’re silenced. Making a beeline for the nearest commander and taking them out is often a good way to start a mission; with not only the threat of more enemies out of the way, they’ll eventually reveal the locations of all the secrets on the map once you’ve disposed of them too.

As a whole, Wolfenstein looks and sounds fantastic, the bleak yet dystopian neo Nazi setting complements the characters facial details, expressions and characteristics to create an over the top, but mesmerizing experience. Enemy designs are full of detail and appear suitably daunting due to their attire and armour. Later, more heavily armed enemies, clad in biomechanical suits will continue to impress with their sheer intimidation values, whilst your rag tag bunch of fighters try their best to oppose them. The soundtrack, with its thunderous modern rock styling’s will rousingly kick in when things kick off, yet also mellow down to a subtle, sombre tone when things become serious. Voice acting is believable, passionate and attention garnering, yet unfortunately for those without a 5.1 surround system, the voices can be a little on the quiet side.

It’s commendable, especially nowadays, to not include multiplayer and instead, focus on a strong narrative and it’s worked in their favour. With a strong first playthrough of around 12 hours, replay value for unlocking secrets and perks; not to mention a major decision to be made at the start, almost demanding another run through on its own. Some small niggles keep it from perfection however, the weapon wheel and its associated quick swap button requires an uncommon level of proficiency in cryptic crossword solving and the occasional switch to unnecessary cutscenes can jar a little too. All are overshadowed however, by the presentation, character relationships and most importantly, gratuitous fun.

Review: Nintendo Pocket Football Club

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There’s certainly no shortage of Football titles on the market these days. Every year the shops are flooded with your incremental updates to those staples of the gaming world such as FIFA or PES. On the management side of the pitch, Football Manager mostly swallows any ones heart and desire for the armchair manager inside us, but what about something for people who don’t  know their Ronaldo’s from their Preston North End’s, so what about something for the new wave of casual handheld gamers? That’s what Nintendo is trying to achieve with the release of Nintendo Pocket Football Club on the Nintendo 3DS eStore.

NPFC is a barebones football management simulator that kicks realism out the window in favour of cutesy 8bit esque graphics and a simplified gameplay style. The core areas of gameplay and management are broken down into Training players, managing fitness and playing games.

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Everything within NPFC happens within your little footballing town. Training at the Training Camp, head over to the Federation Building to check on fixtures, managerial record, check in at the Office for important matters such as wage bills and scouting, the Airport for all things regarding online play (You can play against other friends teams with Friend’s Codes or NPFC ID’s) and  most importantly the Stadium where after micromanaging everything week by week you’ll head off to try to crawl up the league to secure promotion.

Starting out is relatively simple. You’re able to name, design kits and create flags for your team with an array of customisable options. Don’t like your kit during the season? No problem, just confuse the rest of the league by changing it to whatever pleasing colour combination you see fit, at any time. A select team of players with disappointing stats are given to you for you try and gain  promotion, along side a most budget that will rise as you improve your league positioning. Think your team needs more depth in a certain area? Head over to the Office building to sign that potential star, careful though as higher wage bills don’t necessarily mean better players.

During games your Mii will pop up handing out specialized training cards after your team inevitably disappoints in certain areas. These single use cards fall into four categories Tactical, Technical, Physical and Support and can be used by themselves or in special combinations of up to three. The game informs me that there’s over 120 different special combos that can be  achieved from mixing the library of cards together, I think I managed to make around thirty during my time with the game.

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Perhaps the biggest drawback is that you’re forced to sit through every single game, which last around 8 minutes (add on a little bit of time for goal replays and ingame substitutions). The fact that you don’t even get the option of simulating the game or speeding up one in progress, meaning games become boring quickly. It’s a shame due to the cutesy animation style of your players and the overall pleasing graphics, but that can only keep your attention for so long.

Does Nintendo Pocket Football Club deliver in it’s open approach to football management? Mostly no, some will find the game just far too tedious, having to sit through boring games just to collect cards and boost players stats. At times, you don’t really feel in complete control over the team you appear to manage. Add to that the relatively high price Nintendo have placed on NPFC  and I’m sure that will put a few potential budding managers off. Nintendo Pocket Football Club doesn’t take a dive, it just misses it’s target by a few metres.

Exclusive Grid Autosport Interview with Toby Evan-Jones of Codemasters

Bandai Namco along with Codemasters will shortly be releasing Grid Autosport, the latest game in the Grid franchise, and I recently had the chance to talk to them about all things Grid.

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GRID Autosport will bring alive the experience of becoming a professional racing driver in a new world of contemporary and classic motorsport. Drawing in spirit from classic Codemasters titles such as the TOCA series, developed in conjunction with community feedback and retaining the core GRID focus of ‘being all about the race’, gamers will experience a world of breadth, of depth, of intensity and of course, of the excitement that only racing cars can deliver.

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Racing alongside a teammate, players must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In GRID Autosport’s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races.

So over to Toby (and apologies about the background noise, we were in a trailer by a race track):

GRID Autosport is set to ship on 24th June in the USA and release on 27th June in Europe for the Xbox 360, Windows PC from Steam and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series Car, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

‘Endurance’ Racing Discipline revealed for Grid Autosport

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Codemasters has today revealed a new video showcasing the Endurance racing discipline, one of the five unique styles of racing set to star in the game’s new world of professional motorsport.

In the video, gameplay footage of GRID Autosport’s Endurance racing discipline reveals spectacular sports cars racing into the night in extended events where “you can never win a race on the first corner.” The video also features real-world professional drivers explaining the enduring appeal of the discipline and how to succeed in the sport, including Matt Bell of United Autosports,  Aleksander Schjerpen from Century Motorsport and Rory Butcher of the Oman Racing Team / Motorbase Performance who comments, “You’ve got to be quick of course. You’ve got to treat the car well to get to the end of the race. You’ve got to be very consistent over the long distance.”

In GRID Autosport’s Endurance events players must manage tyre wear and race to a strategy in extended races which provide a true test of racing skill, patience and car management. As players race, they must manage their tyres which will lose grip as they break traction or go off track, affecting performance and handling as the race progresses. Players who look after their tyres will be faster towards the end of the race.

In career mode, Endurance events are set at night for dramatic racing and an extra challenge, and gamers can also set up Custom Cup and online races to put the stunning Endurance cars to the test in day time events. In the drive to capture the feel of racing in real-world Endurance events, Codemasters has consulted with professional drivers and the experts at Autosport magazine to distil the experience into scalable races, whether online or in career mode.

Endurance events feature stunning prototypes on the cutting edge of automotive engineering and some of the most exciting and desirable production cars tuned for sports racing, each requiring incredible aerodynamics, blistering pace and extraordinary reliability. Players will get behind the wheels of contemporary and classic cars including the Aston Martin N24 V12 Zagato, Mercedes-Benz SLS AMG GT3, McLaren 12C GT3, Audi R8 LMS Ultra, Lola B12/80, Shelby Cobra “Daytona” Coupe, Ford GT40 MK1 and more as they race on the games circuits, including Yas Marina, Sepang and the world-famous Hockenheimring. Endurance events test both the capacity of the cars competing to withstand the extreme stresses placed on the vehicles in this long form of motorsport and each driver’s ability to maintain concentration at high speeds over distance.

In GRID Autosports huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

GRID Autosport is set to ship on 24th June in the USA and release on June 27th in Europe for the Xbox 360, Windows PC and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

Fifa Ultimate Team: Fifa World Cup as free update next week

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EA today announced EA SPORTS FIFA 14 Ultimate Team: World Cup, a free experience that brings the excitement of the 2014 FIFA World Cup Brazil to FIFA 14’s most popular game mode. The World Cup addition for FIFA 14 Ultimate Team will be available on 29th May for the PC, the Xbox 360, Xbox One,  PlayStation 3, and PlayStation 4 via an automatic online update to FIFA 14.

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FIFA 14 Ultimate Team: World Cup, a separate mode within FIFA Ultimate Team (FUT), lets players build their ultimate squad of players from all 32 National Teams attending this summer’s tournament in Brazil. FUT World Cup features all 32 National Team crests, the official adidas® Brazuca match ball, National Team kits, the Estadio do Marcana stadium, and all new look and feel within FIFA 14 Ultimate Team.

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Players can improve their team to make them tournament contenders by acquiring new players and consumables from special Packs in the FIFA 14 Ultimate Team: World Cup Store. Every FUT World Cup Pack includes a free Gold Pack available for use in the traditional FIFA 14 Ultimate Team experience.

FIFA 14 Ultimate Team fans will also have the chance to write football history. With Online and Single Player tournament modes, players can compete through the group stage and knockout phases in order to win the FIFA World Cup.

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By winning matches, players will earn in-game virtual coins that can be used to acquire packs in the FIFA 14 Ultimate Team: World Cup Store to strengthen their squad. Fans can increase squad chemistry by finding and playing with players from the same country or governing confederation.

Pac-Man and the Ghostly Adventures 2 Out in October for UK

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BANDAI NAMCO Games UK has today announced today PAC-MAN and the Ghostly Adventures 2 for the Xbox 360, PlayStation 3, Wii U and the Nintendo 3DS for release in October 2014 for the UK.

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Following the colourful characters and world of the PAC-MAN and the Ghostly Adventures animated series, PAC-MAN and the Ghostly Adventures 2 will feature Pac, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus. Players will be able to explore the lands of PacWorld far beyond the bustling streets of Pacopolis and the Netherworld through the depths of the ocean floor and into space.

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In order to defeat the havoc-causing ghosts, Pac will need to do what he does best… EAT! Chomping down on the various Power Berries will give Pac a much needed boost to fight back against his enemies. Utilizing the many types of Power Berries from the Tree of Life, Pac will be able to transform into many different and exciting versions of himself, including enhanced versions of returning powers such as Fire Pac and Ice Pac and epic new transformations including the gigantic PacZilla. Pac will also be able to pilot one of many vehicles seen in the show including the Lemon Rocket and Pacerchini, to help his cause to save the world.

Cylindria and Spiral also join in for the action, allowing players to take control of the Pac’s friends in special fast-paced on-rails levels. The two best friends will also be able to assist Pac with a helping hand when players find themselves in tough situations.

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“PAC-MAN and the Ghostly Adventures’ has seen a strong launch in the UK and we are pleased to bring the sequel to the new generation of kids and deliver a game that’s incredibly fun to play for all the family.” Lee Kirton PR & Marketing Director BANDAI NAMCO Games UK.
PAC-MAN and the Ghostly Adventures 2 will be available across UK in October 2014.

Manfrotto announces the Pro Light Bags Collection

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Manfrotto has announced the launch of the new Pro Light Collection; the lightest bag collection available in the Manfrotto range.

The Pro Light Collection has been designed to meet the needs of photographers and videographers who require lightweight, intuitive and ergonomic solutions which are easy to use, extremely reliable and highly resistant in demanding situations.

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LIGHTWEIGHT AND HIGHLY DURABLE WITH INNOVATIVE TECHNOLOGY Manfrotto have integrated the latest innovative materials to construct the new Pro Light bag collection. As well as offering the capacity to carry a large amount of gear, these bags are also the lightest in the Manfrotto range.

The new collection features Manfrotto’s CPS (Camera Protection System) which has been specifically engineered to provide maximum protection at the core of the bag by using 3D shock absorbing foam to give the highest level of safety and resistance.

The collection also features Advanced Harness System and gecko EVA foam harness straps which allow the Pro Light bags to be extremely comfortable to wear. Furthermore, the anatomic shape is designed to perfectly fit the body of the camera, while the removable waist strap ensures stability.

THE RANGE The Manfrotto Pro Light range includes a total of 33 items which covers;

· Photo bags including 8 backpacks, 4 holsters

· Video bags including 2 backpacks, 4 cases, 3 rolling organizers for lighting equipment

· Accessories including 1 camera strap, 4 camera raincovers and 7 video raincovers

THE 3N1 BACKPACK: MORE THAN A STANDARD BACKPACK

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The 3N1 Backpack guarantees a very fast, split-second camera and quick-draw option. The backpack is available in two sizes and it offers more than the standard backpack, by simply rotating the bag around to the front of your body, you can access the camera and gear easily.

This unique design offers three dynamic carrying options in one: it is possible to easily change from right sling to left sling and finally to a cross position. The cross position provides a new carrying option combining the advantages of a sling with a backpack.

THE BUMBLEBEE: A COMPACT BACKPACK OFFERING HIGH CAPACITY

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The bumblebee is a multi-feature professional backpack designed to provide optimal carrying, storage and working solutions.
It has a specially formed, foam-encased, spring steel Spine Guard for ultimate structural protection and light yet durable RipStop fabrics & meshes. Its Aeriform foam and Spider Webbing straps combine to create a protective yet fantastically lightweight backpack.
Lightweight yet highly protective, it can hold a large amount of photography kit. The modular CPS allows the adjusting of the internal space depending on the photographer’s needs.

THE REVOLVER BACKPACK: A UNIQUE BAG FEATURING INSTANT ACCESS

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The Revolver-8 PL is a revolutionary backpack for professional photographers, designed to provide easy one-point access to a large range of lenses stored in a unique revolving internal magazine.

Carry a DSLR with lens attached, as well as 5 different backup lenses, including a 70-200 zoom lens. The lens compartment opens from the side, and the revolving compartment spins on its axis to allow you to reach whichever lens you need. Additionally this backpack has a top opening compartment which allows you to place your DSLR in quick access position.

With this exciting launch, Manfrotto enriches its existing series of bags, which also includes Professional, Advanced, Stile and Stile+ bags.

For pricing and more information, visit www.manfrotto.co.uk

Take a look at the Ubisoft E3 line up

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Today, Ubisoft revealed its lineup of titles that will be shown at the 2014 Electronic Entertainment Expo (E3), including Assassin’s Creed Unity, Far Cry 4, Tom Clancy’s The Division, The Crew, Valiant Hearts The Great War and more. Ubisoft will host a media briefing to deliver new content from its upcoming titles, and also will provide a hands-on experience at its booth for E3 attendees and via the company’s Uplay lounge for Uplay members.

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Ubisoft’s E3 media briefing, held at the Orpheum Theatre in downtown Los Angeles, starts at 3 p.m. PDT on June 9 and will be hosted by actress and comedian Aisha Tyler.

The briefing will be broadcast live and on demand on Ubisoft’s YouTube channel

and Twitch channel (http://www.twitch.tv/ubisoft). A pre-show starting at 2:45 p.m. PDT /10.45pm GMT, will look back at past E3s and a post-show hosted by Tyler will welcome back key speakers to answer questions from fans.

Starting June 10, E3 attendees can visit Ubisoft’s booth,– #1023, situated in the South Hall at the Los Angeles Convention Center — to discover the company’s highly-anticipated games, including:

  • Assassin’s Creed Unity, re-imagined and built from the ground-up for the new-gen of gaming, immerses players as never before into the terror and brutality of the French Revolution.
  • Far Cry 4, sequel to the #1 rated shooter of 2012, where players will experience the most expansive and immersive Far Cry ever, in an entirely new, massive open-world.
  • Tom Clancy’s The Division, set in a chaotic and devastated New York City, players assume the role of a sleeper agent activated to help save a failing society. Discover an immersive open-world game that combines the Tom Clancy series’ signature authenticity with RPG action, exploration and teamwork.
  • The Crew, the revolutionary action-driving game that takes gamers on a reckless ride throughout a massive, open world recreation of the United States brimming with exciting challenges and populated by other real players.

Finally, the Uplay lounge is back and is being expanded to enable more Uplay members to experience E3 firsthand. More than a thousand members will be able to, for example, enjoy a hands-on experience of Ubisoft’s E3 line-up and other titles or talk to Ubisoft’s development teams about their favourite games.  The Uplay lounge will be located at The Standard Hotel in downtown Los Angeles. For those not able to be in Los Angeles, a version of the lounge experience will be available via uplaylounge.com, an immersive website that will feature exclusive content, live streaming on Twitch — including online chats with Ubisoft’s development teams — and more.

“SQUIDS Odyssey” Tactical RPG Now Available for the Wii U

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A new breed of hero has arrived on the Wii U and they’re pretty stretchy! SQUIDS Odyssey is a tactical RPG that takes a ragtag army of Squid heroes across four kingdoms as they try to save their lush underwater land from a menacing black ooze.

It can be downloaded now for Wii U from the Nintendo eShop (3DS version is also coming soon).

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The review of SQUIDS Odyssey is coming very soon.

The Wolf Among Us Episode 4 Out Next Week

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The fourth episode of ‘The Wolf Among Us,’ ‘In Sheep’s Clothing,’ will be available starting Tuesday, 27th May on PC/Mac as part of a season pass for $24.99 USD on the Telltale Online Store, Steam and other digital distribution services; and on PlayStation Network for PlayStation 3 in North America (SCEA) individually for $4.99 USD, or as part of a season pass which includes access to all five episodes.

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On Wednesday 28th May, the episode will be available on Xbox 360 via the Xbox Games Store for $4.99 USD or equivalent, or as part of a season pass upgrade. For iOS (iPhone and iPad), the episode will be available starting Thursday 29th May as an in-app purchase individually for $4.99 USD, or as part of the episodes 2-5 multi-pack for $14.99.

Release details on PlayStation Network for PlayStation 3 in Europe are coming soon.

Watch the launch trailer for Watch Dogs

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Watch the launch trailer for Watch Dogs by Ubisoft to be released next Tuesday 27th May on Xbox 360, PS3, Xbox One and the PS4 and the PC.

Minecraft Xbox One Upgrade Info and more

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Mojang and 4J Studios have finally confirmed a release month for Minecraft on Xbox One. It’ll be available in August, and will cost $19.99 in the US.

 

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Minecraft Xbox One Edition

  • Minecraft: Xbox One Edition will be released on Xbox Live Marketplace in August. It brings significantly bigger worlds and a greater draw distance than Xbox 360 Edition.
  • It will include all the features from the most recent Xbox 360 title update.
  • Minecraft: Xbox One Edition will cost $19.99.
  • If you’ve bought Minecraft: Xbox 360 Edition from Xbox Live Marketplace, or played online with the disc version, you will be able to upgrade to Xbox One Edition for $4.99.
  • You will be able to upgrade for a minimum of a year after the release date.
  • Players with Minecraft: Xbox 360 Edition saves will be able to import their worlds to Xbox One. Unfortunately, you won’t be able to transfer saves from Xbox One to Xbox 360. We can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
  • Cross platform play will not be possible between Xbox 360 and Xbox One.
  • Many, but not all, of the DLC skins and texture packs you’ve purchased for Xbox 360 Edition will be available for use in Xbox One Edition. We’d like to say all your DLC would transfer, but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.

Minecraft PS4 Edition

  • Minecraft: Playstation 4 Edition will be released on the PSN in August. It brings significantly bigger worlds and a greater draw distance than Playstation 3 + Vita Edition.
  • It will include all the features from the most recent Playstation 3 version.
  • Minecraft: Playstation 4 Edition will cost $19.99.
  • If you’ve Playstation 3 Edition from the Playstation Network you will be able to upgrade for $4.99.
  • You will be able to upgrade for a minimum of a year after the release date.
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft:
  • Playstation 3 Edition to Minecraft: Playstation 4 Edition. We’ll have more info on this closer to release.
  • Players with Playstation 3 Edition or Playstation 3 + Vita Edition saves will be able to import their worlds to Playstation 4. Unfortunately, you won’t be able to transfer your saves from Playstation 4 to Playstation 3/Vita. There are technical reasons for this; we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
  • Cross-platform play will not be possible between Playstation 3 + Vita Edition and Playstation 4 Edition.
  • Many, but not all, of the DLC skins and texture packs you’ve purchased for Playstation 3 Edition will be available for use in Playstation 4 Edition.
  • We’d like to say all your DLC would transfer but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.

Minecraft PS3 + PS Vita Edition

  • Minecraft: Playstation 3 + Vita Edition will be available on the PSN in August.
  • It will include all the features from the most recent Playstation 3 version, including online play, on Vita.
  • If you’ve bought Minecraft: Playstation 3 Edition from PSN you’ll be able to upgrade for free.
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 3 and Vita. We’ll have more info on this closer to release.
  • This means everyone who has bought Minecraft: Playstation 3 Edition from PSN will get it on Vita for free. Those fluent in Sony-speak might refer to the deal as “Cross-buy.”
  • Minecraft: Playstation 3 + Vita Edition will cost $19.99.
  • It doesn’t matter if you buy for PS3 or Vita first, you own the game for both platforms.
  • Saves are transferrable between the Playstation 3 and Vita versions of Minecraft. You will be able to craft at home on your Playstation 3, then continue on the bus/toilet with your Playstation Vita.
  • All of the DLC you’ve purchased for Minecraft: Playstation 3 Edition will work on Playstation 3 + Vita Edition.

Metro Redux coming this year to Xbox One, PS4 and more

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4A Games and Deep Silver are bringing the iconic Metro series to the next generation. METRO REDUX features fully re-mastered and improved versions of both METRO 2033 and METRO: LAST LIGHT, creating the most compelling Metro experience ever.

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With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, METRO REDUX is much more than a simple HD upgrade. For the REDUX edition, Metro 2033 has been completely overhauled.

The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux

  •    Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects
  •    Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customisation, and silent kills and take-downs

Metro: Last Light Redux has also received a graphical face-lift and gameplay improvements that carry across both titles, including new melee animations, and the fan requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay.

With METRO REDUX, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources.

In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply.Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One,, PlayStation 4 and PC a suggested $24.99 / €19.99 / £15.99.Alongside the digital release, a boxed compilation containing both games, titled METRO REDUX will be available at retail for a suggested $49.99 / €39.99 / £34.99.

Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC.Dedicated Linux and SteamOS versions will also release later this year.

Murdered: Soul Suspect 101 Trailer

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Everything you need to know about Murdered: Soul Suspect, a dark supernatural thriller, coming soon on PC, PS3, PS4, Xbox 360 and Xbox One.

Play as Ronan O’ Connor, a Salem police detective whose life is brought to a brutal end by a masked killer. Caught in a purgatorial world called Dusk, he must combine his investigative skills with powerful supernatural abilities to uncover the shocking link between his own death and a series of killings terrifying the town of Salem.