Crackdown Coming to Xbox One

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If you remember the original “Crackdown” that took the Xbox 360 by storm. Players all over the world spent countless hours running, driving, and leaping around Pacific City. Whether they were taking down gangs or collecting those sweet agility orbs, fans couldn’t get enough. Now, the groundbreaking, hyper-powered world of “Crackdown” is back in stunning fashion with an all-new “Crackdown” experience for Xbox One.

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Developed by original creator Dave Jones, “Crackdown” on Xbox One will deliver unrivaled verticality, cooperative mayhem and destruction. Whether you’re playing the Campaign with friends or enjoying an entirely new competitive “Crackdown” experience powered by Xbox Live, you’ll never look at an open-world game the same way again. Best of all, “Crackdown” leverages Xbox Live to power a city which isn’t just an exciting place to play, but is a part of your destructive arsenal.

Halo: The Master Chief Collection Announced

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Today Microsoft announced that on 11th November with “Halo: The Master Chief Collection.” Landing just in time to celebrate “Halo 2’s” 10-year anniversary, this fan-pleasing package contains “Halo: Combat Evolved,” “Halo 2,” “Halo 3,” and “Halo 4” on a single disc for $59.99.

More than a mere bundle of previously released games, however, “The Master Chief Collection” is a beast of an offering brimming with more bonuses, enhancements, and extras than you can shake an Energy Sword at. For starters, each title is optimized to take full advantage of the Xbox One’s power and will run at 60 frames-per-second. So, even the series’ most recent releases – “Halo: Combat Evolved Anniversary” and “Halo 4” – will benefit from the jump to Xbox One, sporting much higher fidelity, better shadowing, reflection, and lighting effects, as well as an overall level of detail that trumps the previous console generation.


While “Halo: Combat Evolved,” “Halo 3,” and “Halo 4” will melt your eyeballs, “Halo 2” raises the bar even further… then chucks it, javelin-style, through the heart of your high expectations. Because the Master Chief’s second outing is celebrating a big anniversary, his handlers are giving it an extra coat of awesome. All of the cinematics have received a retina-searing makeover courtesy of Blur Studios; the crazy-talented team is also applying the movie-making magic to a brand-new prologue and epilogue that sheds some light on the Chief’s forthcoming journey in “Halo 5: Guardians.”

Those who replay “Halo 2” will also be treated to new narrative elements via story-expanding Terminals, much like those found in “Combat Evolved Anniversary.” Also like its predecessor, “Halo 2” will see the addition of game-customizing Skulls, as well as the cool ability to swap between its original visual presentation and the optimized version at the touch of a button. Finally, “Halo 2’s” massive multiplayer following can celebrate the big 10 by diving into six map remakes, built from scratch for the Xbox One.

Speaking of fragging friends online, “The Master Chief Collection” features all the multiplayer content from each of the four games, including all previously released download-only maps. While sorting through this enormous amount of solo and multiplayer content might sound like a daunting task on par with fixing a Warthog flat, 343 Industries has got your back. Thanks to what they’re calling the “Master Menu,” players won’t have to hop from menu to menu when navigating this epic offering. All campaign chapters are unlocked from the get-go, so fans can use this intuitive interface to play any mission, any time, at any skill level. Multiplayer will also benefit from the Master Menu, as a variety of user-friendly, streamlined features – such as maps being broken into gameplay types – are being implemented.

The final game will also leverage this seamless UI to offer curated playlists, such as ones that, say, allow you to play through each of the four games’ final missions consecutively, or let you experience every Warthog mission in one sitting. While the prospect of piloting the Chief’s slick ride for several hours straight is exciting, it’s but just one of the reasons this collection will have you up way past the wee hours.

On top of all the tweaks and enhancements to four of our all-time favorite games, “The Master Chief Collection” also features the debut of “Halo: Nightfall,” an all-new digital series executive produced by legendary director Ridley Scott and directed by Sergio Mimica-Gezzan (“Battlestar Galactica,” “Heroes”). While details on the project are protected as fiercely as UNSC secrets, we can reveal that the series – airing weekly – will tell the origin story of an all new character that is pivotal to “Halo 5: Guardians.”

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While “Nightfall” will offer a tease of what’s to come in “Halo 5: Guardians,” “The Master Chief Collection” will give fans an actual taste of what it’s like to play it with access to the “Halo 5: Guardians Multiplayer Beta.” Welcoming fans this December, the “Halo 5: Guardians” Multiplayer Beta offers a taste of the new multiplayer gameplay and features coming next year with the game’s full release.

Whether you’re a new Xbox One owner wondering what the fuss is about, or a seasoned Spartan looking to revisit gaming’s signature sci-fi epic, “Halo: The Master Chief Collection” is a must-have that will keep you locked, loaded, and littering the landscape with Covenant corpses until “Halo 5: Guardians” lands next year. There’s over 100 maps, running at 1080p 60fps and 4000 Gamerscore points. 

Turtle Beach Brings New Line Headsets to PS4

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Today Turtle Beach has announced new gaming headsets designed for the popular PlayStation 4 console. The new headsets, which will be available in stores in the second half of 2014, will be on display at the E3 in Los Angeles.

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“Turtle Beach is taking audio for the PlayStation 4 to a new level,” said Juergen Stark, Chief Executive Officer at Turtle Beach Corporation. “With features like DTS Headphone:X 7.1 surround sound, active noise cancellation, and our new Tournament Audio Controller, it is a whole new game for PlayStation console owners.”

The all-new Turtle Beach Elite 800 sets a new standard for premium wireless gaming headsets. Compatible with the PlayStation 4 and PlayStation 3, the Elite 800 utilises DTS Headphone:X 7.1 surround sound and active noise cancellation to create an incredible, immersive audio experience. Both are firsts for console gaming headsets. A completely reimagined preset system allows surround sound modes to be finely tuned for different types of games, movies and music. For example, the game surround sound mode offers presets that have been acoustically tuned for first person shooter, racing, and sports games. Presets can be customized and managed using a new mobile app. Use Bluetooth to connect a mobile device for phone calls, music and more. Dual invisible microphones provide high-quality chat audio and a clean, boom-free look. Rocker plate controls makes using features easy and keeps the Elite 800 looking sharp. Customise the look of the Elite 800 with a wide range of snap-on speaker plates available at TurtleBeach.com. A low profile magnetic charging stand keeps the Elite 800 charged without cables, and the rechargeable battery provides up to 15 hours of playing time. The Elite 800 will be available later this year.

The Elite Tournament Audio Controller provides precise, fingertip control over audio so players can adjust their audio mix to match changing game conditions. The Elite Tournament Audio Controller (TAC) is compatible with PlayStation 4, PlayStation 3 and Xbox 360 consoles, as well as PCs and Macs. Dolby AC3 decoding to DTS Headphone:X 7.1 surround sound ensures an immersive, high-quality audio experience. The TAC has a central master volume control knob, a game/chat mix slider, groundbreaking mic controls, and ergonomically placed buttons for intuitive control over advanced audio features. The TAC also outputs audio for professional-quality live streaming or recording of full gameplay and chat audio. TAC units can be daisy-chained for tournament or LAN gaming. An auxiliary input allows you to connect a mobile device and mix in voice calls or music. The Elite Tournament Audio Controller will be available later in 2014 and integrated into future tournament gaming headset systems.

The Ear Force Stealth 400 is a fully wireless stereo headset compatible with PlayStation 4 and PlayStation 3 consoles. A new lightweight, sleek design provides comfort during long sessions of game play or movie marathons. Controls on the ear cup provide quick access to separate game and chat volume, as well as 4 distinct surround sound presets for games, movies and music.  The built-in ‘charge-and-play’ battery provides up to 15 hours of playing time, and new high-performance WiFi ensures an interference-free wireless experience. Acoustically angled, large 50mm Neodymium speakers deliver an immersive audio experience. Swap out the removable microphone for the included mobile cable with inline mic and use the Stealth 400 on the road as wired headset. The Ear Force Stealth 400 will be available Fall 2014.

Also showcased at E3 is the Ear Force P12 amplified stereo gaming headset, which provides high-quality digital game and chat audio through a single USB connection for the PlayStation®4. The P12 incorporates features popular with gamers, including Adjustable Bass Boost and Microphone Monitor. An inline amplifier provides easy access to volume controls microphone mute. Large 50mm speakers deliver a full-range of high-quality audio, from crisp highs to thumping lows. The P12 also disconnects from the in-line amp for use on PS Vita and other mobile devices. The P12 will be available globally on 10th July.

The purchase of any Elite gaming headset includes the opportunity to enroll in the Turtle Beach Elite Membership Programme. Member benefits include discounts, two-year extended product warranty, early access to news and product information, and a range of unique, member-only opportunities at Major League Gaming (MLG) and other gaming events. The Turtle Beach Elite Program is only available to participants who reside in markets where Turtle Beach Elite products are sold.  Additionally, specific program benefits vary by market and will also be subject to local restrictions.

“The Turtle Beach Elite Membership Programme is a unique offering for tournament professionals and competitive gamers,” said Bob Picunko, Chief Marketing Officer at Turtle Beach Corporation. “We look forward to providing members with one-of-a-kind opportunities and special benefits.”

Shape Up Announced for Xbox One

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SHAPE UP is the new fitness game coming for Xbox One in November 2014 from Ubisoft.

You wanna stay in shape? Good news, getting fit just got fun. Here’s the idea: when you’re having fun, you get a better workout because you work harder.
Every workout is a game- squat to the moon, vaporize aliens, and even doing push-ups with elephants on your back.

 

Mad Catz Announces New Range of Xbox One Headsets

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Mad Catz Interactive, has today announced a new range of licensed audio headsets for Xbox One under the TRITTON gaming audio brand.

Each headset in the range has been designed to deliver exceptional audio quality specifically tuned to the needs of the gamer.

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Headsets launching include:

TRITTON Kuna  Stereo Gaming Headset

  • Designed for extreme comfort and extended gaming sessions, Kunai comes to Xbox One with superior stereo audio, high-quality build and an eye-catching design. Kunai is also compatible with MP3 players and a wide variety of audio devices.

TRITTON Kama Stereo Gaming Headset

  • A fully featured stereo headset featuring in-line audio controls and precision-balanced 40mm speakers. Kama is also compatible with MP3 players and a wide variety of audio devices

TRITTON Kaiken Mono Chat Headset

  • An ideal upgrade to the communicator found in pack, Kaiken can be worn on the left or right ear and features in-line controls for volume and chat.

Darren Richardson, President and Chief Executive Officer of Mad Catz Interactive, said, “We are excited to introduce our range of professional gaming audio headsets to the Xbox One platform. We believe the range continues to build upon our strong TRITTON brand and provides quality audio, particularly for multiplayer communication, that is desired by the passionate gamer. With audio accounting for nearly 50% of our net sales, we expect the range to make a significant contribution to growth and profitability in fiscal 2015.”

Netflix adds Continue Watching on Android Phones and Tablets

Netflix making it easier to enjoy more TV shows and movies. If you use Netflix on PS3, or the website or a number of other devices, you may already be familiar with the “Post-Play” feature. Today Netflix has added this feature to the Netflix Android app making it even easier to watch more on additional devices.

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“Post-Play” works for both TV shows (phones and tablets) and movies (tablets only). At the end of an episode, we will automatically queue up the next one and start playback unless you choose to pause or stop. For movies, Netflix will offer three recommendations to try next. You can dismiss “Post-Play” by simply tapping on the video.
“Post-Play” is now available to all Android phones, tablets and the Amazon Kindle Fire running Android 4.0 and greater. Download today from Google Play.

 Coming soon in a few months…Netlfix are working on “Post-Play” for Chromecast.

Activision lineup for E3 revealed

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Activision is set to kick-off this year’s E3 with a blockbuster lineup, Starting 10th June, at the LA Convention Center, the company will debut a new era for the Call of Duty franchise with Call of Duty: Advanced Warfare, while showcasing the newest innovative title from the popular Skylanders brand with Skylanders Trap Team, and the highly-anticipated Destiny. Both Skylanders and Destiny will be playable on the show floor.

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“This year’s E3 has been years in the making for us,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Each game we are showcasing is the result of our commitment to quality and innovation: our first 3-year development and our first new lead developer on the Call of Duty franchise in a decade with Call of Duty: Advanced Warfare. Our biggest innovation since we invented the Toys-to-Life category with Skylanders Trap Team. And the result of over four years of passion, partnership and investment to bring Bungie’s vision for Destiny to life. I think this is the best slate in Activision’s history and I can’t wait for gamers to get a closer look.”

Activision’s E3 Slate Includes:

Call of Duty: Advanced Warfare

Developed by Sledgehammer Games, Call of Duty: Advanced Warfare delivers gamers an immersive and compelling narrative, jaw-dropping visuals and, for the first time in Call of Duty, exoskeleton gameplay that will redefine how people play the game. Players become the advanced soldier enabled with the power of the exoskeleton, an advanced arsenal of never-before-seen weaponry, new abilities and new gameplay mechanics. The first Call of Duty to benefit from a three-year development cycle, Call of Duty: Advanced Warfare is built specifically for the next generation consoles. The game takes place in a future setting that immerses players into an emotional journey with a new cast of characters poised to set a new bar for the franchise. The title is scheduled for release on 4th November 4 for Xbox One, the Xbox 360, PlayStation 4, PlayStation 3.

Destiny

From Bungie, the creators of Halo, and Activision, the next evolution in interactive entertainment and an epic adventure unlike anything players have experienced. Destiny delivers a new way to play first-person action games in a story-driven universe, with a saga that unfolds through grand tales and epic adventures that immerse players in a bold new world filled with cooperative, competitive, public, and social activities, all seamlessly connected. In Destiny, fans become Guardians of the last city on Earth, able to wield incredible power and explore the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus. Gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age. The game will be available on 9th September for the PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

Skylanders Trap Team

Developer Toys for Bob, creators of the Toys-to-Life return with another exciting innovation with Skylanders Trap Team. The newest installment to the Skylanders franchise will reverse the magic of bringing toys-to-life, letting kids take characters out of the digital world and bring them into the physical world. In Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, pulling them out of the game and into living rooms by capturing them in Traps. Players can then send villains back into the game where they play as them to fight for good. Skylanders Trap Team will include the Traptanium Portal™, a new ring of magical energy that enables kids to not only bring their Skylanders to life, but also capture villains using the new Traps. Skylanders Trap Team introduces new heroes known as Trap Masters and will be available on 5th October in North America and 10th October for the UK for Xbox One and Xbox 360, PlayStation 4, PlayStation 3, Nintendo’s Wii and Wii U. A completely unique adventure will be available on the Nintendo 3DS

Watch the Ubisoft E3 2014 press conference here

Today is E3 day here in LA and the press conferences for E3 will starts, and you can watch the Ubisoft press conference right here on Connected Digital World.

So watch below from 3pm US Pacific time, which is 11pm UK time

LONE SURVIVOR : An Interview with Senior Visual Effects Producer Steve Garrad

With the Blu-ray and DVD release of LONE SURVIVOR this month, I had the chance to talk to Steve Garrad, the Senior Visual Effects Producer of the film.

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LONE SURVIVOR tells the true story of the failed mission ‘Operation Red Wings’ in Afghanistan. Marcus Luttrell and his team set out to capture or kill notorious Al Qaeda leader Ahmad Shahd, in late June 2005. After running into mountain herders and capturing them, they were left with no choice but to follow their rules of engagement or be imprisoned. Now Marcus and his team are left to fight for their lives in one of the most valiant efforts of modern warfare.

Directed by Peter Berg (Battleship, Friday Night Lights, The Kingdom,) LONE SURVIVOR stars two time Academy-Award nominee Mark Wahlberg (Ted, The Fighter) as brave and courageous Navy seal Marcus Luttrell. Marcus is accompanied by his fearless band of brothers including; Taylor Kitsch (Savages, Battleship, Friday Night Lights), who plays Lieutenant Michael Murphy; Emile Hirsch (Savages, Killer Joe, Milk), who stars as Danny Dietz; Ben Foster (Contraband, The Mechanic), who is Matt ‘Axe’ Axelson and Eric Bana (Hanna, Troy, Munich), who plays Erik Kristensen.

Bringing over 16 years of industry experience and a wealth of production know-how, Steve joined Image Engine as Senior Visual Effects Producer at the start of 2009. Since beginning his career in Visual Effects in 1995, Steve has worked for some of the UK’s leading studios, with credits including 28 Days Later; The Dark; Lara Croft: Tomb Raider and Mission Impossible 1 & 2 for Cinesite and Clear (now Prime Focus). His most recent UK post at Double Negative, which saw him garner credits for high profile productions including The Da Vinci Code; Hot Fuzz and The Reaping, culminated in his leading their largest production Hellboy 2: The Golden Army as Senior Visual Effects Producer.

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The interview took place Monday 14th April 2014.

Andrew Edney (AE): Thank you for taking the time to talk to use Steve. Would you like to introduce yourself?

Steve Gerrad (SG): Absolutely, my name is Steve Garrad, I’m one of two executive producers here at Image Engine in Vancouver. So obviously we’ve been around as a company for 15 years. We started predominately in TV. And then about five years ago we made a push into film. I’ve been with the company five years now. So basically, for our first film project we started with a couple of small projects like The Incredible Hulk. And then the project that really kicked us off was District 9. So I joined the company just as the company was gearing up to that project. And then we’ve moved on ever since and touch wood are still rolling.

AE Excellent. I like the way you said the small film, The Incredible Hulk!
SG Yeah (laughs). Well, we only did very little bit of it.
AE Take all the credit. That’s fine.
SG (Laughs) No.

AE So do you want to tell us what you guys did for Lone Survivor?
SG Yeah. So for Lone Survivor, we basically got involved very early on. The visual effects producer, co-producer, Petra Holtorf, we’d worked with her previously on ‘The Thing’ for Universal. So she got the script obviously, it was one of Peter Berg’s passion projects. He’s been wanted to take this for a long time. So basically we got involved very early on with providing the visual effects for the film. So, I mean, obviously, you know, in the ideal world you would have no visual effects in a film like Lone Survivor. But obviously you have actors and locations. You know, they shot in New Mexico; it wasn’t in Afghanistan. So you have all of the different things we add, but at the same time in a film like this, you don’t want to see. It’s not like the Hulk, there is no big, green eight-foot man. You don’t want any of our work to be seen at all.

AE No, that’s true. So could you tell us about some of the different effects you did then?
SG Yeah, absolutely. So I mean, I would say the biggest shots we did would be the establishing shots. So like for example, like I said, they shot in New Mexico. So they were able to shoot in airports but they’re not military bases. So it starts off with basically a shot that is about an airport in New Mexico. And then obviously we have to add all of the…so, you know, we have to add military planes, military helicopters, military personnel. We have a variety of methods, be it matte paintings, CG elements, and basically just fill out the frame. So it ended up like a bustling military base. And the other examples of shots would be we did do some full CG helicopters. I mean, most of the film, they were able to get support from the American government. They got actual military helicopters. But for example the plane, the C-130. They weren’t able to get a plane. So that is full CG.
AE Okay – I wouldn’t have believed that was entirely full CG. So well done!

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SG Yeah. And that one, which is that’s what we want. I mean it’s always interesting, I think because every film and every director brings their own style to it as well. So with this, Pete was very insistent from the start. “If I noticed anything in CG, I’m going to have your heads people.” Which is fair enough.
AE You can respect that. Yeah. (Laughs)
SG Yeah. Well especially on this kind of film. You don’t want to ruin it, it breaks the very similitude of the whole situation. So that’s what Pete was trying to make. He wanted an authentic war because it’s based on a real-life story as well that makes it much more real as it were.

AE Definitely. So how long did all of the effects take you guys to do then?
SG So as an example, I sent out our supervisor and our 2D supervisor. They were on the shoot to advise when needed. So the shoot was about two months. Then they go away and they edit. So, that usually takes 10-12 weeks. At which point, we can start building the computer graphic assets. And then, when they stopped turning over, that was probably about another 10 weeks. So all in all, it was probably about half a year on the whole project.

AE And what were some of the challenges that you guys had to face doing it?
SG It was keeping it real. That was the whole point, it had to be real, because you are augmenting reality, you can’t go over the top. And like I said stylistically, this wasn’t a Quentin Tarantino blood and kapow everywhere. This had to be authentic. So I think it’s almost trying to do less. Do you know what I mean?

AE Definitely.
SG So I think that was the main challenge. And like I said the main thing for us is that you don’t want people to see any effects in the film at all.

AE What would you say was the single hardest effect that you guys did then, or the one that maybe took the most time?
SG I would say the biggest were obviously the matte paintings because there’s so much going on in them.  Effectively you get delivered a plate which is live action footage of this airport. And effectively, we’re really working on top of 90% of that frame. So 90% of that frame becomes open fitted. So I think there the shots usually take 10-12 weeks just because there’s so much involved with them. And in many ways, like I said, you can keep going; you can just add and add and add and add. So it’s a type of hauling yourself back just to make it, okay, that’s enough.

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AE What technology do you guys use to do a lot of your effects? Is it all the same or do you use different technology?
SG We run on PCs. It’s pretty standardised software. We used Maya for our modelling software. Our renderer uses 3Delight. And then we composite it in Nuke. We do have an R&D team in-house as well so we can write little buttons and clever little things. I mean again, Lone Survivor is the kind of project that needed too much R&D just purely because, you know. I mean, we’re building on work we’ve done before so I mean it’s very similar to Zero Dark Thirty which we did as well.
AE Good film.
SG Yeah, great film. I mean both of these are really good films. So once you have for example, some of the tents that you see in a big wide shot, we used in both projects. So, you know, you can say like matte and pixels on the frame. But you just have to build up a whole library. So I mean trying to make it as real as you can make it.

AE Definitely. And I think it’s come across really well. So what’s next for you guys then?
SG Well currently, we’re working on Teenage Mutant Ninja Turtles which obviously its putting in big, seven-foot Teenage Mutant Ninja Turtles. So, you know, that’s one…that’s the other kind of project. Then we’re also working on Chappie which is Neill Blomkamp’s new film. And then another project we’re doing is called Child 44, which is very similar in vein of work to this. Just that one is set in the Soviet Union in the 1950s. So for example, that one they shot in Prague and obviously, again, it’s making Prague into 1950s Soviet Russia.

AE And what advice could you give to someone who might want to get into the business?
SG Personally, I always think that it’s all about images. It’s about framing. It’s a combination of art and science. It’s a very funny hybrid, what we do. But for example, my favourite supervisors, they always have a really good eye. So they can frame. They know what looks right in the frame. Look at framing, you know. In many ways, I think they’re, like a DP, like a Director of Photography. I think it’s what looks right in the frame, what’s not. Like I said, it’s almost taking stuff out so it’s not too much. And that’s very hard because we are making up stuff that completely doesn’t exist. So I will say that it’s a combination of art and science. But don’t forget the art. Look at photography, look at good frames, look at pictures. Art. Art that’s the key for me.

AE Thank you for taking the time to talk to me today.

SG Thank you as well.

LONE SURVIVOR will be released on Blu-ray and DVD – both with UltraViolet – from June 9th 2014 from Universal Pictures (UK).

A look outside the E3 2014 Conference Center

E3 2014 doesn’t actually start for another two days, but downtown Los Angeles is already changing.

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Here are a selection of games artwork on display around the conference center (expect more to be added as we get closer to the show):

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And if you are a fan of Titanfall, you might like this:

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So what has you excited for E3? Let us know by leaving a comment below.

Enemy Front launch trailer released

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Square Enix and CI Games have just released the Launch Trailer for the upcoming WWII first-person shooter Enemy Front, which arrives June 13th on Xbox 360, PlayStation 3 and PC.

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The all-new video showcases the game’s engrossing storyline as players take up arms with resistance members to fight against the ranks of the Nazi army. The trailer will give your readers a small taste of the sniping, capturing and all-out assaults that will take place across diverse European battlefields in Enemy Front.

Enemy Front tells the compelling story of war correspondent Robert Hawkins as he fights hand-in-hand with resistance fighters opposing the Nazi juggernaut in France, Germany, Norway and the Warsaw Uprising in Poland. The game is set against some of the European locales of World War II never before explored in a video game.

Watch the Sony PlayStation E3 2014 press conference here on Connected Digital World

Tomorrow here in LA are the press conferences before E3 starts, and you can watch the Sony PlayStation press conference right here on Connected Digital World.

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So watch below from 6pm US Pacific time, which is 2am UK time (yeah, sorry, it’s that late).

So what are you hoping that Sony announces? Let us know by leaving a comment below.

Watch the EA World Premiere: E3 2014 Preview here on Connected Digital World

Tomorrow here in LA are the press conferences before E3 2014 starts, and you can watch the EA E3 2014 press briefing right here on Connected Digital World.

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Tune in on June 9 at 12pm PT (that’s 8pm UK time) as EA unlocks new gaming experiences with Battlefield Hardline and the latest from EA SPORTS FIFA, Madden NFL 15, NHL 15, Dragon Age: Inquisition, The Sims 4 and more!

Let us know what you hope they show, and what you think of it by leaving a comment below.

QNAP Formally Releases QTS 4.1 Firmware

QNAP has announced the general release of QTS4.1, adding several new features and enhancing some previously-released ones.  Read on for details!

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QNAP has announced the general release of QTS4.1, adding several new features and enhancing some previously-released ones.  Here is the press release:

QNAP Releases QTS 4.1, the Smart NAS Operating System Enriched by Apps

Taipei, Taiwan, June 5, 2014 – QNAP® Systems, Inc. today announced the availability of QTS 4.1 – the revolutionary app-driven NAS operating system. Building on QTS 4.0’s proven usability & features, QTS 4.1 adds even more useful apps to heighten entertainment and productivity for home & business users alike. With its familiar layout and intuitive user-friendly design, QTS 4.1’s web-based multi-window operations greatly simplify the day-to-day operations of QNAP Turbo NAS systems.

As the functionality and performance of modern network-attached storage increases, so does the potential that they get too complicated for everyday home use. “QTS 4.1 operating system however provides a wide-range of apps that greatly simplify the operation & management of the Turbo NAS. With dedicated apps for enjoying multimedia, managing files and backing-up data joined by the all-new Notes Station and Signage Station apps, QTS 4.1 provides home users with everything they need in a useable and straightforward manner,” said Tony Lu, product manager of QNAP.

This ease of operation is extended by an array of mobile apps for Android™ & iOS® devices that allow users to monitor and sync, stream and share from their Turbo NAS at anytime, anywhere. And with an active QTS 4.1 App Center and open development platform, users are provided with the potential of near-unlimited functionality for their Turbo NAS servers.

Business users also benefit from productivity-enhancing apps & features. QTS 4.1 supports SAMBA v4 to allow the Turbo NAS to act as a domain controller for Windows, Real-Time Remote Replication that allows 2-way data synchronization between two Turbo NAS units and supports FTP root-path, the enhanced NetBak Replicator backup application for Windows platform, the vSphere Plug-in v1.3 for remotely managing VMware datastores, McAfee® virus scanner, and Hyper-V thin provisioning automatic space reclamation. Virtualization tasks are also enhanced with the new Virtualization Station, allowing for a Turbo NAS to be a virtualization server hosting multiple VMs and applications.

“QNAP takes great pride in creating high-quality networked storage solutions for home & business use,” added Lu. “The evolutionary QTS 4.1 enables users to fully utilize the power & potential of our Turbo NAS whether for home or business use. With a growing range of rich apps complimented by an active app development environment and our constant focus on evolving the QTS operating system, users will continue to experience the very best in networked storage solutions from QNAP.”

New Apps & Features of QTS 4.1:

  • Notes Station: a digital notebook on the private cloud of the Turbo NAS that records users’ ideas and notes with large storage capacity;
  • Signage Station: allows users to create animated content and display it on TVs, tablets and mobile phones via web browsers;
  • Photo Station: adds personal photo wall, photo albums made by drag-n-drop, photos collection by dates or tags, journal history on Google Maps, and login with Facebook account;
  • Video Station: adds video classification, video tags and smart collection;
  • File Station: adds smart filters for file searching, photo thumbnails, VLC for multimedia streaming, and shared links allowing mutual file sharing;
  • Qsync: adds versioning control;
  • Qget: an mobile app for downloading files on the go, video backup from video sharing sites, and BT search and download tasks management;
  • Qfile: adds zip/unzip support, music playback bar, and folder & file sharing;
  • Qmusic: adds music searching by title, album, or artist;
  • myQNAPcloud.com: a QNAP membership portal for registering for an “QID”, managing multiple NAS, and publishing & sharing Turbo NAS services;
  • SAMBA v4: supports domain controller for Windows, and SMB 3.0 protocol for Secured Data Transmission (SDT);
  • QNAP NetBak Replicator: creates VSS snapshot of VM or database on the Windows, and backs up the content of the snapshot to the Turbo NAS; Supports VHD/VHDX (Virtual Hard Disks) backup;
  • RTRR: supports 2-way synchronization between two Turbo NAS units and FTP root-path backup;
  • vSphere Plug-in v1.3: remotely creates a datastore on a dedicated volume more flexibly;
  • Windows 2012 R2 Hyper-V thin provisioning automatic space reclamation
  • Virtualization Station: enables managing multiple virtual machines created on the Turbo NAS;
  • McAfee virus scanner: available in QNAP App Center with a 30-day free trial;
  • Surveillance Station 5: increased compatible IP cameras to 2,600+, an intelligent user interface for intuitive operations, easier camera setup, faster video lookup, smart recording, 2 or 4 free IP camera channel offerings, Vcam mobile app support, and more;
  • App Center: provides more than 100 install-on-demand apps to increase diverse applications on the Turbo NAS.

Availability& Compatibility

QTS 4.1 is available for the following Turbo NAS models:
SS-439 Pro, SS-839 Pro, TS-110, TS-112, TS-119/119P+/119P II, TS-120, TS-121, TS-210, TS-212/212P/212-E, TS-219/219P/219P+/219P II, TS-220, TS-221, TS-239 Pro, TS-239H, TS-239 Pro II, TS-239 Pro II+, TS-259 Pro/259 Pro+, TS-410, TS-410U, TS-412, TS-412U, TS-419P/419P+/419P II, TS-419U/419U+/419U II, TS-420, TS-420U, TS-421, TS-421U, TS-439 Pro, TS-439 Pro II, TS-439 Pro II+, TS-439U RP/SP, TS-459 Pro/459 Pro+/459 Pro II, TS-459U-RP/SP/459U-RP+/SP+, TS-509 Pro, TS-559 Pro/559 Pro+/559 Pro II, TS-639 Pro, TS-659 Pro/659 Pro+/659 Pro II, TS-809 Pro, TS-809U-RP, TS-859 Pro/859 Pro+, TS-859U/859U+, HS-210, TS-1079 Pro, TS-1269U-RP, TS-1270U-RP, TS-269 Pro/269L, TS-469 Pro/469L, TS-469U-RP/SP, TS-569 Pro/569L, TS-669 Pro/669L, TS-869 Pro/869L, TS-869U-RP, TS-870U-RP, TS-470, TS-470 Pro, TS-670, TS-670 Pro, TS-870, TS-870 Pro, TS-879 Pro, TS-879U-RP/EC879U-RP , TS-1279U-RP/EC1279U-RP, TS-1679U-RP/EC1679U-RP, SS-EC1279U-SAS-RP, SS-EC1879U-SAS-RP, SS-EC2479U-SAS-RP

For more information on QTS 4.1 and other QNAP networked-storage solutions, please visit www.qnap.com.

I installed this release on my TS419P+ and am seeing some cosmetic improvements to the GUI…I intend to look into the Notes Station and other improvements, so stay tuned.