Review – Inazuma Eleven GO: Light on Nintendo 3DS

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The world cup football is upon us and I couldn’t think of a better game to get me into the mood for one of the world’s favourite sports. I don’t actually play the traditional football video games out there on the market, I’m scarily awful at them, but Inazuma Eleven GO isn’t like your traditional football experience. For this review I played through the Light edition of this title, the other is Shadow but the gameplay for both is the exact same if you fancied purchasing the latter after reading this. One thing you must understand before you read on is that this game doesn’t require you to be knowledgeable or even a hardcore fan of the sport to play. Please enjoy what you’re about to read as I’ve written this as a non-sporting fan and I’ll explain how this game grew on me and how I fell in love with this game.

What is Inazuma Eleven GO?

This is the first game from the series I’ve played through with no prior knowledge to the other titles. It happens to be the final instalment and takes place 10 years after the previous game Inazuma Eleven 3. You play the newbie protagonist and underdog, Arion Sherwind, who’s the most determined, upcoming and the biggest avid football player I’ve ever stumbled across, the fictional character that is. The game is set around his school that he’s recently joined called Raimon High that has its own school football club. The story you then embark on is a tale of the traditional zero-to-hero story about a boy who influences his teammates to take down an evil corporation that fixes high school matches to control the schooling system. I thought this approach had a lot to say about such sports out there in real life and tells this story through a cartoon Japanese art styled animation broken up into acts and chapters to set it out like a TV series.

How does it play?

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The game has 2 types of play, the role playing game and the actual football playing. Whilst exploring the city and the school you’ll take control of Arion in an isometric angled RPG. You take him from home to school, from football practise to other schools for matches all whilst training up he and the team’s stats purchasing new football kits and challenging other small teams. At various points of the game you enter a scenario called Chat Lock that usually appears when you must speak to various people for their input on a situation before progressing which usually builds on the story and characters if you really want learn more. Other than that, the rest of this side of the game is about building friendships, exploration and buying and selling loot from shops.

The football side of this game is a lot more exciting, personally. I guess you could say it’s the fighting-the-foes side to a traditional role-playing game like the more commonly known Final Fantasy game series. Controlled only using the touch screen and stylus you tap to which player you want to pass the ball to and which direction to run in by drawing a line as a path. Each player has an assigned element of either Water, Rock, Fire or Grass which all plays a part in who can challenge who, a unique and tactical way to approach a football game. Now what makes this game different to any traditional football game is the Special Moves you can pull off which are quite awesome to watch. Think of them as mini video clips filled with over the top moves, some involving animal spirits and some with the ball being engulfed in fire. With these moves plus many more in a game involving football it’s quite the spectacle of bright colours and special effects, like living in a Japanese Manga action film.

Why play Inazuma Eleven GO?

I’m the type of gamer that loves a great story, usually the kind where the goal seems impossible. Striving for that goal seems like a long road but when you get there all your hard work is finally paid off and the reward I feel upon completion is very satisfying. This game, at first had me close to rage quitting on numerous occasions due to the fact that I didn’t know why I was so bad at the football side of the game for the first few hours. When you get into an actual football match, whether it is a 5-a-side match or the normal 11 players on each team, you’re instructed to selection your formation then begin, simple enough. I couldn’t score any goals however tactical I set up shots in the match against the goalkeeper. Until I bought my first Special Move, which was for scoring, I was at a major disadvantage. I guess this is the only downside of not knowing what the game was about by jumping into the series pretty late and even though there are tutorials throughout I just couldn’t seem to win on my own terms without having these moves. Yes, the earthly elements do play a part and you have to rely on the luck system to actually score but for a newcomer this wasn’t clear to me and it was pretty frustrating.

After coming across stores where I could purchase moves to help my player’s abilities I then started to enjoy the game a lot more. I was able to score goals at a significantly higher success rate and I was finally able to progress in the game. You’ll then slowly learn about the story of this regulated football world being the reason why this sport has become unloved by the players of the team instructed to lose. You learn that with this protagonist being the driving force to push for a revolution in this fight for real football is a story we all can get behind. And with the addition of even more fearless opponents who have the ability to possess a Fighting Spirit, an avatar that’s a mythical warrior only gifted players can summon, you’ll fight to win these tournaments and restore football to what it once was is quite the emotional journey. The game was a little cringey to begin with. Everyone in your team and in the game purposefully has strong regional accents from across the UK and various other continents. There are a lot of stereotypical phrases from each of these places that are pretty laughable, especially any characters from the West Country. After a while you’ll find this all charming and makes each character stand out differently seeing as you come across many across your journey.

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Verdict

If you have the time and want to learn a different style of a football game, one with emotionally driven characters, special moves and the ability to unlock your own fighting spirits, or you’re just a fan of Level 5’s games and love a bit of Manga with a heart warming story about fighting against oppression then Inazuma Eleven GO is for you. I honestly love this game now I know how to play it properly. The learning curve isn’t too steep and you aren’t required to have prior knowledge from the game’s series. With the option to play against other players or team up against the computer, the replayability continuously keeps giving the options to even trade players which is a nice touch to encourage community engagement.

Exclusive Interview with Lyndsy Fonseca at MCM London

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Recently at MCM London Comic Con, I got to sit down with Nikita and How I Met Your Mother star Lyndsy Fonseca.

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So over at Lyndsy:

Did you watch Nikita or How I Met Your Mother? Let us know your thoughts by leaving a comment below.

Xbox One July update brings Snap Mode for Achievements

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Microsoft has revealed over the weekend the contents of next month’s Xbox One update. Snap Mode for Achievements is the headline feature for July. It enables users to keep track of their Achievements without leaving a game and also receive tips about how to unlock them.

It will also bring the ability to ‘like’ Game DVR clips, as well as activity feed items in the SmartGlass second-screen application.

Xbox One users in New Zealand, Ireland and Austria will be able to select voice control using the English or German voice models from other countries when the update has landed.

The update also has implications for publishers, giving them the option to release digital bundle and disc compilations in the future.

A release date for the Xbox One July update is yet to be announced.

World of Tanks Blitz Release Date Announced

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Wargaming today revealed the release date for the mobile free-to-play MMO action title World of Tanks Blitz. The game will go live worldwide on 26th June exclusively for iOS tablets (iPad 2 and newer) and smartphones (iPhone 4S and newer).

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First revealed in March 2013, World of Tanks Blitz is Wargaming’s first project for smartphones and tablets. The game amassed over 150,000 applications within the first week of Closed Beta Signup and entered soft launch in Nordic countries on 5th May. During soft launch, World of Tanks Blitz received an average score of 4.5 on the App Store, climbed to Top 3 Overall in that region and saw an average of 70 minutes spent in game by every player.

“We are thrilled to finally give players a release date for World of Tanks Blitz,” said Andrey Ryabovol, Director of Global Operations at Wargaming. “Following the successful soft launch, we are now putting final touches on the game. We’re really excited about how well World of Tanks Blitz has turned out and can’t wait for players to get their hands on it and engage in tank combat wherever they may go.”

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At launch, World of Tanks Blitz will feature over 90 legendary armored vehicles from USA, Germany and USSR, ranging across four classes: agile light tanks, well-rounded medium tanks, powerful heavy tanks and long-range focused tank destroyers. Players will compete in 7vs7 PvP battles and team up with friends to research and unlock new vehicles, each with unique combat characteristics.
To learn more about World of Tanks Blitz, please visit:

·       http://wotblitz.eu/ (Europe)
·       http://wotblitz.com/ (North America)
·       http://wotblitz.asia/ (Asia)

First Impressions: Destiny Alpha

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I’ve been lucky enough to get into Destiny over the weekend and more importantly allow Destiny to take over every waking moment I can spare. Here are my first impressions.

After playing for a few hours you hit the Alpha level cap of 8. Good old fashioned level ups seem to be second place to looting and levelling up individual items. Even after I reached the level cap I continued to find new weapons and gear and level them up to unlock new stuff like scopes and damage increases.

The looting is similar to borderlands although there are a few important differences. Firstly there aren’t 27 different shades of orange indicating that one rare item is slightly rarer than another. There’s white for common, green for uncommon and blue for rare. Admittedly there’s also legendary items but they’re firmly out of bounds for the Alpha. You can look but definitely not touch.

As an example most uncommon assault rifles have a choice of 3 scopes that are unlocked only by using the weapon. And I don’t mean for 30 hours but you have to get out there and kill a fair bunch of enemies. Machine guns have different round types and rocket ammo alters the ammo count in favour of attack power and visa versa. And each weapon also gets a cheeky damage boost pretty easily. This could, and I have no doubt will, really open up in the Beta and the full release.

One noticeable similarity to Borderlands (and arguably Borderlands’ key to success) is that two instances of the same weapon can be different. One may be more powerful, one may have a higher fire rate but otherwise look very similar, both visually and by name. You’ve got to pay attention but won’t be spending 30 minutes comparing two slightly different weapons and reaching for the calculator to work out DPS.

Abilities unlock nicely, nothing seems at all unattainable but there’s more than enough to keep you going. Having said that looking further down the road I’m not sure there will be all that much to do after a few long sessions. In about 4 hours I was at the alpha level cap of 8, which is supposedly out of only 20. And that seems quite low to me. I can only guess that destiny is going to rely on its loot system, which is great, and entertaining gunplay which is even better. Plus it looks very much like you can have multiple classes for each character which could be interesting.

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And my God is the gunplay fantastic. Bungie know one thing, and they know it well. And their heritage clearly shines through. If you stop admiring the weapon designs long enough to actually fire one you are instantly rewarded with satisfying heavy recoil and pseudo realistic sci-fi sound effects. Everything’s so smooth and we’ll balanced I don’t think I stopped grinning during the violence. It just feels right.

If (like me I’m ashamed to admit) Destiny isn’t at the very top of your wish list put it there now. There’s a single player experience that’s just like an offline fps. Great co-op opportunities for friends or drop in/out play. A whole MMO beneath that ties everything together. And competitive multiplayer too. And you can do any or all of these on one account with one character. Or you can have several! Destiny’s one of those games that tries to do it all but actually seems to be succeeding. Its borderlands looting, with Mass Effect multiplayer in a Halo universe. The Destiny open Beta starts 17th July, and I hope to see you there! We’ll be uploading some videos of my time on Destiny shortly so stay tuned! And feel free to join me either now or in Beta or full release, my PSN is Haggis666.

E3 2014 : Nolan North, Troy Baker and John DiMaggio Turtle Beach Voice Panel

This week at E3, Nolan North, Troy Baker and John DiMaggio appeared at a special voice panel hosted by Turtle Beach.

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Leading industry director and producer, Keith Arum, hosted the panel comprising of:

Nolan North : The Penguin (Batman: Arkham City), The Black Hand (Middle-earth: Shadow of Mordor), Desmond Miles (Assassins Creed), Nathan Drake (Uncharted), Cpt. Martin Walker (The Last of Us)

Troy Baker :  The Joker (Batman: Arkham Origins/ Assault on Arkham), Talion (Middle-earth: Shadow of Mordor), Booker DeWitt (Bioshock Infinite), Joel (The Last of Us)

John DiMaggio :  Bender (Futurama), Marcus Fenix (Gears of War), Brute (Halo 3), Magneto (Marvel) Aquaman (Batman: The Brave and the Bold)

So over to the panel:

Which is your favourite character? Let us know by leaving a comment below.

New FINAL FANTASY XIV: A Realm Reborn Artwork

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Have a look at new artwork released by Square Enix for FINAL FANTASY XIV: A Realm Reborn for the PC, PlayStation 3, PlayStation 4.

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What do you think of the new artwork released by Square Enix?

 

Enemy Front out now for PS3, Xbox 360 and PC

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Square Enix Ltd and CI Games, have released Enemy Front, a new first-person shooter action game set against the backdrop of the Warsaw Uprising during World War II. Enemy Front is now available for £39.99 on Xbox 360 and PlayStation 3, and £29.99 on PC.

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Enemy Front is a truly modern FPS, featuring realistic visuals, open-ended levels and a richly interactive combat experience that breaks out of the standard model of highly linear FPS experiences. 

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Against the visceral backdrop of breathtaking European locales, the player takes on the role of American war correspondent Robert Hawkins, as he fights hand in hand with Resistance Fighters opposing the Nazi juggernaut in France, Germany, Norway, and during the Warsaw Uprising in Poland.

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Players can choose their preferred combat techniques like an all-out assault, precision sniping, stealth or sabotage. Developed with the CryEngine 3,  Enemy Front  gives players breathtaking visuals, spectacular set pieces, and destructible environments to interact with through iconic World War II resistance operations.

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Enemy Front also features tense and engaging multiplayer modes for up to 12 players. Players will use a vast arsenal of World War II weaponry to take down opponents from across the world in exciting death match, team death match, and Freedom Fighter modes.

 

 

Review: Murdered: Soul Suspect

It’s not often something new and fresh enters our consoles these days; Airtight Games and Square Enix have donned their non-action orientated trilbies and created a mystery thriller called Murdered: Soul Suspect.

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You play the larger than life (for around 30 seconds anyway) Detective, Ronan O’Connor who, after some home tragedies of his own, gets unceremoniously beaten up, thrown through a window and shot an unnecessary amount of times. Before moving on to the sweet embrace of both his departed wife and the afterlife however, Roman is seemingly caught in limbo; unable to pass through without getting retribution and discovering the identity of his killer.

Straight from the opening sequence, Soul Suspect sets itself up for what it represents throughout the entirety of the game, initial promise and intrigue, followed soon after by disappointment and tedium. One of the first mechanics you’re introduced to involves manipulating your body parts to accomplish a goal, such as lying down upon your own corpse, twisting limbs to fit the shape. Instead of intricacy levels to shame Surgeon Simulator, it simply ends there, that ‘mini-game’ never occurs again.

As a newly initiated spectral member, there are some quick ground rules to go over; unfortunately most of them are delivered in such a way to immediately flatten any exploratory desires you may have. As a ghost, you may only enter premises through either an open door or window due to a mysterious, and sigh inducing, ‘seal’ that’s placed upon each building. An instantly disheartening sign implying that there are only scripted areas to investigate. Whilst you can indeed pass through real life objects as if you’ve activated a ‘noclip’ mode, there are also spirit objects, outlined in the classic blue hue, which you also cannot walk through. Despite these often being from a more historically interesting time period in Salem, they often serve little purpose other than to impede you, save for an obnoxiously loud and deadly (somehow to the dead) train that appears later on.

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For such a relatively small map to wander about in, getting lost is a constant issue from the off. Without a mini-map or any kind of compass besides a mission waypoint, exploration for the multitude of collectibles quickly becomes frustrating, especially when so much of the game’s side plots rely upon the extra knowledge gained to become emotionally involved.

The games main narrative is its strongest and loneliest point; discovering the identity of the killer draws you forward whilst the game offers subplots to help fill in the gaps. Not that being a ghost demotes you to a life of solitude and isolation however, as for the sake of your sanity, you’ll meet a mysterious, ironically named, young woman called Joy. Becoming a pivotal character during the narrative, she’ll dip in and out, reluctantly offering her skills throughout the campaign in exchange for a few impossible-to-fail escort missions.

When you’re not wandering aimlessly, searching for mysterious snippets of Salem’s history, you’ll be inside one of the games main areas, searching instead for mysterious clues in a crime scene. Starting with the first case, your own cause of death, you must scour the crime scene for any and all relevant clues relating to the crime before taking a stab at solving the case. These should be the main focal point; however, as is the case for the majority of the game, it’s simply too easy and doesn’t punish the player in any way for wildly stabbing at the answer. There’s a rating system out of three for each case, yet seeing as there is no way to replay missions, a wrong guess simply becomes an irritating blot on an otherwise unimportant record. The problem often being the usual scenario in games such as this, being that the player will often know how to solve the puzzle, yet translating that into how the game wants it entered can often result in frustratingly incorrect answers.

A great, but underused mechanic involves being able to read people’s minds. At any point you can jump into someone’s head and pry into their thoughts, however the generic responses tire and repeat too quickly. It’s not uncommon to hear the same phrase being uttered ad nauseam, despite how far through the game you may be. Linking to this, one of the main drawing points for me, was the ability to influence peoples trains of thought in order to point out some pivotal or poignant evidence. However, much like all the best snippets of Souls Suspect, that’s all they are, there are very few instances where you are required to progress a case this way; it’s a shame that another unique idea gets so underutilised.

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In order to spice the game up a little, there are a few sections of ‘action’ dotted around, these take the form of small stealth orientated sections involving roaming spirits that scream ‘honestly, I’m not a Dementor’. Essentially, you have to creep up behind them to win. They’re always on scripted patrols and often in groups to attempt to up the challenge, whereas all you really have to do is wait behind a wall until one passes and subsequently vanquish it. The supposed method of dispatching them involves teleporting through ghastly images of former humans, yet if they spot you, they’ll relentlessly follow and check the one spirit you’ve decided to hide in every time despite the game stating that you can lose them this way.

The length of Soul Suspect might disappoint some, especially if you’re not into collectibles, as playing through the main missions, completing the handful of side objectives on offer and nabbing a vast majority of the secrets still managed to come in at less than 12 hours. Considering the lack of any manual saves, if you wish to replay a section you’ll have to start up a whole new game; at which point, I’ll note that it doesn’t carry over any collectibles progress, so if you want them all, grab them before jumping into the final area.

If there’s one thing Soul Suspect does succeed at, it’s the narrative. The presentations of the flashback cutscenes are very much in the vein of cinema and television, lending it that extra air of authority whilst delivering its key moments. Coupled with the stellar voice acting from the main cast makes it an immersive place to be at times, the occasional wonky animations and the inability to run or even traverse areas with any pace until later on in the game grates however.

Soul Suspect houses many interesting and unique concepts that for some reason don’t develop, expand or even continue throughout the game. It comes across as more of a slew of gameplay ideas, not always implemented well, wrapped around a solid story that on its own, is worth experiencing. The only real trouble here lies with that most of the background characters, places and events rely upon exposition told through collectibles instead of normal progression, especially infuriating when so much of it is genuinely interesting. Don’t expect any branching storylines, tricky puzzles or a non-clichéd badass cop, instead simply enjoy and focus on the story.

Payday 2: Crimewave Edition coming to PS4 and Xbox One

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Payday 2: Crimewave Edition is coming to PS4 and Xbox One, developer Overkill Software and publisher 505 Games announced yesterday (Thursday).

The Crimewave Edition will include “enhanced features and a stash of new bonus content, giving fans the ultimate PAYDAY experience”. No release date was specified.

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The co-op heist shooter released on Steam, PS3, and Xbox 360 in August of last year. It was followed with a stream of free and paid DLC, adding new weapons, gear, and missions to the game.

Minecraft: PlayStation 4 Edition update

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Minecraft on Playstation 4 will feature worlds 36 times bigger than the ones you might be used to on Playstation 3. Existing players will be able to import Playstation 3 saves to the Playstation 4 version, allowing them to continue work on an immense structure or delve even deeper towards the Nether.

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Making old saves compatible with the newer versions of the game was priority for Mojang and our trusted developer chums at 4J. We value the loyalty of the Sony fans who bought Minecraft: Playstation 3 Edition last year, and want to make things as simple as possible for any early adopters. I’ve experienced the pain of lost progress many times; it’s not cool.

For similar reasons, anyone who’s previously bought Playstation 3 Edition will be able to upgrade to Playstation 4 Edition for a small fee. This applies to everyone who’s bought Minecraft digitally and transfers their PSN account to their new console. Our intention is to make this work for the disc version of Minecraft too, but it’s proving a bit trickier to set up. We’ll post more info on this as soon as possible.

The clever devs at 4J are also taking advantage of the Dualshock 4′s unique features. You’ll be able to navigate all the menus (and craft) by using the touchpad and, of course, share and stream your experiences thanks to Playstation 4′s built-in social thingymabobs. It’s all completely optional, so don’t worry if you’re not keen on moving your thumbs or showing off your skills.

There’ll be a heap of Trophies to be earned for the hunters and a bunch of Sony-specific DLC coming soon after release. While I’m talking facts, I may as well mention that Minecraft will support up to eight players online, and up to four of those will be able to log in via one Playstation 4 thanks to the compact convenience of split-screen.

I don’t think anyone at Mojang is entirely sure why Minecraft has been quite so successful over the past few years, but all of us have experienced the fun of playing and witnessed it capture the imagination of spectators and backseat gamers, no matter their age or gender.

Destiny beta footage leaks online

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Some footage of the Destiny beta has appeared online, showing some early footage of the game ahead of its September release.
The PlayStation 4 Alpha actually takes place today (12th June)  for around three days.

https://www.youtube.com/watch?v=r9Druf-z_SU

Uncharted 4 could be last in series, says voice actor Nolan North

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Nathan Drake voice actor Nolan North believes that Uncharted 4 could be the last game in the series. Speaking to IGN North said that while nothing is confirmed, Naughty Dog isn’t planning another sequel.

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“It’s bittersweet but at a certain point you want to go out on top,” North explained.

“If this is the last one indeed, and I believe it’s the last one – nothing’s confirmed, but I believe it’s the last one Naughty Dog wants to do.”

North added that he hopes another studio doesn’t take over development.

“I hope somebody else doesn’t pick up the mantle because they’ve done it so well for so long – but yeah, it’s one of those things where you just have to cross that bridge when you get to it.

“I like the idea of going out on top so we better do a hell of a job with this one… and it’s already looking pretty good.”

Sony this week released an Uncharted 4: A Thief’s End teaser trailer during its conference at E3.

Diablo III includes Shadow of the Colossus content on PS3/PS4

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A special The Last of Us content, Diablo III: Ultimate Evil Edition will also include The Transmog Set from Shadow of the Colossus on PS3 and PS4.

Players who purchase Ultimate Evil Edition for the PS3 or PS4 will receive the Guise of the Colossi, a set of transmogrification plans that unlock six armour appearances inspired by Shadow of the Colossus.

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The two exclusive content packs for PS3 and PS4 cannot be transferred to other platforms.

Diablo 3: Reaper of Souls – Ultimate Evil Edition will be released August 19 on PS3, PS4, Xbox 360 and Xbox One.