Win tickets to an exclusive Under the Skin screening with DJ set from Mica Levi

To celebrate the launch of Under the Skin on DVD and Blu-Ray this week, we have another great giveaway for you – this time you can win tickets to a very exclusive screening with a DJ set from Mica Levi.

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Directed by acclaimed filmmaker Jonathan Glazer (Sexy Beast, Birth), UNDER THE SKIN features an absolutely mesmerising performance from Scarlett Johansson (Her, Don Jon) as a seductive alien preying upon hitchhikers in Scotland.

Adapted from Michael Faber’s novel of the same name, UNDER THE SKIN has undergone a decade-long transition from page to screen, with performances heightened in the finished film by Glazer’s singular decision to shoot many of Johansson’s scenes as unscripted conversations with non-actors, using hidden cameras.

How to enter to win

We have 5 pairs of tickets to this exclusive screening and party. You must enter the contest via Twitter:

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry! The screening will take place in East London on Monday 14th July starting with a drinks reception at 6.30pm. You are responsible for your own travel costs to the screening, the prize is for the tickets only.

The contest ends Thursday 10th July, and winners will be notified on Friday 11th so good luck, and remember you must be following @aedney and have retweeted.

Under the Skin is available on digital platforms on July 7th and on Blu-ray & DVD on 14th July, 2014.

Project Spark has a release date

Today Project Spark has now has a release date, with the game is currently in open beta on Xbox One and Windows 8.1, aspiring game developers can get their hands on the final version of Project Spark beginning on 7th October.

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The Xbox One disc edition of Project Spark will available at retail for $39.99 USD. The “Project Spark Starter Pack” is loaded with great content, including starter packs filled with sounds, effects, animations, and props, plus advanced creator features, offline content, and experience boosts which allow players to unlock new content that much faster.

For those of you who prefer digital download, all the content included in the disc version will be available digitally for Xbox One and Windows 8.1 on launch day.

Of course, everyone will be able to experience the creations of the over 1 million beta creators who have left their mark on the world of Project Spark, and earn Achievements while they do so. In the meantime, the beta is still ongoing, Xbox One owners can download it here, Windows 8.1 users click here.

COD: Advanced Warfare “Sound Design” Behind the Scenes

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Here is the latest video showing the development and delivery of sound is a strong focus in Call of Duty: Advanced Warfare. Sledgehammer Games Audio Director Don Veca details an audio intelligence system that makes virtually every impact and explosion sound unique.

Continue the Battle for Titanfall with Frontiers Edge

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Today Respawn Entertainment has announced Titanfall Frontier’s Edge, the next DLC pack for the first-person shooter Titanfall. Pushing the battle to the furthest reaches of the universe, Titanfall Frontier’s Edge introduces three exciting new maps including the isolated mining outpost of Dig Site, the exclusive beach resort of Haven and the mining hub on the side of a mountain known as Export.

Titanfall Frontier's Edge

Titanfall Frontier’s Edge is the second of three planned content packs with each pack available for £7.99. Gamers who are looking for the ultimate value can purchase the Titanfall Xbox One, Xbox 360, Origin for PC

Set in the near future on a distant frontier torn apart by war, Titanfall Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

2K and Gearbox making a new MOBA FPS called Battleborn

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2K and Gearbox Software has today announced Battleborn, an all-new A hero-shooter experience for Xbox One, PlayStation 4, and Windows PC is in development.

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The first details and full reveal http://www.gameinformer.com/p/battleborn.aspx of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story. Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes.

Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches. “If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,” said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.” “Battleborn represents the combined might of the development and publishing teams behind the  success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,” said Christoph Hartmann, president of 2K. “The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.”

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To learn more about Battleborn, read the latest issue of Game Informer magazine or visit http://www.gameinformer.com/p/battleborn.aspx throughout the month of July for an exclusive look at the game.

Battleborn is available for pre-order and will release during Take-Two Interactive Software Inc.’s fiscal year 2016 ending 31st March, 2016, for Xbox One, PlayStation 4 and PC.

Review: One Piece Unlimited World Red

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I must honestly say I’ve always known about the One Piece anime but never watched it or played any of the other games. I can now say that I’ve missed out. After playing through Unlimited World Red on the 3DS I’ve started watching the show and I’m now actually a fan. If a video game makes me interested in the story and characters outside of the game that’s pretty good in my books and this latest title from Namco Bandai was the perfect stepping stone into this world.

One Piece Unlimited World Red follows the protagonists from the Straw Hat pirate crew on an adventure led by Luffy, the kid with the elastic rubbery limbs. All the characters are extremely unique and very eccentric. There’s a skeleton with an Afro called Brook who’s the musician of the group and there’s even a shape shifting talking deer. No one in this game, friendly or foe, is normal but that’s what makes this game have its charm and uniqueness.

Unlimited World features two very different game modes, the story mode and the Battle Coliseum mode. The Story is the adventure that is the action role playing game side to the game. There is a town development element to the game where you must collect resources on your outings to build shops, places to eat and other useful outlets for the town hub you come back to. Having such shops allows you to buy items for your missions but from my play through isn’t as vital as you might think. As the base genre of the game is fighting you can more or less complete the game as a fighting game and overlook the town expansion side to this game. It is there however for anyone that wants to further their experience and for the players playing on a console with the trophies system who want that platinum.

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Within each mission you’re usually trying to track down something or someone before coming across a boss character that you must defeat. The only thing that mixes up the variety is all the side tasks you can participate in. Whether you’re exploring to collect materials and resources for your town hub, grinding the enemy hordes to level up your characters or participating in the mini games such as fishing, there’s something for everyone making the missions less linear than you would expect. The presentation for the in game cut scenes is quite the spectacle. You can see the team behind the game have tried to keep the epic fights and humour as true to the anime from the episodes that I’ve seen. This is a game about the most eccentric group of pirates with their own unique approach to fighting and morals and each of the playable members come across exactly how they’re portrayed in the show.

The Battle Coliseum mode was my favourite mode to play through which follows a different story arc to the game and show itself. Instead of just being a mode where you can fight all the bosses and enemies it has been structured into an actual developing story itself unlike other game’s similar modes. The Coliseum is about Luffy’s team partnering up with the new playable character Law to fight in a tournament. With more characters to play with including the unlockable bosses you must work your way up through the 3 leagues. The types of fights to choose from are Duel which is one verses one, Scramble which is fighting multiple enemies just like in the story mode, Battle Royal where you battle two strong foes or a strong foe and an enemy horde or the Boss Rush which is 5 boss fights back to back. These eventually come in 3 difficulty settings that unlocks more experience points to progress through the league.

What makes the Battle Coliseum amazing is that there are multiple challenges to complete before you’d even get a full completion rate. You have to unlock characters which aren’t available by meeting requirements such as winning battles with certain characters, performing a number of special attacks or even participating in Special Matches where fixed combatants must face up against each other as rivals all with its own back story.

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There’s very little to fault with this game as every small issue I’ve had with it has a solution or understandable excuse. At first I found the camera angle to be tough to get to grips with but there is a Circle Pad Pro option to have that second analogue stick to fix this on the Nintendo 3DS (sold separately). The game wasn’t in 3D at all and it would have been interesting to see some of the sequences like this but the game itself is on multiple formats and is understandable to keep it the exact same. Finally, the game seems to be a game that would be better to play with others and is actually cooperatively for the Wii U if you transfer your save file across. Ideally for me I’d have liked to play this on the move on the 3DS and the on screen hints about playing with others does appear on the format that doesn’t have multiplayer capabilities, but I can half excuse it as you can transfers your save to the Wii U.

All in all I enjoyed my first experience into the One Piece franchise. It’s quirky, fun and offers something for everyone out there with longevity, replayability and the lack of portable cooperative play keeps it from being perfect.

New 2 minute extended scene for Guardians of the Galaxy released

Marvel Studios have released a new 2 minute extended scene Marvel’s “Guardians of the Galaxy”.

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From Marvel, the studio that brought you the global blockbuster franchises of Iron Man, Thor, Captain America and The Avengers, comes a new team—the Guardians of the Galaxy. An action-packed, epic space adventure, Marvel’s “Guardians of the Galaxy” expands the Marvel Cinematic Universe into the cosmos, where brash adventurer Peter Quill finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan, a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits—Rocket, a gun-toting raccoon, Groot, a tree-like humanoid, the deadly and enigmatic Gamora and the revenge-driven Drax the Destroyer. But when Quill discovers the true power of the orb and the menace it poses to the cosmos, he must do his best to rally his ragtag rivals for a last, desperate stand—with the galaxy’s fate in the balance.

Marvel’s “Guardians of the Galaxy,” which first appeared in comic books in Marvel Super-Heroes, Issue #18 (Jan. 1969), stars Chris Pratt, Zoe Saldana, Dave Bautista, featuring Vin Diesel as the voice of Groot, Bradley Cooper as the voice of Rocket, Lee Pace, Michael Rooker, Karen Gillan,Djimon Hounsou, with John C. Reilly, Glenn Close as Nova Prime Rael Nand Benicio del Toro as The Collector.

James Gunn is the director of the film with Kevin Feige producing, and Louis D’Esposito, Victoria Alonso, Jeremy Latcham, Alan Fine and Stan Lee serve as executive producers. The story is by Nicole Perlman and James Gunn, with screenplay by James Gunn. Marvel’s “Guardians of the Galaxy” releases in UK cinemas on July 31, 2014.

Review: GRID: Autosport

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If you enjoyed the first GRID it’s likely you were disappointed in some way by GRID 2. Many of GRID’s best features were unnecessarily cut. The entire game went too far down the arcade route and lost sight of why it’s predecessor was so great. Managing to remain simultaneously focused but still offering a chance to race across many disciplines with handling a nice hybrid of simulation and arcade. Well Codemasters appear to have recognised this and GRID: Autosport sees the return of many of the ideas and features that made GRID so great.

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Probably the most important change to Autosport is with the handling model. Autosport attempts to again find that sweet spot that is the balance between arcade and simulation from the first GRID. That satisfying sliding and skidding that would probably leave us critically injured in reality makes a strong return. But Autosport doesn’t let it get out of control and you don’t get those moments were you wonder whether you’ve started playing Burnout. As with the original GRID, Autosport dares to take itself seriously enough to become a racer but doesn’t require absolute perfection with every button press.

More than once I was reminded of how I felt during my time with the original. GRID is forgiving enough to encourage bravery at every turn but complicated enough that hitting an apex or being smooth with the throttle on the exit of a corner matters. It’s a fine line, and GRID 2 lost it’s way, but Autosport gets it right by looking back to the original for inspiration.

Car models help things by looking their best at all times, especially from the outside. I tend to play racers from the bumper cam anyway but the vehicles in GRID look great. And Autosport allows you to play from an interior camera too. Rejoice all those who will now briefly look at the interior of a car and then continue playing from a different view anyway! But it’s good to see Codemasters have included it anyway. The detail of the vehicle interiors isn’t quite as good as the rest of the game but I imagine statistically there’s very few gaming hours spent there and Codemasters’ attention has been correctly focused elsewhere.

During a bad collision that detail becomes obvious. The detail of the car models becomes clear as bits of car fly off, shatter and bend while the slow motion gives everything a cool weighted feel. There are some areas that don’t have quite the fidelity we might be looking for, particularly with next gen hardware around, but for a last gen title it looks very good.

One of my favourite things in GRID 2 were the tracks. There weren’t many of them and the tracks themselves weren’t always fun to race on but their detail was second to none. And the same goes for Autosport except there are loads of tracks on offer as well. There are a huge number of tracks for you to play on and each is detailed enough to stave off the boredom of hour after hour of grey tarmac rolling off the bottom of your screen.

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Autosport’s career mode yet again returns to old ideas and replaces constant, repeated, first place wins with realistic objectives. In your first season your goal isn’t to finish in first place. In fact you shouldn’t be finishing first place in your first race and Autosport encourages you to continue playing and improving as your position gets better with practice. It’s so much better not to be expected to overtake 20 or so vehicles even in your debut event. And the return of an AI partner as your teammate allows GRID to again feel like a team effort, which was one of my favourite features of the original. With the AI helping create excitement every step of the way you can be sure you’ll get to do some actual racing.

This time your career is split across multiple disciplines; Tuner, Touring, Street, Endurance and Open-Wheel. If there isn’t at least something for everyone in Autosport I’d be surprised. And each discipline feels unique and separated from the others. Touring races see you fighting wheel to wheel in huge packs. Open-Wheel races favour F1 like precision. The only disappointments for me were that the endurance races really weren’t long enough (but then I like the old Gran Turismo style that took many hours each) and the Tuner class wasn’t quite as enjoyable or exciting as the others. But some people will no doubt prefer the races I don’t like. The point is there’s a choice for you. On the whole the multiple class system works well and offers loads to keep you playing even long into your career. Just being able to change things up a bit occasionally makes a big difference.

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A lot of things were missing from GRID 2. And they’re all back in Autosport. Codemasters have really listened to what people want and actually made changes. The thrill of wheel to wheel racing the way only GRID knows how is so close to making a return. The handling model nearly finds that glorious balance between simulation and arcade. There are loads of tracks and plenty of good looking vehicle models. And then there are multiple race classes, realistic career objectives and a teammate. Although I would’ve still preferred to be able to fully manage a team, much like a more in-depth version of the first GRID. But some new features are what GRID needs now.

I wish I could have seen Autosport made for PS4 and Xbox One though as some nice next gen visuals would greatly increase the overall presentation of Autosport. It still looks good, especially for a last gen title but I’m still without a racer for my PS4 and GRID for some reason didn’t take advantage and fill that gap. Well done Codemasters for actually listening to fans but truth be told GRID Autosport is really just what GRID 2 needed to be. Still at least it’s safe to say GRID is back on track. What we need now is the next GRID to see were the franchise goes.

 

Driveclub to get a PS4 hardware bundle

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Today Sony has announced that Driveclub is to receive a PS4 hardware bundle.

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Sony has revealed that the console is to be sold with a copy of the game and a DualShock 4 controller for €439.99 (£375).

  •  DRIVECLUB
  •  PlayStation 4
  •  DualShock 4 controller

Retailers will be taking Pre-Orders shortly.

Xbox One July Console Update ‘Snap Achievements’ and more

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For all the Xbox One users this week the July system update will land for you, within the  new features and improvements based on user Feedback including the new ‘Snap Achievements’ feature. Other additions include:

Snap Mode for Achievements. Microsoft is offering an easier way to track and view your achievements in the moment. With Achievement Snap, you can track your achievement progress in real time without ever leaving the game. You can also ‘Get Help’ on any Achievements you’re struggling with. Xbox will scan the web for you and deliver relevant tips and strategy content right to your TV.

  • Double-tap to Snap.  Double-tap the Xbox button on your controller to bring up Snap Centre, where you can launch Achievements or any other snap-able app, without leaving your game. Already have an app snapped? Double-tap quickly switches between your game and the snapped app.
  • Choice of Spoken Language. Folks in New Zealand, Ireland and Austria, with this update in July, will be able to select voice control using the English or German voice models from other countries.  And if you’re an expat in an English-speaking country, you, too, can choose any of the other English language models that fit you.
  • Future Digital Bundles and Compilation Discs. We’re doing some work now so that publishers will have options for great digital bundle and disc compilation offerings in the future. As we test this feature, we’ll be seeing more flexible combinations of game titles and game content.
  • ‘Like’ Game DVR clips. We’re adding the ability to ‘Like’ all your favourite Game DVR clips as well as activity feed items in SmartGlass.

Major Update Brings More Tables to Zen Pinball 2 on PS4

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Zen Studios has today announced a major update for Zen Pinball 2 for PlayStation 4. The update, which will go live on PS4 on 15th July, brings a host of tables from the PS3 and Vita versions of the game over to the platform.

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The following tables and table packs will be available for download on PS4 starting next week, priced as listed:

  • Marvel Pinball Vengeance and Virtue –Ghost Rider, X-Men, Thor, Moon Knight ($9.99/€9,99/£7.99)
  • Classic Pack –Tesla, V12, Shaman, El Dorado ($9.99/€9,99/£7.99)
  • Fantastic Four ($2.99/€2,99/£2.49)
  • Captain America ($2.99/€2,99/£2.49)
  • Marvel Civil War ($2.99/€2,99/£2.49)
  • Super Street Fighter II Tribute ($2.99/€2,99/£2.49)
  • Mars ($2.49/€2,49/£2.15)
  • Excalibur ($2.49/€2,49/£2.15)

Additionally, players who downloaded any of these tables on PS3 or Vita previously can import them now onto the PS4 version of Zen Pinball 2 at no charge.

“Since we began working on the PS4 version of Zen Pinball 2, we’ve been considering the best possible way to bring all of our tables to PlayStation 4 fans,” said Mel Kirk, VP of Publishing at Zen Studios. “We couldn’t be more pleased to not only bring over the vast majority of fan-favorite tables to the new system, but provide it to them at no additional cost for those who purchased them originally.”

Players looking to utilize cross-platform purchasing for the tables are encouraged to purchase them on either their PlayStation 3 or PlayStation Vita systems before using the Import Table function from within the PlayStation 4 version of Zen Pinball 2.

Borderlands: The Pre-Sequel – E3 Gameplay Walkthrough

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Watch the full E3 2014 Borderlands: The Pre-Sequel demo, which is narrated by developers from Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel is out on 17th October for Playstation 3 and Xbox 360.

Destiny new editions announced from Ghost Edtion and more

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After Bungie releasing a new video showing off the game, Activision revealed the contents of the Destiny Limited Edition and Destiny Ghost Edition.

Activision revealed the contents of the Destiny Limited Edition and Destiny Ghost Edition.

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The Ghost Edition

  • Limited edition SteelBook case and game disc
  • Ghost Replica: This is your motion-sensing Ghost, featuring lights and audio from the game. May it lead you through the Darkness.
  • Letter of Introduction: These worlds were once ours. If you accept your destiny, you will be asked to do the impossible.
  • Golden Age Relics, which include a Patch, Sticker and two Chrome slides of the Traveller (was previously missing from the description)
  • Guardian Folio, containing:
    • “Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.
    • Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.
    • Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
  •  Collector’s Edition digital content: The City has also provided you with a cache of items to start you on your journey, including:
    • A Unique Ghost Casing
    • An Exclusive Player Emblem
    • An Exclusive Player Ship Skin
  •  Includes the Destiny Expansion Pass

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Destiny Limited Edition

  • Limited edition SteelBook case and game disc
  • Guardian Folio, containing:
  • “Arms and Armament” Field Guide: Many believe the weapons and armor featured in this record are a myth. You will learn the truth.
  • Postcards from the Golden Age: Our worlds have been claimed by our enemies. Now, it’s time to take them back.
  • Antique Star Chart: Explore the wild frontiers of our solar system. Discover all that we have lost.
  • Collector’s edition digital content: The City has provided you with a cache of items to start you on your journey, including
  • A Unique Ghost Casin
  • An Exclusive Player Emblem

An Exclusive Player Ship Skin

Includes the Destiny Expansion Pass

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Collector’s Edition Digital Content Pack:
The Digital Guardian Edition (No physical Copy)

  • Digital download of Destiny
  • Early access to Vanguard Armory and Player Emblem pre-order bonus
  • Reservation for two upcoming Destiny Expansions, “The Dark Below” and “House of Wolves,” featuring:
    • Brand new story missions
    • Cooperative and competitive multiplayer arenas
    • A wealth of all new weapons, armor, and gear to earn
  • Collector’s Edition Digital Content Pack: Exclusive in-game Ghost Casing, Player Ship, and Player Emblem
  • Includes the Destiny Expansion Pass

Destiny Expansion Pass – expands the Destiny adventure post-launch with the following two expansions, which will include brand new story missions, cooperative activities and competitive multiplayer arenas, and a wealth of all new weapons, armor and gear to earn:

Expansion I: The Dark Below – Set deep beneath the surface of the Moon, fans will discover an ancient tomb that has been unsealed, and a dark god who has risen an evil army in the depths of the Hellmouth, the home of the Hive enemy race

Expansion II: House of Wolves – details will be revealed later

PlayStation platforms will also include additional exclusive content for Expansion I and II and will remain exclusive until at least Fall of 2015
Destiny Ghost Edition also includes
Ghost replica, featuring motion-activated lights and voice recordings from award-winning actor Peter Dinklage, voice of the Ghost character, the player’s personal companion in the game

Letter of Introduction

Golden Age Relics, which include a Photo, Patch, Sticker and two Chrome slides of the Traveler.

The Destiny Ghost Edition (£149.99), the Destiny Limited Edition(£94.99), the Destiny Digital Guardian Edition (£84.99) and the Destiny Expansion Pass (£34.99 for the pass, Expansion I and Expansion II will be priced individually at £19.99 when they launch) are available for pre-order now.

Pre-orders at selected retailers will also include access to the Vanguard Armoury that includes early access to weapons, gear and exclusive player emblem. Fans in the UK will find this available at GAME and in Ireland from GAMESTOP.

Destiny announces beta dates for PlayStation and Xbox

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The Destiny Beta is your first step on the path to adventure, beginning 17th July on PlayStation and 23rd July on Xbox. Explore the vast expanses of the world of Destiny, fight through riveting story missions, strike deep within enemy strongholds alongside a fireteam, or compete for glory against your fellow Guardians in the action-packed competitive multiplayer.

With today being ‘Bungie Day’ 7th July, they have released information on the upcoming Beta trial for ‘Destiny’ as well as a new trailer.

“As we prepare to launch our first Beta on multiple console platforms around the world, we are excited and eager to open the flood gates,” said Harold Ryan, Bungie’s president.  “We already love to play Destiny, and with your help we can be ready for our launch in September.”

Pre-order Destiny now to get access to the Beta:http://www.destinythegame.com/wheretobuy.

Keep up with all of the latest information by following us on Facebook (http://www.facebook.com/destinythegame) and on Twitter (@DestinytheGame and @Bungie).

Visit http://www.destinythegame.com/ or http://www.bungie.net to learn more.