Review: Call of Duty Ghosts: Invasion DLC

It’s that time again, Invasion, the third DLC drop for Call of Duty Ghosts has arrived, offering the usual four multiplayer maps and a new Extinction episode. Whilst not directly offering any new weapons with this pack, a free timely patch ensures everyone gets to play with two slightly modified variants of existing weapons, DLC or not.

Pharaoh, an ancient multi-levelled archaeological dig site located in Egypt; plays host to diverse gunfights due to its myriad of sightlines. Close quarters combat in the catacombs is encouraged due to the inevitable tight corners and lower light levels. Venture outside however and you may wish to alter your setup due to the map significantly opening up. As opposed to the tight, run and gun nature of the tunnels, the opposite side of the map plays best for long range engagements down some nasty lines of sight. Proceeding with caution around this area is advisable due to the many spots which can overlook popular routes, expect many a prone player. Much like the second DLC pack, Invasion offers unique Field Order rewards for those lucky enough to receive them. Pharaoh houses an interesting one; the great Anubis will grant you every perk on the game for a few lives, use them wisely! Despite the map being fairly balanced; discarding the inevitable camping epidemic, there are some odd design choices such as pots of scarabs that will instantly kill you should you wander near whilst they get broken.

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Beware unnecessary scarab pots

Departed is a vibrant, medium sized map located in Mexico during the ‘Day of the Day’ celebration. Standing proud as one of the better maps of the pack, Departed offers a familiar style of play with large scale battles occurring in the centre of the map, whilst flank routes litter the outskirts. Due to the variety in routes, most weapons can be efficiently utilised here, the Assault Rifles may take an edge, but that could apply to many scenarios in Ghosts! Whilst still playing out as a genuinely fun map, it’s the art direction that will stay with you longer. It’s always nice to have some colour in a warzone; Departed feels reminiscent to some of the popular Black Ops 2 DLC’s in that regard. The special Field Order is once again unique, in that it turns you into a Death Mariachi, complete with dual wield revolvers. Kills will grant you weaker versions of yourself acting as squad mates, up to a maximum of two, giving you even greater control of the map.

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It’s not brown and grey!

Mutiny is pretty much exactly as you might expect, a small map centred around a pirate ship, offering chaotic close quarter battles with little chance of respite. If ever there was cause for a silencer on your weapon, this will be it. The shorter engagements mean the range stats will be largely unaltered for most gunfights too, limiting the penalties. If gadding about like a reckless lunatic isn’t your bag, and I can’t see why it wouldn’t be, there’s always the central position to set up camp on. Fortunately for everyone else, the central ship, and its inhabitants, stick out rather nicely due to the plethora of flank routes adorning its sides. There are two special Field Orders on this map; the first is the rather predictable ‘Cannon Barrage’ which effectively is the ‘Mortar Fire’ Field Order from Warhawk. The second is decidedly more exciting with the summoning of two ghost pirates that will hunt and destroy your enemies on your behalf.

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Aaaarrr, inevitably…

Favela, the inevitable pack remake from the beloved, (save for grenade launchers) MW2. A map offering high levels of verticality and range in the right positions with dangerous close quarter battles that will test your reflexes, and your ability to spot a hidden enemy. The higher tiers of buildings provide greater vantage points at the expense of being accessible from more than one entrance, either via the usual staircase or some risky parkour. Hopping from building to building across scantily clad scaffolding before knifing that pesky sniper is as rewarding now as it was in 2009. Sitting in a corner is as viable as ever on Favela; sprinting around the map and not checking your angles is likely to get you killed unnecessarily. The infamous ‘ditch’ area still remains to give objective hunting players something to keep in mind too. Games of Domination flow well as the power points are constantly being contested to cover flag positions; as usual, good team coordination is required to secure a win. Harking back to MW2 fame once more, the revered AC-130 returns in a spiritual form due to the unique Field Order on the map. Named instead the Y-8 Gunship, it will either rain down destruction on a hapless team, or be utterly useless if used against people already inside a building.

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Prepare to get stressed out at snipers once again

Awakening is the latest episode in the Extinction saga; and is probably the best so far. Rammed with new features and mechanics, Awakening is more akin to the fan favourite’s zombie mode than ever. The objective is to reach the ‘Cortex’ which holds the secrets of the Ancestor’s psychic powers, obviously bypassing all manners of hell first. Standing in your way will be three new enemy types, Gargoyles, Mammoths and Bombers with each providing their own threats. The flying Gargoyles will not only take a surprising amount of punishment, but can also volley acid down on the player. The Mammoths can spawn Hunters seemingly at will and also frustratingly burrow underground, whilst the aptly named Bombers are like a biological version of the Hunter Killer from Black Ops 2. To combat these weird and ‘wonderful’ enemies, you’re also given a few toys and tools to play with. For a start, the jump height is increased tremendously, letting you reach areas that would have been previously inaccessible. The buildable items return from the last episode and lastly, the newly implemented ARK attachment can be found loitering in hidden areas too.

Overall, Invasion is another great map pack, and whilst one or two of the multiplayer maps are a little weak, the others make up for them in spades. It’s a little disappointing to not see another new weapon added to the mix, but the free automatic PDW and knife are nice additions. One of the main draws in Invasion, surprisingly seems to be Awakening, the new Extinction map which improves on its predecessors in most areas, and may even sway some of the dedicated zombie fans. Once again, it shows that the developers have listened to their fans requests and offered smaller, denser maps with more opportunities for movement; of which can only be a good thing.

Simon’s Cat Indiegogo Film OFF TO THE VET Campaign in Final Week

British animator turns to crowdfunding to make first colour enhanced extended film – why not be a part of it?

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The lovable and mischievous Simon’s Cat first appeared online in the animated film ‘Cat Man Do’, which was a viral smash-hit on YouTube in 2008. Now boasting over half a billion views and 3 million subscribers, Simon’s Cat is the #1 UK animation channel on YouTube.

The Simon’s Cat animation studio is looking to fund a special extended-length, colour episode called “Off To The Vet”, based on the chaos that erupts on the day of a veterinarian appointment. For this they have adopted the Indiegogo crowd-funding platform.  The campaign ends in 4days with £75,000 more still to raise.

Simon’s Cat creator Simon Tofield of Leighton Buzzard explains “In the messages we receive from fans, a film about preparing for and visiting the vet is definitely the most common request. It’s a deep subject to explore, rich with the potential of loads of humour which is why we feel we’d like to make this our first broadcast length episode in colour! I am so grateful to our fans for their wonderful support!”

Why not show your support here: https://www.indiegogo.com/projects/simon-s-cat-in-off-to-the-vet

Review: Call of Duty Ghosts: Devastation DLC

Devastation, the second DLC pack for Call of Duty Ghosts adds four new multiplayer maps, another episode in the Extinction saga and an all new, dual-purpose weapon, the Ripper. Can Infinity Ward build upon the success of their previous pack by listening to the fans and catering for their requests?

Ruins is up first, an old Mayan temple that plays host to some of the better domination games due to its triangular base. As per usual in Ghosts, flank routes are commonplace; Ruins is no exception. Narrow catacombs slither under and around the map offering SMG’s and shotguns their roles, whilst an open centre lets assault rifles open up. Roam for too long however and it’s ironically safe to say that you’ll eventually be picked off by a sniper from the central overlook. With the map adorned by old, ancient Mayan structures and littered with plenty of greenery, you’ll find the Ghillie suit more of an issue than ever. As far as unique strike packages go, Ruins offers up something interesting too, with the fabled Predator making a stealthy appearance. Should you complete a field order and be fortunate enough to air drop a predator suit, you can utilise his shimmering invisibility, his wrist blades and of course the gloriously satisfying plasma cannon (which fortunately has a recharge delay). On top of this, even when killed, the fun doesn’t stop for the lucky player as the predator will drop to the floor and essentially unleash a K.E.M. strike onto the opposing team.

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(Ghillie) Suit up

Behemoth harks back to the old styles in more than one way. Not only is there a field order for a ‘heli gunner’ that plays out almost exactly like the chopper gunner from Black Ops fame. The map also more closely resembles a three lane style affair opposed to the ‘all out chaos’ category approach most of the original maps seem to follow. Set upon an enormous earth excavator, Behemoth is a medium sized map with opportunities for some reasonable firefights down long corridors, so long as you beware the inevitably prone enemies. Despite the seemingly simplistic layout of the map, there are less travelled routes that serve as flank options if you’re against a particularly trapping team. Falling off the map to your death is remarkably easier done than said, especially whilst in those strafe battles that get a little out of hand. Despite it being a darker than usual map, the lack of tedious camping spots around corners helps keep the pace up too. A central viewing area gives those pesky snipers a mediocre view of either side of the map, but also seems to bestow a shocking amount of tunnel vision too, helping you get the humiliating drop on your unaware foes.

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Someone seems to be overcompensating for something…

Collision takes its name from the enormous container ship which has found itself lodged into the Brooklyn Bridge, and plays home to aggressive styles of play. Those who favour SMG’s will enjoy the tight corners and relatively shallow lines of sight, whereas snipers will savour the higher grounds that overlook the centre of the map. Domination games in particular rely upon map control with the B flag being placed smack in the middle of what can only be described as a kill box; wrestling the centre of the map back from the opposition can be difficult if you’ve not got a coordinated team. Again, a specialised Field Order reward can also be earned on this map; if successful, you get to control two strafe runs in the infamous A-10 Warthog. Whilst not particularly great for racking up kills, it of course makes up for it with ‘that sound’.

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Strafing Warthog sadly not pictured

Unearthed is the final multiplayer map in the Devastation package and as is becoming tradition, it features a remake of a fan favourite map from the series. Those who’ve been with the series for the past few years will recognise Unearthed as a reimagining of Dome from MW3, a small fast paced map that requires your head to be on a swivel. The familiarity of Dome remains but due to the upgraded visuals and alternate aesthetics, Unearthed does come across with a fresh feel. Despite the feeling of familiarity, there are several additions to convince you otherwise. Along with a moveable crane, giving you a vulnerable 360 degree view of the map, there’s also the maligned Venom-X weapon, ripped straight from the Extinction mode and available once per game via some carefully placed explosives… Keeping in theme with Extinction, the unique field order for this map involves three loveable Seekers that will hunt down the enemy and explode upon close proximity.

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A dome shaped remake

The Ripper, one of the larger draws to new content for me and others, is the new hybrid weapon available with this pack. Operable as either an SMG or Assault Rifle and swappable on the fly, it can not only suit most gunfight scenarios, but also opens up more flexibility with perk selections. Due to its high manoeuvrability and tighter hip-fire spread than most assault rifles, players can save points on ‘speed perks’ and put them to better use elsewhere. Whilst both the SMG and AR modes won’t surpass the Vector or the Remmington R5 in their respective classes, the extra functionality can often make up for any statistical weaknesses, provided you can keep the right mode available for the correct situation.

Mayday concludes the package with the next episode of Extinction, Ghosts’s answer to Zombies. Continuing on from the Nightfall epilogue, Mayday sees you boarding a Chinese ship in an attempt to rescue and extract a foreign double agent. Standing in the way of course is the very real threat of the Kraken. Combining huge bosses with the newly implemented crafting and new weapons gives a great incentive to jump into the horde. To greet you, the Seeders make their first appearance too; if you didn’t get on well with the Scorpions, you’re not going to like these either. On top of expelling a toxic gas, they can also spit out turret pods to ruin your day. Either way, Mayday gratefully expands on itself, offering more content with each episode; if you fancy a little coop and are into the story, it’s a great way to spend a few hours.

As an overall package, the Devastation set offers a great set of maps that appear to have been tailored for the fans requests. A balanced and unique hybrid weapon plus more Extinction content helps too. If you’re on the fence, this is categorically one of the better Call of Duty DLC packs; if you fancy some new content for Ghosts, there’s no better place to look.

Deep Silver Announces line up for Gamescom

Today Deep Silver officially announces its Gamescom 2014 line-up for its public booth in Hall 9.1. B011/C010 including a world premiere for visitors: Dead Island 2.

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Which will be playable for the first time also marking the first time a Dead Island game will be playable on German soil! In total, more than 150 gaming stations for PC and consoles await the players.

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The complete Deep Silver line-up that will be playable in Hall 9.1., B011/C010:

Dead Island 2 (Open World Action-RPG, www.deadisland.com)

The zombie apocalypse has hit the iconic, sunny realms of California. Building on the strengths of the multi-million best-selling hit Dead Island, Dead Island 2 delivers a shared survival, open-world zombie experience set in a clash of natural beauty and bloody horror and violence: paradise meets hell once again! Developed by award-winning studio YAGER, it combines the classic Dead Island elements of immersive close combat, action and role-playing with crazy, never-before-seen handcrafted weapons and over-the-top characters.

Metro Redux (First-Person-Shooter, www.enterthemetro.com)

Metro Redux is the ultimate double game collection, including the definitive versions of both Metro 2033 and Metro: Last Light, each rebuilt in the latest and greatest iteration of the 4A Engine for next-gen consoles and PC. For the first time, console owners can expect smooth 60FPS gameplay and state of the art visuals that were once only available on high-end PC hardware.

Risen 3 : Titan Lords (RPG, http://risen.deepsilver.com)

Risen 3: Titan Lords is the newest opus by iconic German developers Piranha Bytes, the inventors of the cult Gothic series. The key element of the Gothic series as well as the Risen series is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life – providing the player with an authentic, classic RPG experience.

Sacred 3 (Arcade Hack ‘n’ Slash, www.sacred-world.com)

Sacred 3 features classic arcade Hack ‘n’ Slash action centered around drop-in, drop-out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favourite characters such as the Seraphim, or the Safiri. Each character class features its own unique skills and weapons which can be upgraded to match the player’s very own combat style. As they master the art of war, players will fight their way through enemy hordes and try to outshine their fellow companions on their way to become the greatest hero of all.

Dead Island Epidemic (Zombie Online Multiplayer Battle Arena, www.playdie.net)

Dead Island: Epidemic will pit 3 teams of players against each other in a desperate fight for survival. Dead Island: Epidemic is a Free-to-Play PC title that will feature all the trademark elements that are part of a Dead Island experience.

Emergency 5 (Strategy, http://emergency5.deepsilver.com)

Emergency 5 is the next-level instalment of the renowned Rescue Strategy series. Featuring a brand new graphics engine and a mighty editor tool, Emergency 5 for PC will be taking players to the hottest rescue missions yet, leading firefighters, police and technical emergency services.

Call of Duty: Ghosts “Nemesis” DLC Revealed

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Call of Duty: Ghosts caps off the season of content with the release of the fourth and final DLC pack, Call of Duty: Ghosts Nemesis, coming first, exclusively to Xbox platforms on August 5.  Throughout this year’s DLC season, Call of Duty: Ghosts has introduced several franchise firsts, including new killstreaks featuring the galaxy’s ultimate hunter, the deadly Predator, and one of cinema’s most iconic horror characters, Michael Myers, new weapons like the dual purpose “Maverick” Assault Rifle/Sniper Rifle and the tactical 2-in-1 Ripper SMG/Assault Rifle, as well as an all new episodic saga for Extinction.

“First off I want to thank every one of our fans. The dedication of our players is overwhelming. The whole team at Infinity Ward is really excited about the release of the Nemesis and we think it’s a great way to close out what’s been a really fun DLC season,” said Mark Rubin, Executive Producer at Infinity Ward. “DLC is a great way to unleash creative new content that is often the direct result of community feedback and interaction. So thank you again to the millions of people who play Call of Duty: Ghosts every day and keep the feedback coming!”

The DLC season closes out strongly with Call of Duty: Ghosts Nemesis, which introduces four new multiplayer maps from the most varied locales, each with unique Field Orders specific to the map, and includes the exhilarating conclusion of Extinction’s four-part narrative with “Episode 4: Exodus,” where players fight for mankind’s survival as the Cryptid invasion reaches its deadly climax.

The four new small-to-medium multiplayer maps in Nemesis are designed specifically for Call of Duty’s distinctive fast-paced, gun-on-gun gameplay.

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  • “Goldrush” is set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map. Players who complete the unique field order on Goldrush will unleash a howling pack of wolves that will descend upon their enemies.

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  • “Subzero” drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty. Built around the traditional three-lane design, this medium-sized map harbors a mysterious terror that will decimate your enemies upon completion of the map’s unique field order.

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  • In “Dynasty,” players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like. Multiple pathways crisscross the village in this medium map with a variety of elevation and numerous back alleys that create flanking routes. The unique field order on “Dynasty” allows players to call in an air strike of vertical takeoff fighter jets, while one lingers behind to give you unmatched air superiority.

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  • Nemesis cranks the frenetic multiplayer action to unprecedented levels with the fourth multiplayer map, “Showtime,” a sadistic reimagining of the smallest map in Call of Duty history, the fan favorite map from Call of Duty 4: Modern Warfare “Shipment.” In the futuristic arena of “Showtime,” blind corners and narrow pathways provide momentary reprieve from the outright mayhem within the central square comprised of several shipping containers. Tight confines call for shotguns and SMGs. Survive long enough to be rewarded with one of three killstreaks: lethal automated gun turrets at key locations on the map, an air drop with multiple care packages or a deadly gas attack that forces the action back into the center of the arena.

Closing out the final DLC Pack for Call of Duty: Ghosts is the dramatic conclusion in the Extinction narrative, “Episode 4: Exodus.”  Following the CIF Unit’s harrowing escape from the alien underworld and the successful recovery of Dr. Cross and the cortex, the team has flown in to fight off the Cryptid army’s siege of the last bastion of human resistance. Your mission is to get key personnel to safety by restoring power to the shuttle and launching the shuttle to a low earth orbit space station.

“Episode 4: Exodus” gives players unprecedented control of their escape route – choose your path, gather new intel, craft new weapons – and introduces the deadliest of enemies with a range of lethal powers, including mind control and psionic attacks – the Ancestors. As the battle for our survival draws to a close, the fate of mankind is in your hands.

Call of Duty: Ghosts Nemesis will be available beginning 5th August first, exclusively on Xbox Live for Xbox One, and the Xbox 360, with other platforms to follow.

 

 

Review: Sacred 3

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Sacred 3 is aimed directly at your mindless horde killing, loot collecting, levelling up craving. But with any game that scratches those particular itches there has to be something to keep us coming back. In Diablo III it was a good looting system plus plenty of levels and abilities to unlock and customize a character with. So which part of Sacred keeps us coming back for more many hours into the game?

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After a brief introductory cutscene it becomes abundantly obvious that it’s not going to be the graphics. Environments are defiantly passable but it’s unlikely you’ll ever stop and take a look around for longer than you need to. Unfortunately the same can be said for the character models too. Both your avatar and your hordes of foes are jagged and the whole thing just looks low res. And even then the frame rate isn’t exactly smooth. The particle effects from execution moves and some of the specials look nice but they intentionally take up most of the screen which can lead to some infuriating moments when you can’t see anything at all behind the effects. It’s particularly bad when you acquire a new weapon or upgrade as on occasion once you return to the action you’ll find that you’ve been beaten for the last 10 seconds by something you couldn’t see.

So if not the visuals the core fighting mechanic then. Which certainly has its entertainment value. At the start it’s likely you will be using the simple attack button a lot. There’s a dodge which allows you to roll out of harms way, which can later be replaced by a block if you choose, and a stun move to handle shielded enemies and knock others back. There’s a simple methodical nature to the combat. This enemy is defeated with that move and that one with this move all the while frantically bashing away at ‘x’ in between.

Which is fine for a couple of hours. But then it starts to lose some of its appeal. There are a few abilities for each of the four characters which can be upgraded as your level increases. And the upgrades make a significant difference but I never really got the feeling I wanted (or needed) any of them. Despite my increasing boredom endlessly pressing ‘x’ I never felt that my special ‘combat arts’ would help or were even necessary. This wasn’t helped by their limited use. Even though you pick up orbs that refill your energy more than enough I tended to ‘save’ my moves for something that needed them. And that never really happened. And when you do finally unleash a combat art you’re greeted by a move that does little damage above your standard attack and is usually more difficult to hit with. Back to pressing ‘x’ then.

Another problem is that the enemies rarely offer you much of a challenge. Shielded enemies require you to press ‘square’ to stun then and break their defence so you can kill them before they even get a hit. Standard enemies just require you to hit them mindlessly until they die. Any attempts at more advanced combat would require a much more responsive control system. And that’s not the only reason the controls need to be more responsive.

One enemy spins at you blades extended like a weaponized Crash Bandicoot. The only way to stop him is to, again, stun him. Except aiming your character is quite rigid and as your foe bulldozes his way towards you as you struggle to turn and perform your attack in the right direction you find it easier to head straight in, tank a little damage, and stun him to open him up for attack and an inevitable death. So the only challenge I ever really felt was when the controls were stiff or unresponsive. On its own this wouldn’t be such a problem but as Sacred has enemies that ideally require you to be precise and quick it feels like the game is working against you.

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Periodically you will collect some loot in the shape of weapons, armour and souls that can be assigned to weapons to grant different benefits. All of them can be upgraded with gold collected on your travels and again the upgrades feel significant. Except, this time it’s far more important as your weapon effects the all important basic attack. Different weapons have different sets of upgrades and there really is plenty to unlock. On top of that you can equip a soul that adds additional effects. For example you can have a chance to fire a lightning bolt to cause extra damage to enemies. Or you might increase the potency of health orbs for the team, but reduce their effect on you. They’re well balanced and often require some thought as different souls will work better with different equipment.

The soul will also talk to you during a mission and on occasion they even contribute to the conversations between the main characters. They also make general comments during combat but it’s particularly nice that they have relevant things to contribute. Some of them are completely over the top characters, others are cynical and sarcastic but they all work with the humour of Sacred. And it is actually funny. The humour is understated which stops it becoming embarrassing. And then on occasion a brash character will chip in like a cross between Stan from American Dad and Buzz Lightyear. It won’t leave you in hysterics but because of that it never becomes brazen and embarrassing.

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Sacred 3 is a fun romp for those wishing to satisfy the need Diablo III fills. It’s not particularly good looking but it gets the job done, although I would’ve liked a smoother frame rate. What I felt lets down Sacred is the repetitive gameplay. Without much loot killing enemies can only keep you entertained for so long particularly as your special abilities are so underwhelming. The upgrades feel meaningful but with only two equip-able ‘combat arts’, that often don’t help at all, everything begins to feel a bit futile.

Playing with friends helps alleviate some of the potential tedium but not enough to keep Sacred interesting down the road. Sacred 3 is good fun for a short play but the replay value is almost nonexistent, especially compared with games like Diablo III. With a bigger roster of abilities and character upgrades Sacred 3 might be great but as it stands it’s decidedly average to play.

 

Second trailer for Christopher Nolan’s Interstellar Released

The second full trailer for Christopher Nolan’s Interstellar has been released.

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Interstellar chronicles the adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.

In Cinemas November 7 2014

Keep up to date with the latest  #INTERSTELLAR news and information at:

www.facebook.com/InterstellarUK

www.twitter.com/InterstellarUK

Titanfall Frontier’s Edge DLC lands for Xbox One and PC

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Pilots get ready to drop your titan and battle on the furthest reaches of the Frontier in Titanfall Frontier’s Edge. Available now for Xbox One and PC, Frontier’s Edge is the latest DLC pack for Respawn Entertainment’s Titanfall and introduces three new maps to the Frontier including:

·  Dig Site – A critical asset on the Frontier, Dig Site is surrounded by sheer rock walls that offer natural protection against air assaults. Titans patrol narrow pathways between giant industrial processing plants while pilots leap overhead to attack from above

·  Export – An exporting hub built on the side of a mountain, Export recalls the boom-towns of the gold rush from centuries earlier. Focused on close-quarters combat, pilots use this to their advantage to gain speed and height, while titans lock down natural choke points that overlook the town below.

·  Haven – Catering to the Frontier’s wealthy elite, this exclusive beach resort rests on the edge of a massive crater lake. Pilots will utilize the sheer walls of the hotel skyscrapers to gain high ground while titans attack from inside art galleries and luxury restaurants.

Titanfall Frontier’s Edge is now available for now for Xbox One and PC for £7.99 and will be coming soon to the Xbox 360. Players looking for the ultimate value can purchase the Titanfall Season Pass which includes all three content packs for £19.99, available for the Xbox One, Xbox 360 and on Origin for PC.

Middle-earth: Shadow of Mordor Trailer – The Wraith

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Warner Bros. Interactive Entertainment and Monolith Productions released the Shadow of Mordor Gameplay – The Wraith trailer, offering an all-new look inside the gameplay of the highly anticipated action game Middle-earth: Shadow of Mordor. This trailer delves into the powers of the Wraith, who was revealed at San Diego Comic-Con to be Celebrimbor, the greatest Elven smith of the Second Age.

FIFA 15 Shows Off Gameplay Features – Agility and Control

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EA SPORTS released the next video in their FIFA 15 Gameplay Features series, this time, focusing on how the game’s Agility and Control brings a heightened level of responsiveness and fluidity to gameplay, as well as true personality to the world’s best players – Leo Messi and other superstars will dribble and move like they do in real life. A new ball physics system, Correct Contacts changes the game – the ball now keeps its momentum and accurate spin giving fans variety when passing, dribbling, and controlling the ball.

Off the ball, Man to Man Battles transforms the way you compete. Dispossessing your opponent in FIFA 15 is more rewarding and physical than ever before. Players use Full-Body Defending to win possession and keep it. Possession Tackles will reward great defending, helping players keep the ball close to their feet when a challenge is won. New shoulder barges, push/pull mechanics, and big fall physics allow fans to feel the battle; shirt pulling is also visible thanks to new character visuals and improved cloth technology.

FIFA 15 hits stores on 26th September in the United Kingdom on Xbox One, PS4 and PC and is powered by the EA SPORTS IGNITE Engine. The game is also available on Xbox 360, PS3 and other platforms

Konami announces MGSV gamescom Preview Event

Konami Digital Entertainment B.V. is to host an exclusive gala evening to celebrate its forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN title. Taking place in Cologne, Germany, the event will coincide with gamescom – Europe’s largest consumer gaming event – and will feature an exclusive presentation by series creator, Hideo Kojima.

The event will be hosted by videogame journalist and SPIKE TV host, Geoff Keighley, the large-scale event will take place at Cologne’s Musical Dome venue on 13th August. METAL GEAR SOLID ever.

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METAL GEAR SOLID V: THE PHANTOM PAIN will be released for PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.

The 1600-capacity auditorium will play host to a special event focusing on the latest details KONAMI plans to reveal on Mr Kojima’s most ambitious METAL GEAR SOLID ever.

Mr. Kojima himself will exclusively present new gameplay of METAL GEAR SOLID V: THE PHANTOM PAIN, which will show the impressive capabilities of Kojima Productions’ breathtaking FOX Engine and more!
The evening will also feature a live Q&A session with Mr. Kojima and a few surprises, too. KONAMI will also be running a series of competitions and partnership ties where die-hard METAL GEAR SOLID fans can win invites. Further details of ticket availability will be announced shortly. For those who won’t be at gamescom, KONAMI has you covered. the world’s leading video platform and community for gamers, and will air live from Cologne during gamescom week.
The hour-long show will air on the KONAMI Twitch channel beginning at 8:00PM (CET) on 13th August.

Review: TP-Link TL WA854RE Wifi Extender

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Do you have Wi-Fi Dead spots, in your house of building fact of life with current Wi-Fi technology. If you remember when the first 11b wireless networks first entered the market it wasn’t unusual to have several routers or WAPs (wireless access points) spread around to allow users to get a signal to those dead spots around the house.

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Wireless range extenders allow you to extend the range of your wireless network and increase bandwidth to low signal areas. They do this by receiving the wireless signal of your network, and then rebroadcasting it.

The TP-Link WA854RE is just such a 2.4GHz wireless 11n range extender, also known as the TP-Link 300Mbps Universal Wireless N Range Extender.

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Whats in the box, you get a Quick installation guide, warranties etc and the resource CD.

The first thing you notice about it is the styling. It comes in a fetching and minimalist white box which contains an even more attractive product.

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The design of the lights is also elegant, avoiding the usual flashing row of indicators for a compact circular arrangement. The plug is built directly into the back of the device which makes it very neat although you will need a power extension cable if you have a low-down skirting board site proves inappropriate.

HARDWARE FEATURES
Plug Type EU, UK, US
Button RE (Range Extender) Button, Reset Button
Wireless Standards IEEE 802.11n, IEEE 802.11g, IEEE 802.11b
Antenna 2 * internal
Dimensions ( W x D x H ) 4.3x 2.6 x 3.0in. (110.0 x 65.8 x 75.2mm)
Power Consumption About 3W
WIRELESS FEATURES
Frequency 2.4~2.4835GHz
Signal Rate 11n: Up to 300Mbps (dynamic)
11g: Up to 54Mbps (dynamic)
11b: Up to 11Mbps (dynamic)
EIRP < 20 dBm (EIRP)
Reception Sensitivity 270M: -68dBm@10% PER
130M: -68dBm@10% PER
108M: -68dBm@10% PER
54M: -68dBm@10% PER
11M: -85dBm@8% PER
6M: -88dBm@10% PER
1M: -90dBm@8% PER
Wireless Modes Range Extender
Wireless Functions WMM (Wi-Fi Multimedia)
Wireless MAC Address Filtering
Wireless Statistic
Domain Login Function
Wireless Security 64/128/152-bit WEP
WPA-PSK / WPA2-PSK
OTHERS
Certification CE, RoHS
Package Contents 300Mbps Universal WiFi Range Extender TL-WA854RE
Resource CD
Quick Installation Guide
System Requirements Microsoft® Windows® 98SE, NT, 2000, XP, Vista or Windows 7, 8, Mac® OS, NetWare®, UNIX® or Linux.
Environment Operating Temperature: 0°C~40°C (32°F~104°F)
Storage Temperature: -40°C~70°C (-40°F~158°F)
Operating Humidity: 10%~90% non-condensing
Storage Humidity: 5%~90% non-condensing

The set up of the device is initially straightforward. You plug in the device, connect to its network SSID – handily called ‘TP-Link’ – and then follow the wizard.

The wizard simply requires you to select your existing network name, enter your password and click Finish.

Like most wireless range extenders, once set up you can unplug and move the TP-Link around the house or office and it will retain its settings. This means you could extend the network to different dead spots depending on where you are in the house, just by unplugging and moving the device.

Once connected the device includes a fairly comprehensive set of tools such as MAC Address filtering, DHCP and throughput data-rate which can be accessed via a web browser.

TP-Link TL-WA854RE: Performance

We tested the TL-WA854RE by placing the range extender on the stairs of my house, approximately 5 metres from the router. This was as far as was possible while maintaining a 4-out-of-5 step signal due to the occluding walls and concrete.

As a baseline we placed a laptop on the ground floor to get a baseline speed with the range extender off, we got about 75mbps from a 100mbps cabled internet connection. Then I went as far as I could go without losing the connection, the maximum I got was about 5 mbps before I lost the connection.

When I turned the TP Link TL-WA854RE Wi-Fi Extender on I could got 100 feet to the top of my garden and still have connection to the internet to stream Google music and more.

With a RRP of £24.99 you can’t go wrong with the TL-WA854RE., it’s so easy to install.

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Look up to Falling Skies This October

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The upcoming video game based on the popular TNT sci-fi drama Falling Skies has released a new trailer! FALLING SKIES THE GAME will be coming to PlayStation 3 and Xbox 360 as well as digital downloads available on Steam, PSN and Xbox Live, in October 2014.

The tactical strategy RPG will be set in the tense, gritty world of the critically acclaimed series from Amblin Television.
Published by Little Orbit, LLC, Falling Skies will be distributed in EMEA and Australasian territories by leading video game publisher and developer, BANDAI NAMCO Games Europe S.A.S.

Survival of the human race is at stake. Players will dive into a world gone wrong and command a squad of recently-rescued survivors who have been recruited into the human resistance fighting to save the planet.  The team will engage in covert tactical operations against the Espheni fighting to survive against alien invaders while also rescuing and recruiting survivors to the join the 2nd Mass

F1 2014 Driving this October

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Today Codemasters has announced the road map for its award-winning FORMULA 1 series of video games with two new titles set to appear across the console generations.
F1 2014 will arrive on 17th October 17 for the Xbox 360, Windows PC and the PlayStation 3.  Codemasters will then introduce a new FORMULA 1 title in 2015 for the PlayStation 4, Windows PC and the Xbox One.

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With F1 2014 is the culmination of five years of experience developing, the award-winning FORMULA 1 video games and delivers fans the most accessible experience yet.F1 2014 will incorporate this season’s seismic rule changes – the most significant in the sport’s 60 year history – including new aerodynamic regulations and turbocharged power units. All but two teams have changed their driver line-ups and new circuits have been added to the roster. Players will experience how 2014’s radically different new cars feel to drive as the season’s cars, circuits and teams are authentically represented.

F1 2014 also delivers a range of enhancements to create the most accessible FORMULA 1 video game from Codemasters to date. A new driver evaluation system quickly identifies player ability and tunes game settings to an appropriate level, whilst re-graded difficulty settings enable players to compete at incrementally higher levels as they become more experienced. Experienced gamers, who enjoy a more serious simulation of the demands placed upon FORMULA ONE drivers, can customise their settings to provide a true challenge.

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delivering all of these changes, F1 2014 will make for an exciting and refreshingly different experience. Additionally, with the new driver evaluation system analysing each player’s skill level and suggesting appropriate game settings, plus re-graded difficulty levels including a brand new Very Easy setting, we aim to deliver a thoroughly rewarding F1 experience for players of all abilities, from the novice to the seasoned pro.”

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“Our title for the new generation formats will mark a huge step forward for the F1 series. We want to be out there earlier in the season and deliver new season content updates digitally as the 2015 season progresses; it’s very exciting for the series and our players.”