Win The Two Faces of January on Blu-ray

To celebrate the release of The Two Faces of January which is available now on DVD, Blu-ray and VOD, we have an exciting competition for you. We are offering three lucky winners the chance to win the film on Blu-ray.

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The Two Faces Of January is a suspense thriller starring Academy Award nominee Viggo Mortensen (The Lord Of The Rings, The Road, A History Of Violence), Golden Globe nominee and Cannes Best Actress winner Kirsten Dunst (Spider-Man, Melancholia, Marie-Antoinette) and Oscar Isaac (Drive, The Bourne Legacy, Inside Llewyn Davis). It is based on the novel of the same name by Patricia Highsmith (‘The Talented Mr. Ripley’) and adapted by Academy Award nominee Hossein Amini (Drive, Snow White And The Huntsman).

It’s 1962. A glamorous American couple, the charismatic Chester MacFarland (Viggo Mortensen) and his alluring younger wife Collette (Kirsten Dunst), are in Athens during a European vacation. While sightseeing at the Acropolis they encounter Rydal (Oscar Isaac), a young, Greek-speaking American who is working as a tour guide. Drawn to Colette’s beauty and impressed by Chester’s wealth and sophistication, Rydal gladly accepts their invitation to dinner. However, all is not as it seems with the MacFarlands, Chester’s affable exterior hides darker secrets. As events take a sinister turn, Rydal finds himself compromised and entangled as an accomplice to a crime committed by Chester. Their journey takes them from Greece to Turkey, and to a dramatic finale played out in the back alleys of Istanbul’s Grand Bazaar.

How to enter to win

We have three copies of The Two Faces of January on Blu-ray to give away!

There are two different ways you can enter to win – for a better chance of winning you can enter using both!

Via the site

So all you have to do to win is to leave a comment below telling us your favourite Kirsten Dunst movie.

Via Twitter

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry!

The contest ends Thursday 23rd October, and The Two Faces of January is available on Blu-ray, DVD and VOD now.

Launch Trailer For Call of Duty: Advanced Warfare

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With only a few weeks until launch, Call of Duty: Advanced Warfare is almost within reach. To celebrate the arrival of the new Call of Duty, Activision and Sledgehammer Games have released the new Call of Duty: Advanced Warfare Launch Gameplay Trailer.

The new trailer is a mix of old and new footage, mostly from its single player campaign where you play a soldier in the employ of the Atlas Corporation, battling enemies in the near future with lasers, smart grenades, jet packs and mech suits, among other things. And yes, the head of Atlas, with voice and likeness provided by Kevin Spacey

Call of Duty: Advanced Warfare places players 50 years into the future when the world is sent spiraling into chaos from a coordinated terrorist attack. In the wake of the disaster, a Private Military Corporation emerges to pick up the pieces. Atlas CEO Jonathan Irons (played by Kevin Spacey) commands the most powerful and most advanced military force in the world and as Jack Mitchell (portrayed by Troy Baker), players will fight to restore order. At the core of Advanced Warfare is the exoskeleton, which arms players with unprecedented mobility and combat abilities. In multiplayer, players will utilize the exo to boost jump to new vantages and chain together actions to out-maneuver the competition.

Call of Duty: Advanced Warfare launches on 4th November across current and last-gen platforms and PC. Those who pre-order the Day Zero edition or one of the announced Collector’s Editions will gain access a day early on 3rd November to get up to 24 hours of double XP.

Falling Skies: The Game out now for Xbox 360 & PS3

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Today the publisher Little Orbit , has released the game called Falling Skies which is set in the tense, gritty world of the series from Amblin Television, Falling Skies: The Game is a turn-based, tactical strategy RPG set between the epic events of the TV show’s third and fourth seasons. Players will help the original cast of Falling Skies in their resistance against the Espheni invaders. 

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Set between the epic events of the show’s third and fourth seasons, the game allows players to navigate through an open-ended series of side missions to collect resources and build new weapons for their squad.

After the destruction of the Espheni’s Boston Tower in the third season of the hit TNT series, the 2nd Mass stumbles onto the wreckage of an ambushed convoy. Among the survivors is an engineer who claims he can create a destructive weapon that will aid in the human resistance against the Espheni invaders, but it will require them to undertake several risky operations to collect all the components he needs. What sounds at first to be a simple salvage mission becomes more than the team has bargained for… the aliens are everywhere.

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Players will help the original cast of Falling Skies in their resistance against the Espheni invaders.  Set between the epic events of the show’s third and fourth seasons, the game allows players to navigate through an open-ended series of side missions to collect resources and build new weapons for their squad. Armed with the best gear to head the human resistance, players will assist Tom and Ben Mason, John Pope, Maggie and Anthony in this thrilling untold chapter of the war for humanity’s survival!

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Key Features:

Squad-based tactical combat with a non-linear campaign – take different approaches to achieve mission objectives.

Action-packed, new storyline that introduces Falling Skies to new fans and integrates the favourite characters of existing fans.

Map randomization and dynamic AI give players a fresh challenge to conquer in every mission!

Rescue and recruit from human survivors you encounter, then level up and customize your squad members’ skills, weapons and equipment.

Halo Master Chief Collection Gone Gold

343 Industries have announced that the Halo Master Chief Collection has gone gold, meaning that its heading for the disc press and shipping warehouses ahead of its 11th November release.

With the game gone gold, along with word on a day one update of 20GB, the digital pre-order will be up on Xbox One later today.

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Hey there Halo fans!

It’s been a long, crazy, exciting road, and we’re finally getting close to launch of Halo: The Master Chief Collection in November. I wanted to personally share some big status updates with you. Let’s start with the biggest:

Halo: The Master Chief Collection has gone GOLD!

This is a massive milestone for the team and also means that the game will be available for Pre-Order and Pre-Download later today. I couldn’t be more excited to start having fans grab this game online so everyone can hit the ground running on release day! The team has been working incredibly hard to make this happen, so we’re all eager for you to play this labor of love.

One of the questions we get asked most is about worldwide release plans. The reality of worldwide sales and retail processes always makes simultaneous launches challenging. Some fans expressed disappointment in our original planned release date of November 11 in North America and November 14 in several other territories around the world. We heard you loud and clear, and I am happy to announce that Halo: The Master Chief Collection will be released on November 11 for the majority of our fans around world!

There are still a few countries that will see a slight delay due to public holidays. In Europe, Belgium will release on November 12 and France will release on November 14 as part of their typical Friday release schedule. Our fans in Japan will see a release of November 13. Given the social aspects of the experience, we were really happy to get it as close to a simultaneous worldwide release as possible so that we can all celebrate on November 11 and start playing together.

This is literally going to be the biggest Halo experience so far

That is to say, the sheer size and scope of the content. To recap, Halo: The Master Chief Collection contains four complete Halo games, every multiplayer map ever released (including DLC from console and PC) across each game, a complete remaster of Halo 2 with all-new audio and Blur’s mind-blowing cinematics, and all of this is tied together with (and enhanced by) a revolutionary user interface.

From the start, our philosophy has been to give Halo fans the best possible experience and not compromise the quality or features of the collection. The result is that Halo: The Master Chief Collection will take up almost all of the usable space of a single Blu-ray (45 GB), and we will also issue a content update at launch that is estimated to be 20 GB. You’ll be able to start playing Campaign and more as the content is installing, with some features and multiplayer content being added via the update. Yes, the update is large, but we weren’t about to cut corners to save disc space. This ensures that you are getting every bit of Halo goodness we can fit in. Our work is not done, however, as we continue to tune, tweak and optimize the online experience to ensure a smooth multiplayer launch.

This will continue right up until launch day.

One caveat we wanted to share is that Spartan Ops, our episodic co-op experience from Halo 4, will now release in December. In the meantime, we’re making some technical enhancements to that experience to make sure it’s smoother and even better than before. All ten episodes will be available at the same time, so we’re working to make an event out of it with our Community teams.

26 more sleeps!

Lastly, I’d like to extend my heartfelt thanks to you, our fans. Development of a game is always hard, but Halo: The Master Chief Collection has been the most challenging of my career. No team has really attempted a project like this, and the number of moving pieces has been staggering. The development team at 343 Industries has been working hard alongside our partners to make this happen and, at every step, you have been there for us. Whether it’s with encouraging words at events, or via messages on Twitter, I can tell you that your feedback is crucial and fuels our drive to make Halo: The Master Chief Collection the best it can be.

I’d like to thank you all for your continued enthusiasm, excitement and support for this game. See you on Xbox Live!

Project Cars gets delayed until March 2015

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Slightly Mad Studios and BANDAI NAMCO Games Europe has today announced they will be moving the release of Project CARS for the PlayStation 4, Xbox One and PC to 20th March 2015 in Europe and Australasia.

The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.

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“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studio at Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”

As Project Cars been delayed for a few months why not watch the exclusive gameplay of Project Cars.

Or watch the interview with Creative Director Andy Tudor

Review: Wasteland 2

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After an inconceivably long wait the sequel to Wasteland has finally arrived. Wasteland 2 is a post-apocalyptic top down RPG. So we can expect the usual thugs, bandits and giant mutated creatures of some sort.

The first things you will see is a character creation screen, or more specifically a team creation screen. You’ll have four character slots to fill and rather than creating your protagonist and acquiring team members as you play you create all four from the start. There are also a reasonable selection of premade characters but I can’t see any RPG fans opting in.

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But the offer does become more tempting once you reach the stats page. As usual you are given a certain number of points to assign to different attributes or skills. And as usual it’s difficult to know which are going to be useful and which aren’t. The difference with Wasteland 2 is that there are just so many options for you that initial character creation is rather intimidating. The tooltip descriptions are reasonably helpful but for first time players a quick bit of research is probably in order. It certainly was for me rather than risking playing 10 hours and realising one of your team is useless.

What is nice is having the freedom to create an entire team. All too often you create your character only to find a party member along the way who can do everything better than you. Having to think ahead and tactically distribute skills across four characters, although intimidating, is actually quite refreshing.

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Throughout the entire game there is this sense that Wasteland 2 is a game from long ago. The help is minimal, the graphics are nothing particularly special and there certainly isn’t any room for advanced facial animations and the like. Not that you really see anybody’s face close up anyway. But what it does offer is a massive amount of freedom and a sense of satisfaction when you figure something out or overcome hurdles.

Even simple things like the first time I bypassed a gate which had an alarm, a trap and a lock. I first inspected the gate using my team leader, who has high perception, and then set him to work defusing the traps – a skill I had assigned him earlier. I then called up my lock picking, alarm cracking second in command and after all was complete the gate opened safely and silently.

It’s the manual nature of the tasks that gave me satisfaction. Having to call up my second knowing that she had the relevant skills and select them from the hotbar is far more satisfying than the cursor changing to the corresponding task automatically whenever you do anything. It’s a look back at the golden age of the RPG before games helped us out and made things easy and even the slight inconvenience of selecting an ability manually is far more rewarding.

But it does make for a steep learning curve. The first mission you are sent on is relatively simple and the level of difficulty is not too high but generally speaking Wasteland 2 is a tough game. And if you’re only used to modern RPGs the early game can be a little rough. But by making sure you save every 3 seconds and learning by trying rather than listening before long you feel confident that you can make it in this harsh world.

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Combat is a turn based affair that plays out quite differently from most other top down squad based titles. There’s can be a strangely fast pace to combat considering how easily you can be slaughtered. Each character has a certain amount of AP (action points) to use on abilities each turn. Each character can have two weapons and, assuming you have a balanced team, will hopefully all use different ammo types so there aren’t fights over a certain type of round as you through boxes of unused bullets into a puddle of biological waste.

Early game it’s very easy to get caught up in the pace of the fight and forget that this is a very tactical combat system but as the enemies get tougher you find a need to slow down and think. Selecting abilities, moving characters and anything else you might want to do is simple and the UI helps make sure you don’t lose because of a stray click or an ambiguous cursor. They even decided to have attack and move on different mouse buttons. Sounds like something small but to all those who ever tried to click an enemy to attack them and saw they’re character run right up to him, end their turn and wait to die this kind of thing is a big deal.

Questing is the usual selection of people in trouble, helping those that hate you and fighting half crazed lunatics wearing American football gear. Although most of the dialogue is spoken the main interface for conversations resembles a 90’s printer stuck at the bottom of the screen. Your options for dialogue will appear underneath the transcript and you can either click on them or type the option directly into the UI which is fairly useless – but kind of fun.

The options and dialogue trees are certainly in depth enough that you never feel wanting for more. Often I would find that conversations would end just at the point were I said to myself ‘I seriously hope that was the last branch’. There’s nothing particularly unique about the characters but they do a decent job of filling all the prerequisite roles needed for a post-apocalyptic journey.

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Wasteland 2 is a throw back to RPGs of old. It’s the sequel to a game that’s 26 years old (and also was released the same year I was born) and definitely looks to the 90s for inspiration. It’s also a game RPG fans want. Sure it can be a rough start but give us the numbers and stats we crave. Give us tactical combat that those stats actually matter in rather than just spectacle. Give us enough quests so we keep coming back for more after 10 hours. Wasteland 2 gives you just that. It doesn’t look the best and doesn’t even try to add new features but it’s just a good, solid RPG. Just like the good old days.

 

Linksys Releases Two New AC Routers

Linksys has released two new high-end AC routers:  a tri-band AC3200 and a dual-band AC2400.  Read on for details!

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Linksys has released two new high-end AC routers:  a tri-band AC3200 and a dual-band AC2400.  The tri-band has two 5GHz radios, meaning two high-speed data links are available, and the dual-band one has four separate bands and is aimed at gamers and others who need the fastest single streams.  Here is the press release, which includes MSRP details:

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Linksys Launches High Performance Tri-Band and 4X4 Wireless AC Routers for Families and Gamers

Linksys E8350 and EA9200 Routers Target Wi-Fi Environments

Ideal for Multiple and Single Users

Irvine, Calif. – Oct. 16, 2014 Linksys® today announced two new routers that will help provide faster wireless networking speeds for families with multiple internet users as well as single users that use the internet for high bandwidth applications such as gaming or video streaming.  The two new wireless AC routers, the Linksys AC3200 Tri-Band Smart Wi-Fi Router (EA9200) router and the Linksys AC2400 Dual Band Wi-Fi Router (E8350) a 4X4 AC router, provide network speeds up to 3.2 Gbps and 2.4 Gbps respectively*.  These two new powerhouse Linksys routers provide networking functionality suited for large or small environments that need the maximum performance and range for their home networks.

“Linksys is all about quality and performance. Our goal with these new routers is to provide a solution that will help families who have a lot of devices connected to the internet wirelessly achieve better performance on each device or for single users that demand high performance on a single device such as gaming or streaming video,” said Mike Chen, vice president product development, Linksys. “We have been working closely with our vendors to design and engineer these routers so they have advantages to outperform and provide the value consumers are looking for in high end routers.”

Linksys AC3200 Tri-Band Smart Wi-Fi Router – EA9200

Industry Research firm – IDC, forecasts by 2017, consumers worldwide will be using 9.8 billion devices capable of connecting to a home network router. The Linksys EA9200 Tri-Band Router is designed for homes with many connected devices and simultaneous wireless activities – such as multiple computers, smart phones, tablets, gaming consoles, home automation like WEMO® and other networked devices.  It is also equipped with three Wi-Fi radios – One 2.4 GHz and two 5 GHz that help provide multiple wireless streams for the best wireless connections and speeds.  The Tri-Band technology really benefits families with not only lots of devices, but even more so when those devices are using Wireless AC (or a mix of clients – single band, Dual Band N, and Dual Band AC).

The Linksys EA9200 Tri-Band router features innovative Smart Connect technology utilizing dynamic band steering that optimizes the performance of wireless devices by balancing them across the multiple Wi-Fi bands to provide better overall coverage. The router’s six active antennas – 3 external, 3 internal (for optimal placement) – provide six data streams and a dual-core 1 GHz CPU and 3 integrated co-processors for a total of 2.96GHz of penta-core processing power. Four Gigabit ports offer a wired connection, while beamforming technology focuses and strengthens the Wi-Fi signal to Wireless-AC devices.

  • Concurrent dual-band wireless operation of all three radios
  • One 2.4 GHz Radio
  • Two 5.0 GHz Radios
  • AC3200 (600 + 1300 +1300 Mbps)
  • Data transfer rates up to 600 Mbps on 2.4GHz (3 spatial streams)
  • Data transfer rates up to 1300 Mbps on 5GHz (3 spatial streams)
  • 6 Antennas — 3 Removable External Antennas and 3 Fixed Internal Antennas
  • 1.0 GHz dual core CPU
  • USB 3.0 & USB 2.0 ports
  • 4-Port Gigabit Switch/1-Gigabit WAN Port
  • Smart Wi-Fi Enabled with parental controls, remote troubleshooting and network map
  • Integrated DHCP server with dynamic and static IP address assignment
  • Supports DLNA for home media management
  • Vertical Industrial Design
  • Beamforming
  • UPnP IGD and media server support
  • Virtual USB support
  • Smart Connect technology automatically balances your devices over the two high-speed 5GHz bands in real time. It selects the best band for each device ensuring optimal device performance

Linksys AC2400 Dual-Band Gigabit Wi-Fi Router – E8350

The Linksys AC2400 Dual-Band Gigabit Wi-Fi Router offers the fastest Wi-Fi technology for a seamless entertainment experience. This 4×4 AC router is the latest in Wireless-AC, delivering four simultaneous, independent data streams to devices on the network for speeds of up to 2.4 Gbps. The AC2400 helps provide the best overall performance to single devices that require high band such as video streaming or online gaming. The AC2400 features a 1.4 GHz CPU, four Gigabit ports, and an eSATA port with data transfer speeds of up to 3 Gbps.

  • Concurrent dual-band wireless operation (600 + 1733 Mbps)
  • Data transfer rates of up to 600 Mbps on 2.4GHz (3 spatial streams with 256QAM)
  • Data transfer  rates of up to 1733 Mbps on 5GHz (4 spatial streams)
  • 4 Removable and adjustable antennas
  • 4-Port Gigabit Switch/1-Gigabit WAN Port
  • USB 3.0 / 2.0 / eSATA Ports
  • MU-MIMO Ready – which will provide simultaneous streaming and gaming on multiple devices without speed degradation when technology is available
  • Integrated DHCP server with dynamic and static IP address assignment
  • PPTP, IPSec and L2TP Pass through
  • Storage features for external USB hard disk and flash drives (supports FAT, FAT32, NTFS, and HFS+)
  • UPnP IGD and media server
  • Supports DLNA for home media management
  • Virtual USB support
  • Beamforming
  • Wall Mountable

Pricing and Availability

The new Linksys AC2400 Dual Band Wi-Fi Router (E8350) is available today, for an MSRP $249.99 at Linksys.com, Amazon.com, and other leading retailers and the new Linksys AC3200 Tri-Band Smart Wi-Fi Router (EA9200) is planned to be available starting this weekend, Oct 19, 2014 at an MSRP of $299.99 at Linksys.com, Best Buy stores, and other leading retail outlets.

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These look like solid additions to the Linksys line.  If you are shopping AC routers, these should be on your list of high-performance routers.

Review: F1 2014

With the PS4 and Xbox One versions of the game not due for release until sometime next year, it seems we’ve been presented with either a stopgap for the anticipating fans, or a taste of what to look forward to in the upcoming months.

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Glad these lights are working

In striving for the annual release model, it’s often tricky for developers to create and implement new concepts and ideas on top of refining existing ones. Never has that been more obvious than the release of F1 2014. Granted, not a huge amount changes in its real life counterpart, save for the videogame friendly KERS system; and of course the yearly roster updates, both in terms of vehicles, tracks and drivers.

Either way, new to the franchise this year, is the inclusion of a new track, the Russian Sochi Autodrom, alongside returning favourites, Hockenheimring and the Red Bull Ring, at the unfortunate expense of the Indian GP track. Bahrain gets a little night time treatment to more closely represent the true schedule too. Aside from the track and driver arrangements, the cars themselves have also gone through a few alterations to comply with F1 going green and all. In place of the whiny scream of yesteryear, you’ll alternatively be listening to the hybrid’s turbo whistle instead.

Aside from the mostly aesthetic changes on offer, the tyre wear model has been graciously revamped too. No longer will you limp round the track a few laps before pitting whilst trying to disregard the AI’s unfathomable skill at driving full pace on ruined tyres. It’s not only more forgiving, providing you stick to the pit schedule, but also there are more auditory cues to help you know when you’re pushing the limits.

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Be prepared to see the back of a lot of cars

The driving model is still great too; even if it seems a little heavier and proves more difficult to spin the back end out. However, being introduced to the game is an exercise in bewilderment. In standing of the excellent, if not somewhat slowly paced nature of last year’s Young Driver Test, is something much more unsuitable to a ‘simulation’ game. This time around, you are given one lap to perform your best, bearing in mind that this could well be some people’s first racing game, and upon completion, the game offers a set of difficulty options based upon your performance. To be honest, you’d be better off ignoring its advice and setting the options to your own preference.

The AI still succumbs to various tropes of the genre, with its unrelenting grip of the racing line, its inability to block you, its reluctance to take chances and of course, in stark contrast to real life, the finishing rate of each driver. They’ll very rarely make mistakes which warrant summoning the safety car.

Another immersion breaking feature is, once again, the limitations of the career mode. Having a five year cycle simply isn’t enough time for the true aficionados to feel like they’re working their way up through the ranks. Especially when you get offered a Mercedes as a starting car. Getting the difficulty settings correct is paramount, too easy and that projected target of finishing 15th is something you can more than attain by the first bend. Too hard and you’ll quickly become frustrated in only a way that a racing game can provide.

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Yes! It’s er, not as good as last year’s game…

In terms of modes, F1 2014 feels a little barren and stagnated, even when compared to last year’s edition. The career mode is potentially too short, even when taking into account the option of seven or twelve race seasons. It also feels a tad distant and a little cold too, with only generic emails, race calendars and tuning options to sift through. Aside from the career mode, there’s the usual time trial variants, challenges and multiplayer (both split-screen and online) to sink some time into. Unfortunately, the powers that be, have dropped the excellent Classic mode from last year’s iteration, somehow granting even less content than before. Provided you can get into a like-minded group where smashing into other players isn’t the sole reason for playing the game, the online multiplayer should hold your attention for some time however.

The largest flaw(s) in F1 2014 reside in its familiarity however; where everything feels copy and pasted from last year’s release. Your pit boss has seemingly learnt nothing in a year as his dialog remains largely unchanged, the menus feel archaic, crash damage is underwhelming and the graphics are no discernible amount better than before.

The wheel to wheel racing is still great; cutting tenths of seconds off lap times is still mesmerizingly addictive and taking corners at insane speeds is always going to be gratifying. It’s a shame then that F1 2014 not only doesn’t improve upon its predecessor, but instead manages to take a step back in terms of content. If you’re the type who looks forwards to each year’s offering, then I’m afraid you could well be sorely disappointed; perhaps it would be better to wait for the PS4 and Xbox One’s versions, provided they add more content and features that is.

New RTS from Uber Entertainment now on Kickstarter: Human Resources

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Human Resources promises to be a cross between Command and Conquer: Zero Hour and Supreme Commander. Add into that some cell shading and comedy and we’re off to a good start. The game’s pretty early on but take a look at this video from their Kickstarter page.

From the developer:

About Human Resources
In Human Resources, you control multiple apocalyptic factions in a clash to see who gets to end civilization as the world literally crumbles under the weight of competing armageddons. Gear up and take on the role of the Machines, a sentient race of robots that use human brains as processing power. Or play the spoiler and dominate as the tentacled Ancient Ones, an otherworldly faction summoned from the void. Battles take place on shards of Earth ripped from the planet. Humans are the resource that fuels your army.

Fully Destructible Playing Field
Human Resources takes destructibility and real-time strategy to new places. Every building in every city you fight in can be destroyed. Battles will be big and intense. Also, every match will have the potential to see the mother of all game-enders used — the summoning of an almighty leader that obliterates the entire playing field.

If this sounds like something you want please take a trip to the Human Resources Kickstarter page here. Human Resources looks gorgeous and the gameplay looks fun so hopefully they meet that goal and we all get to enjoy Human Resources.

Review: Skylanders Trap Team

After four years of Skylanders, Activision and Toys for Bob has this year morphed the game, into an exciting version of the game.  But this years game uses a new Trap Team mechanic starting from £60 (RRP), but this new idea actually serves to solves a few of the standing problems in the series.

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With the conceit of Trap Team is a large-scale prison break in Skylands. With villains who have been locked up for years in a prison made of “Traptanium” have suddenly been busted out, and your job is to round them up.

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In addition to the regular Skylanders figures, the new portal base has a small hole for the new trap pieces to fit into. There’s a different trap to collect for each of the eight elements, naturally, and when you take down a villain you plug-in the appropriate trap. From that point on, they work for you.

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With the villains are everywhere usually two or three per stage, the result is a Skylanders game with the most playable characters.

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Example of the Fire Element for Trap Team

The villains function actually work wonderfully good in the game. they function like a summoned character in an RPG game. They don’t take damage, so instead hits only register as time lost from their availability. You can tag them in at any time, which makes them a lifesaver for when your Skylander is low on health.

This adds much more flexibility to your play style by letting you make up any deficits in your current character with a villain character. Say if you’re playing as a close-range melee fighter, for example, your villain could be a long-range fighter for when enemies are out-of-reach. The tag-team swapping in a WWE style is almost instantaneous, unlike using the physically switching figures, so it’s a smart solution that really enhances the gameplay.

The traps also make it much easier to bring a new figure up to speed in the later levels. With previous games forced you to grind a new character to make it strong enough, now you can simply enter a later level, and switch to your villain to take down the enemies. All of that experience and money goes toward the equipped Skylander, making them rapidly gain levels and cash for upgrades.

Villains themselves don’t level up like normal Skylanders, but you can find little tasks in stages that can power them up to an “Enhanced” version with a colour swap and stronger abilities. Most of these were frustratingly placed, though, putting a villain’s special task in an earlier spot of the same stage where you obtain them.

Most of the time these were rendered inaccessible by the time you reach the villain, making it necessary to replay the stage again. Plus, since a trap can only hold one villain at a time and can only be swapped outside of missions, it was confounding to remember which ones I would need to bring along for their upgrades.

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Snap Shot

Trap Team also introduces Trap Masters, though they’re not nearly as game-changing. As opposed to the Swap Force figures which were inventive in themselves, Trap Masters are simply larger Skylanders with some kind of translucent plastic weapon. They’re required to pass through the special elemental gates this time, and only their weapons can destroy crystals that block your path.

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Food Fight

Some of the best character designs are for villains like Pepper Jack and Chompy Mage, like the figures themselves, all of which still work in this game, Skylanders keeps stacking on new gameplay modes and minigames. The marquee one in this adventure is the Kaos Doom Challenge, a wave-based survival mode with some tower defense elements.

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Skylanders Trap Team – Element Storage that comes with the game

As usual, the campaign is long. It takes place across 18 stages that can last up to an hour per stage, if you explore all the nooks and crannies. As always with the yearly Skylanders releases, at least they always pack plenty of content to explore with the latest sets of figures.

With the level design is as strong as ever and the villain trapping idea is a strong addition with some excellent gameplay implications. This years latest idea is clever enough to justify the new portal purchase. What can Skylanders do for the game next year, we can only wait and see.

Win Grace of Monoco on Blu-ray

It’s time for another giveaway on CDW, and this time you can win Grace of Monoco on Blu-ray.

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Experience the emotional rollercoaster ride of actress and Princess, Grace Kelly, as she chooses between the two loves of her life when GRACE OF MONACO arrives on Blu-ray, DVD and digital downloaded on 13 October 2014.

Director Olivier Dahan (La Vie en Rose, Ghost River) creates a stunning portrayal of cinematic legend Grace Kelly in this sweeping romantic tale starring Golden Globe winner Nicole Kidman (Moulin Rouge!, The Others) as the incredible and flawless Princess. With a stellar cast including Tim Roth (Pulp Fiction, Reservoir Dogs) as Grace’s dedicated husband Prince Rainer III; Paz Vega (Spanglish, Talk to Her) as Maria Callas; Frank Langella (Superman Returns, Robot & Frank) as Father Francis Tucker; Derek Jacobi (Gladiator, The King’s Speech) as Count Fernando D’Aillieres; and Robert Lindsay (My Family, Spy) as Aristotle Onassis, GRACE OF MONACO is the real-life fairytale of Grace Kelly.

Set in 1962, six years after her celebrated ‘Wedding of the Century’, GRACE OF MONACO is an intimate snapshot of a year in the life of the twentieth century’s most iconic Princess – Grace Kelly – as she strives to reconcile her past and her present. Grace yearns for a return to the big screen but in order to do so must juggle this with her newfound role as a mother of two, monarch of a European principality and wife to Prince Ranier III.

When Alfred Hitchcock offers her the chance to return to Hollywood to play the role of Marnie in his next film, France is also threatening to annex Monaco, the tiny principality where she became the Princess. Grace finds herself plunged into a personal crisis as she is forced to choose between her celebrated status as a movie star, globally loved and adored, or accept that she will never act again, embrace her new role and her new identity, her duty to her husband, her children, and the world’s second smallest country that has now become her home.

How to enter to win

We have three copies of Grace of Monoco on Blu-ray to give away!

There are two different ways you can enter to win – for a better chance of winning you can enter using both!

Via the site

So all you have to do to win is to leave a comment below telling us your favourite Nicole Kidman movie.

Via Twitter

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry!

The contest ends Monday 20th October, and Grace of Monaco is available on Blu-ray and DVD from 13th October.

The Winners of our Pro Rugby Manager 2015 on PC contest

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We gave you the chance to win Pro Rugby Manager 2015 on PC and here are the winners.

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Developed under license from the biggest rugby union leagues in the world – Aviva Premiership Rugby (England), PRO12 (Wales, Scotland, Ireland and Italy) and TOP14 / PRO D2 (France), Pro Rugby Manager 2015 will give players the opportunity to manage any of the 54 official teams from these leagues.

Here is the launch trailer:

The Winners

We had three digital copies of Pro Rugby Manager 2015 on PC to give away:

Wendy Procter
Paul Scotland
Tom Baines

And thanks againto our friends at 505 Games for the codes.

Review: ROCCAT Kave XTD Stereo Gaming Headset

ROCCAT have just released a new gaming headset called KAVE XTD Stereo and here is our review.

ROCCAT’s has made the Kave XTD Stereo robust yet comfortable design, with brilliant quality sound experience for all gamers can engage in.

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With every sound, both loud and subtle, is a crisp, clear aural experience. The Kave XTD Stereo is ideal for gaming, movies and music, this headset is built for long sessions of wear without ear fatigue like you can get with some gaming headsets.

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Stereo Sound
If you know gaming, with the smallest sounds are often the most important with any game. You know it’s crucial to hear everything from the snap of a twig, to a whispered command. If you can’t hear them, but your opponent can hear you, your game might as well be over.

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The Kave XTD Stereo gives you the aural edge with ultra-clear, 50mm neodymium speaker units in each ear cup, ensuring that all sounds big and small, are heard in rich stereo. The speaker units deliver crisp, clear audio with a huge dynamic range, meaning that you hear not only the faintest of sounds but also get ground-shaking low-end sound that puts you right in your favourite games and movies.

Noise Cancelling Detachable Mic
If you’ve used low-quality headsets in the past you may have had problems with the quality of the mic, you will not have a problem with the Kave XTD Stereo, which features a noise-canceling microphone that blocks out unwanted atmospheric distractions.

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With an easily accessible clip-on in-cable remote with volume control and mute switch, you have full control over audio from the moment you hit the battlefield. Fully rotatable through 360° and detachable, the Kave XTD Stereo’s microphone is impressive.

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Features

Rich Stereo Sound
with 2x50mm ultra-clear speakers
ultra-durable for hardcore playability
Streamlined in cable remote
for total audio control at your fingertips
Noise Cancelling Mic
rotatable and detachable
Comfort
high-comfort, low-weight design
Design
ROCCAT blue motif and cable

Technical Specifications

Driver Units

Frequency response: 20~20.000Hz
Max. SPL at 1kHz: 115±2dB
Max. input power: 400mW
Drive diameter front: 50mm
Driver unit material:
Neodymium magnet
Impedance:
32Ω

Weight (headset only): 305gr
Cable length:  2.5m

Microphone

Frequency response: 10~10.000Hz
Driver diameter: 4×1.5mm
Sensitivity at 1kHz: -32±2dB
Signal-to-noise ratio: @1kHz: 50dB
Impedance: 2.2 kΩ
Directivity: omni-directional

Verdict

You can’t better value for your money than the ROCCAT Kave XTD Stereo headset, with pricing from £69.99/$79.99/€79.99.  With brilliant noise cancelling mic on the Kave headset and the quality of the headset themselves, and are very comfortable to wear for long periods of time.

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Review: Middle-Earth: Shadow of Mordor

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Deep in the heart of Mordor the Dark Lord sits on his thrown crafting an unimaginably large army of orks, uruks and other nasty things. The corrupted kings swoop around striking fear into the hearts of men, now masters of the void. Someone really should have made friends with Talion and done anything to keep him happy. This guy would have been so useful during the third age. But minor plot issues aside lets go visit Mordor as Talion our ranger/wraith protagonist.

This will become such a cliché it’s ridiculous and I can already hear those of you who called it. But the comparison is far too obvious to avoid. Shadow of Mordor is essentially Batman meets Assassins Creed. Suddenly that Arkham entry without Rocksteady behind the wheel makes sense. It’s fun, brutal and just like Nazi zombies you can feel at ease slaying countless orks and uruks without even the slightest sense of remorse. Even when you elaborately beat one with your bare hands before abruptly stabbing it through its open mouth. Or when your wraith takes control and you see terror in the eyes of your enemy as you shout ‘Obey Me!’ and take his mind.

Outside the ‘holy crap did you see that!’ the usual collection of enemies are present, normal, ranged, shielded and so on with each needing a different method of attack. You might have to stun one kind, others you can’t attack from the front. It’s all very familiar but Shadow of Mordor isn’t afraid to let lose swarms of simple enemies for you to satisfyingly work your way through. All too often satisfying combat is ruined by over use of difficult enemies, or more specifically more difficult enemy combinations, but rest assured there will be plenty of opportunities to slay hordes of lesser foes.

Mordor does however open itself up to tedious and frustrating deaths. After killing countless Uruks, their captains and beasts to be defeated by a couple of stray crossbow bolts you couldn’t see because the camera is far too tight is just irritating. Then to be presenting with 30 seconds of orks cheering over your death and watching them slowly move around the ranks on the nemesis system is just infuriating. I wish my losses were against bosses or worthy foes and not corners to get stuck on or the off-screen delights of a ranged attacker.

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The nemesis system is were Shadow of Mordor attempts to stands apart from the crowd. The ability for captains and the more badass among the Uruk to gain and lose ranks are the main reason endlessly hunting them remains fun. Killing a captain opens up a slot for another ork to take over. Or they might just fight among themselves to gain ranks. But the reality is that despite how cool and impressive all this is early game it makes no difference what his name is really. He’s just another boss with a few attributes that you may or may not have discovered by finding Intel or interrogating particularly weak orks.

On top of that killing a captain often has little effect on the game other than sometimes altering his appearance and giving him something to reference during his next WWE intro that acts as a handy ‘previously on’ clip that we all need because we’re stupid and forgetted what is happened. For example on one occasion I fought with an enemy I had previously ‘killed’ and saw his scars. It was cool until he directly referenced them and ruined the moment.

Then you kill him again and another named ork takes his place. Sure the captains look cool, each has a definite style and there’s an impressive voice roster but it just doesn’t matter. What you really need for the nemesis system to work is to die and go back to settle the score. But this just doesn’t happen.

The stealth mechanic too is not exactly perfect. Unfortunately it’s satisfying only because the AI is so great at playing dumb. And I mean they act like senseless straw manikins laid out just for you. But given that Mordor doesn’t have any claims to hardcore stealthing it works well. Thinning out ranks before engaging and defeating a group is satisfying even though endlessly luring foes and using bushes like they’re the best cover ever devised isn’t.

As usual the free roam is held back by arbitrary requirements to complete main missions. Shadow of Mordor is almost totally free but for two or three things. Please stop telling me what to do first in an open world game. To come this far and then lock a couple of abilities just seems stupid. If it’s open world then make it so. Don’t make it 95% open; especially with such a thin plot that then starts to feel like a chore.

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My main gripe is that most of what’s good about Mordor is ‘borowed’. The combat system is taken straight out of Batman, although with the addition of bladed violence and gore. It doesn’t feel as polished as Batman but it is more forgiving and doesn’t feel out of place. Even the special combat moves have the same button assignments. The stealth is straight from Assassins Creed although again is more forgiving which allows it to feel at home. But when you crouch run across a high ledge the animation is pure Assassins Creed. Even the ropes you can run across look the same. There are moments in Shadow of Mordor were I wonder how they got away with certain things. There’s inspiration and then there’s just copying.

There’s undoubted greatness in Mordor. Worse yet there is untouched greatness in Mordor. The ability to gain a nemesis should be clever and satisfying but ultimately I never got a nemesis apart from when the game assigned me one just because I didn’t have one. The bosses I killed could have been called ‘Crossbow Ork 3’, ‘Shielded Ork 2’ and so on which is a true shame. And sadly far too much of Mordor relies on the nemesis system. Almost all of it in fact. The plot is adequately dark for Tolkien’s world but isn’t all that interesting and certainly not enough to compliment the other features.

A more fleshed out narrative or a world that contains something, anything, other than enemies to fight would help. So would clever side objectives and collectables. But they’re just ‘go here and pick this up’ or ‘kill x enemies in x way’. All too soon it becomes mindless. Even something like a tavern to visit and buy weapons would help. But the first 5 hours or so all I saw was mud and dead orks. And then some grass and dead orks. Shadow of Mordor relies on the nemesis system entirely and it just isn’t enough to flesh out the game. A fully fledged open world would push Shadow of Mordor into greatness but sadly it places too much confidence in the wrong places. At times it feels like a giant combat room which is really all it is. But still it provides many hours of satisfying fighting and a chance to feel like a true legend of middle-earth for the first time in an age.