The Hobbit: The Battle of the Five Armies – Official New Trailer

Warner Bros has just released the brand new official trailer for THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, released in UK cinemas 12th December 2014.

 

THE WITCHER 3: WILD HUNT – 16 free DLCs for all

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Today Marcin Iwiński, co-founder and Joint CEO of CD PROJEKT RED, wrote in a open letter that that everyone, the Free DLC program for The Witcher 3: Wild Hunt consists of 16 entirely free DLCs, that will be available for every gamer owning a copy of Wild Hunt, for Xbox One, PC, and PlayStation 4, and is applicable to all versions (digital or physical, standard or Collector’s).

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The open letter reads:

“We love games. We love collecting them, playing them, and everything connected to that experience. Every time we reach out for a new release, we expect to be taken care of. We expect support if we encounter any problems, we love updates constantly improving the experience, and we feel really special when we receive free content that gives us more than we initially paid for. It doesn’t have to be huge, it can be an awesome skin for a character, or an extra sword, or armor.
Unfortunately this treatment is quite rare these days. As gamers, we nowadays have to hold on tight to our wallets, as surprisingly right after release, lots of tiny pieces of tempting content materialize with a steep price tag attached. Haven’t we just paid a lot of cash for a brand new game?
As CD PROJEKT RED, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. Cutting to the chase, everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform. You don’t have to pre-order, you don’t have to buy any special edition to get them — if you own a copy of Wild Hunt, they’re yours. This is our way of saying thank you for buying our game.”
Regards,
Marcin
Projekt Red will release the first bundle of DLCs (2 of the planned 16) — the Temerian Armor Set (horse armor included) and a Beard and Hairstyle Set for Geralt, the game’s protagonist. After this date, a DLC bundle consisting of two DLCs will be published every week, entirely for free. Gamers are entitled to the free DLC regardless of obtaining the game via pre-order or after launch.
The game is scheduled to launch 24th February, 2015, on Xbox One, PC, and PlayStation®4.

The Crew reveals season pass

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Ubisoft revealed Season Pass and live content details for the action-driving MMO, The Crew. The first of four themed Car Packs, new missions, new stickers and tuning kits, will start rolling out to players from January 2015 with new PvP modes to follow shortly after.

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Season Pass holders will have access to two exclusive cars at launch on December 2 and will receive early access to each of the four car packs one week in advance. Each pack will be available for purchase on its own for £5.49, or all packs can be purchased as part of the Season Pass for £19.99.

The Crew Season Pass will be available for the PlayStation 4 ,Xbox One and Xbox 360 ,  and Windows PC. It will be included in The Crew Gold Edition. This digital edition is available on the Uplay Shop across PC digital channels as well as on PlayStation Network and Xbox Live (Xbox One only).

The Crew Season Pass includes:

o    Two exclusive cars – McLaren 12C and Ferrari 458 Speciale – available to Season Pass holders at launch

o    One-week early access for all add-on car packs content

o    Four packs, 12 cars total:

o    Extreme Car Pack- available January 2015, includes performance cars, perfect for exhilarating, high-octane missions

o    Speed Car Pack- available February 2015, includes sports cars, finely tuned for breakneck-speed races

o    Vintage Car Pack- available March 2015, includes vintage rides, fashionable for missions set in iconic American locales

o    Raid Car Pack- available April 2015, includes off-road vehicles, highly recommended for all-terrain missions

o    23 additional tuning kits unlocked to spec out the Season Pass car line-up for premium performance on any terrain

o    All official paintjobs and rims for each car

o    An exclusive sticker delivered with each car pack

o    New PvP mode available beginning of 2015

With the release of each content pack included in the Season Pass, there will be new missions corresponding with each pack’s theme, available to all players free of charge. New customisation options, paint jobs, rims, interiors and tuning specs will also be released on in-game stores.

Review: WWE 2K15 (PS3)

Continuing with the annual theme, it’s time for 2K Sports to unleash their next game in the franchise, WWE 2K15. After successes in the past, can they once again raise the belt above their heads and claim victory?

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Adding flair to a kick

First of all, there are a few things of note to point out, the copy of the game I’m reviewing here, is the PS3 version, meaning all the most talked about features that might have you interested, are mysteriously absent. In place of all the new mechanics and shine, we get a couple of recycled game modes, but more on that later.

If you’re partial to the odd powerslam or suplex, chances are, you’ve played a wrestling game before, and if you’re especially partial, then you may well have played last year’s offering. If you have, it’s probably best to stop reading this and just go play on that instead. The lack of changes between this and last year’s WWE game are shockingly sparse. Not only do the mechanics remain almost identical, so much so that you’d be forgiven to not notice any difference, but on top of this, despite boasting a new lighting system and some improved clothing, it doesn’t look any better either.

It’s not all bad news however, instead of the facial and body scanning tech, larger roster and extra, more interesting modes, the lowly last gen version does manage to swipe a couple of exclusive titbits from its younger, more powerful brother. Two game modes make their private appearance here, the first being ‘2K Showcase’, a replacement for the previous game’s 30 Years of Wrestlemania; the second being ‘Who Got NXT’.

2K Showcase is the only real highlight of the package, focusing on two of the largest rivalries in the last decade. CM Punk and John Cena of the 2010’s and Triple H and Shawn Michaels feud during the naughty noughties. Much like similar modes of the past, you’ll follow significant matches during the timelines and experience all the thrills and spills of some of the most epic bouts of the era. During said bouts, you’ll often be presented with objectives to pursue that relate to the actual outcomes of the matches; some of these can be great fun, especially when you don’t know what’s coming next. The mid-match cutscenes further emphasize the immersion too, with introducing classic, cinematic style footage from the moment.

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Come on Brock, have another go at UFC

As opposed to the 2K Showcase offering countless videos explaining the backstories and adding background filler, the ‘Who Got NXT’ mode pales in comparison. The five up and coming wrestlers: Rusev, Bo Dallas, Corey Graves, Adrian Neville and Sami Zayn that are featured from the development league are each given little action and are not represented by any real life videos. The bouts you enter with them feel little more than exceptionally infuriating challenge matches with ridiculous objectives to complete. Commentators Jerry Lawler and Michael Cole try their best to inject some backstory and excitement to each match, pulling up relevant information for each newcomer, but it’s not enough to really warrant an entirely dedicated mode. If you really feel like punishing yourself, you’ll be glad to know that once you’ve cleared each fighter’s path in ‘Who Got NXT’, you get to go up against an obscenely powerful John Cena, who will repeatedly wipe the mat with you. Again, it’s essentially a renamed and reskinned version of beating the Undertakers streak from previous games, but it’s there to infuriate you, should you wish.

Mechanically, the game plays out incredibly similarly to last year’s edition; those who’ve had some previous experience will be right at home, except you won’t really want to be. You’ll still need some training from Neo to work on the counters and you’ll likely focus on spamming the quick strikes due to the AI having less of a chance to brush you aside with its lightning accurate counters of its own. The addition of a momentum bar is useful this time around and is one of the only new features that are noticeable. Becoming more of a blessing than you’d ever realise, it’s nice to finally see how far off losing your special you were, and being able to accurately gauge when to use them is always useful.

Content is where WWE 2K125 (on the PS3 and Xbox 360 at least) will lose most of its fans. Taking unnecessary gouges out of the Create a Wrestler aspect will upset some, as will the lack of create-a-finisher, create a story and the absence of custom soundtracks to be used for entrances. Possessing a roster of 63 might sound like a lot in comparison to other fighting games, but it is in fact less than several of the previous games in the franchise; not counting the fact that several tiles are simply repeats of wrestlers sporting a different tunic.

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I don’t know what’s happening here…

Visually, WWE 2K15 won’t do much to overheat your PS3 either, looking more or less the same as last year’s game. Some of the newer character models look better than others, but the theme of recycling has been further emphasised, so much so that it’s even dragged along some of the technical issues from WWE 2K14 too. Clipping through the ropes, hilarious lip synching and characters jittering on the spot are all things that should be sorted out by now and drastically rip the immersion from you. Something that does seem to have taken a step forward however is the commentary track from Jerry Lawler and Michael Cole. With a much more varied bank of phrases to rely upon, their banter and general back and forth won’t start to grate for a fair amount longer than usual.

Finding redeeming features in WWE 2K15 is difficult, mainly in part due to last year’s iteration and its more expansive content. The PS4 and Xbox One versions might well drag the franchise up a gear with refreshing changes in mechanics and fidelity, but for now, even for the hardcore fans, I’d recommend sticking with the undoubtedly cheaper WWE 2K14.

Review: Falling Skies: The Game

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I’m a big fan of the Falling Skies TV show. Sure it follows the usual tropes and stereotypes that plague post-apocalyptic TV shows. ‘I don’t want to kill my zombie child’ or ‘we need to go to dangerous place X to get X item for X’. But I still love the show. The sci-fi plot set against a dark and gritty background made a pleasant change from my usual TV sci-fi outings. So when I got chance to play the game I was very keen. I had visions of a successful tie-in in keeping with The Walking Dead games. And then I found it was ‘similar’ to Xcom: Enemy Unknown. I’m an even bigger fan of Xcom so the chance to play it with skins and characters from Falling Skies appealed to me greatly. With the scene set and my hopes surprisingly high I loaded up the game.

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Which I wish I hadn’t done. Falling Skies: The Game is ugly. Seriously ugly. It is just the worst looking game I can think of. To say it looks like a PS2 game is not an exaggeration. And I know looks aren’t everything, especially in a tactical shooter, but it really does just look so foul you can’t ignore it. I was actually glad when I saw a loading screen which has a still picture from the TV show on it just to see something that looked vaguely realistic.

There is no doubt at all that Falling Skies looked to Xcom for more than inspiration. Apart from a few visual changes it is exactly the same as Enemy Unknown. The cover system is the same, some objects offer half cover some offer full and movement is handled using a grid on the floor indicating an area you can move and shoot and area you can ‘sprint’ to and forgo firing your weapon. It is in every way a clone of Enemy Unknown. The abilities you have available to you are similar if not exactly the same. Even the upgrade trees for your characters follow the same pattern as those of Xcom. Although somehow at every turn Falling Skies is worse. It’s like it copies Xcom and then makes everything worse.

For those of you who haven’t played Xcom essentially Falling Skies is an isometric viewed turn based tactical shooter. You take a team of rebels of different classes and abilities to complete objectives. You might have to rescue soldiers, complete one time objectives (e.g. destroying a radio tower) or just kill ‘em all. You have very few options in the early game due to poor accuracy so initially you rely on your ability to flank enemies and use cover wisely. Later on you will acquire better weapons and abilities until you eventual become a competent Espheni (Falling Skies’ brand of alien invaders) killing machine.

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But for a game that so obviously copies what many (me included) regard the best it does everything worse. It looks atrocious. There is none of the out of combat strategy that made Xcom so great. The only mechanics that are different are worse than Xcom’s. And unfortunately Falling Skies: The Game isn’t involved enough in its own lore to make up for the lack of just about everything else. It would basically have needed to be an entire season of the show to do this though.

As it is, between the combat you get forced ‘cut-scenes’ that explain what’s going on. Which isn’t much. It certainly isn’t anything fans of the show will be upset missing. It’s not a good Falling Skies tie-in and the game it attempts to clone is just so far ahead you would think this game preceded it by about 10 years. It’s impossible to forget you’re playing what is basically a broken version of a great game at all times.

Even the upgrade system hasn’t been fully explored. Levelling up, acquiring new recruits, finding parts and upgrading/building new weapons is far too simple. All too early it becomes pointless even having such resources simply because you have so many of them. There is very little strategy in any aspect of Falling Skies: The Game. This is particularly insulting when you consider the shameless level of borderline plagiarism used.

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With a total lack of respect for the game it’s so ready to steal from Falling Skies still somehow fails everywhere Xcom succeeds. It seems impossible that it is so close to another game yet so far in all the ways that count. The visuals are just upsetting. Nothing feels like it had any time and attention given to it and it shows. There isn’t any meaningful interactions between the characters which leaves the game feeling totally disjointed from the TV show. There are no redeeming features that I can think of and I’d genuinely have been happier if I hadn’t played this game at all.

 

Roccat announces Assassins Creed Unity bundle

Today ROCCAT has announced an agreement with Ubisoft to bundle its Kave XTD 5.1 Digital gaming headset with a free PC digital download copy of Assassin’s Creed Unity, which is set to release world-wide in November 2014.

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In this years Assassin’s Creed Unity, you play as a ruthless new hero, Arno, in 18th Century revolutionary Paris. Enjoy brand new parkour, combat and enhanced stealth gameplay stay hidden, stalk your prey and strike without warning!

The Kave XTD 5.1 Digital offers premium surround sound, ideal for hearing the enemy approach and listening clearly to conversations of the characters when ‘eavesdropping’.

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ROCCAT’s Kave 5.1 Digital headset has a built in ‘removable’ mic and superior audio, making it the ideal companion for discussing tactics and strategy with you and your lethal band during Assassin’s Creed Unity’s cooperative missions.  You can even connect your smartphone to the headset’s receiver using ROCCAT’s Smart Link, meaning you never have to miss a call with friends or family during gameplay.

Purchase the bundle now for £149.99 and you’ll be ready to play Assassin’s Creed Unity when it’s released on 14th November.  This new limited edition bundle from ROCCAT will truly enable gamers to become totally immersed in the intensity of the game and become the ultimate Master Assassin.

Review: Shadow Warrior

Have you ever had one of those moments where you’d rather take a trip down one of Doom’s long and windy corridors than perform a tactical reload? Or perhaps you’d prefer to skip merrily through Serious Sam’s arenas of death than take down foreign insurgents in slow motion? If you even slightly raised your eyebrows in curiosity, then Shadow Warrior is for you.

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Just a casual night out

Whilst we might not live in the realm of ’97 anymore, Flying Wild Hog and Devolver Digital are offering a chance to step back in time, hand in hand with game mechanics of the era, only whilst also dragging along gaming’s modern looks. For those ‘mature’ enough to remember, Shadow Warrior was first released in 1997 by 3D Realms and GT Interactive, and resembled a first person shooter in the style of Duke Nukem 3D, complete with crass humour to match.

Fast forward nearly fifteen years, and here we are again. In the wake of more popular and (intentionally) serious shooters, comes Shadow Warrior once more. A reboot that incorporates old school everything-ness, with modern styling to create a game that somehow simultaneously reminds us why we don’t play these sorts of games anymore, whilst also wondering why no one makes these sorts of games anymore. Meet Lo Wang, (yea it’s gonna be that kind of game) a modern day ninja who enjoys the musical styling’s of Stan Bush, namely the one song that you’re likely singing in your head right now, The Touch. Along with his fandom of Transformers, Wang also is rather attached to katana, something that will prove to be both conversely useful, and spell his downfall throughout the game.

The plot starts out and develops as you may imagine in a game such as this, an ancient sword is the target of Wang, and acquiring it will be the first task of many, eventually roping in golems, gods and of course, masked incestuous demons. Despite the narrative in many games of this ilk often taking a backseat, the story is so bewildering and bizarre, that it demands your attention, often by any means necessary.

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The use of contrast is often striking throughout

After the simple, peacefully attempted negotiations over the ancient sword have inevitably broken down, it’s tutorial time. In no other game has there been this many dismembered body parts in a tutorial before. Often toeing the line between gratifying and downright hilarious, you are given control of your katana, where (depending on the settings in the options menu) you can be as precise or as slashy as you please. Not long after you cut yourself out of your wooden cage (it gets weirder the further you progress) does the game remind you of the tone it’s going to ape throughout; much like its older sibling, you’ll find you need a key card to progress. Oh happy days!

It’s not only the ‘puzzles’ that hark back to the glory days either, you’ll find a veritable armada of upgradable weapons to choose from. Before long, you’ll have to deal with dilemmas such as whether to opt for circle strafing with an overly ‘barrelled’ shotgun, jumping with rockets aimed at enemies’ feet, swashbuckling your way to victory and many more besides. This is of course not counting the special powers, also upgradeable of course, of which you’ll eventually have at your disposal. Ranging from offensive to defensive, you can opt to upgrade skills such as your health regen so that it kicks in earlier, and lasts longer should the swarm of AI prove too much to handle.

The visceral combat never lets up either, dual wielding weapons before switching to some slice and dice action always feels fun; all whilst integrating more explosive barrels than you can name videogame tropes. Slaughtering enemies by the field-full gives you chance to increase your score through savage dismemberment, quick firing combos and tense multipliers. Leaving nothing alive but the chain of kills can be tricky and is very reminiscent of 2011’s Bulletstorm, if a little less realised and defined. This unfortunately also translates to the controls and menus however. With so many potential powers at your disposal, it’s a shame that it’s inevitably difficult to make them easily available at all times; incorporating touchpad gestures alongside button presses simply isn’t reliable enough in combat when you need them. Upgrading skills quickly becomes a chore too, with the menus’ headings appearing vague at best; having to constantly check each and every skill to find the one you want becomes speedily irritating.

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Probably shouldn’t keep staring at him…

With no multiplayer to speak of, it’s a good job that the levels are packed with secrets to satiate the inner OCD in all of us, and giving that you can easily squeeze twelve hours out of its rich campaign, it’s no sprint either. Not that you’d particularly want to however, as Shadow Warrior is one hell of a good looking game. Each area feels overly saturated with colour and atmosphere; even if areas usually consist of just a few open arenas. What does take a little of the shine away are the fairly long initial load times; and those combined with the incredibly unsubtle mid-level load screens, all but guarantee’s a break from immersion. Enemy and boss designs are mostly unique and lopping off limbs always feels impressive and gratifying. Much like the late 90’s version, there’s humour abound too; also like the older version, it can often be hit or miss, however knowing the game doesn’t take itself too seriously, helpfully unburdens the load.

Whether you’re in the mood for some old school shooting, or maybe just fancy taking a trip down memory lane, Shadow Warrior urges you towards its beautiful yet blood smeared world. It could be the excellently fast paced combat, the happy regaling of charging fodder being swathed in dismembering glory, or perhaps the rampant tongue in cheek jokes. Either way, you’ll be laughing with Wang, not at him.

See the difference between the PS4 and the PS3 for GTA V

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Watch the new GTA V video that shows when you compare the look on PS4 to PS3?. What do you think of the new video showing off the PS4 version to the PS3.

Grand Theft Auto V is available for PlayStation 4 and Xbox One on 18th November and for PC 27th January, 2015.

 

What did Nintendo reveal from the latest Nintendo Direct?

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Nintendo Direct event kicked off with a look into the past: The Legend of Zelda’s past. Clips of the classic The Legend of Zelda: Majora’s Mask were shown, along with a Spring 2015 release date for Nintendo 3DS.

This second Nintendo 64 instalment of the beloved Legend of Zelda series took a decidedly different turn from the normal formula, requiring Young Link to save the world of Termina in a short 72 hours before a menacing moon crashed down and destroyed everything. Link would also utilize a number of masks to transform into different beings with various power sets.

This also marks the second N64 Zelda to get the 3DS treatment, following Ocarina of Time 3D’s release several years ago.

https://www.youtube.com/watch?v=vcaqVLPDPnY

Duck Hunt Smash Bros trailer heralds Duck Hunt Virtual Console release

Splatoon trailer debuts single-player campaign, the game has been given a projected release window of Q2 2015 for Wii U.

Mario Kart 8 will not only be getting upcoming DLC, but it’ll also be getting Amiibo support. Following the release of the latest DLC trailer, complete with F-Zero and Legend of Zelda music, Nintendo announced how the upcoming figures will be used.

Scanning Amiibo figures will add that character’s suits into Mario Kart 8 for the Mii characters. Ten of the Amiibo characters, including Donkey Kong, Fox, Samus, and others, will be supported.

Mario Kart 8’s first DLC pack also has an official release date. It will release on 13th November (US).

Pikmin Short Movies debut for 3DS and Wii U, They’re roughly 20 minutes each, all featuring a grander look at the Pikmin world. For anyone that’s ever wanted to follow the misadventures of Olimar and Pikmin, take a gander at what to expect below. The Pikmin Short Movies are available right now on the Nintendo eShop, either in 3D on 3DS or in HD on Wii U. They’re currently available at $4.99 for each version.

As for Pikmin 3, Nintendo is still working on getting it out to any recent Wii U adopters by offering a free demo. Save data collected in the demo can be carried over to the full game.

Code Name S.T.E.A.M. coming to the 3DS in Spring 2015, the trailer below shows off the comic book art style that S.T.E.A.M. will employ. It also shows off the steam-based abilities and how they can be used against the invading alien menace. Of course, it’s also important to remember that steam will be a limited resource.

As no trailer been uploaded yet here is the trailer back from E3 this year

Kirby and the Rainbow Curse coming in February with multiplayer, Kirby appears to be the one most open to experimentation. Once again, with the upcoming Kirby and the Rainbow Curse, which will take full advantage of the Wii U GamePad for its core gameplay premise. In the Nintendo Direct, viewers also learned that the game will feature multiplayer for up to four players.

Runbow and Sportsball lead Nintendo indie lineup for 2015, Nintendo certainly hasn’t been sitting on the sidelines. The Wii U and 3DS are also in line to receive a slew of indie games over the coming year and Nintendo has outlined much of what’s coming in the future.

https://www.youtube.com/watch?v=m-4rahTj3SA

  • Runbow from 13AM Games (Wii U) – 2015
  • Chromophore: The Two Brothers Director’s Cut from Ackk Studios LLC (Wii U) – Winter
  • Citizens of Earth from ATLUS (Wii U, Nintendo 3DS) – Winter
  • Nihilumbra from BeautiFun Games (Wii U) – Winter
  • The Swapper from Curve Digital (Wii U) – 6th Nov (US)
  • Thomas Was Alone from Curve Digital (Wii U) – 25th Nov (US)
  • Proun+ from Engine Software (Wii U) – Winter
  • Trine Enchanted Edition from Frozenbyte (Wii U) – Winter
  • Chariot from Frima Studio Inc. (Wii U) – Winter
  • A.N.N.E. from Gamesbymo (Wii U) – Winter
  • Gunman Clive 2 from Hörberg Productions (Wii U) – Winter
  • SteamWorld Heist from Image & Form (Wii U) – Spring 2015
  • Affordable Space Adventures from KnapNok Games (Wii U) – Q1 2015
  • Gone Home from Midnight City (Wii U) – Winter
  • High Strangeness from Midnight City (Wii U) – Winter
  • forma.8 from MixedBag (Wii U) – Winter
  • A World of Keflings from NinjaBee (Wii U) – 13th Nov (US)
  • Tengami from Nyamyam Ltd. (Wii U) – 13th Nov (US)
  • Treasurenauts from Renegade Kid (Nintendo 3DS) – Q1 2015
  • Xeodrifter from Renegade Kid (Nintendo 3DS) – Q4

https://www.youtube.com/watch?v=1uaAg9lGA1w

  • Swords & Soldiers II from Ronimo Games BV (Wii U) – Winter
  • Beatbuddy from THREAKS (Wii U) – Q1 2015

https://www.youtube.com/watch?v=L9chGHAc-90

  • Sportsball from TOO DX (Wii U) – 6th Nov (US)
  • 6180 the moon from Turtle Cream (Wii U) – Winter
  • Rive from Two Tribes (Wii U) – 2015

Hyrule Warriors gets Link Spinner from Amiibo, Using the Link figurine will introduce the Link Spinner character. This will allow Link to surf Hyrule atop a spinning disk, taking out copious amounts of enemies along the way. He’ll also have his own set of abilities, including one that allows him to summon other spinners to lob at foes.

Lets Play HALO The Master Chief Collection HALO 2 Anniversary Edition Multiplayer on Xbox One in 1080p

HALO The Master Chief Collection will be available very soon and we have some HALO 2 Anniversary Edition multiplayer gameplay to share with you.

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All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Lockdown – Slayer

Sanctuary – Slayer – Shrine

Zanzibar – Oddball – Stonetown

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

Lets Play HALO The Master Chief Collection HALO 3 Multiplayer on Xbox One in 1080p

HALO The Master Chief Collection will be available very soon and we have some HALO 3 multiplayer gameplay to share with you.

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All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

The Pit – Oddball

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

Lets Play HALO The Master Chief Collection HALO 4 Multiplayer on Xbox One in 1080p

HALO The Master Chief Collection will be available very soon and we have some HALO 4 multiplayer gameplay to share with you.

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All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Vertigo Flood

Abandon SWAT

Haven SWAT

Haven Capture the Flag

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

Review: MX vs. ATV Supercross

After the unfortunate closure of THQ, the videogame supercross world could potentially have turned to ruin. Instead however, Nordic games pulled Rainbow studios into its arms and re-established the company once more; in doing so, proudly presenting: MX vs. ATV Supercross.

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Just a little nudge won’t hurt…

During this year’s Gamescom event, I was fortunate enough to visit the MX vs. ATV stand for a chance at playing the pre-release version; despite my ineptitude, I left pleased, looking forward to its release. Fortunately, not much has changed since then in terms of the game’s mechanics, modes and customisability options. After claiming that MX vs. ATV was made ‘by passionate riders and gamers, for passionate riders and gamers’, it’s clear to see that influence on both sides have equally rubbed off.

Races comprise of up to 12 players across 17 tracks, with some sporting both vehicle variants; lining up at the start of an event with all manner of engines roaring can make for an interesting start. Before each race you can choose to ride either the bikes or the ATV’s, the motocross bikes tend to be a fair amount nippier round the corners, at the expense of an increased chance to potentially fly off into the wheels of another racer. Whereas the ATV’s sacrifice cornering ability for all out power and speed; with the obvious advantage of being able to land jumps on four wheels instead of two.

Whilst it’s easy to pick up and play, there are several nuances to Nordic’s racer which can make the difference between winning in style and just plain finishing third. In this iteration, it’s all about the right thumbstick and how it controls the balance and pitch of the rider. Smoothly landing jumps and throwing your weight into corners is only the first step however. Mastering the dampeners and spring levels is key to gaining the most height and momentum. Also thrown in are the intricate yet showy tricks you can perform in mid-air, lending an element of flash to your victory, provided you land them of course! Whilst it’s good that the real focus is on the racing, it can be a little disappointing to not get rewarded for pulling tricks off mid race, still whilst firmly holding the lead.

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Visibility can be poor at times

The ‘easy to play, hard to master’ mantra is expanded further, not only due to the selection of both bikes and ATV’s, but also incorporating real time track deformation too. Meaning getting into the groove, as it were, can often be beneficial later in the race as corners can be taken at a higher speed. Despite still holding a fairly arcade-y handling mechanic, most of the vehicles, along with their respected upgrades, do feel different too, and even if it is only slightly, it encourages you to often try something new.

The depth of the customisability is impressive too, with over 80 licensed motocross manufacturers lending their names and products to the game. Everything from the gloves of your rider to the suspension system of your bike can be altered, making a nice change from the current slew of racers out right now.

For all the great things regarding MX vs. ATV Supercross, there are unfortunately some negatives too. Whilst it’s always necessary to have a career mode in a racer, no racing game can seem to get it right; it’s never more apparent than here. Finishing a race simply progresses you towards the next one with there being little to no interaction with the player whatsoever; ultimately ending up as a case of race, win, repeat, ad nauseam. The generously portioned 17 tracks to race on does little to quell the sense of repetition either. Granted, there’s only so different dirt tracks can be, but after spending a while on the game, you’ll pine for some diversity. The game modes, whilst representing the standards of the genre, do little to mix things up either, the only variance coming of whether you race in singleplayer, split-screen or online.

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Looks like someone’s got the hang of ‘pre-loading’

In terms of presentation, Supercross once again has its ups and downs. The riders themselves look fantastic, with fabric shifting in mid-air and riders getting slowly blathered in mud as the race progresses. Whereas the leaning animations are as stilted and wooden as the crashes are unspectacular, lacking any form of impact or force. The crowds look as though they’re moonlighting from a previous generation of consoles and the menus are a little sluggish and bland too. Audio wise, the game presents you with an odd, yet somewhat suitable playlist, comprising of rock and dubstep to accompany the constant revving of engines.

Hopefully this won’t be the last we see of the MX vs. ATV universe as there is true promise in the series. The addition of some more modes to play about in, alongside more variation in track design and locales would go far; and bringing the sport to the current generation of consoles would do it the world of good too. Having said that, the mechanics themselves are mostly solid and the accessible yet complex control method can be very rewarding. Fans of the sport should probably pick this up, if for no other reason than to see the amount of attention gone into the customisation aspect of the game. For everyone else, MX vs. ATV Supercross is a solid racer that rewards mastery of its controls and mechanics, before unfortunately succumbing to repetition a little earlier than it should.

Batman 3: Beyond Gotham Developer Diaries Released

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Warner Bros. Interactive Entertainment released two new developer diaries giving you an inside look at the making of LEGO Batman 3: Beyond Gotham. Check out how the developers at TT Games bring more than 150 DC Comics characters to life in an in-depth behind-the-scenes character video. And don’t miss your chance for a sneak peek at the creation of the title’s stunning gameplay mechanics in the second video.

In LEGO  Batman 3: Beyond Gotham, the Caped Crusader joins forces with the super heroes of the DC Comics universe and blasts off to outer space to stop the evil Brainiac from destroying Earth. Using the power of the Lantern Rings, Brainiac shrinks worlds to add to his twisted collection of miniature cities from across the universe. Now the greatest super heroes and the most cunning villains must unite and journey to different Lantern Worlds to collect the Lantern Rings and stop Brainiac before it’s too late.

The ultimate super hero game for the entire family, launches 14th November on PlayStation 4, PlayStation 3, PS Vita, Xbox One, Xbox 360, Wii U, 3DS and PC.