The Elder Scrolls Online June release date for Xbox One & PS4

0

Bethesda Softworks, today announced that its long awaited, multiplayer roleplaying game, The Elder Scrolls OnlineTamriel Unlimited, will release worldwide on 9th June, for the PlayStation 4  and Xbox One.

elderscrollsonline

For the first time in history, players will explore the legendary world of Tamriel with their friends on console. In the latest and biggest Elder Scrolls game ever made, players will be able to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as they explore and discover the secrets of a persistent Tamriel.

We are also pleased to announce that The Elder Scrolls Online: Tamriel Unlimited players will no longer be required to pay a monthly game subscription for extended play. Players will make a one-time purchase of the game and can then enjoy hundreds of hours of content without the requirement of a monthly game subscription fee when The Elder Scrolls Online: Tamriel Unlimited becomes available on console in June and beginning 17th March for PC/Mac players.

eso

The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems.  All existing PC/Mac game accounts, open or closed, will be updated to the Tamriel Unlimited edition in March and former players will be invited back to the game at that time to experience all that is new in the world.

New players will make a one-time purchase of the game and play, without restrictions, for as long as they like without game subscription fees. Tamriel Unlimited will be supported with special, optional downloadable content available for purchase and an in-game Crown Store for convenience and customization items. Regular updates and new gameplay will be offered to all players to enjoy free of additional charges.

In addition, Bethesda will offer ESO Plus to players who wish to pay a single monthly charge for  a premium membership service, providing exclusive in-game bonuses, a monthly allotment of crowns to use in the store and access to all DLC game packs while a member. PC/Mac players with active subscriptions on 17th March will be automatically enrolled into ESO Plus and begin enjoying its membership privileges.

“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor, Game Director of The Elder Scrolls Online. “We know that Elder Scrolls fans want choice when it comes to how they play and how they pay, and that is what they will get. We have made numerous changes to the game over the past year, and are confident this is a game that Elder Scrolls fans will love to play.

Players can explore Tamriel with friends, battle creatures, craft, fish, steal, or siege. The choice is theirs. The game offers hundreds of hours of gameplay with unlimited adventures with one single game purchase. We can’t wait for everyone, whether they’ve played before or will be experiencing it for the first time, to begin adventuring in The Elder Scrolls Online: Tamriel Unlimited.”

BAFTA Young Game Designers competition is now open

The British Academy of Film and Television Arts (BAFTA) has today announced the call for entries for the 2015 BAFTA Young Game Designers (YGD) competition in association with Nominet Trust, which aims to inspire the UK’s game-makers of the future by giving young people the chance to design and make their own game. The winners will be named at a special awards ceremony in July. Entries are now open at www.bafta.org/ygd until Monday 1st June.

bafta_spec-sub-brand_ygd_rgb_pos_large_copy
Originally launched in 2010 for 11-16 year-olds, this year the age range for the competition has been expanded to include 10-18 year-olds, divided into age-specific sub-groups. Entrants – who can be individuals or a team of up to three people – can choose to enter two creative categories: The YGD Game Concept Award, to create a concept for a new game; and the YGD Game Making Award, to make a game using freely available software. The winners will receive a host of prizes, including further development of their game with industry professionals.

Two new categories have also been added this year: The YGD Mentor Award, for an inspirational individual involved in the education of young game designers; and the YGD Hero Award, for a games industry professional who supports young game designers. The public can nominate their YGD Mentor, while the YGD Hero will be selected by BAFTA’s Games Committee.

The BAFTA YGD competition is part of a year-round programme of activity which gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes: a website (www.bafta.org/ygd) where BAFTA members, award winners and nominees share their insights and advice through interviews and exclusive video content; a web series, that takes a light-hearted look behind the scenes of the games industry; a range of teaching resources that link the BAFTYA YGD competition to the national curriculum; an online ‘feedback hub’ where young people can submit ideas or questions about their entry, with the chance of gaining a personalised response from a games expert; and live workshops around the country.

Nominet Trust the UK’s only dedicated tech for good funder – is headline partner of the initiative, working with BAFTA to develop additional schools-focussed activity addressing the under-representation of women in the games workforce. Other supporting partners of BAFTA Young Game Designers include: Bethesda Softworks, Criterion Games (an EA Studio), Google, Jagex, King, Pinewood Studios Group, SEGA, Sony Computer Entertainment Europe, Unity, and Warner Bros. Interactive Entertainment. Abertay University supports the development of the games of the winners of the BAFTA YGD competition.

Tim Hunter, Director of Learning and Events at BAFTA, said: “The BAFTA YGD competition is a great opportunity for young people to try their hand at game design and get feedback from the creative people behind their favourite games. The games industry is one of the biggest and most dynamic entertainment industries in the world; we hope this competition inspires entrants to consider a career in games, as well as helping them better appreciate the artistry involved in making games. We can’t wait to share the winners with the industry and public at the YGD Awards ceremony in July.”

Annika Small, CEO of Nominet Trust, said: “Annika Small, CEO of Nominet Trust, said: “If the UK is to retain its world-leading position in the creative industries, we need to develop a highly skilled workforce. The BAFTA Young Game Designers competition equips young people with the creative digital skills, understanding and connections that they need to become the games designers of the future. It’s exciting to see young people move from simply playing games to designing and making their own ones. Nominet Trust is proud to be supporting this vital initiative – I can’t wait to see what ideas and games entrants come up with!”

YOUNG GAMES DESIGNERS AWARDS

The winning games from 2014, Tomatos Role from 16 year-old Rhianna Hawkins, from Taunton and AlienX from 15 year-old Adam Oliver will be on show at BAFTA’s Inside Games Arcade in advance of the British Academy Games Awards in March.

COD: Advanced Warfare – Exo Zombies Gameplay Trailer

1

Watch gameplay from the new Exo Zombies mode, starring John Malkovich, Bill Paxton, Rose McGowan, and Jon Bernthal. Exo Zombies is included with Havoc, the first DLC pack for Call of Duty: Advanced Warfare.

Havoc releases 27th January on Xbox LIVE, with other platforms to follow.

The Crew ‘Extreme Car Pack’ & ‘Extreme LIVE Update’ out now

0

Ubisoft released the first piece of downloadable content and the first live content update for the action-driving MMO, The Crew.

TC_screen_liveupdate1_SlipAndSlide_150120

The first of four themed Car Packs, the Extreme Pack, includes three new cars and a set of exclusive cosmetic parts.

NEW DLC CAR PACK

Featuring three electrifying new cars, the smooth and extremely rare Aston Martin V12 Zagato, the ferocious 2013 SRT Viper GTS and the zippy Abarth 500, the Extreme Car Pack will have racers hugging turns and flying across the United States. New customisation options including paint jobs, rims, interiors and tuning specs are available in the in-game store for select cars.

NEW CONTENT FOR ALL PLAYERS

Four new missions, themed for extreme racers, are now available to all players free of charge in the Extreme Live Update.

TC_screen_liveupdate1_Vertigo_150120

In the new faction mission, “Vertigo,” outrun racers in a high speed and high stakes race along the Colorado River. Race to the top of a mountain and fly down it full speed in “Rollercoaster.” Push the pedal to the metal and keep your car steady on a treacherously icy route to secure the fastest time possible in “Slip and Slide.” Defy gravity in “Hurricane” with difficult jumps on a demanding stunt-filled course located in a construction site.

TC_screen_liveupdate1_TheHurricane_150120

The Extreme Live Update also comes with new unlockable content. Enrich your car collection with new tuning specs for five of your favourite cars and show your ride’s wild style with the new “animal” and “nature” stickers.

The Crew is out now on PlayStation 4 , Xbox One, Xbox 360 and Windows PC.

Borderlands: The Handsome Collection’ PS4/Xbox One

1

2K and Gearbox Software today announced Borderlands: The Handsome Collection, bringing the series to next-gen consoles for the first time and offering the complete story of the franchise’s most iconic villain, Handsome Jack.

Screenshot_2

The Handsome Collection includes Borderlands 2 and Borderlands: The Pre-Sequel a long with all of the downloadable content for both titles over £180 of value on prior gen consoles, but now with the high performance and graphical fidelity of next-gen consoles for only £49.99.

The Handsome Collection will launch in North America on 24th March, and internationally on 27th March, on PlayStation 4 and Xbox One.

Screenshot_1

For the first time on a console, players can experience Borderlands 2 and/or Borderlands: The Pre-Sequel in HD – looking better than ever before. With The Handsome Collection, Borderlands fans can also continue their adventure right where they left off by transferring their saved files to the next-gen consoles with new cross-save functionality.

Screenshot_3

After hours of shooting-n-looting in Borderlands 2 and Borderlands: The Pre-Sequel on prior gen consoles, players can carry their leveled-up characters and Badass Rank over to The Handsome Collection. Additionally, up to four players can play together on a single television with four-player split screen – another first for the franchise.

The Handsome Collection gives players the opportunity to experience the full arc of Handsome Jack’s rise and fall, from his not-so-humble beginnings on Elpis to becoming the tyrannical Hyperion CEO on Pandora, all in one value-packed bundle,” said Christoph Hartmann, President of 2K. “This collection marks the Borderlands franchise’s official move to the next-gen platforms, and we’re proud to offer our fans the ability to continue playing with the characters they’ve built as they carry on adventuring in The Handsome Collection.”

Included downloadable content in full:

Borderlands 2
Captain Scarlett and Her Pirate’s Booty (campaign add-on)
Mr. Torgue’s Campaign of Carnage (campaign add-on)
Sir Hammerlock’s Big Game Hunt (campaign add-on)
Tiny Tina’s Assault on Dragon Keep (campaign add-on)
The Ultimate Vault Hunter Upgrade Pack (level cap increase)
Gaige the Mechromancer (playable class)
Krieg the Psycho (playable class)
Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge (level cap increase & challenge arena)
Creature Slaughter Dome (challenge arena)
T.K. Baha’s Bloody Harvest (Headhunter Pack)
The Horrible Hunger of the Ravenous Wattle Gobbler (Headhunter Pack)
How Marcus Saved Mercenary Day (Headhunter Pack)
Mad Moxxi and the Wedding Day Massacre (Headhunter Pack)
Sir Hammerlock vs. the Son of Crawmerax (Headhunter Pack)
Character Customization Packs
Collector’s Edition Pack
Commando Madness Pack
Commando Supremacy Pack
Commando Domination Pack
Siren Madness Pack
Siren Supremacy Pack
Siren Domination Pack
Gunzerker Madness Pack
Gunzerker Supremacy Pack
Gunzerker Domination Pack
Mechromancer Madness Pack
Mechromancer Supremacy Pack
Mechromancer Domination Pack
Assassin Madness Pack
Assassin Supremacy Pack
Assassin Domination Pack
Mechromancer Steampunk Slayer Pack
Gunzerker Dapper Gent Pack
Psycho Dark Psyche Pack
Psycho Madness Pack
Psycho Supremacy Pack
Psycho Domination Pack
Siren Glitter and Gore Pack
Commando Haggard Hunter Pack
Assassin Stinging Blade Pack
Mechromancer Beatmaster Pack
Gunzerker Greasy Grunt Pack
Psycho Party Pack
Siren Learned Warrior Pack
Commando Devilish Good Looks Pack
Assassin Cl0ckw0rk Pack

Borderlands: The Pre-Sequel
Handsome Jack Doppelganger Pack (playable class)
Ultimate Vault Hunter Upgrade Pack: The Holodome Onslaught (level cap increase & challenge arena)
Shock Drop Slaughter Pit (challenge arena)
Upcoming Season Pass Content (playable class)
Upcoming Season Pass Content (campaign add-on)

2K and Gearbox Software also announced today a very limited collector’s edition, the Borderlands: The Handsome Collection Claptrap-in-a-Box Edition, which will include everything in The Handsome Collection as well as a remote controlled Claptrap steward robot, a collectible steel case, and 12 exclusive lithographs. The Claptrap steward robot is controlled through a smartphone app and can move in all directions while balancing on one wheel.

borderlandshandsomecollection

The Claptrap can also say lines in character and live stream video to a mobile device through his eye. The Claptrap-in-a-Box Edition is limited to only 5,000 units worldwide and is available to pre-order starting today at participating retailers for £269.95.

Review: Resident Evil HD Remaster (PS4)

0

Back in 2002 I was overjoyed to have the chance to replay one of my favourite games with new shiny bells and whistles. I’d already played the original from 1996 and it had earned its place as one of my favourite games. And a further 13 years have passed and I’m excited to be playing it again, although this time with the added bells and whistles in HD.

It’s generally considered among fans that the original Resi remake for the GameCube is Resi at its best and I firmly agree that Resi has never been better, although 2 and 4 come close at times. Despite the pre-rendered backgrounds and voice acting so bad it’s funny, in its day it was one of the best looking and atmospheric games around. It’s an art that’s largely lost in modern games which so often favour action over consideration and jump scares over tension.

1

Almost everything has been left alone from the GameCube remake. The puzzles and areas are exactly as I remember them, and I remember them well. There is a joy to revisiting a place you haven’t been to in over a decade and having an almost photographic memory of every corner and object. For those who haven’t visited the Spencer Estate before it is likely the place will be quite overwhelming. Rooms and corridors are anything but uniform and it will take some time before you have an adequate working knowledge of the mansion and its secrets.

The Puzzles are classically over the top and often totally inexplicable. Examining an emblem that was hidden in a particularly vicious dog’s collar reveals it to be an imitation of a key that you place inside a socket after removing the real key to stop the suit of armour on tracks from crushing/stabbing you to death in a stone hallway. The Spencer’s really believed in strong security. Having so many object results in a sort of constant trading of items back and forth. The dog whistle I used to attract that particular dog is now useless and I can discard it, saving a valuable inventory slot for the new key it allows me to collect.

In fact a large part of solving puzzles, and progressing generally, relies on solid inventory management. Luckily there are ‘magic boxes’ to help you which allow you to store a colossal amount of items that can then be accessed from any other magic box. Even so it’s all to easy when exploring to find a few pieces of a puzzle you’re not even aware of yet and some healing herbs and end up totally full and unable to carry any more items. Making more trips than you need to is not a good idea in this house.

3

Also returning from the original and the remake are fixed cameras. And with them come two control schemes; the original ‘tank controls’ (with a button to ‘accelerate’ and buttons to turn like Heavy Rain) and the new scheme that uses the left analogue stick like conventional modern third person titles.

The new scheme is far better for giving enemies the slip ensuring it’s your error that gets you into trouble and not awkward controls. Although they don’t make you untouchable and back in the day I was just as good at dodging the undead with the tank controls as I am now with the new scheme. But the updated controls make it far easier to get playing considering we’re all used to similar schemes – I can imagine many players will never have even used tank controls.

The only time I felt they let me down were on a few transitions when the camera changed and my character was spinning backwards and forwards cutting the camera repeatedly. Almost all transitions worked with absolutely no problems, but when it went wrong it was somehow even worse than it used to be with the old scheme. Out of hundreds of transitions only two or three don’t work but when it happens it’s bad. Throw in the need to dodge an enemy in such an area and it’s all over.

Other than the very rare problems I actually found myself enjoying the fixed cameras. They’re restrictive and claustrophobic. Time and time again I just wanted to rotate the camera to check around the corner. Hearing the shuffling of a zombie that you can’t see creates a tense game of hide and seek that gets the heart going. So much of Resi’s atmosphere comes from the camera angles and I’m glad to have them back. They may have originated from technical limitations but in this arena they excel.

The fixed shooting style also returns and makes for a slow and calculated combat style. Forget about Leon Kennedy’s ability to kick zombies to death or suplex their heads into the ground. You will stop, aim and fire. If you want, or need, to kill something it will have to be thoughtful. If you wait until you need to react it’s unlikely you will have enough time – unless you use some of the rarer ammo. It may be out of place compared with many modern games but again it adds to Resi’s unique atmosphere.

One of the biggest challenges visually comes from working with Resi’s pre-rendered backgrounds. Without a fully realised 3D environment improving elements is difficult, especially when modern lighting models are concerned as they rely on the environment being 3D. But the remaster looks incredibly good throughout. Certain environments are improved more than others, the main hall stands out as an example of one of the best, but nothing looks like it’s from 2002, or even close. To get everything in a 16:9 aspect the top and bottom was cut from the original 4:3 which is a pretty crude technique but at no point did I notice anything missing. Capcom really have done an amazing job getting a 13 year old game to look modern(ish) on a PS4.

2

Limited saves, elaborate puzzles, punishing difficulties, cheesy voice acting and door animations all make their glorious return and I couldn’t be happier. The visual overhaul is nothing short of amazing. Areas have been cleaned up and overhauled so they look refreshed and the Dolby 5.1 further rejuvenates Resi into the current gen. The ‘96 original was one of my favourite games until the 2002 remake came out and know there’s the 2015 remaster. That brilliant little GameCube disk remained one of (if not) my favourite game for over a decade. Now that it’s back I’m glad to say this opportunity wasn’t wasted.

It’s great to have a proper survival game back at its best. The only problems are a few iffy camera transitions, some aging that can’t be hidden (i.e. the voice acting) and the knowledge that this is the best Resident Evil in a long time, and it’s only this good because it hasn’t changed. The Resident Evil franchise is so far off track that I can’t ever see it returning to this kind of legendary game. So while I love playing this Resi remaster it’s hard not to play it knowing this is the ultimate version of the long dead glory days of the Resident Evil franchise. I’m so glad I am able to enjoy Resident Evil once again, but it’s extremely unlikely there’ll be another one as good as this. It’s not a negative mark against this game but it is sad to know this is highly likely to be the last time I will play, and love, this truly amazing, genre defining game.

Let’s Play Saints Row Gat Out of Hell on Xbox One

0

In Saints Row: Gat Out of Hell, Johnny Gat challenges the Devil in epic battle that pushes Hell to its limits – and we have the first 20 minutes of the game for you captured from the Xbox One edition.

Saints Row: Gat Out of Hell is released Tuesday 20th January.

Driveclub adds Japan tracks in update

0

DriveClub owners can now gain access to five new tracks set in Japan, with a 3.33GB game update. In the update it adds a multiplayer time trial mode and improvements to the game’s AI and weather visuals even rainbows have been added.

The five new tracks are Nakasendo, Lake Shoji, Asagiri Hills Racetrack, Takahagi Hills and Goshodaira.

Gameplay Improvements

– Improvements to the weather visuals, including rainbows and heat haze!
– Makes changes to Drift Mode, to prevent backing up to score more points.
– Makes changes to AI drafting behaviour.
– Makes changes to the impact of world collisions whilst driving on a straight, to reduce the amount of drag and speed lost from impact.
– Adds a new option to Event Settings to race without crowd, track infrastructure and corner flags.
– Adds the option to browse and register for Multiplayer events via the Social Hub.
– Windscreen wiper speeds have been changed.
– A bug causing AI car wing mirrors to show a flase reflection has now been fixed.
– Disables overscan compensation when playing via Remote Play.
– Adds a link to the PlayStation Store to the DriveClub Home menu.
– Also includes a number of minor bug fixes, performance improvements and usability tweaks.

Photomode Improvements– Adds the option to reset damage and remove dirt when taking a photo.
– Adds the option to permanently hide camera movement controls when accessing Photo Mode.
– Players can now access Photo Mode while using a steering wheel via R3.
– Players can now move the camera while OSD is disabled in photo mode.

Add-ons (coming January 27-29):– Adds support for the Icona Vulcano, coming to PlayStation Store as a free download later in January.
– Adds support for the Apex Expansion Pack, coming to PlayStation Store as a premium download later in January. This Expansion Pack includes the Apex Car Pack and Apex Tour Pack.
– The Apex Car Pack includes 5 new cars: Enzo Ferrari, Caterham R500 Superlight, Chevrolet Corvette ZR1 Centennial Edition, McLaren 650S Coupe, and Jaguar C-X75 Prototype Edition.
– The Apex Tour Pack includes 11 new Events and 5 new Trophies.
Adds support for the Sakura Tour Pack, coming to PlayStation Store as a premium download later in January.
– The Sakura Tour Pack includes 11 new Events and 5 new Trophies.
Adds support for 2 new livery packs, coming to PlayStation Store as a premium download later in January. Each Livery Pack contains 5 new livery patterns to customise your cars with.

Sid Meier’s Starships announced for PC, Mac, iPad

0

2K and Firaxis Games today announced Sid Meier’s Starships, a new turn-based, adventure-driven interstellar strategy game from Sid Meier, creator of Sid Meier’s Civilization series.

Scheduled for release in early 2015 as a digital download for Windows PC, Mac and iPad, Sid Meier’s Starships lets players command a fleet of starships as they embark on a series of missions to explore the galaxy, protect planets and their civilizations, and build a federation to ultimately usher in a new age of peace throughout the galaxy.

Sid Meiers Starships

“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”

Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each new campaign will feature its own distinctive galactic strategy map of worlds with dynamically generated tactical combat missions that will enhance the game’s replay value.

In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity with the two games such that will enhance and expand the depth of both game experiences.

“Sid has been a leader in the strategy and PC gaming market for more than 30 years,” said Christoph Hartmann, president of 2K. “After successfully launching an experience touching upon mankind’s history on Earth, fans will now see how Sid has used the Civilization: Beyond Earth universe to deliver his own unique style of strategic gaming.”

 

Sid Meier’s Starships will be available on Steam for Windows-based PC and Mac, the Mac App Store for Mac, and the App Store for iPad devices in early 2015

Start you engines for Project CARS

0

With over 80,000 players being involved since October 2011 Project CARS, in March racing fans will finally get their hands on the game that’s been, guided and approved every step of the way by both gamers and real-life pro drivers alike.

Featuring:

  • A huge variety of motorsports and reflected car culture with relevant rules and formats
  • The largest track roster of any recent racing game
  • A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
  • Competitive online with features such as ‘join in progress’ and invite-only sessions
  • Fully-dynamic weather and time of day
  • Race weekends including warmup sessions, practices, qualifying, and two-race format
  • Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
  • Deep tuning setup creation
  • Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
  • Save and share your proudest moments with photos and replays
  • Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
  • Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
  • Support for over 40 different wheels and peripherals
  • Second screen support via apps created by the community through the Project CARS API

Kick back and sit down in style with Massive Guns

Thinking about kicking back and taking it easy this Friday? Well now you can do it in style. If you head over to Game in Stratford on Friday 23rd January and you can sit in Hell’s own Armchairmageddon one of the Seven Deadly Weapons featured in Saints Row: Gat Out of Hell.

The fully automotive chair will be placed in the flagship Game store from 9am and is available to rest your rump on for the duration of the day.

Fans will be arriving dressed as the Third Street Saints and there will be prizes to given away to the pimpest people in attendance. There might even be some Wee-Ja Board action for those brave enough.

WD Collaborates With Leading NAS Manufacturers Giving End Users a NAStravaganza

WD today announced, together with industry leading NAS manufacturers; Sinology, QNAP, Dlink, Buffalo, Drobo, Netgear, Zyxel plus WD, a special UK channel programme called NAStravaganza.

WDRed_CoverOn_FrontHigh_WD60EFRX_HiRes.jpg

NAStravaganza enables end users to purchase NAS system bundles, incorporating WD Red and WD Red Pro NAS line of SATA hard drives, together with chassis from the above manufacturers.

NAStravaganza brings end users extra value plus peace of mind, the systems can be purchased through WD Reseller partners; Ebuyer, BT Shop, Insight, Broadband Buyer Misco and Overclockers..

About the Hard Drives

WD Red family was specifically designed for home and small office NAS (network attached storage) systems with one to eight drive bays. Powered by NASware 3.0 technology, WD Red is compatibility-tested with top NAS system manufacturers and optimised for performance and reduced power consumption.

WD Red Pro is ideal for medium to large business environments. The WD Red Pro line of NAS hard drives supports eight to sixteen bay NAS systems. The enhanced design offers reliable, high performance storage, powered by NASware 3.0. By introducing the WD Red Pro, WD has a full portfolio of NAS storage solutions with the WD Red family (WD Red and WD Red Pro) for both consumer and business NAS applications.

A Walk Among The Tombstones Q and A with Liam Neeson

Irish born actor, Liam Neeson, is the unlikely action hero. Yet, film after film, he keeps coming up with new takes on the genre that are better than one before. Enter director Scott Frank’s thriller, “A Walk Among The Tombstones,” out on Blu-ray and DVD on 18th January, courtesy of Entertainment One, and you have his latest action classic.

Tombstones_BR_3D

The film is based on Lawrence Block’s bestselling series of mystery novels about former NYPD cop Matthew Scudder, who works as an unlicensed private eye. Neeson stars as Scudder, who agrees to help a drug trafficker (Dan Stevens) hunt down the men who murdered his wife.

“Tombstones” is a bleak and gritty film. And it seems acting “bleak” is what keeps Neeson standing upright. It was only five years ago that he lost his wife, true love, Natasha Richardson, who died of a head injury from a skiing accident.

Then his 31-year-old nephew, Ronan Sexton, has been in danger of a similar fate when he reportedly climbed to the top of a telephone box during a night out with friends in Brighton, England, for the weekend. Seems he slipped and fell off the top of the pole and hit his head on the street pavement below and was hospitalized this Summer fighting for his life.

Neeson isn’t the timid type either. When there was a political campaign in New York City to take the horse drawn carriages off the streets, Neeson was a vocal opponent to keep them just where they’ve been for over 100 years. Not the most popular stance to take.

And then there’s his feelings about drugs and alcohol and his recent admission about substance abuse struggles that he battled over the last 15 years. As he explained to GQ magazine, he wasn’t much into drugs before a motorcycle accident that nearly took his life led him to a dalliance with painkillers.

He blames a motorcycle crash in the year 2000 for the start of his addiction woes. “I wasn’t supposed to last the night,” he revealed in an interview earlier this year. “And when they took me to the hospital and gave me morphine, ugh, I thought, ‘This is how I want to go, with a big fuckin’ jar of this stuff.’ And then when they give you that drip that you give yourself every six minutes… I knew I was hooked, because I was counting those fucking drips, the seconds until I could push that button, and it was instantaneous, that high was.”

Neeson ultimately beat his addiction to painkillers but it left him with a greater concern – how illicit chemicals can influence teenagers. A subject very personal to him as his kids are now teenagers as well.

“There’s a worry nowadays, with every parent I’ve spoken to. It’s fucking drugs. It’s a virus,” he said. “A teenager can take it and suddenly they can be hooked, and it changes their life and their family’s forever. That’s my constant worry.”

“I was drinking too much. It started since my wife died,” he admitted. “It was like, so easy to just… Never at work, never would do it like that, but this time of night? Sitting with you, I’d easily have–I’d be on my second bottle. Before we finished, I would have been halfway down a third–and be totally fine! Pinot Noir: That’s all I drink. I was never into spirits or liquor, hard liquor. And I gave up the Guinness years ago, because it just–past an age, it sticks to you, you know?”

Q: For the record, here I am talking with Mr. Liam Neeson.
LN: It makes me feel like a sixty-two year old, when you call me Mister.

Q: It’s just out of respect. I’m not making your age a factor. Despite your age…
LN: (Laughs.)

Q: Another fantastic performance here. Another one of these, from my perspective, these larger than life roles that you play so well. And I’m wondering if you have the same kind of opinion of a lot of these guys you play, and what your hook was, what your in was, to give this guy a different spin was, that made him so different for you to want to play.
LN: I was just telling somebody earlier on, I’m just attracted to, since I was a kid in Ireland, watching Robert Mitchum on TV, or Steve McQueen, or Charles Bronson, to a certain extent. There’s just something very noble and damaged about those sort of American cinematic heroes. I just find them very appealing. So to get the chance to do this, this is very much one of those sorts of characters, you know? Not good in the relationship world, and tortured. In Matt Scudder’s case, a recovering alcoholic, so, those guys, you know, they wake up in the morning, and they have to think of a reason to get up. And then once they’re up to not have a drink. All these little heroic battles they have, they fight with and against every day of their lives. And I think that Scott brought that out really beautifully in the film. So he’s not larger than life, he’s just one of us, really, but his career was in the police force, you know, and these guys see a part of humanity that we don’t want to deal with, on a daily basis.

Q: When I interviewed (director) Scott Frank earlier, he mentioned sometimes some character’s like yours have to find the worst in themselves, before they can find the best. I was wondering if you could comment on that, as part of your human role?
LN: Did Scott say that? He probably would, he’s a writer. Yes, Scott had mentioned that to me, when we’d met, in the early days. I wanted to find some kind of research I could do, other than reading Larry’s book, Lawrence Block’s, books. I know some policemen, on the NYPD, and one of them I know very, very well. I was in to get access to documentaries on serial killers, and not just the crimes, but the police work that went into tracking them down, which was very, very fascinating. Any little minutiae of evidence they would find, and put it together with this, and does it connect, and oh my god, it does connect. That was fascinating, you know. I thought Scott had done that on a continual basis, and maybe, unbeknownst to himself, it brings out the good in him. Because I think he is a good, righteous old-fashioned kind of man. I think he has certain pillars of ethics that never change, even though he’s kind of fucked up in a lot of ways. But he’s essentially a good man, you know? I’m not really answering your question, am I?

Q: You are attracted to characters that are loners. Would you consider yourself a loner in real life?
LN: I’d like to think I am, you know? No, I don’t think… No man’s an island, as they say. I’ve tried it – I’ve gone on various retreats in my life, for three or four days, and I get desperate to get out of there, and talk to somebody. But I fly-fish a lot, and I can do that really only by myself. I’m never lonesome, when I’m on the river, far from it, but it’s a lonely practice.

Q: So, your schedule’s been packed. You’ve been taking a lot of projects, recently. Your kids are probably on their way off to college, now, both are getting kind of close to college age. How do you balance all the work, with spending the time with the kids, and what support do you get, in terms of picking projects, and balancing that perfect life?
LN: Oh yeah, I’ve got to. Mental note: must call. Listen, I have a great support team, I really do. Fantastic family… If I’m away on a project, my mother-in-law moves in. We’re sort of like chess pieces, you know? (Laughs.) But yes, it’s always a balance. I’m very fortunate to get to play these characters, at this stage in my life. I love doing it, and I’ll keep doing it as long as they keep sending me scripts, you know? And my kids are used to it. From when they were born – one of them was born on location. So they’re used to dad being away for certain periods of time. So far, it’s worked out okay. They’re not damaged.

Q: You’ve got some great action scenes in this. You take a couple of hits, you get a bloody nose… Do you like doing those action scenes, and is there a way that you keep yourself safe, from little bumps and bruises?
LN: Well, I love doing them, and I have a great fight coordinator, who’s my stunt double too, called Mark Vanselow. We’ve done sixteen films now. So we work very, very closely with each other. I don’t do my own stunts, but I do my own fighting and stuff. I love doing that stuff. Yeah, that’s always fun to do. In this film, it’s important to kind of make it real, it’s not that cinema fight stuff. We wanted to make it very dark and gruesome and ugly, you know? You don’t know where punches were coming from, and stuff – the way it would be in real life.

Q: Did you get any little bumps or bruises?
LN: No, I haven’t, I haven’t. Occasionally you get a few knocks, but slap on the Arnica and it’s gone, you know?

Q: Do you have an exercise routine or special training to be ready for whatever role of action comes?
LN: I keep pretty fit, in life. I would step up the regime, a couple of months before we start. I do a whole mixture of stuff; it’s not strictly this regime, or that regime. I do a lot of power walking. I use a lot of kettle bells. Do you know what they are? They’re great. Making a film, you do need stamina, whether you’re doing fight scenes or not. They’re long days, especially… ‘Tombstones’ was set on eight weeks of night shoots, so you do need stamina for that work, so it’s important to keep fit, and I’m not talking about having perfect abs or stuff, but you have to be on top of your game, especially if you’re playing the lead. You have to be there, you know? It takes stamina. You have to look after yourself.

Q: Talk about that flashback scene. Normally you’re a bloke, because you have that great hair and everything, but also because…
LN: It’s all my own, too. Very proud. Good genes. (Laughs.)

Q: Yes the hair, the awesome hair.
LN: (Laughs.)

Q: What I really like about the flashback scene was that it establishes where this guy is. Where he is, at this point. Can you talk a little bit about doing this scene, because it’s kind of an extended scene, and we keep coming back to it. And secondly, I spoke with Maggie Grace about a week ago, and I asked her to sum you up in one word, and she came up with “goofy.”
LN: Goofy!? (Laughs.)

Q: I know, it surprised me, too. how would you sum yourself up in one word?
LN: Goofy’s not bad. My daughter actually called me that. So I might have to agree with Maggie on that… But my daughter? Next time I’m going to give her away. Take her…

Q: Tell me a little bit about executing that flashback scene?
LN: We shot it, I think it was two or three days. We had access to an area North of Manhattan. We had that whole set of steps, where the bad guy falls down and stuff. It was on a Saturday, and we shot that bar scene during that week. So it was really only two or three days of the wig, and all this stuff. And it was, I wanted to avoid that classic drunk… That’s really hard to do, to act drunk. But a functioning drunk, that’s a different thing. I tried to do a little thing, I hope it’s in the film, I haven’t seen it in some time. But when I follow the bad guy, when I come out of the bar, it’s like, “Oh, fuck, this is great.” But he’s had at least four whiskeys in him, now, and then that leads to the carelessness, and this horrible death. So there’s this ‘Action Jackson’ stuff, but it was very, very carefully choreographed. Scott was very, very careful about that stuff. Even if I ran, just how I would run? Would I run a straight line, or would I be a bit squiggly, after I’ve had these few drinks? And I thought, “No, he’s done this for years.” He’d run absolutely in a straight line, but in his head it might be a bit squiggly, you know?  Well, anyway, that was that.

Q: I feel sometimes, a movie like this, like ‘Tombstones’, it will be ignored just because it has action in it. So may, people aside, do you get frustrated when great movies sometimes just get ignored?
LN: The whole awards thing is, listen, I think they’re great. Why does the Golden Globes, the Academy, it puts a focus on the industry, and that focus translates into people buying tickets to see movies. Or download films. It keeps us all in work. So I’m a big fan of award shows. But it takes a hell of a lot of money to mount a campaign for any film. So a picture like ‘The Grey’, that came out in January, February, and then the closing date for that year’s consideration is December. And it takes an awful lot of money to remind people again. To put a film out again. I think they showed ‘The Grey’ in a couple of theaters here. It’s okay, it’s not really frustrating. What was it (the late) Lauren Bacall said, “Great medium. Lousy business.” It’s all right, it’s always been that way. And I think ‘The Grey’ is a lovely film. I’m very, very proud of doing that, whether it wins awards or not. It doesn’t matter.

Q: You do a lot of thrillers. Your characters are always heroic, but your characters are always are VERY real people. It’s real things that could happen in real life. What is your take was on that? Do you always happen to fall into these characters because you’re so wonderful at it? Is there a specific reason why you choose these characters? Or is it just because you’re so good at it?
LN: I was in my fifties when this ‘Taken’ movie came out. I was sure it was just a straight-to-video, good little European thriller, well-made. And Fox Studios took it and did this amazing sell job, and they showed the trailer at big sporting events, and the film became a hit. I started to get sent these action scripts, in my fifties. It was very flattering, and I felt like a kid in a toy shop, and why not do them? But I always wanted to, I didn’t want to become like a twenty-seven year old, you know what I mean? I try, in some of these fight scenes, to fight as a fifty year old. Even though I’m sixty-two, but… so, I’m not playing these superheroes, not the sort of super-hero type, you know? I just have always been attracted to that type of cinema hero as an adolescent, growing up in Ireland. Robert Mitchum springs to mind. Later on, it was Steve McQueen, and to a certain extent, Charles Bronson. Those types of grizzled characters, who have one foot on the side of law and order, and one foot in the bad guy’s camp. Do you know what I mean? Always treading a very delicate line. I just find them very appealing. It’s great to get a chance to do that, you know? I’m glad you think they’re real, because that’s what I’m trying to do. It’s not super-hero time.

A WALK AMONG THE TOMBSTONES IS AVAILABLE ON BLU-RAY AND DVD ON 19TH JANUARY 2015, COURTESY OF ENTERTAINMENT ONE

The Sniper Elite 3 ‘Ultimate Edition’ announced

0

Today 505 Games and Rebellion today announced the upcoming release of The Sniper Elite 3‘Ultimate Edition’ including the tactical shooter plus additional DLC content in one explosive package.

This expanded experience is designed to give players everything they need to traverse the unforgiving terrain of North Africa as they embroil themselves in a savage conflict against Nazi Germany’s elite Afrika Korps and infamous SS Special Forces.  The Sniper Elite 3 ‘Ultimate Edition’ will be available 10th March 10 on PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.

 

Sharpshooters can test their mettle playing the third installment in the popular Sniper Elite series along with nine additional bonus DLC. Since launch the game has also been expanded with six additional multiplayer maps and three all new gameplay modes.

 

Sniper Elite 3 ‘Ultimate Edition’ includes:

 

‘Save Churchill’ DLC – A three-part campaign challenging players to foil a plot to assassinate inspirational British Prime Minister, Winston Churchill, featuring the biggest environments in Sniper Elite series to date:

 

·       Save Churchill Part 1: In Shadows

·       Save Churchill Part 2: Belly of the Beast

·       Save Churchill Part 3: Confrontation

 

Six Weapons Packs – Added fire power to help players eliminate their targets:

 

Hunter Weapons Pack

Camouflage Weapons Pack

Patriot Weapons Pack

Sniper Rifles Weapons Pack

Axis Weapons Pack

Eastern Front Weapons Pack

 

Bonus content added to the base game since launch:

 

Six Multiplayer Maps – Expand your experience in the field with a diversity of treacherous and complex environments

·       Fracture

·       Night Watch

·       Outpost Canyon

·       Plantation

·       Lost Valley

·       Airstrip

 

Three Distinct Gameplay Modes – Hone your skills with three additional challenging missions

·       The Shooting Range (Singleplayer  Mode)

·       ‘Twilight Strike’ Overwatch Mission (Co-Op  Mission)

·       Capture The Flag (Multiplayer Mode)