The Eldar faction will be deployed this week in Warhammer 40,000: Eternal Crusade on Steam Early Access – joining the current Space Marines and Chaos Space Marines factions.
The Eldar are one of the most ancient races in the Warhammer 40,000 universe. Humanoid in appearance, the Eldar seem to be more advanced than the other races thanks to their great psychic powers. Though they once ruled the stars, the proud and ancient Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, deploying their few remaining warriors only in the face of the gravest threats. On Arkhona the Eldar fight to reclaim a world that was once theirs.
Based on an extensive multi-million selling universe, Warhammer 40,000: Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions.
To do so; players can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!
The fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online 3rd person shooter will be released this summer for PlayStation 4, Xbox One and PC.
Today LucidSound has announced the expansion of their headset range with the LS40 Wireless Surround Universal Gaming Headset and the LS20 Amplified Universal Gaming Headset. Expected to launch in time for Holiday 2016, the new headsets combine advanced audio engineering with the latest in modern design aesthetics to provide a next-generation audio experience for all gamers.
Following the Company’s well received LS30 debut headset, the LS40 advances the best-in-class audio experience yet further with the introduction of state-of-the-art DTS Headphone:X audio technology. Working in harmony with the headsets’ specially crafted 50mm drivers, the sound is tuned in-house by LucidSound audio engineers to deliver spatially accurate, audiophile-grade 7.1 surround sound. In addition, gamers can select between two surround-sound modes (movie and gaming) and three enhanced stereo modes, (regular, wide and front speaker) to further customise their audio preference.
Whether using to identify positioning of enemy troops or simply to locate your team mates in the heat of battle, gamers’ can be certain of highly detailed positional audio previously unheard of on a dedicated gaming headset.
The LS40 utilizes advanced uncompressed wireless technology that eliminates interference and provides a rock solid signal with unparalleled audio fidelity.
Enhancing the critically acclaimed ear-cup control scheme, gamers can individually alter game and chat volume without needing to locate ungainly buttons, and the all-new Smartphone Control provides full support for cell phones, allowing gamers to take a call, hang up and control audio playback using the ear-cup alone. Integrated rechargeable battery provides up to 15 hours of uninterrupted gaming and built in mic-monitoring allows players to hear their own voice through their headset.
The LS20 is a new-category of gaming headset, bridging the gap of high-fidelity audio and advanced gaming control, addressing the needs of the everyday gamer. Compact enough to be truly portable, large enough to be truly powerful, the LS20 is sleek, discrete and remarkably adept at rising to the challenge of any and all audio environments. Featuring Active and Passive modes, the LS20 features a built in rechargeable battery, providing powered amplification when used with console, PC/MAC, or mobile, yet working perfectly as a regular wired headset when the battery is powered down.
Advanced ear-cup controls once again return with the LS20, allowing instant and intuitive access to game volume, audio mute and mic mute, as well as affording control over call functions and audio playback when used with smartphones.
“In the run up to the yearly E3 Electronics Expo we have once again seen an influx of gaming headsets announced, all of which adhere to the typical gaming aesthetic: lighting up for no apparent reason, gimmicky features which distract from sub-par audio and awkward, angular designs which we believe hold little appeal to the modern adult gamer. LucidSound is forging a new path, focusing on real innovation and intelligent design with a gaming lifestyle appeal we believe has yet to be seen in this category.” said Chris Von Huben, CEO of LucidSound. “Gamers and media have reacted with overwhelming positivity to our debut product and we’re excited to launch our two new headsets which we believe will help us build market share and address new sectors of the market with hardware we believe gamers will love.”
The LS40 gaming headset features universal compatibility with practically any gaming platform and can be used with PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC/MAC, mobile phones, and smart devices, while the LS20 is compatible with PlayStation 4, Xbox One, PC/MAC, mobile phones, and smart devices.
Bigben Interactive and the studio Frogwares, are today celebrating the release of Sherlock Holmes: The Devil’s Daughter on PlayStation 4, Xbox One and PC.
In the role of the most famous detective of all time, players must demonstrate an unparalleled sense of deduction while investigating a series of disappearances in the heart of Whitechapel, a living statue, a gang of thieves and a mysterious Mayan treasure. Confronted by these mysteries, each more disconcerting than the last, and by the threat looming over 221B Baker Street, will Sherlock Holmes be able to keep Katelyn, his adoptive daughter, safe from the dangers that surround her?
Sherlock Holmes: The Devil’s Daughter is a unique adventure game that blends exploration, investigation and action for a breath-taking and fantastic playing experience. You play as the master detective himself, plunged against his will into a fantastic adventure brimming with intense action sequences for an interactive experience that is more immersive than ever. Roam the streets of Victorian London in search of clues and suspects, and untangle the threads of multiple intrigues until you reach the incredible final revelation.
Today Motorola’s announced there new smartphones, the Moto Z and Moto Z Force, have just been unveiled at the Lenovo Tech World 2016 conference this evening (9th June).
The specs of Moto Moto Z and Z Force. Both models come with a Qualcomm Snapdragon 820. Accompanying 4 GBs of RAM , and the familiar Adreno 530 GPU to give us a quite acceptable performance in every way.
Complement a screen Quad HD 5.5 “AMOLED . And this is where both phones begin to distance themselves in features.
The Moto Z brings Gorilla Glass protection 4, so be resistant to falls, but not as scratch resistant as previous generations of Gorilla Glass. In addition, we have a battery of 2,600 mAh, and a front 13 – megapixel camera with an aperture f / 1.8.
The Moto Z Force, on the other hand, brings up a screen with the “Shattershield” technology that we saw with the Moto X Force , which makes it resistant to drops and bumps. On the other hand, we have a camera of 21 megapixel with autofocus detection phases, and a more generous 3,500 mAh battery. the computer keeps the 5.5 “inch screen, but is slightly thicker (6.9 mm against 5.19 mm Z Moto).
Specs
Moto Z
Moto Z Force
CPU
Qualcomm Snapdragon 820
Qualcomm Snapdragon 820
Screen
5.5 “Quad HD AMOLED
5.5 “Quad HD AMOLED
Camera
13/5 MP
21/5 MP
Memory
4 GBs
4 GBs
Storage
32/64 GBs
32/64 GBs
Battery
2600 mAh
3,500 mAh
Thickness
5.19 mm
6.9mm
Both Moto Z’s have had there headphone ports. Why? you ask because the modules for the Moto Z are as housings, so it was imperative to eliminate as much as possible thickness.
And speaking of modules …
Modularity with Moto Mods
The star point of the phone is the way in which we can accessorize the Moto Z / Z Moto force through modules, or Moto Mods, to add new equipment features.
The implementation created by Lenovo is much more elegant: it is a kind of “case” that attaches to the back of the computer. In this part, the smartphone has a pin that recognize and activate the module we connect. This 16-pin interface is capable of transmitting data and energy, so, among the first “Mods” we’ll see for the Moto Z’s a Battery Case Incipio giving you some extra 2,200 mAh for the smartphone.
The idea is to try to make something modularity convenient, practical, do not break out the basic functions of the phone, and that, instead, they sit as part of Moto Z.
In addition to the case of battery, we have the “Speaker Mod” JBL, giving us powerful speakers to turn your smartphone into a sort of portable speakers.
Another module announced, is that of a pico-projector that can connect to Moto Z and, in this way, to project what we have on the phone on a screen up to 70 “.
Moto Z DROID Edition and Moto Z Force DROID Edition will be available in the U.S. this summer through our exclusive launch partner Verizon at Verizon stores, retailers such as Best Buy and on moto.com. Moto Mods announced today will be available at the same time.
Moto Z also will be available unlocked on moto.com and at various retailers this autumn, the Moto Z will be available worldwide beginning in September along with Moto Mods.
Bungie has today announced Destiny: Rise of Iron, the large expansion in the Destiny universe. Building upon the legacy of Destiny, this new chapter draws players back to where their journey was born and entices them to join alongside one of Destiny’s greatest heroes to battle an ancient enemy from the past. Rise of Iron launches on 20th September, 2016 and will be available for the PlayStation 4 and Xbox One (PlayStation Plus, Xbox Live Gold, required for some features). Requires Destiny game and The Taken King (includes Expansions I & II), sold separately.
“Rise of Iron is an exciting addition to the Destiny universe,” said Pete Parsons, CEO of Bungie. “We are continually blown away and inspired by the growing Destiny community’s energy and enthusiasm.”
“We have been working hard with our partners at Bungie and are planning great, new content for Destiny’s 30 million registered players. Rise of Iron is the first step in fulfilling that promise,” said Eric Hirshberg, CEO of Activision. “There’s a ton of content packed in Rise of Iron, including a new location, a new Raid and a new Strike, combined with more quests, weapons, gear, a competitive multiplayer mode and more that we think players are going to love.”
Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all. The game features a collection of fresh content including an all-new setting on Earth called The Plaguelands, a brand-new six-player Raid, Felwinter Peak, a new social space that looks out onto The Plaguelands, new cooperative three-player Strike, more quests, weapons, gear, competitive multiplayer mode and maps, a Light level increase, a new mutated enemy faction of the Fallen and more.
All Rise of Iron players will be able to acquire the Gjallarhorn, a fan favourite weapon making its return. Those players who pre-order beginning today (9th June) will receive the limited-edition, black and silver Iron Gjallarhorn.
Electronic Arts and Dice, has today announced the official launch of Mirror’s Edge Catalyst here in the United Kingdom, available in retail stores and as a digital download on Xbox One, Origin for PC, and PlayStation 4. The game invites you to step into the shoes of Faith – a self-assured Runner thrown into a struggle against the oppressive Conglomerate in the city of Glass. Explore Glass from the beautifully lit rooftops to the dark and gritty tunnels below. Run free in the city districts with Faith at the centre of it all. Through the first-person perspective, use your fluid movement and combat skills to master the environment and become the catalyst of change.
“We are excited to see players explore the city of Glass and experience the thrilling adventure we’ve crafted for the last few years,” said Mirror’s Edge Catalyst producer, Amo Mostofi. “Players will also get a competitive experience through the Social Play features and the online challenges coming from our team and from the community. They’ll also be able to keep an eye on the city and their friends’ performances through The Beat, available on Mirrorsedge.com or as a companion app on mobile devices.”
Mirror’s Edge Catalyst launches today 9th June 9th 2016 on Xbox One, Origin for PC, and PlayStation 4.
astragon Entertainment are pleased to announce that their new flight simulation game for iOS and Android devices, Take Off – The Flight Simulator, has arrived today at its digital destination on the Apple App Store and on Google Play for £1.99/€2.99.
Following a comprehensive introductory tutorial guaranteeing virtual pilots a successful start to their airborne careers, players will start out be exploring the eight large main islands of Hawaii in the open world of the free-flight mode. Challenging campaign missions such as transport tasks, tourist flights, dramatic rescue missions and white-knuckle emergency landings also wait to be mastered on the famous archipelago.
By completing these tasks players will be able to earn additional flight licenses, giving them access to more and more planes from the game’s pool of 14 different aircraft, all carefully modeled after their real-life counterparts including the cockpits. As they advance through the game they will eventually get to unlock the management mode of Take Off – The Flight Simulator, enabling them to found their own airline and send their planes across the globe to 21 famous destinations including Frankfurt, Moscow, New York and Sydney. Players will also be able to undertake manual take offs and landings! All of the planes featured in the game, from the small single-engine light aircraft up to the giant jumbo passenger jets, can be controlled via a virtual joystick, slider or motion control.
Take Off – The Flight Simulator is available now for £1.99/€2.99. in the Apple App Store and on Google Play.
Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced the expansion of LEGO DIMENSIONS, the LEGO toy and videogame hybrid. With the new expansion packs broaden the complete selection to 30 of the world’s most popular entertainment brands allowing players to customise their experience by mixing and matching favourite characters and universes with full compatibility. Game features adding to the fun are all-new, four-player competitive Battle Arenas, a first for LEGO videogames, as well as Story Packs, which provide deep, story-driven gameplay around the biggest theatrical releases and include a fresh LEGO brick building experience.
LEGO Dimensions packs based on 16 new entertainment properties will begin launching on 30th Septemberwith the Ghostbusters Story Pack, Adventure Time and Mission: Impossible Level Packs, Harry Potter and Adventure Time Team Packs, and The A-Team Fun Pack. Additional expansion packs based on other highly anticipated films Fantastic Beasts and Where to Find Them and The LEGO Batman Movie and wildly popular properties The Goonies, Sonic The Hedgehog, Teen Titans Go!, LEGO City Undercover, Knight Rider, The Powerpuff Girls, Gremlins, Beetlejuice and E.T. The Extra-Terrestrial will be released in product waves stretching into summer of next year. All expansion packs provide players with continued compatibility to use everything from waves 1-9 interchangeably, anywhere throughout the game. And no new starter pack is required, as all new packs will simply enhance the LEGO Dimensions Starter Pack game and work with the existing LEGO Toy Pad.
“We’ve built upon the existing LEGO DIMENSIONS Starter Pack to expand the gameplay possibilities with entirely new LEGO experiences that can’t be found anywhere else,” said Tom Stone, Managing Director, TT Games. “We can now provide players with even more customization and mash-up opportunities, and all are compatible with the existing game and packs. Battle Arenas also introduce a fun new way for friends and family to join the action together and battle as favourite characters, which is an exciting innovation for LEGO videogames.”
“LEGO DIMENSIONS is a significant part of our LEGO videogames portfolio, and we are excited to offer fans many more iconic entertainment franchises combined with new, enhanced ways to play,” said David Haddad, President, Warner Bros. Interactive Entertainment. “TT Games continues to innovate and expand the game experience, which gives players breakthrough digital and physical gameplay with an amazing amount of world-class entertainment properties connected together.”
“We are excited to continue our partnership with TT Games and WBIE and bring even more characters to life through LEGO DIMENSIONS,” said Niels Jørgensen, Vice President, Digital Games for the LEGO Group. “The videogame has allowed our fans to extend their LEGO® play experience in a whole new way and the new expansion packs will create even more play possibilities through exciting properties.”
All-new Battle Arenas will offer first-to-LEGO videogames competitive split-screen local gameplay for up to four players. LEGO minifigures included in the wave 6 through 9 expansion packs will come with special, golden Toy Tags which unlock a Battle Arena within the Free Play Adventure World of the corresponding entertainment brand. Each Battle Arena has four different gameplay modes and comes with its own traps, special powers and interactive environments that make every battle arena unique.
The Ghostbusters Story Pack, based on the upcoming film, will provide a complete movie-based gameplay experience with six puzzle-packed levels and new LEGO Gateway bricks that allow players to build Zhu’s Chinese Restaurant atop the LEGO Toy Pad. It will also come with a buildable Abby Yates LEGO minifigure with Proton Blaster and 3-in-1 buildable Ecto-1 which can be rebuilt into the Ectozer and The PerfEcto. The pack unlocks “Rip,” a new Toy Pad mode allowing players to tear open an alternate universe. In this mirror world, players have the ability to solve puzzles and affect objects and other items in the primary universe. And like all gold-tag minifigures purchased, Abby Yates provides access to a new themed Adventure World with its own unique Battle Arena. The Ghostbusters Story Pack is just the first of this new exciting pack type, with Fantastic Beasts and Where to Find Them, based on the highly anticipated theatrical release, still to come later this year. The LEGO DIMENSIONS packs will be the exclusive construction toy offering this holiday for the exciting expansion of J.K Rowling’s Wizarding World.
Story Packs also expand the Starter Pack story with deeper gameplay. In the game’s storyline, the evil Lord Vortech has hidden portions of his powers around the LEGO® Multiverse. As players progress through Story Pack levels, they can unearth and tap into Keystone Runes to use Lord Vortech’s powers against him through all-new Toy Pad modes.
Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO DIMENSIONS is now available for PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, and the Wii U.
DOOM is a word that to a certain generation of gamers is synonymous with a time when the FPS genre was truly born. DOOM inspired so many games in the 23 years since it first released that it is simply the most iconic shooter series in gaming. So when a trailer revealed that Bethesda were following up with their Wolfenstein revival with a new version of DOOM for 2016, it grabbed my attention. Could the most up to date version reclaim its mantle of king of shooters in a time when good shooters are a dime a dozen? Yes it can, and it punches you right in the face as it does it!
DOOM is the most visceral shooter I have played in recent years, there is just something about the way it delivers its most brutal version yet that links this 2016 version all the way back to the very first 1993 DOOM. The moment the main menu screen appears, the bass of the menu music hits you, its a slow pulsing build up with purpose. You can feel it in your arms as you hold the controller, like a quiet rage rising in you pushing you to go into a fight. Once in the campaign mode this sensation is turned right up to 11 in the opening minutes that never leaves you throughout.
Earth is suffering a huge energy crisis and the UAC (Union Aerospace Corporation) has set up on Mars led by its director Samuel Hayden, who transferred his mind into an android body after being diagnosed with brain cancer. Hayden and the UAC have been researching Argent energy, an energy that can only be found in Hell and following several missions to the Hell dimension, have captured both demons and recovered artefacts to help. The result is the Argent Tower, capable of syphoning this Argent energy directly from Hell. But one of Hayden’s team, Olivia Pierce, had secretly betrayed him and made a deal with the demons and opens a portal to Hell allowing the demons to invade the facility. Fortunately one of the artefacts recovered was a sarcophagus containing the infamous ‘Doom Slayer’ who was imprisoned by the demons after his last visit to hell was more of a rampage than a holiday stay. Hayden releases the Doom Slayer and that is where the player….awakes.
The very first thing you do is to smash the skull of the first thing you see, and this sets the tone for what is to come. It is not long before you grab a gun and are blowing demons apart as you make your way through the facility, now overrun with demonic forces, as you attempt to stop Pierce and close the portal to Hell. Hayden sees you as nothing more than a blunt instrument and mindless killing machine and the game successfully gives the player the sense that you are indeed a pure demon killing one man army. The music gets under your skin, you can feel the need to kill and destroy every single demon that crosses your path and the action will always put a good number of enemies in your path to brutally take out, ramping up your adrenaline as you move deeper into the facility.
Each stage is well designed to keep fighting at the core but keeping the traditional exploration aspects of the early DOOM games by having secret areas to discover and collectibles to find as well as carrying out the objectives to complete the stage. DOOM is far from the mindless simplicity of campaigns in recent years that simply require going from A to B to complete a stage. Blending the elements that made DOOM so iconic but refreshing it for a new generation for the campaign was a surprise to me, but as someone who grew up with the early days of FPS and DOOM, it is a delight to see such old school values in design and gameplay brought back.
The variety of weapons you pick up as you move through the campaign help as the scale of demonic enemies increases and with the ability to upgrade weapons to be more powerful with secondary features always ensures you have the right tools for the job. But the fighting can be ferocious and in the later stages you will literally burn through all the ammo in all your guns during a fight and you will feel as though you have just battle for your life, in one huge fight where I found myself left with only my pistol to use and being the last person standing with no shields and minor health had me pausing to take a breath, this level of action is simply the most enjoyable and rewarding shooter experience I have had in quite some time. There is real satisfaction in the combat which has a the visual delight of the ‘Glory Kills’, where getting an enemy down to their lowest health will trigger a glory kill opportunity as they will begin to flow and hitting the melee button will result in Doom Slayer putting a gun away and finishing the enemy off with his bare hands in a multiple of different execution animations. It is a succulent gameplay cocktail of new and old shooter mechanics that along with superb level design and a solid story told fluidly which make this campaign a testament to the DOOM legacy.
Along with the campaign is a MP with a huge amount of game modes from the classic game modes of team death match and control to modern twists like Freeze Tag and Warpath, the choices of game modes is vast. But I have to be honest, I was not impressed with the MP Beta that ran just before release, having being a part of the Unreal Tournament, Quake and original DOOM game generation, I found the MP to be good but not amazing. The speed of running around is indeed a refreshing feeling on a console shooter but it also feels far too imbalanced with the super shotgun or combat shotgun reigning supreme in every kill cam you have to endure. It is frantic action that really only feels playable after you have reached level 10 and have the ability to customise your own weapon load outs and collected some Hack Modules, skill boost power ups that can help show you where power ups are or to track the last person who killed you or to add armour instantly after a respawn.
That customisation continues into the customisation of your MP player, using a similar armour customisation HALO Reach, every level you reach rewards you with new cosmetic items from armour pieces, colours and pattern designs. You can customise your armour and the weapons you use to really personalise them with colours and patterns. Taunts are available should you feel the need to add that extra humiliation to the person you just killed. The sheer amount of customisation is for me the stand out feature of the MP, it is a shame that the gameplay just felt rather standard and full of cheap kills and sadly some very laggy encounters with our EU cousins.
The surprise feature of DOOM for me is by far the Snapmap map editing mode. In a weird but amazingly executed merger of HALO Forge and the intricacies of Little Big Planet, players can create their own levels and share them with the DOOM community. It really is staggering to see how deep this editor really is and you only have to play the Snapmap of other players to see just how powerful this tool is not only to use to create your own masterpiece level but if like me you would rather just enjoy what others have made, the quality of what is being shared is truly staggering. Bethesda have now started a fortnightly community stream (Twitch.tv/Bethesda) to showcase the best of the community stream and also to give tips and advice on how to use Snapmap. It is a feature that has been fully embraced by the DOOM community and with created content shareable across all platforms, this next to the campaign is just another reason to have DOOM in your collection.
DOOM reboots its iconic franchise with all the fanfare of a Last Night of the Proms finale and standing ovation. It’s loud, its brutal, its carnage delivered on a plate with pile and great gameplay and excitement as side dishes. Whilst the MP left me cold, the campaign is one of the most satisfying thrilling experiences I have had in a long while in the shooting genre. It keeps to the core values of its legacy and cranks it up to new levels for a 2016 generation. It looks amazing, the action is fast and there is just something about not having to reload your gun and to simply keep firing till the gun goes click and all the enemies are dead that is pure exhilaration. The Snapmap feature means there is always new content to try out and enjoy whilst tempting you to get creative and make your own content to share. DOOM really is the most complete shooting package you can have right now, I really can’t sing its praises enough and is an instant ‘Put in your collection’ title if you are a shooter fan.
DOOM is back, its a no nonsense take no prisoners punch in the face level FPS that connects the past and present of the FPS genre that should make all over shooters take notice. DOOM Guy is back, and if you don’t pick this up, well, you might just wake up to a BFG 9000 in your face!
Kirby has just as much right of being in the spotlight as any other Nintendo character and yet his video-games are never that popular. Regardless, it’s probably a good sign that the company is still diligently getting long time Kirby developer, HAL Laboratory, to release another title with the Nintendo 3DS release of Kirby: Planet Robobot.
Today Square Enix has revealed Breach Mode for Deus EX Mankind Divided, a new mode which will be available for free.
Breach offers an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a connected puzzle shooter experience.
As a Ripper, a hacker in the year 2029, your objective is to obtain and sell highly classified corporate data by infiltrating some of the world’s most secure servers, using the funds you acquire to upgrade both your skills and arsenal.
As you play, the rewards you earn, including XP, credits, and booster packs, will allow you to face the increasing difficulty of the game.
You’ll be able to your friends, and people from around the world in this new arcade twist. Since Breach is a live game mode it will introduce new challenges and features by rolling out updates on a regular basis.
The bad ass, smart ass and great ass that is DEADPOOL is now out for Digital HD and on Blu-ray and DVD from 13th June and to mark its release we’ll be whipping up some creamy treats – and we want you to come and enjoy these.
This month DEADPOOL is bringing you the DEADCOOL AIRSTREAM! The cheekiest ice cream van to ever enter the UK handing out free DEADPOOL treats. The DEADCOOL AIRSTREAM will be touring the UK leaving sweet skid marks in its tracks!
The first ice cream will be whipped up in Manchester’s Piccadilly Gardens on 13th June, and will then be providing a great amount of pleasure at the Pleasure Beach itself in Blackpool on 14th June before heading back to London’s Boxpark in Shoreditch for 16th June. There will be a stop off on the 15th too, in true DEADPOOL style, the public can vote where the van of creamy goodness visits based on the rudeness of the town name… Will Shitterton in Dorset be one the lucky towns to be penetrated by Deadpool? And who wouldn’t want to visit Fingrinhoe, right?!
Members of the public who are lucky enough to witness the van simply have to tweet to eat DEADPOOL’s sweet brown treats! DEADPOOL will follow through his end of the deal by giving out his tasty delight… free poo inspired ice cream, what’s not to love? Don’t worry, it’s whipped chocolate ice cream with fake eyes and a mouth, really.
If you want to check out the van for yourself and nab DEADPOOL’s sweet brown delight, let us know if you would like to poop down – sorry – pop down?
DURING YOUR ORALLY SATISFYING VISIT, TWEET FOR YOUR FREE ICE CREAM:
#DeadpoolDVD
To get all the inside scoop of the DEADCOOL TOUR and vote for Britain’s rudest places, visit www.deadcooltour.co.uk
Get ready to get your hacking skills ready for Watchdogs 2 from Ubisoft for the PS4/Xbox One and PC out 15th November. This time is it set in the city of San Francisco with the new character called Marcus Holloway, a young hacker living in the birthplace of the tech revolution, the San Francisco Bay Area. Here he will team up with Dedsec, a notorious group of hackers, and expose the hidden dangers of ctOS 2.0, which, in the hands of corrupt corporations, is being wrongfully used to monitor and manipulate citizens on a massive scale.
With the power of hacking and Dedsec on his side, Holloway launches the Hack of the Century to take down ctOS 2.0 and give freedom back to the people.
– Explore a massive and dynamic open-world offering an incredible variety of gameplay possibilities. Hack your way through traffic while you engage in dangerous car chases through the winding streets of San Francisco, traverse the rooftops of the colourful & vibrant neighbourhoods of Oakland, and infiltrate the cutting edge offices of Silicon Valley companies. There are many secrets to uncover in the birthplace of the tech revolution.
– Hack into the city’s infrastructure, every connected device, and everyone’s personal database. Take control of drones, cars, cranes, security robots, and much more. Hack your enemies and bystanders alike – manipulate them in different ways to trigger unpredictable chains of events. Every person, any vehicle they might drive, any connected device they possess can be hacked.
– Use hacking and stealth to complete missions without killing a single enemy or combine hacking and your weapons for a more ferocious approach. Develop different skills to suit your playstyle, and upgrade your hacker tools – RC cars, Quadcopter drones, 3D printed weapons and much more.
– Stay connected to your friends with a brand new seamless multiplayer experience that includes both Co-op and Player vs. Player activities, all available in a shared open world experience.
More details will be shown at Ubisoft E3 event next week
The ultimate combination of breakneck speed, addicting gameplay mechanics, and cookie recipes have finally arrived in an award-winning indie game! Green Lava Studios and Reverb Triple XP are happy to announce that Fenix Furia is available now for both the PlayStation 4 and Xbox One. Formerly known as Fenix Rage on PC, gamers instantly will be mesmerized by the vibrant visuals, fast-paced gameplay and the new split-screen, two-player mode that adds a competitive intensity to near rage-quit levels.
“When you have a dream, pursue it through all sorts of crazy obstacles, and finally achieve your goal, it’s truly a special feeling,” said Eduardo Ramirez, lead developer and co-founder of Green Lava Studios. “As long as I can remember, I’ve always wanted to make a great game on a major console and now that Fenix Furia is finally here on PS4 and Xbox One, it’s an overwhelming for me – to develop this game from a developing country (Costa Rica) makes me especially proud.” Fenix Furia Game Features
• New split-screen local Two Player Mode where gamers race-off to see who can finish each level the quickest
• A new characters arises – Undead Fenix roars with rage in Two Player mode
• Easy mode feature acclimates new players to the hardcore platforming challenges ahead
• Nine varied and vastly unique worlds to traverse and conquer, each with dozens of increasingly difficult levels
• More than 200 total levels, each with varying enemies and obstacles to overcome, as well as a cookie to collect
• Rapid-fire gameplay style means no downtime between attempts and deaths (and you WILL die…a lot)
• Addictive nature of play demands your absolute BEST platforming skills to achieve the best ratings per level
• Stylized 2D art style complements the original electronic soundtrack that varies with each world
Step into the shoes of Fenix, a really sweet creature of speed and (blocky) cuteness… then feel his boundless rage. He is pissed! You would be too if your village was decimated by a huge explosion (and your game name was legally blocked!), leaving only two survivors: Fenix and the mysterious enemy Oktarus. Fenix will track down this shadowy villain through nine worlds, defeating righteously brutal bosses and hundreds of minions bent on his destruction, on a mission to return harmony back to his world. And to get cookies.