Review: Moonshadow V2 keyboard

I’ve reviewed many great keyboards. DROP, Epomaker, SteelSeries, Mechlands, and more have crossed my desk. Thankfully, I can now add KiiBOOM to that list. The Moonshadow V2 keyboard is a special peripheral that looks and feels great. Moreover, it is versatile as the switches are hot-swappable, and it has tri-mode connectivity.

This user-friendly design eliminates the need for soldering. Furthermore, you can use this keyboard on the move if you so wish. I’d advise against this, however, as it weighs around 1.6 kg. Now, this isn’t massively heavy, but there are lighter alternatives that may be better suited to commuters. If you love to play wirelessly, you’ll enjoy responsive polling rates. These drop when using Bluetooth, so I’d stick to the USB dongle for the best performance. 

What’s in the box of the Moonshadow V2 keyboard?

  • The packaging is alluring and strong. The contents are well protected, and it can be recycled. 
  • The Moonshadow V2 keyboard comes in 3 colourways. I picked the silver option, but pink and monochromatic liveries are available.
  • Remove the keycaps with the pulling tool. 
  • Charge the device with the braided USB-C to USB-A cable. 
  • Learn the basics with the user manual. 

Technical aspects. 

The Moonshadow V2 keyboard is perfect for gamers and office workers. Though I don’t believe it is ideal for commuting, it can be used with your phone, tablet, or any compatible Bluetooth device. The 1000 Hz polling rate is fantastic. If you opt for a Bluetooth connection, this drops to 125 Hz. This is still impressive, but is best suited for office tasks. Accordingly, wired and USB connectivity are advised. 

This keyboard comes with KiiBOOM’s Flick Switch. This linear switch is comfortable to use and complements the cherry profile keycaps. The actuation distance is superb, and I enjoyed typing and gaming with this semi-compact device. The NKRO feature is particularly impressive. During the heat of battle, I appreciated the lack of ghosting. This delivers a match-winning edge and is ideal for racing and FPS titles.

I tend to play wired as I can forget about battery life and charging. However, if you hate wires, you’ll enjoy 4000 mAh battery life. This was good as the keyboard lasted for hours before running out of juice. If you do run low, you can turn off the RGB or take advantage of the quick charging facilities.

Usability. 

Unlike other keyboards, this one focuses on a user-friendly approach. The hot-swappable switches are suitable for any 3 or 5-pin options. This is ideal if you have a favourite style and wish to create the perfect keyboard. The same applies to the cherry profile keycaps. These can be swapped with any compatible alternatives.

I rarely customise my inputs. I’m happy with a standard set-up and don’t require macros for the games I play. However, if you love MMOs or certain survival/FPS games, you’ll be keen to use VIA or QMK to map your inputs. Luckily, this device is compatible and allows you to change practically every aspect with ease.

Build quality. 

The 6063 aluminium case is wonderfully substantial. The silver anodised colourway is great to look at. Additionally, the south-facing RGB delivers a range of vibrant and soft colour hues. The mixture of grey and baby blue keycaps looks amazing, and the 5-sided dye-sub PBT finish ensures longevity and a reduction in shiny wear and tear.

This 75% layout has 81 keys and is the perfect starting point if you are moving to a smaller keyboard. The Moonshadow V2 keyboard has every essential key without requiring macros or FN input.

The gasket structure and sound-improving materials create a beautiful soundscape and lush typing experience. You enjoy that rich clack of a mechanical input during every stroke. Yet, it is not overbearing. Furthermore, the gasket-mounted structure has a nice spongy feeling that reduces fatigue as you type.

Is the Moonshadow V2 keyboard worth it?

I love affordable keyboards, but if you wish to up the ante and look at a premium device, this should pique your interest. Every aspect is fantastic, and I adored the usability and build quality. Moreover, the RGB and VIA programmable features will appeal to a large array of gamers. Accordingly, this is an amazing device and I recommend buying it here!

(More information on KiiBOOM can be found here!)

The Moonshadow V2 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: RollerCoaster Tycoon Classic

RollerCoaster Tycoon Classic

The late 90s to early 2010s was a golden era for online childhood whimsy. To never be bored again it seemed, allowing for limitless access to the world and creative visions within it. MMOs and simulation games blossomed during this period. Individuals could hop online and become an entirely new persona, putting themselves in situations they may never find themselves in. Children, teens, and PC-loving adults could temporarily become fast food workers in Papa’s Pizzeria; become wizards in Wizards 101; or become literal deities in the tycoon genre of games.

Perhaps you were too little, too afraid, or maybe too broke to attend a real-life theme park. Or maybe you were a curious child or natural-born engineer fascinated at the concept and design of coasters. In the midst of the simulator craze, the first RollerCoaster Tycoon was born in 1999. Hoards of people who had PCs in their homes flocked to this game. It became one of the bestselling games of its release year, establishing a gold standard for management simulators. RCT left a strong mark on young minds. Something about the game’s boundless possibilities, onslaught of visuals and sounds, and both creative brilliance and morbidity hit just right.

Fortunately for us all, Origin8 Technologies, with the help of the original developer Chris Sawyer, released RollerCoaster Tycoon Classic – a nostalgic, faithful culmination of the original two games. This remaster includes the Toolkit, and the Time Twister and Wacky Worlds expansion packs.

RollerCoaster Tycoon Classic was released in 2016 and can be played on PC, Steam, iOS, Android, and the Nintendo Switch.

The thrill of the ride

Like the good old days, the player’s main objective is to maintain the health and happiness of the theme park and maintain a profit margin. The game offers 95 preset park scenarios, all of which requiring an x amount of guests, a park rating of xxx, and/or x amount of revenue within a certain time frame.

RCTC Main Game

In the main game, players can build a wide assortment of themed rides. Each ride falls under the category of “gentle” rides, roller coasters, thrill rides, water attractions, and transport rides. To name a few, gentle rides include observation towers, minigolf, and slides. Thrills have drop towers, fast spinning rides, and rapids, while transportation rides include chairlifts and monorails.

Players will also need to build pathways for guests to walk on, as well as food and drink stalls and restrooms to support their needs. You can manually set the prices for these stalls. However, unlike the original games, for some reason players cannot set an admission fee for the park. How unfortunate. This is a big miss for RCTC, and it makes it more difficult to accrue revenue.

Ride selection RollerCoaster Tycoon

Players must also keep an eye on both guests and hired staff members. You can hire mechanics to repair broken rides, handymen to clean and upkeep foliage, security guards, and wandering mascots. All hired staff must be paid and generally instructed. You can also check the number of guests currently attending your theme park, and their actions and thoughts. For example, one guest named Hilda N. was thinking “I’m hungry.” This could mean that either there are not enough food stalls, or the food is too pricey. Melody H. was thinking “This park is really tidy,” meaning that my staff is doing a great job and picking up litter. Overall, you want to make sure the attendees are happy, entertained, and well-fed. Also, uh, alive.

The adrenaline rush

Players can choose from various presets, but you are also able to craft your own coasters and scenarios. Building or altering a ride is quite tedious but very fun once you get somewhat of a handle on it. On custom builds, players can adjust the theme (e.g., wooden, classical Roman, and abstract), chain or cart speed, coloration, the amount of carts, and more. Each attraction will have an excitement, intensity, and nausea rating. This is all dependent upon the speed and length of the ride as well as the number of drops and lateral G’s. There is a sweet spot to ride enjoyment. You want to make sure all of your guests don’t throw up everywhere. Unless . . . that’s your goal.

coaster custom build

Of course, it is no secret that while a big sector of RCT fans are potential mechanical geniuses, a morbidly huge portion of its long-term audience is more interested in the experimental side of things. If you are aware that some gamers love to trap, torture, or off their Sims, the same can be applied to RollerCoaster Tycoon. Yes, you can still destroy your guests in the Classic edition. As long as your roller coaster is a closed circuit, you are free to increase the deadliness of ride speed, lateral G’s, or just happen to miss a few pieces. However, unfortunately, this feature is significantly harder to do than in the originals. Anyways, I just had to call attention to the elephant in the room.

Classically crazy controls

Anyways, RollerCoaster Tycoon seems overwhelming at first . . . and it is. Building awesome, working coasters is difficult in my opinion, and managing hundreds or thousands of park guests is a hassle. You have to keep in mind the money you have available to spend, and you need to invest in other items like trash cans, benches, and plants. Also, players have access to terraforming where you can make divots, hills, and pools of water all up to your own discretion (as long as it is within park boundaries). As RCTC is grid-based, you terraform one square at a time. Or one corner of a square at a time. Mending the landscape is precise and finicky so you want to take advantage of camera zooming and rotation to make sure you are getting the results you want.

RCTC controls

Players can pause time or increase the game’s speed up to trifold. You can also pick up and move people around, and you will want to do this with your staff. It seems that sometimes your workers are either incredibly confused, lost, or just lazy. However, pathfinding your staff is also a troublesome mechanic (at least on the Nintendo Switch). Overall, the game has a complicated and dense control scheme and requires a lot of button or keyboard and mouse combinations. There are only so many buttons you can press, but RCTC includes terraforming, ride construction, placement, navigation, menu selection, park management, and more – I had to pull up the control menu every 15 minutes.

Where dreams come to life!

RollerCoaster Tycoon Classic contains isometric sprite work and utilizes parallel projection, giving this 2D game a look of dimensionality. While the frame rate sinks occasionally, this pixelated art style makes movement look seamless and just plain cool. RCTC is also colorfully dynamic. Despite having so many controls and features, the UI is generally pleasant to look at. The cursor is styled after a 90s computer mouse.

trees and foliage in RollerCoaster Tycoon Classic

The main issue with isometric pixel art is that depth perception can be thrown off when rotating the screen. You may try to place a tree on a specific square, or you might have chosen to specific square to dig down on; but, when you rotate the screen, your chosen location is actually three grid spaces further than you realized. It could be frustrating, but for some people this is all a part of the nostalgia and fun.

RCTC’s soundtrack is a mix of compositions by Allister Bramble with pre-existing public-domain tracks. You will hear classic organ-style fairground music on the Merry-Go-Round. There are some varying styles of tunes, like the fan favorite “Rock Style 2,” “Roman Fanfare,” or “Wild West.” It depends upon the theme of the attraction you built and placed in your park.

Around the world

RollerCoaster Tycoon Classic includes extra park scenarios ranging from beginner to expert difficulties. The Time Twisters expansion pack has 14 levels based on unique themes. For example, one scenario is called the “Roaring Twenties – Prison Island,” and is described as follows:

The infamous Prison Island – whose population once swelled with bootleggers and racketeers – is now up for sale. You’ve decided to convert it into a top tourist attraction, and money is no object.

prison island RCTC

Regardless of the scenario, it all plays the same and generally harbors the same type of goal, but each level looks unique and the context is fun to keep in mind. The Wacky Worlds expansion pack is perhaps even cooler, as each level is based on a real-life geographical location. There is a European Cultural Festival scenario, Six Flags Belgium, a Rain Forest Plateau in South America, an African Diamond Mine, just to name a few.

Oh! I cannot forget to mention “Panda World” – a scenario where the player’s park is solely panda themed!

Panda world

Final thoughts

RollerCoaster Tycoon Classic edition is almost identical to the original two games with a slightly different UI and automatic inclusion of the expansion packs. Yet, it is missing some old features. It is upsetting that players cannot alter park admission prices. Also, RCTC seems to lack a complete sandbox mode. While players are allowed to build their own custom coasters and scenarios, there is no free space to build from the ground up and allow creativity to full-on explode onto the screen.

all the different RCTC levels

Otherwise, RCTC looks and sounds amazingly faithful to the originals. It is a blast from the past, reigniting our childhood creative energies and perhaps borderline sadist curiosities. Despite the overload of mechanics, confusing controls, and tedious coaster building, it is easy to spend countless hours in to the game. It is one of those titles, like The Sims or Animal Crossing, where you truly forget that time really exists.

For those who remember RollerCoaster Tycoon fondly, or for those intense fans of management sims, RCTC is absolutely worth playing.

Review: RIKI 8Bit Game Collection

Within Kira Kira Star Night, one of RIKI 8Bit Game Collection’s two gameplay offerings, the bottom of the instructions screen states, “Playing games is a serious business. Don’t leave halfway: please play it all the way through.” Even if the remark comes off as a cute, tongue-in-cheek gesture to the 8-bit package’s simple, pick-up-and-play nature, the ode to gaming represents the collection’s passionate philosophy. Published by Clear River Games and developed by CITY CONNECTION and RIKI, the RIKI 8Bit Game Collection celebrates gaming on multiple fronts, delivering a duo of addicting NES gameplay experiences, Kira Kira Star Night and Astro Ninja Man DX, alongside three different music players jam-packed with chiptune charm by all-time greats.

The Star of the Scoreboard

Kira Kira Star Night tasks the player with maneuvering a young girl through a series of stages outfitted in psychedelic colors and 8-bit earworms. The objective is elementary: collect as many shifting, evasive stars as possible as they fall from the sky. Instead of finding depth in controls or abilities, the game is resolute in its retro attitude, limiting the player to a small jump, big jump, and standard movement controls. With each level passed, increasingly challenging time limits and collection expectations ask the player to master these rudimentary controls. Achieving this proficiency is where Kira Kira Star Night shines. Like any game that expertly understands the importance of progression in difficulty, there was never a point where I could blame the game for a state of failure. Inadequate inputs and the inability of my fingers were the only guilty suspects, and in being forced to take ownership, my ambition to improve rebounded me into attempt after attempt until a state of success was mine.

The collection’s old-school outlook doesn’t compromise on modern features, however. While I tended to ignore the quick save, quick load, and practice mode features, their inclusion provides a nice answer for players seeking a more accessible path to see all that Kira Kira Star Night offers. After completing the game a few times, regardless of the difficulty option selected, two unlockable characters and musical albums await the player. The alternative characters add a nice shakeup to gameplay, tweaking how the jump mechanics work without waiving the significance of the fundamental simplicity. With only nine stages and two difficulty levels, going for the top of the leaderboard became the objective of each run through the game, leading me to appreciate how quickly I could familiarize myself with every character and return to outdoing my previously set high score.

Shuriken in Outer Space

The other half of the collection’s gameplay experience comes in the form of Astro Ninja Man DX. While Kira Kira Star Night has more immediate appeal than this shoot ’em up title, most prominently due to its more colorful style, Astro Ninja Man DX thrives on many of the same sentiments as its companion. Solid, streamlined gameplay let me quickly come to terms with what was expected of me while also containing a healthy expectation of improvement in progression. The controls consist of moving left and right across the bottom of the screen, where you constantly shoot upwards at the onslaught of enemies, and the “Ninja Sword” ability, a more effective, powerful attack. Outside of these inputs, adding fellow ninjas to your side by shooting at specific objects powers you up, providing greater firepower. I found Astro Ninja Man DX to be more challenging yet slightly less gripping than Kira Kira Star Night, but its soundtrack hit all the same, living rent-free in my mind long after I had stopped playing.

A Celebration of Chiptunes

Outside of these two games, music players full of chiptunes comprise more than half of the RIKI 8Bit Game Collection. These less interactive experiences may not seem of much worth to many, but to music lovers such as myself, incorporating such a significant facet of video games’ artistic merit with such care and adoration is a remarkable sign of dedication that others in the industry should follow the lead of. 8Bit Music Power, 8Bit Music Power Final, and 8Bit Music Power Encore are all more than just plain, thrown-together ways to access some incredible tunes. Each music player includes a feast of accompanying visuals, the ability to tinker and toy with the individual components of each track, and other secrets to find. Works included are composed by Manami Matsumae, Yuzo Koshiro, Manabu Namiki, Soichi Terada, Junya Nakano, and many more. Not only do I find myself revisiting this part of the package, but I also have explored outside works by these artists thanks to such an appealing introduction.

In the current era of gaming, straightforward mechanics paired with a linear gameplay loop combine to form a product often misinterpreted as only being able to amount to a shallow, uninteresting time investment. Devout gamers, who now wander an evergrowing market of sophisticated, expansive experiences, deserve the reminder that simple, refined games can be just as enticing, exciting, and artistic as big-budget, cutting-edge titles. This collection is a passionate reminder of such a fact, serving as a love letter to the NES era of colorful, addicting gameplay while also shining a glowing spotlight on how chiptunes fueled so many of those classic experiences.

Review: Amerzone – The Explorer’s Legacy

Amerzone – The Explorer’s Legacy is as testing as it’s beautiful. This Riven-like game will energise your grey matter and push you all the way. However, it isn’t entirely cruel as a helpful hint system keeps you on track. Additionally, each chapter is large enough without being overbearing.

This mystery puzzle adventure was developed by Microids Studio Paris and published by Microids. It is a single-player point-and-click experience that uses a first-person perspective. This immersive approach can feel restrictive. Yet, I adored the personal nature and every detailed element.

Amerzone – The Explorer’s Legacy tells an outlandish tale. 

Outlandish plots, crazy ideas, and tough puzzles await anyone brave enough to tackle Amerzone – The Explorer’s Legacy. This puzzle game drip feeds layers of lore for fun. Moreover, each chapter pushes you closer to redemption and an emotional finale. Though it was massively unrealistic, I didn’t care. The writing, characters, and pacing were brilliant. As such, the action thrives. 

You play the role of a young journalist. A dying adventurer hand-picks you because of your zest for life. However, you could never guess what lies ahead. A tale of deceit, shame, and redemption awaits as you return the egg of the Great White Bird to its rightful country. En route, you discover obstacles, problems, and a rich and exciting culture. This dangerous journey isn’t for the faint of heart, but you cannot ignore a dying man’s wishes.

Lore-rich action.

It is hard to talk about Amerzone – The Explorer’s Legacy without giving anything away. As such, I won’t discuss key elements as it will ruin your experience. Instead, I’ll highlight essential moments that make this work. The lore-rich action is swimming with notes, hints, and handy pointers. Whether it is a disk to make your changeable craft progress, or the ability to find ingredients to make a neurotoxin, it is all fantastic. 

Each chapter has wonderfully intertwined puzzles that block your progress. This can be slightly infuriating if you get stuck, but a glance at your journal and a calm, methodical approach usually helps. Alongside the game’s progressing elements are some nice but unnecessary moments. 

The odd red hearing can occasionally be annoying, but it matters not. I was so absorbed in the moment that wasting time and unnecessary exploration became my new norm. Furthermore, piecing together clues and the glorious eureka moments was fantastic. As such, if you are a lover of puzzle games, this gets the balance just right. 

Amerzone – The Explorer’s Legacy looks stunning.

Though the plot and puzzles may confuse you, aesthetically, Amerzone – The Explorer’s Legacy looks stunning. Every unique biome is a joy to explore. The incredible lighting and beautiful scenery add to the magical atmosphere. The first-person perspective is somewhat restrictive, but it works incredibly well.

The audio complements this strong foundation. The acting, sound effects, and dramatic music take you on a wonderful journey. Howling wind, crashing waves, and bird song create an unforgettable cacophony. 

Restrictive controls.

Point-and-click games rely on smooth and easy-to-follow controls. Accordingly, this would be much better if I used a mouse and keyboard. Though the gamepad layout is intuitive, it doesn’t flow as well as it could. This issue doesn’t undermine the gameplay, it’s just not as comfortable as it could have been. 

If you are a completionist, there are mountains of puzzles to solve and loads of lore to find. Additionally, you can lose hours when you explore every corner of each chapter. On the other hand, if you wish to stick to the core action, you can push through the game in a relatively short space of time. As such, replay value and longevity depend on your mindset, logical skills, and desire to see everything. 

Amerzone – The Explorer’s Legacy is a great puzzle title. 

This is a bit of a niche game. The slow action, mountains of lore, and testing puzzles will not appeal to everyone. However, if you love an atmospheric story and a phenomenal setting, you will not want to miss out on this remake. It impressed me from beginning to end, and I recommend buying it here! Can you fulfil a dying man’s wishes? Search for clues, explore the jungle, and return the Great White Birds to their home.

Review: Botany Manor

Puzzle games have always been and are one of the most entertaining video game genres.

Many of the games we play have puzzles in their various sections, and these puzzles play an important role in all of these games. Therefore, games in this genre are very important and have a great impact on other games.


I have played many indie games in the puzzle genre and I enjoy these games a lot, but many times I have been frustrated by the difficulty of the puzzles in these games and the enjoyment of the game was decreased. This is one of the problems with puzzle games that developers face.

If the puzzles in the game are too easy, the game has no challenge and many players will complain. If the puzzles are too hard, many will complain again. Therefore, creating a balance in the difficulty and ease of the puzzles or inventing a method that can help players has always been one of the challenges of this genre.


Botany Manor was developed by Balloon Studios and published by Whitethorn Games.


The game was released in April 2024 for Xbox, Nintendo Switch, and PC and was available for free to Game Pass subscribers. Botany Manor was released for PlayStation in January 2025.

STORY

You start the game as Arabella Greene, a botanist who has just returned from her trip to the botanical mansion located in Somerset, a county in England, to complete her botanical book, Forgotten Flora, and send it to the publisher.

This book wants to introduce exceptional and forgotten plants and teach its readers how to grow them, and now you, as Arabella, must find out how to plant and grow these special plants by finding the clues in the game and putting them together.


Throughout the game, you learn a lot about Arabella, one of the most basic of which is her family, which you learn is her sister named Elizabeth, and her father is Augustus Greene and her mother is Adelaide Pendleton.


The story of this game is simple but interesting and entertaining, and reading the letters is essential to understanding the story, and these letters are very well written and entertaining.


Sometimes, along the way of solving some puzzles, you will discover interesting stories and information, such as the priest holes that were built in England and Wales in the mid-1570s, and these stories and information are also very interesting and entertaining.

GAMEPLAY

The gameplay is simple, you have to find clues such as letters, newspapers, photos, etc. you have to explore the map and find the clues and connect them to the corresponding flower in the Forgotten Flora book according to the type of clues and find all the clues related to a flower and then grow that flower.

The way to grow each flower is different and you have to grow the flower yourself according to the clues.

Each flower has its own unique look and all the flowers that you grow during the game are very beautiful and are very well designed and make you want to stare at each flower you grow for a while.

It takes about four hours to complete the entire game and get all its trophies.

PUZZLES

The puzzles in this game are very interesting and after finding the clues and putting them together, it gives you a very good feeling and is very enjoyable.

The puzzles are neither too hard nor too easy and I think Balloon Studios has managed to establish a good balance between the difficulty and ease of the puzzles, although it would have been nice to include a hint system, but I don’t think its absence is a problem considering the puzzles are not too difficult.

MAP DESIGN

The botany manor is very large, in each chapter you will investigate new parts of this manor.


Different parts of the manor such as: garden, greenhouse, kitchen, library, etc. are very well placed in the manor and you will find good shortcuts throughout the game.


The map is so good that you can remember it by seeing it once or twice.

After finishing the game, in order to get some trophies, I had to find the flowers that I had grown in different places in the manor, and I could easily remember and find their location, and this shows the excellent design of the map.

VISUALS

Visually, it’s as if you’re looking at a painting.

All parts of the map in this game are very beautiful, the colors are very vivid, the colors are very beautiful and eye-catching, and they’re well placed together.

You’ll see beauty in this game by looking at every corner.

The resolution and performance are also completely problem-free.

CONCLUSION

Botany Manor is a fantastic game with an interesting story, great and balanced puzzles, pleasing soundtracks, visually it’s like a painting. it has about 4 hours of content. I definitely recommend trying this game even if you are not a fan of the puzzle genre.

Review: AMVR Universal VR Stand

Virtual reality headsets bring futuristic experiences into our homes, but storing your gear can become an afterthought when the game ends. That’s where the AMVR Universal VR Standcomes in, a simple yet functional accessory designed to keep your Meta Quest 2 / Quest 3 or PICO 4 headsets and controllers organised and protected. With a clean look and a surprisingly sturdy build, this stand promises to tidy up your VR corner. But does it deliver on practicality and durability? After several weeks of use, here’s what we found.

Design and Assembly

The AMVR Universal VR Stand arrives disassembled but includes everything needed for a quick and painless setup. Thanks to its modular, snap-fit design, assembly takes less than five minutes and doesn’t require any tools.

The stand is made of high-quality plastic, which feels solid in hand. Once assembled, it presents a minimalist and sleek aesthetic, suitable for desktop display, shelves, or entertainment centres. The base is wide enough to remain stable even when fully loaded, and rubber feet prevent sliding on smooth surfaces.

What sets this stand apart is its universal compatibility. It’s designed to accommodate most VR headsets on the market, including the Meta Quest 2, Quest 3, and PICO 4. The top hook cradles the headset securely, while the side arms hold the controllers with precise spacing to avoid scratching or unnecessary pressure on buttons or joysticks.

Everyday Usability with Meta Quest and PICO

The stand proved highly functional in daily use. Whether you’re switching between game sessions or storing your headset overnight, the stand offers a safe and accessible home base for your gear. The Meta Quest 2 and Quest 3 fit perfectly on the mount without shifting or sliding. The headset rests naturally on the centre post, with the strap hanging freely and without stress on the headband or face padding.

The stand is just as accommodating for PICO 4 users. The unique shape of the PICO headset fits securely, and the side arms hold its compact controllers snugly in place. This universality is a standout feature, especially for multi-headset households or VR developers working with multiple platforms. The stand also claims support for the Apple Vision Pro, however I have been unable to test that directly.

The design also encourages proper cable management. There’s enough clearance at the base to coil a link cable or charging cord, keeping everything tidy and off the floor.

Final Thoughts on the AMVR Universal VR Stand

The AMVR Universal VR Stand is a simple, effective storage solution that delivers exactly what most VR users need: a tidy, stable place to keep their gear safe between sessions. With universal compatibility for both Meta Quest and PICO headsets, it’s a smart buy for anyone looking to clean up their play area without breaking the bank.

While it lacks premium features, like integrated charging, its core functionality, sturdy construction, and ease of use make it a top-tier choice for casual and serious VR gamers.

If you’re interested in the AMVR Universal Stand, you can find out more on their website.

Review: AMVR Retractable VR Cable Management System

As immersive and liberating as VR can be, cable clutter can quickly disrupt the experience, especially for PCVR setups that require tethering. That’s where a good VR cable management system comes in, and the AMVR Retractable VR Cable Management System offers a practical and affordable solution. Designed for users who connect via link cables, this accessory aims to keep your play area neat, reduce tripping hazards, and maintain immersion for various headsets being used for PCVR.

Setup and First Impressions

The AMVR retractable system is impressively simple to assemble out of the box. It comes with six ceiling pulley units, pre-attached retractable reels, adhesive hooks, and optional screw mounts for permanent setups.

Installation is intuitive, taking around 15–20 minutes. You can opt for a temporary setup using the adhesive pads, which held up well on smooth ceilings during our tests or go for a more permanent solution with the screw mounts. Once installed, the pulleys offered a smooth retracting motion, and the system felt stable and secure. Securing the link cable was even easier, with just one rubber strap on each pulley.

Performance in Daily Use

Using the system with a Quest 3, hooked up for some PCVR, the difference was immediate. The link cable-stayed lifted off the floor, reducing both the risk of stepping on it and the subtle drag you feel during play. The pulleys retracted smoothly with movement, maintaining just the right amount of tension to stay out of the way without pulling on the headset.

The setup helped maintain immersion during games that require turning and movement, like Beat Saber, Blade & Sorcery, or Half-Life: Alyx, by preventing the cable from brushing your shoulder or tangling around your legs.

Key Benefits of the AMVR Cable Management System

  • Enhanced freedom of movement: The system drastically reduces drag and tangling by lifting the cable off the floor.
  • Smooth, silent retraction: The spring-loaded reels retract effortlessly without making disruptive noise.
  • Modular and flexible: You can customise pulley placement based on your play space and headset cable route.
  • Non-permanent setup option: Adhesive mounts allow renters or casual users to enjoy benefits without drilling.
  • Works with multiple headsets: Fully compatible with headsets connected via USB-C link cables.

Limitations and Areas for Improvement

While the system works well overall, there are a few things to remember. The adhesive mounts, while convenient, may lose grip over time on textured or dusty ceilings. The screw-in method is more reliable for long-term use, especially in warm environments.

Additionally, users with low ceilings may find the default retraction length too short, resulting in some tension on the cable. This can usually be solved by adjusting the height of the cable route using extra hooks or extension lines (not included).

Lastly, the pulleys are not completely silent during rapid or aggressive movements. While the noise is minimal, perfectionists or those recording gameplay might notice occasional clicks or whirrs.

Final Thoughts on the AMVR Retractable VR Cable Management System

The AMVR Retractable VR Cable Management System is a simple yet highly effective upgrade for any PCVR setup. It reduces clutter, prevents cable damage, and adds a layer of immersion that wireless users take for granted, all at a reasonable price.

If you’re using a VR link cable for PCVR gaming and want a cleaner, safer, and more immersive environment, this cable management system is worth the investment.

On their website, you can learn more about the AMVR Retractable VR Cable Management System.

Review: AMVR Upgraded Link Cable

Maintaining a seamless connection between your headset and PC is crucial for an immersive experience. The AMVR Upgraded Link Cable with Separate Charging Port addresses common issues like battery drain and unstable connections during extended play sessions. Designed for Meta Quest and PICO headsets, this cable aims to enhance your PCVR experience.

Design and Build Quality

The AMVR Link Cable is 16 feet (5 meters) long, providing ample room for movement without feeling restricted. Its PVC construction ensures durability while maintaining flexibility, reducing the risk of tangling or damage over time.

A standout feature is the reinforced L-shaped USB-C connector, which fits snugly into the headset, minimising strain on the port and preventing accidental disconnections. The cable also includes head strap ties, offering additional security during intense gaming sessions.

Separate Charging Port: Continuous Power Supply

One of the most significant advantages of this cable is its separate charging port. Unlike traditional link cables that rely solely on the PC’s USB port for power, which often leads to battery drain during gameplay, this design allows you to connect an external power source (18w or higher recommended) to keep your headset charged throughout your session.

This feature ensures that your Meta Quest or PICO headset maintains sufficient power, even during extended play, eliminating the need to pause and recharge.

High-Speed Data Transmission

Equipped with a USB 3.0/3.1 interface, the AMVR Link Cable supports data transfer speeds up to 5 Gbps, ensuring a smooth and responsive VR experience. During our tests, games loaded quickly, and there was no noticeable lag or latency, even in graphically intensive titles.

This high-speed data transmission is crucial for maintaining immersion, particularly in fast-paced games where split-second reactions are essential.

What the AMVR Link Cable Gets Right

  • Separate charging port ensures continuous power during extended play sessions.
  • High-speed data transfer up to 5 Gbps for smooth gameplay.
  • Durable and flexible design with a 16-foot length for unrestricted movement.
  • L-shaped connector reduces strain on the headset’s USB-C port.

Areas for Improvement

  • No included power adapter, requiring users to provide their own 18w or higher charger and a long enough cable not to restrict the link cable’s movement.
  • PVC material, while durable, may not offer the same premium feel as braided alternatives.

Final Verdict on the AMVR Upgraded Link Cable

The AMVR Upgraded Link Cable with Separate Charging Port addresses common pain points for VR users, offering a reliable solution for maintaining power and connectivity during extended PCVR sessions. Its thoughtful design, intelligent charging features, and broad compatibility make it a valuable accessory for PCVR users.

While the absence of an included power adapter is a minor drawback, the cable’s overall performance and convenience make it a worthwhile investment for those seeking to enhance their VR experience.

Review: Steredenn: Binary Stars

Steredenn: Binary Stars has built a cult following since its original release, thanks to its stylish pixel art, ferocious gameplay, and endlessly replayable structure. While not a native PS5 title, it finds new life on Sony’s powerhouse console. If you’re a fan of roguelikes, retro shoot ’em ups, or chaotic space battles, you may wonder: Is this fast-paced space fighter worth your time in 2025?

Frantic Gameplay That Captures Arcade Nostalgia

Steredenn: Binary Stars is a side-scrolling shoot ’em up that drops players into the cockpit of a lone starfighter battling through waves of enemy ships, bosses, and environmental hazards. Its gameplay is relentless. From the very first second, you’re dodging bullets, upgrading your weapons, and making split-second decisions that determine whether you survive or get blasted into stardust.

What sets Steredenn apart is how it blends bullet hell mechanics with roguelike elements. Each run is procedurally generated, meaning no two sessions are identical. Enemy formations, wave patterns, item drops, and even boss encounters change dynamically. This results in high replayability and constant tension, since memorisation will only take you so far. You must learn how to adapt.

The shooting mechanics are sharp and responsive. Dodging feels snappy, and each weapon has a unique feel, from rapid-fire cannons to massive laser beams that cleave through multiple enemies and even a giant boomerang. On PS5, the DualSense controller feels right in the hand, even if the game doesn’t use the advanced haptics or adaptive triggers. The sticks and button inputs are responsive, which is essential for a game where twitch reflexes often determine your survival.

Deep Weapon and Ship Variety Keeps Things Fresh

One of Steredenn: Binary Stars’ strongest features is its rich arsenal of over 40 unique weapons. From staple classics like homing missiles to quirky but powerful gear like the saw launcher or flame thrower, the game continually surprises you with new loadouts and combinations. Weapon pickups appear mid-run, allowing you to experiment with builds on the fly. Some offer raw damage output, while others emphasise crowd control or defensive utility.

This weapon diversity is complemented by a selection of different ships, each with its stats and abilities. One ship may have a faster speed but lower health; another might sacrifice mobility for increased firepower or defensive perks. Unlocking new ships adds depth to the gameplay and incentivises players to experiment, especially since different strategies work better depending on what the procedural RNG throws your way.

While the game doesn’t have a persistent progression system in the same way as modern roguelites, the satisfaction of mastering new builds and discovering new weapons makes each run rewarding. It’s a system built on variety and surprise rather than grind and accumulation.

Boss Battles Are Intense, Rewarding, and Brutal

Boss fights in Steredenn: Binary Stars are a standout feature but represent one of the game’s most significant hurdles for new players. These colossal enemies have multi-phase attack patterns, environmental tricks, and randomised behaviours that can catch even experienced players off guard. Whether you’re dodging homing lasers, avoiding asteroid storms, or navigating tight spaces with little room for error, the bosses feel like true gatekeepers to progress.

The variety is impressive, each boss feels distinct, and their designs are creative despite the pixel-art limitations. However, the difficulty curve is steep. If you’re unfamiliar with bullet hell patterns or roguelike mechanics, these encounters can feel punishingly unfair. The challenge is a draw for genre fans, but casual players might quit after repeated defeats.

On the plus side, the quick restarts on PS5 mean you’re never more than a few seconds away from another attempt, which helps offset the frustration of failure.

Steredenn: Binary Stars Performance on PS5

Steredenn: Binary Stars was never a graphically intensive game, but it still looks fantastic on modern displays thanks to its sharp pixel art, vivid colour palette, and explosive effects. On PS5, the game runs flawlessly. Frame rates are consistently smooth, even during the most chaotic moments when dozens of enemies and particle effects are on-screen. Input latency is minimal, which is crucial for a precision-based game.

However, managing expectations is important: this is not a remastered or enhanced PS5 version. The game does not offer any PS5-specific upgrades. There’s no native 4K support (the resolution is capped at 1080p), no use of the DualSense adaptive triggers or haptic feedback, and no UI or loading screens improvements beyond what the SSD naturally provides. What this version does deliver, however, is the core experience with all the extra gameplay content and gameplay improvements bundled into one package.

If you were hoping for a full PS5 version with visual polish and modern features, you won’t find it here. But if you’re looking for raw, retro-style action that benefits from the PS5’s horsepower in the background, Steredenn delivers.

Final Thoughts On Steredenn: Binary Stars

Steredenn: Binary Stars on PS5 is a love letter to classic arcade shooters. It’s infused with the unpredictability and depth of a modern roguelike. It’s fast, challenging, and endlessly replayable. If you enjoy games that reward skill and adaptation over time, this is an excellent addition to your PS5 library, especially if you missed it during its original release.

Steredenn doesn’t leverage any of the PS5’s unique features or offer modern amenities like multiplayer or enhanced visuals. Despite this, it remains a compelling experience. This is thanks to its tight gameplay loop, variety of weapons and enemies, and addictive structure. Hardcore fans will find hours of enjoyment here, while newcomers should be prepared for a steep but rewarding learning curve.

For more information about the game, visit their website.

Review: The Fool’s Apprentice

Developed and published by The Planar Danse, The Fool’s Apprentice is a cosy 3d management Sim with Idle Elements.

It’s hard to describe a game in a mere phrase, but The Fool’s Apprentice has made it very easy. If I am allowed to use a metaphor, this Ornamental cow has been a very interesting experience. Not fun. Not memorable. Just interesting.

Beautifully corrupt, aimlessly gorgeous, attractively boring. There, a few more phrases to describe my experience. Nevertheless, let’s go into detail.

Idle School

I have not seen such a lack of depth since I lost my glasses. Fool’s Apprentice, on the surface, is a magic school management sim. However, underneath the hood, you will find that the engine is missing.

You have a large school, where students keep entering via the front door. Your job is to place objects around the school that these students use to study. After a few in-game hours, a student is allowed to take a test. If they pass the test, the student graduates; if they fail, they die. 

You get points when students study, and you earn extra money if they pass their final test. These resources are then spent on placing additional objects and magical tools throughout the school. Each object slightly increases study efficiency, reducing the time it takes for students to graduate. 

The entire system feeds into itself — study, earn, spend, repeat — with no real change in strategy or gameplay. It’s a loop of incremental upgrades rather than meaningful management decisions, encouraging passive play rather than active involvement.

So, not exactly a management sim, is it then?

Fool’s Gold

The Fool’s Apprentice presents itself as a management simulator, but peel back its gilded curtain and you’ll find something far more familiar. This is, at its core, an idle clicker dressed in the robes of simulation. 

Its gameplay loop relies entirely on waiting: students arrive, they slowly accumulate knowledge from placed objects, and eventually take a test. You don’t manage people or make difficult choices. You just place more enhancers to reduce the time students need to graduate. That’s it.

Rather than requiring strategic foresight or dynamic problem-solving, hallmarks of true management sims, The Fool’s Apprentice mimics the feedback loop of something like Cookie Clicker. Place an object, watch the bar fill faster, repeat. 

Your role is more akin to a passive caretaker than an active headmaster. There are no real consequences, no crises to resolve, no student personalities to manage. Just cold, clean numbers ticking upward.

Fool’s Game

In the end, The Fool’s Apprentice is not a test of wit, strategy, or management. It’s a test of patience. What promises to be an enchanting dive into magical academia reveals itself as a beautifully rendered progress bar, wrapped in whimsy but hollow in function. The game never truly asks anything of the player beyond endurance. No risks, no dilemmas, no sense of growth. Just the quiet, repetitive hum of efficiency tuning.

It’s easy to see how someone could be fooled. The art direction is inviting, the animations charming, and the tone suggests a warm, cosy experience. But much like a stage magician relying on sleight of hand, The Fool’s Apprentice dazzles with aesthetics while quietly keeping substance out of sight.

This isn’t a management sim; it’s a waiting room with spells. It scratches the surface of genre expectations but never commits to depth or consequence. For players seeking an actual challenge or meaningful engagement, this is not your class.

To put it simply: if you came looking to graduate from novice to master, you might want to transfer. In this school, the only lesson is how little a game can offer while still looking like it’s teaching something.

Review: Loop Glasses

The Loop glasses from GUNNAR are a playful nod to computer programming roots. Accordingly, they have a smart professional appearance. Furthermore, the relaxed and casual colourways won’t look out of place at the beach or a coastal walk. This blend of professional and fun is perfect for office workers and people who take their eye health seriously.

The patented GUNNAR lenses protect your eyes from harmful UV and blue light. Additionally, you can select Amber, Clear, and Sun shift lenses. If you wear prescription glasses, -5 to +5 can be ordered at the checkout. Subsequently, you can enjoy the health benefits without undermining your vision.

What’s in the box of the Loop glasses?

  • The packaging is simple but attractive.
  • The Loop glasses have a slim, round frame. Furthermore, they are built with comfort in mind.
  • A soft and hard case is provided to prevent damage. 
  • Clean the lenses with the microfiber cloth. 

Technical aspects.

Who’d have thought that glasses could be so technical? Well, the Loop glasses are loaded with patented tech that benefits your health. The lenses block 100% UV light, and the Sun shift lenses deliver 65%-90% blue light protection. This is phenomenal as your eyes will not feel itchy, dry, or fatigued. Moreover, there is a noticeable reduction in headaches related to the aforementioned conditions.

The sun shift lenses are magical. If you need to work with a phone, TV, or monitor, the amber tint reduces contrasting colours. However, when you take a break and walk outside, they react to the sunlight and slowly transform into sunglasses. The result is 1 pair of glasses, less fuss, and ultimate protection.

Build quality.

GUNNAR never make poor quality glasses. Whether it is their fun Tokidoki collabs, or the incredible Marvel or gaming products, they do not disappoint. The Loop glasses are spectacular to wear and feel great in your hands. The lightweight, precision-engineered polymer frames are strong, robust, and a joy to wear. Furthermore, the rounded lenses look great while offering optimum eye protection.

The 180° flexible hinges prevent damage. Moreover, they are great for different head shapes and sizes. Consequently, they do not pinch your temples, and they fit snugly on your nose. Finally, the lenses have GUNNAR’s G-shield protection coating. This reduces smudging and glare. The results are a cleaner pair of glasses that do not distract you or your audience if you are streaming.

Are the Loop glasses worth it?

GUNNAR has some phenomenal collaborations that appeal to a wide audience. However, if you want something understated and versatile, the Loop glasses should be on your radar. The classic look is great for multiple occasions. Moreover, the build quality is second to none. Available in various lens types, you can pick whatever suits your needs. As such, I think they are great, and I recommend buying them here!

(More information on GUNNAR can be found here!)

The Loop Glasses have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Indiana Jones And The Great Circle

Following its initial exclusivity on Xbox, Indiana Jones makes his long awaited return to PlayStation with The Great Circle. Is it another classic Indy adventure or should Indy have retired by now?

It’s Not The Years, It’s The Mileage

I need to make something very clear from the start to help understand my feelings about this game. From as early as I can remember I have loved Indiana Jones. I can remember the very first time my dad sat me down to watch Raiders Of The Lost Ark; I instantly became hooked on the adventure and action. It’s a franchise dear to my heart thanks to my dad who still loves the films to this day, and it’s safe to say I adore them too. Simply put, all five films (yes, I love Kingdom Of The Crystal Skull as well) are some of my favourite films of all time and have shaped my love of cinema and media. I say all of this to put into context how deeply I have longed for a game that could match my love for these films and I’ll admit when Bethesda announced Machine Games were developing an Indy game, I was highly sceptical. I am so happy and overjoyed to say my scepticism was misplaced; not only is Indiana Jones And The Great Circle an incredible Indiana Jones game, it might just be one of the best games ever created.

Set in 1937, placing the game in between Raiders and The Last Crusade, The Great Circle is a rip roaring Indiana Jones adventure from start to finish. Like the films, the game takes place before the events of the Second World War with your familiar Indy villains, the Axis Powers, taking centre stage as antagonists once again. The game begins with a wonderful prologue which showcases the now iconic boulder scene from Raiders but cleverly weaved into the plot, as it turns out this is a dream Indy is experiencing after falling asleep at his desk. Working at Marshall College with friend and colleague Dr Marcus Brody, they are awoken by someone stealing an artefact from the museum, setting in motion the events of the game. If you are accustomed to Indiana Jones films, you’ll know each story revolves around an ancient artefact or device which is mysterious and powerful. George Lucas and Steven Spielberg coined the plot device as a MacGuffin and the story of The Great Circle has a brilliant one at that.

Set across seven different locations, this globe trotting adventure tasks Indy with discovering the power of The Great Circle and discovering why the Nazis want it so badly. I want to keep as much under wraps for players as possible as there are many twists and turns the game takes them on, but boy it is one bloody brilliant adventure! Everything in this game oozes quintessential Indiana Jones from the locations, to the action, to the discoveries and puzzles and so much more. It’s got heart, a hefty serving of humour and surprisingly, some horror style elements to add to the mix. At the heart of it all is, of course, Indiana himself and Machine Games and Troy Baker have done a masterful job of imitating Harrison Ford, with superb results. I have to be honest, I did not think Troy Baker was a good fit for this role but I am glad to be proven wrong. His voice inflections and emotions sound scarily similar to Ford – it’s fantastic!

Along with Indy, is a superb set of supporting characters that just fit in so well with the story and are so memorable in their own right. Characters like Gina or villain Voss are so layered and complex it was an absolute joy uncovering their motives and desires in the game. For newcomers to this franchise, you can expect a story of discovery, companionship, mystery and even some self-introspection. For lovers of the franchise like myself, I cannot tell you enough how great and wonderful this story is. Every time I went back to the game I was smiling from ear to ear, waiting for Indy to crack a witty joke or get into a fist fight with some Nazis. Some might even say it rivals the films for the best plot and narrative, but for me it’s just another brilliant, rip roaring adventure with my favourite film character of all time. Machine Games and Lucasfilm take a bow!

Fortune And Glory!

Now of course, it’s all good waxing lyrical about the story of The Great Circle if the game has great gameplay to complement the narrative- and my god it does! Machine Games surprised everyone, including myself, when announcing the game would be told from a first person perspective, but now I can see it was an inspired choice. This choice makes you truly feel like you’re in Indy’s shoes as you throw haymakers at Nazi thugs, crawl through tight spaces and dimly lit caves or crack that whip to disarm an enemy. Combat feels so responsive and smooth I could throw punches all day. The gameplay loop of The Great Circle is unlike anything I have really played before and I mean that in the most positive of ways. Combat is meant to be a last resort for Indy as the game actively encourages stealth which again feels great due to the great enemy AI which scours locations looking for you, making it a constant game of cat and mouse. When combat is required it truly feels like you’re in a film, cracking the whip and swinging away, but what makes combat so fun is the control you have over it.

Virtually anything in the game can be picked up and used to attack enemies, whether it’s a guitar, fly swatter or anything else you can name, you can pick it up and smash it over someone’s head. Gunplay is solid and an interesting option if you feel the need to blast your way out of a fight but it’s clearly not intended to be the main focus of the combat. In fact, it feels like you are actively punished for using the guns which I found to be true to Indy’s character and form. Along with stealth and combat are the great puzzles and mysteries you need to solve in order to progress the story or find collectibles for your journal. Puzzles are superbly designed and complex enough to quench your intellectual thirst. Speaking of the journal, this gem of a book allows you to look at previously attained collectibles and story notes in such an interactive way I could scroll all day long. Every part of the gameplay makes you feel like Indiana Jones and at times, I would actively plot my next move as to how I thought Indiana would; the immersion levels are off the charts here. The fieldworks in each location act as side quests for you to partake in and these are hidden gems in the story that are so brilliant and memorable I longed for more.

What isn’t talked about enough when it comes to this game is accessibility. Players can tweak difficulty, combat encounters, puzzle encounters and much more which is a fantastic effort across the board by the developers. The camera Indiana possesses is a pivotal part of gameplay in terms of collectible hunting and puzzles but is also cleverly used to help the player. If you get stuck on a puzzle, you can take photos of the puzzle, revealing more hints to help you solve the conundrum. These small additions are impactful and too few games have this much depth and complexity. Finally, traversal and platforming are seamless and superb. As you swing across chasms and squeeze through caverns, the perspective switches to third person, allowing you to see Indy swing and jump during climatic moments. This makes you feel the tension and action and it’s a fantastic way to merge both perspectives. A perfect creation of gameplay.

It Belongs In A Museum!

In terms of graphical presentation and animations, The Great Circle is nothing short of jaw dropping. Every single environment Indy globe trots across looks gorgeous in detail; jungles look vibrant and dense, mountains look daunting and eye catching and the pyramids of Gizeh don’t look too shabby either. Previous Machine Games titles like the Wolfenstein games have always looked stunning and this game elevates their portfolio to new heights. Whilst everything looks beautiful, one particular aspect needs highlighting and that is the lighting. Every cave, cavern, corridor and tomb are so beautifully complemented by the stunning lighting system. Setting lanterns alight to illuminate the room is so spectacular, I could do it all day long.

Previous Indiana Jones games on older generations never had the capabilities to fully capture Harrison Ford’s look and likeness, but now with the power of current gen consoles, the results are phenomenal. Each and every character model in this game could have been ripped straight from the live action films – they look that good! Indiana himself is a modern marvel in the details, such as his facial expressions, mannerisms and movements. It’s not just the main characters; each grunt and side character look equally detailed. I personally believe Machine Games are now at the forefront of facial design and animations and this is not talked about enough. It is absolute perfection across the board in visual presentation.

Similarly, the audio design is a complete and utter delight. Each punch you throw has that Indiana Jones over the top twang to it, which made me chuckle with delight. The whip crunches and cracks superbly, with real power and emphasis, showing just how formidable a weapon it can be. Listening to statues and hidden doors creak and crack open is just so damn good and don’t forget a good old Wilhelm scream sprinkled in here and there when taking down a Nazi goon. As previously mentioned, the voice acting is superb, with Troy Baker leading the way. However, special mention should also go to Alessandra Mastronardi and Marios Gavrillis who play Gina and Voss. It’s also a pleasure to see Tony Todd grace my screen one last time; he will be sorely missed.

Finally, the musical score in Indiana Jones And The Great Circle is pure cinema. Scored by famed composer Gordy Haab, the task of taking on John Williams’ mantle must have seemed impossible, but my god has he done it. Taking an approach of honouring the score of the films, whilst adding his own unique flair to it, everything sounds like Indy but with a new modernised twist and it succeeds. Now of course, the main theme will triumphantly play during climatic moments. I am so overjoyed with the beautiful orchestral score Haab has achieved and delicately crafted and, like the rest of the game, it is befitting for such a beloved franchise.

Verdict

When Indiana Jones And The Dial Of Destiny failed commercially, I mourned what could be the end of a franchise that is so dear to my heart, but Machine Games had other ideas. The Great Circle is nothing short of being one of the greatest games ever created with a swashbuckling adventure, brilliant and innovative gameplay, jaw dropping visuals and audio design and score off the charts. All I can say is thank you so much to Machine Games and Bethesda; playing this game felt like taking a time capsule back to my childhood, sat by my dad watching Raiders with not a care in the world. Indiana Jones has found a new lease of life in video games and I’m confident this wont be the last I see of this iconic character. IT BELONGS IN A MUSEUM!

Backbone Introduces Backbone Pro: One Controller for Every Screen, Built for the Future of Gaming

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Backbone have announced Backbone Pro, a next-generation controller engineered from the ground up to let players game on any screen with a single device—built for the future of gaming.

Today, there are hundreds of millions of game controllers in the world, but they’re all designed to work primarily with a single console—and then slowly adapted to work elsewhere. That model hasn’t changed much, even as the way people play games has completely shifted. High-fidelity gaming on phones and cloud gaming—the ability to stream games from the cloud just like streaming music and TV—are growing fast, and more people are playing across platforms than ever before. Backbone Pro is designed for that world.

Backbone Pro offers two ways to play: Handheld Mode, where it’s physically connected to the device via USB-C for zero latency and no need to charge; and Wireless Mode, connecting via Bluetooth for gaming from a distance. It pairs instantly with phones, tablets (like iPad), laptops (including MacBooks), VR headsets (such as Meta Quest and Apple Vision Pro), and smart TVs like Samsung Gaming Hub even without a console — and Backbone’s FlowState Technology in the Backbone app remembers previously paired devices and connects with a tap, ensuring ensuring frictionless device switching.

To make this work, Backbone had to rethink everything — from industrial design to firmware. The Backbone team, including engineers and researchers from Apple and Google, created the smallest form factor ever to accommodate full-size joysticks. Over the last three years, Backbone went through more than 9,000 part iterations and ran over 30 user research studies using a proprietary 3D camera system to measure hand movements and analyze thousands of hours of gameplay. The result is one of the most comfortable handheld gaming products ever built, with full-size joysticks, remappable back buttons, and a form factor that feels just right in users’ hands — whether they’re playing for 10 minutes or 3 hours. Before launch, Backbone invited professional players and industry veterans to test and refine the product.

Backbone Pro offers unprecedented levels of customization. Players can remap every button and create tailored control profiles for specific games and devices, saving different configurations for each platform they play on. The Backbone app serves as a central hub, allowing users to pair with new screens and customize their experience directly from handheld mode.

The Backbone app transforms your phone into a universal hub for gaming, allowing you to access all your games in one place. The app supports multiple gaming categories including App Store games (including Apple Arcade, Netflix games), Remote Play services (Xbox Remote Play, Steam Link), cloud gaming platforms (Nvidia GeForce NOW), and—for the first time—retro games through a built-in emulator. With new features like Smart Search, you can discover and launch games across platforms seamlessly, all from a single place.

Subscribers to Backbone+ now also get access to a rotating library of free games that are instantly playable seamlessly, along with enhanced features for Backbone Pro.

“We believe the future of gaming transcends individual devices,” said Maneet Khaira, Founder and CEO of Backbone. “With Backbone Pro, you can experience the excitement and connection of gaming on any screen with just a single device”

Backbone Pro will be available at backbone.com.

Tips for Finding Games That Match Your Personality

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Finding the perfect game isn’t just about graphics or hype—it’s about finding something that feels like you. Are you a competitive mastermind plotting your next big win or a laid-back explorer who just wants to vibe in an open world? Matching titles to your personality can make every playing session more fun and fulfilling. So, let’s figure out what kind of gamer you really are – because life’s too short to be stuck playing games that don’t spark joy!

Understanding Your Gaming Personality

Ever wonder why some people can’t get enough of strategy games while others spend hours building pixel-perfect cities? It’s all about personality! Gamers come in all types – competitive champions, curious explorers, social butterflies, and more. Your personality shapes what you enjoy most in a game, whether it’s the thrill of outsmarting opponents or just chilling in a cozy virtual world.

For example, love solving puzzles and cracking codes? You’re probably a strategist. Can’t resist an open-world adventure? You’re an explorer at heart. Knowing your style helps you find titles that match your vibe, so you’ll never waste time on something that doesn’t click. 

Researching Game Genres and Styles

Discovering your ideal play is like hunting for the ideal pizza topping – it takes a bit of trial and error, but it’s worth it. Start with the basics: genres. Love epic quests? Dive into RPGs. Crave fast-paced action? FPS games are your jam. Want to build empires or manage chaos? Simulation titles have got you covered.

But here’s the thing: don’t just guess. Explore gameplay videos, read reviews, or even try demos to see what clicks. Think of these as your “try before you buy” options. Not sure where to start? Treat yourself to a little fun without commitment. Use Betonred casino no deposit bonus and experience a game risk-free. Once you’ve explored different game options, you’ll find your sweet spot faster than by playing in demo mode.

Leveraging Personality Tests and Quizzes

Feeling overwhelmed by the sheer number of titles out there? Personality tests and quizzes are like a GPS for your playing journey. These online tools help you find titles that align with your personality traits, so you’re not wasting time on games that just don’t vibe with you.

There are plenty of fun and insightful quizzes available that’ll tell you exactly what type of virtual play suits your playstyle. They can even suggest specific genres, characters, and themes based on your answers. Notable platforms offering these personality quizzes include tools like “What Game Should I Play?” or the infamous Buzzfeed quizzes that somehow know exactly which title will speak to your soul. These quizzes can give you that extra nudge to dive into a new game without second-guessing. You might even stumble upon some unexpected favorites!

Exploring Social Dynamics in Gaming

When choosing titles that match your personality, social dynamics play a big role. Some of us love to jump into the fray with others, while others prefer a solo adventure.

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If you’re someone who thrives on social interaction, multiplayer experience could be your thing. For example, PlayStation offers a huge variety of multiplayer titles, from competitive team-based shooters like Call of Duty to cooperative games like Destiny 2, where you and your friends can team up for epic missions. These create in-game communities, where you can chat, strategize, and share victories (or defeats) in real-time.

But, if you enjoy games that allow you to relax and dive deep into a story at your own pace, single-player titles might suit you better. There are plenty of options, from immersive story-driven titles like The Last of Us to expansive open-world adventures like Horizon Zero Dawn. You can enjoy all the drama and action without having to coordinate with anyone else!

From Comfort Zone to New Adventures: Evolving Gaming Choices

Sometimes the best way to find your next favorite adventure is through recommendations. Whether it’s a friend’s suggestion or a curated list from a platform like Steam or Xbox Game Pass, exploring new titles can lead to unexpected gems. Don’t be afraid to step out of your comfort zone! You might end up loving a genre or style you never thought you’d try. And hey, a little variety keeps gaming fresh.

But remember, your playing preferences aren’t set in stone. As life changes, so do your tastes. What you loved five years ago might not spark the same excitement today, and that’s okay. Stay open to new experiences, but don’t forget about the games that still bring you joy. Gaming is all about enjoying the ride, whether it’s discovering new favorites or revisiting old classics.

Bottom Line

Finding the perfect game for your personality is all about exploring, experimenting, and staying open to new experiences. Whether you’re sticking to your comfort zone or stepping into uncharted territory, there’s a game out there for every mood and every moment. And as your tastes evolve, don’t be afraid to switch things up—playing is about having fun, and the possibilities are endless. So go ahead, dive in, and see where your next gaming adventure takes you!