Hail, Caesar! – The Real Life Fixer

To mark the release of Hail, Caesar! on Digital HD on 27th June and on Blu-ray™ and DVD on 11th July, we take a look at the biggest “fixes” that the real life Mr. Mannix carried out in Hollywood’s Golden Age.

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From the inimitable Coen Brothers comes Hail, Caesar! The story follows a day in the life of Eddie Mannix (Josh Brolin), a Hollywood Fixer for Capitol Pictures, who cleans up after and solves problems for the studio’s biggest stars.  When Capitol’s leading man Baird Whitlock (George Clooney) suddenly disappears, it is up to Mannix to recover him in time to finish the picture. The stellar supporting cast includes Ralph Fiennes, Scarlett Johansson, Tilda Swinton, Channing Tatum, Jonah Hill and Alden Ehrenreich.

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The real Eddie Mannix was the general manager and later a vice president of MGM studios during the period, and it was part of his job to keep the talent in line. Mannix had people all over Los Angeles on his payroll, from members of the police, to doctors and even coroners which meant he could spin a story whichever way he needed to. He worked very closely with MGM’s head of publicity, Howard Strickling, who influenced how the press reported on the studio’s films and stars. While Strickling distracted the media, it was Mannix’s job to make the scandalous stories disappear.

CLARK GABLE

Mannix kept megastar Clark Gable out of trouble so often he considered Eddie one of his closest friends. In 1933 Gable was believed to have run over and killed actress Tosca Roulien, and it is alleged that Mannix paid off MGM screenwriter John Huston to take the blame. Luckily, Huston was never charged due to lack of evidence. One year later, Gable supposedly sexually assaulted Loretta Young, his co-star in Call of the Wild, and she fell pregnant.  To prevent a scandal – and echoing a plotline of Hail, Caesar! – Mannix helped Loretta to ‘adopt’ her own daughter publicly before her second birthday.

JOAN CRAWFORD

Joan Crawford was constantly surrounded by rumours and scandal; she lied about her date of birth to make herself appear older to join MGM Studios, her freckles and red hair were masked by makeup and she even changed her name from Lucille Fay LeSueur. Nothing was more scandalous, however, than the pornographic film Joan starred in during her pre-fame years. Mannix allegedly tracked down every last copy, and paid $100,000 of the studio’s money to buy the original negative.

GEORGE REEVES

George Reeves played the eponymous Superman in the 1950s TV series Adventures of Superman and was believed to have committed suicide in 1959 by shooting himself in the head. However, rumours persist that Mannix allegedly ordered a hit on Reeves when he found out his wife, Toni, was having an affair with the actor. This mystery surrounding Reeves’ death made it to the big screen in 2006’s Hollywoodland where Reeves was portrayed by Ben Affleck. The rumour was never confirmed – but it’s also never been dismissed.

PATRICIA DOUGLAS

Mannix did all he could to protect the top Hollywood studio at the time. In 1937, one of the studio’s young actresses called Patricia Douglas answered a casting call requesting that she show up at the studio lot on May 5th. On the lot Douglas and a number of other girls were given cowgirl outfits that showed plenty of leg and full camera-ready hair and makeup. They were promised $7.50 for a day’s work, but it wasn’t until 300 salesmen and executives arrived that the women realised they had been hired to provide a female element at a private party. The night sadly ended with Douglas allegedly being raped, and when she tried to take legal action Mannix went into damage-control mode. The studio supposedly paid for statements from the other guests saying Patricia was “uncontrollably drunk” and when the court date arrived, no lawyers turned up. A federal judge was finally forced to dismiss the case.

PAUL BERN

In 1932 Director Paul Bern married the studio’s biggest star, Jean Harlow, despite already having a wife in New York. One night, neighbours heard a man and woman arguing in the Hollywood Hills. There was a sound of breaking glass and then a gunshot. Bern lay dead in his bathroom with a bullet through his head. Mannix arrived and knew instantly what had happened; Bern’s first wife was in town and when they argued, she ended up killing him. The scandal would have ruined Jean Harlow and the studio, so with the help of the police (who were on Mannix’s payroll) they staged the murder as a suicide and it was never questioned.

“Mannix was a tough guy from New Jersey, if he hadn’t fallen into the movie business he would have ended up as a knee-breaker for somebody.” – E.J. Fleming, author of The Fixers: Eddie Mannix, Howard Strickling And The MGM Publicity Machine

Hail Caesar! is out on Digital HD on 27th June and Blu-ray and DVD from 11th July, courtesy of Universal Pictures (UK).

 

First look at the poster for Beauty and the Beast from Disney

Disney’s “Beauty and the Beast” is a live-action re-telling of the studio’s animated classic which refashions the classic characters from the tale as old as time for a contemporary audience, staying true to the original music while updating the score with several new songs. “Beauty and the Beast” is the fantastic journey of Belle, a bright, beautiful and independent young woman who is taken prisoner by a beast in his castle. Despite her fears, she befriends the castle’s enchanted staff and learns to look beyond the Beast’s hideous exterior and realize the kind heart and soul of the true Prince within.

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The film stars: Emma Watson as Belle; Dan Stevens as the Beast; Luke Evans as Gaston, the handsome, but shallow villager who woos Belle; Oscar winner Kevin Kline as Maurice, Belle’s eccentric, but lovable father; Josh Gad as Lefou, Gaston’s long-suffering aide-de-camp; Golden Globe nominee Ewan McGregor as Lumiere, the candelabra; Oscar nominee Stanley Tucci as Maestro Cadenza, the harpsichord; Gugu Mbatha-Raw as Plumette, the feather duster; six-time Tony Award winner Audra McDonald as Madame Garderobe, the wardrobe; Oscar nominee Ian McKellen as Cogsworth, the mantel clock and two-time Academy Award winner Emma Thompson as the teapot, Mrs. Potts.
Directed by Oscar winner Bill Condon from a screenplay by TBD based on the 1991 animated film, the film is produced by Mandeville Films’ David Hoberman and Todd Lieberman with eight-time Oscar-winning composer Alan Menken, who won two Academy Awards® (Best Original Score and Best Song) for the 1991 animated film, providing the score, which will include new recordings of the original songs written by Menken and Howard Ashman, as well as several new songs written by Menken and three-time Oscar winner Tim Rice.
Beauty and the Beast will be released in the UK and Ireland on 17th March 2017.

Are you ready for Pokémon GO for iOS and Android

The Pokémon Company International and Niantic, Inc. are excited to announce the launch of the long-awaited mobile game Pokémon GO, which is now available for download at no cost on the App Store and Google Play.

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Pokémon GO is currently available in the United States, Australia and New Zealand, and will be coming soon to Canada, Europe and South America.

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In Pokémon GO, players around the globe will explore their surroundings to find and catch wild Pokémon hiding in their midst. Some wild Pokémon appear in their native environments—for example, Water-type Pokémon may appear near lakes and oceans. Once players have encountered a Pokémon, they can catch it by using their smartphone’s touch screen to throw a Poké Ball. Poké Balls and other special items can be found at PokéStops located at interesting places, such as public art installations, historical markers and monuments.

Pokémon GO’s features include:

·         Catch Pokémon: Pokémon GO invites players to step outside, walk around and catch wild Pokémon. As players increase in level, they’ll be able to catch more-powerful Pokémon and gain access to more-powerful items. While working to complete the Pokédex, players will be able to evolve Pokémon by catching multiples of the same species and can even find Pokémon Eggs which hatch after a player walks a specific distance. Players are encouraged to keep exploring and encountering the many different Pokémon needed to complete the Pokédex!

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·         Join a Team and Battle: Players can join one of three teams, Mystic, Instinct or Valor  and assign Pokémon they have caught to an open Pokémon Gym location or to a Gym claimed by a fellow team member. Teams must battle against the defending Pokémon in their rival teams’ Gyms to lower a Gym’s Prestige and claim the Gym for their own team. Cooperation amongst team members is important in securing as many Gyms as possible.

·         Share the Fun: Activate the camera feature to take photos of Pokémon encountered in the world. With their real-life surroundings providing a backdrop for these photos, players will be able to share these memorable moments with their friends.

·         Customise the Trainer Avatar: Players can choose from a range of apparel and accessories to match their in-game avatar with their personal style. The customised avatar will appear on the map as players move around, as well as on their profile page. Trainer’s avatars will also appear in Gyms under their team’s control.

·         Soundtrack by Junichi Masuda: Pokémon GO will feature all-new music composed by GAME FREAK’s Junichi Masuda. Mr. Masuda has worked on Pokémon video games since the very first games and has composed many of the classic and memorable songs that have inspired fans for decades.

In-app purchases will be available for players who would like to enhance their Pokémon GO experience. Players can purchase PokéCoins, the in-game currency of Pokémon GO, which can then be exchanged for power-ups and extra items.
The Pokémon GO Plus device is a portable accessory that will enable Pokémon GO players to enjoy the game even while they’re not looking at their smartphones. This optional device connects to a smartphone via Bluetooth and notifies the player about events in the game using an LED and vibration. In addition, players can catch Pokémon or perform other simple actions by pressing the button on the device.

Review: Tour De France 2016

The Tour De France, whilst the gargantuan cycling event might not draw the sort of crowds you’d come to expect from a Fifa release, nor the same production budget either, that doesn’t mean it won’t have its devout following of fans. Can Cyanide Studios and Focus Home Interactive breakaway with Tour De France 2016, or will it trundle along with the peloton?

The annual race spans multiple stages across the country and is of course home to probably the largest display of lycra in the world. Hundreds of riders spread across around 20 teams compete for dominance in both their disciplines and alongside their teammates. The Tour De France games help try to replicate the stratagems and team focused plays that occur in the real world. Make no mistake; these games are more akin to strategy managers than racing titles.

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Despite the surprising addition of a racing line adorning the track, much like you’d find in a true racing game, you’ll spend a relatively small amount of time worrying about apexes, and more about managing your blue and red gel reserves. Due to the extreme length of the stages, it makes sense for your attention to be focused on stamina levels, when you can attack, when you can assume the most aerodynamic positions, and when to just take it easy.

The game’s short selection of tutorials does a reasonable job at explaining the basics of how to control your character, both types of stamina and also delves slightly into the team management side of things. This is by no means a complete beginners guide to the game however; you’ll likely struggle to understand the finer (and even broader) aspects if you have little understanding of the event in the first place. Naturally, the target audience will be those who share a passion and familiarity with the Tour De France, and for them, it’s no doubt a great recreation. For everyone else who might simply harbour a passing interest, or fancy something a little different to shooting things, Tour De France 2016 doesn’t exactly make things easy.

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Despite the excitement of the starts, the climbs and the sprint finishes, I think it’s reasonable to say that there’s a fair amount of the event that doesn’t exactly brim with excitement. Fortunately, to alleviate some of the more tedious sections, there is an option to speed things up. Admittedly, it’s not the best compliment of a game to include a fast forward button, but I did find myself quite grateful for it at several points. When you’re not mashing the x button at the sprint sections, holding triangle to consume packets of gel, or weaving through the competition, there’s not really a huge amount of gameplay on offer. Micromanaging teammates and responding to your instructor’s suggestions feels like the real game here; not that it’s particularly a problem, it’s just somewhat unexpected.

Aside from the aforementioned tutorials, you’ll also have access to an editor for if you wish to tinker with the authenticity of the riders. On top of this, you’ll get the obligatory ‘create your own tournament’ mode, several full events to progress through, inevitably the entire Tour De France, a challenge mode and a spin on a team management sim. The career section lets you pick a team and attempt to fulfil sponsor goals such as overall standing placements, assisting teammates and playing to your riders strengths. The Pro Team provides a decent stab at an alternate career mode with it, on paper at least, sounding like an alternative version of Fifa’s Ultimate Team. In reality it can become quite an anticlimactic affair of simply fulfilling contractual goals, even if creating your own team consisting of the best riders can be quite a satisfying experience.

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In terms of the looks and feel of the game, let’s just say it won’t be the most impressive showcase for your PS4. The environments are home to a lot of texture pop-in, even despite the relatively low fidelity. The amount of riders on the route itself, particularly at the start of an event, can be fairly visually impressive, yet things take a slight turn for the worst when you consider the ‘odd’ collision detection. So odd in in fact, that it’s almost impossible to have an accident. At the start of the race, the streets are packed with wheels, frames and adrenaline fuelled riders, yet slipping between 30 people without so much as a wobble breaks the immersion slightly. Careering through downhill bends at speeds of which even some cars might be wary of, and understandably managing to clip the steel railings in the process, will cause you no bother besides occasionally coming to a sudden and abrupt halt. It honestly takes quite a bit of trying to come off your bike, but I guess they’ve had some practice.

Tour De France 2016 is a niche game for a selective audience. For casual passers-by, there’s sadly little in the way of incentive to draw you in. For fans of the event on the other hand, aside from some ‘misspelled’ rider names, the experience should be fairly authentic. You’ll get to manage your own team, enjoy some split-screen fun and most importantly, race around the Arc de Triomphe for a hopefully, triumphant finish.

Review: Kirby’s Dream Course

Seems like Sega was not the only one to experiment with their video-games in the nineties. Nintendo clearly did a few experiments of its own given the original release of Kirby’s Dream Course on the SNES.

Review: Prison Architect Xbox One Edition

Back in my Amiga days I feel in love with the various simulator games such as Theme Park and Theme Hospital. The chance to create and micro manage your own theme park and hospital was huge fun, learning how to run them as both a business and ensure the people visiting them were happy and content were great challenges and very different from the usual video game arcade action of the time. It is a genre of gaming that has been rather quiet when it comes to consoles but happily and surprisingly, the genre has returned with a bang in the form of Prison Architect for new gen consoles. But will it be a case of serving hard time or helping to rehabilitate the genre?

Developed by Introversion Software, Prison Architect really captures the very essence of the genre of micro management games, it has an incredible deep design and build system that follows an intricate rule based system on how it all works but with one of the most accessible control systems I have encountered for a game. As a result the control system you would rightly assume would be best played using a keyboard and mouse completely works effortlessly on a gaming controller without it feeling too sluggish or over complicated. It has one of the best tutorial modes I have seen in such a game as well and it is beautifully woven within the story campaign of the game, Prison Stories.

The story campaign will give the player different chapters to complete, each one telling a different story focused on the criminals within the prison and their back story. The chapters will teach and guide you on how the prison needs to work and how you will need to manage each scenario which will all come together to build your experience and knowledge to go on later and make your own prison in the free build mode. By taking different aspects of the day to day running of a prison and almost spoon feeding you the instructions on what and where to build to either deal or prevent a prison situation arising to learning what staff to hire and how to use them in the prison, the game succeeds in bringing the player into its world and removes the daunting task of learning how it all works.

The story in the mode itself would fit in well in any Netflix or HBO big time drama series, it is simply that well written and beautifully linked together that even if you are familiar with how Prison Architect works, it is well worth playing through the mode just to experience the story. The visuals may look all fun and cartoony but the story is hard hitting at times with true Machiavellian delivery as it tackles themes that as the prison Warden, you would naturally have to deal with. The opening chapter focuses on a single prisoner, Edward Romsey, who is currently on Death Row after being found guilty of double pre-meditated murder. As Warden you have been given the task of building the execution chamber required to carry out his death sentence. Of course the purpose of this opening chapter is to teach you the basics and rules of construction but the story element delivers the lesson with a punch. As you build the chamber the game will give you insight into the crime itself and the person Romsey was before he committed it before asking how you feel ethically as a player to be responsible for carrying out the death sentence before reminding you that you are not there to judge the prisoners but simply have the job of making sure they are kept in prison and their sentence carried out.

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As you progress through each chapter, the game will throw at you contrasting elements of what running a prison would actually be like such as not only making sure the prison is fit for the purpose of holding prisoners but also in making sure it is well staff and that the needs of both the prisoners and the staff are catered for. Unhappy prisoners mean they could start a riot, risking damage to the prison and the staff whilst unhappy staff means they will not do their jobs correctly and could allow the prisoners to get up to no good and by no good I mean either plotting to take over the prison to escape or carrying out crimes such as drug dealing or black market shenanigans. The level of detail in every level of Prison Architect is staggering and the more you learn how it all pieces together, the more levels unlock for you to try and master such as helping to prevent drug addiction in the prison by running a drug rehab programme or running an Alcoholics Therapy programme. You will also need to focus on the basics of prison life such as a good laundry system and janitors to keep the prison clean to ensure the prison conforms to legal requirements.

Now all this sounds like a hell of a lot of levels to learn and get the hang of to really appreciate what Prison Architect has to offer, but that is why the tutorials in Prison Stories mode are so essential to play through. The control system is all based on the D-Pad for construction, Staffing, Prisoner Needs and is so instinctive to use that it almost becomes second nature. Once you have the fundamentals down it will be time to take all you have learned and actually have a crack at building your very own prison from the ground up. You can design the prison in anyway you like as long as you follow the basic build rules of what a prison needs to function and the more successful your prison is, the more money you can make in order to improve and expand your creation or simply use the funds to keep it running smoothly. It is the freedom to build and run the prison as you see fit that is perhaps the greatest strength of Prison Architect. You can run multiple prisons at a time, even selling them to invest the money into either new prisons or ones already running. Will you be a kind and forgiving Warden who focuses on making prison life as comfortable as possible for the inmates or will you build the Alcatraz of prisons where guards are strict and prison life harsh. Finding the balance is the key to maintain order and to keep the inmates from misbehaving and the prison staff happy.

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A great feature is the World of Wardens mode which allows you to not only share any prisons you have built with the Prison Architect community but also to download and play the prison builds of others, and all free to do so as well. The ability to create and share prisons with other players is an ingenious way of adding more gaming content to enjoy but also great to see how other players design and build their own prisons which will help you possibly refine or adapt how you yourself are building prisons. The way in which the community has already embraced Prison Architect speaks volumes for how solid a management genre game it really is in just a single week of its release on console.

I really enjoy playing Prison Architect and could lose hours in building and running my own prisons. It ticks all the right boxes to allow access to its core features and enough room to allow your skill to grow as you learn and understand how it works the more it opens up to you with new structures and staff types becoming available. The developers have worked hard to get the basic rules of the world just right to enable the logical building of the prison without bogging the player down with them. I found this to be a great title to stream as well, getting viewers to help design a prison then to all panic if it all goes wrong and watch gleefully as you try to tackle the riot that has broken out because the quality of the canteen was not good enough for the inmates. There is a real buzz and sense of achievement when your prison is running smoothly, remembering to send the guards to do a weekly shakedown of prisoners and their cells to capture any drugs and weapons or to discover escape attempts such as prisoners trying to tunnel their way out.

If you have ever watched a prison based TV show or film, Prison Architect now delivers that experience into a video game that uses so much of what made the genre so popular back in the day, but has refreshed it for a modern audience and managed to bring it across to a console so fluidly with a natural control system that never feels over complicated for the use of a controller. This really is a great example of the genre and has lovely little aspects you will discover for yourself as you play. For just £7.99 this is really superb value for money.

Prison Architect is certainly one game I would happily do hard time to keep playing!

Sennheiser PXC 550 Wireless headphones out this month

Sennheiser has announced the PXC 550 Wireless headphones, the new headphones by the audio specialist are designed for the discerning business traveller. A smart travel companion, the PXC 550 Wireless delivers Sennheiser’s renowned high-quality sound and up to 30 hours of battery performance in a sleek wireless headphone. With a personalised listening experience on the move can be tailored with ease using Sennheiser’s companion app, CapTune.

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Just like the best business travel experience, Sennheiser’s new PXC 550 Wireless headphones anticipate the user’s every need, letting them travel in supreme wireless comfort and free from distractions.

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“With the PXC 550 Wireless we have crafted a premium headphone that brings Sennheiser’s leadership in high-quality audio to address the travel needs of the most discerning and demanding set of customers,” said Dr. Christian Ern, Head of Portfolio Management Select, Sennheiser. “For business travellers, a headset has to be everything from a precision tool for staying connected to the buzz of work life, to an oasis of peace that allows perfect focus. When savouring precious leisure time, those accustomed to demanding more will accept nothing short of brilliant audio quality. With the PXC 550 Wireless there’s no need to compromise when on the move.”

Long-haul performance

The PXC 550 Wireless is built to meet the demands of the frequent traveller with long-haul battery performance of up to 30 hours. Even with the NoiseGard hybrid adaptive noise cancellation engaged, the PXC 550 Wireless can span the world on a single charge.

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A smart travel companion

Sennheiser’s PXC 550 Wireless offers a smart travel experience that combines supreme ease of use with features that discretely anticipate the needs of the user: The intuitive, earcup-mounted touch control panel and voice prompt system allows for a convenient selection of settings, while the PXC 550 Wireless can automatically pause music and calls when the headphones are taken off.

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The enhanced user experience starts with effortless NFC pairing for high-quality Bluetooth audio transmission for pristine sound, which can be tailored precisely according to preference.

A personalised listening experience with CapTune

The PXC 550 Wireless features four presets for adjusting sound and one customisable Director mode that can be tailored with ease using Sennheiser’s companion app, CapTune. The audio specialist’s first sound personalization app has been developed with the discerning headphone user in mind. Free to download for Android and iOS smartphones, CapTune is both a premium quality music player and a powerful sound tuning app that gives users greater sonic control. Permitting precise adjustments with the equalizer and featuring the unique SoundCheck with which users can tune their music’s sound by A/B-testing different set-ups, CapTune allows for a personalised listening experience. The specially developed plug-in for the PXC 550 Wireless also facilitates personalisation of adaptive noise cancellation, audio prompts, and the activation of Smart Pause.

Speak without interruption, listen without interference

Staying connected on the move is now even easier, with unrivalled speech clarity for business and personal calls ensured by a beamforming array with three microphones. And no matter how noisy the environment, the PXC 550 Wireless offers crystal-clear speech and gives travellers an ideal private space for relaxing or staying focused on work. Sennheiser’s NoiseGard hybrid adaptive noise cancellation ensures uninterrupted listening by seamlessly monitoring and adapting to ambient noise levels – whether on a plane, train or a noisy street – to provide the exact level of suppression needed.

Sennheiser quality for assured comfort

Class-leading ergonomics, lightweight design and high-quality materials make the sleek PXC 550 Wireless extremely comfortable even for the longest of listening sessions. Its earpads have been designed in accordance with Sennheiser’s dedicated research into ear shape ergonomics for supreme comfort. And when the journey is done, the fold-flat, collapsible design allows the PXC 550 Wireless to discretely fold away into the provided travel case.

Sennheiser’s new PXC 550 Wireless will be available on Sennheiser’s online shop and on Amazon as well as globally at Duty Free retailers from mid-July RRP, £329.99

Tankfest 2016 had over 20,000 at last weekend event

Tankfest 2016 is one of the best places to experience tanks rampaging around an arena anywhere in the world, thankfully it happens right here, in the UK.  With over 20,000 people turned up over the two days last weekend.

With Tankfest is having a massive growth in audience size considering when Wargaming attended 4 years ago it was only 6,000 people who attended.

Looks like every single person left with a smile face and buzzing in their ears and the knowledge that they will go straight online and book their ticket for next year. Tankfest 2017 will be back next year 24th June 2017 – 25th June 2017.

Review: LEGO Star Wars The Force Awakens

I happen to be a huge fan of LEGO video games and Star Wars and whenever they come together I just smile like a kid when I watched Star Wars Episode IV A New Hope for the first time. LEGO games have a magical way of taking the subject material and enhancing it through the LEGO style and humour that the series is so famous for. They have covered the DC and MARVEL Universe’s, Harry Potter, Pirates of the Caribbean, Jurassic Park but it has always been Star Wars, ever since The Complete Sage that has captured just what makes LEGO games so amazing. It was of course a no brainer that Traveller’s Tales would expand their LEGO universe with The Force Awakens, and indeed the Force is Strong with this game!

The more recent LEGO Games in LEGO Jurassic World and LEGO MARVEL Avengers have enjoyed the benefit of being able to use an abundance of films to adapt for the games, with The Force Awakens TT Games have only the one film story to adapt but they have managed to put in a solid number of main story missions, ten in total as well as prologue and epilogue missions. The main story missions take the key events from the film and build full levels around them for players to enjoy with the bonus of extra character missions unlocked by collecting the required number of gold bricks. The cast of the film has recorded new lines of dialogue for their characters as well as the dialogue from the film being used in cut scenes giving a great level of authenticity.

All the above comes together to truly bring the majestic LEGO touch to The Force Awakens and successfully captures the Star Wars spirit of the film within the story told via the levels and each character is brought to life just brilliantly, and there is a real kick to playing as LEGO BB-8 and exploring the Millennium Falcon and all the world hubs that you will visit in-between the story missions. From Jakku to Takodana  and D’Qar to Starkiller Base, the world hubs are full of additional side content to play with gold bricks to find throughout as well as new characters to unlock on the 213 strong character roster the game has which does not even include the DLC Character packs that will be released in the coming months.

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The level designs brilliantly recreate the moments from the film and if you are familiar with how LEGO games play, you will be happy to know that you will discover some refreshing new gameplay mechanics for LEGO The Force Awakens. You will still need to build structures in order to solve puzzles or provide access to other areas of the mission but TT Games have added a new twist to the this time around. Some of the builds will have multiple options of what to construct with the LEGO pieces making the puzzles more multi layered. Sometimes the different options may give you an alternative build to solve a solution such as distracting or dealing with an enemy and often in a humorous way. It is fair to say that the comedy is as strong as the force in this game and like all the humour used in LEGO games, the comedy moments in the cut scenes expand to dialogue the characters will speak during missions and are full of little nods to the Star Wars universe and The Force Awakens that fans will instantly recognise and smile along with. I recommend going for a good walk around the hub areas and keep an ear out for what the characters will say when you go near them, the banter is perhaps the funniest element to the humour in this game.

The comedy walks the very fine line between parody and taking the Michael but never goes too far and it is all in good taste and tone. It is very clear that the developers are hardcore fans of Star Wars and this is can be seen in the tiniest of details added to levels and in the cut scenes which dilute the dark tone of The Force Awakens in order to keep it the traditional family friendly video game that LEGO titles all promote but still keeps the flow of the story and character arcs without making them too silly to enjoy. The extra missions that can be unlocked with gold bricks add even more to The Force Awakens experience by allowing the player to explore events such as just how Han Solo and Chewbecca caught the Rathar’s in the first place and how Poe rescued Admiral Ackbar from the First Order before the initial events of the film. These all add that extra bit of fan service as well as game content to enjoy outside of the main story missions.

Sadly yet again however, there is no Online Co-Op and only offers the split screen couch co-op if you want to share the game with a friend. The split screen does work well despite the close up camera being a little off-putting should both players wander off into different areas of the map. I really do wish TT Games would finally incorporate online co-op with its LEGO games and allow players to share the experience with friends who may be unable to join you on the sofa for a quick game. The levels are designed to allow complete solo play with the switching between required characters to use their skills and talents as fluid as ever but it is just more fun when playing with a friend and teaming up.

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I really loved how the levels incorporated many different playing styles from being on the ground solving puzzles or taking to the skies in an X-Wing to do battle in space against Tie Fighters and destroyers. Those some of these sections are on rails, you can have great fun when you are just flying around destroying Tie Fighters and gun placements all of which use all the sound effects and music from the film to give them that extra added punch. The extra details of having the X-Wing foils close when using the boost then the sound effect of them opening to go into battle is a real fanboy moment. Some levels also have a shootout sections where you have to jump into cover and fight enemy troopers in a wild west style shootout.

I did have some issues with the Playstation 4 version which I played such as on occasion when the game tried to switch from cut-scene to gameplay or vice versa, it would lock up and freeze requiring a full game reset. The AI at times of the characters can be frustrating if they fail to comply when teamwork is needed to solve some puzzles but that is a part of all LEGO games, still be nice to have it become a thing of the past going forward though.

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I thoroughly enjoyed LEGO Star Wars The Force Awakens, it joins a superb LEGO universe of Star Wars games and continues to offer fans of both LEGO games and Star Wars of all ages a superb experience after enjoying the film. It has a lot of content despite focusing on a single film and has a great sense of humour threaded all the way through its story and with Free Play allowing the playing of all missions but using any of the characters you have unlocked on the roster, it has a high level of replay value. TT Games have once again managed to capture the very essence of why Star Wars can capture the hearts and minds of so many fans and LEGO Star Wars The Force Awakens delivers the same excitement and fun you get from watching the film but with the added bonus of the fun LEGO gameplay.

This is definitely a must have for any Star Wars and LEGO game fan, the force is certainly strong with this title and gets a good BB-8 thumbs up from me.

Win The Five on Blu-ray plus a signed script

To celebrate the release of The Five on DVD and Blu-ray, we’re giving away a copy on Blu-ray and a signed script.

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Four friends who have been bound together by tragedy all their lives are forced to face the past in the most horrifying way as THE FIVE, from the fiendishly smart mind of internationally acclaimed thriller writer Harlan Coben, comes to Blu-ray, DVD & Digital HD from July 4th, 2016, courtesy of STUDIOCANAL.

When they were 12-years old, Mark, Pru, Danny and Slade were out together in the woods. Mark’s five-year-old brother Jesse was bothering them, so they told him to get lost. Jesse ran away and was never seen again… Twenty years later, Danny – now a detective – learns that Jesse’s DNA has been found at a murder scene. Is Jesse alive? The four friends must reunite to discover the shocking truth.

Starring Tom Cullen (Downton Abbey, The Trials Of Jimmy Rose), O. T. Fagbenle (Looking, The Interceptor), Sarah Solemani (Him And Her, The Bad Education Movie), Lee Ingleby (The A Word, Detective George Gently) and Geraldine James (Utopia, State Of Play) and written by international best-selling crime author Harlan Coben (Tell No One). THE FIVE also comes from Nicola Shindler’s RED PRODUCTIONS; the stable that created Happy Valley, Ordinary Lies and Last Tango In Halifax with a screenplay by BAFTA and Emmy® award-winning writer Danny Brocklehurst (Clocking Off).

A thrilling ten-part series that will keep you guessing right to the very end, THE FIVE is an unmissable maze of twists, turns and dark secrets that is about to become your next essential box set.

How to enter to win

We have a copy on Blu-ray and a signed script to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Monday 18th July 2016.

The Five comes to Blu-rayDVD & Digital HD from July 4th, 2016, courtesy of STUDIOCANAL.

Watch the Red Bull Ring in the latest F1 2016 Video

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Here is new gameplay video for F1 2016, the official videogame of the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP, showcasing an in-game lap of the Red Bull Ring in Max Verstappen’s Red Bull car, ahead of this weekend’s race in Austria.

F1 2016 will release onto PlayStation 4, Xbox One and Windows PC (DVD) on 19th August 2016.

A new STAR OCEAN adventure begins today

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Square Enix today released its sci-fi adventure, STAR OCEAN: Integrity and Faithlessness, exclusively for the PlayStation 4. The latest entry in the beloved STAR OCEAN franchise hails from celebrated studio tri-Ace with beautiful  character design by acclaimed character designer, akiman (Street Fighter series).

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With a story set between STAR OCEAN: The Second Story  and  STAR OCEAN: Till the End of Time, the new instalment in the series welcomes fans and newcomers alike, taking place centuries after humans have left Earth for the distant Faykreed star system. The swordsman Fidel Camuze and his childhood friend, Miki Sauvester, set out to protect their village from being swallowed in the tides of civil unrest. Together with a diverse group of companions, Fidel and Miki are tasked with protecting the Kingdom of Resulia while also being drawn into battle with outside forces.

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The all-new tale unfolds over seamless transitions between gameplay and dynamic cut scenes, adding a new layer of depth and immersion to storytelling in the series.  STAR OCEAN: Integrity and Faithlessness offers modern and updated game mechanics and action sequences for a truly immersive gameplay experience.

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STAR OCEAN: Integrity and Faithlessness is available now exclusively for the PlayStation 4. A Collector’s Edition which features a steelbook case, 80-page artbook, in-game DLC and much more is also now available in limited quantities. The Collector’s Edition is available exclusively from SQUARE ENIX Online store, priced at £84.99 / €99.99.

A Limited Edition version of the game will includes the game and Steelbook, plus five in-game DLC and two battle BGM from VALKYRIE PROFILE Series, is available now priced at £49.99/€59.99.

The Incredible Adventures of Van Helsing II out for Xbox One

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NeocoreGames has announced that The Incredible Adventures of Van Helsing II is out now on Xbox One for £11.99 / €14,99!

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes. So the incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgovia and the forbidden wilderness, but beware: you are not the only one behind a mask.

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The Xbox One version of The Incredible Adventures of Van Helsing II continues the tale of the world’s most famous monster-hunter and is an improvement on the first chapter in every way. We reworked the Tower Defense mini game, expanded the skill-trees of all three available classes,  improved the multiplayer experience and implemented brand new gameplay features that make the hunt even more complex and entertaining. We’re also very happy to announce that the players will be able to transfer their level 30 characters from Van Helsing I and continue the story.

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A New Adventure – The incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with his witty companion, Katarina.

New Skills, Tricks and Auras – Twice as many skills, brand new tricks and auras will help you fight this epic battle against a mysterious enemy.

Transferable Characters –  You can choose from three very different classes and thanks to their expanded skill-trees they are easily customizable to fit any play-styles. You can also transfer your level 30 characters from Van Helsing I!

Insane Multiplayer – You and your friends can test your skills against each other via the PVP mode or join forces and complete the story in the co-operative campaign up to four players.

Reworked Tower-defense mini-game – With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels, presented as optional side quests.

Improved Scenario Mode – Once you’ve completed the main campaign, the scenario levels become available to you. These very diverse missions are designed to provide you with additional challenge and of course: awesome loot!

Resistance Management – In this brand new feature you can truly become the leader of the Resistance, send your captains to various missions and help the cause.

The Che Domovoy Minipet DLC and the Expurgator Set DLC is also available on Xbox One for £0.79/$0,99 each. The Che Domovoy will come with a rare minipet, gear and perk while the Expurgator Set will grant you a full wardrobe of unique and powerful set items.

“Shen’s Last Gift” third DLC for XCOM 2 out now

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2K and Firaxis Games are excited to announce that Shen’s Last Gift, the third DLC pack for XCOM 2, is available now.

Shen’s Last Gift is included as part of the Reinforcement Pack which is £19.99, or can be purchased individually for £7.99.

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In Shen’s Last Gift, XCOM has uncovered intel on a hidden ADVENT facility, which we believe to be the testing grounds for potential new alien weaponry. Lily Shen, Chief Engineer on the Avenger, has volunteered to accompany your most elite squad as they infiltrate this facility, so that she may help uncover and assess what impact this new alien tech will have in our efforts to reclaim Earth.