Preview: Dishonored 2

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I loved the first Dishonored, from its world to its visual art style and amazing music. Sadly I was unable to attend EGX this year and so missed out on the chance to be one of the first to get hands on with the Dishonored 2 playable demo. Thankfully the lovely folk over at Bethesda UK held a special community event after EGX which they kindly invited us over to their offices to try out an extended gameplay demo.

*This hands-on preview was played on a demo build of Dishonored 2 and not the full release version*

The demo featured the fourth mission in the full game, Clockwork Mansion and we could play as either returning hero Corvo Attano or new to the series, the former Empress Emily Kaldwin. The level has two objectives that must be completed to end the level. First is to find and rescue the captured Anton Sokolov and then find and deal with his captor, Kirin Jindosh.

I first chose to play as new character Emily, trained by Corvo and with similar supernatural abilities as him, I was very curious to see how her gameplay differed from Corvo’s. However I was immediately distracted by the level environment of the Clockwork Mansion itself and I took several minutes simply enjoying being back in the Dishonored universe. Visually it is looking amazing, continuing the Victorian industrial vibe from the first game. Lighting is very much improved now with the jump to current consoles and it really helps to bring a vibrant look to the environment and buildings. Stepping into the Clockwork Mansion and it very soon lives up to its name in one of the most stunning surprises possible. Upon entering the mansion you discover a lever and after pulling it, the entire room begins to change as walls begin to move and an elaborate gear system starts to transform the very room and layout of the mansion before your eyes.

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I found Emily to be very quick in both movement and fighting, and within minutes of play found playing as her to be very different to how I remember being Corvo in the first game. The key difference however between Emily and Corvo lies within her powers with three distinct new abilities that stand out. First we have her version of Corvo’s Blink move, Far Reach which feels more like a grapple hook style teleport than the sure footing teleport of Corvo. It can also be used to pull enemies towards Emily from a distance, something that will come in very handy both in high and low chaos runs. Domino is a very intriguing and amply named ability which allows Emily to link a chain of enemies and by taking out one, all in the chain will also be affected making this one very lethal ability once leveled up.

But by far my favourite ability Emily can utilise and something I found to be a great help whilst trying a non lethal and low chaos run for this mission was Shadow Walk. This ability reminded me of the Darkness games and with it Emily can turn herself into a creature of shadow, able to move almost undetected and take out enemies either non lethal or lethal. The animation of this power is so impactful and I loved the detail of the reaction to enemy guards when they see Emily in Shadow Walk as they are scared and startled by this creature. As a supernatural ability it greatly increases Emily’s stealth techniques and is great for sneaking up on guards or moving around without being seen. It is going to be great fun playing as Emily and both learning how to play as her from the start and how to improve her abilities to tailor your approach to the missions.

Tackling both objectives really plays to the strengths that I found so compelling about the first Dishonored. The environment and level layout allows different ways to move around which is very useful when trying to go for a non lethal path through it. The transforming rooms via the levers allow you to configure the whole mansion to either help you navigate it and to change the guard positions. You can also tackle the objectives whichever way you feel is best so you can either try to rescue Anton or you can go right for Jindosh. The player choice to play how you want is something that stood out in the original game and the developers have really taken that to the next level with this sequel. This was an incredibly fun mission to play and it gives me such hope for the rest of the game with all the lovely surprises it has for players.

Emily is tremendous fun to play as, her abilities are so well suited to either low or high chaos runs. I was happy with just how different her style is to Corvo, enough that you really do feel that playing the game as either character will offer a different experience including the dialogue exchanges with other characters. I found it challenging to go for a non lethal low chaos run but as Emily it was very enjoyable learning to use her abilities to best suit this gameplay and this level proved to be a great playground for her.

 

To end this preview session I switched to Corvo and decided to go for a full on high chaos run with him. Stepping back into Corvo’s mask after playing as Emily, did feel a little strange. His powers from the first game are back and the satisfaction of using his full combat strengths both in his own powers and in using weapons made going full on badass a joy with this level. The sounds from the sword fighting to the execution animations really brought the game to life as only Dishonored can do. It excels in both offering a rewarding experience for either a low chaos to high chaos style of playing. Corvo is brutal and even more dangerous than before.

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I was extremely impressed with this preview demo and spending a good couple of hours trying out both Emily and Corvo and their abilities in the Clockwork Mansion showed me just how amazing Dishonored 2 could be. It played brilliantly with enough retention of what made the first game so iconic but refreshes it so much that the jump to current consoles has most certainly been worth the wait. Fans of the first game are in for a real treat when Dishonored 2 releases in November.

Bespoke Arcades announces King-Pin Virtual Pinball Table

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Bespoke Arcades, has announced the King-Pin Virtual Pinball Table, a revolutionary new concept in pinball entertainment, enabling gamers to play dozens of classic tables and modern masterpieces, all via a single, beautifully made pinball cabinet.

Shipping worldwide in November 2016, the King-Pin may look like an ordinary pinball table, but the cabinet actually conceals a powerful PC allowing for an army of pinball tables ready to play at the touch of a flipper!

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Building on the company’s years of knowledge in producing custom arcade cabinets, the King-Pin uses the same uncompromising quality and attention to detail to deliver a hand-crafted pinball table, certain to delight fans the world over. The King-Pin combines new technology and traditional pinball components to create a flawlessly authentic experience. Hand-crafted using precision cut CNC assembly and state-of-the-art engineering, the King-Pin utilizes multiple displays to drive the action. Cunningly integrated are a 43inch high-definition display used for the table action itself, a secondary 28inch Back Glass Display combined with an LCD DMD (Dot Matric Display) to present accurate pinball artwork as well as table specific scoring and mini-game features.

In addition to displaying a wholly authentic rendition of classic pinball, the King-Pin goes much further to engage the senses and deliver the true pinball experience by offering a range of upgrades. Utilizing a series of advanced force feedback motors, dynamic back glass lighting, concealed actuators and interactive RGB lighting, the discrete technology works in perfect synchronization with the pinball software to deliver powerful two-way feedback to the player, recreating every nuance of the table and even allowing players to tilt and nudge, just as they would a regular table!

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“We’ve been tirelessly working on the King-Pin project for many years now and the end result is our love letter to the pinball gaming community,” said Ben Georget, Co-Founder and Managing Director of Bespoke Arcades. “At Bespoke Arcades, we’re all huge pinball fans and have been waiting patiently for technology to catch up to our vision of the ultimate pinball experience. We’re delighted to finally realise our design and are confident that pinball fans the world over have never experienced anything quite like the King-Pin.”

With the ability to add new classic tables as well as an ongoing roster of new releases, gamers can even use the King-Pin with homebrew software, allowing them to design and play their own tables, limited only by their imagination!

The King-Pin Virtual Pinball Table is available in Standard and Extreme versions.

Batman: Arkham VR launches today for PlayStation VR

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Warner Bros. Interactive Entertainment and DC Entertainment today announced the release of Batman: Arkham VR, the very first virtual reality experience that allows fans to become Batman, as well as explore Gotham City and Wayne Manor like never before. Developed by Rocksteady Studios, creators of the critically acclaimed Batman™: Arkham trilogy, Batman: Arkham VR is based on DC’s core Batman license and is available exclusively on PlayStation VR for the suggested retail price of £15.99.

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In June, Warner Bros. Interactive Entertainment announced Batman: Arkham VR to excitement from fans all over the world and soon went on to win the first ever E3 Game Critics Award for Best VR Game.

“Just when we thought we were done with Arkham, virtual reality pulled us back in. It was a game changer for the team because we could put the player inside this universe for the first time and let them become The Batman,” said Sefton Hill, Creative Director, Rocksteady Studios. “It’s been amazing to see the reactions of players as they descend into the Batcave, don the cowl and delve into an emotional mystery. Batman: Arkham VR really is an experience like no other.”

Batman: Arkham VR allows players to plunge into the Dark Knight’s universe and experience Gotham City through the eyes of the World’s Greatest Detective. Delving deep into an all-new Batman: Arkham mystery, those who enter this virtual reality world must think like Batman and utilize his legendary gadgets to unravel a plot that threatens the lives of his closest allies.

“Rocksteady has embraced virtual reality with Batman: Arkham VR and innovated upon the franchise so that fans can really immerse themselves into this beloved Batman: Arkham world,” said David Haddad, President, Warner Bros. Interactive Entertainment. “The game truly places players into the role of the World’s Greatest Detective unlike any other form of entertainment and it is a high quality VR experience.”

Mantis Burn Racing out today for PS4/Xbox One/PC

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VooFoo Studios has announced that their, first self-published game, Mantis Burn Racing has today officially launched on PS4, Xbox One and Steam (for Windows PC).

Mantis Burn Racing marks a return to the roots of classic top-down arcade-style racing action with immersive and modern gameplay features that is set to reignite excitement among racing fans once more. Real-world ‘fun’ physics combine with intuitive controls and fast-paced racing with depth and replay-ability provided via an extensive single-player career campaign and RPG-style vehicle upgrades.

“This is a game I’ve wanted to make since I got my first start in the industry with the Amiga classic, Max Rally” Said Mark Williams, Technology Director at VooFoo Studios. “We’ve been overwhelmed by the response from fans who have enthusiastically shared their love of the genre with us and always instantly connect with the fun, modern game play of Mantis Burn Racing, we can’t wait to see you all out on the tracks!”.

Mantis Burn Racing is a visually stunning and in-depth top-down racing games and racing fans can take to the tracks in highly competitive 4-player split-screen races and online modes for up to 8 players.

  • Mantis Burn Racing Features:
    ·         Compelling Career Mode – Test every aspect of your driving ability in a comprehensive 7-season career structure.
    ·         Incredible Vehicles – Choose from a roster of fully customisable vehicles in 3 distinct categories, each with their own unique handling and performance traits.
    ·         Stunning Visuals – Race across stunning reversible tracks with incredible photo-realistic visuals.
    ·         Intuitive, exciting gameplay –  Enter a world of realistic, but fun, vehicle handling with intuitive and exciting gameplay where the driving experience takes centre stage.
    ·         RPG-Style Upgrade System – Unlock both visual and performance upgrades for your vehicles using a RPG-style slot system to customise your vehicles’ suspension, gear-box, engine, tyres and boost.
    ·         Challenging Game Modes – Master 8 fun game modes – including Knockout, Accumulator, Overtake and Time Trial – that keep the extensive solo career fresh and exciting.
    ·         Weekly Challenges –  Race your way to the top of the global leader boards in unique challenges each week for the ultimate in bragging rights.
    ·         Intense Multiplayer – 4 player local split-screen racing with extensive online modes for up to 8 players allowing players worldwide to race together seamlessly.
    ·         Original Soundtrack – Race to an original ambient-electro soundtrack written especially for the game.
    ·         High Definition Racing –  Full native 4K support on PlayStation Pro at 60fps for crystal-clear high definition racing to truly immerse players in the race.

Gears of War 4 out now for Xbox One and PC

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To celebrate the official release of Gears of War 4 with fans around the world.
Available exclusively on Xbox One and Windows 10 PC, Gears of War 4 marks the beginning of a new saga for one of the most acclaimed videogame franchises in history. Set 25 years after the end of Gears of War 3, Gears of War 4.

Gears of War 4 encourages players to “Never Fight Alone” with cross-play on Xbox One and Windows 10 PC across all modes (campaign, Horde and Co-op versus) and versus multiplayer cross-play in private matches.

https://www.youtube.com/watch?v=ji2aU4EdQww

As an Xbox Play Anywhere title, you’ll get both versions with one digital purchase and be able to switch seamlessly between them, as all game progress, Gamerscore and Achievements are saved on and accessible through Xbox Live. Whether you enjoy battling the Swarm in co-op, fending for survival in the new Horde 3.0 mode or testing your skills in frenetic Versus multiplayer matches running in 60 FPS on dedicated servers, Gears of War 4 is the ultimate game to play with friends.

IMAX and Odeon & UCI Cinemas to Launch First IMAX VR Centre In Europe

Today IMAX has announced an agreement with leading European exhibitor, ODEON & UCI Cinemas Group, to install the first pilot IMAX VR centre in Europe at its Printworks multiplex location in Manchester in the UK.

The centre, which the parties are planning to open by the end of 2016, will deliver guests immersive, multi-dimensional VR experiences, including entertainment content and games.

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The IMAX VR Experience features a unique combination of premium technology that lets users see, feel, move and play in new worlds in a powerfully immersive and realistic way, much like IMAX theatres offer moviegoers a differentiated and best-in-class film experience. IMAX is working with Acer and Starbreeze AB to incorporate next-generation headset-mounted display (HMD) technology that offers industry-leading resolution and an extra-wide peripheral field of view.

IMAX will provide the centre an ongoing array of new, premium interactive content experiences that are expected to range between 5 and 15 minutes in length each. The Company is in advanced stages with several content developers, including Hollywood studios and gaming publishers, to produce and distribute high-quality VR experiences to its centres. IMAX also plans to eventually incorporate premium content resulting from the cinema-grade virtual reality camera that it is currently developing in partnership with Google.

“For nearly 50 years, IMAX’s mission has been to give audiences – of all ages and across generations — a reason to get off their couches and leave the comfort of home to go out to the cinema. Today’s agreement with ODEON marks an important milestone in our continued effort to deliver differentiated entertainment experiences – now through location-based VR,” said IMAX Corp. CEO Richard L. Gelfond. “We are extremely pleased with the significant progress we’ve made on this initiative in this short period of time and believe this commitment from such a significant European exhibitor is a testament to the interest and potential of this offering. ODEON is a longtime partner that shares our vision in delivering guests the ultimate in premium experiences and we look forward to ushering in the next evolution of immersive entertainment with this test centre.”

The centre will employ a new modular design – proprietary to IMAX – that will consist of several “pods” to allow multiple players to enjoy interactive, exciting, moveable VR experiences. The pods, which are designed to optimize user mobility and interaction in virtual environments, can be adapted for specific content experiences – whether single or multi-user.

“We’re always looking for new ways to give our guests an even more immersive experience, so are very excited to be hosting Europe’s first IMAX VR centre at ODEON Printworks” said Paul Donovan, CEO of ODEON & UCI Cinemas Group. “We have a longstanding close relationship with IMAX which creates unforgettable experiences in many of our cinemas across Europe, so we are delighted to be alongside them again, at the cutting edge of innovation, to introduce and pilot awesome new technology which will delight our guests.”

IMAX is in the process of launching its first showroom and pilot IMAX VR centre in Los Angeles and is targeting to open additional test facilities in China, Japan, the U.S., the Middle East and Western Europe in the coming months. The Company plans to use these pilot locations to test several factors including the overall customer experience, pricing models and the types of content featured. If successful, the intent is to roll out the concept globally to select multiplexes as well as commercial locations such as shopping centers and tourist destinations.

Plantronics partners with Sony to launch first official headset for PSVR

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ca headset designed to enhance the PlayStation VR (PSVR) gaming experience.

A complete audio solution for PlayStation 4 gamers, the c is the first officially licensed audio headset which has been optimised for use with PlayStation  VR. Simple and intuitive to use, RIG 4VR will be available from this Thursday 13th October to coincide with the release of PlayStation VR.

SCEE_RIG 4VR Boom Down
SCEE_RIG 4VR Boom Down

“Sound is an integral part of any truly immersive experience, and with this in mind we set out to design an audio headset which would complement the incredible 3D audio capabilities of PlayStation®VR”, said Gregory Morquin, Gaming Segment Manager at Plantronics.

“The launch of the RIG 4VR is an important step forward for us and continues our tradition of offering simple and effective solutions for users, enabling them to enjoy uncompromising sound, maintain clear two-way communication and enjoy unrivaled entertainment.”

Adding to Plantronics’ extensive catalogue of leading consumer and tournament headsets, the RIG 4VR heightens the user’s senses, helping deliver incredibly immersive experiences. Users will be able to hear enough of their surroundings to ensure their experience remains social; whilst the headset’s lightweight frame quickly and effectively helps to bring them into a virtual world.

RIG 4VR Spill View
RIG 4VR Spill View

In addition to the interchangeable, different-length cables provided for use with PlayStation VR and the DUALSHOCK 4 wireless controllers (0.4m length for PlayStation VR and 1.2m for the DUALSHOC  4 wireless controller), the RIG 4VR also features 40mm drivers paired with low-frequency resonators offering enhanced bass, whilst maintaining accuracy of sounds.

The removable flip-to-mute boom with noise-cancelling mic can easily be attached when using the headset with a DUALSHOCK 4 wireless controller, offering immersive stereo audio and exceptionally clear chat functionality within PS4 games.

The RIG 4VR for use with PlayStation VR and the DUALSHOCK4 wireless controller will be available from October 13th at major retailers across the SIEE region for £59.99/€69.99.

Dragon Quest Builder out now in North America and this Friday for the UK

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With Dragon Quest Builders arrives on PlayStation 4 and PlayStation Vita on this Friday 14th  October it’s out now in North America, allowing you to explore a vast sandbox world to gather materials, craft items, and build everything imaginable.

Only you have the power of imagination and creativity to bring hope to the people of Alefgard. It’s up to you to use this power in the battle against the evil Dragonlord and his treacherous minions and restore peace and rebuild the shattered realm!

Build for fun!
Build for adventure!!
Build to save the world!!!

Watch the launch trailer for WWE 2K17

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2K today announced that WWE 2K17, the newest addition to the flagship WWE game, is now available worldwide for the PS4 and PS3, Xbox One and Xbox 360.

2KSMKT_WWE2K17_LogoWith WWE 2K17 delivers an combination of authenticity, realism and action-packed gameplay in a WWE video game experience, including the largest roster of WWE and NXT Superstars in franchise history extensive new options in Creation Suite and Universe Mode; the opportunity to “Become a Paul Heyman Guy” in MyCareer Mode as well as a host of substantial gameplay additions and enhancements.

Rise of the Tomb Raider swings on to PS4 today

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Today Square Enix, Crystal Dynamics, and Nixxes Software has announced that Rise of the Tomb Raider: 20 Year Celebration is now available for the PlayStation 4.

In addition, the new content will be available for Xbox One and PC Season Pass owners. In Rise of the Tomb Raider, Lara becomes more than a survivor, and embarks on her first Tomb Raiding expedition in search of the secret of immortality. She’ll explore a vast and hostile world, engage in guerilla combat, and discover deadly tombs.

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Watch the launch trailer for Rise of the Tomb Raider: 20 Year Celebration and view an infographic for the Year of Tomb Raider.

“Tomb Raider is one of Square Enix’s crowning achievements, and I am proud of the many adventures we’ve taken with Lara Croft over the years, particularly with Rise of the Tomb Raider,” said Yosuke Matsuda, president and representative director of Square Enix Holdings Co., Ltd. “We plan to continue Lara’s enduring legacy by exploring new and innovative ways for players to experience her character and story.”

Rise of the Tomb Raider: 20 Year Celebration is the most comprehensive version of the award-winning experience, and includes Rise of the Tomb Raider, along with a host of completely new content such as the new story chapter “Blood Ties,” “Lara’s Nightmare” zombie combat mode, PlayStation VR support for “Blood Ties,” co-op Endurance gameplay, an “Extreme Survivor” difficulty, five classic Lara skins, and an outfit and weapon inspired by TR III. It also includes all of the previously released downloadable content such as the critically acclaimed “Baba Yaga: The Temple of the Witch,” “Cold Darkness Awakened,” 12 outfits, seven weapons, multiple Expedition Card packs, and more.

“Our development team has crafted the ultimate package in Rise of the Tomb Raider: 20 Year Celebration,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “The game and all of the new additions delivers something for every gamer with an epic single-player story, survival co-op action, and a fully immersive virtual reality story chapter.”

After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity beats her to it. Faced with the mysterious Remnant leader Jacob, the constant threats of Trinity’s leader Konstantin, and driven by her Father’s unfinished legacy, Lara must become the Tomb Raider she is destined to be.

“Being a part of Tomb Raider history has been such an honor for the team,” said Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. “We’re excited to share this journey with our fans, in what has become the Year of Tomb Raider.”

Since her first appearance in 1996 in the original Tomb Raider from Core Design, Lara Croft has trekked more than 25 countries and revolutionized the way the gaming community perceives lead characters in video games. Lara is an intrepid, empowered adventurer who must rely on her skills and intelligence not only to unravel ancient mysteries but also to survive in the most treacherous environments.

Rise of the Tomb Raider: 20 Year Celebration is now available in all major retail stores in North America at $59.99. As a special launch week bonus, Square Enix is awarding everyone who logs in and plays Rise of the Tomb Raider on any available platform with 100,000 in-game credits, with which players can purchase Expedition Cards to be used in a variety of replay modes.

Review: Mario Party: Star Rush

You would have thought that the Mario Party was over by now. Yet, against all odds new titles are still coming out and the latest one comes in the form of Mario Party: Star Rush.

Are you ready for Call of Duty: Infinite Warfare beta this week

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It’s almost here! Be among the first to experience 3+ new MP maps, powerful new Combat Rigs, all-new Mission Teams, and more in the Infinite Warfare Multiplayer Beta, starting on 14th October for PS4 Infinite Warfare pre-orders.

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Suit up in the Warfighter, Merc, and Synaptic Combat Rigs, each with their own unique Payloads and Traits. Field-test a fresh new arsenal of weapons and equipment as you level up. Battle through new and classic Multiplayer game modes. And put your skills to the test in the brand new Mission Teams that rewards you for completing challenges issued by each team’s unique commander.

https://www.youtube.com/watch?v=gZTHDrQAKWA

It all begins on 14th October. The Beta schedule is as follows:

Weekend 1: PS4™ only – 14th Oct at 6PM BST to 17th Oct at 6PM BST
Weekend 2: PS4™ and Xbox One only – 21st Oct at 6PM BST to 24th Oct at 6PM BST

Numskull’s New Christmas Jumpers Bring Gaming Cheer to the Year

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It’s the most jumperful time of the year – with just a handful of (dozen) days until Christmas time, it’s getting to the point where we all really should be sorting out our festive wardrobe. With that in mind, Numskull returns with the cosiest tradition on the gaming calendar: officially licensed Christmas jumpers!

For 2016, Numskull is introducing an array of brand new officially licensed Christmas jumpers to its already-hefty line-up, with the likes of Pac-Man, Sonic the Hedgehog and Skyrim joining the eggnog-fuelled party.

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There are also additions to the licensed array, with Yoda and BB-8 joining Numskull’s popular Star Wars roster, while Spider-Man, Iron Man and Captain America all make their Marvel-lous debut… as well as a certain chimichanga-loving Merc with a Mouth.

All of these new Christmas jumpers sit alongside existing popular designs from brands including PlayStation, Capcom and Sega.

Numskull prides itself not just on its stylish designs but also on the high quality of each individual item produced. With every product designed from scratch, you are guaranteed that warm-and-fuzzy feeling that only comes with knitted jumpers at Christmas. It’s part manufacturing, part… magic.

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All Numskull jumpers are officially licensed, and with a range of sizes available nobody has to miss out on the tradition.

Add a Game of Thrones Drogon Baby Dragon Figure to your collection

Have you ever wanted a baby Drogon in your collection?

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Amazingly crafted, finely handpainted. The figure of Baby Dragon Drogon is a must-have for every supporter of the House of Targaryen!

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Baby Dragon is available now from the HBOShop website for £40.