Review: Frane: Dragons’ Odyssey

Frane: Dragons’ Odyssey is a dated experience that should have been captivating and tough to put down. Unfortunately, that isn’t the case as it is far too basic, and a lack of guidance causes frustration. Alongside this, you can mow through your opponents with ease, and every quest lacks reward or difficulty.

This action RPG was developed by EXE-CREATE and published by KEMCO. Unlike other KEMCO RPGs, this one is sadly lacking. Yet, despite its many shortcomings, there were a few glimmers of light. Accordingly, I suggest you sit back and let me talk you through the pros and cons of this disappointing indie game.

Frane: Dragons’ Odyssey tells a great story.

One of Frane: Dragons’ Odyssey’s stellar points is its story. The fantasy edge was great, and I liked the colourful characters you encounter. Zues is the god in charge of Vanneth. However, no matter how powerful he is, he can’t stop his subjects from misbehaving. Escude, a lost girl from the angel clan, has ventured to Earth. Luckily, Kunah and his childhood friend, Riel, are sent to find her. This mission is thwarted by danger, and the duo must work together to destroy monsters and appease the humans.

The story was great, and this was the main reason I kept going with this game. Unfortunately, many of the core mechanics were lacklustre and disappointing. Each tiny area was simple to navigate despite the inclusion of traps and puzzles to overcome. Furthermore, there are waves of monsters that should cause a headache. However, they have the backbone of a worm and die with ease. This issue is compounded when you tackle each of the bosses. Defeating them is easy, and you slice through them like a hot knife through butter.

Fight, cook, and befriend people.

The fighting involves you spamming a pair of buttons to slash your sword or use Riel’s magic. This deadly combination eliminates anything in your path. As you explore each minute arena, you will find items to use and plenty of treasure. Both of these things can be used to improve your health or to buy new goods from the item and equipment stores. If you wish, you can cook hearty meals to gifts to the key NPCs.

I ignored the cooking and farming elements as it doesn’t impact the gameplay. Yet, if I had chosen to go down this route, I could have befriended the locals and unlocked a raft of achievements. The time and effort seemed a little unnecessary, and this will only appeal to completionists.

Frane: Dragons’ Odyssey has a wonderfully old-school aesthetic.

Though the core mechanics were disappointing, Frane: Dragons’ Odyssey has a brilliant old-school approach. The sharp but earthy colour palette complements the pixelated and rudimentary graphics. Additionally, the simple level design and character models reminded me of a Sega Mega Drive game. The retro graphics may not be everyone’s cup of tea, but I enjoyed the simplicity.

The audio is equally old-school, but the shrill sound effects were uncomfortable to listen to. The unnecessarily loud special attack was particularly annoying. Yet, it was this OTT idea that brought the retro design to life. Though it made me cringe, I couldn’t help but smile.

Classic controls.

The developer has focused on an authentic retro feel. This is another incredible aspect of this underwhelming game. The d-pad controls and refined combat design strip back the nonsense from other more complex endeavours. However, Frane: Dragons’ Odyssey is basic and understated as a result, and this will annoy modern gamers.

I invested around 7 hours to push through every area. Had I tried the cooking and friendship aspects, I could have increased the game time by around 3 hours. This isn’t a bad return for an inexpensive game. However, the lack of challenge or reward makes it tough to keep playing.

Frane: Dragons’ Odyssey wasn’t good enough.

I’m a fan of retro gaming, but Frane: Dragons’ Odyssey didn’t light my fire. Though the story was great, and I liked the characters, everything else felt lacklustre and dull. This isn’t one of KEMCO’s finest games, and I won’t be recommending that you buy it. However, more information can be found here! Can you complete your mission and find Escude? Grab a weapon, kill every monster, and prove your worth.

Preview: Schedule I

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Schedule I is as addictive as every Class A drug available. Once you pop, you will not be able to stop. Consequently, this game should come with a health warning! I’ve wasted many hours and spent many a late night cultivating weed and baking Meth. Though I normally frown upon such actions, I adored my time as a small-time dealer.

TVGS developed and published this drug-dealing simulation title. It is both a single-player and online multiplayer game, and excels as a consequence. Though I spent no time in the latter option, I’ve seen footage and read reviews about the fun to be had. As such, if you have a great group of friends, this title will make you laugh repeatedly.

Schedule I is set in a fictional world with real-life issues. 

Hyland point is an absolute shit hole. Crime runs riot, and drugs are the food of choice. Though you never wanted to be part of this world, you can’t avoid it. Your family is scummy, and your RV is perfect for cultivating drugs. Yet, when a rival blows it up, you have to think on your feet. New connections, a motel, and limited cash are the order of the day. However, some effort and plenty of drug addicts make you plenty of money and an empire built on grime and weakness. 

This uncomfortable setting may be off-putting. However, once you put your moral compass to one side, you’ll cherish every moment. Yes, dealing drugs is a horrible thing, but virtual dealing only hurts a bunch of moronic pixels. As such, I think you can be forgiven for losing yourself in the moment. 

Surprisingly simple to play. 

Schedule I should have been a ballache to play. After all, running an illegal business should be thwart with danger. However, Tyler, the developer, has ensured that it is surprisingly simple. The day is broken down into 4 key time zones. Morning, afternoon, evening, and night make up your business hours. Furthermore, curfew is in effect for the latter 2 portions. Accordingly, you must avoid the police if you don’t wish to lose your gear and your money.

As the day unfolds, you are free to do as you wish. Cultivate plants, cook Meth, mix your gear, or pick up rubbish. Whatever you choose, it is bound the make you cash. As you earn more money, you are free to buy new properties, businesses, and hire staff. Each of these things requires time and planning. Yet, once everything is in place, your drug empire thrives. 

Guns, cars, skateboards, and more content to come. 

A pleasant XP and progression system can be enjoyed. There are no complexities, and the more you sell, the higher up the ranks you go. Hiring dealers pushes you along faster, but costs you a cut of your profits. Consequently, it is a bit of a balancing act. 

Moving between your businesses and deals can be dangerous. Therefore, buying a car to carry more gear or a skateboard to navigate the streets is essential. Additionally, arming yourself with a melee or ranged weapon is necessary. Though I don’t condone violence or attacking law enforcement, it is essential in Schedule I. The Po-po are everywhere, and survival of the fittest keeps you ahead of the game. 

Though there is plenty to see and do, Tyler has promised more content. Updates are already rolling out, and the game will improve as a consequence. Don’t expect the new items to come weekly, as this is a solo developer project. However, a little patience pays off as the game improves at a pleasant rate. 

Schedule I looks amazing. 

The vibrant but grim world is enjoyable to explore. Though drug-riddled streets should turn my stomach, they rarely did. If you then add in the odd side effects of my cut drugs, you will chuckle repeatedly. Schedule I has a few minor polishing issues, but the final presentation is impressive for a game at this stage of development. 

The audio blends silence and funky music to great effect. I love the heavy bass line and the upbeat tunes. Moreover, the sound effects were amazing, and I never tired of what I heard.

Mini-games galore. 

The simple art of cultivating plants should have been boring. However, Schedule I has plenty of mini-games to keep you interested. Every action requires you to complete plenty of minor tasks. Ripping soil, smash Meth, mixing chemicals, and trying new workstations form the backbone of every task.

Replay value and longevity could be restricted. Thankfully, the ability to play this online and the expanding content help to keep things fresh. Moreover, there is a massive world to explore and endless opportunities to mix and create signature drugs. Subsequently, this will keep you busy for hours. 

Schedule I is great and will only get better. 

I found Schedule I tough to put down. This time-sink experience kept me coming back for more. The silly drug names, animations, and simple storylines were also amazing. Once the developer adds more content, this will be a game that everyone should play. Though some minor bugs and problems exist, these shouldn’t put you off. Accordingly, it is amazing and I recommend buying it here! Can you become a drug lord? Build your network, hire some goons, and mix drugs like your life depends on it.

Review: The Hundred Line – Last Defense academy

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The Hundred Line: LDA is a 2025 tactical RPG and visual novel hybrid developed by Too Kyo Games and Media.Vision, published by Aniplex. Directed by Kazutaka Kodaka (Danganronpa) and Kotaro Uchikoshi (Zero Escape), the game combines strategic combat, social simulation, and a compelling narrative

Combat although amazing, still pales next to the story

The story follows Takumi Sumino, a teenager whose life changes when monstrous entities attack his city. Rescued by a mysterious being named Sirei, Takumi gains the power of “Hemoanima” and is transported to the Last Defense Academy. There, alongside 14 other students, he must defend the school for 100 days against grotesque invaders to prevent humanity’s extinction.​

The academy is isolated, surrounded by the “Undying Flames”—a barrier of inextinguishable fire that traps the students and keeps most threats at bay. This setting creates a tense atmosphere, emphasizing the students’ desperation and the high stakes of their mission. The writing is very enjoyable, with every character being so distinct , players will find it easy to follow each classmates storylines. The blend of dark humour, well written characters and engaging high stakes plot make for a gripping story throughout the entire experience.

Outside of battle, players can freely explore the Last Defense Academy and its surroundings, which are presented in two distinct styles: a side-scrolling format within the school itself and a board-game-style isometric map when venturing beyond its boundaries. These sections involve a variety of activities such as training, resource gathering, bonding with classmates, and unlocking secrets of the academy. These choices are far from filler—they directly influence combat effectiveness and narrative development. Rather than traditional experience points and levelling, progression is handled through an upgrade point system. Points are earned through interactions and exploration, and can be used to improve characters’ stats and abilities. Additionally, the protagonist can earn ranks in various academic subjects, which open up new gameplay mechanics and expand your influence during both social and combat phases

Choices in and outside of combat

The gameplay of The Hundred Line: Last Defense Academy masterfully blends turn-based tactical combat with rich social simulation and character progression, echoing the emotional tension and strategic planning reminiscent of Danganronpa and Fire Emblem. Combat takes place on grid-based battlefields where each student must use their unique “Specialist Skills” and abilities to fend off grotesque, otherworldly invaders. Central to these battles is the mysterious power known as ‘Hemoanima’, which allows the characters to manifest personalized weapons and armour—transformations that reflect their inner strengths and traumas. Battles require careful positioning, synergy between characters, and intelligent use of abilities, especially as enemy encounters grow more complex over the 100-day in-game timeline.

A major aspect of the gameplay lies in its branching narrative and decision-making. Each day, players choose how to spend their limited time—whether it’s training, talking to a classmate, exploring the map, or preparing for the next wave of enemies. These decisions are not only impactful in the short term but ripple through the storyline in unpredictable ways, leading to an enormous variety of possible outcomes. In fact, the game boasts 100 Extreme Despair-Filled Endings, underlining just how reactive and malleable the narrative structure is. This creates a compelling sense of pressure and consequence, with every choice carrying potential weight in shaping the relationships, survival, and fates of your fellow students.

Well executed visuals

Visually, the game leans heavily into contrast—bright, saturated character palettes are set against moody, often unsettling backdrops. The Last Defense Academy, with its looming halls, flickering lights, and flickers of digital distortion, feels equal parts boarding school and war bunker. These backdrops are meticulously designed to evoke unease, evoking a feeling of creeping dread that never entirely dissipates, even during lighter narrative beats. The environment design plays a key role in building atmosphere, with classroom spaces, training grounds, and even character dorms shifting in tone over time—subtly reflecting the psychological strain the students are under as the days count down.

There’s also notable attention given to visual storytelling outside of major set pieces. Character portraits shift in subtle ways to match tone, with eyes darting, brows furrowing, and colour filters subtly shifting depending on emotional context. Cutscenes blend in-engine graphics with stylized 2D illustrations, often punctuated by sudden colour shifts, high-contrast imagery, or symbolic cut-ins during key moments—something fans of Kodaka’s previous work will immediately recognize and appreciate.

My Conclusion

The Hundred Line: Last Defense Academy offers a rich blend of strategic gameplay, emotional storytelling, and immersive world-building. Its unique mechanics and compelling narrative make it a standout title for fans of tactical RPGs and story-driven games. The combination of high-stakes decision-making, character development, and atmospheric design ensures a memorable gaming experience.​

For players seeking a game that challenges both strategic thinking and emotional engagement, The Hundred Line: Last Defense Academy is a compelling choice.

Hidden gem: PlateUp!

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Before diving into PlateUp! on PlayStation 5, my fiancée had never shown little interest in playing video games. Other than the occasional Hitman and The Sims phase, and the Hazelight studios co-op masterpieces. However, this charming co-op cooking roguelite not only captivated her attention but also transformed her perspective on gaming.

A Welcoming Entry Point

PlateUp! combines the strategic planning of restaurant management with the thrill of roguelite progression. Each session involves designing your kitchen, selecting dishes, and serving customers efficiently. The game’s structure is intuitive and paces new recipes well, making it accessible for newcomers. My fiancée quickly grasped the mechanics, from chopping vegetables to managing orders, and found joy in the collaborative gameplay.

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The game’s design encourages teamwork without the chaos often found in similar titles. Unlike other cooking games that can lead to frustration, PlateUp! fosters a sense of camaraderie. We found ourselves laughing over burnt dishes and celebrating successful service days, strengthening our bond through shared achievements.

The main difference from the obvious competitors such as overcooked, is the roguelite element. Although we have completed both overcooked games and their respective DLC’s, we had long breaks from the game due to the levels getting so hard and so many mechanics being added. In PlateUp! we could choose our own difficulty depending whether we wanted to unlock stuff, try something new or simply chill out.

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Strategic Depth and Replayability

Beyond its approachable exterior, PlateUp! offers layers of strategic depth. As you progress, the game introduces new challenges, such as complex recipes and customer behaviours, keeping the experience fresh. The roguelite elements mean that each run is unique, with opportunities to unlock new equipment and layouts. This progression system kept us engaged, as we continuously adapted our strategies to overcome obstacles. The satisfaction of refining our restaurant’s efficiency and seeing tangible improvements was immensely

While PlateUp! doesn’t boast cutting-edge graphics, its colourful and clean art style suits the game’s tone perfectly. The visuals are clear, making it easy to distinguish between different ingredients and appliances, which is crucial during hectic service periods.​ On the PS5, the game runs smoothly, with quick load times. The issue we had however is controls. Although simple, I would often grab the wrong thing, and it would always be in the worst time throwing off my groove.

Our Conclusion

PlateUp! is more than just a game; it’s an experience that brings people together. Its blend of accessible gameplay, strategic depth, and cooperative fun makes it an excellent choice for both seasoned gamers and newcomers. For us, it was a delightful journey that not only provided countless hours of entertainment but also prompted my fiancée to say “just one more run”.

Review: Maliki: Poison of the Past

Maliki: Poison of the Past is a tactical RPG at heart and visual novel as flavour. Developed by Blue Banshee and published by Ankama Games. Based on the long-running French webcomic Maliki by Souillon, the game blends strategic combat, time manipulation, and cozy life-sim elements into a charming and emotionally resonant experience.

Light hearted setting

The story follows Sand, a spirited young woman who becomes entangled in a battle against the Poison—a malevolent plant entity threatening to consume time itself. Guided by the enigmatic Maliki and her eccentric family, Sand embarks on a journey through various timelines to restore balance and uncover the secrets of the past. The narrative delves into themes of memory, identity, and the consequences of altering time, offering a poignant and thought-provoking experience.​

Well polished turn based RPG

Maliki: Poison of the Past combines turn-based tactical combat with time manipulation mechanics. Players can shift enemies and allies through time to create strategic advantages, such as aligning turns for powerful combo attacks or avoiding damage by moving characters out of harm’s way. This innovative system adds depth and variety to battles, requiring thoughtful planning and adaptability.

Outside of combat, players can explore the Domaine—a central hub where they can rest, craft items, cook meals, and tend to the Thousand-Root Tree that protects the realm. These life-sim elements provide a relaxing contrast to the game’s more intense moments, fostering a sense of community and personal investment in the world.

Visually stunning

The art style of Maliki: Poison of the Past is one of its most captivating features, drawing immediate attention with its vibrant, hand-drawn aesthetic and expressive character designs. Deeply rooted in the visual identity of the original Maliki webcomic, the game blends anime-inspired elements with a uniquely European flair, resulting in a colorful, charming world brimming with personality. Each character is rendered with a level of care that reflects not just their emotional states, but their role in the narrative—whether it’s Sand’s determined eyes and flowing scarf that suggest a sense of purpose, or Maliki’s confident, chaotic energy conveyed through sharp poses and exaggerated facial expressions.

Environments are lush and imaginative, filled with fantastical flourishes and small narrative details. From the mystical Thousand-Root Tree that pulses with ancient magic, to the cosy interior of the Domaine where players can craft, rest, and bond with their companions, every backdrop is rich with texture and ambiance.

Even the smaller visual touches—animated pets lounging in the Domaine, wind blowing through treetops, glimmers of light from magical artifacts—add a layer of warmth and polish that makes the world feel handcrafted. It’s not just about creating a pretty game; it’s about making the art an active part of the player’s emotional experience. Whether you’re engaging in an intense tactical fight or just sharing a quiet moment with a friend by the fire, Maliki: Poison of the Past wraps every scene in visual charm and narrative texture.

My Conclusion

Maliki: Poison of the Past offers a rich blend of strategic gameplay, emotional storytelling, and immersive world-building. Its unique mechanics and compelling narrative make it a standout title for fans of tactical RPGs and story-driven games. The beautiful art style, and incredible score, and light hearted story telling ensures a memorable gaming experience.​

Review: Polterguys: Possession Party

Polterguys: Possession Party is a fun and fast-paced competitive affair. However, its reliance on online gameplay prevents it from excelling. Though the bots do a great job of filling a void, the lack of chatter and banter quickly becomes stale. Yet, if you can look past this issue, you’ll enjoy a strategic and silly affair.

This competitive multiplayer game was developed by Madorium Ltd and published by Amplified Games Ltd. It can be enjoyed against bots and online with friends and strangers. Unfortunately, my time was spent playing with a small group of friends or 7 bots. Consequently, this tainted things a little, but not enough to put me off.

Polterguys: Possession Party tells no story. 

A lack of story or intent is normally a bad thing. Yet, it doesn’t impact the madness that unfolds. Instead, you focus on the monsters while trying to stay alive. This is easier said than done, as everyone is out for themselves. If you are lucky, you’ll outrun your opponents and avoid the deadly arms, mouth, and attention of the blackened beast. 

The core concept is easy to understand. Each quick match takes place across 3 rounds. If you survive the longest, you’ll score 10 points; if you are out 1st, you get 1 point. The person with the most points at the end is crowned the winner. Though these elements are straightforward, winning a match is a little more complex. 

Naughty action. 

Polterguys: Possession Party demands a sneaky mindset and a ruthless moral compass. You will not win if you give your opponents an inch. Accordingly, you must use every shortcut, weapon, and tool to your advantage. Additionally, identifying the location of hiding spots and switches will give you a match-winning edge.

As you run circles around each small arena, you must collect presents filled with mystery items. A hammer, gloop, magnet, bouncy cloud, and more can be unwrapped. On top of this, there is green goo to collect, sweets to gather, and plenty of naughtiness and shenanigans to be had.

The action may seem mindless, but strategy and patience are key. You must know when to boost, attack, and hide. Moreover, there are defensive tools that save your bacon. I loved these minor elements as they changed your approach and kept things fresh.

Polterguys: Possession Party is hauntingly beautiful. 

Each small arena is wonderfully unique. Furthermore, the stage design is exciting and navigating each one can be somewhat challenging. If your foes throw a switch, the layout changes and all hell breaks loose. Moreover, there are hidden items to find as you race to stay ahead. Though the action is fast-paced, the game doesn’t falter. The colours are vivid and the animation is smooth. As such, Polterguys: Possession Party is a joy to play.

The audio is as loud and manic as you’d expect. The combination of high-energy music and enthusiastic sound effects keeps you moving. However, the lack of player interaction taints the competitive edge. Subsequently, though I liked the audio, something was missing. 

Tight controls. 

An excellent tutorial introduces you to the fundamentals. From this point, you enjoy a well-considered controller layout. Whether you are running for your life or fighting your foes, it is a cinch to play. 

The deathly quiet servers are a bit of a problem. Unless the publisher and developer can drive footfall to their game, this will flop quickly. As such, replay value and longevity are intrinsically linked to player base, and this could be problematic. 

Polterguys: Possession Party is a great game. 

Despite the lack of human opposition, Polterguys: Possession Party is a great game. The action is fun, challenging, and wonderfully varied. Furthermore, the stage design is great, and there are loads of things to unlock. Accordingly, I like it and I recommend buying it here! Can you outrun the monster and survive? Think on your feet, use your surroundings, and win that crown.

Review: Epomaker Click Mouse

I’ve covered many fantastic Epomaker keyboards, such as the RT100. However, today I’m looking at the Epomaker Click Mouse. This responsive gaming peripheral is packed with tech and surprisingly affordable. Moreover, it comes in 2 colours and has an ergonomic design that is ideal for marathon sessions.

If you love playing through a wireless connection, this device covers you. This tri-mode product is wonderfully versatile. Additionally, it has programmable buttons for the ultimate gaming experience.

What’s in the box of the Epomaker Click Mouse?

  • The packaging is simple but attractive. Furthermore, it is strong, and the contents remain safe in transit. 
  • The Epomaker Click Mouse is available in black or white. I picked the clean white version. There are switches to change the connectivity mode and a polling and DPI button. 
  • Use the braided USB-C to USB-A cable to charge the mouse. 
  • A USB dongle is provided. 
  • Learn the fundamentals with the user manual.

Technical aspects. 

I’m not a fan of gaming with Bluetooth products. I find the drop in performance to be too much of a compromise. However, the Epomaker Click Mouse does a decent job at 125 Hz. If you use this device wired or via the supplied dongle, you’ll enjoy up to a 1000 Hz polling rate. If this is too quick, you can adjust the rate and select 7 different settings. This approach was great and it complements the 6-stage adjustable DPI. Accordingly, gamers can set their mouse to different settings depending on the task they are trying to complete.

Accuracy and speed are at the fore. The 750 IPS precision at a maximum 50g acceleration combines with the up to 42k DPI sensitivity. The result is a ridiculously fast mouse that gives gamers lightning-fast reactions no matter the genre they are playing. 

Tri-mode connectivity isn’t a regular feature of affordable peripherals. Yet, Epomaker loves to break the mould. The Epomaker Click Mouse has a handy switch to flick between wired, wireless, and Bluetooth connectivity. Though the dongle is larger than some of its peers, it is a minor compromise when you consider the versatility.

Usability. 

This mouse is as complex or as simple as you like. The side buttons can be ignored or customised for additional inputs. Though I played with them, I don’t play MMO games. However, if you need additional mouse inputs to give you a match-winning edge, the Epomaker Click Mouse has this as standard.

Alongside this, you can adjust your settings on the fly. The handy switches can be prodded and flicked to alter your DPI, connectivity, and polling rate. This flexibility is ideal for multi-genre gamers. I didn’t take advantage of this as much as I could have, but I found it to be simple to understand and easy to manage.

Build quality. 

The ergonomic design feels incredible to hold. The low-rising body sits perfectly in the palm of your hand. Moreover, the switches have a pleasant actuation distance and a strong and smooth motion. The side buttons are small but well-positioned. My thumb never felt strained, and mastering these additional buttons was an easy task. 

The plastic shell has a rich and deep livery that is built to last. Moreover, the rubberised wheel is quiet and easy to rotate. Finally, the gliders are smooth, and this mouse slides over any suitable surface with ease. I combined it with the SteelSeries control mouse pad. However, Epomaker supplies a vibrant range of mouse pads to match every taste.

Is the Epomaker Click Mouse worth it?

I’ve recently covered the Aerox 3 mouse from SteelSeries, and I was impressed. However, that honeycomb mouse has a price point that matches the brand and the tech. The Epomaker Click Mouse delivers rapid polling rates, impressive DPI, and a wide range of adjustable settings. Additionally, it feels great, and it’s built to last. If you then consider the affordable price point, this isn’t a device to be ignored. Accordingly, I like it and I recommend buying it here!

(More information can be found on Epomaker here!)

The Epomaker Click Mouse has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!) 

Review: Kādomon: Hyper Auto Battlers

Developed by Dino Rocket and published by Fireshine Games, Kādomon: Hyper Auto Battlers is, as the name suggests, an auto-battler with a creature collector element.

Auto Battlers are dumb, but sometimes you can get away with it by adding some additives. While Creature collecting could play that role, Kādomon: Hyper Auto Battlers fails heavily—just a generic take on something already boring.

Thoughts on Kādomon

In my hour-long session with Kādomon: Hyper Auto Battlers, I experienced a complete void of thought, strategy, or engagement. The game moved forward without me—enemy after enemy, unlockable after unlockable—progress happening as if by inertia. 

I didn’t make decisions, I didn’t learn mechanics, and I didn’t feel any sense of achievement. And then, just as suddenly as it all began, I lost. 

No explanation. No insight. Just a “game over” screen slapped on a meaningless blur of particle effects and idle noise. 

There was no tension, no narrative, no soul. Just empty progression masking itself as success. It’s a hollow treadmill that keeps spinning regardless of your presence, asking nothing and giving even less. 

In the end, it felt like I had wasted not just my time, but my electricity and attention, resources better spent watching paint dry. This wasn’t a game. It was digital white noise masquerading as one.

Thoughts on Auto Battlers

Autobattlers represent, in my opinion, one of the most creatively bankrupt trends in modern gaming. The name alone feels like a marketing sleight of hand, trying to pass off inactivity as innovation. But no matter what you call them, these games are not clever, they’re not engaging, and they certainly aren’t “games” in the traditional sense. Unless you’re a toddler enchanted by flashing lights, a hermit in desperate need of stimulation, or a burnt-out office worker scraping the bottom of the dopamine barrel, I genuinely cannot understand why anyone would willingly spend time on them.

At their core, autobattlers revolve around doing nothing. You launch the app, maybe tap a few menus, and then sit back as the game plays itself. The experience is punctuated by an onslaught of gaudy animations and constant pop-ups designed to trick your brain into thinking something exciting is happening, when in reality, you’re just watching a glorified loading screen with glitter. The most interaction you’ll likely have is the occasional prompt asking you to confirm you’re still alive, as though the game itself doubts your presence.

If you’re particularly fortunate—or—unfortunate, depending on your perspective, you might unlock a minigame. But don’t get too excited. These side distractions often require either real-world money or absurd amounts of in-game currency to access. And the payoff? Some absurdly niche upgrade like a mystical sock that makes your character 0.5% more immortal while you’re AFK.

And let’s not forget the social “features.” Most autobattlers include global chat systems that are either completely dead or populated by children shouting into the void. Expect to see usernames like jeremy2938972189 flexing their latest loot drop or posting incomprehensible emoji strings in lieu of actual communication.

Of course, no mobile time-waster would be complete without a generous helping of microtransactions. Autobattlers are loaded with them: from limited-time ultra-rare loot boxes to loyalty rewards that require logging in every day for what feels like several centuries. It’s a monetisation model designed not to reward engagement, but to trap you in a cycle of habitual checking-in, for no real gameplay return.

Thoughts on Wasted Time

Autobattlers are the fast food of the gaming world: engineered for convenience, stripped of substance, and designed to keep you coming back, not because they’re good, but because they’re just engaging enough to dull the edges of boredom.

Kādomon: Hyper Auto Battlers is not different. A pointless, mindless nonsense that many people will play for no logical reason.

Call me old-fashioned, but I still believe games should involve playing. Not just watching, waiting, or opening your wallet.

Edifier Introduce NeoBuds Planar: True Wireless Planar Magnetic Noise Cancelling Earbuds

Edifier International, the award-winning audio electronics designer, has unveiled their newest model in the NeoBuds series of premium high-end True Wireless earbuds. The NeoBuds Planar earbuds combine cutting-edge technology with exceptional sound quality for a truly immersive listening experience. Featuring planar magnetic drivers and advanced noise-cancelling capabilities, these earbuds deliver crystal-clear audio, whether you’re enjoying music or taking calls. Equipped with six high-sensitivity microphones, Qualcomm aptX™ Voice for clear voice pickup, and up to 30 hours of battery life, the NeoBuds Planar ensure you stay connected and comfortable throughout your day. With customizable features via the EDIFIER ConneX app and smart functions like automatic music pause/play, these earbuds are perfect for both work and play.

Planar Magnetic Drivers

The NeoBuds Planar feature advanced planar magnetic drivers that ensure uniform, exponential audio performance and the capability to be used for active noise cancellation. The diaphragm is ultra-thin, offering excellent transient response for detailed and precise sound reproduction. A balanced magnetic field and symmetric supporting wiring ensure even weight distribution, allowing the diaphragm to move in a piston-like motion across the entire audio spectrum. Dual magnet arrays on both sides of the diaphragm provide a doubled driving force in a push-pull manner, significantly improving efficiency. Additionally, each pair of earbuds undergoes an auto-calibration process during production to guarantee consistent and uniform performance. This design makes planar magnetic drivers an excellent choice for superior sound quality.

Premium Quality Sound

The NeoBuds Planar are powered by Qualcomm® QCC5181 Bluetooth® audio SoCs and support the Snapdragon Sound™ Technology Suite, delivering a premium and immersive audio experience. They are compatible with multiple HD codecs, including aptX™, aptX™ Adaptive, aptX™ Lossless, Snapdragon Sound™, LDAC, and LHDC, ensuring exceptional sound quality across all devices. With Hi-Res Audio Wireless certification, these earbuds provide rich, detailed sound that brings music to life.

Hybrid Active Noise Cancellation

The NeoBuds Planar feature 3rd generation Qualcomm® Hybrid Adaptive Noise Cancellation technology, which dynamically adjusts the cancellation pattern based on the surrounding ambient noise. This ensures a comfortable and immersive listening experience, blocking out distractions and providing clear audio in any environment.

Crystal Clear Calls


Each earbud is equipped with three high-sensitivity microphones, totalling six across the entire product, ensuring optimal multi-mode audio pickup. With Qualcomm aptX™ Voice technology, these earbuds deliver clear voice pickup during hands-free phone calls, even in noisy environments, for a superior calling experience.

Additional Features

The NeoBuds Planar offer up to 30 hours of battery life with wireless charging support. Featuring Bluetooth V5.4, they provide seamless audio streaming and support multipoint connection, allowing you to switch between two devices simultaneously. The EDIFIER ConneX app lets you personalize settings, while wearing detection automatically pauses and resumes music. With an IP55 rating, they’re perfect for active use, and 8 LED colour options allow for a personalized touch. Easy press controls prevent accidental touches, ensuring smooth operation throughout the day.

Price & Availability:

The NeoBuds Planar are available for £199.99 from https://www.amazon.co.uk/dp/B0DR7LSNQ7/ 

Review: Moving Houses

Moving Houses is a deceptive little title that shouldn’t be taken on face value. The action unfolds slowly, and things aren’t as they seem. Furthermore, there is a horror and psychological twist that some may find uncomfortable. However, if you can accept the sinister edge, you’ll enjoy a short but strange experience.

This physics-based adventure was developed by Gordon Little and published by Eastasiasoft Limited. It is a first-person single-player game that has some light puzzling moments. Yet, it is the eerie edge that gets you talking. The house shifts and alters as the true meaning of the plot begins to literally haunt you.

Moving Houses tells an odd story. 

A game about loading a moving vehicle shouldn’t be creepy. After all, the art of loading boxes and moving them is enough to bore you to tears. However, the developer has done a nice job of mixing things up while keeping you second-guessing. 

On paper, Moving Houses is about grabbing some items and loading them into a moving truck. Yet, once you scratch the surface, you realise there is more that meets the eye. The game delivers a heartfelt message of trauma and loss. Moreover, it highlights that moving on is painful and tough and much harder than expected.

Touching mechanics. 

The developer leans heavily on some clichéd fundamentals. Moving furniture, shifting items, and sinister sounds make up the well-trodden elements. However, once you cut through the classic moments, Moving Houses begins to shine. 

As you move from room to room, you realise that new memories and areas come to the fore. Furthermore, cinematic highlights painful and long-forgotten memories. This storytelling was brilliantly deliberate and blunt. What’s more, it shifts the story and the emotions from a relaxing packing endeavour to something much more chilling. 

Moving Houses has some nice touches. 

Though Moving Houses isn’t perfect, the eye for detail is great. Each household item is nicely presented, and I like the ever-shifting environment. Additionally, the introduction of a ghostly figure was fantastic. As the game evolves, things become darker and more unusual. Furthermore, the pacing was spot on, and things rarely outstay their welcome. 

The atmospheric audio sends chills down your spine. Though music isn’t a key factor, there are a few dated tracks to add depth to the story. Instead, the audio is dominated by uncomfortable sounds and deafening silence. This combination creates a suspenseful and cutting atmosphere that is tough to forget. 

Clumsy controls. 

Moving Houses should have been simple to play. Yes, the fundamentals are easy to master, but the wayward controls create unnecessary frustration. Things rarely go to plan as you throw items into packing boxes or the back of the van. This wouldn’t be so bad, but the cursor highlights your intended throwing direction and sends items wherever it likes. Consequently, this was annoying, frustrating, and lacking in polish.

There are 3 game modes to test and keep you coming back for more. I won’t be pushing to return as 1 playthrough was enough. However, if you wish to test your packing skills or witness some uncut gameplay, you can. 

Moving Houses was wonderfully uncomfortable. 

The mixture of relaxing gameplay and sinister undercurrents was amazing. Furthermore, the minor changes to the house keep you on your toes. Though Moving Houses relies on some clichéd mechanics, they work well throughout. Accordingly, I enjoyed this touching and occasionally weird title and recommend buying it here! Can you pack up your life and move on? Grab some boxes, shift some goods, and hope that your memories don’t haunt you.

Review: Commanders Quest

Flyway Games’ Commander Quest is one of those indie releases that slips onto the scene quietly, but immediately grabs your attention if you’re a fan of tactics, deckbuilding, or roguelike gameplay. Released on April 4, 2025, this genre mashup delivers a deceptively simple premise—build a deck, deploy your units, and watch the battle unfold—wrapped in a clean art style and a satisfying gameplay loop. But underneath its approachable exterior lies a thoughtful and often surprisingly tense strategy game that will appeal to fans of Slay the Spire, Into the Breach, and Loop Hero.

A Strategic Mix of Mechanics

At its core, Commander Quest is a single-player, turn-based strategy roguelite. Each run sees you take control of a commander of your choice from a pool that the player can expand through achieving certain goals. Each commander has a set of unique passive abilities and starting decks. The player builds their army from a mix of unit cards, spell cards, and support structures, place said forces on the battlefield and enjoy watching beautifully animated death unfold.

Unlike traditional tactics games where you micro-manage each unit, here players are the planner. Players decide who goes where, what cards to play, and when to use limited resources. Once combat begins, the real time wave commences and here players can use their remaining mana to summon more troops or aid them in battle with spells and buffs. It’s a refreshing combination of pre battle planning and mid round improvisation.

What makes Commander Quest particularly compelling is the synergy between cards. Each unit type—ranged, melee, support—has specific interactions, and learning how to stack abilities and trigger chain effects is the key to winning tougher encounters. Some units buff adjacent allies, others explode on death, and a few grow stronger as they rack up kills. The game rewards experimentation, and over time, you’ll start to recognize how certain combos can turn a desperate fight into a decisive victory.

Beautiful presentation and meaningful progression

Visually, Commander Quest is charming without being flashy. The hand-drawn fantasy aesthetic, reminiscent of early mobile strategy titles but with much more polish, complements the tone of the game nicely. Units are easy to read, animations are crisp, and battlefields are colourful yet uncluttered. The soundtrack—ambient, mystical, and loop-friendly—sets a calm pace that fits well with the methodical nature of the gameplay.

Progression is typical roguelite fare. Each run gives you currency and unlocks based on your performance. Over time, you’ll expand your pool of available commanders, cards and relics, introducing new strategies with each attempt. There’s enough here to keep players coming back for dozens of hours.

There are flaws, but they didn’t stop me

Despite the strengths, Commander Quest isn’t without issues. Balance is a recurring concern. I have noticed that regular fights are often too easy, making the start to many runs and mindless speed run. However, elite and boss battles can spike dramatically in difficulty. This uneven pacing sometimes makes a good run unfairly perish. But such the luck of the draw with roguelites and hoping for that one relic that competes your run.

Similarly, while the initial sense of discovery is strong, the unit and card pool can begin to feel limited after a dozen runs. You may find yourself repeating the same combos, simply because they’re more effective than experimenting with underpowered or situational options.

That said, these are issues common to early versions of deck-based roguelites. With the right post-launch support, Commander Quest has plenty of room to grow. The foundation is solid—intelligent design, approachable strategy, satisfying progression—and future updates could easily add the depth and variety that would elevate it further.

My Conclusion

Commander Quest is an addictive, polished strategy roguelite that understands the appeal of combining smart planning with unpredictable outcomes. It won’t replace the genre’s giants, but it carves out a niche with its breezy pace, clever mechanics, and bite-sized battles that beg for “just one more run.” Whether you’re a deckbuilding enthusiast, a tactics fan, or just looking for a fresh spin on strategy, Commander Quest is well worth your attention.

Review: Willow Guard

Willow Guard is a quietly ambitious indie RPG from Finnish developer MiTale that blends narrative choice, deckbuilding combat, and atmospheric exploration into a surprisingly cohesive and poignant package. Set in a crumbling, anthropomorphic world left behind by its gods, Willow Guard follows Ghweros, a veteran guardian, as he investigates a series of violent incidents plaguing the woodland village of Woikos. What begins as a monster-hunting mission evolves into a layered story of legacy, moral ambiguity, and the heavy weight of duty.

Story is at the core

From the moment you step into Tersa, the game’s setting, you’re drawn into a world that feels lived-in yet teetering on the brink of collapse. The pixel art style might initially suggest a simple throwback aesthetic, but Willow Guard quickly asserts its visual identity with richly detailed environments, moody lighting, and expressive character sprites. The soundtrack is equally evocative—minimalist, ambient, and frequently haunting, it reinforces the loneliness and tension that permeate Ghweros’s journey.

At its core, Willow Guard is about choices. Not just in dialogue, but in how you build your character’s skillset and interact with the world. MiTale implements an “Inclination” system, which tracks how Ghweros responds to different situations. Are you sympathetic to the struggles of the townsfolk, or are you cold and focused solely on the mission? These choices shape not only the dialogue options available to you, but also how the people of Woikos react to you over time. It’s a subtle but effective way to make your decisions feel meaningful without always dangling obvious “good” or “evil” consequences in front of you.

Another great mechanic to make the world feel alive is ‘focusing’ on the environment. Focus pointsare a limited source that replenishes through certain actions. Ghweros can inspect different parts of his surroundings which unlock new talking points, clues and side quests when pursued further. This is yet another reason for the player to slow down and think about how to interact with their surroundings.

Simple combat to make your own

Combat in Willow Guard is real-time, but relies heavily on deckbuilding mechanics. Ghweros assembles an action deck made up of abilities that you unlock and refine throughout the game. These range from straightforward attacks to defensive stances, crowd-control maneuvers, and self-healing techniques. Each encounter—especially in the procedurally generated dungeons—is a mini-puzzle of positioning, cooldown management, and timing. While the system is rewarding and flexible, it does occasionally stumble. Enemy variety, while visually striking, can feel repetitive over extended play sessions, and there are moments when combat lacks the punchiness found in more traditional action RPGs.

What keeps the experience engaging is the rhythm between combat and narrative. After each dive into a dungeon or combat zone, you’re brought back to Woikos, where the slower pace invites you to converse with townsfolk, unravel lore, and witness how your actions have influenced the world. These quiet moments are where Willow Guard truly shines. The writing is thoughtful, and while the game doesn’t use voice acting, it doesn’t need to. Characters are distinct, with believable motivations and subtle arcs that respond to your behavior over time.

How it comes together

Thematically, Willow Guard is a meditation on resilience, responsibility, and the fraying bonds of community. Ghweros isn’t a chosen one or a fresh-faced hero—he’s weary, seasoned, and full of regrets. Playing as someone already shaped by the past adds a level of gravitas rarely seen in indie RPGs, and it’s refreshing to experience a protagonist whose character is nuanced from the start. The world of Tersa reflects this tone well, with visual decay and spiritual absence echoing Ghweros’s internal state. It’s a clever narrative mirror that deepens the immersion without being overt.

MiTale’s previous works leaned more into experimental narrative spaces, and Willow Guard feels like the culmination of those ideas in a more structured form. It’s not flawless—some players may find the slow pacing and limited enemy pool a turn-off—but it is memorable. It’s rare to find an RPG that prioritizes quiet introspection as much as action, and rarer still to find one that succeeds.

My Conclusion

For fans of games like Gris, or even Undertale, Willow Guard offers a similarly resonant experience—one where the story and atmosphere linger long after the story is wrapped up. It’s a game that rewards patience, contemplation, and empathy. And in a genre often dominated by spectacle, Willow Guard reminds us of the power of subtlety.

Review: Unsolved Case: The Scarlet Hyacinth

Murder mysteries are a fantastic way to waste hours of your life. Getting your grey matter activated and picking through mountains of clues is fascinating. However, many games in this genre get things wrong! They are either too easy or much too hard. The result is a frustrating time that pisses everyone off. Thankfully, Unsolved Case: The Scarlet Hyacinth gets things just about right.

This interesting detective game was developed by Dominic Games and Mataboo and published by Legacy Games. Unsurprisingly, it is a single-player experience, and each case has unlimited hints and tips to keep you on track. Though some may frown at this helping hand, I appreciated the guidance. Yet, the balance wasn’t always right, and the game occasionally gave away too much, too soon. This was unfortunate, but not enough to put me off.

Unsolved Case: The Scarlet Hyacinth tells a twisting story. 

Murder is a heinous crime. Thankfully, most people never have to deal with the stench of death. Yet, when you are a detective, this is your everyday existence. Luckily, though, serial killers are few and far between. However, when one strikes, the nation is captivated, and you’d best work quickly to apprehend the menace behind the killings. 

This is the crux of Unsolved Case: The Scarlet Hyacinth. A murderer leaves a red Hyacinth as a calling card at every blood bath. Your job is to piece together every clue and put aside your feelings. This is easier said than done, as many of the victims are known to you. Professionalism must be your priority, and an eye for detail and a meticulous mindset are your key to success. 

Brilliantly paced. 

The story, dialogue, and pacing are practically perfect. Every scene is laid out with incredible detail. Moreover, each piece of the puzzle is plain to see. However, every chapter has a sting in the tail and combining the obvious clues isn’t always as straightforward as you’d like. 

This blend of information and tantalising clues is perfect for would-be detectives. The balance of obvious moments and headscratchers was just right as well. There were moments when I refused to use the free hint system, and the result was euphoric. Yet, whenever I couldn’t understand the final piece to the puzzle, the tips were a lifesaver.

This approach from the developer keeps the action moving nicely. Furthermore, you never feel like you are cheating. This makes Unsolved Case: The Scarlet Hyacinth a perfect title for veteran and newbie gamers. 

Unsolved Case: The Scarlet Hyacinth looks fantastic. 

The idea of a fixed-screen game with limited animation may not impress. However, Unsolved Case: The Scarlet Hyacinth looks fantastic. Each location has a delightful layer of detail and vibrant colours. Moreover, the incredible UI helps you to focus on important tasks without wasting your time. 

The audio is suitable without blowing your mind. In all honesty, I can’t recall anything that stood out. Yet, there wasn’t anything that disgusted me either. This balanced approach won’t impress, but you will not be disappointed by what you hear. 

Simple controls. 

The aforementioned UI and hint system help to make Unsolved Case: The Scarlet Hyacinth a joy to play. Though this would be better with a mouse and keyboard, I have no complaints. The inputs are well considered, and working through each case was a cinch.

Replay value is limited. As you progress, there are limited reasons to return. Unfortunately, this is the main shortcoming of a detective experience. Once you know what has happened, things can rarely be undone. Consequently, replay value and longevity are pretty low. 

Unsolved Case: The Scarlet Hyacinth is a pleasant detective game. 

Whether you love this genre or not, this game is well worth your time. The story develops quickly, and the characters and dialogue are interesting. Moreover, the helpful hint system gets things right 99% of the time. The result is a balanced game that holds your hand when absolutely necessary. I enjoyed it and recommend buying it here! Can you prove your worth and solve the crimes? Explore every scene, piece together the clues, and thwart the Hyacinth killer.

Review: REPOSE

If REPOSE is anything to go by, the future of space exploration is gonna be bleak. Not only do we have to contend with murderous aliens or the manifestations of our own psyche, or whatever, but we also have to deal with a more humdrum evil: corporatism. The exploration of space handled by faceless companies. A world where we can gaze upon the vast infinite reaches of space and still have to worry about where our next paycheque is coming from. It’s depressing and rather scary.

Which suits REPOSE and its faceless company well. As you can see from the screenshots, it’s dripping with style. The aesthetics are striking; it’s something brutal. It seeps into the entirety of REPOSE. It’s a game without time for anything else, really. Which has its good and bad points. The good side is that, chances are, you’ll never really play anything else like REPOSE. The downside is that you never really play REPOSE to begin with.

REPOSE

Welcome To The Company

REPOSE‘s central premise is that we’re an astronaut, who’s started a new job at [the company]. A faceless corporation tasking us with retrieving oxygen tanks from former astronauts. If you get a sort of spooky premonition from looking at them, then rest assured that’s entirely intended. Either way, as you start collecting them, a former employee begins to contact you in your dreams, urging you to descend deeper. He also warns you about the giant tentacle monsters, and even gives you a gun. Nice chap.

Picking through REPOSE‘s spooky world is equal parts horror and puzzle game. The key lies in the ‘energy’ mechanic, which corresponds to how many steps you can take before you die and respawn. Usually, it’s just enough to get from one bed to another, so you have to count your steps and do a bit of trial-and-error to get to the end. The wonderful, nightmare-like aesthetics make finding the right path a challenge, especially as you need to factor in enemies. Swinging the axe and firing the gun all use energy, so you need perfect steps to get through. It’s a mechanic with lots of promise.

REPOSE

Straight And Narrow

Unfortunately, this mechanic is also my biggest problem with REPOSE. See, the 1-bit artstyle is fantastic, and there’s a great soundtrack to pump out the vibes. The world is dripping with menace. We just don’t get to experience it. The limited movement keeps us staring at our feet. It punishes exploration and the singular, obvious path through the world kept me focused more on the mechanics than the atmosphere. It was just step, swing, shoot, repeat. There’s potential in limited movement, but it needs a big sprawling world for us to map out. Something unexpected to stumble on, that isn’t just a ladder to the next area.

As a result, REPOSE is brutally short. Main credits can be reached in about two hours. For me, that’s too short to really immerse myself in a world. It’s irritating because the story has a lot of interesting notes. This ‘planet’ we’re on is bizarre, formed of discarded scrap and full of wires transmitting unknown data. It’s a magnet for everything forgotten in space, and the people living on it aren’t much different. The issue is that we spend so little time there, getting invested so little, that the big reveal at the end lacked the punch it needed.

REPOSE

REPOSE – Fantastic Aesthetics, Limited Gameplay

As it stands, REPOSE works better as an experience than as a game. The claustrophobic corridors full of wires leading to God knows where, and the black and white nature of the artstyle makes everything feel very oppressive. Its issue is that its gameplay seems to be harking back to an older school, but not in a satisfying way. The use of save codes, for instance, which is something that should remain in the past. But crucially, it has brought back limited movement but not given us any reason to really map things out. You’ll find the right path on your second or third attempt.

The result is that we’re whisked through this world before we can really get to know it, or its characters. Worlds like these are best explored at our own pace, but there’s barely anything off the beaten track in REPOSE. As a consequence, it’s relatively weak in both the horror and puzzle department. Its great graphics keep its head above water, but sadly REPOSE struggles to marry its stellar aesthetics with interesting gameplay.

(REPOSE‘s Steam Page)