Who won at the British Academy Games Awards

BAFTA has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Dara O’Briain at Troxy, London.

What Remains of Edith Finch, the second game from BAFTA-winning developer Giant Sparrow Studios, won Best Game. Giant Sparrow previously won for The Unfinished Swan in the debut game category in 2013.
Hellblade: Senua’s Sacrifice, which explores the titular character’s struggle with mental health issues, won Artistic Achievement, Audio Achievement, British Game, Game Beyond Entertainment and Melina Juergens won in the Performer category for her role as Senua.
Super Mario Odyssey, the 3D platform game from Nintendo, won Game Design and Family.
Another eight games were winners on the night. The hand-drawn story puzzle game, Gorogoa, won Debut Game. Following its win at last year’s awards for Multiplayer, the team-based first-person shooter Overwatch won Evolving Game. Golf Clash, the real-time multiplayer game, won Mobile Game. The Legend of Zelda: Breath of the Wild, the action-adventure game, won the BAFTA for Game Innovation. The role-playing game Divinity: Original Sin 2 won in Multiplayer. Cuphead, the run-and-gun indie game, won in Music. Night in the Woods, the adventure game focusing on exploration, story and character, won the BAFTA for Narrative. The action role-playing game Horizon Zero Dawn won for Original Property.

The Fellowship was presented to Tim Schafer in recognition of his outstanding creative contribution to the industry and for his illustrious career in game design.

Here is the complete list of all the winners.

NOMINATIONS WITH WINNERS IN BOLD
FELLOWSHIP
TIM SCHAFER
ARTISTIC ACHIEVEMENT
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
UNCHARTED: THE LOST LEGACY Development Team – Naughty Dog/Sony Interactive Entertainment Europe
AUDIO ACHIEVEMENT
CALL OF DUTY: WORLD WAR II Development Team – Sledgehammer Games/Activision
DESTINY 2 Development Team – Bungie/Activision
HELLBLADE: SENUA’S SACRIFICE David Garcia Diaz – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
STAR WARS BATTLEFRONT II Development Team – DICE/Electronic Arts
UNCHARTED: THE LOST LEGACY Development Team – Naughty Dog/Sony Interactive Entertainment Europe
BEST GAME
ASSASSIN’S CREED ORIGINS Development Team – Ubisoft Montreal/ Ubisoft
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
BRITISH GAME
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
REIGNS: HER MAJESTY Leigh Alexander, François Alliot, Arnaud De Bock – Nerial Ltd/ Devolver Digital
THE SEXY BRUTALE Charles Griffiths, James Griffiths, Tom Lansdale – Cavalier Game Studios and Tequila Works/ Tequila Works
SNIPER ELITE 4 Development Team – Rebellion/ Rebellion
TOTAL WAR: WARHAMMER II Development Team – Creative Assembly/ SEGA
DEBUT GAME
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HOLLOW KNIGHT Development Team – Team Cherry/Team Cherry
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/Finji
THE SEXY BRUTALE Charles Griffiths, James Griffiths, Tom Lansdale – Cavalier Game Studios and Tequila Works/Tequila Works
SLIME RANCHER Development Team – Monomi Park/Monomi Park
EVOLVING GAME
CLASH ROYALE Development Team – Supercell/ Supercell
FINAL FANTASY XV Hajime Tabata – Square Enix/ Square Enix
FORTNITE Development Team – Epic Games/ Epic Games
OVERWATCH Development Team – Blizzard Entertainment/ Blizzard Entertainment
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
TOM CLANCY’S RAINBOW SIX SIEGE Development Team – Ubisoft Montreal/ Ubisoft
FAMILY
JUST DANCE 2018 Development Team – Ubisoft Paris/ Ubisoft
LEGO WORLDS Development Team – TT Games/ WB Games
MARIO + RABBIDS KINGDOM BATTLE Development Team – Ubisoft/ Ubisoft
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
SNIPPERCLIPS Development Team – SFB Games/ Nintendo
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
GAME BEYOND ENTERTAINMENT
BURY ME, MY LOVE Development Team – The Pixel Hunt & Fig/ ARTE & Playdius
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
LAST DAY OF JUNE Massimo Guarini, Elia Randon, Andrew Thompson – Ovosonico/505 Games
LIFE IS STRANGE: BEFORE THE STORM Development Team – Deck Nine Games, Square Enix/Square Enix
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
SEA HERO QUEST VR Matthew Hyde, Max Scott-Slade, Hugo Scott-Slade – Glitchers/ Glitchers
GAME DESIGN
ASSASSIN’S CREED ORIGINS Development Team – Ubisoft Montreal/ Ubisoft
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
NIER: AUTOMATA Development Team – Platinum Games, Square Enix/ Square Enix
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
GAME INNOVATION
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
NIER AUTOMATA Development Team – Platinum Games, Square Enix/Square Enix
SNIPPERCLIPS Development Team – SFB Games/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
MOBILE GAME
BURY ME, MY LOVE Development Team – The Pixel Hunt & Fig/ ARTE & Playdius
GOLF CLASH Paul Gouge, Alex Rigby, Gareth Jones – Playdemic/Playdemic
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
KAMI 2 Development Team – State of Play/State of Play
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
STRANGER THINGS: THE GAME Development Team – BonusXP, Inc./BonusXP, Inc.
MULTIPLAYER
DIVINITY: ORIGINAL SIN 2 Development Team – Larian Studios/ Larian Studios Games
FORTNITE Development Team – Epic Games/ Epic Games
GANG BEASTS Development Team – Boneloaf/ Double Fine Productions
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
SPLATOON 2 Development Team – Nintendo EPD/Nintendo
STAR TREK: BRIDGE CREW Development Team – Red Storm Entertainment/ Ubisoft
MUSIC
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GET EVEN Development Team – The Farm 51/ Bandai Namco Entertainment Europe
HELLBLADE: SENUA’S SACRIFICE David Garcia Diaz, Andy LaPlegua – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Jeff Russo – Giant Sparrow/Annapurna Interactive
NARRATIVE
HELLBLADE: SENUA’S SACRIFICE Tameem Antoniades – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
TACOMA Steve Gaynor, Karla Zimonja – Fullbright/ Fullbright
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
WOLFENSTEIN II: THE NEW COLOSSUS Jens Matthies, Tommy Tordsson Björk, Tom Keegan – Machine Games/ Bethesda
ORIGINAL PROPERTY
CUPHEAD Chad Moldenhauer, Jared Moldenhauer – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
PERFORMER
ABUBAKAR SALIM as Bayek in Assassin’s Creed Origins
ASHLY BURCH as Aloy in Horizon Zero Dawn
CLAUDIA BLACK as Chloe Frazer in Uncharted: The Lost Legacy
LAURA BAILEY as Nadine Ross in Uncharted: The Lost Legacy
MELINA JUERGENS as Senua in Hellblade: Senua’s Sacrifice
VALERIE ROSE LOHMAN as Edith Finch in What Remains of Edith Finch

iPhone 8 and iPhone 8 Plus (PRODUCT)RED coming to Three UK tomorrow

Three UK today announced it will offer iPhone 8 and iPhone 8 Plus (PRODUCT) RED Special Edition, the new generation of iPhone in a stunning red finish. Both phones sport a beautiful glass enclosure, now in red, with a matching aluminium band and a sleek black front.

Customers will be able to order the 64GB version of the special edition (PRODUCT)RED iPhone starting tomorrow, April 13 at www.three.co.uk and in all stores across the UK. iPhone 8 and iPhone 8 Plus (PRODUCT)RED Special Edition are the latest in a long running line of (PRODUCT)RED Apple products, with a portion of proceeds going directly to Global Fund HIV/AIDS grants.

iPhone 8 and iPhone 8 Plus are a new generation of iPhone featuring a glass and aluminium design made with the most durable glass ever in a smartphone, Retina HD display, A11 Bionic chip and are designed for immersive augmented reality experiences. The world’s most popular camera is even better, and wireless charging brings a powerful capability to iPhone.

iPhone 8 Plus features dual 12-megapixel cameras and introduces Portrait mode with Portrait Lighting, bringing dramatic studio lighting effects to iPhone, allowing customers to capture stunning portraits with a shallow depth of field effect in five different lighting styles

Xbox Backward Compatible Titles & Inside Xbox new information

Last night’s episode of Inside Xbox on Mixer, Xbox announced a number of new Xbox backwards compatible titles as well as six Xbox 360 titles that will be enhanced for the Xbox One X including Red Dead Redemption and Star Wars: The Force Unleashed.

 

Also if you’re a Star Wars fan, there are six new classic original Xbox titles that will be playable on Xbox One consoles. These are:

Original Xbox games releasing on April 17th:

  • Blinx: The Time Sweeper
  • Breakdown
  • Conker: Live & Reloaded
  • The Elder Scrolls III: Morrowind
  • Hunter: The Reckoning
  • Jade Empire
  • Panzer Dragoon Orta
  • SSX 3

Original Xbox games releasing on April 26th:

  • Destroy All Humans!
  • Full Spectrum Warrior
  • Mercenaries: Playground of Destruction
  • MX Unleashed
  • Panzer Elite Action: Fields of Glory
  • Star Wars Battlefront
  • Star Wars Battlefront II
  • Star Wars Jedi Knight: Jedi Academy
  • Star Wars Jedi Starfighter
  • Star Wars Knights of the Old Republic II: The Sith Lords
  • Star Wars Republic Commando

You’ll be able to play all of these games on Xbox One through the disc you already own, or you can purchase them digitally in the Microsoft Store.

World Premiere – The Hunger Games – Film with Live Orchestra – UK Concert Tour

The Hunger Games will come to British shores in a world exclusive, with a full live orchestra as a unique cinematic concert experience.

Presented in stunning HD via a giant screen, the tour will bring to life The Hunger Games’ renowned and imposing soundtrack as never before with a full symphony orchestra. Beginning in Manchester on 12th July, the tour will then take in Liverpool and London before finishing up in Birmingham.

Based on the successful trilogy of young adult fiction books by Suzanne Collins, the film is set in a dystopian, post-apocalyptic future, telling story of Katniss Everdeen, who takes part in the Hunger Games – a televised competition in which the twelve districts of the country of Panem choose a person at random to fight to the death.

Having grossed an unprecedented $694million worldwide, The Hunger Games has won many awards – not least for the breakout performance by Jennifer Lawrence, including Best Actress at the MTV Movie Awards. The star-studded cast also features Josh Hutcherson, Woody Harrelson, Elizabeth Banks, Lenny Kravitz, Stanley Tucci, Toby Jones, and Donald Sutherland.

Tickets On-Sale:
London Pre Sale: Tuesday, 10 April 10 am
London General Sale: Wednesday, 11 April 10 am

All Other Dates Pre Sale: Thu 12 April 10 am
All Other Dates General Sale: Fri 13 April 10 am

Composed by James Newton Howard, who has scored over 100 films, and has been awarded a Grammy Award, an Emmy Award, and eight Academy Award Nominations for his work, the emphatic score for The Hunger Games is as magnificent as it is bold. Canadian Indie Rock behemoths Arcade Fire also contributed to the movie’s original score, contributing the ominous Panem National Anthem ‘Horn of Plenty’.

Ticket prices
£66, £50, £39.50 (all dates except London)
£75, £55, £45, £35, £29.50 (London date only)

Tour Dates

July 2018:
12th: Manchester Bridgewater Hall
13th: Liverpool Philharmonic Hall
14th: London Royal Festival Hall
15th: Birmingham Symphony Hall

Nest Cam IQ heads outside with outdoor security camera

Nest Labs, Inc., architect of the thoughtful home, today announced the availability of the Nest Cam IQ outdoor security camera across Europe.

Offering leading imaging and intelligent features to serve up the most important, actionable information – like spotting someone unfamiliar in the garden – you can spend more time living your life, and less time managing the security of your home.

Instead of just showing you what’s happening, Nest Cam IQ outdoor is smart enough to differentiate between a person and your neighbour’s cat and can alert you accordingly. When it detects a person, it can send a person alert to your phone and will automatically zoom in on and follow the person in the frame so you can get better information about what they’re doing. And with a Nest Aware subscription, you can even get a personalised alerts that lets you know if its a friend or family member, or an unfamiliar person.

 

The Nest Cam IQ outdoor customer experience starts with a strong foundation of purpose-built hardware and software to help protect the outside of your home:

● High quality video. Just like the indoor version, Nest Cam IQ outdoor includes Supersight which lets you zoom in up to 12x and get an enhanced view of a specific area, like your garden, with its 4K digital sensor, HDR and 1080p HD video. It can also automatically zoom in and follow a person walking across your garden and show you a close-up tracking shot with a wide 130Åã view, and night vision with infrared LEDs evenly illuminates the area when it’s dark.

● Robust design: Nest Cam IQ outdoor’s extreme heavy-duty weatherproofing ensures that your security is tough enough to stand up to rain, snow, wind, and even the occasional spray with your hose due it’s IP66 rating. The power cable is concealable, so it is tamper-resistant, and offers a secure installation.

● Audio and visual theft deterrence. Deter unwelcome guests with the camera’s powerful speaker, which is 15x more powerful than Nest Cam Outdoor, and the HD Talk and Listen feature. When you speak through the app, the Nest Cam IQ outdoor’s light ring will also pulsate to draw an unwelcome guest’s attention to the camera.

● Built-in Security. The Nest Cam IQ outdoor is plugged into power, so you get 24/7 continuous live streaming at up to 1080p HD video to your phone, tablet or laptop. Video is encrypted on-device, using 128-bit AES with TLS/SSL secure connection, and two step verification offers an optional extra layer of security for your Nest account. Whilst over-the-air updates ensure your camera is automatically updated.

Nest Intelligence

Having a security camera doesn’t matter if you’re not watching your video stream at the right time, so the Nest Cam IQ outdoor comes with intelligence out-of-the-box, so you know what’s happening, when it matters.

● Person alerts. When Nest Cam IQ outdoor identifies that there’s a person within the camera’s field of vision – rather than a pet, plant or a shadow on the wall – it can send a special alert with a curated zoomed-in photo.

● Supersight. When you check the app to see what’s happening, you’ll see a high definition experience, including a full 130-degree view of the area, and a close-up tracking view of the person it’s detected. That means you can see images in more detail, as well as the overall context of the scene.

● Activity alerts. Your Nest Cam captures up to 2.6 million high-definition frames a day, which is a lot to scan through. Nest Cam IQ outdoor’s Sightline feature involves innovative algorithms that narrow down to the most relevant frames, so you can quickly and seamlessly see the story of each day, without missing a beat. It also pulls out key moments automatically and zooms in on the action so you don’t waste time digging through footage, and can send you an alert with a snapshot, so you can review what happened even if you missed an alert. A 3-hour snapshot history is accessible in the Nest app.

Nest Aware

With Nest Cam IQ outdoor, if a customer subscribes to Nest Aware, the camera gains access to advanced cloud-based algorithms to deliver  an extra layer of intelligence, as well as 5-, 10- or 30-day continuous video history starting from €5 / £4 a month.

● Custom Activity Zones. The ability to highlight specific areas within the camera’s field of view that you want to keep a closer eye on (such as the backyard) means you’ll only receive alerts when activity or people are detected in the areas that you specify.

● Familiar Face Alerts. Using powerful face recognition learning technology, Nest Cam IQ outdoor can help you identify, categorise and differentiate between family members and strangers. This means you’ll know the difference between when your child gets back from school, or an unrecognised person enters your home.

● Person Talking and Dog Barking Alerts. Sometimes things happen out of the view. When Nest Cam IQ outdoor hears a person talking or a dog barking it will send you an alert.

Pricing, Availability and Installation

Nest Cam IQ outdoor is available now for €379 EU / £329 GBP on http://www.nest.com/eu and retailers in countries around Europe where Nest products are sold.

Nest Cam IQ outdoor offers a tamper resistant design and hidden power cable that can be plugged into a standard indoor power socket delivering a secure installation. Customers may prefer to have a professional install the Nest Cam IQ outdoor for them – find a local Nest Pro installer to setup and install your camera.

Luxury Loudspeaker Brand Estelon launch the XB

The Estelon XB is the much-awaited addition to the Estelon X-Series. Sharing the signature E-lon shape with Estelon XA and Estelon X Diamond, it is a speaker designed for smaller listening rooms while keeping the hallmark of Estelon loudspeakers – the wide imaging, deep sound staging and thrilling lifelike dynamics.
The Estelon XB surprises its listener with a very defined and deep bass, clear and articulate mid and exceptional dynamics in high frequencies. The Model Estelon XB reproduces the finest nuances of music, giving the listener an impacting emotional experience.


DESIGN
The most noticeable and important technological advancement is the design and the materials used in building the Estelon’s speaker cabinet. Cast with the patented marble based composite and designed specifically to enhance the elements inside it, it is not simply an asthetic visual element, but one of the leading reasons why the sum of the speaker is bigger than its parts.

Estelon XB is available from www.estelon.com and prices to start from 28,500euros

TECHNOLOGY
The 220 mm German made Accuton bass driver uses a special ultra stiff ceramic – sandwich dome. FEA optimized overhung motor design with 38 mm titanium voice coil former guarantees very low energy storage and good heat transfer.
The mid-bass unit, developed by Accuton, is a sophisticated design with special attention paid to the titanium voice coil former and the surrounding air gap to provide maximum freedom from dynamic compression in conjunction with the use of a special ultra stiff ceramic dome.
It is valued for its midrange neutrality, mated to its own acoustic enclosure. All moving elements of the driver are ventilated for resonance-free response.
The new 25 mm high-frequency driver has an ultra hard ceramic dome and no ferrofluid filling. A unique FEA optimized underhung motor design with vented aluminium voice coil former and double neodymium magnet guarantees low energy storage, excellent heat transfer and high excursion capability for low power compression and ultra-low distortion around.

THE PREPARATION
Each drive unit is “broken in” by running a signal through them for several hours before selecting matching pairs of drivers for each speaker pair. When drivers in matching pairs, another ‘break in’ with a special signal is conducted. Finally, drivers are fitted into the finished cabinet for individual tuning.
The components used were chosen through hundreds of listening tests based on subjective musicality – drivers, Teflon hybrid capacitors, inductors, Kubala-Sosna internal wiring etc.
All of the aforementioned is unified by Alfred’s custom crossover, that enables the symbiotic performance of the elements after they are carefully tested – the crossover with Teflon hybrid capacitors and air core inductors is encased in a separate chamber to protect the crossover components from microphonic effect.

Star Wars: The Last Jedi and Sphero Watch With Me

With the release, today of the digital release of Star Wars: The Last Jedi. To coincide with this, Sphero have released a ‘Watch With Me’ app update for their Star Wars Droids.

 

The new ‘Watch With Me’ app update is available now and allows users to watch The Last Jedi and other films from the Star Wars saga with BB-8, BB-9E, R2-D2 and R2-Q5, who visibly react to events in the movie with animations and sounds, as well as each other!

Sam Fisher coming to Ghost Recon – Wildlands tomorrow (10th April)

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Ubisoft announced that Tom Clancy’s Ghost Recon Wildlands will introduce a free Tom Clancy’s Splinter Cell–themed mission, featuring the legendary Sam Fisher, voiced by Michael Ironside, as part of Special Operation I – the first major update of the second year of post-launch content for the game. Players will be able to team up with Sam in this special crossover event for free starting tomorrow, April 10th, 2018, on next-gen consoles and Windows PC.

Additionally, players will have full access to Tom Clancy’s Ghost Recon Wildlands during the upcoming free weekend, taking place from April 12th to April 15th, 2018.

The free weekend will be available on all platforms and will give newcomers the opportunity to try out everything, including Ghost War PvP mode, Predator mission and Special Operation I.

From April 10th, a wealth of exclusive Tom Clancy’s Splinter Cell content will be introduced to the Tom Clancy’s Ghost Recon Wildlands main game and Ghost War PvP mode, including a new PvE mission, exclusive customisation items and a new Ghost War PvP class. Players* will be able to play alongside Sam Fisher, the iconic character from the critically acclaimed Tom Clancy’s Splinter Cell espionage series, and help him complete his new high-risk infiltration mission in fictionalised future Bolivia. This new special challenge is playable solo or with up to four players in co-op and is one of the most difficult missions the Ghosts have ever faced. The night-time stealth mission will require players to use all the tools at their disposal to succeed.

“We are all super excited to bring such an iconic character as Sam Fisher into Tom Clancy’s Ghost Recon Wildlands,” said Nouredine Abboud, Senior Producer at Ubisoft. “Teaming up with Sam Fisher will require the Ghosts’ stealth, cleverness and tactics…we can’t wait to see the reactions of our players as they face this new challenge!”

Upon completing the mission, players will be rewarded with exclusive items, such as Sam’s iconic sonar goggles, with a new night-vision filter, and more. Even though the mission will remain available in-game, these rewards will only be available until the Special Challenge ends on May 16th, 2018. In addition to the rewards for completing the challenge, players can further customise and arm their Ghosts with the Splinter Cell Gear Pack, which includes new customisation items and weapons, such as the Karambit Knife; an exclusive close-combat blade inspired by Splinter Cell Blacklist, or the fully customisable SC 4000 prototype Splinter Cell assault rifle.

Special Operation 1 will also bring the Echelon, a new assault class available in all PvP modes, which will expand the Ghost War roster to 18 unique classes. The Echelon is a part of Sam Fisher’s Fourth Echelon team and therefore has access to high-tech equipment as well as the Sonar Pulse ability that allows him to see enemies behind walls at short range and gain tactical advantage over the opposing team. Ghost War players will be able to get early access to the new class by using their Prestige points or with the Year 2 Pass.

Goldfinger from The Folio Society

The Folio Society has a number of beautifully illustrated reproductions of Ian Fleming’s Bond novels.  Goldfinger once more features the talents of Fay Dalton, who has provided images and a stunning slipcase.

Illustration by Fay Dalton from The Folio Society edition of Goldfinger by Ian Fleming ©Fay Dalton 2018

Auric Goldfinger is a man obsessed with greed and power. He is the money-man for SMERSH, the Soviet counter-intelligence agency and Bond is assigned the mission to get to the bottom of his suspicious operations. But when a glamorous blonde is murdered, suffocated under a layer of gold paint, Bond begins to realise that Goldfinger’s ambitions are more sinister than he could have imagined.

Illustration by Fay Dalton from The Folio Society edition of Goldfinger by Ian Fleming ©Fay Dalton 2018

Fay Dalton is a London-based illustrator. She has a first-class degree in Illustration and was the winner of the 2010 Pickled Ink Award for illustration. Fay combines traditional drawing and painting methods with digital painting. She has also illustrated From Russia With Love (2016), Dr No (2017) and Casino Royal (2017) for The Folio Society.

Illustration by Fay Dalton from The Folio Society edition of Goldfinger by Ian Fleming ©Fay Dalton 2018

The presentation of the book, from the artwork on the case, to the printing on the spine, is lovely – just like the other books in the series.

Having read the James Bond books when I was a child I was eager to see the illustrations from Fay Dalton and how well they integrated into the story, and I wasn’t disappointed. The  illustrations are amazing and really help to bring certain scenes to life, just like the other books in the series.

If you are a fan of James Bond books, this one is a must for your collection. I cant wait to see which book The Folio Society and Fay Dalton release next.

The Folio Society edition of Ian Fleming’s Goldfinger, illustrated by Fay Dalton, is exclusively available from www.foliosociety.com priced £34.95.

Win a Bruce Willis Collection DVD Box Set

To celebrate the release of the new Bruce Willis action movie Acts of Violence, we have a Bruce Willis collection DVD box set to give away.

How far would you go for the one you love? For the MacGregor brothers, that question becomes a life-or-death decision that tests their strength, courage, and sense of family.

When Mia, the fiancée of Roman MacGregor (Ashton Holmes), is abducted into a human trafficking ring, Roman and his brothers Brendan (Shawn Ashmore) and Deklan (Cole Hauser) decide to save Mia on their own. Brendan is the trio’s big-hearted protector, and Deklan is the troubled war vet trying to find his footing. They’re guided by Det. Avery (Bruce Willis), the cop on the case whose sense of duty will be pushed to its limits. Behind the abductions and trafficking is snake-like overlord Maxwell Livingston (Mike Epps), a man who sees people as “products” and morality as weakness.

As the MacGregors sidestep official boundaries to rescue Mia, every second counts. But are they prepared for the ACTS OF VIOLENCE they’re about to experience?

Starring Bruce Willis (soon to be seen in the upcoming Death Wish remake and Die Hard Year One), Cole Hauser (Rogue, Olympus Has Fallen), Sophia Bush (Chicago Fire, One Tree Hill), Shawn Ashmore (X-Men, The Following) and Ashton Holmes (Revenge, A History of Violence). From the Producers of Wind River, Lone Survivor and End of Watch.

How to enter to win

We have a Bruce Willis DVD boxset to giveaway:

For your chance to win simply enter below:

Win a Bruce Willis Collection DVD Box Set

The closing date is 12.00am on 22nd April 2018. This contest is only open to those in the UK – sorry!

Signature Entertainment presents Acts of Violence on Digital HD 30th March & DVD 2nd April

Review: Sea of Thieves

If there is one thing Xbox know how to do, it is to build hype for any one of their exclusive games and let us be honest here and they have to because there are simply have so few of them. When word came out that iconic British developers RARE were working on  brand new game, their fans and those on Xbox stood up and paid attention before cheering when it was revealed that they were working on what they promised was the ultimate Pirate experience before entering into a very lengthy period of beta testing. I was really hyped up for this title and along with my friends was eager to crew our ship and go searching for buried treasure, but immediately Sea of Thieves had issues, and not just with its own servers.

I am not going to beat around the bush here because Sea of Thieves has a whole ship full of issues and problems right now that have left me really disappointed with this game. What I had hoped for and expected from it after being a part of the betas for months before release quickly vanished the moment I fired the game up and in the few weeks since launch at the time of writing, this is a game experience that can be at times amazing but at others left me scratching my head and asking where is the rest of this game is. It is just so frustrating to see the usual Xbox marketing machine swallow up one of their exclusives, to sell merchandise such as expensive custom controllers but then only to deliver an actual game that has more problems than it should.

Sea of Thieves is essentially a shared world experience game that provides certain tools for players to live out the dream of becoming a pirate and living a pirate’s life. The first thing to notice is that this game does not have a tutorial system of any kind; it neither explains how to play nor suggests anything to do. It merely provides a world to exist in with things to do once you piece together how to make it all work which for anyone who did not take part in the beta period before release, may feel completely lost in working out what to do unless shown by other players. You are not told how to pick up voyages which are the objective quests or how the shop system works and you are certainly not taught how to sail a ship. It is an interesting mechanic of being thrown in the deep end so to speak to trust that players will show each other how to play in order to negate the need for a tutorial.

One of the aspects I was really looking forward to doing was to create my own pirate and my personal love for The Secret of Monkey Island series growing up meant I was hoping to recreate Guybrush Threepwood, the mighty pirate, for my game. However just before release came the update that players would have to pick a randomly generated pirate instead of making their own one. How does this work in the game, well when you start for the first time you are giving a choice of 8 options and then like a slot machine, by pressing X you can then lock in a choice before spinning the wheel again to see if you are giving anything more pleasing. It took me twenty minutes to find one that I felt was half decent and if honest I was never really happy with any of the options provided and basically went with the least terrible one which I am now stuck with and annoyingly so.

So how does it all work? So when you start the game and log on to the servers you are giving the choice between two ships; the impressive and large Galleon or the small but agile Sloop. You then get to choose the size of the crew you want which with the sloop is a maximum of two crew and the Galleon can have a maximum of four crew but minimum of three. You can go out solo in the sloop as a crew of one, but as I will come to later, this is not advisable. The game can match you with random people much like the beta but the real aim and only way this game can ever be fun, is with your friends which can be invited to your crew and then you are ready to set sail. You will start off on a random outpost with your ship already docked waiting for you. There are very few things to actually do in this game surprisingly; the first is to collect ‘voyages’ from the three guilds such as the search for buried treasure from the Gold Hoarders or looking for cargo for the Merchant Alliance or completing bounties for the Order of Souls. You will be given a parchment with the location or list of items required which you will then take to the ship, place on the captains table and the crew must then vote for which voyage to undertake.

Now on the surface these seem perfectly fine as quests, but the truth is this is really just a basic fetch quest system which never changes and simply has crews going to different islands, repeating the same tasks over and over again for very little reward other than of earning reputation with the guild that gave the voyage. By leveling up you can then unlock new levels of voyage but again, it is just the same ‘go here, get/kill/collect this and bring back to me’ type quests. The higher your reputation the more difficult the voyage will be with some giving you multiple treasure chests to find or multiple skeleton captains to hunt down. Skeletons do increase in difficulty though depending on the level of the bounty with the normal white variety or the green ones that will heal if they get to water or if it rains or shadowy ones that can only be damaged in the light and gold ones that must be soaked with water in order to weaken them. Other than that, there is very little to do but these voyages are basically….it.

I am not a fan of the grind either as the gold rewards when you start are really rather pitiful when you compare them to the cost of the cosmetic items the game others to start making your pirate and the ship look even half way decent. The cost of cosmetic items simply mean one thing, the introduction down the line of real money micro-transactions and it is a blatant one. The cost of say a simple belt or coat/dress for your pirate means hours of grind with the low level voyages, it took three hours to earn enough gold just to buy some shoes for my pirate after handing in eight treasure chests and three skull bounties. It is even worse if you want to make your ship look a little fancier with everything from hull paint to sails costing 70,000 gold coins which is an unfathomable session of grinding to attain. It just makes it all the more frustrating instead of fun when hours of gameplay only result in enough to buy a basic cosmetic item. In the three weeks that I have been playing since launch I have only just managed to get my pirate looking like a pirate to the point where I can now start to build up towards working on my ship but crikey that means a whole lot of fetching and carrying.

Everything purchasable in the game so far is cosmetic items, either clothing or vanity items or better looking equipment such as telescopes, buckets and musical instruments. Weapons do not improve in power but will look much better for the asking price and you can equip any two weapons at a time so a sword and pistol for example or maybe the sniper rifle and blunderbuss which is pretty much a shot gun. The only way to get these items is through the stores, so no finding a new sword on an island or outfit in a cave in this game. Now this does mean that all players are on an even playing field as a result, though some will be better turned out than others but it did sink my heart that at the heart of this game is nothing more then a massive grind to buy cosmetics.

The only way Sea of Thieves becomes fun is having a good set of friends to fill your crew so you can experience this game the way it was designed to be played. Believe me, this game really comes to life when you have your friends and together you take all the tools this game has and make an experience with them. Looking for treasure, fighting skeletons together is fun just as learning to sail the ship and becoming a well oiled team with everyone knowing their roles and completing each others voyages can lead to a fun session. The repetition however and lack of real reward in the early stages can make this game drag though as if after two hours and multiple voyages completed have only earned the crew the shared gold of about two to three thousand gold can be disheartening and has been for my own crew of pirates at times. It can be fun to sail around in this beautiful world and it is can be beautiful to watch a sun rise or set or to be caught in a storm and all the sounds and panic of lightning strikes whilst battling the waves can be exhilarating.

The down side however comes in the nature of the shared experience of being an online only game. The servers for this game since launch have been terrible with rubber banding and lag still very much issues now three weeks post release. When roaming an island these issues are containable but when out at sea and suddenly find yourself fighting another ship and crew, it can really be problematic if another crew cheekily boards your ship with a blunderbuss and starts one shot killing your crew and you can neither shoot or catch them because they are moving too fast or lagging, something my friends and I have noticed whenever we come up against a mixed crew of Xbox and Windows 10 players on PC. It is noticeable and it is a game killer. The PVP side can be great fun, there is nothing quite like battling another ship and winning to watch that ship slowly sink into the deep and it can be exciting when carrying treasure chest or skulls to then have to suddenly defend against an incoming ship. But it can have a more sinister side of trolling with some player ships simply seeking out other crews; especially if they happen to be in a small sloop for no other reason but to sink their ship and spawn kill the crew just to be annoying. I have literally been at an outpost and watched as a galleon has sailed past firing at my docked ship just to sink it or watching as a Sloop which has only two canons and at best manned by two players, is hunted down and just destroyed by a Galleon with full crew and six canons. Yes PVP is a factor and pirates being pirates, ship battles and dirty tricks are a part of it but there is a toxic level of this trolling behaviour which will push players away from the game.

Sea of Thieves has so much potential but right now has very little other than repetitive fetch quests to do. It does have a raid which is signaled by the Voldermort style giant Skull in the Sky giving the location of an island fort to attack. This involved fighting waves of skeletons in a horde mode style fight with increasingly difficult skeleton forces in order to draw out the Captain of the fort to take it down, retrieve his key and open the fort Vault to take the many riches inside. This is all whilst also defending against other ships all aiming to do the same thing. My first one took close to an hour to complete and the rewards of 16 thousand in gold was well worth it. You also have what I feel is my favourite aspect of the game and finding sunken ships which could be filled with treasures to take whilst fighting off sharks. Even the iconic kraken experience is a thrilling and epic gaming moment to experience as you use the ships cannons to fight off its tentacles or using your sword should you be swept up by the Kraken to try and save yourself. When you bring all the positive elements together this can be a cracking game to play but it has too many problems and far too shallow of content to justify the full game asking price.

Some of these issues are completely self inflicted as well with some strange choices having been made right before release that both helped and hindered this release, but Sea of Thieves is perhaps the biggest example of exactly what is wrong with Xbox and how it manages its own exclusives and delivers an experience that is less than what was promised. To start with, Xbox suddenly announced that Sea of Thieves and Crackdown 3 were going to be instantly part of the Xbox LIVE ‘Games Pass’ subscription which for £7.99 gives players access to a multitude of old Xbox One games. This mean that on launch, thousands of people either using the Games Pass or more likely, using the free 14 day trial that everyone with the console has, to try out the game leading to all the launch week server issues and even now, server issues remain with the usual developer explanation of “more players than we expected”.

The simple truth is, do not buy this game at full price but instead use the same money to buy a yearly subscription to the Games Pass. It is simply lacking of enough content to justify a price of £40-50, something that has been reflected in the reaction of players since release. This is a game that can be fun but equally disappointing thanks to server issues, lack of content and repetitive grinding. There is a next stage to the game once you reach the “Legendary Pirate” status by reaching maximum reputation in all the guilds but unless you are a popular streamer with hundreds of fans willing to help you boost to get there, the natural progression to this will require a tremendous amount of grinding to get to that point.

This is just another disappointing Xbox exclusive and I do wish that those in charge of the platform would kindly stop focusing on all the marketing and merchandise opportunities they can muster over an exclusive and instead just deliver a damn good game because right now Sea of Thieves shows all too well that the promise of buried treasure can often lead to nothing more than an old boot not worth the cost of the voyage to get there.

Spyro Reignited Trilogy burns onto PS4/Xbox One this September

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Spyro has been unleashed! He’s all scaled up and ready to flare up some bad guys in Spyro Reignited Trilogy, a dynamic gaming collection that’s going to have fans “Spyro-ing” out of control on 21st September.

In Spyro Reignited Trilogy, gliding to new heights, unleashing fire-breathing attacks, and exploring lush environments is more fun in HD graphical glory on PlayStation 4, PlayStation 4 Pro and the Xbox One and Xbox One X.

Spyro Reignited Trilogy introduces players to a fully remastered game collection of the three original Spyro games that started the phenomenon: Spyro the Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon. The Spyro Reignited Trilogy is available now to pre-order via major retailers.

In celebration of Spyro’s 20th anniversary, Activision is bringing the heat to fans before his official return this September. As a throwback to the original Spyro unveil, starting Monday, 9th April Crash Bandicoot N. Sane Trilogy players in Europe, Australia and Latin America on PlayStation 4 can enter the iconic code (↑ ↑ ↓ ↓ ← → ← → square) into their controllers in the Crash Bandicoot 3: Warped title screen to watch the Spyro Reignited Trilogy trailer.

Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic gameplay that fans remember with more than 100 levels, enhanced reward sequences, Spyro’s gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more. The trilogy also includes improved environments, updated controls, brand-new lighting and recreated cinematics for added flavour in this one-of-a-kind adventure.

“We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, Chief Creative Officer, at Toys For Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.”

Spyro Reignited Trilogy is an awesome gaming experience that builds on the excellence of the first three games. Each level in Spyro Reignited Trilogy is mapped faithfully from the originals. The characters are creatively re-imagined with additional flair allowing fans to rekindle the fire with Spyro and his crew like never-before. Players will experience a trilogy that’s loaded with an astonishing amount of detail, refreshed modern day mechanics, full analog stick support and smooth camera handling. Spyro Reignited Trilogy also re-imagines Stewart Copeland’s original soundtrack from the first three games.

Impact Winter out now for PS4 and Xbox One

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BANDAI NAMCO Entertainment and Mojo Bones have announced that IMPACT WINTER is now available on PlayStation Network for PlayStation 4 and the Xbox Store for Xbox One.

Previously only released on STEAM, the players can now prove their skills on consoles.

“Launching on consoles represents a big milestone for us – and the end of a very long journey. We started with a modest concept back in 2014, and over the course of development, we’ve learnt a huge amount, with the game becoming much more than we first imagined. The small team here at Mojo Bones are incredibly proud of what we’ve created”, Stuart Ryall, Co-founder and game designer of Mojo Bones Ltd commented on their blog. “But most of all, we’d like to thank you – the people who support us and our work. From the friends and colleagues who gave us their valued opinions, to the original Kickstarter backers who stood by us before the game was even in full-time development.”

In IMPACT WINTER, players will need to help Jacob and his team of 4 survivors holed-up in an abandoned church and try to survive until the rescue timer reaches zero. Team management and survival skills will be essential! Thanks to a robot companion named Ako-Light, it will be easier to drill for supplies, explore new areas, light darkened interiors and empty nights, carry your supplies and track the location. Help is coming, will you survive until then?

See the official poster for Deadpool 2

Today Twentieth Century Fox has released the official poster for DEADPOOL 2, in cinemas and IMAX 15th May.
After surviving a near-fatal bovine attack, a disfigured cafeteria chef (Wade Wilson) struggles to fulfil his dream of becoming Mayberry’s hottest bartender while also learning to cope with his lost sense of taste.

Searching to regain his spice for life, as well as a flux capacitor, Wade must battle ninjas, the yakuza, and a pack of sexually aggressive canines, as he journeys around the world to discover the importance of family, friendship, and flavour – finding a new taste for adventure and earning the coveted coffee mug title of World’s Best Lover.

DEADPOOL 2 arrives in UK cinemas & IMAX 15th May. The box office opens 19th April