Two Minute Review : Mophie powerstation PD XL Charger

It’s time for another two minute review, this time for the Mophie powerstation PD XL Charger.

Short on time? The 10,050mAh powerstation PD XL portable battery lets you fast-charge your smartphone up to 2.5 times faster than a standard charger. And you can charge a second device using the 18W USB-A port. Made for smartphones, tablets, and other USB-C and USB-A compatible devices.

What’s in the Box?

The box contains a guide, cable and the powerstation.

A Closer Look

Final Thoughts

The first thing you notice about this charger is that it is a lot smaller than other chargers, and it’s quite lightweight so carrying it around isn’t going to be a burden. For those interested in the exact measurements, its 2.33 x 4.29 x .85in (59.18 x 108.9 x 21.59 mm) and weighs 7.2oz (204g).

The 10,050mAh portable battery has enough power to extend the life of your smartphone up to a total of 35 hours, so that’s a long time!

When the powerstation PD  is connected to a wall socket, it sends power to your device first before recharging the powerstation battery.

You can charge two devices at the same time, one USB-C and one USB-A and they charge very fast! Mophie claim you can charge your iPhone up to 2.5 times faster using the powerstation PD XL and I have to say I found it quicker!

There is also an LED indictor on the powerstation which displays both the remaining charge and the current charging status, so you will always know how much is available.

With most people carrying at least one device around with them the need to be able to recharge on the go is even more important than ever before, which is why you need something like the powerstation PD XL.

The powerstation PD XL from Mophie is available now priced around £79.95.

You can learn more from the Mophie website.

A Closer Look at the Play-Doh Kitchen Creations Sprinkle Cookie Surprise Play Food Set from Hasbro

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It’s time to take a closer look at he Play-Doh Kitchen Creations Sprinkle Cookie Surprise Play Food Set from Hasbro.

Today’s wacky weather forecast: it’s raining Play-Doh sprinkles! Budding bakers can use this Play-Doh cookie set to create and decorate with silly sprinkles made of different little charm shapes.

From classic circles and stars to crazy cookies with silly emoji faces, you can make pretend cookies in over 15 different ways with the cookie cutters, rolling stamper, and molds. After you’ve stacked 3 layers of crazy cookies on the one-foot-high tower, it’s time for a sprinkle surprise! Crank the handle and shower your make-believe cookies with sprinkles shaped like moons, stars, and horseshoes.

Other Play-Doh tools in this toy baking set include toy kitchen accessories like the rolling pin, rolling cutter, and decorating tool to make fantastical frosting and toppings. This set comes with 5 Play-Doh colors in 2-ounce cans for plenty of hands-on creative fun.

Bakers can use the creation cards to discover step-by-step how to make even more creative play food designs. This creative toy for 3 year olds makes a great activity for preschoolers who love getting hands-on with things like modeling clay. With Play-Doh Kitchen Creations, the best ingredient is imagination!

• Includes unassembled playset, 5 cookie cutters, rolling pin, cookie rolling stamper, frosting tool, frosting knife, rolling cutter, 2 plates, 2 creation cards, 5 cans of Play-Doh Brand Modeling Compound (net weight 10 oz/280 g), and instructions.

• CREATE AND DECORATE PLAY-DOH COOKIES – Aspiring bakers can let imagination go crazy with this cookie toy baking set for kids ages 3 and up. At 12 inches high, this play food set is a tall tower of creative fun!


• MAKE IT RAIN SILLY SPRINKLES – Stack your Play-Doh cookies on each level of the tower, then make it rain silly sprinkles made of colorfully fun charm shapes!

• OVER 15 CRAZY COOKIE SHAPES – Create hearts, stars, moons, and even emoji face cookies with the different Play-Doh tools like cookie cutters and stampers.

• 5 PLAY-DOH COLORS – This toy cookie set includes 5 non-toxic Play-Doh colors in standard-size 2-ounce cans for kids who love to get creative with arts and crafts like modeling clay.

• INGREDIENTS FOR IMAGINATION – With the 2 creation cards, bakers can discover step-by-step how to make even more creative cookie designs.

The Play-Doh Kitchen Creations Sprinkle Cookie Surprise Play Food Set from Hasbro is available now priced around £17.99 and is for ages 3 years and up.

Three introduces a new Unlimited Mobile Broadband on Home-Fi

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Today Three has announced its first ever unlimited mobile broadband package. Available with Home-Fi it enables customers to hunker down and avoid the cold weather by staying indoors to binge watch their favourite shows or stream their gaming as much as they want and 24/7!

Offering access to data without restrictions has always been important to Three and with this new offering, customers can get a whopping 100GB data plus an unlimited data add-on for just £22 a month​ – meaning there’s no risk of running out of data in the middle of your favourite film.​

The new package will give customers an alternative to fixed line broadband providers with no need for lengthy contracts and will meet all their streaming, gaming and browsing needs (last minute beach holiday anyone?!)

The unlimited broadband package will be available from February 21 to new and existing customers and is the latest way Three, the best network for data, is making it easier for its customers to use and enjoy the internet.

Fight cancer as you sleep on the first ever World Cancer Night

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Vodafone Foundation and Imperial College London are calling on the British public to extend World Cancer Day (4th February) into World Cancer Night by downloading the DreamLab app and helping to speed up cancer research.

DreamLab, developed by the Vodafone Foundation, uses a smartphone’s processing power while it lies idle overnight to analyse existing cancer research data – speeding up research by decades. Thousands of smartphones working overnight form a virtual supercomputer, allowing calculations to be crunched much faster than by regular desktop computers. The more people who use the app, the quicker the research is conducted.

 

Imperial College’s research programme – named Project DRUGS – aims to make better use of existing drugs and quickly find more effective combinations of drugs to improve cancer treatments. It also helps tailor combinations of drugs to individual profiles.

Imperial College scientists estimate that if 10,000 people download the app on World Cancer Day, the nation could collectively crunch 100,000 additional calculations, helping to make crucial progress in their cancer research and ultimately help save lives.

 

Helen Lamprell, Trustee of the Vodafone Foundation said: “DreamLab is a revolutionary project– it’s a completely different, easy and direct way that people can help cancer research. The work done so far has resulted in scientists at Imperial College making some potentially life changing progress. We need as many people as possible to download the DreamLab app on World Cancer Day so that, together, we can really make a difference.”

Dr Kirill Veselkov, Assistant Professor in Computational Medicine at Imperial College said: “Thanks to our people-powered supercomputing through DreamLab, we have completed our first project phase which has found individual drug combinations that are tailored to patient genetics. We have also identified promising drug candidates for further study.

 

“Now, we are ready to take the leap into the next phases where we will research effective drug or food combinations in the treatment of cancer. This is a much more complex process and requires even more computing power to crunch tens of millions of calculations – that is why we need smartphone owners to help our research by downloading and using the app each night while they sleep. What better time to start than World Cancer Day?”.

 

Each problem crunched on DreamLab is an AI-simulated “trial” of how effective a particular combination of existing drugs or food-based molecules is against specific network of cancer genes. Hundreds of millions of such calculations are required to come up with treatments that have a good chance of working.

Long term, the continued use of the app could prove instrumental in finding tailored treatments for patients.

Since launching in May 2018 DreamLab has been downloaded by over 73,799 people, with 5.9 million data calculations crunched to date. In just eight months, DreamLab users have delivered the same results that a desktop computer running 24 hours a day would take 50 years to do.

The DreamLab app is free to download and free to use for Vodafone customers, meaning it doesn’t eat into data allowances. The app can also be used for free via WiFi. Users on other networks can also download the app, choosing how much data they wish to donate or connecting to WiFi to use it for free.

To download the app please search for DreamLab in the App store for iOS or Play Store for Android.

Review: HyperX Cloud MIX Gaming Headset

It’s time for our review of the HyperX Cloud MIX Gaming Headset.

HyperX Cloud MIX is a versatile wired gaming headset that converts to a lightweight portable Bluetooth headset. While using the wired connection, it is capable of pumping out rich Hi-Res Audio at frequencies from 10Hz to 40kHz, so you can hear details and nuances in your audio you might have missed. When the real world beckons, answer the call and unplug to switch to the wireless Bluetooth mode for up to 20 hours of use.

The HyperX custom-designed 40mm Dual Chamber Drivers separate the bass from the mids and highs to cut distortion and provide smoother audio. Featuring a tough aluminum frame, Cloud MIX is designed to withstand the perils of both gaming and life on the go. Whether you’re playing long into the night or out until early morning, the soft memory foam ear cushions give you signature HyperX comfort.

The headset includes a flexible, detachable boom mic and features a built-in mic to make it a more travel-ready Bluetooth headset. Cloud MIX features in-line audio controls for PC and console, with intuitive onboard controls for wireless mode. It’s compatible in wired mode with platforms with 3.5mm ports and compatible in wireless mode with Bluetooth-ready media devices.

Features

  • Wired gaming headset certified for Hi-Res Audio
  • Bluetooth wireless technology for on-the-go connectivity
  • HyperX Dual Chamber Drivers for more distinction and less distortion
  • Signature HyperX comfort and durability
  • Built-in mic and a detachable boom mic
  • Detachable braided cable with in-line audio control
  • Intuitive onboard controls
  • Multi-device compatibility

What’s in the Box?

The box contains the headset, detachable mic, quick start guide, cables and a bag to carry it all in.

A Closer Look

Final Thoughts

The new HyperX Cloud Mix headset is very comfortable. You can wear it for extended periods of time without causing any discomfort, and if you plan on having a marathon gaming session that’s certainly important. The headset is also very light so can be carried around easily.

The ear cups are very soft and will fit most ears and the band over the head strap is also soft too, and the memory foam works very well!

The microphone is detachable so if you don’t want to use it you can just remove it or leave it off and it won’t get in the way, and if you do want to use it then it just fits simply into place.

The headset comes with all the cables you need, including a charging cable, so you don’t have to look around for anything else. Although the beauty of this headset is connecting it to your device via Bluetooth.

There is also a Bluetooth microphone built into the headset you can use as well, although the quality isn’t as good as using the external mic. Talking of Bluetooth, all the buttons you need are on the headset itself, including volume, and call buttons.

Pairing the headset to a Bluetooth device is very simple and only takes a few moments.

The headset has a built in battery which can last up to 20 hours – so basically even the heaviest of gaming sessions should be covered! And that’s only if you want to use Bluetooth – if you want to go wired then you don’t have to worry about the battery.

So the most important part – what does it sound like? Well it sounds very good actually! In wired mode the sound is excellent, using Bluetooth it’s still very very good!

The headset also comes with a neat little carry bag so you can keep the headsafe safe along with the cables too.

So if you are in the market for a decent gaming headset then you should definitely take a look, and listen to the HyperX Cloud MIX Gaming Headset.  The only thing that might hold you back is the price, so keep an eye out for a good deal if you like how these sound.

The HyperX Cloud MIX Gaming Headset is available now priced around £179.99.

You can learn more from the HyperX Gaming website.

Energizer previews smartphone trio before MWC 2019

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Avenir Telecom, the exclusive Energizer license holder, has started teasing the smartphones that it will introduce next month at MWC 2019 Enhanced design, with an enriched photo experience, and long-lasting performance” here are a few details about the Ultimate U620S, Ultimate U570S, and Ultimate U650S.

The numbers represent the size of the screen, so we have 6.2-, 5.7-, and 6.5-inches, all with HD+ resolution and 18:9 and 18.5:9 aspect ratios.

The Ultimate U620S (pictured above) will have a total number of four cameras. A triple-camera setup on the back will consist of a trio of 16MP + 2MP + 0.2MP shooters, while the front-facer will be one of 16MP. Only two (16 MP + 2 MP) cameras will be featured on the back of the other two models, the Ultimate U570S, and Ultimate U650S, while the webcam on the front has been kept the same.

While no specific details are shared about the battery, the press release mentions the Energizer brand emphasizing on its battery experience. Juice packs for the phones will be within the range of 3,000mAh to 4,000mAh.

With 4GB of RAM, storage ranging from 32GB to 128GB, and Android 9 Pie out of the box.

With colour options will include iridescent violet, aquamarine and turquoise, no further details on specs, price, or availability just yet. We will be checking them out at this years MWC 2019.

New Year New You with help from Amazon UK

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Amazon UK has a new page for New Year New You from Home-Tech to Sport Tech and more to help with the new year.

Home Tech

All-New Echo Show (2nd Gen) – Premium Sound and a Vibrant 10” HD Screen – White, £219.99.

Amazon Echo (2nd Gen) – Smart speaker with Alexa – Sandstone Fabric, £79.99.

Sport Tech

Fitbit Versa Health & Fitness Smartwatch with Heart Rate, Music & Swim Tracking, Currently priced at £184.67.


Bluetooth Headphones, Moffo Wireless Sport HD Stereo IPX5 Sweatproof in Ear Earbuds
Currently priced at £16.88

Knowsley Foodbank receives £1,000 award from Vodafone UK

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Knowsley Foodbank has been awarded a £1,000 donation from Vodafone UK. The charity collected the Vodafone Community Connection Award this week after the store team in Huyton chose the deserving cause.

Launched in 2014, Vodafone’s Community Connection Awards have already made a difference to more than 170 local communities across the UK. Selected by local Vodafone staff and aimed at supporting local causes with a £1,000 donation, the awards have been used to help fund everything from new equipment for soup kitchens and day centres for the elderly to helping people with disabilities take part in sporting activities.

Knowsley Foodbank is part of a nationwide network of food banks working to combat poverty and hunger across the UK. They provide three days’ worth of nutritionally balanced emergency meals to local people who are referred by doctors, health visitors, social works and police. The £1,000 will help Knowsley Foodbank support over 70 people with three days’ worth of meals.

Sue Torpey, Assistant Chief Executive at Knowsley Foodbank said, “We are extremely grateful to Vodafone for choosing us as their Community Connection Award winner. Each year we feed around 8,000 people – half of whom are children – in and around Huyton and it is through the generosity of companies like Vodafone that we are able to continue with this work”

Zafar Ul-Haq, Vodafone Store Manager in Huyton said, “In our current financial climate and just after the festive period, a lot of families find their budgets stretched which leaves people struggling to provide basic necessities such as food. We are delighted the £1,000 will be going to a charity that will massively help to ease this pressure in Huyton.”

Oppo lands in the UK big time with RX17 Pro and more

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Oppo has officially launched in the UK this week with leading retailer Carphone Warehouse, introducing two new smartphones – OPPO RX17 Pro and RX17 Neo – and brings its flagship smartphone OPPO Find X to UK consumers for the first time.

For the last 10 years, OPPO – the company that started the era of selfie beautification – has been focusing on manufacturing camera phones, while innovating mobile photography technology breakthroughs.​ Introducing a number of smartphone firsts, OPPO was the first brand to launch smartphones with 5MP and 16MP front cameras, the first to introduce the motorised rotating camera, the Ultra HD feature and the 5x Dual Camera Zoom technology.​

OPPO also has a proprietary charging technology, known as VOOC Flash Charge and its latest devices upgraded to Super VOOC, which currently offers the fastest fast-charge available on a smartphone. Allowing users to charge devices in only 10 minutes to get a 40% charge and 40 minutes to get a full charge.

OPPO marked its arrival to the UK tonight in London with an exclusive event held at the Tower Bridge where The Walkways were illuminated in an eye-catching blue and purple colour combo in homage to its new RX17 Series. OPPO’s handsets (RX17 Pro, Neo and Find X) will be available exclusively with Dixons Carphone, and will be available online at Carphone Warehouse & Currys from Tuesday 29th January for pre-order, and in Carphone Warehouse stores and online nationwide on 13th February.

Set to challenge the smartphone sector in the UK and across Europe, OPPO’s brand new RX series​ offers a revolutionary experience with its sleek design and advanced technology, to empower people to pursue extraordinary experiences. At their core, both the RX17 Pro and the RX17 Neo are built upon four founding pillars of design, innovation, community and young minds.

The eagerly anticipated RX series surprises with its artistic design, bespoke colour palette, and unique photography features. Introducing dynamic and vivid colours, and enhanced image quality with both devices. The RX17 Pro also goes one-step further, with its new Ultra Night Mode camera mode.

‘We are thrilled to announce the official launch of OPPO in the UK today, with the availability of RX17 Series in partnership with Carphone Warehouse. This has been one of the brand’s most anticipated European decisions so far and we are proud to be bringing OPPO’s long history of technological innovation and beautiful design to this market. We look forward to our future in the UK and are excited to be celebrating this moment with a special event in the heart of the thriving city of London,’ said Terance Tan, Executive Director of Sales at OPPO.

RX17 Pro: Intelligent camera brings new depths to smart phones

Specially designed for night shooting, the RX17 Pro features the latest hardware and software from the AI Ultra-Clear Engine, Smart Aperture and OIS (Optical Image Stabilization). This image-enhancing technology, produces outstanding definition for pictures. Making images clearer and brighter, with added intelligent noise reduction and highlight restoration so photos are refined to perfection.​

Equipped with a triple-camera set-up including 25MP front camera and 12MP/20MP rear camera, Sony IMX576 sensor, F1.5/F2.4 smart aperture and real-time HDR support, the RX17 Pro is designed to capture images effortlessly.

Other features include a 6.4 inch Waterdrop screen, including a ‘Hidden Fingerprint Unlock’ feature and ‘Smart Bar’ multitasking function. Corning® Gorilla® Glass 6, the most durable cover glass to date for high-impact resistance. Wireless payment, supporting NFC wireless payment, making the transition to mobile payments easy and convenient. Revolutionary Gradient Design, introduce a brand-new “Radiant Mist Color”, using 3D fog glass to give the body a soft look and feel, and resulting in a fingerprint resistant, durable design.

RX17 Pro is £549 and will be available to pre-order from Carphone Warehouse here & Currys on 29th January and, purchase in store and online from 13th February

The RX17 Neo: Lightweight and mighty

Precision engineering meets enigmatic design with the RX17 Neo with a 6.4-inch waterdrop display to create more screen space and a compact design, the smartphone is just as lightweight as it is advanced.

Its exterior is meticulously crafted to please the eye, displaying a dynamic colour range (Mocha red and Astral blue) as it moves between light and shadow. With its combination of original design and cutting-edge IMT gradient construction, no two angles will ever look the same.

Boasting a 25MP AI Front Camera and dual rear camera, it makes it easy to shoot and edit photos at the click of a button. The camera is backed up by an AI algorithm, which uses more than eight million reference points to ensure every dimension is brought into focus, it is like having powerful desktop-like photo editing software in the pocket.

The RX17 Neo, also features OPPO’s Smart Bar that lets users toggle through apps and functions with effortless freedom. As well as, a new Music on Display, so the screen can be turned off and still play music, video audio, or other media.

The RX17 Neo is £319 and will be available to pre-order from Carphone Warehouse here & Currys on 29th January and, purchase in store and online from 13th February

Find X: OPPO’s flagship

Available for the first time in the UK, the Find X is the first Android smartphone to feature 3D Structured Light Technology. Using 15,000 facial dot recognition and intelligent analysis, to produce 3D Face Recognition, which is 20 times safer than fingerprint recognition, for unlocking the phone. As the world’s first panoramic designed phone, the Find X combines two seamless pieces of glass with the front screen featuring a panoramic view. OPPO used COP flexible screen packing technology bringing the visual screen ratio to 93.8%. With the front almost all-screen, the user has an unprecedented visual experience.

The Find X is £799 and will be available to pre-order from Carphone Warehouse here & Currys on 29th January and, purchase in store and online from 13th February

Huawei helps to finish the Unfinished Symphony withthe power of AI

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Huawei has for the first time ever – combined the power of AI and human expertise to compose the final two movements of Schubert’s famous Symphony No. 8. Commonly known as the ‘Unfinished Symphony.’ The ‘Unfinished Symphony’ has remained incomplete for 197 years and despite numerous attempts, it remains one of the most intriguing pieces of unfinished symphonic music of all time.

Huawei’s completed version of Schubert’s Symphony No. 8 was created by running an Artificial Intelligence model benefitting directly from the processing power of the dual NPU (Neural Processing Unit) in the Huawei Mate 20 Pro smartphone – designed specifically with AI-based tasks in mind. Analysing the timbre, pitch and meter of the existing first and second movements of the symphony, the AI model then generated the melody for the final, missing third and fourth movements. Huawei then worked with Emmy award-winning composer, Lucas Cantor to arrange an orchestral score from the melody that stayed true to the style of Schubert’s Symphony No. 8.

“At Huawei, we are always searching for ways in which technology can make the world a better place. So we taught our Mate 20 Pro smartphone to analyse an unfinished, nearly 200-year-old piece of music and to finish it in the style of the original composer,” commented Walter Ji, President CBG, Huawei Western Europe. “We used the power of AI, to extend the boundaries of what is humanly possible and see the positive role technology might have on modern culture. If our smartphone is intelligent enough to do this, what else could be possible?”

Lucas Cantor, Composer said: “My role was to draw out the AI’s good ideas and fill in the gaps to ensure the final output was ready to be played by a symphony orchestra. The result of this collaboration with AI proves that technology offers incredible possibilities and the significant and positive impact it can have on modern culture.”

The final, Huawei-completed piece will be brought to life with a live performance at the iconic Cadogan Hall in London on Monday 4th February.

Schubert’s Symphony No. 8 in B minor is considered to be the archetypal ‘Unfinished Symphony’. Musicologists are still in disagreement as to why Schubert failed to complete the piece, some cite his ill health, others claim that he was distracted by his follow up piece of work, but what is agreed upon is that he was charting new musical terrain with the piece.

Preview: Anthem VIP Demo

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I have been both excited and hesitant about Anthem since it was first revealed. Most of my doubts came from the terrible launch of MASS Effect: Andromeda but trailers and gameplay trailers did give me some hope and right now I am really looking for another game I can team up with my friends and have at it. Everything about Anthem should tick all the boxes I like in gaming from playing in a fully customisable exo suit in the Javelins, an open sci-fi world and combat I can sink my teeth into. So, with my copy of Anthem pre-ordered I was ready to take part in the first public look at the game via the VIP Demo meant only for those who had pre-ordered and those who have subscribed to EA services. Well, it came to 5pm Friday January 25th and as I expected all the EA servers simply melted under the sheer volume of people trying to get into the demo. This would be the start of many issues with this demo, but I can say that after spending several hours in the demo, I am still quite hopeful for the full game.

Now by now the many issues with the VIP Demo across all platforms are well known and I will address them but for this preview I really want to focus on the gameplay itself as this was a demo or what it really was which was a massive test for the servers so focusing on those issues will not really help depending on how close to the final game release build this demo is based on. But they do need to be talked about and will do so before the end.

I will say that it was 14 hours since the demo went live on Friday evening, before I was able to get passed the main menu screen which is just nuts even for a server stress test. Once I did manage to actually get into the demo I actually really enjoyed the gameplay. The demo had a very small area to explore and be in and featured a short example of how story missing would flow and what I can only really describe as the Anthem version of what a Strike mission from Destiny plays like, an extended objective based ‘kill everything’ mission type. This was really a very limited demo and felt as though it was only really supposed to just give a taste of what to expect which I can understand, it gave you the opportunity to see the basics and foundations of the various systems in the game such as customisation, levelling up and working with different Javelin suit types.

You begin on Fort Tarsis, the human encampment which does feel a lot like the Tower on Destiny except you do not encounter any other players here. This is where you can interact with NPC characters who will act as stores and mission providers as well as having other lore type things to discover as you roam around in first person view. However, there was a lot of “not available in the demo” notices when trying to interact with people and sections which is understandable but it did make exploring Fort Tarsis pretty much redundant but you can see there will be places to find in the full game.

You interact with one character, well three identical people who identified as one person who made a request of you which created missions to do on the map, each came with some dialogue via a cutscene. I am really hoping that this is an early build of the game because it does seem as though no lessons have been learned form the facial animation issues with ME Andromeda, or this really was just a limited build as NPC characters looked very wooden, and some having random conversations as you walked around Fort Tarsis failed to have any facial animation at all despite having lines of dialogue. Even if you do allow for the fact that this is just a demo, such things are a little troubling just three weeks away from the game’s full release.

The Ranger Javelin is the first suit you get to try out, and this is where you customise your suit and select weapons from the Forge area, but also where you decide what mission to take on by selecting them via the world map. The system here is very straightforward and again, very similar to how Destiny allows players to select activities on its own navigation map. From here you can also invite friends to join your four-person squad whilst you have to wait for to join and ready up before the game launches into the world.  Customisation comes from the Forge option which can be selected from the map screen. The Forge allows you to customise the appearance and setup of any of the Javelin suits you have unlocked. I really liked the appearance customising options which even from a basic level allows you to select material textures for every part of the suit including colour options which gives right from the off a great chance to personalise your Javelin. Vynls and new suit parts can be purchased and found during gameplay, which instantly reminded me of the HALO Reach system. Now for the demo, Bioware did confirm that the economy in the game was not the same as it would be in the full game so still not able to work out how much grinding will be involved in earning the gold coin currency used to buy items from the forge and it also had a Purple Shard section which it is fair to assume will be the microtransaction currency but so far this is only suppose to be cosmetic so if it is, that does not concern me as long as there is no forced grinding to earn the same items via gameplay.

Weapons can also be crafted from the forge with schematics found or unlocked with progress and crafter to different tiers of quality with materials collected from the world. You have your standard gun types with heavy weapons saved for the Colossus Javelin, so this all feels very natural for any shooter game but again, the limited nature of the demo prevented real experimentation but I do like the fact I can spend time with gameplay to craft the weapons I want to use fairly easily so from this demo the ability to craft new weapons and to customise your Javelin’s right from the start really appeals to me.

But to the gameplay itself and I definitely believe it has promise because let’s face it, flying about in an advanced exo-suit is always going to be cool if done right, and on console at any rate, it works. Each Javelin has a jet pack which helps them sprint on the ground, jump and double jump, to dash and dodge but also to fly for short durations. Whilst in the air, a simple press of the left stick will trigger flight mode which is controlled by the left stick and pressing the right stick will enter hover mode. Both work and are visually stunning on screen, especially when exploring the different environments from mountainous to rain forest areas or even when moving around some of the cave-based encampments which can take you underground. Now on controller flight works great, but the Javelin can also operate underwater but the camera for me was a hinderance once underwater. Friends playing on PC have also complained about the flight system via mouse being very clumsy which will need to be addressed ahead of full release.

Combat is unique to each Javelin class and starting with the Ranger, which is an all rounder type of suit, was a great starting point. Carrying up to two standard weapons but also with the suits own combat system which can combo with other squad members as well, so for me the Ranger had a very cool mini ark rocket launched with RB and a grenade on LB. It could also create a shield bubble to either protect from enemy fire or boost squad gun damage. The super/ultimate move which is charged by killing enemies was a very cool looking rocket barrage which can lock on to multiple enemies. Now the demo put all players and suits at level 10 and could progress to level 15, a new Javelin option was unlocked at level 12 and I chose the huge tank Colossus Javelin and this was a very different experience to using the Ranger class. The Colossus can deliver massive amounts of damage with the default Autocannon which is a minigun of sorts. I also switched up the LB and RB weapons so the LB would trigger a shock cannon which would automatically hit enemies with shock damage whilst on RB I opted for an acid gun that did great amounts of damage. But it can also be used as a defensive unit as well as it comes armed with a full-on Captain America style shield which can be used to provide cover for teammates. Towards the end of the demo weekend Biioware did unlock all four Javelin classes but sadly it was too late in the day UK time for me to try and jump back in, but they did say that for the Open Demo next weekend, all VIP Demo players would have access to all four in that demo.

Gameplay felt very smooth and solid and just being in the world on an expedition allowed for random encounters and objectives to be undertaken around the story missions provided. There was also what I would again say at this point was something similar to a Destiny Strike mission with an extended combat mission which led up to a final Boss fight which was hugely enjoyable and if the full map has plenty of these, then it will offer quite a lot to do alongside campaign missions. Visually it looks great from the Javelins to the environments which we only got a taste of with this demo but all of it was very impressive with interesting looking enemies and wildlife to deal with making the world feel alive every time I launched into an expedition.

So, what worked in the VIP Demo I liked, but that sadly does not take away what did not work, and what didn’t work is worrying. Aside of the crazy server connection issues which was insulting if not expected, the issues with the demo build itself are more troubling such as the infinite loading screen I and so many others suffered, which was every time loading into or out of an expedition and having the loading bar stop at 95% and just staying there forcing players to close and reload the demo and hope to re-join the expedition or that any XP and items collected during an expedition were still there. There were also times when enemies would just vanish right in front of me including ammo and heath packs dropped by killed enemies which for an entire expedition when I had no ammo in my guns and had to rely on being revived just to get some health back. Bioware have released statements to say they have acknowledged all the issues and should have them addressed by the open demo weekend and for launch, but considering this was a VIP demo meant for people who have already either put their money down on a pre-order or pre-ordered the game, this was a rather poor showing.

Overall, I am still looking forward to Anthem and I do like what I manged to get to play both solo and with friends. But there is concern over the issues so many faced on all platforms, and with just three weeks till launch on February 22nd, Bioware and EA have some work to do to restore confidence in Anthem because if launch day comes and I have to wait 14 hours to play a game I have paid for, I among many others will be not as forgiving as we were with MASS Effect: Andromeda!

Over to you Bioware, you have a week to do better in the Open Demo!

Review: Ace Combat 7 Skies Unknown

The Ace Combat gaming series is one I have always been aware of but never actually played, so it is fitting that the next instalment in the now 20 year history of the series manages to elevate it even higher then before, especially on PS4 as it throws in some PlayStation VR missions as a bonus. I was not sure what to expect from it and in particular was actually a little worried about going into such an iconic series without any previous experience. Thankfully, this game ticked so many of my boxes that I was not expecting.

I do have to begin with just how visually stunning this game is and the blending of photo realistic graphics with standard gaming character models in the story mode truly makes this one of the best-looking games right now across both main consoles. I was really taken back by just how splendid each and every plane in the game looks against the backdrop of amazing environments the story missions and combat in the online multiplayer modes. Stunning does not do this justice and I was playing on a standard PlayStation 4, but taking the game to my friend’s PS4 Pro and his insane 60” 4K TV and Ace Combat 7 takes the award for most impressive visuals so far. The game is just so pretty I was often distracted during the story missions because I was spending too much time just taking in the view of everything.

Which brings me to the main mode of Ace Combat 7: Skies Unknown, the story campaign. I should point out that the game is actually conscious that this title would have brought brand new players like me, to it and the series for the first time. So before actually getting into the game, players are offered two controls schemes to start with, more arcade style simplified controls or full on Expert level controls for those familiar with the series and for the super hardcore fan who can come in using flight sticks. I really appreciated this as for example you can take several driving racing sim games who do not take new players into account, so by immediately planning to give new players a less frustrating experience from the off is something I can both be thankful for and support.

The story campaign begins by introducing the player to Avril Mead, a mechanic who has built her own jet fighter from an old scrapyard. The player is introduced to the current state of the world which sees the two nations of Osean and Erusean forces, go to war following the surprise attack on Osean military locations by Erusean drone aircraft. Whilst taking her plane up for a flight, she is force to land and capture for flying illegally and sent to a prison where other criminally charged pilots and crew are kept. Throughout the campaign, the player is shown the impact of the war from the perspective of Avril whose story via cutscenes really drives the narrative whilst the player gets to focus on what is really important, gameplay via the missions.

Now as someone who was born and raised and lives in London, there was quite a surprise that hit me like a tonne of bricks the moment I stepped into the first mission. The player takes the role of a rookie pilot in the Osean airforce with the call sign ‘Trigger’, which for those unfamiliar with the greatest British sitcom of all time with ‘Only Fools and Horses’, is actually the name of a very lovable if slightly dim-witted character from that show. So, spending the entire campaign being called Trigger not only made me smile but was very entertaining for my UK audience when streaming this. But I digress. As a rookie pilot, we are part of the first response to the Erusean attack and run sortie missions to defend locations and battle to take back territory lost to Erusean forces.

The story itself is told via the cutscenes featuring Avril where the background and running commentary of the war after each completed mission and at first, as the player you can feel a little disconnected as Avril mentions events yet to play out so it is almost as if you are in flashback mode for a few missions until the narrative catches up with where Avril is, but the story is fun and adds the weight needed to compliment the sortie missions you are being sent to complete and are definitely worth listening too as they play out, and the campaign is very substantial with many twists and turns as you progress through it and even as someone new to the series, I never felt as though the story went over my head and filled with so much lore of the series that I was out of touch with what was happening.

Once aspect to the story missions I absolutely adored was the lack of hand holding the game will provide players once the player has been taught the basics of how to fly and use weapon systems. The first few missions are pretty run of the mill and full of dog fights and objectives to take out targets. But the difficulty spike after mission 3 was enough to grab my attention and stop me trying to play this like a generic arcade flying shooter. I paid the price for not paying attention to mission briefings which explained the objectives ahead that should have given me enough information to take the effort to picking the best plane and payload loadout for that mission. I was caught out simply thinking the one plane I was using was going to be good enough because it wasn’t. I was soon being outnumbered by attacking fighter planes and not completing objectives quickly enough due to relying on the basic set up.

 

At first when I failed, I did feel that the game was cheating me a little as every enemy fighter focused on me and every missile launched just seemed to lock on to me and none of the other AI pilots that were supposedly in my squad to help. But once I stopped tripping over my own ego and accepted that I was failing because I was screwing up, the game opened up in a whole new way. The game had not become suddenly too difficult, it simply evolved at a pace that I should have also been evolving my gameplay with. I finally took the time to look at the Plane Tree, which is where you can unlock new planes and weapon types and system upgrades using the MRP earned during missions. Once I began to look at improving the fighter plane that I was flying but especially the weapon loadouts it changed everything. If the mission had objectives for taking out ground targets then it was pointless having anti-aircraft missiles in my loadout. So, once I learned and began to refine my loadout to what the objective of the missions was, I instantly began to understand and appreciate the game more.

Once I had a handle on this and was still failing the mission, I had to then look at my own skill and how I was trying to play the objectives and for the most part it was trial and error but I loved it, even when the frustration of messing up kicked in, I knew the fault was mine and not the game. The game gives you all the tools and information the player needs to get the job done, so If I am spending too much time trying to take out the drone air fighters instead of focusing on the ground targets the mission wants me to take out so ran out of time to complete the mission, that blame landed on me, and I relished it. Ace Combat 7 is constantly forcing me to improve whether it be mission planning and execution but also in dog fighting, which is something players need to get to grips with not just for the story campaign but for the online multiplayer I will come to a bit later on.

I am a big fan of fighting games because I am constantly made to up my game and I am learning from every win and every loss and Ace Combat 7 did the same thing. When I messed up it was my fault, so each attempt at the mission was becomes a training lesson for me and changing how I approached the mission in order to get it right gave me real satisfaction when completing the mission. So much so that where in other games the story campaign is something you just experience for the story, in Ace Combat 7 it really is the go-to mode and I happily replayed missions to see if I could improve my score or completion time with the lessons I had learned and improvements made to my gameplay. The story campaign is thoroughly entertaining and as the meat and potatoes to the game which I will be more than happy to dine on again and again.

The competitive online comes in two modes consisting of Battle Royale and Team Deathmatch and this is just a joyful dogfighting session that can feel really chaotic and often overwhelming if you end up against hardcore and more expert players. Match Lobbies can limit the value of planes used to try and make it a more level playing field but I would suggest taking the time to find a very good plane and system upgrades to give you more of a fighting chance before stepping into the multiplayer as getting your butt handed to you can be rather demoralising. But this is true airplane dog fighting and once you find your groove it can be an exhilarating experience which compliments the story campaign wonderfully in terms of putting your skills to the test.

The PlayStation VR bonus missions are a fantastic bonus for PlayStation 4 users with the VR headset. I don’t as sadly motion sickness is a problem for me using PSVR however taking this game to my friend who has it and watching the gameplay and his reaction to it as one of the best VR experiences you can have right now with PSVR and just the fact it is a natural inclusion to the game at no extra cost. It is the truest way to play Ace Combat 7 as you are in cockpit view with the VR, looking from that viewpoint must feel insanely gratifying and I can only imagine how expert players with flight sticks and PS VR can take to this mode.

Ace Combat 7: Unknown Skies is a whole lot of gaming in just one title and is so impressive I want to actually go back and look at earlier titles in the series. It welcomed me in as a newcomer but then made me get better at the game naturally which I feel more games should do and follow the methods used in this game to do so. The story is solid and major highlight comes when you complete a story mission and are instantly treated to a cinematic replay of that mission with the player in control of the camera which is amazing, especially if you want to make your own gameplay content which is yet another example of how amazing the visuals are in this game along with the audio and soundtrack which elevate the action even more. The Multiplayer I can really take or leave it, right now my skills are not good enough to really make the most of it but challenging other players in a dogfight is still exciting even if I am really just canon fodder at this point. All capped off the bonus PS VR content for those with the kit making this a really complete experience on PS4.

This is a game I was not expecting to win me over just how easily as it did and it is really not hard to see how it has lived as long as it has at over 20 years as a gaming series. I felt challenged and rewarded as much as I felt excited by playing it and can easily see myself diving back in time and time again to experience it all over again.

 

CBeebies launches Go Explore app for little ones

Children can learn and discover with their favourite CBeebies characters in a new app, Go Explore, launching in app stores today on Apple, Android and Amazon devices. CBeebies Go Explore is packed with fun games linked to the curriculum, featuring Go Jetters, Hey Duggee and The Furchester Hotel, helping little ones to develop life skills and preparing them for primary school and beyond.

 

Set in a magical garden that encourages children to be curious, they can tap away to unearth some of its secrets – including musical butterflies, a squelchy muddy puddle and a hidden underwater area. From here, children can access all of the games as well as an outdoor cinema, which plays a range of short videos from CBeebies. These videos include the likes of Sing with CBeebies, Andy’s Safari songs and Go Jetters Funky Facts.

 

The games draw on the UK Early Years Foundation Stage (EYFS) curriculum and playfully introduce topics like making good health and self-care choices, recognising and using shapes and exploring different habitats. At launch, there are three games with more to be added in future. These include:

Go Jetters – Glitch Switch: Grandmaster Glitch is creating his very own safari park but has mixed some things up. Little ones can help the Go Jetters put things right by travelling across arctic, desert, wetland and forest habitats, finding objects and animals in the wrong place and returning them to where they belong. EYFS curriculum area: understanding the world.

Hey Duggee – Party Time: Duggee is having a garden party and everyone’s invited! Children can help the squirrels get ready for the party and join them in the party games. Activities include building the vehicles to get the squirrels to the party, helping Duggee find the right shape balloons, and design a cake with a variety of shaped decorations. EYFS curriculum area: mathematics – shape, space and measure.

The Furchester Hotel – Another Happy Guest: It’s another busy day at The Furchester Hotel and Phoebe needs help keeping all the guests safe, healthy and happy. Through lots of mini-games, little ones can help the guests do some stretching, create well-balanced meals, choose the right clothes for different weather conditions, and more. EYFS curriculum area: physical development – health and self-care.

Parents can also get involved through a den area in the app, allowing them to see which games their children are playing. This gives parents an overview of what their children are interested in, enabling them to talk to their little ones about the experiences and skills they are learning. The den also includes information on how each game is linked to the curriculum.

Cheryl Taylor, Head of Content, BBC Childrens, said: “CBeebies Go Explore is a wonderful way for children to have fun with their favourite CBeebies characters and pick up important skills. Parents have told us they want their children to learn soft skills so they can better deal with the world they’re discovering. And we know parents also want their children to learn skills that help prepare them for school and beyond. CBeebies Go Explore aims to help in both of those areas in a really fun way – built around children’s curiosity and zest for discovering new things.”

 

Jenny Chapman, Senior Product Manager, BBC Design & Engineering, said: “Go Explore is the latest in our range of four CBeebies apps for parents and children. We wanted to create world-class public service apps based on young children’s main areas of interest: playing, creativity, reading and stories, and pre-school learning. It’s a fantastic addition to join CBeebies Playtime Island, Storytime and Get Creative, and we hope parents and little ones will enjoy exploring with some of their favourite CBeebies characters.”

 

Go Explore and the three games were developed by BBC Childrens, Aardman Animations, Complete Control and Mobile Pie. BBC Children’s also worked with educational consultants to ensure that gameplay covers key learning from the UK Early Years Foundation Stage curriculum. It follows on from the BBC’s biggest investment in children’s content and services in a generation.

Review: Super Mario Party

There’s no party like a Mario Party because a Mario Party has been going on since the Nintendo 64 days. One of Nintendo’s longest franchises has been released on every hardware system that it released since then. Now Mario and his pals are back to test more relationships with the release of Super Mario Party on the popular Nintendo Switch system.