Gioteck Unveil the TX-50 Gaming Headset

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Get the edge in your online gaming this Christmas with Gioteck’s all-new TX-50 stereo headset.  Available at only £29.99  the TX-50 packs a punch and is compatible with all major gaming and mobile devices.  Its sleek black and orange colourway and soft-touch, rubberised finish delivers the very best in style and comfort to gamers of all ages.

Over-ear soft Alacantara cushions allow for precise delivery of sound, blended with extreme comfort for long gaming sessions50mm high impact drivers enable you to track every footstep and the flexible metal mic guarantees that you and your team hear every command. Precision extender arms and perforated steel cups make sure that the TX-50 packs a punch both inside and out this Christmas. 

The TX-50 features:

  • 50mm high impact drivers
  • Minimum feedback lucid chat
  • Tactile rubber finish
  • Alacantra cushioning
  • Robust build quality
  • Discreet inline control

Death Stranding Coming to PC in 2020

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505 Games will publish the PC version of Hideo Kojima’s highly-anticipated title Death Stranding, releasing in Summer 2020. The console version of the Death Stranding will exclusively be published by Sony Interactive Entertainment for PlayStation 4 with a release date of Friday, Nov. 8, 2019.

“We are extremely excited and honored to be working with the supremely talented team at Kojima Productions and to bring Death Stranding to PC gamers around the world,” said 505 Games co-founder and CEO Raffi Galante. “Death Stranding will take gamers through a completely original experience that will delight PC gamers everywhere.”

Developed by Kojima ProductionsDeath Stranding is one of the most anticipated games of the last decade and stars Norman Reedus (The Walking Dead), Mads Mikkelsen (Rogue One: A Star Wars Story) and Léa Seydoux (Spectre) with additional appearances by Academy Award winning director Guillermo del Toro (The Shape of Water), comedian and television host Conan O’Brien (TBS’ Conan) and games personality Geoff Keighley, creator of The Game Awards.

Death Stranding follows the story of Sam Porter (Norman Reedus), who must travel across a ravaged wasteland and save humanity from impending annihilation after mysterious explosions set off a series of supernatural events and otherworldly creatures begin to plague the landscape.

Death Stranding will release on Friday November 8th for PlayStation 4, additional details about the PC release of Death Stranding will be revealed in the near future.

Watch the ‘Need for Speed: Heat’ Launch Trailer

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Burn through the streets of Palm City in Need for Speed Heat. By day, earn bank to create your perfect ride through sanctioned Speedhunters Showdown events. By night, enter illicit street races alongside your crew, earning rep and building heat. But stay ready – cops are waiting and not all of them play fair. The roads and the rides are endless in this twenty-four-hour street racer where only the fast are free to chase the line, risk everything, and burn all limits.

This trailer was created using the fast innovation found in the Need for Speed Heat Studio App – download now, collect all the available models, create your perfect ride and connect it to Need For Speed Heat.

Need for Speed Heat launches 8th November, 2019 for Xbox One, PlayStation 4, and PC. Jump into the game first on 5th November, 2019 with EA Access and Origin Access Basic to enjoy up to 10 hours of play time as part of the Play First Trial, or sign-up for Origin Access Premier to get full access on PC.

Watch the new ‘The Mandalorian’ Official Trailer 2

The New Disney + streaming service is gearing up to launch and Star Wars fans are looking to it for the start of the brand new ‘The Mandalorian’ series, exclusive to Disney +, and over night a new official trailer was released:

After the stories of Jango and Boba Fett, another warrior emerges in the Star Wars universe. “The Mandalorian” is set after the fall of the Empire after Return of the Jedi and before the emergence of the First Order. We follow the travails of a lone gunfighter in the outer reaches of the galaxy far from the authority of the New Republic.

#TheMandalorian, an original Star Wars series will begin streaming November 12th, only on Disney Plus.

Currently there is official launch date for Disney + in the UK, however a cheeky tweet from the Star Wars UK official Twitter account did put out that this series would be coming in early 2020.

Review: Ghost Recon Breakpoint

Everything on paper ahead of the launch of Ghost Recon: Breakpoint suggested that this was going to be a game that I was going to love after having such a great time with Ghost Recon: Wildlands and admiring the new refinements to The Division 2. Throw in a main villain voiced by and bearing the likeness of Jon Bernthal, many will know as The Punisher from the NETFLIX series, and the ingredients for a great game were all there. Sadly, what was released was a complete mess of ideas that failed to blend together in any entertaining fashion. Breakpoint was quite simply…. broken.

There really is no beating about the bush here, Ghost Recon: Breakpoint is a bloody mess with bugs, glitches and failed concepts that do more to showcase its own failing than coming together to elevate the game beyond just a sequel to Wildlands. I suffered so many problems playing this title for review from hard crashing of the game to multiple game freezes and even the complete corruption of my save file which resulted in Ubisoft simply telling me to start all over again with a new game and still hitting all the bugs I experienced on my first attempt to play through the game. Frustration and bewilderment were pretty much my only real emotions whilst playing.

The story is perhaps the strongest yet for the series with the worlds biggest name in combat drone technology, Skell Technology, raising one too many eyebrows with which countries and armies they have been supplying their technology too. The company has taken over the island of Aurora (a completely fictional setting following the negative reaction from using Bolivia for Wildlands) and following the loss of the USS Seay, an American cargo ship, under suspicious circumstances and the complete loss of communication with the island, the US sends a taskforce of Ghost Recon teams to the island with two missions, find out what happened to the USS Seay and re-establish contact with island to find out what is happening. On approach to Aurora all the Ghost Recon helicopters are taken out and you as the player, find yourself playing ‘Nomad’ who survives the crash and sets out to complete the mission.

I do have to say before I do go into just what Breakpoint gets so very wrong, that it actually does quite a few things really well. I love that for Breakpoint, they moved to try and give it a far more tactical feel, where the feeling of being caught is very real from the very moment you crawl from the crashed helicopter at the start. This is what I felt was missing from Wildlands, the feeling that you are the best of the best undercover special forces soldier but with Breakpoint taking it to a new level, it was really satisfying being in the world and having this element as a focus of gameplay worked really well in the Closed Beta and to an extent, in the full game. I really loved how the island is constantly under surveillance from drones and patrolling helicopters so at any time the alert that one is heading your way requires you to hide or use the new “ground camouflage “ where you go full prone and cover yourself in the mud and dirt of the ground to blend into your environment to avoid detection.

I also really loved the fact that the whole island is available to explore and it is a massive playable area which if you use the Exploration mode of game experience, the first of the many Ubisoft game series borrowed systems that Breakpoint uses and first seen in Assassin’s Creed Odyssey, makes you have to go and explore the island to find objectives, locations and discover side quests. The gunplay is also really enjoyable, refined from Wildlands and with some help from Division 2, moving from close range and long range with the sniper rifle was quite satisfying for me. I relished using my scope, binoculars or drone to assess a location before moving in so I could plan a strategy and adapt my tactics according to the threat ahead. There are things that Breakpoint did well.

But sadly, what the game does get right is very quickly overshadowed by everything it gets wrong. Even before I get to the technical issues that plagued my time through the game, Breakpoint suffers from the classic “so preoccupied with whether or not they could, they didn’t stop to think if they should” approach to bringing in systems from other successful Ubisoft titles. Now I have said in previous Ubisoft game reviews that when they do bring in such systems that have worked well in other games to compliment another game, that is a genius idea. The problem with Breakpoint and doing it is that instead of careful integration of these mechanics, here they are slammed together to neither enhance the experience or do anything really new because they are so immediately recognisable.

The most obvious one is easily just how much of The Division 2 has been used as the foundation for Breakpoint. If you have played Division 2 you will know that the map is sectioned off by using Enemy Levels to both warn and prevent a player with too low a level from venturing into an area that they are clearly underpowered for. Breakpoint uses the same ‘Gear’ system to give your character a power level which has the knock-on effect of turning it away from being a tactical shooter and instead a looter shooter because every enemy encounter and every location you discover and visit will throw new armour pieces and weapons at you. Rather than dropping something cool, it is a system that merely increases the score of an item incrementally so you can get the same version of the assault rifle you are using multiple times only with a slightly increased score value. This is so over used that it just becomes more of an annoyance then having any particular wow factor when finding or picking up a new gun or amour piece. It is a system that suits Division games and far less so the Ghost Recon games.

I also really hated the Division style Hub area of ‘Erewhon’, a secret base for the local militia set inside a mountain because it absolutely kills the biggest element of the story, that you are on your own. The strength of the narrative is that you the player as Nomad, are the last able-bodied Ghost on the island battling to complete the mission and to rescue and find any other survivors of the Ghost team. Instead the moment you enter Erewhon you are presented with multiple other players in the game which straight away nullifies the whole “lone survivor” mechanic as you could simply get this ‘army’ together and head right into Skell HQ to take down the bad guys. Wildlands did the whole co-op element right; it was you in a squad of four Ghosts and if playing solo the other members would be AI controlled or could be replaced by your friends instead. Now Breakpoint still allows co-op play and believe me, this game is far more fun when played with friends, mostly so you can share your pain and have a laugh when the game does its janky stuff, but right away you literally have a potential army of players available which breaks the logic of the story narrative.

The janky stuff is really what tears Breakpoint down and from launch to even now, it is plagued with too many broken elements and bugs that kills the game experience. For me, the game can freeze when bringing up the map or just trying to enter a dialogue scene which by itself also has the annoying thing or removing any headgear and weapons from the dialogue scene for some strange reason before returning them once completed. The game would also crash on me at times whenever I tried to use the bivouac shelter system where you can pitch up tent and craft health items and even cook food to boost attributes. Facial animations in dialogue scenes are painful to sit through and the game throws so much information on you with the option to pin main and side missions that you want to complete with a map so bloated with additional information that it is easy to lose track for missions can be taken on.

The enemy AI is so woeful it really is rather tragic, with patrolling enemies dotted all over the place that you just cannot walk for more than five minutes without encountering enemies either standing by vehicles or patrolling. So often you can find a patrolling group either walking in a straight line as they would in Far Cry or even just literally standing next to each other so all you need to do is equip an assault rifle or SMG, line up your sights on one enemy and just pull the trigger and move sights to the right in order to wipe out the whole squad. When tackling something like a building or oil/gas refinery, the AI can become even more ridiculous as I could simply set up position in a sniper tower, take out a guard which can alert every other enemy to come and investigate and simply pop your head out of cover to take them out and crouch to break line of sight with none of the enemy even coming up to the tower to search for me. I even upped the difficulty level hoping it would provide more of a challenge but the shockingly bad AI just made it far too easy to cheese your way through.

I did like the idea of the Wolves, former Ghost operatives now rogue who are constantly hunting you down and is just a clone of the Mercenaries system from Assassin’s Creed Odyssey, yet they never actually feel like a threat despite having all the abilities that you can unlock with the quite overwhelming skill tree that tries to merge together all the familiar four classes of soldier but limited which of the many perks you can unlock to only a few useable at any one time. Another feature that could have been brilliant but undone by the mess of it all.

At this point it really is difficult to find anything to really recommend Breakpoint as something to go out and buy right now. I have no doubt that given time, Ubisoft can get it playable because it is something they have proven that they can do, but this is a game that should never have released in this condition and is sadly a case of trying to throw so many different game systems together which only result in diluting anything remotely recognisable as a Ghost Recon game and instead creates a mutant Division 2.5 ‘Bond Villain Island’ game. Too many things are broken and far too much of the fails to achieve what they thought it would leaving a boring, frustrating and buggy experience that it should never have become after having all the elements that could and should have made it a must have game for fans of the series.

To stamp the above home even more, at the time of finalising this review, the news broke that as a result of the huge failure of Breakpoint’s release, Ubisoft has confirmed that it has now delayed ALL of its 2020 line up starting with ‘Watch Dogs: Legion’ in order to allow the teams extra time to put more polish on the titles in order to avoid another Breakpoint situation. Breakpoint is so bad that an entire year’s schedule of games has been delayed.

Pretty much says it all really and sadly I can only end by saying do not buy Breakpoint, give it a few months to allow the team to fix the bugs and work on quality of life updates for the game, go back and play Wildlands which is what I did and had a great time with friends, mixing it up with playing the new content for Division 2. Breakpoint should have been better, but it dropped the ball and it dropped it hard!

MediEvil Remake OUT NOW for PlayStation 4

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Today sees the release of the much sought after PlayStation classic title MediEvil, fully remade and not just remastered for PlayStation 4. Watch the launch trailer below:

Sword swinging, perilous puzzles and enchanting environments are brought back to life in this full remake of the original PlayStation action adventure. Step into the bones of Sir Daniel Fortesque, an inept – and long dead – knight accidentally resurrected by the evil sorcerer Zarok, 100 years after his embarrassing demise.

With the kingdom of Gallowmere under threat by Zarok’s demon hordes, only the skeletal Sir Dan stands in his way. A second chance for the toothy grinned, undead adventurer is at hand – can you defeat Zarok and grant Sir Dan the honour he lost in the flesh?

MediEvil – Remake is out now for PlayStation 4

Shroud Becomes Latest Twitch Streamer to Jump Ship Over to MIXER

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It was only August the streaming world was rocked by the first big name jump from Twitch to MIXER when Tyler ‘Ninja’ Blevins announced he was dropping Twitch in order to become the first huge personality exclusive MIXER streamer. With a massive reported monetary contract, the move certainly put MIXER on the map with the reaction to this event, even if the over the top forced marketing pushed Ninja’s brand onto every Xbox console and mobile app whether you followed him or not.

Now Shroud, real name Michael Grzesiek has followed Ninja to MIXER as he announced last night over on his twitter in a nice parody of the Ninja announcement:

Details are still yet to filter out but at time of writing, Shroud has already held his first MIXER stream. It will be interesting to see if he receives the dame treatment as Ninja when MIXER offered free channel subscriptions for two months when he first began streaming but I have already had Shroud’s channel appear on my Xbox dashboard main page without me following or even going near the MIXER app on console before I saw his face.

This is of course all in the attempt to help MIXER grow as a streaming platform, which currently is still only 4th place in terms of hours watched, just behind Facebook Gaming with Twitch the king of mountain. But this is the second big name with the big difference being that Ninja was admittedly on a big decline in Twitch popularity when he made his move but Shroud was still riding very high on Twitch, and without knowing what the financial reward of his contract (which is no doubt in the millions of $) this can be seen as a blow for Twitch.

Time will tell if MIXER will benefit with Shroud on the platform as the Ninja move failed to really have the impact they probably had hoped for!

Ubisoft Delay All 2020 Releases following Failure of Ghost Recon Breakpoint

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To say the last few weeks have been a tough one for Ubisoft would be an understatement with issues plaguing ‘Ghost Recon: Breakpoint’ suffering a very similar negative reaction both critically and from fans. I myself am just putting the final finishing touches to my review and yeah….the ball has definitely been dropped. Sadly the poor reaction has had a knock on effect with Ubisoft confirming that all their currently announced 2020 titles starting with ‘Watch Dogs: Legion’ have all been delayed with the next ‘Watch Dogs’ falling from an originally slated February release to now at some point in July.

All this was revealed during a company financial  call and reported on by Marketscreener website, Yves Guillemot, Co-Founder and Chief Executive Officer, said:

“Over the past few years, we have delivered many high-quality titles, built a portfolio of diversified franchises and successfully conducted the digital transformation of our business. We have significantly grown our operations for PC, and in Asia and esports, and have further developed our Uplay platform. And we can now draw on a very robust back-catalog, which ended up again above our expectations in the second quarter, including the particularly outstanding momentum of Rainbow Six Siege and Assassin’s Creed Odyssey.

However, we have not capitalized on the potential of our latest two AAA releases. For Ghost Recon Breakpoint, while the game’s quality appeared on track – based on E3, Gamescom, previews and our latest internal playtests –, critical reception and sales during the game’s first weeks were very disappointing. As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.

At this stage, we have identified three main reasons behind this underperformance:         

  • First, it is harder to generate interest for a sequel to a Live multiplayer game, when prior iterations benefited from years of optimization. Consequently, we need to make sure there is more time between each iteration of Live games.
     
  • Second, our strategy of introducing gameplay innovations in our games has had a very positive impact on our brands. However, to win over players, these innovations need to be perfectly implemented in order to offer an optimal experience. This has not yet been sufficiently the case with Ghost Recon Breakpoint. While the change of formula has been very well received by some players, with an average daily playtime per player of over three hours, it also has been strongly rejected by a significant portion of the community.
     
  • Finally, Ghost Recon Breakpoint did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.

We are tackling these issues head-on and already are implementing significant changes to our production processes. We are confident in our capacity to adapt and evolve, as we have done successfully many times in the past.

In this overall context, we have decided to postpone the releases of Gods & Monsters, Rainbow Six Quarantine and Watch_Dogs Legion until 2020-21. While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players. This decision will have a very significant impact on our financial results for this fiscal year and goes against our recent successes in building a more stable development model. However, it is in line with our strategy to maximize the future value of our brands for the long-term benefit of our employees, players and shareholders. We expect it to have a positive impact on our financial performance as from 2020-21.

Going forward, we are ideally positioned to benefit from the industry’s strong expansion and constant evolution. We are investing to develop our franchises and PRI, to fully tap the potential of the mobile market, to accelerate our growth in Asia and esports, and to reap the benefits of our brands ownership in the context of the rise of streaming and the multiplication of platforms. These opportunities are powerful drivers for our future topline and profitability growth.”

That is a lot to take in but basically both ‘The Division 2’ and ‘Ghost Recon: Breakpoint’ failed to live up to expectations especially with the shambolic condition Breakpoint was released in, something I will go into more with my review. However this is a sensible move by Ubisoft and is pretty much what happened following the poor reception that ‘Assassin’s Creed: Unity’ had when it releases with major issues on PC and console and something that lead to the breaking of the yearly release pattern for the series.

Taking more time to allow the teams to work on their games to avoid another Breakpoint mess is sensible and it is very clear that Ubisoft need to pause and take stock. We do know that Ubisoft can repair their titles such as bringing ‘Rainbow Six: Siege’ back from the brink and the original Division game did benefit from continued support right up to the release of the sequel, so Breakpoint can also be saved, but the damage of its failure is going to be felt for a long time and fans have long memories.

Ubisoft fans will most likely now have to wait until 2020 to find out what the revised release dates will be.

The Last of Us Part 2 Delayed Until May 2020

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Naughty Dog took to their Twitter last night to announce that they have had to reluctantly move the release date for ‘The Last of Us Part 2’ from this year all the way to May 29th 2020.

On the official Naughty Dog blog site, the following statement was posted by Neil Druckmann, Vice President of Naughty Dog:

To our fans,

Let me cut to the chase and get the news out of the way. The Last of Us Part II has a new release date of May 29, 2020.

I know. It was just about a month ago when we had our big blowout for the game, letting media play over two hours of it along with debuting our new story trailer and revealing the release date. The positive response we saw from our community was overwhelming. You can feel the energy among the team members. After working on something for so many years, it’s invigorating to get a glimpse of validation for all the hard work.

However, it was during the last few weeks, as we were closing out sections of the game, that we realized we simply didn’t have enough time to bring the entire game up to a level of polish we would call Naughty Dog quality. At this point we were faced with two options: compromise parts of the game or get more time. We went with the latter, and this new release date allows us to finish everything to our level of satisfaction while also reducing stress on the team.

While we’re relieved that we won’t have to compromise our vision, we’re disappointed that we weren’t able to avoid this exact situation. We wish we could’ve foreseen the amount of polish we needed, but the size and scope of this game got the better of us. We hate disappointing our fans and for that we’re sorry.

We hope you understand that this additional time ensures that The Last of Us Part II lives up to our collective ambition as well as our commitment to the highest level of quality. We know the extra few months will add to what may already be an excruciating wait for all of us. We are grateful for your patience and continued support. Come next May, you will finally rejoin Ellie in The Last of Us Part II.

Personally, as a huge fan of Naughty Dog, if they say they need the extra months to add more polish to game, then it only benefits not only the fans who are eagerly awaiting the chance to return to this world, but also for the developer team who will not be pressured to crunch the game to meet the original 2019 release date. We have all seen way too many reports on the final months of crunch time studios such as Bioware with the tragic tale of Anthem’s development and even Rock Star with ‘Red Dead Redemption 2’ and the post release stories of how terrible conditions the developer team worked under.

The delay news comes just one month after the original release date was revealed during the ‘PlayStation State of Play’, so though fans will be disappointed by this revelation, we can all trust that Naughty Dog are doing it for the right reasons.

Monolith Productions Celebrates 25 Years of Videogame History

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Monolith Productions, a Warner Bros. Interactive Entertainment studio, is proudly celebrating the company’s 25-year anniversary, marking more than two decades of creating critically and culturally relevant videogames. This Friday (25 Oct) at 9pm BST, Monolith will officially celebrate the milestone and host a livestream question-and-answer (Q&A) session with current and founding team members, discussing the studio’s 25-year history in games. The livestream will be available on the Monolith Twitch channel at https://www.twitch.tv/monolithlive.

Founded in 1994 and based in Kirkland, Wash., Monolith is known for developing a variety of innovative games and fan-favourite titles, most recently including Middle-earth: Shadow of War (2017) and Middle-earth: Shadow of Mordor (2014), which introduced and expanded upon the award-winning Nemesis System, raising the bar for personal, player driven stories within the open world genre.

Earlier titles showcased Monolith’s commitment to providing players with unique game experiences as seen in the frenetic action of Blood (1997), visceral melee combat of Condemned: Criminal Origins (2005) and Condemned 2: Bloodshot (2008) and the innovative combat A.I. introduced in F.E.A.R. a.k.a. First Encounter Assault Recon (2005) and F.E.A.R. 2: Project Origin (2009), which informed numerous first-person shooter (FPS) games to follow. The team at Monolith has also shared a passion for storytelling and humour, displayed prominently in The Operative: No One Lives Forever (2000) and No One Lives Forever 2: A Spy in H.A.R.M.’s Way (2002), both of which feature witty narratives that continue to be favourites among fans.

A full list of Monolith’s games can be found at https://www.lith.com/. The studio is currently seeking high-quality talent to join the team across various disciplines. Interested candidates can apply at https://www.lith.com/careers or view at @MonolithDev.

The Surge 2 Gets Free Content in New Update as Season Pass is Teased!

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Deck13’s acclaimed Action-RPG The Surge 2 today brings more content to the game and expands the collection of high-tech killing utensils with the free Future Shock Weapon Pack. This pack adds four new vicious weapons on PlayStation 4, Xbox One, and PC. Get a glimpse of them in all their deadly splendour with the two new screenshots.

This free Weapon Pack includes the deadly Golden Twin Blades, the devastating “EFH” Heavy Duty Weapon, the brutal Mangled Articulators Punching Gloves, and the versatile Golden Harvest Double Duty Weapon. Find the enemies wielding them and execute them to claim the weapons for yourself!

But that is only the beginning. Stay tuned as next week will see the full reveal of The Surge 2’s Season Pass, with more weapons, more implants, more gear sets, and a brand-new storyline DLC with hours of content in a new environment to be released down the line.

The Future Shock Weapon Pack is now available on PlayStation 4, Xbox One, and PC. From new weapons to new armor sets, plenty of content is still on the way. More details to come next week as Deck 13 announce the details of The Surge 2’s Season Pass!

The Surge 2 is out now on PlayStation 4, Xbox One, and PC. Visit http://thesurge-game.com/shop for more information.

Cyrus Audio Announces the ONE Cast ‘Smart’ Audio System

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Cyrus Audio Ltd (www.cyrusaudio.com) has today announced the launch of the ONE Cast Smart Audio System. The latest member of the award-winning Cyrus ONE family, the ONE Cast fully embraces the freedom and usability of the smart speaker, but offers the additional flexibility and audiophile performance associated with a dedicated hi-fi system.

The first product of it’s kind, the ONE Cast is designed to work with all three major voice assistants: Google Assistant, Amazon Alexa and Apple Siri.  The ONE Cast can also be controlled directly through all major music streaming apps, without the need for a separate dedicated app. When controlled either by voice or streaming app, the ONE Cast connects directly to the music service provider to receive high-resolution audio files, delivering an experience far superior to even high-resolution forms of Bluetooth.

The built-in 100w per channel stereo amplifier uses Cyrus’ in-house designed ‘Hybrid Class-D’ technology to deliver impressive power and scale with the refinement and finesse that generations of Cyrus customers are accustomed to.

Check out the ONE Cast in action below:

https://youtu.be/tR1B4HB2QyM

The ONE Cast seamlessly integrates into a voice-controlled wireless multi-room audio system. Just as with other smart speakers, ONE Cast can be assigned a name and location, allowing multiple ONE Cast devices to be used in a home, or integrated into multi-room systems where other smart speakers are deployed.

As well as the built in Google Cast, Apple Airplay, and Bluetooth, ONE Cast has a multitude of audiophile wired connection options. The ONE Cast features a High-Resolution USB input for direct connection to a laptop or streaming device, optical and coaxial digital inputs, analogue inputs that can be configured in fixed gain mode to integrate into an existing AV system, a built-in Moving Magnet phono stage for direct connection to a turntable, a built-in headphone amplifier, and an HDMI ARC input, allowing direct connection to a suitable TV, making it an ideal upgrade from a soundbar. The onboard DAC is capable of handling up to 32/192 digital files and DSD 128.

Cyrus Audio’s Chairman, Simon Freethy, commented on the announcement, “This is a world first. A product that marries true hi-fi with the usability of a smart speaker. Able to connect wirelessly to all your mobile devices, manage multi-room audio, and still having all the latest wired connectivity options to optimise every source of music in your house, ONE Cast is the most versatile, and powerful entertainment system on the market today.”

Cyrus has produced a number of videos explaining the ONE Cast in greater detail. The first can be found here: https://vimeo.com/367291394. A number of other videos can be viewed at www.cyrusaudio.com. 

Further information on the Cyrus ONE Cast Smart Audio System can be found here: https://www.cyrusaudio.com/products/one-cast/

Bungie Unveil ‘Donation Rewards’ For Their Game2Give Charity Drive starting on October 24th

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Bungie has revealed the donation rewards fans can earn by giving money during their Game2Give charity drive starting from October 24th,  announced on the official Bungie site, below is their statement and rewards:

Get ready for Game2Give, our inaugural charity event to support the Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network benefitting sick kids across America. Between October 24 and November 10, we invite the Destiny Community to join us in celebration of what we can accomplish together through games and giving.

Starting today, we invite community members to sign up to host your own Destiny fundraising stream between 10/24-11/10. We have some incredible prizes for you all at various fundraising milestones. Check them out!

On October 29 at 12pm PDT, we’ll be kicking off a 24-hour Festival of the Lost streaming marathon with some of your favorite content creators culminating in a live stream with the devs over here at Bungie. We are so excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:

A $10 donation will earn you the NEW Mist Blossoms Emblem:

A $50 donation will earn you both the Mist Blossoms Emblem and our first-ever Charity Ghost, the Gilded Shell Exotic Ghost!

A $100 donation will earn you both of the items above, and will enter you to win an item from the Bungie Prize Pool

Best of all 100% of donations go directly to the charities. We’ll be officially kicking off this momentous event next Thursday, 10/24. In the meantime, get yourself signed up to stream or make your donation early! Prizes will be redeemable after the event begins.

Doctor Who: The Edge of Time VR Game Will Release on November 12th

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Publisher PlayStack and Developer Maze Theory are proud to announce that Doctor Who: The Edge of Time, the feature-length VR videogame, will launch on November 12th 2019.

With multiple references to the series and its 55-year history, Doctor Who: The Edge of Time combines action, adventure and sci-fi, equipping players with the Sonic Screwdriver to solve mind-bending puzzles, escape treacherous environments and come face-to-face with classic Doctor Who monsters, all within virtual reality. Escape from Weeping Angels, face off against brand-new creatures and pilot a Dalek shell to harness its fearsome weaponry in a thrilling and immersive single-player adventure!

Features:

  • Become part of Doctor Who – a thrilling single-player adventure developed by Sony London alumni (VR Worlds, The London Heist, Blood and Truth), Doctor Who: The Edge Of Time  will immerse players in Doctor Who like never before as they travel across space and time to save reality.
  • Wield the Sonic Screwdriver – with exhilarating moment-to-moment gameplay, wield the Sonic Screwdriver to solve fiendish puzzles and traverse a dangerous universe full of challenges, enemies and wonder.
  • Stunning cinematic visuals – from the Dalekanium of a Dalek’s shell, to the stone-cold terror of a Weeping Angel, experience stunning visuals that bring the show to life!
  • Doctor Who talent – featuring Jodie Whittaker as the voice of the Doctor and Nicholas Briggs as the voice of the Daleks, in a story written by Gavin Collinson, Digital Producer for Doctor Who and author
  • Oculus Quest support – experience the next level of immersion with Oculus Quest, as you explore the Doctor Who universe without boundaries in untethered virtual reality

Developed by immersive entertainment studio Maze Theory, led by former Activision and PlayStation veterans, Doctor Who: The Edge Of Time will launch on November 12th 2019 for PlayStation VR, Oculus Rift, Oculus Quest, HTC Vive and HTC Vive Cosmos.

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