Virche Evermore. There’s a title for you. I put Virche into Google but the best it gives is a surname with the definition of ‘High Intelligence’. Not normally something I’d consider title material, but there you go. Don’t get me started on the random capital R in Error. But anyway, it actually fits in a peculiar way. Virche Evermore is a chaotic and frankly unsettling game. Makes sense that the title wouldn’t follow any normal rules. Much like its title, I’m not entirely sure how I feel about Virche Evermore.
Like most I’ve played in this genre, I found the story and character reveals to be very interesting but the actual gameplay leaves me feeling rather cold. It’s much the same story with the last Otome game I played. In both cases, I went in expecting a light romp full of handsome anime men and was met with something quite different. In this case, an unexpected helping of horror and despair. I rather liked it, even if Virche Evermore wasn’t too fussed about having me around.

Love And Death
Virche Evermore comes out swinging right from the word go. Our heroine, Ceres, is the physical embodiment of death. Though rather than a skull face and a scythe, she has bobbed blonde hair and a teeny-wee smile. She’s more of a death-by-excessive-kindness kind of a reaper. She makes a deal with a shady bloke called the ‘Watchman of Death’, who tasks her with uncovering the strange happenings going on around the country. Happenings like a burly bloke with a halberd slicing people into unrecognisable meat chunks. I said ‘horror’, after all.
I rather like it. It feels like every small facet of Virche Evermore is fleshed out, almost to the point of mania. The world is under a curse that kills people by the time they turn 23, tech exists to clone their bodies and download their memories and there are black flowers everywhere that kill people when they’re picked. It’s relentless, impressive worldbuilding. Characters get the same amount of love too. Take Lucas, a kind teacher with impossible strength, or Mathis – awkward, shy but obssessed with revenge. Pretty much everywhere you look, there’s something interesting. It’s ultimately what kept me plowing through.
I’m going to nitpick the line-by-line writing in the usual fashion, but everything in Virche Evermore reeks of unrestrained creativity. I imagine this is part of the beauty of a visual novel, as a standard novel would have to go through a publishing house. With visual novels, you can write what you want without a squad of editors snipping it down. Hence all the blood, gore and… rather uncomfortable endings. I rather like the whole unsettling aspect. Added on to that is some lovely art, with character designs matching their personalities and some stunning background work. Voice acting is pretty top notch too, even if it is in a language I don’t speak.

Neglected For Choice
On the despair front, Virche Evermore forces you to play through all of the bad endings for its characters before you can get the good ones. This is where the horrific stuff comes in. Take, for example, an ending where the worst dregs of humanity are repeatedly downloaded into a character’s brain, night after night. Fun times for all. Being a fan of horror, I rather like this – and the need to play the bad endings ensures that the only way to go is up. Not to mention that seeing these characters at their worst is good motivation to see them in a better light.
In truth, my only issues with Virche Evermore are ones that are largely endemic to the genre. The writing, for example, has that particular visual novel quality of being horribly overwritten. It delights in saying something obvious in dialogue and then saying the same thing right after in narration. Like when the Watchman magically heals a hand wound and disappears into the night, only for Ceres to think she ‘wouldn’t be suprised if he’s not human’. Yes. Welcome to obvious land, Ceres. It did start to grate after a while. This isn’t telling over showing. It’s showing then telling. Still, my biggest gripe comes from the actual gameplay.
I appreciate that if you’re a fan of the genre, this may not bother you, so feel free to skip down to the score. It’s the lack of any real input on our part that does it. For the vast majority of the game, Ceres makes the decisions, not us. She decides where to go, what to do and who to talk to. It’s like looking through a picture book. At set points, a binary choice will pop up to divert things but then it indicates visually if you picked the right answer. If you didn’t, it comes with a flowchart that lets you reset your choice and go down the other route. Our input is then down to the level of clicking through PowerPoint slides.

Virche Evermore – An Interesting Read
To me, it’s just not what I call a ‘game’, exactly. It’s a story that’s content to unfold largely without me. But that’s personal preference and putting that aside, my feelings towards Virche Evermore are largely positive. It’s thoroughly unsettling from start to finish and I’m down with that. The world and its characters are relentlessly creative. The actual writing does labour the point quite a lot though, so I did find it a game that I needed to play in small bursts because my brain kept getting saturated by excessive narration.
In the time I had, I only managed to get through two of the (bad) endings, but was left broadly entertained. I’ve not played many in this genre – to be frank, I’m not that keen on playing more – but I’d imagine Virche Evermore is part of the upper crust. It’s a story that’s worth experiencing as I doubt you’ll find much like it. The lack of player agency may be offputting, but if this your cup of tea and you’re in the mood for something full of blood, gore and handsome anime men, then give it a whirl.





















































