Review of Dragon’s Dogma: Dark Arisen From Capcom

 

Most people love a good RPG, plenty appreciate the Western style, such as an Elder Scrolls variant; the JRPG also gets a large following, despite the Final Fantasy debacle over the past few years. So why not create a hybrid of the two? The mechanics and heavily stat driven gameplay of the East, along with a setting chocked full of mythical creatures and locales from the West. The result? Dragon’s Dogma.

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You play as a nameless townsfolk known hereafter as The Arisen, mainly due to a great big dragon delicately plucking out your still beating heart whilst intoning in a foreign tongue. You awaken afterwards, a little shaken up regarding the ordeal and rightly so. It’s not long however before you suit up with a rusty sword and some cloth armour to seek answers, truth and of course, the fate of your heart.

Right from the off, it’s clear that this is of Capcom’s doing, elaborate CG cut-scenes along with visceral, meaty combat and a menu/inventory screen that would make a statistician sigh. Straight onto the character creation screen we go; as you may expect, pretty much anything can be altered to create what you think would be a suitable, potential dragon slaying warrior. At this point, however ridiculous as though you might appear, being either very large, or very small could have an advantage or two in the future… Nevertheless, I opted for a generic space marine build along with a garish beard to suit the times.

It’s not long before you’re thrown into a seemingly impossible battle once more, this time a whopping great Hydra, are there no easy fodder around here? After a little progression, you are introduced to your pawns; the summoning of them. Essentially, you get one main follower with whom you may determine what they look like, what skills they have and what mind-set they uphold. You may also recruit two more followers to accompany you, unlike your main pawn however, these two do not level up, nor change their equipment or appearance. It’s best to try and fill out your party with talents and skills that you do not possess, eventually creating a balanced squad such as a healing mage, an archer and a couple of soldiers. Either way, don’t get too attached to them as you’ll be trading them out for new models fairly often.

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Once you’ve created your own team of unnecessarily hard nuts, it’s time to quest, level up and repeat. You’ll very quickly discover that indeed, you’re not all that. Even the most basic of enemies will beat you down with relentless force for the first few hours of Dogma. You’ll take what you can get and be glad for it! After a while of grinding levels from wolves and goblins (JRPG influence right there!) you might be able to venture out further afield. To reference epic, Eurovision Song Contest winners Lordi, ‘they only come out at night’ is morbidly apt in this game. Even at your higher levels, of which there an eyebrow raising 200, the enemies that lurk off the beaten trail at nightfall, will make that arduous trek home feel a whole lot longer at dusk.

Without access to any form of fast travel until later on in the game, (and it still costs you money every time you do it) walking is quite literally, the way forwards. Due to the dynamic day/night cycle and the wariness regarding any foe you’ve not already tackled, it really makes you feel vulnerable at the start. Not only that, it makes you learn enemy positions, spawns and shortcuts from the word go. Everything you do in Dragon’s Dogma feels like progression and learning to know your limits.

The main irritancies fall in line with the whole ‘user friendly’ aspect. Not much is explained, you are expected to be able to figure things out yourself. In most circumstances, this is usually a benefit, however I would warn you to complete any and all side quests before progressing with the main narrative. Certain side quests can become locked out, automatically failing them and therefore abandoning any further quest lines associated with them. Perhaps a rare occurrence, but because I technically failed a quest through no fault of my own, a certain area of the map and it’s tragically valuable treasure regarding fast travel is now inaccessible to me. There are a few instances such as this that would be solved if multiple save slots were permitted.

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The auto-save is relentless in activating at tragic points such as a mission failure; if you think you can catch it out via a quick reload you’re badly mistaken! The only way to reload is to quit to the main menu and continue, a process that takes an arduous amount of time. The main get out clause of this, is that the game runs on an ever continuing cycle of ouroboros. New game plus is encouraged to iron out those missed quests, continue levelling up and further your character on their quest to both see and do everything on offer.

Online integration is done well, though potentially not as well as it could have been done. The wish is for some form of co-op, that could potentially be included in a sequel along the line seeing as the game is practically screaming out for it. Instead, you can hire other peoples main pawns as your tertiary ones, making a much more effective squad than otherwise. You may gift items and rate the hired pawn for constructive reasons should you so wish. The main draw being the almost immeasurably powerful Ur dragon boss. You may fight it in offline mode for a potentially easier fight, but that could be a curse in itself as there are a lot of interesting ideas involving the battle and online mode that you’ll have to find out for yourself…

Not the largest world map around and certainly not the best looking either, yet it’s the little things which impress the most. Character and enemy animations are fantastic to watch and feel weighty and deliberate to control. Jumping on the back of a Chimera and separating the tail from it’s host never gets tiring, especially with the accompanying fanfare kicking in once your folly is at deaths door.

A fantastic RPG with great mechanics, an interesting locale and potentially immense replayability despite it’s monstrous length comes very close to perfection. If that’s not enough for you, how about swinging your sword futilely in the Dark Arisen DLC pack for a while before running off from the incredibly high levelled enemies that dwell here? Being limited to the one save is an unfortunate design choice; constantly swapping out pawns for slight upgrades after removing all their ill-gotten loot is a necessary evil that I cannot help myself whinging about! Either way, If you’re into RPG’s of any kind, Dragons Dogma will almost certainly sate your appetite and is well worth a go no matter which type you prefer.

4 Reviewed on PS3, also available on Xbox 360.

Ubisoft releases Splinter Cell Blacklist

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Ubisoft have released Splinter Cell Blacklist – have you got it yet?

In Tom Clancy’s Splinter Cell Blacklist, players take on the role of lethal operative Sam Fisher who is armed with a new mandate to hunt down the masterminds behind The Blacklist, a series of escalating attacks on US interests. Faced with his biggest mission yet, Sam and his Fourth Echelon team must figure out how to stop these global assaults before the countdown reaches zero.

Delivering a gripping modern-day storyline, the game brings back core elements of the franchise and incorporates a new level of technical innovation and design to create the biggest Splinter Cell to date. Tom Clancy’s Splinter Cell Blacklist will push the series to even greater heights by offering a complete package where single-player, co-op and multiplayer are tied to a universal economy system that supports a wide variety of play styles.

Our review is coming shortly…..

NVIDIA announces partnership with Activision’s Call of Duty: Ghosts

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NVIDIA have announced a partnership with Activision’s Call of Duty: Ghosts, which will be released for PC on 5th November, 2013.

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Developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. Powered by a new next-gen engine, Call of Duty: Ghosts continues the legacy of delivering phenomenal gameplay, amazing multiplayer, incredible cinematics and engrossing characters and storyline.

Call of Duty: Ghosts introduces gamers to the “Ghosts,” a group of highly skilled Special Forces operatives shrouded in mystery.

The new next-generation engine for Call of Duty: Ghosts maximises the power of cutting-edge PC tech, taking advantage of the latest graphics cards as well as high-end cards, including the NVIDIA GeForce GTX 700 series.

Batman: Arkham Origins Nowhere to Run trailer released at Gamescom introduces Firefly

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Warner Bros. Interactive Entertainment and DC Entertainment unveiled a new trailer for Batman: Arkham Origins titled “Nowhere to Run” at Gamescom.

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The trailer showcases the indomitable super villains hell-bent on taking down the Bat and gives a first look at Firefly, one of the eight assassins featured in Batman: Arkham Origins, capable of raining fire from above.

Batman: Arkham Origins will be available for the PS3, Xbox 360, the Wii U system, and Windows PC.  Batman: Arkham Origins Blackgate, the handheld version developed by Armature Studio, will be available for PlayStation Vita and the Nintendo 3DS. The game will release on all platforms worldwide on Oct. 25, 2013.

I managed to get some hands-on time with Batman: Arkham Origins at Gamescom, so check back soon for more.

Wildstar business model details released

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Carbine Studio’s has released details of their business model for Wildstar, so if you want to play, you need to read this.

Upon purchasing WildStar through a retail outlet or digital download, players will receive 30 days free game time, plus three guest passes to give to friends for a week of galactic adventure. Players can then either opt to pay a standard monthly subscription, purchase a Game Time card, or use gold earned in-game to purchase C.R.E.D.D. from other players and avoid paying a subscription fee altogether.

C.R.E.D.D. (also known as a Certificate of Research, Exploration, Destruction and Development) is an in-game item that can be redeemed for game time. Players can sell C.R.E.D.D. to each other for gold in-game through each server’s Commodities Exchange at a rate established by the player community. C.R.E.D.D. can also be purchased for real money online at www.WildStar-Online.com. This model provides players multiple options for access to play – through a traditional MMO subscription or a ’play to pay’ approach.

At a recent event I had the opportunity to play some of Carbine Studio’s new sci-fi MMO Wildstar. I also had the chance to talk with Stephan Frost, the game director:

Wildstar will be released on the PC soon, and there will be a beta , so watch this space.

You can learn more about Wildstar and sign up for the beta on their website.

What do you think of Wildstar? Let us know by leaving a comment below.

New Dev Speak video released for Wildstar – Crowd Control

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Carbine Studio’s has released a new Dev Speak video for Wildstar.

This new Dev Speak video is called Crowd Control:

At a recent event I had the opportunity to play some of Carbine Studio’s new sci-fi MMO Wildstar. I also had the chance to talk with Stephan Frost, the game director:

Wildstar will be released on the PC soon, and there will be a beta , so watch this space.

You can learn more about Wildstar and sign up for the beta on their website.

What do you think of Wildstar? Let us know by leaving a comment below.

Final Fantasy X/X-2 HD Remaster Gamescom trailer

Square Enix have released a special Gamescom trailer for Final Fantasy X/X-2 HD Remaster.

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And here it is:

Sin has been destroyed, and Yuna is now a High Summoner. All is well, until she’s given a sphere containing a recording – the truth of which may change things forever…! FINAL FANTASY X-2 HD Remaster is your chance to finish up the story which started in FINAL FANTASY X.

The game will be released on PS Vita, and on PlayStation 3 in a bundle with FINAL FANTASY X HD Remaster.

8 new Grand Theft Auto V screenshots released

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Rockstar have released 8 new screenshots for GTA V.

Grand Theft Auto 5 from Rockstar Games will be released in September.

Are you going to buy it? Let us know by leaving a comment below.

Saints Row IV All New Gameplay Part 18 Save Ben King

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So as Saints Row IV is now out, we can continue our Let’s Play series.

This is  Part 18 – Save Ben King.

And did you see we got to play with the real Dubstep Gun:

Stay tuned for more shortly.

And did you see our Saints Row IV review?

So what do you think of Saints Row IV? Let us know what you think by leaving a comment below. I can’t wait to play more!

Saints Row IV All New Gameplay Part 17 Rescue Pierce

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So as Saints Row IV is now out, we can continue our Let’s Play series.

This is Part 17 – Rescue Pierce .

And did you see we got to play with the real Dubstep Gun:

Stay tuned for more shortly.

And did you see our Saints Row IV review?

So what do you think of Saints Row IV? Let us know what you think by leaving a comment below. I can’t wait to play more!

Saints Row IV All New Gameplay Part 16 Find Johnny Gat and Save Shaundi

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So as Saints Row IV is now out, we can continue our Let’s Play series.

This is Part 16 – Find Johnny Gat and Save Shaundi.

And did you see we got to play with the real Dubstep Gun:

Stay tuned for more shortly.

And did you see our Saints Row IV review?

So what do you think of Saints Row IV? Let us know what you think by leaving a comment below. I can’t wait to play more!

Saints Row IV All New Gameplay Part 15 Super Power Fight Club

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So as Saints Row IV is now out, we can continue our Let’s Play series.

This is Part 15 Super Power Fight Club.

And did you see we got to play with the real Dubstep Gun:

Stay tuned for more shortly.

And did you see our Saints Row IV review?

So what do you think of Saints Row IV? Let us know what you think by leaving a comment below. I can’t wait to play more!

Review of Narco Terror From Deep Silver

 

An RPG-lite, coop thumbstick shooter concerning both a vendetta and a conspiracy, all rolled into one easy to manage, downloadable title. Available on PSN, Xbox 360 and PC, let’s see how far we can go to rescue our daughter, Bauer-style…

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As far as narratives go in these kind of games, Narco Terror fares pretty well, you play as Rick Quinn, an ex-spec ops agent out for revenge due to the kidnapping of his presumably innocent daughter. But that’s not all! Between blowing up every conceivable part of scenery along the way, hard man Rick discovers that perhaps his ex-partner is involved in this somehow.

Starting you off in typical fashion of this genre, you face off against a few lowly foes whilst you get to grips with your pretty useless pistol; it’s not long however, before you’re really thrust into it. Special, limited, ammo types are tossed around more than the inevitable grenades and it’s not long before you start backing off and firing instead of wading in like Rambo. A slower introduction to the ammo types would have been more favourable as there are four for each gun to play with. Some are fairly obvious such as the incendiary rounds, others later on let bullets curve and auto lock onto enemies, a power I wish I’d known about sooner! Perhaps I could have paid more attention, yet it’s hard to do that when the ground tremors as much as the enemy at your thunderous wake.

Before long, you’ll find yourself dead; that’s not much of a problem if not for the somewhat sporadic checkpoints and the fact that it doesn’t heal you fully between them, let’s just say the final boss was quite the nightmare because of this, more on that soon… The vast majority of it’s 4-5 hour length is fairly plain sailing. There are a couple of difficulty spikes, yet not in the good, ‘well maybe if I shot him first’ way. The first comes in the form of mortars, and good grief, what accurate and quick to load these mortars are. Zoning in on your position and giving you possibly a second’s notice to escape the radius is one thing to deal with, yet when there are approximately five of them simultaneously flumping their way towards you, it can quickly become infuriating.

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That’s nothing compared to the final boss however. Obscenely low visibility, check. Overwhelming odds of the most irritating enemies on the game, check. Frustrating insta-deaths because of these, exaggerated check. The reason I bring this up is simply because, on my own I was having a little trouble with this section to say the least. Yet as soon as my friend picked up a second pad; due to the revival system, it was cake. Reviving a team mate is as simple as pressing a button on them, there is no lag, no delay, it’s instantaneous and you respawn with full health. Seriously, play this with a friend.

Another way to make you feel unstoppable in Narco is to upgrade your weapons with what precious little resources you have. Each of the four guns can be upgraded twice, vastly increasing their death dealing potential. They may be expensive, but they are most certainly worth it. The shotgun becomes a buckshot filled screen of woe, whilst the pistol adopts a Raffica style burst to further dispatch the Cartel with. Just don’t forget to keep tossing those grenades whenever the situation deems it necessary, resupplies are plentiful and they are always deadly even at endgame.

Graphically, you couldn’t ask a lot more from Narco Terror, it looks appealing despite the slightly generic locales on offer, the top down vehicle sections hark back a few decades to give you that retro fix too. Enemies are distinctive, yet if you can’t tell the difference between a mini-gun toting soldier and a stacked, shirtless melee lunatic in a game such as this, you’re going to have some issues! Mind you, even when you don’t have to prioritise targets, happenchance there’s an explosion rattling off to distract you anyway. Sound effects are vibrant and punchy but because of infinite ammo, you’ll soon tire of the sound of your own machine gun, never mind everybody else’s.

So there we have it, pretty much exactly what you would expect from this genre is here in it’s own bombastic little way. It can be one of the most enjoyable game types around, up to the inevitable point of irritation and frustration, where it becomes just like all the rest.

3

Reviewed on PS3, also available on Xbox 360 and PC.

Ubisoft releases HIDE by Watch Dogs app to keep your communications secure

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With H_IDE by WATCH_DOGS, disappear from the network.

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With H_IDE by Watch_Dogs, disappear from the network and keep your personal communications off the radar!

Features :

• “VOICE”: Send vocal messages with voice filters, so nobody can recognize you.
• “MESSAGE”: Share encrypted pictures and text messages on Facebook and Twitter to stay anonymous.
• “DECRYPT”: Decrypt pictures and text messages that have been encrypted by other H_IDE by Watch_Dogs users.
• “H_IDENTITY”: Your member identity card, showcasing your ranking among the hackers of the community, and where you can unlock exclusive Watch_Dogs goodies.
• “H_IDE STORE”: Dreaming of being a hacker like Aiden Pearce? You should find what you need in the H_IDE Store…

You can download the iOS version here or the Android version here.

In Watch Dogs, you play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. While seeking justice for those events, you’ll monitor and hack those around you by manipulating the ctOS from the palm of your hand. You’ll access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy… and more.

I got some hands-on playtime with Watch Dogs at Gamescom this week, so stay tuned for my thoughts soon.