Review: Two Point Museum

I hadn’t predicted Two Point Museum. After Two Point Hospital, I’d have put my money on Two Point Theme Park or Two Point City or something. Certainly not Campus. And now museum? Still, could be stranger. We could be playing Two Point Art Gallery, where we just manage a bunch of smug people staring at paintings. At least ‘museum’ implies historical significance, and grumpy people in fedoras snapping whips at people. Or, in this case, getting eaten by giant plants or cursed by ghosts.

Chances are you know what to expect from Two Point Museum if you’re a fan of the franchise. Lots of very silly jokes, drizzled over a surprisingly detailed management sim. There’s a deliberate retro feeling to the series, which harks back to the hey-day of companies like Bullfrog. The choice of a museum, however, is a solid challenge to the series, forcing Two Point Studios to re-examine some of the key design notes. The end result is an undoubted success, though it does fall prey to some of the recurring issues with the series.

Two Point Museum

It Belongs In A…

I’m going to go out on a limb, reader, and assume you’ve been to a museum before. The general visit is usually straightforward. You wander from exhibit to exhibit, reading the little plaques and going ‘hmm’. Occasionally, you get excited because you’ve seen a button you can push. Two Point Museum captures this well. Except all the guests donate money after viewing an exhibit. This is a fantasy, after all. As a curator, it’s our job to keep the museum in the black, by displaying more and more extravagant exhibits.

This breaks down into two central components: finding exhibits and arranging the exhibitions. Before you can display exhibits, and start earning cash, you have to find them. This involves sending staff on expeditions into unknown lands. These usually have an element of risk, such as injury or illness, but successful expeditions will bring you back anything from dinosaur bones to the ghosts of fallen knights. Rewards are chance based, which I like. It prevents every museum from building up in the exact same way, as different types of exhibits have different requirements.

And so we move on to Two Point Museum‘s management system. It’s impressively layered. On the surface, you need to make sure your exhibits are in the right environment. Plants need warm, moist environments. Fish don’t do so well flopping around outside of an aquarium. Then you decorate the surroundings to increase ‘buzz’, and place info stands for ‘knowledge’, in the hopes of generating donations. Exhibits play off each other, and certain criteria dictate maximum buzz. Then you can arrange a tour, which maximises buzz if it covers exhibits of the same type. Sensible placement is paramount. It’s detailed, but the layers of complexity make it very accessible.

Two Point Museum

Funny Bones

On top of this is a cracking sense of humour. The little announcements always made me laugh, and Two Point Museum clearly has a love for physical humour. The staff and guests are great comic actors. They take elaborate selfies one minute, then drape themselves over a fossilised starfish the next. Though I think they held back a little on the exhibits themselves. There were a few giggles, but most are just basic bones, fish and ghosts. Still, there are funny threads running through the stories of each museum. The aquatic museum has you contacting mer-people, for instance. Each museum has its own theme, and little story, which evolves as you improve the museum and earn stars. It’s a great way to keep you anchored in a museum.

That said, the progression does suffer from a recurring problem in the series. A lot of the objectives for the star ratings are just a numbers game. Display a certain buzz, or have a certain amount of guests. That means a lot of the time, you need to just sit and wait. Even worse is when you’re low on funds, and waiting for a cash injection before you can do anything. The quest for the higher stars can get gruelling at times. The initial setting up of the museum is often more enjoyable than watching it play out. Expeditions do ameliorate that to a degree, but with a decent enough team, they’re just another timer.

There are a few quality of life issues in Two Point Museum too. I’d like some way to visually spot staff in the crowd, for instance. It’d be useful to be able to grab a nearby guard or janitor, but with a high guest footfall, they all blend in. Tour paths are strangely unpredictable, too. My tour guides keep wandering off to the other side of my museum, dragging the foot-sore guests with them. Still, a few issues are to be expected, as designing your museum is quite freeform. You can cut buildings to whatever shape you want, so perhaps some pathfinding problems are inevitable.

Two Point Museum

Two Point Museum – Comedic Curation

Minor issues aside though, Two Point Museum is a riot. An important point is that it doesn’t use its humour as an excuse to skimp on gameplay. It’s a satisfying simulation game, which also happens to be funny. It’s layered down to the finer details. I didn’t even mention the multitude of different guest types, for instance, who might favour certain exhibits, or knowledge over buzz. Coming back to a museum that was previously haemorrhaging money and turning things around with some smart management (and maybe a loan) is enormously satisfying.

The choice of a museum meant Two Point Studios couldn’t fall back on the set formula of stamping out the same rooms each level. It adds elements of choice to the curation, as well as unpredictability. It’s a solid change, well executed. Though I’m pretty sure museums are supposed to have big, unseen libraries of relics. Still, I have to wonder what’s next? Maybe it’s time for some introspection with Two Point Game Dev? Make sure to leave plenty of space for the Energy Drink Dispensary room.

(Two Point Museum’s Steam Page)

Review: Centum

Introduction

Centum is a point-and-click psychological horror game developed by Hack The Publisher and published by Serenity Forge. The game has quickly gained a cult following, thanks to its eerie atmosphere, cryptic storytelling, and challenging puzzles. With a “Very Positive” ratings, Centum has made an impression on players looking for a unique horror experience. But does it deliver on its unsettling premise? Let’s dive into what makes Centum a standout entry in the genre.

A great setting

From the get go, Centum immerses players in a surreal and disorienting world. The narrative is deliberately unreliable, forcing players to question everything they see and experience. While some horror games rely on jump scares, Centum takes a more psychological approach, using ambiguous storytelling and disturbing imagery to create a persistent sense of dread. The game leaves much up to player interpretation, which can be both a strength and a weakness. Some will appreciate the mystery, while others may find the lack of clear direction frustrating.

The game’s art direction is another highlight. While simplistic in execution, the visuals are meticulously crafted to evoke a sense of unease. The environments feel corroded and decayed, reinforcing the game’s themes of psychological unravelling. Sound design is equally impressive—ambient noises, distorted voices, and unsettling music enhance the game’s immersive quality. With every change of setting feeling familiar yet even more uneasy than the previous.

With great puzzles

As a point-and-click adventure, Centum requires players to solve intricate puzzles to progress. These puzzles are well-designed, often requiring outside-the-box thinking and careful attention to detail. However, they can also be incredibly opaque, leaving some players feeling lost. This will deter some people. while I enjoyed the difficulty and praise the depth of these puzzles and a punishing “game over”, others may find their complexity can verge on frustrating. If you enjoy games that don’t hold your hand and challenge your problem-solving skills, Centum delivers in spades.

However, it’s not without flaws. As I mentioned some players may be frustrated with its opaque narrative and puzzle design, feeling that the game leans too heavily on ambiguity. If you prefer a more structured horror experience, Centum might not be for you. However, if you enjoy unravelling complex, unsettling stories, the game is an unforgettable experience.

Conclusion

Centum is not a game for everyone, but for those who appreciate psychological horror, esoteric storytelling, and challenging puzzles, it’s a must-play. With its eerie atmosphere, thought-provoking design, and compelling mystery, Centum proves that horror doesn’t need to rely on cheap tricks to be truly terrifying. If you’re looking for a game that will haunt you long after the credits roll, Centum is worth your time. Note that I only want to include screenshots from the very first scenes as they portray the style and atmosphere that is set throughout the experience without spoiling anything ahead of you if you wish to experience it yourself.

Review: Eternal Strands

Eternal Strands, developed and published by Yellow Brick Games, is an action-adventure game. As someone who deeply appreciates immersive storytelling, innovative gameplay mechanics, and expansive worlds, I am delighted to share my experience with this remarkable title. Although I see the flaws and will expand on them below, I would recommend this title to anyone looking for a story driven vibrant game to relax and immerse yourself in.

A World of Wonder and Exploration

From the moment I stepped into the world of Eternal Strands, I was captivated by its rich and vibrant environments. The game’s art style, influenced by European visual novels, breathes life into every corner of the expansive landscapes. Each region is meticulously crafted, offering diverse biomes that invite exploration and reward curiosity. The freedom to climb any surface, reminiscent of titles like The Legend of Zelda: Breath of the Wild, adds a layer of verticality that enhances the sense of discovery. Though the breath of the wilds inspiration does not end here.

Physics based magic and combat system

One of the standout features of Eternal Strands is its dynamic magic system. As Brynn, the protagonist, players can manipulate elements such as fire and ice through a magical cloak. This ability not only serves as a combat mechanic but also profoundly affects the environment. For instance, frequent use of fire magic can render areas arid, with fires spreading rapidly through vegetation, while ice magic can create bridges over chasms or freeze enemies in place. This interplay between magic and the environment fosters a sense of improvisation and strategy, making each encounter unique.

Combat in Eternal Strands is both challenging and rewarding. The game features multiple distinct bosses that roam various parts of the world, each requiring a strategic approach to defeat. Drawing inspiration from games like Shadow of the Colossus, these encounters often involve climbing towering creatures to strike at their weak points. The sense of scale and spectacle during these battles is exhilarating, providing some of the most memorable moments in the game.

Exploration and gameplay loop

Bosses will roam around different locations. When that happens the weather may change adding a new twist to the landscape. This encourages players to come back for needed materials used in the extensive crafting system. One of the many goodies to look out for are blueprints. This will give the player a template, but depending on the materials used it may resistant or strong against certain elements. This not only allows players to find use for materials that seem unremarkable, but also pushes for having multiple sets at the ready.

Defeating bosses will also grant new magic. This will open a magnitude of possibilities to play around with as so many spells compliment each other in spectacular ways. I for example found that a spell resembling a gravity orb will hold in the flames caught in it’s range that can then be used for a high damage explosion. As players make their way further into the story finding new biomes, they find new bosses. New bosses result in new and upgraded spells. New spells go into more combinations. In turn making the world a massive playground limited only by the players creativity.

After every expedition, Brynn will return to camp to empty her inventory. This will advance time and in turn change locations bosses, weather and enemy locations/variations. But it is also the time to wind down and talk to your allies at the camp to progress the story or simply get to know them.

On point narrative and characters

The narrative of Eternal Strands is richly woven, with a storyline that delves into the secrets of a long-lost civilization known as the Enclave. The characters are well-developed, each with their own backstory and motivations that intertwine with the main plot. The dialogue is thoughtfully written, making learning of the world and its inhabitants a pleasure. This level of storytelling kept me invested throughout my journey, eager to uncover the mysteries that lay ahead.

The attention to detail of characters is not only in the dialog, but also the design. The art style is beautiful, characters are unique and their amazing designs are accompanied by immaculate voice acting. Exploring the world, uncovering what happened and discovering new bosses was an absolute joy every step of the way. Eternal strands honestly feels like 2011’s Bastion with a breath of the wild twist added to it, which is a combination I never knew I wanted.

Nothing is perfect

Technically, Eternal Strands performs admirably. The game runs smoothly, with minimal bugs or glitches encountered during my playthrough. The developers’ attention to detail is evident. The soundtrack, composed by Austin Wintory, complements the game’s tone perfectly, adding emotional weight to key moments.

That being said the game is not without its flaws. With almost everything in the environment being interactable in some way or another it is bound to cause some funky situations. It did take away from the immersion when climbing a shadow of colossus style titan I got stuck flailing on an armour piece uncontrollably before I got flung into space. With the extensive physics system it can also get overwhelming, where a bad placed spark can set and entire area on fire, main character included. The enemies later on in the game can get repetitive due to the lack of variety. Those that are there can also feel unfair at time with very unforgiving tracking and a badly placed parry can lead to a chain of attacks that shred the players health in an instant.

Conclusion

In conclusion, Eternal Strands is a stellar addition to the action-adventure genre. Its captivating world, innovative mechanics, and engaging narrative combine to create an experience that is both immersive and rewarding. As someone who thoroughly enjoyed every aspect of the game, I can confidently say that the only reason Eternal Strands is being held back from a perfect score is only a few minor details. Highly recommend the entry to anyone seeking a rich and fulfilling adventure. My personal game of the year contender so far.

Review: PNY Elite-X Fit Type-C

Reviewing Flash drives should be an easy task. After all, the data is undeniable and they either work or they don’t. However, if you read my reviews, you know I love to waffle/rant/talk nonsense. Unfortunately, the dry subject of data transfer isn’t a great icebreaker. Yet, here we are and my job today is to look at the PNY Elite-X Fit Type-C. This compact device is fantastic for modern machines and it is compatible with your mobile phone, tablet, PC, laptop, and much more. This is of course assuming you have a USB-C port. If you don’t, it won’t be compatible with your devices.

If you plump for this tiny flash drive, you’ll enjoy up to 200 MB/s read and up to 100 MB/s write speeds. Additionally, you’ll enjoy exceptional build quality and a low-maintenance and user-friendly product. Though it isn’t a huge storage solution (256 GB), it is suitable for presentations, important files, or the odd movie or music file. 

Technical aspects.

I’ve recently covered the PNY PRO Elite V3 Type-C flash drive, and I was impressed. Subsequently, I could have been a bit disappointed by the slower speeds and the smaller storage capacity. Thankfully, I have looked at this with a level head. Moreover, anyone looking to buy this type of flash drive will not need masses of storage space or rapid speeds. Instead, they need a compact solution that is easy to use and store.

The PNY Elite-X Fit Type-C’s advertised transfer speeds were decent for this type of drive. What’s more, I wasn’t waiting a huge amount of time even when I benchmarked it using CrystalDiskMark. No matter how much I pushed the device, it never overheated and I didn’t experience any compatibility issues.

The benchmark.

This USB 3.2 Gen 1 Flash drive is capable of around 250 times faster transfer speeds compared to a USB 2.0 device. This was impressive when you consider the read and write capabilities. I have used the same testing software for all my drives as this creates a level playing field. During testing, I transferred large 4K video footage from my PC onto the device and this is the same file used for every device.

Though the PNY Elite-X Fit Type-C didn’t quite hit the advertised speeds, I wasn’t upset with the outcome. I performed 5 tests and on average I recorded 186 MB/s and 79 MB/s read and write speeds respectively. This was a decent return from a compact Gen 1 Flash drive. However, when compared to an SSD, it was slow. Accordingly, you must set your expectations before using this product.

Build quality.

I was impressed with the robust nature of the PNY Elite-X Fit Type-C. the Type-C connection hides in the sturdy body. The handy sliding mechanism is reliable and smooth. Additionally, it clicks into place to stop accidents and prevent damage. Furthermore, it is remarkably light. This is great if you want a tiny device to throw in your laptop bag or to sit by your desk. Though this product isn’t as upmarket as some of the other PNY products, I was not disappointed with how it felt or its durable qualities.

Is the PNY Elite-X Fit Type-C worth it?

Data storage is a cloud-based market. However, I like having a backup, just in case. This tiny product is the perfect tool and safety blanket for professionals. The compact and robust nature of the design is ideal as it is easy to handle and store. Furthermore, the read and write speeds are good and I like the user-friendly approach. As such, it is a great product and I recommend buying it here!

(More information on PNY can be found here!)

The PNY Elite-X Fit Type-C has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Edifier MR3 Studio Monitor Speakers

Here is our review of the Edifier MR3 Studio Monitor Speakers.

Features

  • Flat frequency response from 52Hz to 40kHz
  • Dimpled tweeter waveguides for flatter and more extended high-frequency response
  • Hi-Res Audio certified, supporting 24bit/96kHz high-resolution audio processing
  • Multiple settings for acoustic room compensation
  • Fine-tuned 3.5″ mid-low drivers and 1″ silk dome tweeters
  • 18W x 2 (RMS) total output power, with SPL up to 92.5dB (@ 1 meter)
  • The MDF cabinet effectively reduces distortion and resonance
  • Balanced TRS, RCA, and AUX inputs, with a headphone output socket
  • Bluetooth V5.4 audio receiver

Specifications

What’s in the box?

The box contains the speakers, quick start guide, power cable and other cables.

A Closer Look

Final Thoughts

The Edifier MR3 Studio Monitor Speakers look really good – whether they are sitting on a bookshelf or your computer desk, they really look the part!

Connecting them to whatever source you want to use is really simple – you can use the supplied cables or you can connect to them using Bluetooth. There are various sources as well as Bluetooth, including Balanced TRS Input which features low noise levels for signal transmission and is convenient for connection to your audio interface or audio mixer. There is also RCA and AUX Inputs which are available for simultaneous connection with multiple audio devices. There is also a Headphone Output which facilitates easy headphone connection.

You can control the power, volume and sound effects by using the dial and switch on the right hand speaker to get that perfect sound.

The sound quality is really good, whether you are listening to music or the sound coming from a game. The fine-tuned 3.5″ mid-low drivers and 1″ silk dome tweeters can deliver 18W*2 (RMS) total output power and 92.5dB SPL (peak @ 1 meter). They are suitable for near-field listening and also powerful enough to fill a medium room.

You can also downlaod EDIFIER ConneX App to customise your listening experience and control the speakers. Rear knobs and the EDlFlER ConneX app provide multiple settings for acoustic room compensation, allowing you to adapt to different room modes and achieve the optimal listening experience.

The Edifier MR3 Studio Monitor Speakers are available now priced around £89.99 and are available in either White or Black.

You can learn more from the Edifier website.

Review: TRIBIT StormBox 2 Portable Wireless Speaker

Here is our review of the TRIBIT StormBox 2 Portable Wireless Speaker.

Specifications

  • Bluetooth Version: V5.3
  • Output Power: 2*17W
  • Bluetooth Protocol: A2DP, AVRCP, HFP, HSP
  • Frequency Response Range: 70~20KHz
  • Frequency Band Range: 2402-2480MHz
  • Maximum Transmission Power: ≤6dBm
  • Battery: 2600mAh*2
  • Play Time: 24 hours(At 60% volume with XBass off)
  • Charging Time: About 4 hours
  • Waterproofing Grade: IPX7
  • Size: 180mm x69mm x 69mm
  • Weight: 1.54 lb

What’s in the box?

The box contains the speaker, instructions and a charging cable.

A Closer Look

Final Thoughts

The TRIBIT StormBox 2 Portable Bluetooth Speaker is fairly lightweight and easy to carry around. There is a strap on the top of the speaker too.

Sound wise, the StormBox 2 pumps out music at 34W with 360 degree audio and the sound is really clear.

Battery life is really good at around 24 hours – so more than enough for a day out. The StormBox 2 can be fully recharged in around 4 hours.

You can use the TRIBIT app to make various customisations to make it perfect for your listening experience. 

Connecting up the StormBox 2 to your device is easy using Bluetooth – you will be ready to listen in only a few moments. And because it uses Bluetooth 5.3 you can be up to 150 feet away and still be connected. You can even use it for hands-free phone calls.

It also has an IPX7 waterproof rating which means it’s great to use at the beach or by a pool.

The TRIBIT StormBox 2 Portable Wireless Speaker is available now priced around £58.

You can learn more from the TRIBIT website.

Win a DOG MAN Movie Digital Code

We have 3 DOG MAN digital codes to give away.

Part man, part dog, all hero. As the DOG MAN graphic novel film adaptation continues to capture the hearts of audiences in cinemas, this “Gloriously Funny” (The Observer) animated comedy adventure for the whole family will be available exclusively on digital platforms to buy or rent March 10, 2025, from Universal Pictures Home Entertainment. Experience exclusive deleted scenes, how-to-draw tutorials from the animators themselves, recording booth bloopers, and more only when you purchase from Apple TV.  

From DreamWorks Animation – creators of How to Train Your Dragon and The Wild Robot – comes the canine crime-fighting film adaptation of Dav Pilkey’s literary phenomenon: DOG MAN.  When a faithful police dog and his human police officer owner are injured on the job, a harebrained surgery fuses the two of them together and Dog Man is born! As he embraces his new identity and strives to impress his Chief (Lil Rel Howery, Get Out), Dog Man must stop the villainous Petey the Cat (Pete Davidson, “Saturday Night Live”) from cloning himself and creating an evil kitten, doubling his evil abilities. The story takes a turn when the kitten forges an unexpected bond with Dog Man and in the process, they discover the power of family to bring even the most hostile foes together. 

DOG MAN is expertly written and directed by Peter Hastings (“The Epic Tales of Captain Underpants,” “Kung Fu Panda: Legends of Awesomeness”). The film also stars Isla Fisher (Wedding Crashers, Rango), Poppy Liu (“Hacks,” The Afterparty), Stephen Root (“Barry,” “King of the Hill”), Billy Boyd (Lord of the Rings franchise, Seed of Chucky), and Ricky Gervais (“The Office,” “Extras”). The film is produced by Karen Foster. 

How to enter to win

We have 3 digital codes for DOG MAN to give away.

All you have to do is enter below:


Win a Dog Man Movie Digital Code

The contest closes at midnight on 26th March 2025.

The contest is only open to our UK readers – sorry! 

Review: Assassin’s creed Shadows

Assassin’s Creed Shadows is undeniably a modern Assassin’s Creed title, fitting firmly within the RPG era of the franchise. From the moment I jumped into the game, I found myself enjoying it immensely.

Visuals & World Design

The game looks absolutely stunning. The recreation of feudal Japan is incredible, with an immense amount of detail put into the world design. Whether exploring castles, villages, or countryside, the atmosphere is immersive. The animations for both parkour and combat are fluid and remain enjoyable even 60 hours into the game. Armor, weapons, and character designs are all well-crafted and fitting for the setting.

Traveling on horseback, however, taught me one important lesson: stick to the roads. While there are numerous activities, random events, and hidden tombs or shrines along the way, the dense mountains and forests make off-road travel nearly impossible, with little reward for trying to cut a journey short.

One of the game’s standout features is the introduction of seasons, which change dynamically over time. These seasonal shifts aren’t just visual; they impact gameplay as well. For example, in winter, ponds that Naoe could previously hide in freeze over, turning into hazardous ice that affects combat and movement.

Equipment & Loot System

The equipment system takes a step back compared to Valhalla. Rather than collecting and upgrading full Armor sets, Shadows reverts to a more Diablo-style loot system akin to Origins and Odyssey. Players frequently pick up new weapons and Armor with higher stats. However, legendary items are unique, one-time pickups found in enemy strongholds. These legendary items unlock “engravings,” which can be transferred to other weapons at the forge. These engravings range from basic percentage stat boosts to incredibly overpowered mechanics.

Different engravings on equipment can significantly alter a player’s build, allowing for a more tailored combat experience. When multiple pieces of equipment are equipped with complementing engravings, the result is a highly satisfying power spike. This encourages players to experiment with different combinations, rewarding those who strategically plan their loadouts and explore the world to find more legendries to provide devastating synergies that can enhance both offense and defence.

Combat & Playstyle Differences

Combat is fun and engaging, and when it starts to feel stale, the ability to switch weapons—each with distinct mechanics—keeps things fresh. The game’s two protagonists, Naoe and Yasuke, feel fundamentally different. Yasuke is a powerful samurai with a direct approach to combat, while Naoe, as a shinobi, specializes in stealth and agility.

I found myself switching a lot since you can do so at pretty much any time while in the open world. I actually can’t decide which I prefer more, Story wise they both have engaging stories and I cannot chose one over the other. Gameplay wise, I love running through rooftops inside and enemy castle under the cover of the night and taking unsuspecting enemies until there are none left to protect my target. Playing as Naoe makes me feel like I’m the predator in a horror game. Where as busting down a gate as the one man army Yasuke and dismembering everyone that tries to stop me is a fun power trip.

Characters & Storytelling

Naoe and Yasuke not only play differently but also have vastly different worldviews. Naoe is driven by revenge, often ruthless in her decisions, while Yasuke is more compassionate, creating tension between the two. It was genuinely interesting to uncover both of their pasts and accompany them throughout their journey. In classic Assassin’s Creed fashion, the main story revolves around taking down a group of primary targets. However, this entry introduces a wide variety of organizations and enemy factions to battle beyond the main storyline, making for a deeper and more layered experience.

That being said, there are moments where player choices feel meaningful. For instance, while preparing to assassinate a target, I overheard villagers discussing how grateful they were for the target’s presence. This prompted me to investigate further, leading to the discovery that the target had changed their ways. Instead of killing them, I was given an option to spare them—a subtle but powerful feature that encourages players to pay close attention to their surroundings and NPC conversations.

Naoe and Yasuke not only play differently but also have vastly different worldviews. Naoe is driven by revenge, often ruthless in her decisions, while Yasuke is more compassionate, creating tension between the two. While some missions allow players to choose whose decision to follow (e.g., killing with Naoe or sparing with Yasuke), the actual impact of these choices seems limited. In one instance, despite making a different decision, the outcome remained the same, with the only variation being a dialogue exchange between the characters.

That being said, there are moments where player choices feel meaningful. For instance, while preparing to assassinate a target, I overheard villagers discussing how grateful they were for the target’s presence. This prompted me to investigate further, leading to the discovery that the target had changed their ways. Instead of killing them, I was given an option to spare them—a subtle but powerful feature that encourages players to pay close attention to their surroundings and NPC conversations.

Base Building & Customization

The household base-building system in Shadows expands upon Valhalla’s settlement mechanics. Players start with a basic house and stable but can gradually build up their land with additional buildings that provide new mechanics and passive buffs. The forge, for example, allows weapon upgrades and transmog options. There are plenty of other buildings that can be freely placed, customized, and utilized for various benefits. For players who enjoy base-building, there’s a wealth of cosmetic decorations and pets to find, buy, and place around the grounds.

Throughout your journey, you will encounter various allies who can be recruited to gain both active skills and passive bonuses when upgraded. These allies are not automatically available; instead, you must complete their side quests, which often involve complex objectives and moral choices. Depending on your decisions, there are ways to fail in recruiting them, as some choices can cause them to reject your offer. This system adds an extra layer to those that join your cause.

Final Thoughts

Assassin’s Creed Shadows delivers a visually stunning, immersive experience with dynamic gameplay changes through its seasons, dual-character system, and engaging combat mechanics. While the loot system may not be for everyone, and story choices don’t always have significant consequences, the game still offers plenty of depth and rewarding exploration. Whether you’re here for the stealth, the samurai combat, or the world-building, Shadows provides a solid entry in the Assassin’s Creed franchise.

Review: TSW5 London Overground Mildmay Line

Train Sim World is renowned for its after-market DLC. Though this is a divisive topic, I like extending a base game with relevant and fresh content. Today I’m looking at the TSW5 London Overground Mildmay Line pack. This detailed option allows train enthusiasts to drive over the iconic North London route. Moreover, you may test your skills as you drive a classic BR Class 378 EMU.

This train-driving simulation game was developed by Incredible Trains and published by Dovetail Games. It is a single-player experience that allows gamers to drive trains and explore each station en route. Additionally, there are minor tasks and plenty of train-driving scenarios to complete. Finally, you may take time in a realistic timetable challenge or enjoy the sandbox mode.

TSW5 London Overground Mildmay Line adds plenty of content.

It is difficult to put into words how much content the TSW5 London Overground Mildmay Line DLC adds to the base game. Effectively, you can get as much or as little as you like from this interesting addition. I’m originally from London and I’ve passed over this route plenty of times. However, unlike other train driving routes, I’ve never driven this one in real life. Consequently, I was fascinated to see the signal locations and the different challenges my London colleagues face regularly.

The basic concept doesn’t move too far from what you’ve already enjoyed when playing TSW5. You are free to jump into the action or dive into the training school to get a helping hand. Alternatively, you can complete 1 of 5 tailormade scenarios to tune your skills. Either way, you will become a virtual expert on this particular route by the time you’ve completed every goal.

Realistic action.

TSW5 London Overground Mildmay Line is a combination of realism and flaws. This was tough to accept as I enjoyed the base game and found it to be extremely well-polished. Unfortunately, this DLC doesn’t hit those heights, and fans of the franchise will be rightly annoyed. 

The core concept is as realistic and in-depth as you’d expect. The controls are phenomenal and successfully starting, moving, and stopping are achievements by themselves. If you then consider every safety system you must adhere to, it is a real challenge to keep on top of every aspect. TSW5 London Overground Mildmay Line is ultra-realistic in this regard. Safety systems can be isolated for an easier time, but hardcore enthusiasts will push themselves to the limits.

TSW5 London Overground Mildmay Line lacks life and passengers. For reasons unknown, passengers do not board your train. Furthermore, they miraculously appear on the platform or disappear in a puff of smoke. It was very bizarre and completely counterintuitive to the other highly realistic ideas. Luckily, the audio is strong and every sound is accurate. Moreover, the glorious ambient noises will bring a smile to your face.

Drive your EMU across the outskirts of London in TSW5 London Overground Mildmay Line.

Exceptional controls.

Though I have my complaints, the controls aren’t one of them. The clear UI and well-explained driving school ensure that newbie train drivers and hardcore enthusiasts will be up and running in no time. This isn’t to say you won’t have issues, but a methodical mindset should keep the wheels rolling.

Replay value, longevity, and value for money are up for debate. I wasn’t disappointed by the length of each run or the tasks on offer. However, I know people will moan about the cost-to-hours ratio. Furthermore, 1 extra traction for around £25 could be poor value. 

TSW5 London Overground Mildmay Line is a good addition to the franchise.

I’m not a spotter and I cannot identify whether the developer or publisher has identified every minor flaw. I have to accept the level of detail to be accurate and I hope the routes and train layout are practically perfect. To this end, I think that TSW5 London Overground Mildmay Line is a good addition to the franchise. Yes, I have my complaints about the random passenger issue, but the rest of the action is to a high standard. Accordingly, I like this DLC package and I recommend buying it here! Do you want to drive a classic train across an iconic route? Grab your driver key, pull on your uniform, and enjoy the demands of London train driving.

Review: TSW5 Cardiff City Network

I have recently covered the TSW5 London Overground Mildmay Line and scored it an 8.5 out of 10. I loved every element except for the passenger loading and a lack of energy. Consequently, when I was offered the TSW5 Cardiff City Network DLC, I was a little apprehensive. I hoped that the Welsh passengers wouldn’t let me down, and I can gladly say they didn’t. This latest DLC ticks many boxes and train enthusiasts will love it.

Dovetail Games developed and published this single-player train-driving simulator. It is the first time Welsh routes have been included in this much-loved franchise and it has some amazing scenic tracks to drive across. Moreover, lovers of old-school DMUs will enjoy or endure both class 150 and 153s. These bone rattlers are loud, smelly, and reasonably uncomfortable. However, you have the best seat in the house, so sit back and enjoy the view.

TSW5 Cardiff City Network will make many people smile.

Driving from the Welsh capital into the iconic but deprived valleys was a treat. Additionally, exploring Canton Depot and traversing some challenging scenarios was incredible. Whether you drive Cardiff Queen Street to Cardiff Bay or along the Merthyr lines, you will not be disappointed. The rattle of each DMU as it slowly moves across rural tracks was brilliant. Furthermore, I loved stopping to explore each station en route.

This DLC has seen some new improvements that will impress train enthusiasts. The eye for detail brings each traction bang up to date. Sockets, livery, door panels, bathrooms, and bike racks match modern rolling stock. What’s more, the cab layout is remarkably accurate and I loved the use of mimic indicators and retro switches for the lighting controls.

Plenty of scenarios.

Gamers will adore TSW5 Cardiff City Network’s content. 5 scenarios, loads of weather fronts, and challenging moments await budding virtual train drivers. On top of this, you can freely drive to your heart’s content or tackle one of hundreds of timetabled services. There is coupling and uncoupling to complete, St David’s Day to celebrate, and biblical weather to contend with.

Though some of the scenarios may seem a little far-fetched, the action was ultra-realistic. Hardcore fans can keep the safety systems rolling as they test their skills. Alternatively, the systems can be isolated for a more relaxed experience. Either way, you will adore the sense of speed and the pressure a modern train driver faces.

TSW5 Cardiff City Network has exceptional graphics.

Wales isn’t called God’s country for no reason. Despite the ever-present woeful weather, it is a beautiful land. The lush green fields race by and the pretty towns highlight the wonderful history of this proud nation. Though the modern city landscape isn’t that attractive, I loved the developers’ focus on detail and the exceptional realism. 

The audio blends incredible train noises with stunning ambient sounds. The ping of your AWS or the sound of the wheels profiling never gets old. I adored the accurate hustle alarms and the shrill but necessary sound of the horn. In short, TSW5 Cardiff City Network sounds impeccable.

Exceptional controls.

I’ve played TSW for years and the controls are always tight and easy to understand. Additionally, I have driven both 150s and 153s across the Cornish mainline and Falmouth and St Ives branches. As such, the familiar layout wasn’t a challenge. Yet, if you have not driven a train before, you will not struggle to master the inputs.

Replay value will depend on your desire to witness every mile and chain. If DMUs are not your thing, you may struggle with the rattling and the slow acceleration and braking. However, if you want to see Wales from a driver’s point of view, you will return for hours of driving.

TSW5 Cardiff City Network is a great addition.

It has been a long time coming, but this Welsh addition to the franchise was worth the wait. TSW5 Cardiff City Network is unbelievably good and train enthusiasts will adore the chance to explore some incredible locations. Aesthetically it is pleasing and I love the attention to detail. Accordingly, it is worth every penny and I recommend buying it here! Can you master the DMU and explore God’s country? Pick up your driver’s key, study your route, and get to work.