After an assassination attempt goes wrong, Sergeant Mike Stevens (Armie Hammer, Nocturnal Animals, The Man from U.N.C.L.E) finds himself stranded in a sub-Saharan desert in the middle of a mine field. Tired, alone, and bereft of all resources, Mike must battle his inner psychosis and draw on every part of his military training to face the ultimate test of survival.
With a cast featuring Tom Cullen (Downton Abbey, Weekend) and Annabelle Wallis (The Mummy, X-Men), MINE powerfully explores the human condition and endurance of one man, and his will to survive against all elements to get back to his family.
MINE is a must-watch for all action thriller fans and is released on BD, DVD and Digital Download from 17th April 2017.
Watch the new trailer For Honor, the new action IP bringing together a trio of factions and their deadly warriors onto one battlefield, is now available worldwide for Xbox One, PlayStation 4 and Windows PC.
Watch how Beauty and the Beast – Bringing Beauty to Life, getting ready as it out in cinema 17th March.
Disney’s “Beauty and the Beast” is a live-action adaptation of the studio’s animated classic which refashions the classic characters from the tale as old as time for a contemporary audience, staying true to the original music while updating the score with several new songs. “Beauty and the Beast” is the fantastic journey of Belle, a bright, beautiful and independent young woman who is taken prisoner by a beast in his castle. Despite her fears, she befriends the castle’s enchanted staff and learns to look beyond the Beast’s hideous exterior and realize the kind heart and soul of the true Prince within.
So what would happen if you take three of the most iconic fighting cultures in history; Knights, Vikings and Samurai, and throw them all together in the same world? Would they make friends, would they fight for supremacy, who would win such an encounter? Well thanks to Ubisoft, these questions can finally be answered as the long wait for their first attempt at a fighting game is now over as For Honor looks to settle the argument once and for all. But has Ubisoft made a game worthy of these epic historical fighters?
Being honest, I had a tough time in the pre-release Beta’s that For Honor had in the month leading to the full release. During the closed Beta I was able to get a handle on a couple of fighters and the very different combat system that focuses more on weapon and melee fighting but was very different to get to grips with. I found the Open Beta a little more problematic and proved frustrating when trying to learn new fighters and truthfully, there was plenty of raging and saltiness going on. But finally getting my hands on the main game, I was able to take a pause and adapt to For Honor in a way I had not expected, thanks to a very solid and enjoyable story mode and a great practice arena that allowed me to learn about characters before trying my luck online.
There are two main sides to For Honor in terms of game modes, you have the Player Vs Player or PvP modes and you have the solo story mode. Before I get into the rather complicated PvP features, I will first take a look at the story mode and explain why I found it to be a surprising yet rewarded aspect to For Honor I had not expected. The Story mode tells the history that leads to what is at the core of For Honor, the Faction War. Made up of three campaigns, each one takes the player through events for each of the factions; Knights, Vikings and Samurai which are comprised of six chapters.
The prologue explains that all three factions existed in the land of Ashfield. A huge natural catastrophe hits the land and soon the three factions are fighting over resources and territory. But soon the factions retreat to their respective corners of the land and a relative peace as the fighting ceases. Soon a new faction begins to rise up, led by the dangerous and War hungry Apollyon who feels that the original factions have become weak and only through war will they regain their former glory. Why Apollyon is so bloodthirsty and so focused on starting a new war will be revealed as the story moves from faction to faction.
The story mode is really a great little extra tutorial into how some of the fighters play in each faction. Starting with the Knights and the Warden, as you play through each chapter for that faction, the game will teach some basic moves for the fighters showcased to lay a foundation for when a player takes them into the PvP later on. Whilst not all fighters are featured in the story to control, you will come across more of the roster in battle, giving the player a chance to observe how they fight which may encourage the player to select that fighter to try out. The story itself is well told, with breathtaking locations and environments that the factions reside in. It provides a great look into the history of For Honor and explains just why these sides are at war. Completing each chapter will bring rewards in cosmetic items that can be used to customise the fighters and player profile as well as collectibles in each chapter to find, different difficulty levels to encourage repeat play and nice Observables to find which will have Apollyon narrating a fact about the faction featured. The story mode was a nice surprise for me, I had not expected it to have such a great story and it succeeds setting the world and the tone for what the Faction War means. It is definitely worth investing some time in, not just for the rewards but also in practicing with the fighters it uses. Being a part of the world thanks to the story gave even more gravitas to taking these factions and fighters online, in a true fight to the death in PvP.
I do feel I have to say that despite being a fan of and experienced in fighting games, I found For Honor to be the hardest yet to get to grips with. Ubisoft have developed and introduced a totally new melee fighting system where understand and learning how to use a fighting style and weapon choice will be key to victory, This is not a fighting game for button mashers, nor is this really a game where you memorise a ten button combo chain and simply punch it against every opponent. For Honor requires players to learn how their chosen fighter moves, attacks and defends but also to then learn about all the fighters to know how they might counter and attack right back. Studying certain match-ups will be crucial to getting the most out of this game and it’s PvP.
The control system or ‘Art of Battle’ is deceptive in its simplicity. When entering an encounter, you lock on to the opponent with the left trigger. Then by using the Right stick, you can match the stance of the opponent in order to offer blocking from attacks or to direct your own attacks. Using the right stick to move stance from left, right or overhead adds an extra layer of thought to the fighting and getting used to matching what your opponent has selected is just as important as knowing what attacks to use. There are two attack options in a light attack with RB and heavy attack with Right Trigger. Each fighter will have their own move set that uses a combination of these attacks and depending on the fighting style and weapon of the fighter,
The first choice for a player is of course deciding which fighter they pick. Each faction has four fighters and each fighter falls into a particular class and all play rather differently to each other even if in the same class. The Vanguard class of each faction offer a more all round fighter to take into a duel and make a great starting point for each of the factions. I would recommend spending some time with these fighters as doing so will give a good fundamental ground base to build on when moving to the next classes of fighter. The Heavies class have a larger health pool and have strong defences but they are slower in attack though will deal more damage. The Assassins are faster fighters with high damage attacks. This is the class I came to use more often in particular the Peacekeeper of the Knights and Berserker of the Vikings. The Hybrid class has fighters that are a combination of two other classes and use a long range weapon; these can prove to be the most unpredictable of the fighters to battle and to fight with.
PvP has a variety of game modes from 1v1 and 2v2 Brawling Duels to team based 4v4 elimination matches and Dominion, a large battle area where capturing zones scores and the team with highest score will win. I found matchmaking to be fast on all the modes but duelling was the most popular game mode. The skill level of the community on Xbox One so far has been average to high, no doubt thanks to the practice players managed to get in both Betas before release. XP is earned whether you win or lose with the chance to earn gear and resources to upgrade your fighter’s load-out. You also can earn resources to help in the For Honor Meta game “Faction War”. After each match online players collect War Assets which can be deployed on the world’s battlefield where each Faction is doing battle. A player will choose which Faction they wish to fight for but will able to use any and all fighters regardless of that choice. War Assets can be deployed to boost the attack or defense of a section of the map and after a period of time the world will then decide which faction won that territory based on the winning amount of War Assets deployed by players with rewards handed out to participating players.
There are great customization options for each fighter from picking attribute boosting gear to the appearance of a fighter with colour schemes and emblems. You really benefit from everything you do whether you win or lose so persistence does pay off. Should a player rage quit or disconnect the game will replace them with an AI bot and if during matchmaking another player cannot be found for you then an AI Bot will battle you. AI Bots can provide a good challenge as well, which is why I would recommend using one in the practice arena to learn a character before taking them into PvP which will prove to be really beneficial.
For Honor is a refreshing take on the traditional fighting genre and offers a really satisfying experience once you get to grips with it. Sadly though I can already see that this could be a rather niche fighting game just because of the skill level required to get the most out of it. The variety in the roster does cater for a lot of player tastes but just from speaking with people during my streaming of the PvP side to For Honor, there is a preconception of it being very difficult to learn and play. This is definitely a fighting game where players will need to invest time in learning how all the fighters play, even if you do not necessarily play as each fighter. Finding one that suits your play style will help a lot as will trying out the different modes, and the practice arena is a superb way of trying out moves and combos when starting with a new fighter.
The story mode is fun and the world that For Honor creates for itself is stunning both visually and has a terrific atmospheric soundtrack, I love the war drums playing during some duel matches. Epic battles can be had with some really surprising match up of fighters. Yes it can take some time to get a handle on the control scheme but once you do, For Honor offers a very rewarding and satisfying fighting experience unlike anything I have played in recent years. Ubisoft took its time in crafting this game and going forward, the addition of new fighters and levels with DLC will bring even more challenge to an already deep fighting game.
I will offer this final piece of advice for those not yet convinced to pick this up. The best way to approach For Honor is to follow this simple rule, learn to lose and learn from losing. This game will make even the most calm and peaceful player rage at times, but in losing you can adapt your own fighting style and become better. That is the most rewarding aspect to For Honor. You might lose a whole bunch of match ups as you learn a character but that one match when it all comes together, all that frustration will be worth it.
For Honor really has captured the art of weapon fighting, and each of the factions are so fantastically realised in this game that every battle can be something special if you have the patience and willingness to learn its ways.
Starting tomorrow (Saturday) 18th February the third Rare “Sea of Thieves Technical Alpha with Update 0.1.1: Taming New Seas”.
Quote from the Rare Blog
“If you’ve been following the development of Sea of Thieves, then you know we’re building our shared-world pirate adventure in a different manner than our previous titles. With an emphasis on community involvement and feedback, we’ve been inviting players into the game sooner than ever before.
This kicked off with our Technical Alpha last December and Technical Alpha Update 0.1.0: The Quest for Gold, which gave players new tools and matchmaking capabilities. This weekend’s update, 0.1.1: Taming New Seas, introduces elements that change the way players experience the game: gravity, voyage system implementation, new regions and islands, and maniacal gun-toting skeletons, to name a few! It also means that we’re inviting more of our Sea of Thieves Insiders to have a go in our treacherous waters.
As we move forward developing Sea of Thieves, we’ll have additional Technical Alpha Updates and will be growing our invited player-base as we move through the phase.
With every Technical Alpha Update for Sea of Thieves, we invite more of our Insiders to help test the game – and it’s not too late to join! You can enlist in our armada of potential testers by signing up today.”
Today the released date for Crash Bandicoot N. Sane Trilogy has been revealed.
Watch the video to find out the release date
Your favourite marsupial, Crash Bandicoot, returns on June 30th, 2017! He’s enhanced, entranced & ready-to-dance in Crash Bandicoot N. Sane Trilogy. Now you can experience Crash Bandicoot like never-before in Fur-K. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP!
Ubisoft announced that the Tom Clancy’s Ghost Recon Wildlands Open Beta will be available to all players from 23rd to 27th February, on current-gen consoles and PC. Players eager to jump into the Ghost’s boots and tame the Wildlands will be able to pre-load the Open Beta starting this Monday, 20th February.
Each player entering this Open Beta will get access to an exclusive mission – the “Unidad Conspiracy” mission, in which players will spark a war between the Unidad, a local corrupt militia group, and the Santa Blanca cartel – by playing the full game before 31st March, using the same Ubisoft account.
The Open Beta will introduce players to two provinces among the 21 of the final game: Itacua, a flourishing and mountainous province where the grip of the cartel is looser, ideal to perfect your sniping skills and get introduced to the Wildlands. Montuyoc, set in the snowy Altiplano, and the second province available in this Open Beta, is much more challenging – players who have suppressed the Itacua bosses will gain XP and skills boosts allowing them to face this dangerous area, home to Santa Blanca elite training centers. Players can of course confront Montuyoc right away… at their own risk.
As in the full game, all the content in the Open Beta will be playable with up to three friends on the same platform via four player co-op, or in single player. Players are free to utilise a large variety of vehicles, tactical equipment and weapons to get the job done.
Set in the largest action-adventure open world ever created by Ubisoft, Tom Clancy’s Ghost Recon Wildlands takes place in Bolivia, a few years from now, as the country has been turned by the vicious Santa Blanca drug cartel into a narco-state. Players are tasked with eliminating the cartel by any means necessary. The massive and responsive open world encourages a variety of playstyles, allowing players the freedom to choose how they execute any and all missions.
Paradox Interactive, has today announced that Cities: Skylines, the management game will release for Xbox One this year. Cities: Skylines – Xbox One Edition, optimized for play on a controller by Tantalus Media, will bring the game to new audiences worldwide when it launches in Spring 2017, allowing players to build and manage everything from small towns to sprawling metropolitan cities.
Along with the core Cities: Skylines game, the Xbox One Edition will also include Cities: Skylines – After Dark, the game’s first expansion, which adds tourism and nightlife options to the robust feature list.
“Paradox is a company that’s proud to publish and support ‘niche’ games, and we’re happy to be able to bring those specialized experiences to console as well.” said Fredrik Wester, CEO of Paradox Interactive. “Cities: Skylines has built one of the biggest and most active communities we’ve seen among Paradox’s fans, and that’s saying a lot. We can’t wait to welcome Xbox One players into that group, and I’m eager to see the towns and cities they can build.” Cities: Skylines is a best-selling management game, available for Windows, Mac, and Linux PCs, and coming very soon to Xbox One with all of its deep gameplay and unique charm along for the ride. The Xbox One Edition includes the award-winning base game, bundled together with the popular After Dark expansion, allowing players to plan and design for their cities’ nightlife and tourist attractions.
Cities: Skylines – Xbox One Edition will feature:
· Build the city of your dreams: Plan road networks, bus lines and parks. Bring on a smog-filled industrial revolution or create a quiet beach town ideal for tourists powered by renewable energy. Bring education, healthcare and safety to your citizens. Build it your way!
· Multi-tiered and challenging simulation: Playing as the mayor of your city, you’ll be faced with balancing essential requirements such as education, water electricity, police, firefighting, healthcare and much more, along with your city’s economy. Citizens within your city react fluidly, keeping you on your toes with ever-evolving demands.
· Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.
· Districts and policies: Be more than just another city hall official! Create a car-free downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.
· After Dark included: Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!
Beans Entertainment (Beans), the developer of Bean&Gone, a new interactive brand that delivers shared engagement experiences for children across digital and physical media formats, has announced that it has secured £300,000 of seed investment.
The funding comes from a number of investors including; Charles Smith (the COO of Shoezone), Shirish Patel (retired Deloitte Partner), Ashley Cooper (Catalyst Growth Partners), Nick Pendleton (former Head of Royal Mail Ventures), Saracen Ventures, and Smart Anchor Capital.
Beans CEO & Co-Founder Dan Clemo says. ”We’re thrilled to have secured this funding from such prominent investors whom I know will add significant value to our business beyond their cash investment. The new funds will provide us with the necessary operating cash flow to launch Bean&Gone after nearly 3 years of creative design and character building. We’re also planning to hire a number of new employees to help with technical and commercial development”.
Beans Entertainment based in Cardiff was co-founded by Dan Clemo and Jason Veal, who also founded the prominent creative branding agency Sugar Creative Studio. Beans Entertainment Ltd was launched with the aim of building a global evergreen brand franchise, one that emulates the long lasting success of Thomas the Tank Engine, Mr. Men and other well-known children’s characters. The company has already acquired the worldwide rights to the bean shaped characters first created by British illustrator Richard Fowler in the 1970s, and which provided the inspiration for Bean&Gone.
A new interactive website has also been built in preparation for the launch, which includes company history, activity sheets, and a product store.
Charles Smith commented, “I’m pleased to have become a shareholder in such a dynamic young company like Beans. The founders are a truly gifted set of creative individuals who have a collective global vision to build a brand that future generations will grow up with and love”.
Shirish Patel says. “The decision to invest in Beans was quite simple once I’d met Dan and Jason. Their backstory is compelling as is the potential for making Bean&Gone a brand that has lasting appeal to children around the world”.
“Beans has progressed significantly in the last 12 months and is already attracting the attention of an number of potential strategic partners who are interested in collaborating on Bean&Gone. As new shareholders, Smart Anchor Capital are excited to see what the future holds for the company considering the size of the opportunity that lies ahead”, said Mark Hindmarsh.
As well as the new funding, Beans are in dialogue with a number of well known media entertainment sector parties that will help accelerate brand awareness of Bean&Gone and the company expects to make further announcements prior to the formal launch planned for March 2017.
OH NO… The high tech Kingdom of Knighton is in trouble! Join five young knights, Clay, Aaron, Lance, Princess Macy, and Axl as they fight to protect the kingdom from Jestro and the Book of Monsters in LEGO® NEXO Knights: Season One. It arrives on DVD on February 13th complete with a free NEXO Power and we’re giving you the chance to win your very own copy on DVD.
The high tech Kingdom of Knighton is in trouble. The King’s Jester has gone rogue and stolen the strange talking Book of Monsters. Using its evil magic, he summons an army of dangerous Lava Monsters and attacks. It is up to the brave but inexperienced NEXO Knights to come to the rescue. In their amazing rolling castle and with the help of holographic Wizard Merlok 2.0, they have technology and NEXO powers, an incredible new digitized magic, on their side. But the Jester and the Book of Monsters have a sinister plot that may spell doom over the once peaceful kingdom. Collect your NEXO Powers and join the battle to save Knighton in LEGO® NEXO Knights: Season One. Available to order now at Amazon.co.uk.
How to enter to win
We have two copies of LEGO NEXO Knights: Season One On DVD to giveaway.
All you have to do to be in with a chance of winning is to enter below: