Fimbul Heading to PS4, Xbox One, Nintendo Switch, and PC in November 2018

0

The Danish developer Zaxis has partnered with Munich-based publisher EuroVideo to bring comic-action-adventure Fimbul to PS4, Xbox One, Nintendo Switch and PC later this year.

Derived from the long, cruel winter preceding the Viking apocalypse – better known as Ragnarok by all those au fait with Norse mythology – Fimbul tells the tale of an aging berserker Kveldulver, who travels through the frozen Midgard taking on Trolls and Jotuns to reclaim an ancient artifact that might just might prevent the end of the world.

It’s a game inspired by the Saxo Grammaticus – the Danish Book of Kings – and intertwines northern European legend with a comic book-style narrative, exploration elements and a weapons-based combat system.

The non-linear story is heavily influenced by the player’s actions. Thanks to an autosave feature called “The Thread of Life”, players will be able to come back to crucial moments in the story to explore alternative branches at any moment. Fimbul will reward exploring its world with lots of secret areas and encounters that will shine a new light on the background of different characters.

The combat system is designed to be easy to learn but difficult to master. Kveldulver will have to get to grips with a wide variety of weaponry, matching up his arsenal with an array of different enemies taking him on in a range of diverse environments.

On his journey, the berserker will also encounter other Vikings which can be recruited into his party. Players will have to use their Vikings’ individual skills and different items to survive against enemy warriors and dangerous creatures like hungry wolves, monsters, and the giant Jotun.

SOEDESCO reveals Truck Driver, coming to PS4, Xbox One and PC

0

Today SOEDESCO and Triangle Studios announced that gamers can soon hit the road in trucking experience Truck Driver! Unlike any other trucking experience, Truck Driver is completely focused on the career mode. By valuing the ‘game’ aspects over the ‘simulation’ aspects, SOEDESCO aspires to bring the fun-factor back into the trucking genre. The game will be available both digitally and physically, for the Xbox One and the Xbox One X, PlayStation 4 as well as PS4 Pro, and Steam.

The story behind Truck Driver

SOEDESCO released a video today in which they give a look behind the scenes at developer Triangle Studios and show some of the first Truck Driver gameplay footage. In the video they explain that Truck Driver focuses on the player’s experience as a truck driver and their interaction with the local community. Players get to meet all sorts of unique characters and build relationships with them by successfully completing transport jobs, to fully experience the eventful career life of a trucker

ASUS Zenfone 5 is available now for pre-order in the UK

ASUS today announced the ZenFone 5 will be available to pre-order from today on the ASUS eShop. With a retail price of £349.99, those pre-ordering from ASUS eStore will receive £50 off the price until the 8th July 2018 with stock shipping from 9th July.

The ZenFone 5 is an exciting next-generation 6.2-inch dual-camera smartphone that’s the first ever ZenFone to harness the power of artificial intelligence (AI). ZenFone 5 revolutionizes mobile photography, giving users a simpler, smarter way to capture and share every magic moment.

ZenFone 5 is the first smartphone available worldwide to be powered by the latest Qualcomm SnapdragonTM 636 Mobile Platform with its smooth, responsive, power-efficient performance and AI capabilities. ZenFone 5 has an intelligent dual-camera system that adapts and learns, delivering perfect photos every time. With its flagship Sony IMX363 sensor, 120° wide-angle secondary camera and AI-enhanced camera features — including AI Scene Detection, real-time portrait effects, AI Photo Learning and real-time beautification — ZenFone 5 encourages creativity and frees the user to concentrate on the subject rather than the camera.

Crafted to perfection with premium materials, ZenFone 5 has a strikingly beautiful ultraslim-bezel, all- screen design, featuring a stunning 6.2-inch display with a 90% screen-to-body ratio in a glass-covered body that’s as small and compact as most standard 5.5-inch phones.

Specs

Colours Midnight Blue, Meteor Silver
Design Front and rear 2.5D-curved glass display 90% screen-to-body ratio 155g weight
Display All-Screen 19:9 aspect ratio 6.2″ Full HD+ IPS display Capacitive touch panel with 10-points multitouch (supports Glove Touch) Blue-light eye care filter
CPU Qualcomm Snapdragon 636 Mobile Platform with 14nm, 64-bit quad-core processor
GPU Qualcomm Adreno 509
RAM/ROM eMCP 4GB RAM / 64GB ROM
Main rear camera 12MP Sony IMX363 image sensor Auto (with Night HDR and Portrait) f/1.8aperture 83° field of view 24mm equivalent focal length in 35mm film camera Softlight LED flash 16-scene AI Scene Detection AI Photo Learning Instant camera switching
Second rear camera 120° wide-angle camera 6p lens 2X-wider view for more friends and scenery in the frame 12mm equivalent focal length in 35mm film camera
Front camera 8MP f/2.0 aperture 84° field of view 24mm equivalent focal length in 35mm film camera Instant camera switching PixelMaster camera modes: Auto (with low light and HDR features), Beauty, Portrait Face unlock

 

Intelligent cameras
The intelligent dual-camera system in ZenFone 5 uses the flagship Sony IMX363 image sensor, with large 1.4μm pixels and a bright f/1.8 wide-aperture six-element lens that captures up to 5X-brighter and clearer photos in low-light conditions, as well as enabling dramatic Night HDR shots. The 120° wide-angle secondary camera has a field of view that’s 2X wider than a standard smartphone camera, for capturing more expansive landscapes, more natural group shots, and easier photos in cramped spaces.

For truly intelligent photography, the camera system incorporates advanced AI algorithms and advanced big-data analytics, so ZenFone 5 is always evolving to constantly improve photos. The special AI- enhanced features in ZenFone 5 adapt and learn, delivering perfect photos every time and creating a truly personal experience for the user.

AI Scene Detection: AI Scene Detection takes the guesswork out of photography. ZenFone 5 uses the power of AI to rapidly analyse the subject and match it to one of its 16 scene types, optimising the camera settings for almost any kind of shot from sunsets to pet pics. The result is effortlessly perfect photos, anytime and anywhere. ZenFone 5 uses advanced big-data analysis to constantly enhance the scene-detection AI algorithms, for ever-smarter photography.

AI Photo Learning: AI Photo Learning lets users teach ZenFone 5 how they like your photos to look. It then automatically adjusts the camera settings for future shots — so photos will always reflect the user’s unique style preferences.

Real-time Portrait: ZenFone 5 lets users take professional-looking close-up shots of people or objects, without the hassle. Real-time Portrait with AI technology ensures that the main subject stays pin-sharp, while the background is given a sense of depth with a graduated bokeh effect — created using depth information intelligently analyzed from the subject — for a beautifully artistic photo. Real-time Portrait uses both cameras simultaneously to capture gorgeous portraits and close-ups that make the subject stand out with a real sense of depth, rivalling those taken with high-end DSLR cameras.
Real-time Beautification: ZenFone 5 gives users their own personal beauty consultant in their pocket. AI Beautification intelligently reads 365 facial points and applies personalised beautification based on an analysis of over two million possible enhancements. It works in real time with any face — regardless of age, shape, skin tone or gender — and produces amazing natural-looking results. It works perfectly in a live-streaming video, too.

Pro mode: ZenFone 5 includes the powerful Pro mode that gives users full control of all the camera settings, including white balance, exposure, focus, ISO, and an impressive range of shutter speeds from 1/10000 to 32 seconds. With its support for unprocessed RAW files, ZenFone 5 is also the ideal choice for users who prefer to fine-tune their images using photo- editing software.

Intelligent performance

At the heart of ZenFone 5 is the latest powerful Qualcomm Snapdragon 636 Mobile Platform, an advanced 14μm 64-bit octa-core system-on-a-chip (SoC) with up to 6GB RAM that delivers over 40%- higher CPU performance and 10%-higher graphics performance than the Snapdragon 630 Mobile Platform, while maintaining excellent battery life.
ZenFone 5 includes a full suite of AI-enhanced features powered by the AI capabilities of the Snapdragon 636 Mobile Platform. For an instant blast of extra power, ZenFone 5 includes ASUS AI Boost to immediately optimise performance for games or demanding tasks. And for rock-solid reliability, ZenFone 5 has four 0.06mm-slim carbon cooling pads that efficiently dissipate heat and maintain top performance at all times.
To deliver maximum on-the-go stamina, ZenFone 5 has a high-capacity 3300mAh battery with ASUS BoostMaster fast-charge technology. ZenFone 5 also introduces AI Charging to maximise the battery lifespan and provide total protection. AI Charging dynamically adjusts the charging rate by monitoring the user’s charging habits, slowing down the battery’s ageing process.
For maximum flexibility and superb call quality, ZenFone 5 supports dual 4G LTE SIMs with Dual SIM, Dual VoLTE (DSDV) capabilities. This allows both SIMs to be on active standby and also supports enhanced HD voice calls over 4G LTE on both SIMs.

All-screen display

By using an ultraslim-bezel, all-screen display, the 6.2-inch ZenFone 5 is as small as most standard 5.5- inch phones. It’s the ultimate ergonomic design that not only lets users see more, but is much less bulky and more comfortable to hold.

The 6.2-inch Full HD+ all-screen display, with its 90% screen-to-body ratio and gorgeous 2.5D-curved glass, delivers a totally immersive visual experience. ZenFone 5’s all-screen display also supports the DCI-P3 colour space, with a wide colour gamut that enhances colour saturation for amazingly vivid image reproduction. With ZenFone 5, photos, videos, movies and games look better than they’ve ever looked before.
For optimised visuals with natural-looking colours and good readability in any environment, ZenFone 5 features intelligent display technology. This uses smart sensors to automatically adjust the display’s colour temperature in real time according to the ambient lighting. It also features Smart Screen On, which prevents the screen from turning off when the user’s face is detected, avoiding the problem of the screen turning off when the user is reading content for extended periods without touching the screen.

Immersive Audio

ZenFone 5 has two five-magnet stereo speakers that deliver deep, rich and expansive stereo sound. These are driven by dual smart amplifiers that ensure maximum volume while intelligently protecting them from damage. ZenFone 5 supports Hi-Res Audio files encoded at up to 24-bit/192KHz sample rates — 4X better than CD quality. For an enhanced listening experience right out of the box, ZenFone 5 is supplied with a set of premium Hi-Res Audio-capable earbuds. ZenFone 5 also supports DTS Headphone:XTM for 7.1-channel virtual surround-sound over headphones, for a truly immersive experience when watching movies or playing games.

All-round intelligence

The power of AI enhances the entire ZenFone 5 user experience, with smart features that make ZenFone 5 a truly intelligent companion. The phone can be unlocked using the rapid face unlock, or in 0.3 seconds using the rear fingerprint sensor, and the integrated NFC capability allows ZenFone 5 to be used securely with Google Pay.
AI Ringtone intelligently adjusts the ringer volume according to the ambient noise level, so users won’t miss calls even on a busy street or in a noisy restaurant, and calls received in the middle of the night won’t disturb sleepers.

ZeniMoji is a fun new ZenFone 5 feature — exclusive to ASUS — that lets users animate cute avatars using their own voice, facial expressions and head movements. Uniquely, ZeniMoji avatars can be used in video chats or live-streaming, as well as in text chats, to make them more entertaining.

AVAILABILITY & PRICING
ASUS ZenFone 5 (ZE620KL) will be available pre-order on ASUS eShop from 26th June 2018. Pre-orders before 8th July will receive a £50 discount, initial launch on ASUS eShop and will be coming to Carphone Warehouse and John Lewis shortly

Review: Unravel Two

The first biggest surprise and part of the best section of the EA E3 2018 briefing was the sudden reveal of Unravel Two, a sequel to one of my favourite indie games of all times and one that kick started the whole EA Originals programme for EA. The real surprise was that the game was completed and released at the very moment it was revealed at the briefing making it the first “you can play it right now” moment of E3. The first game has a big place in my gamer’s heart and I hoped for a sequel so it was almost like Christmas Morning to find it on the store just under an hour after the reveal. The biggest change was that for the first time Yarney would not be alone as co-op was introduced to the game. To say I was excited to jump back into this world was an understatement but after playing it, sad to say it did not have the same impact as the original despite the evolution of the gameplay.

https://www.youtube.com/watch?v=j2TmLrTl6g

The game opens with a boat at sea in the middle of a tremendous storm with huge waves crashing against the boat causing our hero Yarney, though it is never explained exactly why he was on the boat to start with, to break his line fall into the sea to end up washed ashore. Waking up to find an old suitcase, it slowly opens to reveal another Yarney which is coloured blue climbs out of the case and after meeting the two connect their yarn lines forming a bond that sees them both heading off on their own journey together. That journey will have them following the ‘Spark of Adventure’, a glowing orb that guides them in the direction they need to go to in each of the seven chapters that make up the main campaign.

The gameplay is very much in line what the original game so those who have played the first Unravel will instantly pick this up and feel at home but the evolution into having two Yarney characters adds a refreshing new dynamic especially in how you approach the puzzles. Now it must be said if it is not obvious but this is designed to be played in co-op with two players controlling both Yarney characters. The first disappointment with this is that it is limited to local co-op only which is something that in the last couple of years has really annoyed me quite frankly when games do this with the main complaint being with LEGO games. I get that the real joy to sharing a game via co-op is having that person right there next to you as you enjoy the game and solve puzzles but for those who have their main gaming friends not available geographically local enough to pop over to pick up my spare controller, it is a wasted opportunity to share this game with friends far away when they is no real need to remove online co-op at all.

That said, this is a game that despite being designed to be played by two people, it can still completely be played enjoyed as a single player. Both Yarneys can be controlled by a single player by switching the focus to either of them at any time whilst the other remains in the position you left them. When needed to just move through the level, the two will combine together to form a single Yarney making everything so natural and fluid which comes in very handy when dealing with the new designed puzzles that require the two characters to work together. Some puzzles will need one to hold an object to allow the other to reach a higher platform or to help the other navigate to an area to then hold on the line to allow the other to pull them to rejoin it. The puzzles are so cleverly designed for this new mechanic that it made it both familiar yet different enough to the first game that I actually enjoyed the puzzles and level designs in the sequel to the original. Some really take some real thought into finding the solutions with some being obvious and some deviously clever in the solution.

The visuals, animation and musical score once again just blend together and compliment each other so well that as with the first game, just take this to an entirely new level of game experience that for an indie game is just crazy to see compared to other AAA titles that fail in getting that very same balance. It brings a level of emotion and emersion to the game that makes it a joy to be in as a player.

But then there is the sad point at which they just get the strongest element that made the first Unravel so amazing wrong, the story. The first game was all about life and the highs and lows a journey through life can have. It was poignant and emotional as you collected the memories for a scrap book and reliving some powerful events in a long lifetime that made Yarney’s journey so very special and brought the player along that ride so you each moment connected with you and the ending made it a complete journey for the player. That is where Unravel two….unravels. There is a story being told throughout each chapter with the shadow images of two children trying to escape sinister adult figures and we see them running away, exploring, playing and then trying to escape throughout the story. There are even moments where the solution of the puzzle will cause the spark you are following to interact with their world to help create a distraction or means of escape for the kids giving me hope that it was all connected.

Where it falls down is that it is never explained fully who the kids or the adults are and why they are running away. Throughout the seven story chapters I and especially during the final three chapters, I was concerned that what I was seeing being played out in the background to the gameplay was leading no where and sadly, the ending it so confusing and devoid of any explanation it almost feels that the game is actually incomplete unlike the first game which had a beginning, a middle and an end that was satisfying to play and understand. It quite frankly spoiled the entire experience to this sequel because the story for me was as important as the gameplay in the first game and this simply fails in telling that story but even worse in just deciding not to bother giving an explanation to events being played out. As the credits rolled and the personal thank you message from the developers rolls down the screen to explain that love is a bond that brings people together I was just reading there with a “is that it?” look on my face as I tried to process what the closing cut scenes were meant to show me. It was frustrating and disappointing.

I had high hopes for this sequel and ultimately was let down by the hype I had built up for it. The gameplay is strong though and there is some replay value in the speed running objectives that each chapter has after the prologue to complete it in the fastest time and by not dying along the way that some may be happy to go after. I did feel that some of the final chapters suffered from the puzzle designs feeling as though they wanted players to fail and learn so that they would go back and replay the chapter again which for me took me out of the chapter too much especially when the music and imagery in the background implied that this was an important chapter to play without the forced pausing.  A set of challenges have also been added which give players the chance to rescue other Yarneys who are captured by utilising the puzzle solving mechanics seen in the main campaign. These are both challenging and fun and after rescuing them, they become options in the appearance editor that allows players to modify the main Yarney characters how they want should they choose to.

However the story for me is key to why Unravel worked so beautifully as a game and sadly here it feels as though some attempt to recreate that in the sequel was made but somewhere down the line or perhaps a victim of the E3 sudden reveal and release, was thrown out leaving it incomplete and confusing. Though the gameplay, level designs, visuals and musical score are something to be applauded, it fails to recapture or even use the same storytelling and writing elements that made the first so magical and in such a way that it undoes  so much of what it had accomplished originally and tried to follow up with.

Sadly Unravel Two focused far too much on delivering clever gameplay at the cost of telling a fulfilling story and so almost becomes forgettable which is a real shame. Still worth playing if you enjoyed the first however it would be better to enjoy the gameplay with a friend or solo than to expect more of the same emotional story telling that won me over personally with the first game.

Review: The Awesome Adventures of Captain Spirit

The original Life is Strange series hit me like a tonne of bricks emotionally and as a gamer fond of the player choice style of Telltale games. Coming from DONTNOD Entertainment it delivered a thought provoking game experience like no other in the use of combining a reach musical soundtrack with powerful story telling. However Before the Storm, the prequel to the original story was underwhelming for the most part and strangely, not created by the original DONTNOD team but now we know what they were working on instead, the true sequel to Life is Strange. Delivered as a nice surprise during E3 2018 comes ‘The Awesome Adventures of Captain Spirit’, a completely free prequel episode experience to Life is Strange 2 and boy, was I immediately transported back to the Life is Strange universe.

This story is set three years following the events of the original Life is Strange game and introduces as to Chris, a typical ten year old kid with a fondness for Superheroes as we find him alone in this room on a Saturday morning putting together the design for his very own Superhero persona Captain Spirit. Some player choice comes into play straight away as you help Chris decide what kind of costume he draws which is pretty much the classic go Batman or go Superman tough decision for any would be superhero wannabe. Scattered around his bedroom are various toys and posters and quickly giving the sense that this is just a kid with a superb imagination and passion for drawing but soon picking up hints that not everything is going great in this household. But I instantly connected with Chris as someone who grew up doing the very same thing in drawing my own superhero world, and just like in the original games, music is used to provide moments of solitude for Chris that brings you the player into his world in such a pure and immersive way.

Soon it is very evident that there is darkness next to Chris’s world of superheros and that real life is not all sunshine and rainbows. After answering his Dad’s call to come to breakfast it becomes quickly evident that he dad has already starting drinking beer that early in the day as he takes a swig from his can only to put it down next to two empty cans on the counter. After a fun exchange where the player is given the chance to try and lie about how terrible his dad’s cooking is, we learn that Chris has bruises on his left arm, which he dad sheepishly attempts to offer help to Chris with whilst at the same time making sure to ask if anyone outside of the house had noticed the bruising. Just from this exchange it is easy to take that Chris’s dad had caused the bruising and also has a drinking problem. This dark tone combined with the reality that Chris has also lost his mum gives so much to why Chris spends so much time in his imagination and not just because he is a ten year old kid.

It does have to be said that this is strictly a demo of sorts and that there are no trophies or achievements to gain by playing through it. But as a preview of what to possibly expect in the main Life is Strange 2 game, it serves as a superb way of returning to this world with familiar gameplay styles and techniques. As we explore the world of Captain Spirit via Chris we learn so much about him in that he is clearly grieving for the loss of his mum and all the subsequent events following her passing such as his dad’s drinking problem amongst other things. By exploring the house you can discover clues such as letters which explain what has happened and the reality of his Dad’s situation which in no way excuses his treatment and possible abuse to Chris but some sympathy as the bigger truth of their situation becomes clearer, but I do not want to spoil it but will say explore and look at everything you can during this game to experience it all. It is all in very true Life is Strange style of the original game and plays so well that I straight way wished that 2 was already available to play.

This is a very short experience but it is cleverly timed out so that the main point of this mini episodes story has a strict timeline to follow, one that allows Chris and the player to head out and do things but the episode can be finished in just an hour but takes just over two hours to complete everything that you can. Even in just this short episode I have to be honest and say I did share a tear at the sad moments Chris experience because it resonated so much with me as someone who grew up without my parents and though older than Chris as that time, I did escape to the world of comic books and superheroes to deal with my loss. The power in the writing gives me such hope and expectancy for the sequel even without knowing anything about the sequel or even if Chris is the main character for the full game at this point.

I really do hope that Chris is the focus of the sequel, getting to know him as a kid and experiencing just this slice of his life has hooked me completely and though I did not know what to expect from this mini episode, it is clear that the power behind the original Life is Strange that made it an award winning and stand out game has returned even for this snippet preview which bodes very well going forward. This truly felt like Episode One instead of a demo and it was genius to make it free for everyone and transported me fully into the world of Life is Strange far more than the complete Before the Storm series.

The Awesome Adventures of Captain Spirit were indeed awesome and with a fantastic ending that completely left me wanting more. The visuals and choice in musical soundtrack are simply striking with some outstanding voice acting performances that you can see a lot of care and time was taking in putting this preview together. It just ticks every box of the things I loved about the first game but by introducing us to a new character away from Chloe and Max it has a new fresh feeling to it all despite using so many familiar gameplay mechanics. The nods and references to the original game ties everything together and you do feel that this is now a universe with many potential stories to be told and characters to introduce.

I would like and need to see what happens to Chris and his dad and if they are not the stars of the full game I will feel a little cheated at this point but until we know what the full sequel is about, getting to know Chris and his alter ego Captain Spirit was a real joy and heartfelt surprise story to experience.

Life is Strange 2 is set to release September 27th 2018 and is available to pre-order on PlayStation 4, Xbox One and PC right now.

Vodafone UK backs it customer service with ground breaking Guarantee

0

In a UK first, all new and upgrading Vodafone pay monthly customers will be given 30 days to see if Vodafone is the mobile provider for them. Vodafone’s 30 Day Service Guarantee allows customers to cancel their contract without penalty if they are not totally satisfied with any aspect of their plan – including coverage, customer service or even not getting on with a new device.

The Guarantee is available to consumers, as well as to small businesses*. 30 days is over double the standard length of time offered by competitors. This is the latest initiative in Vodafone’s drive to deliver great service and give customers peace of mind.

Nick Jeffery, Chief Executive Officer at Vodafone UK, said: “We’ve been listening to what our customers want and over the last year have worked tirelessly to introduce new technology and initiatives to help us deliver great customer service. Now we’re backing our big improvements with a big promise – try us for 30 days and if you’re not impressed, you’re free to walk away. No penalties, no ifs, no buts.”

The 30 Day Service Guarantee is the latest step in our journey to deliver the best service to our customers.

Here are the top five things we’ve recently implemented to make our customer experience simpler, quicker and more effective:
• 24/7 customer care: Customers can contact Vodafone in the way that works best for them – whenever and wherever they are. They can get support 24/7 through the My Vodafone app or their desktop and now they can even reach us through Alexa or Google Assistant.
• TOBi: The AI chatbot, TOBi, is cutting the time it takes customers to resolve issues by up to 50%. You can use TOBi to purchase a SIM only plan, get advice on roaming and answer account queries, like how much your bill is or how much data you have left.

Soon TOBi will be able to help customers choose and purchase a device – quickly and simply, whenever they want.

• The human touch: Vodafone UK know many of its customers still like to talk, so Vodafone UK are creating more UK-based call centre jobs to ensure that there is someone at the end of the line whenever our customers needs Vodafone.
• Advanced biometric voice-recognition software: With the new voice-recognition software, if our customers phone us they will get speedy and secure access to their account.
• The Vodafone Tech Team: Vodafone UK have friendly experts in our stores who can explain the tech and tailor it to the needs of the customers.

They even run special sessions for young people getting their first phone, with advice on staying safe online and using a device responsibly.

To implement the 30 Day Service Guarantee, all a customer has to do is speak to one of our customer service advisers via 191 or pop into one of our stores across the UK. If they are not happy, we will cancel the contract as long as they are within the first 30 days. All devices will need to be returned and any unpaid line rental up until a customer cancels will need to be settled, as well as any extras and out-of-plan charges.

Libratone TRACK+ is now available

0

Announced at CES in January 2018, the new Libratone TRACK+ is now available. These lightweight wireless earphones include adjustable noise cancellation and are available in Stormy Black and Cloudy White.

Priced at £169, the headset is available from Selfridges, Dixons Travel and online at Amazon.

Libratone TRACK+ combines the freedom of great sound with innovative four-step adjustable noise cancelling that tunes out the background, and CityMix Smart, which automatically adapts to your surroundings

TRACK+ earbuds are ergonomically designed, and splash proof (IPx4) making them the perfect match for people with an active lifestyle.

 

With the new headset, music lovers are well equipped to listen to their favourite tunes when commuting, training, travelling and working, without surrounding noise spoiling their experience. TRACK+ is also designed to fit easily into a small pocket when not in use and snugly in the ear when on the go, perfect for those who want their earphones lightweight and wireless.

Welcome to the Wunder360 pocket-sized 360 livestream camera

0

Wunder360 has unveiled the most advanced live streaming camera on the market for those looking for professional results at a highly competitive priced at €189,00.

Surprisingly affordable Wunder360 C1 is the ultimate gadget for the British festival season.  Lightweight and pocket-sized, this clever gadget’s free Wunder360 App and 5G Wifi band allows for quick and easy, on the go-live streaming of footage onto Facebook or YouTube.  Wunder360 C1 packs a whole festival of features into a cool, compact camera.

In addition, to live streaming, the Wunder360 C1 includes a whole suite of features to allow the user to produce professional photographs and cinematic videos.  Integrated ViewPilot and SmartTrack software introduce a unique ‘shoot first, a frame later’ option and, innovative onboard technology including spherical, fisheye and stitching means that no extra post-production software is required.

 

Centre stage

The Wunder360 C1 uses the latest computer vision technologies to produce 3K videos and 4K photographs and, the Inbuild 6 Axis Gyro Stabilization system means that 360-degree video footage is smooth and shake-free every time for a professional result.

This nifty gadget allows for easy reframing, angle options and sharing at the touch of a button allowing festival goers to produce their own personal show.  The Wunder360 also allows users to follow an object within the frame, leaving the app to automatically generate a video clip – As with a gimbal, the followed object will always remain in the centre of the frame.

The Phantom Clipper feature captures every action in crystal clear 360° detail to allow users to make sure they don’t miss a thing.  Revolutionary technology allows for professional frame by frame editing and seamless video which can be quickly and easily edited, shared and stored.

Wunder360 is supported by an amazing Free App and most actions will be processed via that App, which can be downloaded onto a smartphone from the App store or Google store.

Iceworks 7000 Portable Charger with built in USB-C cable – the thinnest (8mm)

0

Iceworks Global, has today announced the availability of its latest product, the Iceworks 7000 fast charge, ultra slim portable charger with built-in type C cable. Following the success of the Iceworks 3000 and 5000 (Micro-USB for Android and MFi Lightning cable for iPhone), the  Iceworks 7000 model features the latest technology with up to 3 amp input and output, supporting the charging of 2 devices simultaneously with pass-through charging. The Iceworks 7000 is now available on Amazon for a limited time launch price of just £23.95.

In an age where people increasingly rely on their smartphones for work, for keeping in touch with what’s going on in the world, chatting with friends and checking social media, power is an absolute necessity. The sheer panic many people feel when their phone is running out of juice and the mad scramble to find a power source can now be a thing of the past.

The Iceworks 7000 power bank, offers a truly portable solution. At just 8mm thick, 15.5cm length and 7.8cm width, the thinnest currently on the market, it can easily be slipped into a pocket, purse or wallet so is readily available to charge compatible devices whether at work, on the move or whilst travelling.

The built-in USB-C cable will charge most recently released devices, the exception being the iPhone, and also means that no further cables are required, unlike most other portable chargers, making the  Iceworks 7000 the complete solution. In fact, with the ultra-light and ultra-thin design, users will hardly know they are carrying it. No bulkier, heavy chargers weighing them down anymore!

The Iceworks 7000 focuses on devices with charge via a Type-C input. The in-built cable and output socket charge at 2-3 Amps, providing a full charge to most devices in under 2 hours and the output port can be used to charge a device with a separate, compatible cable allowing two devices to be charged simultaneously.

Nigel Lan, the founder of Iceworks Global, stated, “The idea behind Iceworks was born from a problem which affects millions of ordinary people worldwide – running out of power on the move. Keeping our customers connected also means moving with the times and after noticing that most new generation phones are moving towards USB Type-C input, we wanted to create a compatible device that can power the latest technologies. That’s why we developed the Type-C model. It’s fast and provides a larger battery charge than our other models, but still retains its ultra slim design and inbuilt cable which makes it so portable.”

Iceworks are so confident in the product that they offer 6-month replacement or refund warranty meaning owners can simply contact the UK based customer service department if any issues arise.

The Iceworks 7000 mAh in-built cable USB C power bank is available from Amazon with a limited time launch price of just £23.95 (standard RRP £49.99)

ID@Xbox Releases: Week of June 18 – 22 2018

0

Each week a number of new ID@Xbox titles are released. Here is the roundup of the releases for the week of June 18 – 22 2018.

Haimrik

Make words come to life in this action adventure unlike any other! Haimrik blends gameplay with the narrative of its story set in medieval times. Combined with crisp humor and rare visual style, Haimrik’s journey is sure to entertain. Word’s the word!

Anima Gate of Memories: The Nameless Chronicles

Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without name, an immortal being cursed to walk the world until the end of time.

When a shadow of his past rises again in his path, he will be forced to take part in a conflict in which the very existence is in question. But…will he be our last hope, or our doom?

Grab the Bottle

Somewhere in rural America, one particularly strong-minded baby is taking his first steps and discovers that anything is possible. Especially as he seems to have an infinitely stretchy arm.

Grab the Bottle is a quirky puzzle game in which you solve puzzles by stretching your arm through the level. You need to maneuver an ever-extending arm to grab the goal bottle, avoiding anything hazardous on the way. To make things more tricky, Grab the Bottle brings physics and puzzles to the mix. You must grab, pull and drop objects to get to the goal bottle. On the way you will find different kinds of obstacles that need to be dealt with. 

Atomine

Atomine is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of STUXNET, the first weapon ever created in the form of computer virus. 

In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.

Battle Knights

Play as the blue knight, Wonder, who is on a quest to unite the colored realms! Battle Knights is the kind of game you remember playing back in the days of the NES and SNES. It’s an easy to play yet challenging platformer. The game may seem trivial with Wonder only being able to attack, block, and jump but, rest assured that Battle Knights will be a challenge.

Slime-san: Superslime Edition

The funky platformer is slimier and better than ever in this special Superslime Edition release of Slime-san!

Slime-san: Superslime Edition includes all three major campaigns as well as some brand new, exclusive levels and features! Are you ready to face Mama Worm, Blackbird’s Kraken and Sheeple all at once?! Happy sliming!

Yet Another Zombie Defense HD

Yet Another Zombie Defense HD is a top-down zombie shooter with tower defense elements, featuring up to 4 players local and online co-op. Build your base by day, defend it by night, put your skills to the test and stay alive as long as you can!

The Journey Down: Chapter 2

The Journey Down is a classic point-and-click saga with an Afro-Caribbean vibe.

In the second chapter, the plot thickens as our heroes plunge down into the mist below the Edge and wind up in the foggy and treacherous town of Port Artue where they find themselves cornered by pirates and on the run from the law.

See you next week for another round-up of the new ID@Xbox releases.