Review: Chronicles of the Wolf

Man I love the classic Castlevania games. Sure, they’ve a bit before my time (I’m a 1999 baby), but as someone who spent a good amount of my formative years consuming retro video game reviews on YouTube and dabbling into dodgy emulators, those pixelated relics may just be as nostalgic to me as to any 80s kid. And I don’t need to tell you about the influence that Symphony of the Night had on the industry; it only had a subgenre named in its honour. Chronicles of the Wolf aims to emulate the look and feel of these classics, not only with a PSX inspired look and sound, but also they’re design and mechanics. It’s not a new concept in the indie scene, the initially crowdfunded series Bloodstained released to rave reviews from critics and Metroidvania fans alike. In this regard, Chronicles isn’t anything new or groundbreaking, but it will act as a cosy game for longtime fans of the genre.

Mateo Lombardo, an apprentice of the Knights of the Rose Cross Order, sets out with his fellowship to Southern France to slay the Beast of Gevaudan, a real life mythical creature which was apparently responsible for several grisly slaughters in the 1760s. On arrival, his fellow knights are slain, leaving Mateo stranded alone in this foreign land, the last apprentice of his order. His only objective now? Slay the Beast’s many apostles and avenge his comrades with the blood of the Wolf. It’s as simple as that, and that’s all you really need. Objective Good vs Demonic Evil; it’s delightfully tropey and faithfully echoes the Belmont’s never ending war against Count Dracula. It’s 90s dark fantasy, deadly serious and yet terribly camp.

Its aesthetics and sound design are certainly on point, not just in the stellar pixel art we come to expect in projects like this, but even down to the early CD-quality compression crunch of its audio. When you land a hit on an enemy, you really feel it. Voice acting is wonderfully wooden, the opening narration sounds as if it was delivered by a guy who really wants to be anywhere else and the shopkeepers around the world utter the same slightly clipped voice line every time you visit. This is all by design of course, emulating that awkward transitional stage when games were really trying hard to be cinematic, despite the limitations. And music, man, the music; it’s awesome and exactly what you’d expect. My personal highlight; the sweet melody that plays in villages that really reminds me of the opening to Stairway to Heaven.

Y’know its strange, I have no actual memories for this era of gaming (I wasn’t even born yet), and yet playing titles such as Symphony of the Night and Final Fantasy VII, both of which I only played for the first time in recent years, I am met with an intense melancholy, a twinge of longing nostalgia for a period I never even inhabited. Chronicles also evokes this in me; but there’s an even stranger degree of separation when you think about it. I am getting nostalgia for nostalgia for something I never personally experienced. 

Anyway, our Belmont stand-in, Mateo, is a very obvious tribute/knock off of Richter from Dracula X, bandana and sleeveless tunic included. Personality wise, the hunk doesn’t have much going on behind the eyes; he has no spoken dialogue, no inner monologue and certainly no conflict about what he’s doing. Is he sad over the death of his fallen comrades? There’s no time, he has a foul beast to slay. If you ask any retro gamer, chances are this is the kinda protagonist they like, a macho meathead who wouldn’t look out of place in an 80s action flick. Mateo’s story is a case where gameplay speaks louder than words, his growth not broadcast through retrospection but rather his new ability to double jump and air dash.

On the topic of gameplay, it’s exactly what you’d expect, I actually don’t have a lot to say. Anyone familiar with old school ‘Vania will feel right at home from the opening level, no need to adjust to the game feel. If I had to compare it to any game, I’d say playing as Richter in Symphony of the Night. Mateo’s not as dynamic or responsive as Simon in Super Castlevania IV or quite as acrobatic as Alucard in Symphony. Mateo’s jumps are stiff, but no one near as rigid as the NES titles, with some wiggle room midair. Of course, the more you progress the more upgrades you get to your moveset, sliding, double jumping airdashing; the usual. My biggest gripe is that despite the stunning sprite work, the animation quality lags behind even the older 32 bit titles; Mateo isn’t quite as visually fluid as Alucard, emphasising the stiffness. 

And with these retro throwbacks comes the annoyances of old game design ; archaic oddities like aerial enemies with wiggly movement patterns, convoluted button combinations for alternate attacks. Are they here? Of course they are. Despite every modem controller having four shoulder buttons, we’re still left dealing with combing Up and the attack button for a special attack. C’mon now. Adding to this, we also have various magic and companion attacks that require pressing Up and a different face button, that button also doing something completely different when pressed in isolation. Combined with the fact that none of the modern controllers have good D-Pads, and you’ll likely end up activating your companion ability when you’re trying to swap through. My last gripe is petty; Mateo has a sword and not a whip. That’s fine, I get it. But the whip is just way cooler, and has a much greater use case because of its range. You have some leeway with the weight of different weapons affecting the swing and range, but when you’re trying to simultaneously fight bats and jump across ropes in a narrow sewer, you get some classic old school frustration.

Uniquely, Chronicles takes inspiration from the infamous Simon’s Quest and sets a large portion of the game in the villages and countryside of the land. Don’t fret, there’s no abominably translated dialogue or inanely cryptic gameplay progression, and it provides a nice change of pace from the usual Castle Dracula/ equivalent (though if you do miss them, the latter part of the game largely has you plunging familiar labyrinths and dungeons). You can talk to literally any villager NPC as well, granted not all of them have much to say, but you can accept a few side quests; though they usually boil down to go here, kill this dude and collect a trinket. 

Being an old school metroidvania, expect to do a lot of backtracking, and expect to not always know where you’re exactly supposed to be going. The map system is functional, but lacks the waypoint system you’d expect in modern titles in the genre, so maybe don’t be ashamed to look up a guide to find some of the necessary upgrades that are stored in some back corner of the map you forgot existed. You probably love these quirks, and you might even be looking for them. Rest easy, they’re all here.

Chronicles of the Wolf is a damn good time and it’s exactly what you’d expect. I’ve repeated that phrase a few times now, but only because it’s so objectively true. Like tribute bands and movie tropes, we need a touch of the old school to remind us how far we’ve come and how much fun we’ve had along the way. If you know what you’re doing, you can breeze through in 5 hours, but it’s just difficult enough to provide a decent length on a first play through, owing to some pretty tricky boss fights that just about avoid being annoying.

There’s a few different endings (one of which is played for laughs and you can reach about 25% in) that depend on your completion status and certain choices, but it’s altogether a pretty simple and unpretentious experience. For veteran monster slayers this is good comfort food, a pork chop hidden inside a wall if you will. While it’s sitting on the store next to modern critically acclaimed ‘Vanias like the recently released Silksong, at just £16 it’s an easy recommend, and is sure to take you back to the past, but not to play the sh***y games that suck ass.

Review: Toree Saturn

Got a need for speed? There is something so satisfying about showing off how fast your reaction time can be; and something that scratches that very part of the brain when you’re able to pull off quick maneuvers within video games. There’s nothing that combines speed and platforming quite like the Sonic the Hedgehog franchise.

Siactro, an indie developer spearheaded by Marcus Horn, enjoys taking inspiration from classics. He has stated that he enjoys making snack-sized games that are simultaneously inexpensive yet fun and easy to play, wanting to capture the “unpolished charm” that 90s platformers typically had. His Kiwi 64 was inspired by Rare’s Banjo-Kazooie, and released on August 8th of 2025, Siactro issues another installment of their Toree series: Toree Saturn. This title is evidently influenced by the Sega Saturn. It’s a short, sweet, simple 3D-platformer that comes close to capturing the dynamism that the Sonic Adventure games had.

Toree Saturn can be played on Steam, PC, and the Nintendo Switch.

The coolest chick

Players control a little, round and yellow bird named Toree, who dotes hot pink sunglasses and a backpack. He gives off this cool, cutesy, and ultimately “good” vibe, like basic protagonist virtue signaling. He kind of reminds me of a mix between the characters Sonic and Kirby.

The plot is insanely simple and to the point. You can select the story mode to play all levels in order and watch the mini cutscenes. Once you’ve played through the levels, players have the option to freely “level select” to go back and reply certain stages at will.

The antagonist is Toree’s complete opposite: Hawkee, a pinkish bird with green shutter shades and a mohawk of the same color. He is incredibly jealous of Toree’s speed and coolness, and becomes a sore loser when Toree wins the race in the initial level. Hawkee resorts to joining a criminal organization and stealing ice cream – quite literally the worst crime ever! He then wears an evil purple cape and bears a scythe.

Oh, and at some point this shadowy, angelic humanoid of death will show up. They’re . . . a good guy.

Gotta go fast!

All 12 main levels are bite-sized and are over in a flash, unless you’re a player like me who horrifically lacks platforming precision. The goal is to make it to the end of the level as fast as you can and collect stars and ice creams along the way.

Toree can run, jump, double jump, slam downwards and briefly roll like a ball. He feels more like a bowling ball with the latter maneuver rather than the lightweight Sonic.

You are graded depending upon how fast you make it through a level and how many items are collected. Players can receive up to shiny S ranks, that is, if you are a menace. You could play like me instead and receive straight Cs on every level due to falling off the map every ten seconds!

Playing through Toree Saturn honestly takes about an hour more or less. If you collect a set amount of stars and ice creams and achieve consistently higher rankings (A or S rank), there are three bonus levels to unlock: Glamour City, Beeny World, and Kiwi World.

The Bonus Hub

A cool feature of the game is the bonus hub. There, players can do a variety of things such as the Freestyle level. In this open stage, you accrue points based on cool tricks, skateboarding-style. Players can also unlock other activities, like a Waves Race-like game and a 2D demo of a minigame featuring Pengu.

At the hub, multiple costumes for Toree can be unlocked (although changing costumes will not affect your move set). You can also roam around and talk to NPCs like Macbat.

Vaporwave manic daydream

Inspired by the 90s Sega Saturn aesthetic, Toree Saturn has a retro look and a vaporwave color palette. It is a bit much on the eyes sometimes, but very nostalgic for those 90s to early 2000s kids.

The soundtrack is phenomenal, but it can range from sounding like lounge mall music to absolute bangers. Some of the best tracks include “Blackbird Down” and “Rings of Saturn” featuring Johnny Gioeli.

Sega Saturn callback

The Bonus Hub was broken at first. When I would try to access any of the minigames, my screen would become permanently blank. As far as it goes now, the issue seems to be resolved, at least on the Nintendo Switch version.

There’s a Sega Saturn sound test machine within the hub. It does not do much, but it certainly emits blissful nostalgic feelings.

Final thoughts

I do wish that there was a bit more to this game, perhaps some more unlockable levels. It was almost too short. Otherwise, the basic nature of Toree Saturn gives off a specific charm. It is easily digestible, fun to play, cheap, and satisfying all the while. This title is definitely one of the stronger entries in Siactro’s Toree series!

Review: Frostpunk 2

Have you ever wanted to be a leader? In charge of thousands as they struggle to survive a bleak, brutal and cold world? Have you ever wanted to make the tough choices like deciding whether to let the few die while the many survive? Well, Frostpunk 2 is for you. This city-building survival game by 11 Bit Studios has finally come to consoles. Survival is all that matters in the world of Frostpunk 2 and players are in for a tough time. As they say in Game of Thrones, ”Winter is Coming” and Frostpunk 2 is no joke. Let us break the ice and dive in. This is Frostpunk 2.

A Cold, Cold World

Frostpunk 2 is set in a alternate world in 1916 where the world has experienced a world-ending event. The entire world is covered in ice and snow and freezing temperatures have wiped out most of humanity. Civilization has collapsed, the biggest being the British Empire. Many that survived this brutal world have gathered together to try and rebuild what is left against the overwhelming cold. Players assume the role of ‘Steward’, the leader of New London as they attempt to bring order to the chaos.

A Challenging Time

Players are in charge of New London and keep the residents happy and safe after the death of ‘The Captain’, the beloved leader before them. The plot of Frostpunk 2 is relatively simple. Keep control of New London and complete mission objectives to advance to the next chapter. There are five chapters in Frostpunk 2 and they vary in length. Some of the chapters can take a few hours to complete. Chapter One took me 4 attempts and about 3 to 4 hours to complete. I am new to the Frostpunk series and the game is challenging so there is plenty to overcome here especially for newcomers.

‘The Steward’ must remain in charge of New London and complete the main objectives in order to advance to the next chapter. Sounds easy, right? Well, no. Players must keep track of many things like food, overpopulation, and most importantly, fuel for the generator that sits in the center of the city. If you don’t keep the population happy or complete the main objectives in time, the population will get sick of you and exile you out into the unforgiving cold world where you will succumb to the harsh environments. There is a lot to Frostpunk 2 with its gameplay. This is a complex city-builder that does not forgive the weak.

Survival Of The Fittest

There are many areas players need to keep track of if they want to succeed in Frostpunk 2. The main ones are food, fuel, materials and money, which in this universe are called heatstamps. Materials and heatstamps help build districts like houses which are needed to house the growing population. Other districts include extraction districts which extract materials and fuel. In order to put down districts, players must first frostbreak their way to though ice in order to access coal seams or abandoned ruin tiles on the map.

While frostbreaking makes sense in the world we are in, it can become tedious after a while and basically serves a way to waste your time. Don’t be mistaken, every minute counts in Frostpunk 2. You will spend quite some time frostbreaking as you progress through the game. Best to get it out of the way when starting a chapter. Once you gain access to these tiles you can do put the appropriate district. Extraction districts extract fuel and materials while food districts extract food from fertile soil tiles.

Fuel that is extracted is put towards the generator which gives heat to the other districts. You are in charge of distributing heat. You can heat every district from houses to the extraction districts. Remember, fuel is scarce at times and you can’t make every district warm. There are different depending on how much heat is in the district and how close you build them to the generator. If they are close the generator they are slightly warmer in temperature. Districts can go from very cold to chilly, to livable and to warm.

This keeps the population happy if you can maintain it. You can keep track of your materials and food at the top of the screen. If you have enough in your storage it will come up as a plus. If you don’t it will be a negative. Keeping track of your resources is important as it can change rather quickly. You can also force your workforce in the districts to work overtime to extract more materials but this can damage trust with your communities. And this is where Frostpunk 2 shines in my opinion.

Can You Play The Game Of Thrones?

Frostpunk 2 has a trust system which keeps track of the multiple factions in New London and what they think of your leadership. Some of the factions are big and some are small and the biggest are usually the ones you want in your corner. There is a politics like system present here and you can even pass votes if you can keep many on your side. Players can research ideas like new coal mines that can produce more coal for fuel. The factions have their own ideas and you can decide which coal mine to use like a blast coal mine which The New Londoner faction approves. Researching this idea can help build trust with them. You can then bring other ideas to the Council Hall like what to do about youth crime in the city.

Want to pass a law to force young people into apprenticeships or prioritize schools and education. Well, you need to negotiate with the other factions. Some like the Faithkeepers may not be open to negotiations as some laws are against their worldview. But ones that are open will support you, if you return the favor. These favors include researching ideas for buildings that they believe will best help the city. If you make these promises you have a certain amount of time to fulfill those promises.

If you fail, the faction will lose trust in you. Succeed, and you will gain trust which will buy you more time in the throne. A nice little political system that makes you feel like you are in the Game of Thrones universe. Do you lie and backstab some factions to please others? Be ready to face the consequences. Frostpunk 2 has many of these types of choices that affect the future of your story. The prologue makes this especially clear.

Do you allow the elders of your group to leave and die out in the cold so the young have enough food for the incoming whiteout? Do you use explosives for a mine for small amounts of coal or send in the children to work in the mines for more, even if it means their doom? These are the types of choices you will make. Will you be a cruel dictator or a fair and just leader? It is up to you. I also want to mention the soundtrack, which was composed by Piotr Musial. It is brilliant and perfectly captures the atmosphere of Frostpunk 2.

Frostpunk 2 PS5

Utopia Builder

After playing the campaign, there is a Utopia Builder mode you can dive into. It is basically a sandbox mode where you can make your own rules. You pick a map to start on and they have pros and cons. Some have areas that can be easily accessed for materials and others have difficult terrain or other obstacles. You can play on any difficult and choose your ambitions or custom challenges.

These ambitions can be having a significant population in the frostland or building a prosperous future by having massive stockpiles of food and materials. Players can also play with no ambition, and just have fun. What factions are featured can also be chosen as well as some tales like surviving a catastrophic whiteout. If you fail them however, the game ends. A fun game mode that is best played if you finished the campaign or a have a few hours played and understand the basics. There is a lot of replay value in Frostpunk 2 that will convince you to come back.

Verdict

Frostpunk 2 is a brilliant city-builder game. It is difficult but very rewarding to those who stick with it and learn from their mistakes. I am a newcomer to the series and I love it. While I struggled at times (took me 3 attempts to pass the prologue) I persevered and kept coming back. There is a steep learning curve here but it is worth getting through it. Veterans of these games will love the survival aspect of the game and building massive cities and challenging themselves in the Utopia Builder. Lots of freedom of choice present and you can play whatever way you want. Dictator or fair leader? Good or evil? Maybe in the middle? Up to you. Lots of replay value. An excellent game that is worth checking out for PS5 players.

Review: Mister Peeks Controller Holder and Phone Stand

The Mister Peeks Controller Holder and Phone Stand is eerie, weird, and brilliant for fans of COD. This eye-catching piece is designed by Cable Guys and can be found on EGXpro.com. It is the perfect gift for gamers who love a creepy accessory or die-hard fans of the Call of Duty franchise.

This controller holder is capable of housing modern controllers. Furthermore, you can store your remote or mobile phone safely. This makes this decorative piece a versatile addition to any workspace or gaming corner. Additionally, it adds a splash of colour and drama. 

The Mister Peeks Controller Holder and Phone Stand is a perfect Halloween addition. 

We’re not far off that spooky time of year. Consequently, no one will bat an eye at an eerie decorative item. Though you may think that this is restrictive, it isn’t. I plan on using the Mister Peeks Controller Holder and Phone Stand all year round. However, EGX Pro offer other fancy and detailed items if you want to change with the seasons. Andrew recently looked at the Monkey Bomb holder, and he loved its style, build quality, and striking appearance.

If you love COD, you’ll be familiar with the protagonist from the Zombies game mode. This Mystery Box Bunny causes mayhem whenever you see him. However, thankfully, this statue is nothing but useful. The balanced arms, angle of body, and 8.5″ height ensure that your stored items are safe. Additionally, it won’t block your TV or monitor as it isn’t too wide or tall. 

Build quality. 

The Mister Peeks Controller Holder and Phone Stand is impressively built. The holder has a pleasant weight, and the balance is perfect. A rounded base prevents the statue from toppling, and I never worried about my controller or mobile phone. 

Though EGX Pro haven’t highlighted the core materials, I believe they use a hardened plastic for durability. Moreover, there are no open elements to worry about. Subsequently, this solid item will endure the test of time. 

Its rich colours and attention to detail are great. I adore the creepy and uncomfortable combination of colours. Furthermore, the model brilliantly replicates the COD protagonist, and this will appeal to zombie-loving fans.

Is the Mister Peeks Controller Holder and Phone Stand worth it? 

This product won’t appeal to everyone. Kids may find it too scary, and professionals may not like the persona it emanates. However, lovers of COD will adore the creepy imagery, rich colours, and brilliant build quality. Moreover, it is a fantastic talking point. Accordingly, I love it and recommend buying it here

(More information on EXG Pro can be found here!) 

The Mister Peeks Controller Holder and Phone Stand has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Serafim S3 Cloud Gaming Controller

Here is our review of the Serafim S3 Cloud Gaming Controller.

Specifications

What’s in the box?

The box contains the Serafim S3 Controller, 4 Swappable Grips (two are already attached), a Quick Start Guide and a User Manual.

A Closer Look

Final Thoughts

Charging the controller is via a USB-C port and you can use the controller whilst it’s charging.

The controller is comfortable to use, even for extended periods. The hall effect joysticks and triggers feel very natural and responsive to use. There are even extra grips in the box that you can swap out if you want to.

All the usual controls are available, including a dedicated Serafim button that launches the Serafim Console app. The app enables to you perform various functions, including taking screenshots and recording gaming footage if thats your thing. You can even livestream with you are paying. You can also test that everything is working correctly. There is also a subscription option for playing more games too.

You can also connect a headset to the controller via a 3.5mm jack.

Fitting your phone in is very simple and the controller holds it in place firmly – just pull the controller apart and place your phone in it. I tried it with both a case on my phone and without the case. The choice is yours, and I guess it will depend on how big your phone case is.

The Serafim S3 Cloud Gaming Controller is available now priced around $99.99. It can only be ordered directly from the Serafim website though.

If you like gaming on the go, and on your mobile phone, then a controller like this is a must have!

You can learn more and order from the Serafim website.

Review: Discounty

Discounty is one of those Stardew Valley, Harvest Moon types of games that will either shine or fail. If you love the genre, you will adore the slow action and the daily grind. Furthermore, there are some nice villagers to interact with, and a gentle learning curve and progression window. However, if this isn’t your thing, you’ll find it super tedious, and you’ll probably uninstall it in minutes. Though it could be considered Marmite, I think more people will love it than loathe it.

This shop/life simulation was developed by Crinkle Cut Games and published by PQube Limited. It is a single-player, top-down affair that is set in a sleepy little town. The main draw is the shopkeeping moments. However, there is a small sense of automation as new tech is unlocked and your shop expands. This is where it truly thrives, as the sense of achievement far outweighs the sense of grind.

Discounty tells a familiar tale.

A family business in trouble, your help is needed, and getting trapped in a backwards village are familiar tropes for this genre. Though it is well trodden, I like how the developer incorporated it into the simple story. Additionally, the main gameplay loop rarely becomes tiresome as you are kept busy.

You are a young, energetic and helpful person who answers the call of your Aunt Tellar. She is a cranky individual who wants her franchise store “Discounty” to thrive. Unfortunately, the village of Blomkest is dead, and the neighbouring villages are thriving. Consequently, Aunt Tellar needs your help to bring energy and a cheap employee to her rescue. As you are left to your own devices, you must appease the villagers, expand the store, and complete an array of tasks.

A simple gameplay loop.

At first, the store is small, understated, and a little grubby. However, with some hard work, you soon get things up and running. New shelves, coolers, items, stock, and customers ensure that each day is different. On top of this, some nice quests help to increase your reputation and relationships with the locals.

Unlike other games in this genre, Discounty hasn’t focused heavily on the out-of-hours experience. Subsequently, once the shop closes, there is little to do. This was somewhat disappointing as romance doesn’t blossom, and friendships are a little stale. Had the team expanded this element, it would be more appealing and more suited to the life simulation genre. 

Despite this shortcoming, the store mechanics are fun. Your maths is tested as items fling along your conveyor belt. Alternatively, new tech takes out the hard work, and you serve as many people as possible. Alongside this, you must order stock, replenish shelves, and keep on top of your advertising. It is tough work building an empire, but someone has to do it.

Discounty has a pleasant finish.

Soft colours, gentle pixelated graphics, and a small, cosy town create a wholesome and pleasant finish. Though Discounty won’t win awards for beauty, I like the simple approach and the easy-on-the-eye colour palette. Furthermore, each character has a unique appearance, and this helps you pick out key protagonists from the ordinary punters.

The gentle audio creates a relaxed atmosphere. This isn’t always in keeping with the hectic action, but it matches the slow and lazy small-town charm. The sound effects are basic, but they work to great effect. This isn’t a game that breaks the mould, but it does everything nicely.

The controls are a little clumsy.

Navigating the world, interacting with the locals, picking up rubbish and recycling stuff was a walk in the park. However, things aren’t as rosy as they first appear. The controls are occasionally clumsy, and I made numerous errors when calculating my customers’ bills. This impacts their experience and is unnecessarily frustrating. Though it doesn’t ruin things too much, it could have been better polished.

It didn’t take me too long to complete quests and expand my store. Furthermore, once you invest in some tech, you start to bring in the big bucks. This, coupled with the lack of out-of-hours encounters, holds Discounty back and prevents replay value from truly shining.

Discounty is good, but not the best.

I enjoyed many elements of this game, but I don’t think the balance is quite right. Though the shopkeeping is enjoyable and the limited relationships are captivating, it falls short of its peers. Lovers of the major players in this genre will be left wanting. However, if you want something a little more relaxed and, dare I say it, shallow, this could be the game for you. Accordingly, I like it and recommend buying it here! Can you help the store thrive? Learn the ropes, appease the locals, and put the village back on the map.

Review: Sips and Sonnets

Visual novels are one of my favourite subgenres of games, purely because of their compelling storytelling, interesting and enjoyable characters, along with amazing soundtracks. I think I’m drawn to them a lot because of how simply made yet amazing they can truly be, it’s essentially a book in the form of a video game which I really like.

Whilst Sips and Sonnets isn’t a visual novel I’d usually choose to play, but it was a good one nonetheless. I say not choose to play because most of the visual novels I’ve played have been horror ones such as Doki Doki Literature Club and The Letter, so going from playing my usual types which consist of many horror themes to one about an old woman running a tea shop in the British countryside was a surprising, yet nice change.

You play as Miss Meadows, a retired journalist and tea enthusiast, who decided to open up and run a tea shop in the countryside. She is preparing for a visit from her oldest friend Esmee, who she hasn’t caught up with in a while. As she awaits her arrival she meets a few customers, one being a regular whilst the others having entered the tea shop for the first time. As she interacts with them more she uses their conversations as an inspiration for her latest poem.

The voice acting was simply amazing and made for an immersive experience

I’ve always acknowledged the importance of voice acting in video games. I believe that despite how insignificant it may be compared to the story or the gameplay, it actually matters more than a lot of people think. Good voice actors not only improve the game overall, but they can also make it more immersive which is exactly what this game did.

All voice actors did a great job, but I was especially drawn to Miss Meadows who was voiced by Bethan Dixon Bate, known for her many roles such as Vlaakith in Baldur’s Gates 3. I thought she did an excellent job at portraying her and really nailed the caring, kind and gentle tone, which probably describes most of our grandparents perfectly.

I’ve played visual novels both with and without voice actors, and honestly I’m not sure what I prefer. On one hand having voice actors brings a lot more weight and emotions to words which in turn makes for a more immersive and emotional experience, but on the other hand ones without voice actors makes you focus more on the text and feels more like a book. At the end of the day it comes down to individual preferences, though I thoroughly enjoy both.

The characters whilst not having fleshed-out backstories, were still interesting and had nice conclusions

There weren’t many characters in Sips and Sonnets but the four characters (excluding Miss Meadows) which we interacted with often each had their own simple yet impactful stories/problems, which I think a lot of us could relate to at a certain point in our lives. Despite how short the game was, the characters were interesting and had a big impact on the story, each of them touching on different topics and feelings.

Emotions such as nostalgia, regret and self-doubt were all present at some point in the game, something which a lot of us have felt or are still feeling to this day. When we first met the characters we learnt bits about who they are along with what they do, the more we interacted with them the more we learnt about their dilemmas. One of the characters didn’t know if their current job was the correct path despite loving it, wondering if they would look back years later and regret what they did, while another character suffered from self-doubt, questioning if all of their hard work was worth it.

One of the other main emotions shown throughout the game was nostalgia, coming from Miss Meadows most of the time. She would often think about the first poem she wrote when waiting for Esmee in the park, her journalism career and her whole life in general. There’s a specific part in the game when she looks into the mirror and is frightened at what she saw, even though it was just a reflection of her current old self. She didn’t recognize the person looking back at her, which I imagine is something that the elderly go through at some point, expecting to see a younger version of themselves but being met with a face full of wrinkles.

I actually related to that part not because I’m old, but because growing old is a fear of mine as I’m sure is the same case for others, the thought of looking in the mirror and not seeing my younger self is frightening to say the least, alas we can’t stay young forever. Nostalgia was just one of the many emotions depicted throughout the game, it made for a simple yet touching story.

After the characters interacted with Miss Meadows more she eventually gave them small yet life-changing advice which they applied to their current situation, giving them nice conclusions to their stories. They came in for tea but after talking with Miss Meadows they left as a different person in a sense, even if the change and advice given was small.

The Story was simple and short, yet sweet and impactful

A game about running a tea shop isn’t exactly the most compelling and exciting story there’s no denying that, but the thing is a game doesn’t need to have a complex and amazing story to be good, the same goes for movies and series. Sometimes other aspects of the game overshadow the story, which in Sips and Sonnets case it was the characters and the topics touched on, along with how much of a heartwarming game it was in general.

It also had a great way with words, the game was full of insightful quotes, my favourite being “We have legs not roots” which is a very important lesson. Those five words hold a lot of meaning behind them, reminding us that we can take control of our lives or stay stagnant, watching the world go by and not living in the present. Something we shouldn’t allow of course, otherwise soon enough we would look back and only feel a heavy sense of regret knowing what we could have been.

The ending whilst I didn’t expect it was sad to say the least. It turned out that Esmee was dead all along, but Miss Meadows tried her best to forget about losing a dear friend, expecting her to walk through the door any minute. She was mentioned a lot throughout the game so it was evident that she was excited to catch up with such an old friend, only to be revealed that the two would never have a conversation again. It was a sad yet simple reminder that people closest to us do die and we have to make the most out of the time left we have with them.

Those things I thought overshadowed the story and made for a touching experience.

A Closer Look at Photo Creator Instant Print Camera 2.0

Here we take a closer look at the Photo Creator Instant Print Camera 2.0 from Canal Toys.

The innovative and trendy Photo Creator Instant Print Camera 2.0 is bursting with creativity and colour.
With its front and selfie lens, snap the perfect 48MP photo or record a video in HD, then view it all on the 3” touchscreen.

Automatic exposure takes care of the settings, while the built-in flash and LED light ring helps every shot shine.
Print over 100 high-quality photos out of the box with 4 colour print options. Personalise each photo with the included stickers and markers for added flair.

A 4GB Micro SD card is included, and memory can be expanded—so you can keep capturing, creating, and printing without limits!

Features

  • KIDS INSTANT PRINT CAMERA: Snap photos, shoot videos, and print instantly – all with one device!
  • PHOTO & VIDEO CAPTURE: Use the front or selfie lens to take XMP photos or HD videos, then preview on the 3” HD screen.
  • PRINT IN 4 COLOURS – Instantly print over 100 high-quality glossy photos with 4 colour options straight out of the box.
  • CUSTOMISE YOUR WAY: Decorate your prints with included stickers and markers for creative flair.
  • EXPANDABLE MEMORY: Comes with a 4GB Micro SD card and expandable memory to store even more memories.

What’s in the box?

The box contains the camera, a USB Cable, 100 Pictures to print, 4 Markers, a 4GB Micro SD Card, a Wrist Strap, a Sticker Sheet and a manual.

From birthday parties and school days to holiday snaps and everyday memories, the Instant Print Camera 2.0 makes it easier than ever for kids to preserve and personalise their world.

Never before has a kids’ camera combined this level of photo quality, video capability and instant colour printing, all in one device.

Whether they’re crafting a scrapbook, documenting a day out, or designing prints to share with friends, kids will love the hands-on creativity and independence the Photo Creator Instant Print Camera 2.0 offers.

The Photo Creator Instant Print Camera 2.0 from Canal Toys is available now priced around £69.99 from Smyths Toys, Argos and Amazon and it would make a great Christmas present!

Review: reMarkable Paper Pro Move tablet

I am a huge fan of reMarkable! This company care about its users and delivers quality products that’ll appeal to creative individuals, workers, and those who love to read. The reMarkable Paper Pro Move tablet is their latest device. I have reviewed the reMarkable 2 and the reMarkable Paper Pro. Both tablets were impressive, and I noted the huge jump in technology between the 2 and the Pro

The latest edition leans heavily on the Paper Pro’s blueprint. However, it is its compact design and durable accessories that make it stand out from the crowd. I won’t say anything negative about its predecessors, but I am impressed by the compact and lightweight design of the reMarkable Paper Pro Move tablet. Though a smaller screen won’t work for everyone, I appreciated the versatility when compared to the other tablets.

What’s in the box of the reMarkable Paper Pro Move tablet?

  • The packaging has a traditional and premium appeal. Furthermore, it can be recycled.
  • The reMarkable Paper Pro Move tablet is sleek, attractive, and pleasant to handle. There are limited buttons and a magnetic area for your Marker Plus pen to be stored.
  • I was given the burgundy folio case. It has a magnetic rear portion and a security flap to keep your pen safe.
  • Write on the tablet with the Marker Plus Pen.
  • A USB-C cable is provided.
  • Spare nibs keep you writing for longer.
  • Learn the basics with the user manual.

Technical aspects.

This compact device is loaded with impressive tech! The 7.3″ Canvas Colour display offers pleasant colour contrast for your PDFs and writing. The result is easy-to-handle documents that retain their original impact. Moreover, you can highlight any errors before you send any documents to your colleagues or cast them on nearby devices.

The casting option is as simple as logging into a compatible device. Once this connection is established, you can share your screen with others to view. Effectively, this makes the reMarkable Paper Pro Move tablet an interactive whiteboard. I found this feature was particularly useful when crunching ideas or working through numbers. If you don’t have a screen to work from, you can email the work directly from the device.

The reMarkable Paper Pro Move tablet is a high-end eReader. Accordingly, you experience occasional screen lag and ghosting. I like this system, and the slowdown was almost negligible. Consequently, it has no impact on your work, reading, or creative edge.

Usability.

This device has approximately 2 weeks of battery life! The 2,334 mAh rechargeable battery never runs hot, and charging it is quick and painless. The long-life power is perfect if you need to work on long commutes or you need to cast your screen for extended periods. Thankfully, the clear icon highlights your battery life, and you are never caught short.

I’ve set up 3 devices and didn’t struggle. The tutorial and startup talk you through the steps, and if you have an existing account, your files and data sync without any stress or effort. This is great as you can shift the workload from one device to another without concern.

Working on a laptop, PC, or your phone is commonplace. However, the constant connection to the internet is distracting. Messages pinging on your screen and your phone vibrating are enough to drive you mad. Luckily, the reMarkable Paper Pro Move tablet removes those stresses. There are no push notifications or messaging systems. Subsequently, when you work with this tablet, it is you, your work, your thoughts, and nothing else!

If you are making notes that need to be in a typed form, this device can do that for you. As long as you are connected to the Wi-Fi, it’ll take the heavy lifting and convert everything for you. In fact, that is how I am writing this article. Every word has been jotted on the device, and I’m testing its accuracy throughout. I have to say it is impressive, as my writing is terrible, and the reMarkable Paper Pro Move tablet rarely gets things wrong.

Build quality.

If you follow my reviews, you know I hate blue light. I often wear gaming glasses from GUNNAR to reduce fatigue, headaches, and other side effects. Thankfully, reMarkable has tackled this issue. This E-Ink device emits low levels of light radiance for a more comfortable user experience. On top of this, there is an adjustable reading light to improve the experience further. The outcome is reduced blue light and increased comfort.

The display is reMarkable’s ace card. However, I was blown away by the sleek case, well-positioned ports, and impressive folio case. Every element of the product is superbly built and designed for a premium experience. Additionally, the Marker Plus Pen is a joy to use. The nib and screen combine to imitate a pencil-on-paper writing style. Furthermore, there is an audible scratching that adds to the realism.

It is the size and lightweight nature of the reMarkable Paper Pro Move tablet that will appeal to many writers, journalists, and creative types. Sliding this tablet into your pocket or bag makes it much more versatile than its bigger brother. Though I love the large screen of the Paper Pro, this device is going to be perfect for interviews and meetings. Additionally, when I have plenty to carry, this will reduce my load.

Is the reMarkable Paper Pro Move tablet worth it?

Is the reMarkable Paper Pro Move tablet worth it? Of course it is! This device is perfect if you do not need a large screen. Moreover, it does everything that the Paper Pro does, but it is more convenient, and I love the design of the folio case. Furthermore, the lack of distractions and buttery smooth writing make it ideal for a peaceful and stress-free working environment. As such, it is a no-brainer, and I recommend buying it here!

(More information on reMarkable can be found here!)

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Beyond Sunset

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I know we take our retro very seriously in these parts, but Beyond Sunset took it a little too far. The retro aspects are on point, and the melee combat system is fire, but the game plays like eye torture.

Developed by Metacorp/ Vaporware and published by Movie Games S.A., Beyond Sunset is a retro-inspired Boomer Shooter with a heavy focus on close combat.

No ifs or buts about it, Beyond Sunset gets a lot right, but makes it very hard, actually, to enjoy the game. Whether with a controller or Keyboard/Mouse, the game has a horrendous HUD and interface. But… beyond the mud, there is a real game.

Sunset on Combat

Boomer shooter through and through. The 2D on 3D aesthetic is strong with this one, but it is designed nicely enough not to cause any discomfort while playing. 

Beyond Sunset has you jumping and shooting across many different maps. 

Most enemies don’t take much damage before dying, so you only see attack sprites and death sprites. Even the enemies which take a while to die only seem to react once they are dead. Not an issue, I actually found it aesthetically pleasing. 

That, however, is just the tip of the iceberg. The real enjoyment that can be extracted from this game is from the close combat. Beyond Sunset has a heavy focus on the main character’s Katana. One slice kills all and makes shooting moot.

I spent the majority of my time with Beyond Sunset parkouring to high perches and slicing the life out of these long-range bullies. 

It was, in simple words, fun!

My issues with UI+more

The very first expression of Beyond Sunset comes from the HUD, and it nearly turned me off the whole game. 

Static- style, overbearing and very hard to see when at full speed, the text on screen, combined with the pixel graphics, and constant prompts made me pukey on more than one occasion and even made me quit the game out of anger.

Another thing that annoyed me was the settings. Whether graphics, controller sensitivity, or just plain audio, the settings were filled with sliders and buttons with confusing descriptions and, for the most part, did absolutely nothing.

This may not sound like much, but when you spend ten whole minutes trying to figure out how to adjust sensitivity and nothing seems to work… It can frustrate you for the wrong reasons before the right reasons get the chance. 

Final Sunset

Beyond Sunset is one of those games that leaves you conflicted. On one hand, it nails the retro boomer shooter DNA with tight levels, crunchy weapons, and a katana slash that never gets old. The parkour mixed with melee combat feels like the best version of an arcade daydream. It has the bones of something special.

But on the other hand, it drags itself down with design choices that make you question how much the devs want you to actually play it.

The HUD is a mess, the menus fight you every step of the way, and basic options feel broken or unfinished. For a game focused flow, being stopped dead in frustration by the UI is the real enemy here.

Alas, if you can stomach the eye strain and accept that half the systems work against you, a fun and frantic core is waiting to be discovered.

Beyond Sunset is proof that style and mechanics can shine through technical grime, but it’s also a reminder that first impressions matter. And hey… Maybe a few patches down the line will fix these little nibbles.

For now, it’s a game that deserves your curiosity but not your patience. A cult gem in the making that is just not quite ready for the spotlight.