Review: Doctor Who Series 12 Episode 5

So far, no episode has managed to capture the same fresh and big ideas as the opening two-part ‘SpyFall’ which saw the return of The Master who claimed to be responsible for raising Gallefrey to the ground because he learned the lie that the Time Lords was founded on. Since then it has been rather dull episodes which sadly reflected far too much of the failings of Series 11 though last week’s ‘Nikola Tesla’s Night of Terror’ was an enjoyable adventure. In the last few days however, social media for Doctor Who has been teasing that tonight’s episode could well hold a bigger surprise than The Master’s return, well…why else would the Judoon be in Gloucester!

What better way to mark the halfway point of Series 12 than by having The Doctor, Yaz, Ryan and Graham race back to Earth in order to prevent The Judoon from doing too much damage to the cathedral city. We have not seen this fan favourite alien for a rather long time and was a nice surprise to see them teased in the Series 12 trailer but who are they looking for, and what did they do to incur the wrath of the Judoon?

One thing is very clear about tonight’s episode is that if Chris Chibnall name is credited as the writer, this time teaming with Vinay Patel, that the episode is going to be not just big, but series and show defining big. The tease that this episode was going to be bigger than the return of The Master was definitely not wrong and it was all hidden behind the illusion of a standard but fun Doctor Who story. I do have to start by saying that if the mundane nature of the last two episodes were all part of a cleverly conceived plan to misdirect the audience, than it certainly worked on me.

The episode begins by introducing us to Ruth Clayton on a typical Monday but its her Birthday, as she leaver for work as a Tour Guide for Gloucester Cathedral who appears to have a faily normal life. Ruth is married to Lee who comes across as a bit of a waste of space who seemed to even struggle to get the one thing Ruth had asked for on her birthday, a cake, right. We then see what a usual day for Ruth would be trying to offer her services to tourists who are not interested and goes to get a coffee from the local coffee shop with a server who clearly has romantic intentions for Ruth and claims that her husband Lee is up to no good, even has a file on him which is a little stalker behaviour but Ruth has a good humour about it.

The action then steps up as we then switch to view of a Judoon ship in orbit above Earth,  tracking someone on the planet, the Captain then teleports squads of Judoon troops to areas around the city, scanning everyone for the person they are looking for. An old woman who was talking to Ruth earlier, argues and attempts to run but is destroyed by the Judoon shield around the city.

As this unfolds we find The Doctor on board the TARDIS, looking over the main console as Team TARDIS sit watching her noting that the Doctor is oblivious to their presence. It has been referenced how different the Doctor has been behaving ever since the revelations of Spyfall but this story goes further as we have Team TARDIS explaining that The Doctor seems distracted in her quiet moments, even learning that she often drops Team TARDIS back home and then returns to the ruins of Gallifrey alone. When questioned the Doctor is angry, even snapping at Yaz, Graham and Ryan. The Doctor is keeping a lot of things secret from them and they are starting to notice which is a nice clap-back to Series 11, something that I questioned in my reviews that Chibnall’s need to ignore old Who meant The Doctor had not explained who she was to her new companions….though I am still waiting for the 13th Doctor to have actual companions by name and not Team TARDIS>

There are a lot of themes running through this episode with more reveals about the impact Spyfall had on The Doctor to the almost playful nature of featuring fan favourite Judoon make their return. The writing and overall pacing of this episode is absolutely spot on with every scene and moment delicately placed in order to keep the big moments a surprise for everyone. So much happens in this one episode that it genuinely felt like a mid-series finale and I was half expecting to see a “To be Continued later in 2020” as the episode wrapped up. Spyfall needed two episodes to tell it’s story but so much happens in this that it really is mind boggling how the two very different story arcs managed to blend together without feeling rushed, something that Chibnall has gotten a lot better at now “Old Who” is no longer off limits to him.

The first huge surprise was the return of another fan favourite and one that I honestly had not seen coming at all so credit goes to all those at the BBC and Doctor Who production team who managed to keep this a complete secret from fans. That surprise was the return of Captain Jack Harkness who is trying to contact The Doctor, not knowing that The Doctor has regenerated ooh a couple of times since he last interacted with the 10th Doctor. On board a ship that he has stolen, he is using a teleport scoop to try and bring The Doctor to him but due to the protective shield the Judoon have put around the city, he first mistakenly grabs Graham, believing him to be the Doctor before later in the story attempting again and only pulling Yaz and Ryan to his ship. This feels slightly silly but is great fun seeing the same cheesiness of classic Jack interacting with Team TARDIS allowing for some funny moments, it also gave the story the excuse of removing Team TARDIS from the action so it could focus on The Doctor, so though again their roles were rather minor, it is great to have Jack back.

By back I do mean this does have the feeling that this is not the last time we might see Captain Jack this series, his final message he urged Team TARDIS to give The Doctor before he had to make his own escape, was both a message and a warning, “beware the lone Cyberman” which for fans could mean the threat of their return. Of course Ryan, Yaz and Graham have no clue who or what the Cybermen are but before Jack promises he will return when The Doctor needs him most, he tells them that they are a fallen empire but could return if The Doctor fails to heed his warning.

The rest of the story focuses on this fugitive that the Judoon have been contracted to find which brings Ruth and Lee back into the mix. Once again the writing is very clever and full of misdirection as its hinted that Lee is the fugitive when the woman who contracted the Judoon called Gat arrives on the scene and toys with him about his stupidity in having a keepsake that enabled him to be tracked down finally. Gat refers to him as “companion” which instantly gave me the notion that perhaps the fugitive, was a version of The Master, which going by what happens next I feel I can be forgiven for as a final text from Lee to Ruth triggers something in her that despite being surrounded by a squad of Judoon and their Captain, she is able to disarm the Captain with relative ease, alerting The Doctor and setting into motion a chain of events that will change everything we thought we knew about Doctor Who.

I had first thought that Chris Chibnall had gone big in Spyfall, for the first time he had not only used “Old Who” but was actually going to be taking steps to have his own spin on Doctor Who lore by not only bringing back The Master as a foe for the 13th Doctor but also in pretty much, destroying Gallifrey with The Master claiming responsibility after discovering what he thought was the lie that Time Lord civilisation was founded on. But I could never have imagined just where that story arc would lead and it is fair to say, Chibnall has gone beyond big with his series 12 plans.

What is revealed is that Ruth is indeed the fugitive, but not The Master as I first suspected, but in an outstanding performance by both Jodie Whittaker and Jo Martin as Ruth but also…The Doctor. That is right, we now have two Doctor’s with neither remembering the other but thanks to the 13th Doctor’s Sonic Screwdriver, confirmed that they are the same Time Lord. This new Doctor has no memory of the 13th, suggesting that our Doctor is from her future but our Doctor has no memory of this “Past” Doctor nor of Gat, a Gallifreyan who for some reason is hunting down this other Doctor. Both Doctors have similarities and mannerisms, even saying the same things at the same time, but Jodie and Jo are so amazing at making them feel very different but believable.

The story ends with this mysterious Doctor leaving The Doctor back at her TARDIS and going on her way, leaving nothing but questions for her and us as the audience and this is all before Team TARDIS finally deliver Captain Jack’s message of another threat in the Cybermen. These really are some of my favourite moments for the 13th Doctor and my request from Series 11 that Jodie be giving some real meaty Doctor Who material to work with has finally come true. I have no idea where this is all possibly leading but it feels huge and whilst I do not feel that Chibnall has earned the right to play with the very fundamental nature of Doctor Who lore, the way in which he is dropping in these huge moments is very impressive. I still feel it would be nice if his focus was not just on delivering his own episodes with such impact but in making sure the other episodes have the same tone if not groundbreaking story elements but just in keeping the same freshness rather then letting the problems with series 11 episodes creep in.

But Series 12 is huge, it is certainly doing far more in this half series point than most of Peter Capaldi’s early series as the 12th Doctor but also that right now, I have no idea what to expect going forward and I like this feeling. Having a big series story arc to work to allows for the episodes to have such moments as tonight making any episode a must watch…as long as Chris Chibnall is credited as the writer though it appears. Series 12 is doing brave things, things which some life long fans might struggle to accept right now because they are massive but having Gallifrey and Time Lords once again the focus of a series story arc is exciting but at the same time rather scary.

Hoping the momentum is kept going into next week’s episode rather than the complete dropping of the ball following Spyfall but what we saw tonight opens so many possibilities, now to see if Chris Chibnall has his eyes on more than just his episodes!

Royal Mail releases Classic Video Games Stamp Set

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Royal Mail have released a set of 12 stamps that celebrate the UK’s contribution to video games.

The new set traces the roots of the UK’s games industry to the very early 1980s and includes four stamps that chart the evolution of the iconic Tomb Raider® game.

The Tomb Raider® franchise has sold over 74 million copies worldwide. The franchise’s popularity has exploded into a series of blockbuster films based on the original Tomb Raider® game and 2013 reboot. Its protagonist Lara Croft has been a contemporary global icon for over two decades. The most recent release in the world-famous franchise, Shadow of the Tomb Raider™, is the remarkable conclusion to Lara Croft’s origin story

Since her first appearance in 1996 in the original Tomb Raider from Core® Design, Lara Croft has trekked more than 25 countries and revolutionised the way the gaming community perceives lead characters in video games. Lara is an intrepid, empowered adventurer who must rely on her skills and intelligence not only to unravel ancient mysteries but also to survive in the most treacherous environments.

Eight further games complete the set: Elite; Dizzy; Populous; Lemmings; Micro Machines; Sensible Soccer; WipeOut and Worms.

Elite (1984) – was a pioneering space-trading game originally made for BBC Micro and Acorn Electron. Made by Cambridge based duo, David Braben and Ian Bell, the game is legendary and arguably changed the face of computer gaming. Using a tiny amount of memory, this was the first genuine 3D game where players navigated a spaceship through galaxies. It is regularly listed among the most important video games ever created.

Dizzy (1987) – was devised and created by the Oliver twins and published by Codemasters. It went on to become one of the most successful British game franchises of the era. Originally created for the Amstrad CPC, it quickly converted to ZX Spectrum, Commodore 64 and other computers and consoles. The game’s main character is an adventuring egg that runs and tumbles around a fantasy world solving puzzles by collecting interesting objects.

Populous (1989) – was the first civilisation building game and one of the most successful games for PC ever produced. A real-time strategy game, it has won numerous awards and has been voted among one of the most important games of all time. It was created by Bullfrog Productions.

Lemmings (1991) – was created by Dundee based DMA, and was one of the best received games of the 1990s. The objective is to save lemmings, and apply abilities to individuals to aid their escape.

Micro Machines (1991) – a ground-breaking race game developed by Codemasters, where players race miniature toy vehicles. Influential and immensely popular; the game is regarded as a classic.

Sensible Soccer (1992) – is considered by many to be the father of digital football games, and still retains a following. It was listed as one of the 10 most important video games of all time by a committee of US games experts.

WipeOut (1995)was developed in Liverpool by Sony’s Psygnosis studio. WipeOut was a revolutionary futuristic racing game for the new PlayStation that became a cult hit. It featured original music by Orbital and The Chemical Brothers.

Worms (1995) – was published by Team 17 and featured cartoon-style warfare between worms. The series went on to become an international success story, helping Wakefield-based, Team 17, to become a leading international games publisher.

Philip Parker, Royal Mail said: “The UK has been at the forefront of the video games industry for decades. In the 1980s and 90s young designers grappled with coding on the new microcomputers and set the template for the industry with iconic games. We celebrate some of their landmark creations on stamps.”

Dr Jo Twist, OBE, CEO of Ukie, said: “This collection celebrates a selection of the great British video games that have helped define both the national and global development scene over decades. Video games are a key part of our cultural footprint and we’re pleased to see their contribution recognised in such memorable style.”

The full set of 12 stamps, available in a Presentation Pack, retails at £14.25.

The stamps and a range of collectible products are available now at www.royalmail.com/videogames and by phone on 03457 641 641.

Kingdom Hearts III : ReMind DLC Out Now for PS4, February 25th for Xbox One

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Keyblade wielders can jump back into their epic journey with Sora and friends as the Re Mind DLC for the award-winning RPG, KINGDOM HEARTS III, is now available via digital download on the PlayStation 4.

In Re Mind, players who have completed KINGDOM HEARTS III can journey through a new playable episode with Sora as he experiences battles through his friends’ perspective and uncovers new truths along the way. Players can also take on multiple powerful boss battles, including 13 boss battles in the Limitcut episode and a boss battle in the Secret Episode, experience the new Data Greeting mode, and try the slideshow features and a new “Premium Menu” mode that includes diverse difficulty settings and gameplay challenges.

SQUARE ENIX also teased details of all-new KINGDOM HEARTS content coming to mobile devices. An original story, centered around the mysterious Young Xehanort, is now in development. More information will be available on the official Twitter account: https://twitter.com/ProjectXehanort

The KINGDOM HEARTS III Re Mind DLC package is available now for the PlayStation®4 system for $29.99. The KINGDOM HEARTS III Re Mind + Concert Video package, which includes all KINGDOM HEARTS III Re Mind content as well as footage from the KINGDOM HEARTS – World of Tres – Orchestra concert recorded in Osaka, Japan on Nov. 30, 2019 is available for $39.99.

The KINGDOM HEARTS III Re Mind DLC will be available for the Xbox One family of devices on Feb. 25, 2020.

Related Links:
Official Websitewww.kingdomhearts.com
Twitter@KingdomHearts
Facebook@KingdomHearts
YouTubewww.youtube.com/KingdomHearts
Instagram@KingdomHearts

Review: Dragon Ball Z Kakarot

There is a hope in gamer fans of a long running series, be it a TV Show, animation, a film or book series, that one day a game will not only be made based on that series but one that will also do it justice. There have been many Dragon Ball games but for me personally, none of them have enabled me to really immerse myself in the Dragon Ball games until the incredible fighting game Dragon Ball Fighters Z. But that was a just a fighting game and whilst it managed to bring all the characters I loved from the anime to life with their moves and iconic battles, it was still limited. But to my delight, there is finally a game that allows me to relive and experience first hand all the iconic Sagas from Dragon Ball Z and boy…does this game not disappoint!

https://www.youtube.com/watch?v=Bf85wwJuFBE&t=11s

Dragon Ball Z: Kakarot has absolutely and continues to just blow my mind with the experience it allows me to have finally. The original show was my way into anime shows, when I first encountered Dragon Ball Z it was unlike anything I had seen before and just went beyond the weekly throw away episodes of the Western animated shows I had grown up with. The scale was bigger the fights took episodes to finish not minutes and the characters were so bombastic that they became such a source of fun for me over the years. But I never managed to get into the Xenoverse series of games, I cannot really place my finger on why but they just never clicked with me, but DBZ Kakarot has managed to accomplish that and more, far more than I could have hoped for as a fan.

I was fortunate enough to have an early taste of the game at X019 back in November where I experienced the combat and just loved how intuitive it felt but it left me wanting more. Finally, the day game and oh it could not install fast enough having avoided the early streams of it so I could go in fresh. Right from the very moment the main menu appeared on my TV, I just had to take a moment and soak it all up because I had the sense this was going to be special, and it overwhelmingly was, but a lot of that is down to the amount of fan service the game gives aspect of  Dragon Ball Z and because of my fanboyism for the universe, all this was then heightened.

DBZ Kakarot features four of the most iconic story Sagas from the anime series which begins with the Saiyan Saga then moving quickly on to the Frieza Saga, Android and Cell Sagas and finally the Buu Sagas. To a fan this is just a delicious menu but to a newcomer, most if not all of that probably has no meaning at all. The way in which DBZ Kakarot serves up the sagas however is in chronological order, a full on living through them as the anime told them which for me is one of the reasons why early on, this game is welcoming to all comers, both fans and non-fans alike.  Beginning with the Saiyan Saga, the game introduces you to the world of Dragon Ball rather gently, as we see the characters at a time where Super Saiyan was just a legend and the world being under threat from powerful Universe conquering level enemies.

What I did enjoy most about the start is that all the characters are fairly under-powered compared to how they will evolve to become across the sagas. This adds the element RPG to the game as you the player, has control of the growth of each character in how they get stronger, improve their moves and even learn new ones via the skill tree system that each character has and at first look, it is incredibly daunting to see the sheer size of the skill tree and just how much is there to be unlocked and what level you need to be before unlocking quite a lot of it. Thankfully, the early Saiyan Saga is balanced enough so it scales to how you are able to improve each character and gives just enough room to learn how the various systems work before the difficulty ramps up having expected you to have gotten to grips with it all.

A mixture of gaming styles come together for DBZ Kakarot that for me, is a winning cocktail of ideas. First you have the almost open world nature to exploring as the world features the iconic locations from Dragon Ball and expands them just enough to give you a reason to explore them to tackle both main story missions as well as substories. Substories are a way of introducing some of the side characters to offer rewards for their completion with some eve allowing you to take a character’s “emblem token” but this system I will explain a little further on. The story will switch which character you are in control of but there is something satisfying about flying around these locations helped by the fact the art style is as close to being the actual show as you can get. The original musical score and sounds have all been used for the game making every moment authentic as possible, and just being in the world is just so joyful and this is good, because you will spend a lot of time between the story missions doing exactly this, hanging around in these locations quite a bit.

In order to level up and evolve and learn new moves, experience points and materials need to be gathered. Experience is earned from completing substories and main story missions but also from the Final Fantasy style of continuous random encounters which are fights with scaled to your level enemies. You really are unable to fly around for very long before you get the alert that an enemy that has been lying in wait has suddenly spotted you and now after you, which you can either try to escape from or have the battle to try out your combat skills, and this early on is a great way to practice with each of the characters you get to control. The combat as I said earlier really is rather intuitive. In basic mode you have the ability to dodge with A and by holding A you will speed dash helping to avoid projectile attacks, with X you have basic Ki blasts. Holding left bumper gives you access to your super moves which is where you will find the iconic special attacks of each character and they vary from powerful energy projectile attacks to ones which are muti-step attacks causing huge damage if timed right. Every move uses Ki, which is the blue meter underneath your health bar which can be charged up by holding down Y, but this needs to be timed as it leaves you vulnerable to attacks so knowing where and when to charge your Ki meter is also crucial.

Some characters such as the Saiyans, will develop the ability over the sagas to change their form, so Goku for example will learn the ability to turn Super Saiyan or to use his Kaioken form which boosts his damage output. These forms do have a price however with the Super Saiyan form using up your Ki meter as long as its activated whilst Kaioken will use up your health meter whilst activated. I actually really loved this due to being a fan of the anime where the characters would often mention how their more powerful transformations took a toll on their stamina or energy and in the game, this has been translated into a very clever game mechanic which is easy to understand and adds that little extra buzz to each encounter. The control scheme gives quick access to all the abilities and you are eased into how they all work nice and slowly so by the time you are hitting those big famous main story boss fights, you will have a good handle on the combat and as you progress further into the game you can get a real sense of how powerful you are becoming by unlocking new moves and improving others.

Community boards were an interesting surprise which brings me back to the “Emblem tokens” you can get from substories. One of the RPG elements in the game comes in the form of the Community boards, where different aspects of your character build can be influenced by these boards, each one representing a different aspect that can give a buff such as Chi Chi, Goku’s wife and mother of Gohan, looks after the bonuses you can get from the mostly lifted from Monster Hunter World’s mechanic of being able to cook and eat meals to give you a buff for a short time. Goku himself looks after the Z Fights board which gives you buffs in combat to boost attack damage. The boards are very close to how the FIFA Ultimate Teams work in that the character emblems can be placed in any of the community board slots but by pairing them up with another related emblem, the synergy can boost the community board further if applied correctly. So how you place these will help give you that extra buff as well as how you evolve and improve each of the characters.

There is just so much Dragon Ball in this Dragon Ball game that its hard to grasp it all at first, but you are allowed time and space to learn how it works so by the time you have completed the Frieza saga, you should have enough experience to know how it all works and then its up to the player to make best use of all the elements. But what makes the game work so well for me is in the Saga encounters, the first time you meet Vegeta and he is exactly how you would expect him to be from the anime which has been kept completely true to the stories, putting the player right in the middle of it so you are experiencing it as it would be as if you were watching any of the Dragon Ball Z anime shows or films. They cleverly made sure that all the crazy moments that would take three to four episodes to get through are shortened to either be a text box on screen with the narrator explaining what has happened instead of making you live through the five days of waiting for an event to happen. When you do get to the big encounter moments, they are animated so beautifully you could be actually watching the show itself, though some moments are shortened sensibly because for example, Goku’s transformation into a Super Saiyan featured a lot more screaming over a good few episodes so unless a player wants to sit through a minigame for hours to make it happen, making it a solid cut-scene instead was wise.

Dragon Ball Z: Kakarot is huge with so many elements that takes quite a bit of time to manage on top of simply just playing the game. This is a game that caters for players like me who like to take their time and do everything such as just shy of the 40 hour mark I was only half way into the Cell Saga whilst near to the same time another friend of mine was able to complete all the sagas by ignoring largely a lot of the RPG and open world elements. How you choose to play is something that the game takes into consideration and what may feel like padding and filler to others, and this game can have those moments, will be cherished times in the world for others.

This truly is the most immersive experience I have had with a Dragon Ball Z based game and the potential to do even more with it in terms of exploring other sagas such as the more recent Dragon Ball Super elements is mouth watering in just thinking about it. Even now, just a week after release, quality of life improvements are being added to the game such as the fact that some substories are time sensitive so that if you missed them by moving on from a saga, you will now be able to use a “time machine” which is canon to Dragon Ball Z, to return to previous sagas in order to complete them and collect any emblem tokens you may have missed. There has been so much care put into the attention to detail that really, there are only a few niggles that I have experienced. I love how it has both the original Japanese voice overs which really is the best way to experience the game or you can have the English dubbed dialogue, both are amazing no matter which version of the anime you know and love.

There is a lot here for die hard fans to sink their teeth into and a hell of a lot for newbies to take on board when it comes to getting the most from Dragon Ball Z: Kakarot but for me, it ticks all the boxes I needed it to tick. The length of the game does mean taking breaks from it but I appreciate that, if you are feeling fatigued by hitting level caps before learning new moves and having no substories to do, take a break and return to the game, the auto and manual save system allows you to save at any point, go away and come back to exactly where you left off. The satisfaction of getting to control these amazing characters as they evolve into their final forms is off the charts for me but like I said, a lot of the game appeals to my fanboyism for the game, if you are not into Dragon Ball Z than it could come across as padding and filler and could be a distraction. You do not have to be a die-hard fan to play this game but knowing the source material will only enhance what you already know and love about Dragon Ball Z.

This has been an incredible title to kick off 2020 playing and is a great way to experience all things Dragon Ball Z which can easily be used to diver further into the world of Dragon Ball in the future.

Doctor Who: Series 12 Episode 5 ‘Fugitive of the Judoon’ Teaser Trailer

A look to next week’s episode of Doctor Who and a familiar alien is making their return in ‘Fugitive of the Judoon’!

If Episode 3 got you wondering just who exactly Nikola Tesla was, this bonus video introduces the real life man and visionary who was misunderstood in his own time:

Review: Doctor Who Series 12 Episode 4 – ‘Nikola Tesla’s Night of Terror’

The story opens with Nikola Tesla giving a presentation at Niagra Falls, showcasing his newest invention and design of a “wireless electrical network” for the world before the request of $50,000 investment turns the crowd hostile. We are presented with the notion that Tesla is not someone who is respected or believed that his ‘fantasy’ ideas could actually work. Whilst investigating his machinery following the discovery of a dead workman by electrocution, Tesla discovers parts from the machinery have been removed, before noises force Tesla to go investigate where he discovers a mysterious floating glowing orb which comes to his open hand. He and his assistant then hide as a noise makes them jump only for The Doctor to burst through a door as they are all shot at by lasers.

Quite the opening to the story which I have to admit, I am starting to be a bit of a fan of allowing the story to not begin with The Doctor and Team TARDIS doing something completely random such as Graham putting together a “coupon cube” that can teleport them into the story, and yes it has become very noticeable that teleporting is now the standard travel method of aliens and Team TARDIS as this episode took 35 minutes to introduce our favourite and iconic big blue box but instead features multiple people getting or being teleported about the place when a scene change needed to happen. It might just a personal pet peeve of mine but we are four episodes in and the TARDIS is barely being used to actually travel in, compared to any other previous Doctor and it is starting to annoy me quite a bit.

With the story back in a real historical setting of New York in 1903, a huge element of the story were the characters of Nikola Tesla  and Thomas Edison, historical rivalry which has featured in TV and films before. What makes it stand out even more is the deliberate attempt to make sure that Nikola Tesla is portrayed as the hero and true visionary of his time against the selfish, egotistical and money focused Edison, a former scientist turned unethical businessman. Despite The Doctor having an excitable reaction when she discovers who Tesla is before calling him a “liar”, the story flows by constantly showing Tesla to be a genius who only wanted to make the world a better place and a man whose ideas can be seen today including wireless technology for the internet and our devices with bluetooth.

When it comes to Thomas Edison however, the only thing the episode failed to do was to have him twisting an evil moustache. He was shown to be xenophobic to anything and anyone who was not American often aimed at Tesla who was a Croatian that emigrated to the US and to Graham, telling him that Britain was not known for being brilliant at business. He is shown to be a scientist who now only focuses on acquiring any patents and ideas that he can turn into something he can sell. Now looking up either historical figure results in a mixed bag of the type of men they actually were, but this was very much the writer giving the audience a very clear cut version of both men. Thankfully the excellent casting of Goran Visnjic as Tesla, Robert Glenister as Thomas Edison really made the characters work, even weaving in some possible signs of redemption in Edison towards the end, and they both had a very fun reaction to being inside the TARDIS for the first time.

 

There was a surprise in the alien threat that came with this story, as we see that Tesla discovers a strange floating orb in his Niagra Falls plant at the start of the story which sees a mysterious presence drawn to him, including The Doctor who discovered a strange signal which brings her and Team TARDIS to investigate it, resulting in the Doctor and Team TARDIS along with Tesla and his assistant trying to escape via the Orient Express. Now so far the action chase scene appears to be the 13th Doctor’s party trick be in a car and motorbike chase in Spyfall to now running through the Orient Express. The stranger follows Tesla around with the ability to shoot red electricity from his hands which for the wardrobe and effects team, ended up looking rather sad in quality and no better than a student made fan film version of a Sith Lord from Star Wars.

It all leads to the reveal of the big bad of the story and I have to be honest, this completely threw me at first because the performance instantly reminded me of Sarah Paris as the Racnoss Queen from the 10th Doctor special ‘The Runaway Bride’ and for around ten minutes, I actually believed that this species had returned but it was then revealed that it was actually the Skithra, who look like the Racnoss but are more scorpion than spider so time will tell if it is revealed whether or not they are a splinter group from the planet or just a copy and paste of the Racnoss queen. The saving grace however was finding out that the Skithra Queen was actually played by Doctor Who fan favourite Anjli Mohindra from The Sarah Jane Adventures who was fantastic in the role, though it was almost a verbatim copied performance style as Sarah Parish’s performance, she did such a great job in the exchanges with the Doctor that she made the Skithra Queen a credible threat.

One of the big issues I had with this new look Doctor who which plagued my viewing in series 12 and is still a huge problem I am finding with Series 12, is that Team TARDIS is just more redundant than ever simply because there are too many characters for the story to focus on. I keep saying this but this episode is perhaps the biggest example of this problem. Ryan and Graham are no better than background extra’s in the show with only Yaz having any real screen time as she is able to have quiet moments with Tesla,  as she enquires why his laboratory does not have machines, notes and diagrams to show what he is working on which in reply Tesla says they are all in his head. Yaz asks him to explain his “wireless electricity” idea to which he goes on to basically describe what we now take for granted being wireless internet. Once again it is Yaz that comes across as the strongest candidate to be the Doctor only useful companion whilst Ryan and Graham have very few dialogue exchanges, they have less dialogue than Tesla’s assistant.

I did enjoy this episode far more than I did Orphan 55, but there are continuity problems with how the Doctor handles interactions with historical figures. In Spyfall both Ada Lovelace and Noor Inayat Khan had to have their memories wiped by The Doctor so their timelines could progress as they did before they encountered her, but here both Edison and Tesla are just left to carry on with their lives, left with everything they have seen of the Skithra and their ship, the Silurian weapon they saw and the insides of the TARDIS itself.

The Doctor does not seem to be following her own rules and it is clumsy, but to then to leave them with their memories and to have the Doctor then explain to Yaz who naturally asks if their futures were changed by the events of the story to just have the Doctor say that it did not and that Tesla went on to have an unsuccessful life but his ideas would change the world in an attempt to end the story on a happy note.

Far more enjoyable than the mess that was Orphan 55 last week and a clever use of real historical figures but the same issues remain with too many members of Team TARDIS having nothing to do all episode long and is an ongoing issue for Chibnall and his Doctor Who era, I really hope that Series 12 finds a way to reduce the people on the TARDIS so that it no longer shows up as a weakness in every story.

This again felt like a Series 11 episode, and I wanted to see more of the refreshing changes made in Spyfall actually filter into the rest of the series episodes but now two down after Spyfall, and I am still waiting to see it.

Review: Speedlink SICANOS RGB Gaming Mouse

It’s time to review the Speedlink SICANOS RGB Gaming Mouse.

The SICANOS RGB Gaming Mouse boasts four exchangeable side panels so you can customise its width to fit your hand perfectly. Like somewhere to rest your finger, or prefer a streamline design that gives you maximum flexibility? Are you more of a claw, fingertip or palm grip gamer? The SICANOS covers every gaming style – and not just in the physical world. Thanks to its seven programmable buttons you have immediate access to the functions that will secure your victory in the virtual gaming world. And thanks to the software, you can also create sophisticated macros and customise the cool light effects with 16.7 million colour options to suit your gaming mood.

Technical details

  • USB gaming mouse with RGB lighting
  • 7 ergonomically placed programmable buttons incl. DPI switch
  • Exchangeable left and right side panels for maximum hand comfort with/without a finger rest
  • Light effects with 16.7 million colour options
  • Colours, macros and buttons all software customisable
  • High-end 5,000dpi (up to 10,000dpi interpolated) Pixart 3325 gaming sensor
  • 1,000Hz polling rate
  • Rubber coating for maximum grip
  • Smooth, frictionless glide pads
  • Braided cable
  • Connection: USB-A
  • Dimensions: 123 × 75 × 39mm (W × D × H) / 123 × 69 × 39mm (W × D × H)
  • Cable length: 1.8m
  • Weight: 133g (incl. cable)

What’s in the box?

The box contains the SICANOS mouse, replacement panels and a user guide.

A Closer Look

Final Thoughts

When you connect the ORSICANOSIOS mouse to your computer it lights up – in fact, the lights actually change colour! There is a button on the underside of the mouse you can press to change colour selections. There are 16.7 million colour options you can choose from using the software (we didn’t test all of them – we figured after a few different selections we were happy it was easy to choose whatever we wanted).

There are 7 programmable buttons as well, so you can set up the SICANOS to work however you want and need it to very simply.

You can create and store up to 5 different profiles depending on what games you are playing, after all, not all games are the same!

The USB cable is braided and very long so you shouldn’t have any issues with it getting caught on something whilst you are playing.

The SICANOS is very comfortable to use and glides along effortlessly on most surfaces. The buttons and the scroll wheel are very responsive making it easy to use whether you are shooting aliens, or navigating websites.

You can also easily replace the side panels on the mouse if you want to change the shape to make it more comfortable for your hand.

If you are in the market for a customisable gaming mouse then definitely check out the Speedlink SICANOS RGB Gaming Mouse, you won’t be disappointed.

The Speedlink SICANOS RGB Gaming Mouse is available now priced around £44.99.

You can learn more from the Speedlink website.

The Elder Scrolls Online: The Dark Heart of Skyrim Event Announced

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The Dark Heart of Skyrim beats from the depths in The Elder Scrolls Online: Greymoor, the latest adventure in the Elder Scrolls saga. A chilling evil from the First Era awakens, and Skyrim needs heroes. Explore the snow-swept region of Western Skyrim, discover Tamriel’s hidden history, and face an ancient threat as part of a year-long story.

The Elder Scrolls Online: Greymoor is coming for PC/Mac on May 18 and PlayStation 4 and Xbox One on June 2.

Pre-purchase Greymoor now digitally to receive unique bonus rewards and gain immediate access to the Holdbreaker Warhorse in-game mount (digital only).

For more information:

Birds of Prey: The Album – Preview Trailer

A trailer released for Birds of Prey has announced the release date for the soundtrack:

#BirdsOfPrey: THE ALBUM coming February 7th 2020 just as the film hits Cinemas!

You ever hear the one about the cop, the songbird, the psycho and the mafia princess? “Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn)” is a twisted tale told by Harley herself, as only Harley can tell it. When Gotham’s most nefariously narcissistic villain, Roman Sionis, and his zealous right-hand, Zsasz, put a target on a young girl named Cass, the city is turned upside down looking for her. Harley, Huntress, Black Canary and Renee Montoya’s paths collide, and the unlikely foursome have no choice but to team up to take Roman down.

In the Warner Bros. Pictures film, Margot Robbie (“I, Tonya”) returns as Harley Quinn, alongside Mary Elizabeth Winstead (“10 Cloverfield Lane,” TV’s “Fargo”) as Huntress; Jurnee Smollett-Bell (HBO’s “True Blood”) as Black Canary; Rosie Perez (“Fearless,” “Pitch Perfect 2”) as Renee Montoya; Chris Messina (“Argo,” TV’s “Sharp Objects”) as Victor Zsasz; and Ewan McGregor (upcoming “Doctor Sleep,” the “Trainspotting” films) as Roman Sionis. Newcomer Ella Jay Basco also stars as Cassandra “Cass” Cain in her feature film debut.

Mortal Kombat 11 ‘Joker’ Trailer

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Warner Bros. Interactive Entertainment and NetherRealm Studios today released a new Mortal Kombat 11 gameplay trailer showcasing the addition of The Joker. Unpredictable, violent and incredibly dangerous, The Joker is chaos personified. The infamous clown has terrorized the streets of Gotham City and targeted Batman’s closest allies. Now, he’s the latest Kombatant set to join the Mortal Kombat 11 roster on Jan. 28 as part of the early access period for Kombat Pack owners.

Kombat Pack owners will also have access to new DC-themed character skins on Jan. 28,  including “Time Lord of Apokolips” Geras and the DC Elseworlds Skin Pack featuring the menacing “Darkest Knight” Noob Saibot, reptilian “Killer Kroc” Baraka and sleek “Katwoman of Outworld” Kitana.

Additionally, all Mortal Kombat 11 owners can earn new rewards via a Tower event within the Towers of Time mode celebrating the Chinese New Year, coming Jan. 23-27 as a free content update. The in-game event will feature a three-fight endurance match with celebratory modifiers including a Ceremonial Drum, Chinese Lanters and Firecrackers, Red Envelopes, Rats (representing the “Year of the Rat”) and the symbolic Chinese Dragon and Pearl. Lastly, Kombat League, the seasonal ranked mode in Mortal Kombat 11, has begun its seventh season, the Season of Death, and is available now for all players to participate in until Feb. 11.

The Mortal Kombat 11 Kombat Pack is the best way to upgrade the Mortal Kombat 11 game experience with new downloadable content (DLC), featuring six characters, numerous skin and gear sets and one-week early access for all content. The new characters coming to Mortal Kombat 11 via the Kombat Pack include The Joker (Jan. 28 early access) and Spawn (March 17 early access), along with the iconic Terminator T-800 (available now), Sindel (available now), Nightwolf (available now) and Shang Tsung (available now). Players can purchase the Kombat Pack as part of the Mortal Kombat 11 Premium Edition for $89.99 (SRP) or individually for $39.99 (SRP). All DLC characters and bonus character skins will be available for individual purchase after the one-week early access period.

To learn more about Mortal Kombat 11, please visit www.mortalkombat.com, or join the community conversation on Twitter (@MortalKombat), Facebook (MortalKombat), Instagram (@MortalKombat), Twitch (NetherRealm), YouTube (Mortal Kombat), Mixer (NetherRealm), Discord (MortalKombat) and Reddit (MortalKombat).