Don’t Let It Starve is a horror game, and I usually enjoy horror games, so I went into this one with full of hopes, and decent expectations. This is what happens when horror genre meets and combines with roguelite elements. Let me say this first, this game did not disappoint, and brought everything it needed.
Don’t Let It Starve is a 2026 horror roguelite game. Developed by Eduardo Scarpato, and published by Black Lantern Collective. In this game, you are trapped inside of an underground kitchen facility, where you are forced to feed the chef monster who has an insatiable hunger, making you prepare more and more food until you can.
Don’t Let It Starve welcomes you with an interesting artstyle and menu. The style of the game reminds me of Buckshot Roulette which also used this low-poly 3D models. In the menu, you can find an interesting menu, called Compendium. Here you can find what items and dishes you unlocked so far in your runs. Simply selecting ‘Start’ will load you into the next menu, where you can select the run you wish to complete. There are tons of them, and you need to complete specific tasks to unlock them. They also have difficulty options, so the runs are not only long, but challenging with each run.
Welcome To the Kitchen
Once you load in, a hungry chef will await you to show you around the place. He speaks perfect english and some mixed french to seem like it’s a great chef. It shows you the ingredients you are working with and the table you’re working on. Other than these very basic things, it refuse to show you anything else saying you should discover them for yourself. This is a good way to tell the players that “There are much more to this place than you think”, giving you a great mysterious experience.
The runs feature multiple rounds, where you must satisfy the Chef’s hunger, which can be found on the top left of your screen. The game will give you an X amount of bentos to work with, so make sure you make them count, as even one can mess up your run and ruin everything, and let me tell you…he will not be happy. If you don’t satisfy its hunger, it will eat you alive.

The Shivering Undergrounds
Don’t Let It Starve fuses the environment and the soundtrack together greately. The kitchen makes you feel like you are in a basement that hasn’t been used for years, making the horror factor count. The low-poly 3D artstyle ups that with the darker theme and the rusty walls.
There are several things in this kitchen. You have an exit that is locked behind a rusty lock, piece of papers on the walls, and even a safe. All of these things and items have their own purposes. The lock can be unlocked, the piece of papers are from past victims, or later given buffs. The safe needs to be unlocked for the next available run. There’s a trashcan which can serve as a bento disposal and a jumpscare element, because at random times a hand will come up and when you see it, it will disappear. Same jumpscare goes to the window, where the Chef will sometimes lean forward and jumpscare you. These extra things add to the horroristic style of Don’t Let It Starve, making you uncomfortable.

Some other usable things in the kitchen are meat grinder, and displays. Displays work as a buff system. You can get coins from the Chef or making small sized bentos. From those coins you can buy boosters that will multiply your bento score, or give other type of buffs. You can reroll them if you don’t find anything helpful. The first reroll on the run is for free. The meat grinder on the other hand can be used if you don’t have the required points for passing. You can chop off your arms, and get 25% of the required score. Disturbing, but fits the environment.
Served To the Table
Lastly, the fundemental item of the game, the table. It contains a lot of items, like cook book, a small bell, and obviously the bento box. Clicking on it will let you select the bento box size, which can be between three. The small will reward you with extra coins, while the biggest one will cost you coins. Good way to balance out the bento sizes and force the player into making decisions for bigger scores.
Once you selected the size, there will be several spaces available in the bento box. This is where the logistical part of Don’t Let It Starve begins. You are given 4 ingredients on top of the table, with an additional reroll button. You have to select the ingredient you want to use, and put it into the bento box. The ingredients feature a variety of items. It can be rice, olive, bread, chili. When these ingredients are shown, the game will also show their satisfactory value, which is different for each items. Placing ingredients and filling up a row will give you an extra 5% value, while filling the whole box will give 50% extra.

It also has a cook book, that will show you the available food combos and even your in-game stats like time played, and current round. You can even abandon your run in this book, so technically this works as a pause menu.
The small bell can be used if the bento box is missing 1-2 pieces and can’t be filled. Saves you a lot of time and helps you proceed.
Simple and Easy
The control is real simple, you can basically move and look around. That’s really it. You have a crouch mechanism in Don’t Let It Starve, but so far I found it underused and doesn’t help with anything, but it gives you more exploration option for the kitchen. There are some more controls for the bento making. You can rotate the food piece, or use ‘Ctrl’ if you want to cancel the currently selected piece and use another one. Placing it down is with clicking. Simply, and easy. Making the control seem effortless, but nice.
Benefits of Helping the Chef
Once the Chef is satisfied, it will give you some extra coins for your next round. Then it will give you the required satisfaction amount for your run, and you go again and again. After the round is complete, it will allow you to choose from the Chef’s Dish, which will bring up 3 seperate dishes with different buffs. The selected ones will be shown next to the window where the Chef is located.

Once you die, the Chef will eat you for the extra protein and the game will proceed to the scoreboard. It will show you the tools you used as your power-ups, the Chef Dishes you used as buff items, and your run stats in the middle with time and rounds completed.
The Final Approval
I think this game is fun. I even told it to myself that its fun while playing. Its well-made, I love the artstyle, and the genre fits perfectly for Don’t Let It Starve. I knew this game won’t disappoint me by looking at its page and trailer. This game is recommended for those who enjoyed Buckshot Roulette‘s low-poly style, and a logistic based horror with roguelite buff elements. It does a lot of things well, while it has its small flaws. You can check the game out here, I think this game is totally worth it.

































































