Review: Battlefield 6

When a franchise as massive as Battlefield gets a soft-number reboot, expectations are nuclear. Battlefield 6 arrives with a heavy brief: win back fans after the messy 2042 launch, rebuild trust, and still deliver the scale and spectacle the series is known for. Does it? Mostly yes, but not without scratches. I spent dozens of hours in campaign snippets, all-out multiplayer, and player created content.

Initial thoughts

Battlefield 6 launches as a current-gen-only experience (PS5, Xbox Series X|S, PC) built on Frostbite and marketed as an “all-out” return to the classic Battlefield formula. It went live in early October and has already seen enormous player engagement out of the gate. EA’s launch window and the post-launch Season 1 roadmap were clearly planned with big live-service ambitions.

Visually it’s striking: wide vistas, dense destruction, and weapon models that feel properly weighty. The Frostbite engine—still a beast for spectacle—delivers the series’ trademark large maps with impressive draw distances. With that, incredibly well optimised for a modern AAA game. Watch and learn gearbox.

Let’s get this out of the way: Battlefield 6’s campaign is a disappointment. After 2042 skipped single-player entirely, I hoped for a strong return, something personal, grounded, and narratively cohesive. What we got feels like a rushed obligation. What really breaks immersion is how fragile the presentation is. Follow the objectives exactly and you’ll marvel at Battlefield’s cutting-edge graphics; Start being curious and look around and you will find unfinished sets, abruptly ending metro tunnels and lazy invisible walls. Background textures, stiff animations, and weird lighting seams become impossible to ignore. It’s as if the campaign was built for screenshots, not for exploration.

Now for what you are here for

Thankfully, multiplayer is where Battlefield 6 redeems itself. Classic All-Out Warfare returns with massive 64+ player maps, combined arms combat, and the series’ trademark chaos. The maps are sprawling and cleverly designed, with improved verticality, both closed and open spaces and of course the upgraded destruction system.

Gunplay feels tighter and more physical than 2042. Each weapon has distinct recoil and handling, rewarding burst control and positioning over pure reflexes as the time to kill feels also perfect in my experience. Vehicles are back in full force, and their physics feel weighty and dangerous again, no more floaty tanks or magic helicopters.

Most players will stick to the classic breakthrough or conquest and both modes make their return, refined and tightened. Conquest is still the definitive large-scale experience , sprawling maps, evolving fronts, and team strategies that actually matter. There are however plenty more modes to hup into for shorter or longer games depending on your preference. And with such a great launch there no wait times to jump into a game no matter which mode your feeling that day.

Player playground

And then there’s Portal. The beloved creation tool from 2042 returns, but this time, it’s not a side mode. It’s integrated, robust, and shockingly flexible. Portal lets players remix assets from across the Battlefield legacy and create experiences worthy of HALO forge.

This isn’t just nostalgia bait , it’s a playground. The community has already built everything from zombie survival scenarios to sniper-only tournaments. DICE has promised to keep adding assets from older titles seasonally, which could make Portal the most enduring part of Battlefield 6 in the long run.

My conlcusion

If you’re here for single-player storytelling, look elsewhere. Battlefield 6’s campaign is a soulless tour through beautiful wreckage. But if you crave the franchise’s signature chaos, the thunder of artillery, the synchronized madness of squads, the sheer cinematic energy of modern warfare, this is Battlefield. The refined gunplay, the expanded mode variety, and the potential of Portal make it a great comeback in the franchise.

A Closer Look at the Displate K-Pop Demon Hunters: Neon City Battle Poster

With Christmas not far away, we take a closer look at the Displate K-Pop Demon Hunters: Neon City Battle Poster.

The post depicts the final battle sequence with Huntrix and the demons.

Material : stainless steel

Size : 17.7” / 12.6”

Thickness : 0.13”

Weight : 1.54 pounds

Mounting : Magnet (no tools)

Included in the package : 1 metal poster (17.7” / 12.6”), 1 protective leaf, 1 magnet

The Displate K-Pop Demon Hunters: Neon City Battle is available now priced around £44.99 for the Matt version and £59.99 for the Gloss version and they also come in a variety of different sizes.

You can learn more from the Displate website here, and check out all the other cool things that have!

Review: Carbon X Mouse

The Carbon X Mouse from Epomaker is the ideal gaming tool if you love lightweight inputs that deliver ultra-responsive precision. This aggressive-looking gaming mouse is the perfect device if you love to game online for hours. Furthermore, the ergonomic design reduces fatigue and helps propel you up the leaderboard.

Although I love my peripherals to be loud and proud, this mouse has a stealth mode that may go under the radar. The honeycomb design and non-RGB style are perfect for players who like discreet action. Additionally, it is wonderfully versatile as it has tri-mode connectivity, adjustable DPI settings, and customisable side buttons.

What’s in the box of the Carbon X Mouse?

  • The packaging is simple but alluring. Moreover, it can be recycled if you are environmentally minded.
  • The Carbon X Mouse has a clean black livery. Additionally, its hollow design weighs no more than 50g.
  • A USB-C cable and dongle are provided.
  • Learn the basics with the user manual.

Technical aspects.

The Carbon X Mouse delivers high-end specs at an affordable price. It has a 300 mAh battery for incredible battery resilience and a quick charging facility. Furthermore, the tri-mode connectivity makes this the perfect device if you game or work while you commute. Moreover, there are 7 DPI settings for the perfect gaming setup. 30k DPI and 8k polling rates make this the perfect companion for competitive gamers.

If you do not wish to play with your settings, you’ll enjoy 1000Hz default polling for wired and dongle connectivity. However, if you use Bluetooth, this drops significantly to 125Hz. Accordingly, this should be reserved for emails and other slow-paced endeavours.

Although customisation may not be your thing, the free-to-download software makes it a walk in the park. Adjust your polling rates, DPI settings, macros, and button layout. Alternatively, you may ignore these elements altogether and enjoy a plug-and-play device.

Build quality.

The Carbon X Mouse has a lightweight and ergonomic design. Furthermore, it is remarkably durable, and the shell will not falter during hectic gaming sessions. The provided cables and dongles are robust, and I had no issues or concerns when handling them.

50 grams is unbelievably light, and this makes this mouse a market-leader in this department. I’m not the biggest fan of ultra-light peripherals, but I can see why this is appealing. I used it for hours, and my wrist, arm, and fingers never felt tired. Consequently, it would be the perfect option for competitive gaming.

The side buttons are nicely positioned. I played with the button layout for this review and found it to be comfortable and easy to use. Moreover, they don’t get in the way if you decide to ignore them.

Finally, the cutting-edge PAW3950 sensor can be adjusted with the excellent DPI setting button. This sensor is remarkably accurate, and it never faltered. Changing the DPI rate was easy, and I had no issues while flitting through the settings.

Is the Carbon X Mouse worth it?

If you love substantial and heavy gaming peripherals, this won’t be for you. This lightweight mouse is ideal for gamers who adore reduced fatigue and ultra-responsive inputs. Additionally, the hollow and understated ergonomic design is comfortable during lengthy gaming or work sessions. Accordingly, if you want a high-end gaming mouse at a fraction of the cost, I recommend getting it here!

(More information on Epomaker can be found here!)

The Carbon X Mouse has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Just Dance 2026

I may love sitting on my bottom and playing games, but I adore any game that gets me up and moving. Just Dance 2026 does just that with its massive library of songs, interesting game modes, and calorie-counting fitness option. This makes it the perfect game for fitness lovers and those who cherish modern music. On top of this, if you own any previous game in the series, your songs are included in the main hub.

Ubisoft developed this dancing title. It is a single-player, competitive, or local multiplayer affair. We tested every mode and laughed repeatedly as things got heated. The competition was wild when 6 of us took to the dance floor. Moreover, trying to beat the score of the world’s best players wasn’t a walk in the park. 

Just Dance 2026 evolves nicely.

Games that do a yearly cycle rarely evolve. Sadly, they are a bit of a cash cow, and gamers moan regularly. However, this never stops anyone from buying the latest game in the franchise. Thankfully, I can report that Just Dance 2026 has added some new game modes. Additionally, it lets you play your previous content from a smooth and easy-to-use hub. This makes it a great user experience and perfect for every hardcore fan.

This game boasts smartphone controls for a hands-free experience. Sadly, this was a little tricky to set up, and I struggled more than I should have. Yet, if you have the space and a good enough phone, you’ll watch yourself grind, jive, and move to every song. Though this was an interesting idea, it didn’t work with multiple players. Instead, the smartphone connected through a unique code to allow the game to register your moves and create a scoreboard.

A fantastic range of songs.

I’m not a massive fan of modern music, but Just Dance 2026 has a great range of songs. If you do not own any previous titles, you will enjoy 40 new songs. Moreover, if you have the Ultimate or Deluxe edition, you can access the subscription service with a 12-month or 4-month code. This expands the library of songs further and allows players to groove the night away.

No matter your fitness levels, music taste, or friendship circle, Just Dance 2026 is great fun. The lively songs, vibrant imagery, and simple-to-understand moves are contagious. My girls loved jumping on their favourite track and copying the moves on the screen. Additionally, the odd competition went down well, and they laughed as they tried to outdo one another.

Just Dance 2026 looks great.

Although I wasn’t sold on the smartphone app, the base game looks great. The animation is smooth, and keeping up with the instructors was a piece of cake. I’ll admit that my moves looked nothing like the ones on the screen, but I didn’t care. Following the action was easy, as an on-screen guide kept you going. Furthermore, the UI and different character models ensure that you will not get lost.

The audio is as good, and each of the songs was a joy to listen to. No matter the genre, my kids smiled as they found new songs to enjoy. Just Dance 2026 has a varied library, and the eclectic mixture of songs will appease most gamers.

Simple to play.

The camera option wasn’t perfect, but the rest of the controls were great. I like the special codes to connect multiple phones, and this worked really well. Other than this, the UI is easy to navigate, and a child can play this with little guidance.

Replay value is up for debate. There are leaderboards, loads of songs, and online and offline competitions, but it is as good as the joy you get out of it. Consequently, if you get bored with the songs, you’ll turn it off immediately. My kids loved it, and they will not let me uninstall it.

Just Dance 2026 is a great addition to the franchise.

I didn’t think I’d be saying that I love Just Dance 2026. The game has evolved nicely, and the action is fun, easy to understand, and a little addictive. Furthermore, I think the central hub was an excellent idea. Though this won’t be for everyone, I like the upbeat gameplay, simple action, and vivid imagery. Accordingly, I recommend buying it here! Can you show your worth on the dancefloor? Choose a song, limber up, and hit the high score.

Review: Little Rocket Lab

Factory-building games usually put you on alien worlds and tell you to industrialize them into oblivion. Little Rocket Lab, developed by Teenage Astronauts and published by No More Robots, takes a very different approach: it brings the factory home. Instead of sterile planets or harsh wastelands, you’re in the warm, human town of St. Ambroise, building machinery not just for efficiency’s sake, but to fulfil a family dream and restore a struggling community.

A relaxed story driven, factory builder

You play as Morgan, a young engineer returning to her hometown to continue her late parents’ dream of launching a rocket. The premise could have leaned purely sentimental, but the story is smartly interwoven with gameplay. Every new factory part or automation chain has a purpose tied to the town’s revival; helping locals, repairing structures, or producing materials for the rocket’s next stage.

It’s a refreshing blend of two genres: the logical tinkering of automation games and the small-town warmth of a life sim. If Factorio is about survival through efficiency and Satisfactory is about beauty through scale, Little Rocket Lab is about connection through creation.

The town of St. Ambroise is divided into distinct biomes: the coast, the railyard, the quarries, and underground sectors. Each comes with unique resources and challenges, gradually encouraging you to expand your network outward. There’s no fast travel, just the physical satisfaction of connecting distant workshops through conveyor lines and transport systems.

Meanwhile, interactions with the townsfolk give purpose to your construction. You’ll help the mechanic fix an old crane, assist the shopkeeper in restocking supplies, or upgrade utilities for everyone’s benefit. These tasks blend smoothly into the automation cycle, giving emotional context to your progress.

How does it differ?

Mechanically, Little Rocket Lab hits the core notes of any good automation sim. You start with hand-crafted materials, move to simple drills and furnaces, and eventually design complex systems with assemblers, cranes, and conveyor belts snaking across the map. Each zone, introduces new materials and logistical puzzles.

What makes the system satisfying is its balance between complexity and clarity. The UI and progression are smoother and more approachable than Factorio’s steep learning curve. Machines snap together logically, and you’re never overwhelmed by flowcharts of fluids and electricity. It’s the kind of game that invites you to tinker as opposed to optimising spreadsheets.

There’s also a tangible sense of scale: your little workshop grows into an interconnected network of automated production lines. The difference is, instead of feeling cold or mechanical, your factories breathe life back into a town. You’re not extracting from a dying planet, you’re rebuilding one.

My conclusion

Little Rocket Lab won’t replace titans of the genre for hardcore optimization fans, but it doesn’t need to. It fills a niche those games never tried to: automation as an act of care and restoration rather than domination.

If you love building systems but crave a quieter, more human context, something closer to Stardew Valley this is one of 2025’s most charming indie surprises.

Review: The Crazy Hyper-Dungeon Chronicles

A prime example of a game that did not hit as hard as it should have is The Crazy Huper Dungeon Chronicles. The crazy HDC had me hooked with its premise, but the execution seemed to lack in the important department of fun.

The Crazy Hyper-Dungeon Chronicles is an RPG with turn-based combat, combined with a real‑time, arcade‑inspired twist and befriend an eccentric cast of dungeon dwellers on the quest for the legendary Sacred Groowl!

A gameplay concept about keeping your eyes on the enemy is actually interesting, but it is a concept that should be pushed to its limits, something Crazy HDC never really did. While I would say that a patient player can get his fair share of hours from this game’s maps and characters, it was very hard for me to remain engaged for long.

Some Real Crazy Chronicles

From the get-go, Crazy HDC is very light-hearted, almost comedic, with its approach to the plot. You are a dungen hunting warrior on a mission. 

What that mission exactly was has escaped me. Which should not be too much of a problem, as the game itself seems to have forgotten it too.

Along the way, you meet NPCs that will help you or just plain throw you onto a sidequest that is usually hit or miss. I will give it props for being original and at least trying to keep things fresh.

Another positive for me was the dialogue. Usually goofy and sometimes self-referential, the dialogue has been written with real love and gets you engaged till the next battle. It is also on point when wanting to be funny or serious.

Fought with Good Intentions

The gameplay in Crazy HDC is both unique and simple, but badly implemented.

The idea is to roam a large map that gets visible as you move. Finding switches and buttons to activate more locations for your character to access. All the while, collecting items, meeting NPCs, and defeating foes.

Combat in Crazy HDC is a unique blend of turn-based and real-time. The fight starts once you interact with the enemy. If you interact with more than one enemy(I.e, walk into them), you must fight all at once.

The fight screen has you in the centre with multiple squares around you. The enemies jump around on these squares before deciding to attack. Using your joystick or arrow keys, you must keep a light shining over the square with the enemy present to be able to defend against attack.

The mini game for each attack and defence is just a simple push the button at the right time game. While fun at first, it does start to get very annoying and repetitive very quickly.

CRAZY Game

The Crazy Hyper-Dungeon Chronicles feels like a game with all the right ingredients, but the wrong proportions. It’s imaginative, quirky, and clearly made with passion, but that energy doesn’t always translate into compelling gameplay. 

The concept of “watch your enemies, or lose sight of victory” is clever, yet it never fully evolves into something truly gripping.

The humour and the occasional spark of creativity in its side quests save the experience from being forgettable. Those moments remind you that there’s a heart behind all the chaos, even if the mechanics can’t quite keep up.

For players looking for something experimental and offbeat, Crazy HDC offers a glimpse of what could’ve been a great indie gem. But for anyone seeking depth, polish, or long-term replayability, it might leave you wandering the dungeon in search of more.

A Closer Look at Willow Starter Pack

With Christmas not that far away now, we take a closer look at the Willow Starter Pack.

For the friend who swears they “just don’t have a green thumb”, this might finally turn things around. The Plant With Willow Starter Pack gives your houseplants a voice – quite literally. A discreet soil sensor tracks moisture, light, temperature and nutrients, sending real-time updates to your phone via a beautifully intuitive app. You’ll know when to water, when to feed, and when your monstera simply needs a moment in the sun. Each plant even gets its own “happiness score”, because who doesn’t love a little positive feedback? Perfect for city dwellers or anyone on a mission to master their indoor jungle.

The Starter Pack includes

  • 1 Sensor for 1 indoor plant
  • 1 Hub
  • USB cable for the Hub
  • Coin cell battery in Sensor

The Sensor has built-in Bluetooth connectivity. The Hub connects to your home 2.4GHz WiFi.

The Willow Starter Pack is available now priced around £34.99 in either Moss or Charcoal and would make a very unique Christmas present.

You can learn more from the Willow website.

A Closer Look at Michelangelo Phone Stand from Cable Guys

With Christmas not that far away, we take a closer look at the Michelangelo Phone Stand from Cable Guys.

Cowabunga! The Michelangelo Mini Cable Guy is here and ready to party. With his signature orange mask and laid back attitude, Mikey is geared up to hold your phone, earbuds and any other small accessories.

• Teenage Mutant Ninja Turtles mini holder

• Perfect for keeping your earbuds, phone, and other small gadgets organized

• Officially licensed by Paramount, styled on Michelangelo from the TMNT franchise

• Approx 4″ tall

The Michelangelo Phone Stand from Cable Guys is available now priced around £17.99.

You can learn more from the Cable Guys website.

Gaming’s Money Game: What Works, What Doesn’t, and What’s Coming Next

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Making money from games isn’t about selling copies anymore. Developers are now relying on in-game stores, subscriptions, battle passes, and time-limited events to help keep things going. 

Some of it works and gets players coming back. Some of it makes the community burn out fast. Knowing the difference is what separates a strong, long-lasting game from a short-lived cash-grab!

Pexels.com

Games That Actually Get Monetization Right

Some games are making money because they respect players’ time. Take, for example, play-to-earn titles. In some areas, such as Decentraland, players can purchase virtual property, host events, or rent out digital spaces. That ownership helps keep people involved. They’re not just playing, they’re creating something for themselves.

Other games bring back the arcade feel. Fish table games on gambling sites are a clear standout here. You join a room, aim, fire, and shoot to win big prizes. The concept is simple: the better your aim, the bigger your rewards. It’s fast, competitive, and taps into that old-school energy, but now there’s real money in the mix.

Then there’s the free-to-play model that works without ruining the game. Fortnite and Apex Legends are the go-to examples. They’re free to start, but players can grab up some skins, emotes, and battle passes if they wish. No pressure, no pay-to-win tricks. Just good old-fashioned gameplay, with upgrades if you would like them. GWI suggests that this particular feature is key to making players come back for the long haul. 

The Pitfalls: Where Things Go Wrong

Not all ideas in game monetization work out. Loot boxes were the first big warning sign. Players were promised excitement, but what they got was more like gambling. Odds weren’t clear, rewards were random, and people kept spending without knowing what they’d get. It didn’t take long for the pushback to begin. 

Even games that don’t contain loot boxes or tokens can trip up. Some titles have a paywall behind their progress. You play and you level up, then you hit a wall. The only way forward is to pay. That kind of move puts players off fast. It destroys trust and makes the game feel rigged. Once players get the sense of being pushed, they leave.

Keep It Fair, Or Lose the Room

Good monetization does not push. It fits. When players earn something in real play (as a reward tied to something that happens, or a story), it feels earned. That’s what keeps people around.

Different players spend for different reasons. Some want their performance to be upgraded. Others just want a cool look. Offering both choices and allowing players to have control over their interaction with the money in the game creates trust.

Be clear. Show odds. Use filters that can protect younger players. When rules are fair and up front, people will stay with your game for a longer time, and they’re more likely to spend when they feel respected.

What Game Makers Should Keep in Mind

Games that stick around are the ones built to grow with the people playing them. Selling a copy used to be the finish line; now it’s a start. If you’re a developer, don’t always wait until launch day to see what works. Test early. Watch how the players in the real world move through your game. Adjust where needed!

The best monetization feels natural. It doesn’t interrupt the game or push too much. When you get that balance right, players stick around, tell their friends, and come back for more. That’s what keeps a game alive long after the credits roll.

Review: Canyon Over-Ear Headphones OnRiff 6 ANC

Here is our review of the Canyon Over-Ear Headphones OnRiff 6 ANC.

Features

  • Active Noise Cancellation
  • Usage Time: Up to 25h
  • Low Latency Gaming Mode
  • Wireless & Wired Connection
  • Deep Bass
  • BT Multipoint: Connect to 2 BT Devices Simultaneously

Specification

A Closer Look

Final Thoughts

The Canyon Over-Ear Headphones OnRiff 6 ANC are lightweight and comfortable to wear for extended periods time.

You can connect the headphones with your device either with the provided wired cable or via Bluetooth – the choice is yours. Either option is very quick and easy to set up.

Sound quality wise they are very good, and the active noise cancelling (ANC) works really well even in fairly loud environments. The sound quality is just as good if you are listening to music or playing video games.

When they are fully charged you get around 25 hours of use out of them, and recharging them is pretty quick too.

With BT Multipoint, you can connect to two devices simultaneously, so you can be listening to music on your laptop, take calls on your phone, and switch between them easily.

The Canyon Over-Ear Headphones OnRiff 6 ANC are available now priced around £37 and are available in Black, Blue or Grey.

You can learn more from the Canyon website here.