Discover a world of vibrant creativity with myFirst Sketch Pro Neo! This premium color sketchpad is perfect for kids aged 4 to 13, letting them explore the magic of colors, draw, and doodle like never before. With a durable design, anti-glare screen, and a smooth “pen on paper” feel, it’s the ideal companion for your child’s artistic journey. Plus, it’s incredibly portable, so they can take it anywhere, and we’re even including a free anti-friction leather case for style and protection.
Let your child’s creativity shine with our drawing pad – where every sketch is a colourful adventure!
Features
Vibrant 10-inch colour LCD screen for a rich, immersive drawing experience.
Pressure-sensitive stylus delivers varying line thickness for expressive creativity.
Anti-glare, natural light source screen with no blue light to protect young eyes.
Rounded rubberised corners built tough for active, on-the-go kids.
One-key erase button with a lock switch to prevent accidental clearing.
Long battery life of up to one year (CR2032 lithium battery included).
Comes with a premium anti-friction leather case included in the box.
What’s in the box?
The box contains the myFirst Sketch Pro Neo sketch pad, a pressure-sensitive stylus, and a premium anti-friction leather case.
A Closer Look
Final Thoughts
The myFirst Sketch Pro Neo is a lightweight and very well-designed little device that kids will genuinely enjoy using. The screen is bright and responsive, and the pressure-sensitive stylus makes drawing feel surprisingly natural — there is a real pen-on-paper quality to it that children take to very quickly.
The battery life is excellent. Running on a standard CR2032 lithium battery, you can expect anywhere from a few months up to around a year of use depending on how often your child is drawing, and replacement batteries are easy to come by. The one-key erase function works perfectly and the lock switch is a really sensible addition to stop artwork disappearing by accident.
The Sketch Pro Neo feels solid and well put together. The rounded rubberised corners give it a reassuringly sturdy feel, and it is clear that a lot of thought has gone into making this durable enough to survive in the hands of younger children. The device itself is lightweight and easy for kids to carry around, and the included leather case adds a welcome extra layer of protection without adding much bulk at all.
The 10-inch screen is a generous size and gives children plenty of room to sketch, doodle, write notes, or play simple games like noughts and crosses. The anti-glare coating works really well and the display is noticeably clear and easy to look at even in brighter conditions. The bundled leather case is a nice touch and feels like a genuinely useful accessory rather than an afterthought.
If you are looking for a mess-free, screen-time-free creative outlet for a child aged 3 to 12, the myFirst Sketch Pro Neo is a fantastic option. It is simple to use straight out of the box with no setup required, which is a real bonus for parents, and children will love the colourful, expressive drawing experience it offers.
The myFirst Sketch Pro Neo is available now priced around £34.99 and comes in a choice of colours including Blue and Pink.
The Carbonis mouse from Epomaker is a right-handed option for lovers of lightweight and elite gaming peripherals. This full carbon shelled option comes in 2 unique colourways. I opted for the black version. However, if you want a slight splash of colour, you can pick up a black and purple version. Both have a pleasant design incorporated into the shell, with a pleasant eye for detail.
This rapid gaming mouse delivers up to 8K polling rates and a mind-blowing 30k DPI. Both were much faster than I needed, but elite gamers will drool at the idea of lightning-fast accuracy and the chance to deliver match-winning speeds. Alongside this, there is a built-in LCD screen to highlight your settings. This wasn’t necessary, but in a world where every second counts, this was a nice way to keep on top of your settings.
Finally, this gaming mouse is extremely comfortable to use. I was impressed by the exceptional shell, the pleasant curvature, and the firm but rapid actuation distance. Each of the tactile buttons is well-positioned, and the central wheel was accurate and easy to use. Accordingly, this is a great product for elite gamers, office workers, or anyone who wishes to improve their gaming setup.
What’s in the box of the Carbonis mouse?
The packaging is compact and easy to look at. Moreover, it is recyclable and durable.
The Carbonis mouse is great-looking. I appreciated the subtle markings and the professional black edge. Furthermore, the LCD screen was a nice touch.
A wireless dongle is provided.
Use the USB cable to connect and charge the mouse.
Learn the basics with the user manual.
Technical aspects.
I’m a huge fan of wired gaming. However, when it comes to my gaming mice, I want them to be wireless. I know this may seem a bit strange, but I like large swooping movements, and a wire simply gets in the way. Thankfully, the Carbonis mouse offers tri-mode connectivity. If you want the best connection, you’ll need to use the wireless dongle or the USB-C cable. If you plan to use Bluetooth, the polling rates drop considerably. Therefore, I suggest either a wireless dongle approach or keep the mouse charged and play using the USB-C cable.
Rapid and accurate connectivity is a must if you have a gaming peripheral. This mouse offers both with its market-leading performance. Up to 30k DPI is insane! Thankfully, the settings change in 6 handy increments, so you can get the right one for you. 30k was far too fast for my needs, and I couldn’t cope with its rapid nature. However, when I slowed things down, it matched my muscle memory comfortably. The DPI functionality is complemented by the impressive 8k polling rates. This delivers extremely low-latency gaming for your favourite FPS and MOBA games.
If you love programmable buttons, this mouse has 5 that can be adjusted using the web-based software. I’m more of a plug-and-play gamer, but I tested this option for this review. I found the software to be intuitive, and the customisable buttons were easy to master. If this isn’t your thing, you can ignore this option and use the mouse like any other standard peripheral.
A strong and reliable battery is a must for any wireless product. Luckily, the 300 mAh battery offers hours of uninterrupted gaming. However, if you happen to run out of charge, a 1-hour quick charging session fills the battery, and you are back in the game.
Build quality.
Epomaker delivers some of the best and most affordable gaming peripherals available! The Carbonis mouse is one of their flagship models for 2026. Not only does it look amazing, but the build quality is second to none. The carbon design delivers rigidity and superior durability. Moreover, it offers a leading weight-to-size ratio. This is going to appeal to fans of exceptionally light peripherals. If you like something heavier, you’ll probably find it quite a shift from your normal gaming options.
The comfortable design has been created for right-handed gamers only! This may be disappointing for left-handers, but Epomaker designs some nice alternatives. The smooth design feels incredible, no matter if you are gaming or working. Moreover, the ergonomic shell is wonderful, no matter how long you work or play. Each of the buttons has a pleasant actuation distance and a clear audible profile. This soundscape complements the clacky sound of any of this company’s mechanical keyboards.
Finally, the accessories are fantastic! The USB-C cable is flexible and hard-wearing. Moreover, the USB dongle is durable and will take some unwanted knocks and bumps. If you were to break the cable, it can be replaced by any suitable alternative. Therefore, if you have an accident, you are not looking at an expensive bill.
Is the Carbonis mouse worth it?
I love gaming-specific peripherals. They change the way you play without an uncomfortable learning curve. Furthermore, this mouse offers incremental speed changes to match your muscle memory. If that isn’t enough, the battery life is fantastic, the web-based software is intuitive, and the mouse looks amazing. Accordingly, it is a phenomenal option, and I recommend buying it here!
Six years after the release of the now legendary first game, Hades returns to consoles with Hades 2. Is the underworld as good as its first iteration? Or are you left longing for memories of old?
Back To The Underworld
I can recall as clear as day the first time I fell in love with a roguelite game. My friend had waxed lyrical about Hades and when it finally arrived on console, it blew me away. Supergiant Games classic wowed me with an awe inspiring and emotionally complex story, telling the tale of Zagreus. Coupled with an addictive gameplay, the original Hades is now amongst my all time favourite games. Therefore, you can imagine my excitement at the announcement of a sequel, Hades 2. However, I also feared that Supergiant might tarnish their legacy with a weak follow up. Thank the gods, I was mistaken. Hades 2 is one of the greatest games ever created; it firmly cements this development team as true masters of their craft.
This time you assume the role of Melinoë, another child of the Lord of the Underworld, Hades and Zagreus’s sister. Chronos, the fabled Titan of time has broken out of his prison created by the gods, seeking revenge on them. As a young child, Melinoë is taken away by Hecate as Chronos enslaves and captures Zagreus and the rest of her family. Having been raised above the Underworld, Melinoë sets out to save her family and restore what is rightfully theirs. Thus the story of the game is set in motion.
Invest In The Series
First, it’s important to mention that playing through the original narrative will vastly enrich your experience in Hades 2. If you are jumping into this title blind, the connected stories and threads from the first game may go over your head. It also helps if you have a basic knowledge of Greek mythology. However, this isn’t vital as Supergiant have done a superb job in enriching new players and reminding returning players of the narrative threads and overlapping stories on show in Hades 2.
For Family
Sometimes in roguelite games, the narrative can take a backseat in order for the gameplay to shine. Not so in Hades 2; Supergiant Games have perfected their storytelling craft. Every run you partake in has the opportunity to grant you narrative threads and knowledge. These further develop the character of Melinoë and the story itself. As for Melinoë, she is a superbly written protagonist, as are all the characters that you converse with throughout your journey. I relished every chance to talk and interact with the many gods and characters in the game and learn more about them. This is just as the first game did brilliantly.
The original Hades had a consistent theme of trying to love and understand those who consistently hurt and disappoint. Hades 2 takes a different route showing how Melinoë continues to live when all else around her has failed. She has, quite literally, lost everything. However, with her courage and determination, she is much like the players in a roguelite game; they just keep going. I am astounded at the level of complexity and nuance in the narrative. This is a title that most people might play simply for the gameplay, but I felt rewarded with rich lore every time I played. Supergiant games are the real gods.
Polished Perfection
I couldn’t fathom how difficult the task of improving a perfect gameplay loop might be. Nevertheless, Supergiant have achieved the impossible. Once again you play from a fixed isometric view in each area of the Underworld; above you traverse. Combat is fast, brutal, difficult, yet extremely rewarding when you get your head around it. Speed is your ultimate ally in this game and the fact the input delay is a complete non factor is a wonderful joy. Dashing around the different environments felt magnificent. It made me feel like I truly was a god with Melinoë’s different abilities and weapons to play with. The sheer amount of enemy variety is utterly staggering; content is in abundance in Hades 2.
The boon system once again plays a major role in combat and gameplay. Whilst going into different rooms and arenas, you are rewarded with different abilities that you must choose from different gods. Each of the gods has their own unique powers and stats. The developers have clearly made a real effort to make each boon feel useful. This gave me the chance to constantly experiment and tweak what I thought to be my ultimate build. The RNG involved in boon selection is always a thought provoking experience, making you really plot your next choice as if your life depended on it. The boons have been upgraded with a new system known as the Gifts Of The Moon; they act as an ultimate ability for that specific run and are great in their variety and effectiveness. Rest assured, gameplay remains king in Hades 2.
The Rewards Of Persistence
If you are unfamiliar with the first Hades, the crux of the gameplay loop is designed as a rogue lite experience. This means whenever you die, you go right back to the home base or hub and the start of the adventure. Every time you die in Hades 2 feels like a true lesson. This time, the hub takes the form of the Crossroads. This area allows Melinoë to upgrade items, speak to different characters and accept quests. These can be completed during each run you take in your effort to stop Chronos. It’s a wonderful area, filled with interesting and unforgettable moments, where the chaos takes a backseat in order for the narrative to shine.
Speaking of upgrades, the first Hades is notoriously hard and was frustrating for some players with its unforgivable style. This time, the developers have attempted to make some minor changes to help struggling players. Upgradeable boons return from the first game, but now, a new feature called Arcana cards accompany them. There are only a certain amount of these cards which you can activate but they can give you huge boosts to your weapons and abilities. There is also the introduction of Animal Familiars which give you more powerful buffs in your quest through the Underworld. Make no mistake though, this is still a vastly difficult adventure that will have you dying many, many times. If you can harness your frustation and continue the journey, the rewards of a wonderful narrative and addictive gameplay await you. Superb!
An Explosion Of Colour
Let’s cut to the chase: Hades 2 is one of the most aesthetically astounding games of all time in visual presentation. Every single area of the Underworld and above is dripping in glorious animated complexity. Every area feels like a beautiful collage of pure art. The different colours and explosions during combat mesmerised me. Melinoë and the other characters look equally as impressive; each hand drawn character is as beautiful as the next. It felt like I was gliding through a collection of magnificent mosaics. The performance of the game is also incredible; during all the madness not a single time did I experience frame rate issues. Animations look sleek and flow perfectly with all the action and combat that takes place. This is a masterpiece in visual presentation.
Similarly, the sound design is at the top of its game. Each hack and slash sounds deliciously violent, whilst abilities sound powerful and monstrous. Everything in sound design only elevates the combat and complements it perfectly. The same can be said for the excellent voice acting on display from a wonderful diverse cast. Special mention must go to Judy Alice Lee as Melinoë; the emotions in her voice perfectly encapsulate the characters’ plight and her desperation to save her family. Finally, an excellent soundtrack awaits you from Audio Director Darren Korb. This epic score stays peaceful and calm during exploration areas yet roars magnificently into a Greek rock ballad when combat begins. A colossal effort in presentation.
Verdict
To try and put into words what Supergiant Games have achieved with Hades 2 is no easy matter. This is an astonishing sequel which continues the wonderful narrative from the first game with an equally explosive and emotional tale. Improving and polishing an already perfect combat roguelite system is something I thought impossible. Gorgeous visuals and a thrilling soundtrack round this off as a truly legendary game. This is the quintessential roguelite experience in video games! It’s about time Supergiant Games are called what they are, gods of the video gaming space. Bravo!
Gladiator II hit theatres a couple of years ago, but it was only one film in a long list that have drawn from ancient civilizations. Roman and Greek cultures and myths have survived in part because they deal with themes people still connect with: power, revenge, loyalty, fate, ambition; and in part because of the larger than life characters and adventurous imagery. In film video games, and online casinos, Greek and Roman mythology offers the colourful, dramatic settings that translate perfectly into movies and games.
Ancient myths
Centuries before cinemas and games consoles existed, myths stories were passed down generations through theatre, poetry, and oral stories. Characters like Zeus, Hades, Athena, and Achilles are all prevalent in today’s fiction; audiences don’t need half an hour of exposition to understand the stakes when gods interfere in human lives or heroes face seemingly impossible odds. We know gods are powerful; we recognise many of the images; and many of us have seen characters like Hercules and Zeus in films for as long as we can remember – whether from films of the ‘50s, ’60s, or a ‘90s Disney update. Or we’ve seen characters inspired by ancient mythology without realising it – Beauty and the Beast was largely inspired by the Greek myth of Eros and Psyche.
These myths carry strong visuals: the ancient temples, giant creatures, gladiator arenas, and weapons create settings perfect for action.
Film
Clash of the Titans (1981) featured giant scorpions, Medusa, and Pegasus with practical effects that were memorable for fantasy fans (the film has been called “goofy” in retrospect, but Ray Harryhausen’s stop-motion techniques are now considered “charmingly archaic”). The 2010 remake used more modern CGI to create a larger scale version of the same mythological story.
Immortals (2011) was based on the ancient Greek Twelve Olympians myth, and took a darker and more stylised approach, using the conflict between gods and humans to create a visually striking film – but one that had mixed success. The critic Roger Elbert summed up the positives and negatives by saying it was undoubtedly “the best-looking awful movie you will ever see”. The film changed parts of the original myths, but it kept the themes of destiny, vengeance, and divine power.
Troy (2004) focused more on war and human conflict than supernatural themes, using the emotional weight of Homer’s legendary story. Achilles is one of mythology’s most enduring heroes because his story combined success (he slayed the prince Hector during the Trojan War) with vulnerability. His story has survived in part due to the expression “Achilles’ heel”, which refers to a weakness (in Achilles’ case, it was his actual heel – the only part of his body not dipped in the magic river Styx).
Roman influence is of course seen in the Gladiator and Gladiator II movies; these draw from the spectacle and brutality associated with ancient Rome. Russell Crowe and the producers reportedly extensively researched beliefs about the afterlife for the sequel. It has been noted that the films’ portrayal of gladiators being branded, or marked, is a common myth (and not in the ancient sense): gladiators were not, in actual fact, marked to signify they were fighters; that only happened to slaves trying to flee their masters. Even without many references to gods or monsters, the Gladiator films use the same themes found in classical myths, including honour, revenge, corruption, and the fight for legacy.
PlayStation and Xbox games
Video games are suited to mythological storytelling because myths naturally revolve around quests, battles, and powerful enemies. The God of War series mixes adventure and hack-and-slack action with an emotional story based on ancient gods and prophecy. Earlier games focused on Greek mythology, with Kratos battling Zeus, Ares, and Poseidon. The original (2005) was one of the most critically acclaimed PlayStation 2 games.
Hades (2020), in which players control Zagreus (son of Hades), showed how mythology can be applied in more character-driven games. Its version of the Greek underworld introduced players to familiar gods through sharp writing (courtesy of Greg Kasavin, previously executive editor at GameSpot), and combat. The game worked partly because it treated ancient characters as real personalities rather than vague legends.
Assassin’s Creed Odyssey (2019) recreated Ancient Greece on a huge scale, and featured the statue of Zeus at Olympia, Lesbos, the Agora of Athens, and characters like Sokrates.
Mythology in iGaming
Ancient mythology has become one of the most recognisable themes in online casino gaming for its dramatic imagery. Gods like Zeus are easy to market because players already associate them with larger-than-life personalities.
Many slot players will be familiar with Gates of Olympus, developed by Pragmatic Play, one of the biggest iGaming providers. The Gates of Olympus slot at 10bet shows the game’s widespread popularity – it’s on a South African site while also being hugely popular in Europe and the States. The game uses familiar Greek imagery, including Zeus, temples, and glowing symbols, to create an ancient and cinematic atmosphere.
Its popularity reflects a trend in slots, where Roman and Greek themes are some of the most widely seen, along with adventure themes, jungle themes, film and TV-inspired slots, and the classic fruit symbols (among a long list of others).
Roman and Greek mythology continues to inspire. There’s heartbreak, struggle, redemption, and power – and whether in a movie or on a games console, these ancient legends still offer the entertainment they did centuries ago.
Reptilian Rising is a retro turn-based strategy RPG where figures throughout history face off against a rising reptilian race. Developed by a team of three different studios—Gregarious Games, Robot Circus, and Hyper Luminal Games—and published by Numskull Games, Reptilian Rising was released on April 23rd, 2026. As a retro themed tactical tabletop game, players must use a squad of well-known figures to defend against a reptilian race. Capturing time gates in each mission serves as your main objective, but of course there will be tactical combat and plenty of strategy along the way. Perks, classes, and hero powers are some of the tools that make each hero feel unique. A touch of roguelite elements for permanent progression also exists as the shop opens between eras, allowing you to upgrade perks and purchase powerful passive effects.
Upon first glance, Reptile Rising looks a little rough. With slightly cheap comedy and lacking top-notch visuals, my initial impressions were not very positive. However, though some things could be improved, it is still a decent tactical strategy game. I felt that the actual gameplay elements, though somewhat simple in execution, are well done. The roguelite aspect of the game helps make the game feel not as narrow in scope, though still could use some widening of possibilities. The poor visuals are intentional as they fit with the retro action figure theme the game has and became a part of the game’s charm. Overall, Reptilian Rising is somewhere between okay and good, and leaning slightly towards the good side in my opinion. So, get your action figures ready, because its time to discuss Reptilian Rising!
Heroes throughout History vs a Reptilian Cult
The gist of the story is that a reptilian cult made up of dinosaurs (not reptiles), reptile creatures, dragons (maybe not reptiles?) and occasional hybrids which are actually just robots (hybrid between reptile and robot?) is trying to take over the world throughout time. The game spans multiple eras—like the Crusade era and the Atomic era—and in each one, your squad of heroes has to fight off the reptiles. These heroes come from across history, time travelling to help out in the fight. A squad could be made up of Cleopatra, Albert Einstein, Robin Hood and Spartacus, with a roster of 30 different heroes in total.
Both heroes and reptiles take on the form of old action figurines—the retro kind in a hollow plastic square with a cardboard back. These still exist now I’m sure, but the quality of how they look is more reminiscent of something from an older time. The figures sit on a tabletop board where all the tactical and strategy gameplay unfolds. The game certainly has a nostalgic theme, complete with a tape player for music and somewhat low quality graphics. It feels like I’m a young child again, playing a boardgame with friends. This may also be the reason why the story outside of the gist above gets a little nonsensical. You can collect cards during missions that expand the story, but I wouldn’t expect the overall lore to feel crisp or clean.
In each mission, your main objective stays the same—take over the three time gates scattered across the board. These crystals are portals for both heroes and reptiles to come through, allowing for more units on either side. After taking over a time gate, you are then able to summon more heroes from your collection at the cost of time energy. Time energy is perhaps the most important resource in the game. Time energy has multiple uses, and you can earn it through various actions. Defeating enemies and capturing time gates are some of the main ways. The reptiles also have a form of time energy, though theirs works a bit differently. They passively gain the energy from purple dies on the board, and once full, it will summon the overlord, a difficult boss enemy. These dies can be destroyed.
There are two phases in each round—a hero phase and a reptile phase. Each character on the board can perform one move and one action. Common actions are of course attacking and defending, but other interactions also count, such as claiming a time gate. Your squad of heroes earns XP together, which levels up the whole team. After gaining a level, each hero can acquire a perk. Perks are passive effects that increase that heroes power, such as adding poison to their attacks or increasing their backstab damage. The perk selection is random, but some are specific for a certain class. On levels 2 and 4, the heroes will learn a hero power. These are powerful abilities and are unique for that hero. Performing hero powers costs time energy. Players will need to be strategic with their time energy usage.
Heroes have a limited number of lives. If defeated in combat, players can resummon heroes at a time gate, though they will be missing a life from then on. Once they use up all their lives, they’re no longer available to summon. Though this wouldn’t matter too much in a single mission, heroes lives and HP persists into following missions. Heroes low on HP can retreat at time gates to regain health. This is probably a better solution than letting them lose a life. This will also refund some of the time energy used to summon them, which may let you summon a different hero in their spot.
There are four different classes—scout, warrior, elite and heavy. Each class has their own traits, such as scouts having more movement capabilities and heavy units having increased HP. Heroes can be melee or ranged, with ranged heroes being slightly different depending on which era they come from. You can add new heroes to your collection during missions. There is a portal on the board that allows you to recruit a new hero out of a selection of three. You can activate a hero synergy by fielding multiple heroes who share a trait, such as coming from the same era or belonging to the same class. This will provide a passive effect during that mission, such as Crusade heroes having resistance to fire attacks.
After taking a time gate, reptile reinforcements will pop out of tunnels. Blocking tunnels prevents this from happening. It might be useful to strategically place your units to be able to block tunnels before claiming a time gate. Once you take all three time gates, the objective then becomes to defeat the remaining units. Once this is completed, victory is yours and you are rewarded gold and obsidian. I’ll discuss their use in the next section. You can also complete a side objective to earn increased gold and obsidian. These side objectives include things like collecting insignias from defeated enemies or destroying eggs before they hatch. If you are able to, it might be worth while to complete them.
Overall, the tactical and strategic gameplay of Reptile Rising is well done. It sounds more complicated in writing, but is quite simple once you have an understanding. The game lets you set your own difficulty during missions, so players are free to choose the level of challenge they want. Personally, I’m not too good with strategy and tactics, so it was nice to have a challenge and still feel like I was mowing down reptiles at different times during my play through. This was especially apparent during overlord battles, as they can be a little tricky no matter what difficulty you set. Reptilian Rising has a decent set up for their gameplay and its hard to argue against it. Sure, it might not be on the levels of Into the Breach or XCOM, but it is still an enjoyable experience nontheless.
Outside on the Tabletop
When not in a mission, there are a few things that players can view on the table, including the roguelite elements that I will discuss in this section. First though is the mission selection screen. Reptilian Rising has 15 total missions and 5 overlord battles across 5 eras, culminating to the final battle. Players need to jump from era to era, starting in the Crusade era, and complete its 4 missions, including the overlord battle. You get a checkpoint save as soon as you begin a new era. If defeated at any point during that era, your progress will reset back to the checkpoint. However, any unlocked perks, time tech, upgrades and collectibles will stay. What is learned is earned. This is where the roguelite elements come into play.
The shop opens when starting a new era or returning to a previous checkpoint. As noted earlier, missions reward you with both gold and obsidian. You can spend gold to upgrade perks, boosting their effects from one to three stars. For example, the reptile lethality perk gives a 5% increase to damage against reptiles. After upgrading with gold though, the damage increase goes up to 20%. Keep in mind though that perks can be class specific and also not guaranteed when leveling up. It might not be the best idea to spend all your gold to fully upgrade specific perks and instead spread out the funding. You can also view locked perks and see what you need to unlock them, along with a tidy list of your collected hero classes.
Obsidian, the other currency, lets you purchase time tech. Time techs are powerful passive effects that modify many parameters in the game and improve your chances. Obsidian is a rarer resource than gold, so you need to spend it wisely. These effects can be an increased number of lives for your heroes, increased number of initial hero summons, and increase time energy storage capacity. Just like perks, they upgrade from one to three stars, though many effects remain locked at first. You open them up by clearing eras or completing enough missions.
Upgrading perks and time techs bring in the roguelite elements that I like. If I feel like I could do better during a run, I may let my heroes die, resetting my progress but keeping the gold and obsidian gained. I like the idea and generally don’t have too many complaints. I do think the game could improve a few things. The biggest issue for me is that the new recruitable heroes during missions are fixed. Before starting a mission, you can see what choices you will have for new recruits. Instead, I wish it was a randomized selection of heroes. Each run would stand out since you never know which squad you’ll get. Sure, you can pick a different hero of the selection of three, but already knowing what you can get is kind of boring.
On the flip side, I can see why they did the hero selection like this. Some heroes simply feel more powerful than others. The idea is to introduce the more powerful heroes later on, that way your squad feels ready for the final battle. However—and I admit this might be my own bias—I’d personally prefer a more RNG‑driven approach with better hero balancing. Sure, some heroes will inevitably still be more powerful than others. If you’re lucky enough to pull it as an option, then of course you’ll end up taking it. As long as no hero feels like a “requirement” to have on your squad, I think it would be more enjoyable.
Another wish I have is to not have most upgrades locked behind progression. Again, it feels like it falls in line with the more powerful ones being unlocked later on. I’d much rather have slightly more balanced perks and time techs, allowing for more unique runs. I suppose what I am probably wanting is more in the way of a roguelite, which Reptilian Rising is not trying to be. Yes, it has roguelite elements, but at the end of the day, it is not a roguelite. I suppose I’m just wishing it is something its not, but it did hinder my overall enjoyment of the game. I wanted a blend of both game genres, but instead only got a dash of the one. It feels too narrow in its current state, as if my playthrough will mirror everyone else’s because of what’s available and what’s still locked.
Retro Visuals and Corny Comedy
Before concluding, I want to discuss the visuals and “comedy”. As mentioned, the game has a retro theme. The aesthetics from the low quality action figures to the music are reminiscent of an older time. Visually, the game looks rough around the edges, and I believe that this is intentional. I like how the game’s setting is entirely on a table that stays visible even during a mission. I like that the low quality action figures feel reminiscent of a collection I might have as a child. For me, these added to the game’s charm. Though janky at first, I quickly just got used to the visuals. However, this certainly won’t appeal to everyone. If you want your games to have a polish to them, then perhaps this one might not be for you.
Now, the “comedy” on the other hand is as you’d might expect. This usually comes in the form of the little quips and voice lines the heroes say, and they say them quite often. I quickly got tired of hearing Sir George brag about delivering royal butt‑kickings, Charles de Gaulle claiming his attacks were, how you say, fragged, and Spartacus dropping a full Cardi B okurrr. It’s corny, cringey and simply too much. I’m not really sure who this comedy is for, but it is not for me. It feels ironic to critique the game about its comedy given the context of the rest of the story, but I think it might just be a slight issue with the writing overall. Sure, I can be fine with a nonsensical story, but I would have loved a bit more polish in this regard. At least reduce the character voice lines!
Overall though, Reptilian Rising isn’t the worst game out there. I’d argue it has more positives than negatives and receives a decent score in my books. Sure, it may not compare to the popular tactical strategy turn based games out there. I’m aware of this even as generally not the biggest fan of the genre. Improvements can be made. I’m not a fan of the comedy, but outside of that, I think the game has a charm to it. It almost feels like a hidden gem. In fact, at the time of writing, there are less than 10 reviews on its Steam page. At the very least, I hope Reptilian Rising gets more recognition. Reviews are probably the best way for developers to hear from their player base and improve their games. With more reviews, the developers can have a better idea of what is and is not working here.
Thank you for reading, now go fight some reptiles!
I used to love getting the latest and greatest phones. However, as time has gone on, I tend to keep my devices for as long as possible. The release of the Honor 600 Pro caught my eye and changed my thought process. After all, this exceptional device offers a lot of market-leading tech at a better price point than its Samsung counterpart. For many Android users, this is the benchmark. Samsung is a market leader for a reason, and if Honor can topple this giant, they have completed a mammoth task.
We all know that mobile phones are more than just a method of connectivity. Now, they are an extension of who we are and our style. Therefore, we demand so much more from our portable devices! They must have exceptional batteries, impressive cameras, and buttery smooth screens that are vibrant and easy to look at. On top of this, the UI must be fast, responsive, and a joy to use. If one of these demands fails, we tend to accept it. However, when you buy a flagship product, you expect it to tick every box.
Thankfully, the Honor 600 Pro will not disappoint. It looks fantastic, and it is comfortable to hold. Furthermore, it is rugged and will take some minor knocks and bumps. Yet, more importantly, it has an amazing camera and an exceptional battery life. Consequently, this packs an almighty punch while offering all-day usability.
What’s in the box of the Honor 600 Pro?
The packaging is compact and sleek. Furthermore, it is recyclable if you don’t like to retain your boxes.
The Honor 600 Pro comes in 2 colourways. There is a large rear-mounted camera and a decent front-facing camera for online calls and selfies. Additionally, there are some nice tactile buttons to the side.
A USB-C cable is provided, but no power block.
Technical aspects.
I want to start with what I consider the most important aspect, the battery life. The Honor 600 Pro offers a hearty 4800 mAh battery capacity. This sizeable battery delivers over a day of light usage. Heavy users may need to charge it within a 24-hour period. This battery capacity is similar to that of most of its direct competitors. Additionally, there is an intelligent charging system to prevent over-charging. This was reassuring as no one likes their brand-new phone to be fried when they are trying to quick charge it.
We all know that security is key, and this comes in many forms. Honor guarantees 4 major OS updates over 5 years. This falls short of its major competitors, but it’s nothing to be concerned about if you chop and change your phone within a usual contract window. What I love about this phone is its active day-to-day security. The 2D face unlock is a convenient and accurate alternative to fingerprint scanning. Moreover, it is secure, easy to set up, and reduces the need to jab your screen when you have dirty fingers. I was dubious at first, but I quickly fell for its fast and accurate charms.
Screen and camera.
Screen brightness is another concern for many users. If the screen is dull, your videos, social media, pictures, and streaming can appear lifeless and uninteresting. Luckily, the Honor 600 Pro offers an impressive 8,000-nit brightness. Alongside this, it reduces eye strain thanks to the 3840Hz PWM Dimming. This makes it a fantastic phone to look at and something that won’t give you headaches if you use it for hours.
If you are a budding photographer, you will be extremely excited about this device’s power. The rear camera offers a 50MP periscope telephoto lens and a 200MP ultra-clear main camera. Alongside this, there is an ultra-wide camera to increase your photography options. The photo quality is fantastic, and the vibrant screen (more on that shortly) creates some of the best-looking images I’ve seen on a mobile device. Additionally, the video quality is smooth, and the frame rates make your footage pleasant to view on larger devices.
Usability.
The Honor 600 Pro is a fantastic phone to use. Whether you desire top-end performance or you simply want a pleasant phone for day-to-day use, you will not be disappointed. Setting up the phone was a breeze thanks to the built-in Honor software. The step-by-step instructions let you transfer key information, images, and other elements from your old phone to your new one. This is a major concern of many phone users, and you will not lose your cherished photos, videos, or text messages as you exchange devices.
Once the device is set up, you’re talked through every key element. This can, of course, be skipped, but it was nice to see the new features and how I could get the best out of the phone. The clean and easy-to-navigate UI represents Honor’s desire for a powerful, yet simple-to-use device. Navigating the camera, app store, main menu, gallery, and other elements takes seconds to master. Furthermore, moving between screens was razor sharp and extremely responsive. Therefore, there is no sense of lag or frustration. Instead, you can sit back and relax as the phone takes all the strain.
Build quality.
Modern phones must be durable. People are going at a mile a minute, and accidents are commonplace. Thankfully, the Honor 600 Pro is designed with this in mind. The smooth back is comfortable, and the balance is pleasant. Moreover, it is designed to take a few minor drops and knocks without taking too much damage. I didn’t test to the extreme as this is a loan option, but I did drop the phone from around 2.5 metres, and it survived unscathed.
This idea of durability is highlighted by the amazing hard-wearing screen. We’ve all been there where a minor accident has smashed our phone screen into pieces. The instant heartbreak and regret are enough to put you on the back foot. Thankfully, that is a thing of the past with Honor’s tough design.
Finally, the phone is extremely comfortable to hold. The ergonomic design is well-balanced, and I like the lightweight design. The slim bezel creates a modern and professional appearance that’ll appeal to users, young and old.
Is the Honor 600 Pro worth it?
The Honor 600 Pro is an exceptional device. It offers a highly durable and large-capacity battery with fast-charging facilities. Additionally, the screen is much more vibrant than its peers, and I like the lightweight and slim design. Although I’d have preferred a texture case for increased friction, this wasn’t to be.
Although the minor shortcomings could be a deal breaker, I don’t think they’ll cause too many headaches. Instead, users will focus on the rapid UI and easy-to-handle software. Moreover, the camera is incredible! With fantastic low-light capabilities and an impressive video camera mode, this will appeal to a wide range of users. Accordingly, it is amazing, and I recommend buying it here!
Bubsy 4D is the latest addition to this much-loved franchise. It has been years since the last instalment, and quite frankly, I had given up hope of a new game hitting the market. Well, I was wrong to lose hope as a new addition has been added this month (May 2026). I was kindly provided with a physical version for the Nintendo Switch. What better way to enjoy the game than keeping a physical copy on your shelf? Alternatively, digital copies can be purchased from each respective game store.
Fabraz has developed this 3D platforming experience. It is a single-player game that builds upon its predecessor’s blueprint. This is a great approach as I adored each game in the franchise. Although it retains many of the original charms, it has added some new mechanics to keep things fresh. But it retains its silly ideas with 4th-wall-breaking commentary that will make you chuckle.
Bubsy 4D tells a baaaaaaaad story.
The last instalment highlighted that Bubsy’s Golden Fleece was the goal of an elaborate heist. Well, this time the Woolies have changed tack. Instead of stealing the fleece, they plan to steal every sheep. They think that they can create their own fleece and rule the world. I admire their plan, but things take a turn for the worse. Without spoiling the twist, you’ll have several enemies to deal with and 3 unique planets to traverse.
Each planet has a different boss that must be thwarted if you wish to move on to the next location. This is easier said than done, as you must identify their weakness and avoid their strengths. Furthermore, you must master your new skills as you take on enemies, leap chasms, and take on the usual platforming layers we’ve all come to love.
Fun-filled action.
Bubsy 4D delivers some interesting moments. The combination of silly dialogue, tried-and-tested mechanics, and unique new moves was fantastic. You’ll glide from platform to platform, leap chasms, and complete basic puzzles. However, the introduction of a crazy spinning move known as “Hairball mode” was fascinating. This hectic move creates a Sonic the Hedgehog or Super Monkey Ball-type movement that delivers a devastating blow.
Each of the planets comprises 5 levels loaded with blueprints that’ll unlock new upgrades and abilities. Furthermore, there are balls of yarn to purchase cosmetic items for a bit of fun. Finally, there is a time trial mode to test your worth and position on a global leaderboard. This wasn’t essential unless you wish to be the best or complete every achievement.
Available to buy as a physical copy.
Bubsy 4D looks great.
I’m normally an Xbox man, but I love this genre on the Nintendo Switch. Bubsy 4D works amazingly on a handheld console, and it performs remarkably well. I liked the polished visuals and the unique planets. Moreover, the enemies were varied, and each of the bosses was huge, hideous, and amusing to observe. I witnessed a few minor glitches, but there was nothing to write home about. As such, this is nicely polished.
The audio blends jazz, big band, and electric swing music to create an almost deafening soundscape. There are moments of quiet that are juxtaposed by the hectic boss battles. Moreover, the voice acting is fantastic, energetic, and perfectly timed.
Exceptional controls.
I’m not a lover of the Switch layout, but I had no issues with the control system. The inputs are responsive, and the tutorial and UI help to deliver a smooth and intense platform experience. Whether you are new to the franchise or an old hand, you will not struggle with this game.
Bubsy 4D isn’t the longest game I’ve played, but the time trials and blueprints make you play for a bit longer than you normally would. Each of the levels is relatively large, and the boss battles will test your skills. As such, there is some replay value and longevity.
Bubsy 4D is a great addition to the franchise.
I love this franchise, and Bubsy 4D was always going to be a winner. The fact that I can own it physically on my Switch makes me happier still. I love the vibrancy, the excellent audio, and the smooth controls. Moreover, it retains that silly charm. Accordingly, it’s great, and I recommend buying it here! Can you keep hold of the golden fleece and save the world? Master your new skills, take on new foes, and clean each of the 3 planets.
Modern life seems to run a mile a minute, and this pace impacts all sorts of habits and expectations that we take for granted. Convenience and speed impact everything we do throughout the day, from the meals we eat to the ways we socialize. And the race towards the bite-sized has certainly changed gaming.
Here’s a look at the rise to prominence of ten-minute play loops, and what makes them so appealing to modern audiences.
Overhauling the Commute
Remote work might be an option for some, but return-to-office policies are equally common, so the need to commute each day still falls on millions of professionals. In this context, being able to play a game for ten minutes and still have an engaging, satisfying experience is a godsend.
Moreover, it’s available across a huge range of genres. Fans of gambling will find playing on Tikal Casino a blast. People who prefer free-to-play experiences with a little more strategy involved will scratch that itch with Hearthstone. Regardless of the type of game you prefer, there’s something out there to make the commute more bearable.
Catering to Second-Screen Culture
Another reason that short-session gaming has gained traction is that our viewing habits are totally different today than they were even a decade ago. It’s now standard practice for individuals, couples, and even families to watch shows on TV while also using their smartphones or tablets. Social media might be the most common use case for devices in this context, but gaming is also up there.
Also, while video streaming might have made traditional broadcasts less relevant, companies like Amazon and Netflix have begun to include unskippable ads on their on-demand platforms. So now there are small snippets of time when second-screening a game makes even more sense, because the old-school ad break has been resurrected, and mini sessions of interactive play save you from the boredom of watching the same promos repeated for the nth time.
Holding Fickle Attention Spans
A cavalcade of technological changes has come together to whittle down the attention spans of modern gamers. That means titles that want to attract and retain players need to make the ten-minute play loop a core feature. If people know they might need to lock in for an hour or more whenever they fire up a game, they might not bother installing it in the first place.
On top of that, there’s simply so much more competition in the gaming market than ever before. Big-budget, mainstream games have to compete with indie titles, and the proliferation of subscription services means there’s not as much distinction between the two in terms of access cost from a player perspective.
So, games that offer short bursts of fun are among the most popular and talked-about right now. And while attention spans and realities of modern life may have created this state of affairs, we still see longer, more involved games making waves from time to time. It’s a reflection of the diversity of the gaming market, as much as of modern tastes.
As Sonic the Hedgehog™ celebrates 35 years as one of the most iconic video game franchises of all time, Senbla and SEGA® today announced Sonic Live In Concert (www.sonicliveinconcert.com). This new concert experience brings the music and moments of the beloved video games to the stage.
Featuring iconic moments and music from the very first game in 1991 through today, the production will debut in the U.S. at the Dolby Theatre in Hollywood on September 26, 2026, before making its European premiere at London’s Eventim Apollo on September 30. The U.S. tour will visit more than 30 cities nationwide, and a UK tour will follow in February 2027. More European dates will be announced at a later time. Tickets will go on sale May 29, 2026, with pre-sale tickets going on sale on May 28, 2026.
As part of a global rollout celebrating the franchise’s milestone anniversary, Sonic Live In Concert features the most recognizable music from the Sonic universe, performed by a live ensemble alongside rock musicians, vocalists, and electronic elements. The setlist includes fan-favorite tracks and an incredible array of music from the very first game through to today accompanied by synchronized HD footage of iconic levels, moments and boss battles from the franchise. Audiences can expect musical Easter eggs woven into the arrangements, adding an extra layer of discovery that brings Sonic’s world vividly to life on stage.
The concert also highlights the creative legacy behind Sonic’s music from legendary composers Jun Senoue and Tomoya Ohtani, whose work has helped define Sonic’s sound across generations.
“Sonic has some of the most distinct and celebrated music in gaming,” says Ollie Rosenblatt, CEO of Senbla. “We wanted to create a live show that stays true to what the fans love about Sonic’s music, from the electronic and melodic themes to high-energy rock.”
“Music has always been a core part of Sonic’s identity, shaping how fans experience this world across generations,” said Ivo Gerscovich, Chief Business & Brand Officer at SEGA of America, Inc. “With this concert, we’re looking forward to celebrating that legacy in a live setting; bringing together the energy, emotion, and creativity of Sonic’s music in a way that both longtime fans and new audiences can enjoy together.”
Since his debut in 1991, Sonic the Hedgehog has become a global entertainment icon spanning video games, film, television, and consumer products. With renewed momentum driven by recent film releases, new game titles, and a global brand campaign tied to the 35th anniversary, the franchise continues to reach new generations of fans worldwide.
The performance schedule includes:
September 20, 2026 – Spokane, Washington – First Interstate Center for the Arts
September 22, 2026 – Seattle, WA – Paramount Theatre (preview)
September 23, 2026 – Portland, OR – Keller Auditorium (preview)
September 25, 2026 – San Diego, CA – San Diego Civic Theatre (preview)
September 26, 2026 – Hollywood, CA – Dolby Theatre
September 27, 2026 – Riverside, CA – Fox Performing Arts Center
September 29, 2026 – Mesa, AZ – Mesa Arts Center – Ikeda Theater
September 30, 2026 – London, U.K. – London Eventim Apollo
October 1, 2026 – Las Vegas, NV – Resorts World Theatre
October 2, 2026 – Fresno, CA – Saroyan Theatre
October 3, 2026 – San Jose, CA – San Jose Civic
October 4, 2026 – Reno, NV – Grand Theatre at The Grand Sierra Resort & Casino
October 6, 2026 – Denver, CO – Temple Hoyne Buell Theatre
October 8, 2026 – Irving, TX – The Pavilion at Toyota Music Factory
October 9, 2026 – Houston, TX – Bayou Music Center
October 10, 2026 – San Antonio, TX – Boeing Center at Tech Port
October 11, 2026 – Oklahoma City, OK – The Criterion
October 13, 2026 – Wichita, KS – Orpheum Theatre
October 15, 2026 – Omaha, NE – Orpheum Theater
October 16, 2026 – Peoria, IL – Prairie Home Alliance Theater
October 17, 2026 – Louisville, KY – The Louisville Palace Theatre
October 18, 2026 – St. Louis, MO – The Factory
October 19, 2026 – Nashville, TN – Ryman Auditorium
October 20, 2026 – Mobile, AL – Saenger Theatre
October 22, 2026 – Brandon, MS – City Hall Live
October 23, 2026 – Huntsville, AL – VBC Mark C. Smith Concert Hall
October 24, 2026 – Atlanta, GA – Fox Theatre
October 25, 2026 – Greensboro, NC – Steven Tanger Center for Performing Arts
October 27, 2026 – Charlotte, NC – Ovens Auditorium
October 28, 2026 – North Charleston, SC – North Charleston Performing Arts Center
October 29, 2026 – Jacksonville, FL – Florida Theatre
October 30, 2026 – St. Petersburg, FL – Duke Energy Center for the Arts – Mahaffey Theater
October 31, 2026 – Fort Lauderdale, FL – Broward Center for the Performing Arts – Au Rene Theater
November 1, 2026 – Orlando, FL – Walt Disney Theater at Dr. Phillips Center for the Performing Arts
February 17, 2027 – Glasgow, UK – Royal Concert Hall
February 18, 2027 – Edinburgh, UK – Usher Hall
February 19, 2027 – Manchester, UK – Bridgewater Hall
February 20, 2027 – Birmingham, UK – Symphony Hall
SUMMERHOUSE is a Marmite experience. I played it and put it down, played it and put it down, and played it again. First, I hated it! I couldn’t see the point behind the simplicity, the lack of depth, and the short levels. However, the more I played it, the more it made sense. This isn’t a game about progression and goals. Instead, it is about trial and error, relaxation, and seeing what life throws at you.
This odd, relaxing experience was developed by Friedemann and published by Future Friends Games. It is a single-player title that was well-received on PC. Consequently, console gamers now get a chance to see what the hype is all about. I’m not entirely sure console gamers will receive it as well, but I enjoyed the niche, albeit limited, experience.
SUMMERHOUSE tells no tale.
When a game offers no story, I shudder. I want to get my teeth into a riveting plot. A tale of doom, despair, or revenge. SUMMERHOUSE could have explained a moment of desperation, a failing within society, or a dream for an adult who had lost it all. Instead, it does none of these things. It lets your imagination run wild. With random building blocks and a sense of exploration, you are free to create a humble but interesting scene.
Alongside this, the more you experiment, the more surprises you uncover. Each tile and building block works hand-in-hand to generate a new scene. Bakers, writers, families, and more come to life as you create large, small, and interesting houses in each of the 4 game maps.
A lack of assets.
SUMMERHOUSE offers a relaxing experience unlike many other games. The freedom to create picture-perfect scenes that evolve in front of you was amazing! Although the developer has left you to your own devices, the game flows nicely as you place blocks and observe how things change.
With a day/night cycle and different weather to play with, the action leaves you guessing. However, a lack of assets was frustrating. Instead of freely creating industrial, warm and rich house scenes, you are left with a handful of different options. This limited approach was frustrating when you consider how short the game was.
SUMMERHOUSE has a soft and dated look.
SUMMERHOUSE delivers a sense of nostalgia with its soft and fuzzy colour palette. Each landscape is unique, and the field of view is limited. Consequently, taking in the whole image isn’t possible. This was annoying as I wanted to consume the whole scene. Instead, I had to absorb minor elements as things expanded.
The audio has that subtle hiss that reminds you of a tape deck or vinyl. This adds to the old-school edge while matching the relaxed and welcoming atmosphere. The music is laidback without a sense of drama or tension. This matches the chilled vibe and works extremely well with the visuals.
No tutorial!
The mechanics are simple, but SUMMERHOUSE should have had a tutorial. I worked out what I needed to do, but I had no idea why I was doing it. Placing blocks, changing the weather, and working through bits was a piece of cake, but I was lost. I wanted to find a reason behind everything, but the game failed to offer a solution. Although this didn’t matter in the long run, I would have liked a bit more detail when I first logged in.
Replay value leans heavily on your desire to create a unique space. If you don’t have a creative edge or you don’t like the core concept, you will not want to play this for very long. Sadly, there is no progression, no depth, and little reason to return. Subsequently, it is a little niche.
SUMMERHOUSE is an odd game.
I liked SUMMERHOUSE once I understood what was required. I’m not sure it’ll get the plaudits it wants, and I’m not sure it entirely deserves them. It is unique, but a little odd. Moreover, it is limited, repetitive, and lacking in depth. Therefore, it won’t be for everyone. Despite this, I thought it was okay, and I recommend buying it here! Can you create a dream landscape? Pick your tiles, build your houses, and watch the world evolve.