Review: Minishoot’ Adventures

Minishoot’ Adventures, I’ve got a bone to pick with you. It’s that apostrophe in your name. See, I’ve got a writing degree. Grammar was drilled into me year after year. I don’t confess to be amazing at it, but I know a strange apostrophe when I see one. It doesn’t appear to be possessive, nor covering for anything that’s missing. Unless the full title is Minishooting Adventures, I suppose. Can’t be a title typo either, as it’s in the actual game title screen. Curious.

Alright, enough being mean. I actually really like Minishoot’ Adventures. It’s a small, simple package of a game. Fun without complications. It’s a twin-stick shooter that takes its inspiration from titles like the original Legend of Zelda and simply polishes up that format. The core gameplay is rock solid, there are a lot of corners to poke around in for secrets and the whole thing has a bright, happy aesthetic. Minor quibbles aside, Minishoot’ Adventures is a pleasant game through and through.

Minishoot' Adventures - shooting slimes underground

The Shooting of Zelda

Minishoot’ Adventures has two main ingredients. The first is that inspiration from The Legend of Zelda. The main elements are a big open map that’s free to explore and then, within that map, a series of small rooms that only unlock once every enemy is dead. Not to mention dungeons and impossibly huge keys. It all fits together rather well. Exploration is well rewarded for one. Going off the beaten track is constantly rewarded with heart pieces, bits for upgrading your skills or map pieces. Exactly how exploration should be handled.

The reason for all of this exploration is the result of what normally happens when you start a game in a pleasant, colourful world. It immediately goes wrong. In this case, the ‘Unchosen’ returns, tramples over your village and encases all of your friends in crystal. Fortunately, everyone on this planet is a fully armed spaceship; you included. So the best way to save your friends is to shoot everything that moves. As you rescue your friends, you get stronger and can go rescue more. No word on whether the Unchosen is the one that added the apostrophe though (okay, I’ll stop going on about that now).

It’s a deliberately pared back plot. The focus is on poking around in the corners of the world. Fortunately, it’s a rather nice world to explore. It looks great, for one, with a very clean, bright artstyle that’s pleasant on the eyes. The world is generally well-divided into distinct feeling areas too, with yellow deserts contrasting against bright green forests. It also adds slight Metroidvania elements into the mix, with more of the map opening up as you acquire new skills, like being able to float on water. Apparently our spaceships were water soluble before that.

Minishoot' Adventures - shooting the big squid boss

Bullets & Bosses

The other main ingredient in Minishoot’ Adventures‘ tasty stew is a heaping helping of bullet hell shooter. It’s quite common to walk – sorry, fly into a room and have it suddenly filled up with yellow and red orbs of death. I believe I’ve spoke before about my liking of this genre and Minishoot’ Adventures does it very well. The bullets stand out clearly and the movement of our little ship friend is top notch. This is a twin-stick shooter where the sticks seem directly connected to your brain. Turning and evading is beautifully precise, allowing you to perform split-second dodges. Very useful if, say, a giant ship is filling up the entire screen with bullets.

Which brings me neatly to the boss fights. In general, they’re great. They’re nice little tests of the skills we’ve built up in the overworld. They lean into the bullet hell angle strongly. At first, it’s the standard millions-of-bullets format but as time goes on, it moves things onto water, which means you have to fight against inertia too. Minishoot’ Adventures has three main boss fights (discounting final bosses), and I found myself looking forward to them. Which is why I was a bit sad that one dungeon just hands you its prize next to an already long-dead boss. I also feel like some of them drag on a bit too much. The third boss, in particular, just wouldn’t bloody die. It risks shifting things from a test of skill to a test of patience.

I’ve got another, more general issue too. While I like the general world design, the fact that every character you encounter is a spaceship does have some issues. For one, shooting them isn’t amazingly satisfying. The sound of you shooting is a tinny, ‘plink plink’ noise. Like rain on a tin roof. There’s also the issue that we’re a mostly white triangle trying to evade mostly white circles. Trying to keep track of where we are in the mess can be challenging; sometimes my brain just shut down trying to process it all. There’s a case for making our hero’s design more of a colour contrast, is me point.

Minishoot' Adventures - fighting the second boss

Minishoot’ Adventures – A Tasty Snack

I’ll give SoulGame credit though, they’ve managed to give our little hero ship a lot of personality. When it picks up items or makes a risky jump, it does a little beep and spin. When you rescue a friend, they both spin and hearts appear over their heads. It’s amazing how little it takes to engage the empathy of a simple human brain. But still, that little touch is emblematic of the whole pleasant atmosphere of Minishoot’ Adventures, even if it does disguise a tricky difficulty curve. In truth, I was quite smitten.

It’s quite a basic game at its core. A big open world with lots of things to find and lots of enemies to shoot. It puts me in mind of a chocolate bar. A pleasant snack of a game. Sure, you could make it more special by adding honeycomb or nuts or what have you, but you’ll never be unhappy eating a chocolate bar. And I was never unhappy playing Minishoot’ Adventures. It’s quite short – 92% complete at eight or so hours – but what we’ve got is a nice, simple and undeniably fun package. Beautifully smooth movement, exciting boss fights and an adorable atmosphere. Shame about the apostrophe, though (I lied).

(Minishoot’ Adventures’ Steam Page)

Review: Not Tonight 2

Grab your jacket and flash that ID, because it’s time for a road trip across a not-so-dystopian America to save your best friend’s life. Earn cash as a bouncer to fund your travel and make time-sensitive decisions to improve your health and morale. Whether it’s an angry anti-masker, a knight of Camelot, or even a steroid-infused chicken, they’re going to have to get through you and your quick decision-making skills if they want to get in.

While Not Tonight 2 certainly starts with a dark and frankly ominous tone, with Eduardo Suarez being bundled into a van following a protest and carted off to the Miami Gulag, this seriousness certainly doesn’t last for too long. The promotional material for Not Tonight 2 focuses on its political slant, yet it’s important not to go into the experience expecting a jaw-droppingly deep take on modern America – this game isn’t going to be sparking the torches of revolution any time soon.

What this title does do well with, however, are its jabs at current-day consumerism and conspiracy culture through its ridiculous characters and comical corporations. This is a world where fast food companies have taken over entire states, a deadly plague threatens the landmass and New York is now the new Atlantis. It’s reality taken to the extreme, yet this doesn’t make the points any less important. The farcical world of Not Tonight 2 doesn’t take itself too seriously, allowing the player to have a bit of a laugh even when the stakes are high. This is a game at the end of the day, not a political campaign, and it can still be enjoyed without having to delve too deeply into the social messaging.

But what about the gameplay? Deeply inspired by the popular title Papers Please, Not Tonight 2 does a great job building on this formula and adding its own unique elements. Play as three unique characters and deem who is fit to pass inspection. It introduces you to each mechanic slowly but surely, starting simply with basic ID checks and VIP lists, leading to more complicated processes like rhythm-based musical sequences and rotating puzzle pieces. While it can be a little stressful at times balancing each new addition to your bouncing duties, it’s never too much information to handle. Sometimes the best thing to do is to take a deep breath and sort through each piece of detail one by one. By the end of the experience, you’ll be whizzing through IDs and vanquishing virtual robots without even having to think.

While I was on the fence about the gameplay loop at the beginning of the experience, at some point during my journey, everything just clicked and most of the new additions were a welcome challenge. Not Tonight 2 does a great job at making you feel like you’re an expert at your job, as you manage multiple tasks at once and turn people away automatically, (I’ll never miss another expiry date or fake flag again!). I can understand why this sort of memory-management style of gameplay isn’t for everyone, but there’s a certain charm to it that makes it very satisfying to perfect.

Where the game really shines, is with the beautifully gritty and characterful pixel art style. Every new bouncer location is a treat to the eyes, featuring tons of little easter eggs and so much detail. I found myself staring at the 2-D backdrops for a good while before the beginning of each gig, just taking it all in. Battered old factories, flaming wicker men and giant mechanical skulls stand in the background painting a wild and depressing portent of things to come. In addition, character portraits and an expansive world map add a lot of flavor to the experience making that journey taste all the more sweet, (or bitter… we are trying to save our friend after all.) What I appreciated is that you’re not forced to stay in each location for too long, you always feel like you’re on the move. If you don’t like the aesthetic or the new mechanic, well you’ll probably only be there for two days so don’t worry about it.

This isn’t to say that Not Tonight 2 is a perfect experience, it certainly has its fair share of flaws. There are moments when you’re not doing a gig when you have to choose between dialogue options and moments of action. You’re pressured by a timer ticking down and the outcome often feels pretty random and somewhat needlessly punishing. Your choices definitely do matter here, but it doesn’t necessarily feel great when you pick the wrong option with not a whole lot of context, (Good luck getting those A-Grades…). Also, I was hoping that the money that I earned would tie in more with the experience, but mostly it’s just for little cosmetics that don’t add much to the gameplay. This, coupled with the re-used minigames that crop up more than once (I’m looking at you, musical tickets, and flying NPCs) and the lack of ability to save at will can add an unfortunate element of tedium to the experience.

But in the general scheme of things, these factors don’t impinge upon the formula too much. The game moves fast enough that while you may have a doubt at some point, by the time you’ve mastered the next mechanic, you’ve probably forgotten about the previous issue. For me, Not Tonight 2 is a great bouncer simulator with a sprinkle of political issues that adds a little spice to the stew. If this sounds like your cup of tea, then give it a go, but don’t dive in expecting challenging politics. It’s witty, satirical, charming and maybe just a little food for thought.

Preview: Autoforge

AutoForge happily blends 2 much-loved and popular indie titles. Moreover, this zany idea has been well-received by its Steam audience. Accordingly, this Early Access title is off to a flying start. However, can you create a truly original experience when you borrow the ideas and mechanics from Terraria and Factorio? This procedurally generated sandbox love child certainly hopes so. 

This automation adventure title was developed and published by Siege Games. It has been in the works for ages and plans to be in Early Access for around 12 to 24 months. As such, there is plenty of time for it to evolve. Yet, I love the amount of early content and the interesting ideas and elements. Furthermore, there is something for everyone as you build a base/factory, explore a grim world, and fight an array of pissed-off denizens.

AutoForge tells a tale of a lost existence. 

You play the role of Otto. This magical Golem awakens to discover an abandoned world that is cold and run down. Additionally, it is thwarted with dangers as everything and everyone is out to get you. But it doesn’t have to be this way. No, if you use your skills and explore your surroundings, you can make the best of a bad situation as you discover new areas and automate the hell out of your new home.

It is this basic idea that makes AutoForge unbelievably moreish. From the moment you jump into the action, you are introduced to a gentle learning curve. Moreover, you are free to do as you wish as you plan out your new existence in a harsh world. Whether you wish to climb into the skies or dig deep underground, the choice is yours. However, don’t run before you can walk as you will get your ass kicked repeatedly.

A wonderful sense of freedom.

If you love the automation of Factorio and the side-scrolling resource gathering of Terraria, then you will cherish every second of AutoForge. The game demands that you explore a sprawling world that gradually expands. Alongside this, you are encouraged to make mana-greedy machines that improve your existence and help you to progress. It is this sense of advancement and technological wonderment that keeps you coming back for more.

Alongside this, the skill tree defines your history and the path you wish to take. Therefore, you must learn new technology if you wish to succeed. This complex list of abilities, buildings, and more could seem overwhelming. However, I loved how there was an instant sense of reward. Additionally, it forces you to explore the deepest and darkest regions as you attempt to upgrade Otto’s mainframe.

Machines and fighting.

The piece de resistance has to be the automation of technology. I’ve been addicted to Factorio for an untold amount of time. Consequently, it wasn’t going to take a lot for me to fall for a similar idea. Yes, there are a few tweaks that could improve things. Yet, at this early stage, I appreciated the large list of content and the interesting ideas.

The fighting, on the other hand, was a bit of a damp squib. I’ve never been keen on the combat element of a heavy-building game. The necessity to defend yourself or to go fighting undermines the exceptional base-building elements. I know this is a limited viewpoint, but I’d like the developers to create a mode where combat is potentially removed altogether. If you enjoy this aspect, you’ll love the auto defence systems and the rudimentary fighting approach.

AutoForge is a classic indie experience.

The dark and seedy nature of AutoForge is wonderfully presented. The grim colour palette and the varied backdrops highlight the doomed apocalyptic edge. What’s more, the basic pixelated graphics work exceptionally well. I loved the side-scrolling movement, the animation, and the character design. On top of this, the procedurally generated ideas ensure that no playthrough is the same.

The audio is both eerie and upbeat in equal measure. Moreover, it adds a sense of despair and excitement during lesser moments. The sci-fi edge and the strange sound effects also complement it. As such, it’s a bit of a mixed bag that works extremely well.

Defined controls.

The excellent tutorial helps to set the scene. The defined controls are easy to understand, and the clear UI prevents the action from becoming overwhelming and uncomfortable. Subsequently, this is perfect for newbie gamers and those who adore the genre.

Though AutoForge is in Early Access, the potential is plain to see! The massive sprawling map with varied regions holds your attention. Additionally, the technology tree is huge. If this title has only 10% the addictive nature of Factorio and Terraria, then you will still lose hours of your life to it.

AutoForge deserves high praise.

I had a sneaky feeling that AutoForge would be fantastic. Yet, I didn’t expect it to be this well-polished. Some elements need ironing out, and I’m sure the more I explore, the more glitches and bugs I’ll encounter. However, this is a wonderful Early Access title that will be tough to put down. Accordingly, I recommend buying it here! Can you create the factory of your dreams? Explore the world, protect your base, and discover some wonderful ancient technology.

Review: Cuisineer

Much like Pom’s journey in managing her family’s restaurant, reviewing Cusinieer has been quite the adventure. As I gathered my thoughts, I couldn’t help but appreciate the game’s charm and creativity. 

Cusinieer is a roguelite with similarities to Stardew Valley, but with a twist—instead of farming, you’re running a restaurant, and there’s some food-themed action adventure thrown in for good measure.

A Fun World

From the get-go, Cusinieer welcomes you into a lively village filled with talking animals, each with their own personality. Pom, our main character, is joined by Biscutti, who’s always eager to help(to a very clingy level). It adds a lot of humour to the game.

The Heart of the Game

At its core, Cusinieer is about Pom’s mission to bring her family’s restaurant back to life. Along the way, you meet a bunch of quirky characters, like Lancet who upgrades your weapons and Alder, the friendly wolf who builds furniture for you and even upgrades your restaurant. 

These very characters are the main focus of the fun behind this game as they will almost always have tasks for you. Doing these tasks gives you recipes for your restaurant. These characters are very lively and bring a feeling of life to the City of Pael. Making the journey more colourful and fun.

Oh yes, there is also a tax man…. He might be my favourite thing in the game.

A Tasty Adventure

Besides running the restaurant, you also venture into a dungeon filled with food-themed monsters. Imagine fighting gangs of chickens or fire-breathing peppers—it’s as wild as it sounds! Pom has to use her cooking skills, battle prowess and A LARGE FRYING PAN!!! to survive.

Cooking Up Fun

As you progress, you get to spruce up your kitchen and dining hall to attract more customers. It’s like playing chef and interior decorator at the same time! And with the help of local artisans, you can expand your menu and cater to different tastes.

A fun time all around

Cusinieer is a delightful game that combines restaurant management with food-themed action adventure in a charming way. With its lovable characters, funny moments, and engaging gameplay, it’s sure to keep you entertained for hours. And hey, who knew fighting food could be so much fun? 

With its mix of humour, creativity, and tasty challenges, Cusinieer gets a solid recommendation from me. Just be careful not to get overwhelmed by the lunch rush—those hungry customers can be quite demanding!

The top tips for staying safe with casino sites

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Casino gaming is one of the most popular gaming genres. An increasing number of gamers choose to play a game of poker, blackjack, roulette or slots during their time off. 

The growing popularity of casino games is helping the casino industry develop and conquer new markets. Experts predict that the industry’s annual revenue will increase by several percent over the next decade.

Online casinos are largely responsible for the popularity boost of casino games. They have brought in younger players from diverse backgrounds, demographics and countries. 

If you’re reading this article, chances are, you are also interested in casino games. But how do you start playing online casino games.

What are some of the ways to stay safe when playing at online casinos? 

In this article, we’ll give you a list of tips to help you have a safe and secure gaming experience at online casinos. 

Top tips to have a safe and secure gaming experience

Here are some of our top tips so you can have the best gaming experience possible. 

  1. A secure internet connection

You might be playing at the safest online casino but if your internet connection is not secure, hackers might still gain access to your personal information. For example, if you are using public WIFI, your internet connection will usually not be secure.

Prioritise playing from home using your personal internet router rather than ‘free’ WIFI in public venues. 

Here are some additional ways to check if an internet connection is safe. 

If you own an Apple device, you will be able to check if your internet connection is secure by clicking on the WIFI button in your tool bar. 

If the WIFI provider appears with a lock next to its name, then it is secure. 

If it isn’t secure, you will see a message in the WIFI tab saying that the connection is not secure, or that it has ‘weak security’. 

Non-Apple devices have similar tools to help you check the security of your internet provider. Under the name of your provider in the WIFI tab, you should be able to see whether the connection is secure or not. 

  1. Choose a well-known online casino provider 

The easiest way to stay safe when playing online casino games is to choose a well-known and official casino. 

Online casinos like Virgin Games are part of big, well-established and respected corporate groups. You can usually trust them to deliver a safe and secure online casino experience.

With big companies like these, you know that your information will be stored appropriately and that you can call their customer service for any questions or issues. 

We recommend going for a well-known provider rather than trying out new and unknown online casinos. 

  1. Check the security of the online casino 

Just as you would check the security of your internet connection, you should check the security of the online casino. 

If you’ve opted for a famous online casino, you shouldn’t have any security issues on their platform.

The best and easiest way to check the security of a platform is to look at the search bar at the top of the website. If there is a lock next to the website’s https address, then it is secure. 

If not, that means the website is not secure. 

Make sure the website’s address starts with ‘https’ with an S and not ‘http’ without an S. The additional S means that the website is encrypted and, by extension, more secure. 

Many devices and internet providers will automatically block access to websites that are not secure and appropriately encrypted. 

That being said, it is always worth double-checking the security of the website or gaming platform. So, make sure the online casino is encrypted before sharing your personal information. 

  1. Safe payment options 

It is important that the online casino you choose offers safe payment options. 

For extra security and peace of mind, we recommend paying with a prepaid card or third-party e-wallets like PayPal. 

These tools help you pay without sharing your sensitive information with online casinos. 

In the long run, they help you protect your sensitive information and avoid negative experiences. 

  1. Checking news, reviews and ratings regularly 

Any company, whether well-known or not, can be targeted by cyber criminals. For example, several years ago, the company EasyJet suffered a major cyber-attack. 

Read the news regularly. You might learn that a specific online platform you use has been targeted by cybercriminals. 

Check the reviews and ratings of the online casinos you like. Even if an online casino looks great, check the reviews. 

You might discover that customers are unhappy with the services on offer or that the company does not protect its clients’ information. 

Third, change your passwords often and use original passwords as often as possible. If a hacker discovers one of your passwords, they won’t have access to all of your accounts if you use different ones regularly.

Final thoughts 

Playing online is a fun and popular hobby. By following our safety tips, you will have a great, hassle-free gaming experience. 

Review: Quntis LED ScreenLinear Q-Curve Series MU208 Monitor Light Bar PRO+

Here is our review of the Quntis LED ScreenLinear Q-Curve Series MU208 Monitor Light Bar PRO+.

The Quntis Curved Monitor Light is designed with high quality led light source and asymmetric light source to illuminate the desktop working area without glare and flicker. The monitor light meets IEC62778 anti-blue light certification standard, with an illumination level of 1200 lux, effectively protecting eyes and reducing visual fatigue. The CRI>95 can restore a more realistic screen colour and minimise colour difference when visual fatigue occurs.

Equipped with a mini compact remote control (2 AAA batteries included); You can click or rotate the wireless remote control to freely adjust the brightness to meet your light needs and easily adjust the brightness (5%-100%) and colour temperature (3000K-6500K). This makes the Quntis Monitor Light ideal for students and office workers.

Quntis upgraded monitor lamp features an exclusive patented clip, with dual front and rear adjustable covers for computer screens from 0.3 to 6 cm. It is compatible with extra thick, curved, thin, and irregular screens. The monitor light bar can be rotated 45° to meet your angle adjustment needs.

Quntis Computer Monitor Light has a built-in ambient light sensor, Simply clicking the remote control 2 times will automatically detect the surrounding environment to adjust the brightness to the level that best suits your working environment, taking care of your eyes. The memory function lets you use the last mode set when the light is switched on. Plus, We specially added a 2-hour timer function to remind you to take a break every 2 hours to avoid eye fatigue.

Quntis Computer Lamp is powered by a computer, mobile phone charger or a mobile power source. The weighted clip design allows the screen light to be mounted stably on top of most displays without wobbling and saves space on the table, with installation taking just one second.

What’s in the box?

The box contains the light, cable, instructions, fittings and batteries.

A Closer Look

Final Thoughts

Setting up the light bar is very simple – just clip it onto your monitor and adjust accordingly. It really is that simple.

The remote control is also easy to use, and Quntis include a set of batteries in the box so that was helpful. To adjust the colour temperature you just rotate the upper cover plate. If you want to adjust the light brightness itself you rotate the housing.

Overall this is a must have piece of kit for your desktop setup and it really makes a lot of difference and the fact that its fully adjustable makes all the difference.

The Quntis LED ScreenLinear Q-Curve Series MU208 Monitor Light Bar PRO+ is available now priced around £65.99.

You can learn more from the Quntis website here, and you can order from Amazon here.

Review: Artificer’s Tower

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Artificer’s Tower is a magic tower defense and base building management simulation video game. It’s developed and published by RodentGames. You are a godlike overseer who’s in charged of building a new tower for chosen mages. The mages will grow along with the tower to grow stronger. The ultimate experience the game can provide is nurturing the mages and build the tower in order to survive internal and external challenges.

Gameplay

If you wish to get familiar of the game mechanics instead of just straight into the game, you can start by having a quick tutorial. During the tutorial, you are offered 3 mages and free resources to manage and upgrade the tower. Player can start with building rooms to expand the tower. They are rooms to serve different purposes, such as teleportation door, teleportation portal, storage, etc. To put them in plain, they are several purposes of room to serve the tower, like tower defense, library for research, magic items farm and mental health facilities for mages.

Tower Defense

The Foyer is the entrance of tower. During the quick tutorial, there’ re several free rooms to be used as tower defense purpose. Before this, mages must do research about tower defense in order to renovate the room. So, mages will have to build a library room in order to proceed. After research completed, some basic defense knowledge gained. The tower defense room can be a trap room that shoots projectile to the enemies or a shield room. A shield room functions as a line of mages defense, mages who stay in the room will receive a protection shield. To strengthen the tower’s defense, there’ re a list of options making the tower defense full of surprise.

Resources Management

As an overseer, you must watch over your tower and always keeps the resources management balance. In circumstances, your tower will have to face elimination from monsters. In that case, the resources for building and mages’ needs have to be taken seriously to avoid the lack of defense condition. During the early phase, it’s encouraged to build as many rooms for farming and crafting purposes. The materials are useful not just for building and maintaining the tower but also players can use them for business trade. You can do business with the merchant who visits occasionally or set up a sale queue at the portal. The gold is the main trade currency. You can earn it by doing business with the merchant or recruiting students to join your tower. In overall, I personally find the currency system works fine. In my humble opinion, I personally recommend to play the game thoroughly otherwise players might not aware the resources run out.

Mages

Mages are the tenants who work and stay in the tower. The mages usually come along with traits allow players to know more about them. The rank starts from novice then proceeds higher title. Next, player can assigns the mages to in charge of specific tasks to establish the tower departments. Such as, mage A is assigned to work on research while mage B is assigned to craft consumable items and materials. Besides it, mages have mental health system as well. Player has to keep the mages happy in order to keep the departments function properly. Finally, mages who die during battle will be lost forever. That’s why player’s best approach to avoid this situation is to manage the resources to arm the mages and also the defense rooms in order to keep the casualty to minimum. The solution for the loss is recruiting new students to join the tower and train them so they can be useful during tower invasion.

Defense Failure

When everything is lost, so will the tower. During monster invasion, mages must prepare to stays in position to fight off the monsters. Player can put as much traps and obstacles to slow their advance but the worst scenario is the boss fight. During the battle, if mages are weak to stand against the boss they will fled the battle and run for their lives. During this period, player loses total control of the mages while the monsters trash the rooms in tower. The worst scenario is the mages are killed in the process. After some miserable moment, the monsters left the tower and the mages who live will return sane. The casualty and fixing will consume the materials.

Overall

Artificer’s Tower, it might be a welcoming game for the players who enjoys the genre. Although, I personally find it enjoyable on witnessing the tower’s progress of development growth. However, my personal gameplay experience doesn’t really hook me up and wants me to keep going more and more. The game functions pretty well, I’m able to enjoy the game without any technical issue.

Review: Planet Zoo Console Edition

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Almost 5 years after its launch Planet Zoo stampedes its way onto consoles. Is there enough meat on the bone in this edition, or does it feel toothless?

The circle of life

Developed by Frontier Developments, makers of the wonderful Planet Coaster and more recently the incredibly popular Jurassic World Evolution franchise, Planet Zoo is a Management and Park simulator that is right in Frontiers wheelhouse. A spiritual successor to their zoo tycoon series, Planet Zoo tasks you with the ultimate goal: building and sustaining a zoo in which animals can thrive and visitors can enjoy. From its outset Planet Zoo aims to educate and support your goal. The career mode begins with tutorial missions that really help in letting you get to grips with the many tasks involved.

These missions are beautifully crafted, starting you off with learning the basics of the zoo, whether it’s being taught how to adopt the animals and bring them to your zoo, or learning park management basics such as where generators need to be placed and amenities should be situated. Frontier have done an incredible job in giving the player as much information as they need during the opening missions but not overloading them; they have struck a real balance between information and gameplay within these opening hours. Thoughtful and engaging characters guide you on these career missions with great voiceover work for each character; they really feel alive and part of your team and help you really feel a sense of togetherness within the game.

The wonders of the world

Planet Zoo takes you on a wonderful adventure across 7 biomes akin to the different continents around the world. These environments are gorgeous, with each biome looking as incredible as the next. I was particularly struck by how good the games lighting was, particularly breath-taking at times. Watching my zoo hit sunrise or sunset really encapsulates the animals and their environments at their very best. A beautiful musical score throughout the game really helps keep an uplifting tone that I appreciated immensely.

Each animal within the game has been carefully crafted and animated, each having their own personalities and traits that really make each animal feel alive and a part of the world you are creating. Frontier have done an incredible job breathing life into these creatures; I could sit for hours watching these animals majestically roam around my screen. The Zoopedia found within the game is personally one of my favourite aspects, allowing you to really understand these animals and their needs whilst educating yourself in a engaging way.

The Perils of Park Management

The career mode takes you across these biomes, each coming with their own set of missions and tasks that by the end, really challenged me to get creative and put a lot of thought into my actions. Earlier missions can be as simple as fixing enclosure gates to delivering animals to their new enclosure, while harder missions throw all sorts of spanners in the works for you, whether it be financially or ethically. A zoo on top of toxic waste and a zoo with toxic water really help create unique scenarios. Different missions require different depths of touch and handling. Frontier have done a superb job making the career mode feel vibrant and different each mission.

Designed orginally for mouse and keyboard, Frontier have done an excellent job bringing Planet Zoo to the console controller. As a veteran of simulation games, I found the menus easy to navigate and use. The UI could be a little overwhelming for players new to the genre but the tutorials do a wonderful job familiarising you with these menus. Animals needs, such as foliage and biome requirements can be found within seconds of clicking on the animal, making it easy and concise. Voiceover from the characters in the career help navigate you through these menus and by the time you have finished the career, I really felt like I had a complete grasp of my task handling the care of the animals and the zoo.

With the ethical and moral questions that surround a game about a zoo, I am happy to say Frontier have been to craft a game that is so in touch with these issues. The game consistently promotes the animals’ welfare and the idea of releasing the animals back into the wild. The story of the career mode itself revolves around greedy businessmen trying to squeeze as much money out of these animals as they can, with your job being to focus on the animals themselves. I found Planet Zoo to be genuinely educational towards the perils of keeping animals in enclosures and sanctuaries. You can really feel a sense of care and understanding from Frontier with a sensitive subject like this.

What lies beyond the enclosure?

It’s a testament to the game’s depth that only now have I reached the other modes within the game. Planet Zoo has a variety of game modes that really help mix up the gameplay and pace of the game. Whether it be your standard sandbox mode which allows your creative side to really take over and have financial freedom to build whatever you please, or the timed and challenge modes which add layers of difficulty and urgency for you. Planet Zoo really has everything I wanted in a simulator game like this and I’m blown away by its content and depth.

It’s this game’s final mode that really struck a core with me; Franchise mode. This mode is an online component to the game in which you create your own franchise and take your zoos all around the world. Online players can visit these zoos to see your creations which I loved as it helped me find ideas to use within my own zoo. You can also trade animals with friends and others players to help your zoos become the ultimate destination for visitors. I really felt a connection with other players through this mode and I hope Frontier continue to update and innovate this mode.

Verdict

Planet Zoo is the ultimate Simulator game; incredible visuals, sleek menus and design, with a thoughtful story that keeps you engaged the whole time. Authentic animals and locations, coupled with depth that is unrivalled in this genre, Planet Zoo is a beautiful and memorising experience. Great variety in game modes and a truly unique online experience help keep this game refreshing and exciting no matter how much you play. It’s a testament to Frontier that I cannot wait to go back into my zoo and continue to innovate and create my ultimate sanctuary for the animals. A simulator game for the whole Animal Kingdom.

Review: Necrosmith 2

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Necrosmith 2 is the sequel to the 2022 game developed by Alawar. It is a necromancer simulator that plays as a tower defense roguelike with RTS elements. Raise the dead and defend your tower from an onslaught of enemies. Unlock different power-ups to buff your tower and minions as you uncover different artifacts and bases. While it’s not the most engaging game I’ve ever played, it has a lot of depth and combinations to unlock and experiment with as you progress throughout the game.

Bring Out Your Dead

As a necromancer, you collect different body parts to create lifeforms that help defend your tower from waves of enemies. You can create skeletons, orcs, zombies, or even mantis creatures. The fun part is mixing and matching parts to create silly hybrids. Each lifeform can be assigned to do different tasks. You can have them gather resources, defend your tower, and attack enemies or enemy bases. You play in 15-minute increments before a giant enemy appears. Luckily, you can also build giant minions out of the smaller parts that you’ve collected. There are three maps to play on. The deeper you go in a map, the harder the enemies get, but you also get more combinations to play around with.

The game plays like a real-time strategy game. Your tower spawns on a map, and as you uncover the fog of war, more bases, libraries, and resources become available. As you explore, you unlock upgrades for your tower, which range from getting more body parts to more minion damage and health regeneration. You can also unlock artifacts that give permanent buffs during your runs. You earn money, which can be spent in your hub world to unlock spells and help you during the runs.

Monster Mash-Up

When you start a run, you have limited resources. Sending your minions to collect resources and destroy buildings gives you more parts to build up your armies. Waves of enemies start to pile in, and it’s up to you to micromanage how your minions should act. Attack enemies, defend your tower, or continue to collect resources. Buying the cat spell in the overworld helps with resource gathering. You build units that take full advantage of your tower buffs as you gather more tower upgrades. I always enjoyed going physical weapon minions when I could. The best build is not always straightforward, so experimenting with different tower upgrades and minions is key to success.

The most interesting part of the game is the minion building itself. You start with skeleton parts, but you will gather different races as you progress throughout your run. The races get progressively sillier. Lizards with laser guns, swamp people, and faeries, which you can mix and match with your skeleton and zombie parts to create hilarious combinations. Creating the right combination unlocks secret recipes, which give that minion more stats than the average monstrosity you create. While creating fun combinations is a good time, the completionists might get frustrated with being a part or two short of unlocking the next secret recipe. The giant minions are especially powerful units that I like to have around. They drain your resources significantly, but I always enjoyed seeing a giant minion roam around the map destroying bases.

Dead Man’s Party

Necrosmith 2 combines roguelike and tower defense elements to deliver a fun necromancer simulator. The game involves micromanagement of your resources, minions, and enemies. It is a nice RTS spin on the roguelike genre that is starting to feel crowded. However, there are drawbacks, such as some stagnant moments in the run where you are waiting for more resources or enemies to appear. Building different body combos to create the best minions to fight off enemies is fun, but it can be annoying when you’re close to having a good minion but are one part off. Despite that, finding a new secret recipe or tower upgrade made up for the waiting games I had to do. For those looking for a fun tower defense game or a roguelike, especially one that is good for Steam Deck, Necrosmith 2 is up your alley.

Review: Arctic Liquid Freezer III 360 A-RGB CPU Cooler

The Arctic Liquid Freezer III 360 A-RGB CPU Cooler combines beauty and performance. This exceptional piece of hardware is truly a game-changer and something that looks incredible in any case. I plumped for the white A-RGB version as it matches my M808W Gaming case from Sahara Gaming. However, there is a black version and a non-A-RGB version if you wish to be more stealthy. Alongside this, there are an array of radiator sizes to pick from and this increases versatility without undermining performance.

For this review, I benchmarked the cooler against my newly built PC. I went quite high-end, so I was excited to see how the cooler performed compared to its peers. I will list the build below for clarity. Sadly, I was unable to test this on an Intel build as my wife would kill me if I invested heavily in 2 monster gaming PCs. However, I’m comfortable in the knowledge that this beastly cooler would perform admirably no matter the system you use.

Test Bench for the Arctic Liquid Freezer III 360 A-RGB CPU Cooler.

  • CPU: AMD 7800X3D.
  • Motherboard: ASUS Tuf Gaming 650m-plus Wi-Fi DDR5.
  • Graphics Card: MSI GeForce RTX 4080 Super Gaming X Slim White 16GB.
  • Memory: 32GB G-Skill White DDR5 6000.
  • Storage: 2Tb Samsung 970 Pro m.2.
  • Power Supply. Seasonic Vertex GX-1000W.
  • Thermal Compound: Arctic MX-6.
  • O/S: Windows 11.

What’s new?

  • The Arctic Liquid Freezer III 360 A-RGB CPU Cooler is a big jump from its predecessor. Therefore, you can expect impressive performance improvements. Furthermore, there are an array of hardware changes that improve connectivity and heat dissipation. Accordingly, this is the ideal toy for your high-end gaming rig.
  • An improved copper cold plate combines large fin volume and water channels to improve heat dissipation.
  • The VRM fan has adaptive speed options between 400 and 2500 RPM. Additionally, the fan is larger and this helps with airflow.
  • The cooler is available in black or white and can be purchased with or without the A-RGB option. Moreover, you can pick from 4 unique radiator sizes. 420mm, 360mm, 280mm, and 240mm ensure that this is suitable for any CPU and case.
  • An Intel socket mount includes an LGA1700 contact frame to improve connectivity.
  • The 38mm aluminium radiator has been extended by 23% by increasing the fin stack. This helps to slow down the build-up in the water cooling system to manage temperatures and power peaks over a longer period.
  • The P-Series high static fans use a multi-award winning design. Their high static pressure achieves significantly better results compared to high air circulation fans.

Specifications:

  • Compatibility: Intel and AMD AM4/5.
  • Warranty: 6 years.
  • Operating Ambient temperature: 0-40°C.
  • Pump: 800-2800 RPM (PWM controlled).
  • Radiator dimensions: 398 (L) x 120 (W) x 38 (H) mm.
  • Radiator fans: 3x P12 PWM PST A-RGB.
  • Speed: 200 – 2000 RPM.
  • Fan dimensions: 120mm x 120mm x 25mm.
  • Fan connector: 4-pin PWM.

Setting the playing field.

For testing purposes, I ran the Arctic Liquid Freezer III 360 A-RGB CPU Cooler multiple times whilst attempting to retain a level of ambient temperature. At times when this was not possible, I disregarded the results and re-ran the test. Even when the ambient temperature had increased by a few degrees, the cooler performed consistently with no major peaks or noticeable shortcomings. Additionally, I normalised the noise output to 45dBA for a level playing field. 

I ran a Cinebench looped test and a separate 3DMark stress test to gather my information and push the cooler to its limits. Throughout this time, I was able to record the lows and highs as well as the mean temperature after a fair warming-up period. Moreover, I did not overclock any components, but I did push the fans to their maximum speed.

How did the Arctic Liquid Freezer III 360 A-RGB CPU Cooler perform?

With the fans pushed to 100% of their capacity, I noted some impressive mean temperatures. The device peaked at around 77°C and averaged an incredible 75°C. If you then remove the ambient temperature of 12°C (yes I like my room to be cool), you experience a delta figure of 65°C and 62°C. This was spectacular, especially when you consider the punishing nature of the stress tests. This figure was almost identical no matter which test I undertook. Furthermore, except for one blip, the 3 recorded tests delivered almost identical results.

When I focused my attention on the normalised dBA, I experienced slightly higher temperatures. However, the results were still impressive nonetheless. A peak performance of 81°C and an average of 79°C delivered a great result. When you calculate the delta figure you have a return of 69°C and 67°C. This overall performance was outstanding when you consider the quiet nature of the hardware.

Build quality.

The Arctic Liquid Freezer III 360 A-RGB CPU Cooler is a glorious-looking device. The vibrant addressable RGB lighting complements the crisp white livery. On top of this, the pump housing is robust, chunky, and well-built. I like the improved copper plate and the Intel LGA1700 contact frame. Both of these elements improve connectivity and this will help the cooler perform at its best. 

The large 120mm fans are impressively quiet no matter how hard you push them. This was particularly important for me as my gaming workspace is small, and I’m not too fond of the constant whoosh of a noisy fan. Moreover, it is off-putting when you think your system is about to take off or explode next to you. Considering the amazing value-to-temperature return, this cooler does a fantastic job.

Is the Arctic Liquid Freezer III 360 A-RGB CPU Cooler worth it?

There are many great cooling systems available to buy. Yet, AIO coolers are a fashionable and high-performance option. The Arctic Liquid Freezer III 360 A-RGB CPU Cooler delivers on every level. Consequently, if you were to invest in this product, you wouldn’t be disappointed. Not only is it affordable, but there is a choice of colours and sizes. Moreover, it is exceptionally quiet whilst delivering some incredible core temperatures. As such, I adore this piece of hardware and I recommend buying it here!

(More information on Arctic can be found here!)

The Arctic Liquid Freezer III 360 A-RGB CPU Cooler has been awarded the Movies Game and Tech Gold Award.

(Full disclosure! Arctic provided a sample for this review!)