The Sonos SUB wireless subwoofer is now available to buy

Last month we told you about the new Sonos SUB and today it was launched.

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The wireless subwoofer is available in a high-gloss black lacquer finish for £599. A Sonos SUB with black matte finish will be available in October 2012 at £499.

SUB works with all Sonos amplified components: CONNECT:AMP/ZonePlayer 120/ZonePlayer 100; PLAY:5; PLAY:3. It does not work with the non-amplified Sonos CONNECT/ZP90/ZP80.

Features of SUB include:

  • Two force-cancelling speakers positioned face-to-face: All the sound and energy from the music comes through loud and clear, and none of it is lost in cabinet buzz or rattle.
  • All digital sound: All filter settings, active equalisation and time alignment are done digitally through state-of-the-art DSP (Digital Signal Processing) circuitry for zero-loss audio quality and energy.
  • Dual acoustic ports: Tuned to maximise the acoustic volume of the SUB and enhance bass resonance.

Powering the SUB are two state of the art Class-D digital amplifiers that have been perfectly tuned to match the speakers and acoustic architecture. The cabinet is made from proprietary resin to create acoustically dead walls with maximum internal air volume. The SUB’s specific dimensions are 402 x 158 x 380mm with a weight of 16kgs.

Full SUB specifications, details and a video can be found at www.sonos.com/SUB.

Check out our review of the SONOS Bundle 250

Shazam app for iOS updated to version 5.0.4

The very cool music identification app Shazam has been updated to version 5.0.4.

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Having tried some different music, I cant honestly say it find’s the song in a matter of seconds, in some cases, only two or three words had been sung. I was very impressed!

This is how Shazam is described:

Lightning fast tagging. Now discover, explore and share more music, TV shows and brands you love in as little as one second.

With unlimited tagging use Shazam as much as you want, and experience more of what you like, faster.

You can also:
○ Save & listen again (30 sec preview)
○ Buy tracks easily on iTunes & find more by tagged artists
○ View extra content as you watch TV
○ Watch music videos & concerts from YouTube
○ Share on Facebook, Twitter & email
○ See streaming lyrics in time to the music
○ Discover new music in Shazam Friends & Charts
○ See when an artist is touring
○ Use it when you don’t have a signal

What’s New in Version 5.0.4

Feature Restored: Add discoveries from your Friends and Shazam Charts to your Tag List

Download now from the Apple App Store

Spotify App for iOS Updated to Version 0.5.2, introduces new Radio experience

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The Spotify app for iOS has been updated to version 0.5.2.

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Get free access to Spotify Premium now! With Premium you’ll get access to 15 million tracks from thousands of albums and artists on your iPhone, iPod Touch & iPad. If you haven’t tried Premium before, you can try it on your mobile for 48-hours, completely free. You don’t even have to enter credit card details. Simply download this app and log in.

Great features

– Instant access to over 15 million tracks
– Stream online
– Listen offline – no mobile connection needed
– Share music with your friends
– Star your favourite tracks
– Wirelessly sync your own MP3s to your iPhone, iPod Touch & iPad
– Create and sync playlists
– Send the tracks you listen to direct to Last.fm & Facebook

* If you don’t have log in details – simply register for a free Spotify account on the Spotify website. Full mobile terms of Use & 48-hour free trial terms and conditions can also be found on the Spotify website.

What’s New in Version 0.5.2

There’s a great new radio experience in Spotify. Now you can discover and save music on the go! If your station plays a song you really like, save it with a single tap.
• New: Start a radio station based on your favorite playlist, genre, album, artist or track.
• New: Personalize your radio station by voting tracks up or down
• Improved: Long-press on any track to show an improved context menu
• Fixed: People view scrolls more smoothly
• Fixed: Stability improved
• Fictitious: this version is allergic to nuts

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Download now from the Apple App Store

Microsoft’s original Surface now called PixelSense

Last night Microsoft announced their tablet and they called it Surface. That was a little strange considering they already had a product called Surface! Well now the original Surface is called PixelSense.

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I know, it’s somewhat confusing that Microsoft would call a product Surface when they already had one, even though Surface is a great name for a tablet!

PixelSense is part of the technology that goes to make up what was the Surface. This is how Microsoft described it back in November last year:

PixelSense allows an LCD display to recognize fingers, hands, and objects placed on the screen, including more than 50 simultaneous touch points. With PixelSense, pixels in the display see what’s touching the screen and that information is immediately processed and interpreted.

Anyway, you can learn more about PixelSense at their new website.

PixelSense

Microsoft Announces New Microsoft Surface Tablet

Microsoft announced a new Windows 8 tablet family, branded Microsoft Surface, today.  Read on for details.

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Microsoft announced a new family of tablets they are calling Surface.  Two versions were announced today: a Windows 8 RT version and a Windows 8 on Intel version.  Both will share 10.6” screens, will have cast magnesium cases, will use the same keyboard case, employ dual MIMO wireless radios and will support expandable storage options and USB.  Here is some background on each version.

Windows 8 RT Version

The ARM version will weigh 676 grams and will be 9.3mm thick, including the integrated kickstand built into the back of the device.  The ARM  vendor is rumored to be NVIDIA but we’ll have to wait and see.  Storage options will be 32GB and 64GB, and USB 2.0 and microSD ports will help you to attach peripherals.  This device will be available when Windows 8 launches and pricing is expected to be competitive with other ARM-based tablets.  I interpret that to mean that it will match iPad pricing.  Office Home & Student 2013 RT will be installed.

Windows 8 Pro Version

This model is aimed at the business user.  In addition to the RT version’s specifications, the Pro version will use an Intel processor, support storage options of 64GB and 128GB, will use USB 3.0, and will support the higher-performance microSDXC storage cards to expand your storage.  In addition, a digitizer and pen (which attaches magnetically to the cover) is included so you can use digital inking capabilities.  Also, this model will use a display port adaptor to allow you to drive full monitors. The Pro model will be 993 grams and will be 13.5mm thick, including the integrated kickstand.

Type Cover

The cover for the device has an integrated keyboard built right in, including a trackpad.  You’ll be able to move from touch to keyboard pretty seamlessly, and you’ll have a choice of colors to personalize your tablet.  Both models will use the same accessories.

Initial Reactions

The RT version really looks to be an iPad that can do real Office document creation.  That is very attractive.  The Pro version looks like an update to the theory behind my ASUS EP-121 with updated hardware and Windows 8.  The design is fresh and appealing, and the power of the units to do real work at a price similar to an iPad or ultrabook has me very interested.

I am disappointed to see no mention of LTE/data connectivity.  If I am buying a new tablet, data connectivity is a requirement.  In addition, no mention of battery life was made.  In my opinion, the Microsoft devices will both need to at least match the iPad’s nine hour battery life in order to gain traction in the marketplace.

As for me, I am going to evaluate the Pro version when more information becomes available; I can easily see buying one of those as an upgrade to my current Windows 7 tablet if the battery life can meet or exceed nine hours.  Stay tuned as we’ll bring you more developments as they come…in the meantime, enjoy the following screenshots and check out the Microsoft product website here.

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StableBit Scanner 2.0 for Windows Home Server 2011 Beta Updated to 2.0.0.2384

StableBit Scanner 2.0 for Windows Home Server 2011 is now available in beta and has been updated to version 2.0.0.2384.

An advanced hard disk surface scanner, monitor and more.

Monitors all your hard drives and ensures that every bit holding your precious data is readable.

2.0.0.2384

* Added setting to limit the number of disks that are scanned concurrently with Direct I/O in Scanner Settings.

* Added new Disk Queue column. Shows how many I/O requests are waiting to be sent to the disk. These are all I/O requests, not just ones generated by the Scanner.

* Improved scan throttling for Direct I/O scanning.

Download the latest beta version from here

The Walking Dead Episode 2 Starved For Help coming this month

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Back at E3 we were treated to a preview of Episode 2 of The Walking Dead game from TellTale Games, and it looks really good!

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Based on Robert Kirkman’s award-winning comic book series, The Walking Dead is about a world devastated by an undead apocalypse and the horrifying choices you’re forced to make to survive.

Episode 2, called Starved For Help will be out later this month and continues the story.

Here is a look at some of Episode 2:

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After the preview we were also treated to the lunch below – I decided to pass!

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Have you played Episode 1 yet? If so, tell us what you think of it.

Learn more from the TellTale Games website

NVIDIA releases new Windows 8 Driver updates, now at version 302.80

NVIDIA have released another of their driver updates for the Windows 8 Consumer Preview taking them to version 302.80.

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The desktop GeForce 302.80 drivers (32-bit download, 64-bit download) for the Windows 8 Release Preview.

The beta notebook GeForce 302.80 drivers (32-bit notebook download, 64-bit notebook download) for the Windows 8 Release Preview.

The list of supported NVIDIA GPUs for Windows 8 can be found here on NVIDIA.com.

There is a long list of updates and fixes that you can read here.

NVIDIA Release GeForce 304.48 Beta Drivers

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NVIDIA have released a GeForce 304.48 beta driver for it’s graphics cards.

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This is what NVIDIA have posted on their blog:

The new NVIDIA GeForce 304.48 beta drivers are now available to download. Featuring performance improvements of up to 18%, the 304.48 beta drivers also include user experience enhancements and a number of new NVIDIA Control Panel enhancements for titles such as Diablo III, The Secret World, and L.A. Noire.

Performance Improvements

The GeForce 304.48 beta drivers include new performance optimizations that give all GeForce 400, 500, and 600 Series users faster frame rates in some of the most popular titles, giving gamers an even better experience. Please note that your results may vary depending on your hardware and software configuration.

On the GTX 680 we measured gains of up to 17.6% in Batman: Arkham City, 12.4% in Dragon Age 2, 4% in Lost Planet 2, and 9.8% in S.T.A.L.K.E.R.: Call of Pripyat.

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, FXAA Very High. Performance increased by 17.6% (17.1% with Tessellation and PhysX disabled, 9.7% with PhysX High, and 7.5% with both Tessellation High and PhysX High enabled simultaneously).
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 12.4%.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, 4xMSAA anti-aliasing. Performance increased by 4%.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 9.6%, and by 9.8% when anti-aliasing was disabled.

Using a second GTX 680 in SLI, we measured gains of up to 5.8% in Batman: Arkham City, 15% in Dragon Age 2, and 6.4% in S.T.A.L.K.E.R.: Call of Pripyat.

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, FXAA Very High. Performance increased by 5.9% (5.5% with Tessellation and PhysX disabled, 2.4% with PhysX High when using FXAA Very High, 4.3% with PhysX High when using 4xMSAA, and 4% with Tessellation High, PhysX High and FXAA Very High enabled simultaneously).
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 12.2%, and by 15% when anti-aliasing was disabled.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 6%, and by 6.4% when anti-aliasing was disabled.

On the GTX 560 we measured gains of up to 14% in Batman: Arkham City, 5.5% in Dragon Age 2, and 6.7% in Lost Planet 2.

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation Off, PhysX Off, FXAA Very High. Performance increased by 14% (12% with Tessellation High, 8% with PhysX High, and 10.1% with both enabled simultaneously).
  • Dragon Age 2: 1920×1080, max settings, no anti-aliasing. Performance increased by 2.8%, and by 5.5% at 2560×1600, using max settings and 4xMSAA anti-aliasing.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, no anti-aliasing. Performance increased by 6.7%.

Using a second GTX 560 in SLI, we measured gains of up to 11.9% in Batman: Arkham Asylum, 5.2% in Battlefield 3, 6.1% in Dragon Age 2, 4% in Lost Planet 2, 5.3% in S.T.A.L.K.E.R.: Call of Pripyat, and 7.9% in The Witcher 2: Assassins of Kings.

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, 4xMSAA. Performance increased by 11.9% (10.8% without Tessellation or PhysX, 4% with PhysX High, and 5% with both PhysX High and Tessellation High enabled).
  • Battlefield 3: 1920×1080, Ultra detail level, 4xMSAA anti-aliasing. Performance increased by 5.2%.
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 6.1%, and by 6.4% when anti-aliasing was disabled.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, 4xMSAA anti-aliasing. Performance increased by 4%.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 5.3%.
  • The Witcher 2: Assassins of Kings: 1920×1080, max settings, Ubersampling Off, Anti-Aliasing On. Performance increased by 6.8%, and by 7.9% when anti-aliasing was disabled.

In addition to improving performance in the aforementioned titles, the GeForce 304.48 beta drivers also fix a bug introduced by the latest Shogun 2: Total War update that reduced frame rates by up to 60%. If you were previously struggling for performance, jump back in to Creative Assembly’s strategic masterpiece and give the game’s engrossing campaign and multiplayer mode another shot.

User Experience Enhancements

The reaction to NVIDIA Control Panel FXAA has been fantastic. Gamers are enjoying jaggie-free games without the massive performance impact of MSAA, and are taking advantage of the feature in games that lack anti-aliasing options. However, when users enabled FXAA globally they found that certain applications, like Windows Live Mail, were being anti-aliased also, making text unreadable. To rectify this issue we are now disabling FXAA’s use in the programs identified, but if there are more that need blocking do let us know and we’ll add them to the exclusion list also.

On the GeForce GTX 670, 680 and 690, some users identified an occasional micro-stutter when gaming with VSync or Adaptive VSync enabled. For most this wasn’t noticeable, but we take any issue that detracts from a user’s enjoyment of our products very seriously, and have introduced a fix that will improve the smoothness of VSync gaming.

When using GeForce 3xx drivers and factory-overclocked graphics cards from our partners, some users received poor levels of performance, a result of the graphics card’s clock speed being reduced to idle levels. As with the VSync issue above, this problem is also rectified by the new GeForce 304.48 beta drivers.

NVIDIA Control Panel Game Enhancements

With the release of the GeForce 304.48 beta drivers we are enabling NVIDIA Control Panel Ambient Occlusion support in Star Wars: The Old Republic, and Multisample Anti-Aliasing support in Diablo III, L.A. Noire, Rayman Origins, and The Secret World.

Below, you can check out an example of MSAA in Diablo III.

The benefits of Multisample Anti-Aliasing cannot be seen with the naked eye in a static, fullscreen Diablo III screenshot. Instead, take a look at this enlarged comparison, showing a significantly reduced level of aliasing when 4xMSAA is enabled. Furthermore, MSAA overrides Diablo 3’s post-process anti-aliasing blur, allowing you to see the game’s textures as designed by Blizzard’s artists. Specifically, focus on the Waypoint’s artistic flourishes and its shiny, specular edges that are now more vibrant. In motion the impact of this change is dramatic, and especially so in the later, more colorful chapters.

To enable MSAA in Diablo III, navigate to ‘Manage 3D settings’ in the NVIDIA Control Panel, select the ‘Program Settings’ tab, select ‘Diablo III’ in the dropdown, and customize the settings as shown in the example below. If you cannot locate the Diablo III entry, click ‘Add’ and navigate to the Diablo III .exe, located by default in C:\Program Files (x86)\Diablo III.


Note: CSAA is even better at removing aliasing, though it also removes important in-game visual effects, and as such 8xMSAA is the maximum value we recommend.

And if you haven’t already, enable Ambient Occlusion for deeper, richer shadows, as detailed here.

New & Updated SLI Profiles

As always, our new GeForce driver includes new and updated profiles for today’s top titles, increasing performance and unleashing the full power of SLI systems.

  • F1 2011 – Updated profile
  • Final Fantasy XIV – Updated profile
  • PlanetSide 2
  • Saints Row: The Third – Updated profile
  • Spec Ops: The Line
  • Torchlight II
  • Tribes: Ascend

New & Updated 3D Vision Profiles

New and updated 3D Vision profiles are also included in the GeForce 304.48 beta drivers, helping you get the best possible experience when playing in stereoscopic 3D using our industry-leading technology.

  • Alan Wake’s American Nightmare – Rated Poor
  • Borderlands 2 – Updated profile with new convergence settings
  • Depth Hunter – Updated rating to 3D Vision Ready
  • Mass Effect 3 – Updated in-game compatibility message and profile to be more compatible with community 3D mods
  • Max Payne 3 – Updated rating to Excellent and updated in-game compatibility message to inform players to use DirectX 11, to disable MSAA and use FXAA Very High instead, and to use SSAO instead of HDAO.
  • Street Fighter X Tekken – Rated 3D Vision Ready
  • The Walking Dead – Rated Good
  • Tiger Woods PGA 12: The Masters – Rated Good
  • Tribes: Ascend – Rated Fair

Fixed Single-GPU Issues
  • 3DTV Play: Add support for the Vestel 42PF8219 display.
  • GeForce 500 series: Antialiasing from the NVIDIA Control Panel does not work when games are played at a 3DTV play resolution.
  • GeForce 500 series: DiRT 3 – The application fails to launch with FXAA and 3D Vision enabled.
  • GeForce 500M series: Faint horizontal lines appear within darker color regions of the screen.
  • GeForce 600 series: ASUS KGPE-D16 motherboard – GPU does not work with the ASUS KGPE-D16 motherboard.
  • GeForce 600 series: F1 2011 – Performance degradation issue.
  • GeForce 600 series: The system hangs and does not post after reboot during driver installation if a DisplayPort 1.2 branch device is connected to the DisplayPort connector.
  • Media Player Classic Home Cinema displays a black screen during playback when using the MadVR video renderer.
  • The monitor resolution presented in the NVIDIA Control Panel is not refreshed when hot swapping a monitor.

E3: Hands-on with the new Nintendo Wii U GamePad

Earlier this month at E3 we gave you a bit of a closer look at the new Nintendo Wii U GamePad. Afterwards we got some hands-on with one.

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The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world.

It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks.

Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button.

The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality.

It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).

I managed to get a picture of both the black and the white Wii U:

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Here are more photo’s of the Wii U GamePad I took at the Nintendo booth at E3, and don’t forget the thick cable won’t be there on the released product:

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Overall I was actually quite surprised how much I enjoyed using the GamePad. It felt easy to use and playing on a number of different games felt fairly natural too.

The quality of the screen was very clear and the images were sharp and vivid. The touchscreen was also very responsive, both with a stylus and with a finger.

What remains to be seen is how much Nintendo are going to price the Wii U at – if it is a reasonable price I can see it selling very well, although my concern would be that the cost will be significantly higher than that of the current Wii if for no other reason than the GamePad!

What do you think? Let us know by leaving a comment below.