News NVIDIA Release GeForce 304.48 Beta Drivers

NVIDIA Release GeForce 304.48 Beta Drivers

-

- Advertisement -

NVIDIA have released a GeForce 304.48 beta driver for it’s graphics cards.

GeForce-Logo_thumb_thumb_thumb

This is what NVIDIA have posted on their blog:

The new NVIDIA GeForce 304.48 beta drivers are now available to download. Featuring performance improvements of up to 18%, the 304.48 beta drivers also include user experience enhancements and a number of new NVIDIA Control Panel enhancements for titles such as Diablo III, The Secret World, and L.A. Noire.

Performance Improvements

The GeForce 304.48 beta drivers include new performance optimizations that give all GeForce 400, 500, and 600 Series users faster frame rates in some of the most popular titles, giving gamers an even better experience. Please note that your results may vary depending on your hardware and software configuration.

On the GTX 680 we measured gains of up to 17.6% in Batman: Arkham City, 12.4% in Dragon Age 2, 4% in Lost Planet 2, and 9.8% in S.T.A.L.K.E.R.: Call of Pripyat.

GeForce 304.48 beta gtx 680 performance

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, FXAA Very High. Performance increased by 17.6% (17.1% with Tessellation and PhysX disabled, 9.7% with PhysX High, and 7.5% with both Tessellation High and PhysX High enabled simultaneously).
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 12.4%.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, 4xMSAA anti-aliasing. Performance increased by 4%.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 9.6%, and by 9.8% when anti-aliasing was disabled.

Using a second GTX 680 in SLI, we measured gains of up to 5.8% in Batman: Arkham City, 15% in Dragon Age 2, and 6.4% in S.T.A.L.K.E.R.: Call of Pripyat.

GeForce 304.48 beta gtx 680 SLI performance

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, FXAA Very High. Performance increased by 5.9% (5.5% with Tessellation and PhysX disabled, 2.4% with PhysX High when using FXAA Very High, 4.3% with PhysX High when using 4xMSAA, and 4% with Tessellation High, PhysX High and FXAA Very High enabled simultaneously).
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 12.2%, and by 15% when anti-aliasing was disabled.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 6%, and by 6.4% when anti-aliasing was disabled.

On the GTX 560 we measured gains of up to 14% in Batman: Arkham City, 5.5% in Dragon Age 2, and 6.7% in Lost Planet 2.

GeForce 304.48 beta gtx 560 performance

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation Off, PhysX Off, FXAA Very High. Performance increased by 14% (12% with Tessellation High, 8% with PhysX High, and 10.1% with both enabled simultaneously).
  • Dragon Age 2: 1920×1080, max settings, no anti-aliasing. Performance increased by 2.8%, and by 5.5% at 2560×1600, using max settings and 4xMSAA anti-aliasing.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, no anti-aliasing. Performance increased by 6.7%.

Using a second GTX 560 in SLI, we measured gains of up to 11.9% in Batman: Arkham Asylum, 5.2% in Battlefield 3, 6.1% in Dragon Age 2, 4% in Lost Planet 2, 5.3% in S.T.A.L.K.E.R.: Call of Pripyat, and 7.9% in The Witcher 2: Assassins of Kings.

GeForce 304.48 beta gtx 560 SLI performance

Detail Settings & Results:

  • Batman: Arkham City: 2560×1600, Very High detail level, Tessellation High, PhysX Off, 4xMSAA. Performance increased by 11.9% (10.8% without Tessellation or PhysX, 4% with PhysX High, and 5% with both PhysX High and Tessellation High enabled).
  • Battlefield 3: 1920×1080, Ultra detail level, 4xMSAA anti-aliasing. Performance increased by 5.2%.
  • Dragon Age 2: 2560×1600, max settings, 4xMSAA anti-aliasing. Performance increased by 6.1%, and by 6.4% when anti-aliasing was disabled.
  • Lost Planet 2: 1920×1080, DirectX 11, max settings, 4xMSAA anti-aliasing. Performance increased by 4%.
  • S.T.A.L.K.E.R.: Call of Pripyat: 2560×1600, DirectX 11, Extreme settings, 4xMSAA anti-aliasing. Performance increased by 5.3%.
  • The Witcher 2: Assassins of Kings: 1920×1080, max settings, Ubersampling Off, Anti-Aliasing On. Performance increased by 6.8%, and by 7.9% when anti-aliasing was disabled.

In addition to improving performance in the aforementioned titles, the GeForce 304.48 beta drivers also fix a bug introduced by the latest Shogun 2: Total War update that reduced frame rates by up to 60%. If you were previously struggling for performance, jump back in to Creative Assembly’s strategic masterpiece and give the game’s engrossing campaign and multiplayer mode another shot.

User Experience Enhancements

The reaction to NVIDIA Control Panel FXAA has been fantastic. Gamers are enjoying jaggie-free games without the massive performance impact of MSAA, and are taking advantage of the feature in games that lack anti-aliasing options. However, when users enabled FXAA globally they found that certain applications, like Windows Live Mail, were being anti-aliased also, making text unreadable. To rectify this issue we are now disabling FXAA’s use in the programs identified, but if there are more that need blocking do let us know and we’ll add them to the exclusion list also.

On the GeForce GTX 670, 680 and 690, some users identified an occasional micro-stutter when gaming with VSync or Adaptive VSync enabled. For most this wasn’t noticeable, but we take any issue that detracts from a user’s enjoyment of our products very seriously, and have introduced a fix that will improve the smoothness of VSync gaming.

When using GeForce 3xx drivers and factory-overclocked graphics cards from our partners, some users received poor levels of performance, a result of the graphics card’s clock speed being reduced to idle levels. As with the VSync issue above, this problem is also rectified by the new GeForce 304.48 beta drivers.

NVIDIA Control Panel Game Enhancements

With the release of the GeForce 304.48 beta drivers we are enabling NVIDIA Control Panel Ambient Occlusion support in Star Wars: The Old Republic, and Multisample Anti-Aliasing support in Diablo III, L.A. Noire, Rayman Origins, and The Secret World.

Below, you can check out an example of MSAA in Diablo III.

The benefits of Multisample Anti-Aliasing cannot be seen with the naked eye in a static, fullscreen Diablo III screenshot. Instead, take a look at this enlarged comparison, showing a significantly reduced level of aliasing when 4xMSAA is enabled. Furthermore, MSAA overrides Diablo 3’s post-process anti-aliasing blur, allowing you to see the game’s textures as designed by Blizzard’s artists. Specifically, focus on the Waypoint’s artistic flourishes and its shiny, specular edges that are now more vibrant. In motion the impact of this change is dramatic, and especially so in the later, more colorful chapters.

To enable MSAA in Diablo III, navigate to ‘Manage 3D settings’ in the NVIDIA Control Panel, select the ‘Program Settings’ tab, select ‘Diablo III’ in the dropdown, and customize the settings as shown in the example below. If you cannot locate the Diablo III entry, click ‘Add’ and navigate to the Diablo III .exe, located by default in C:\Program Files (x86)\Diablo III.


Note: CSAA is even better at removing aliasing, though it also removes important in-game visual effects, and as such 8xMSAA is the maximum value we recommend.

And if you haven’t already, enable Ambient Occlusion for deeper, richer shadows, as detailed here.

New & Updated SLI Profiles

As always, our new GeForce driver includes new and updated profiles for today’s top titles, increasing performance and unleashing the full power of SLI systems.

  • F1 2011 – Updated profile
  • Final Fantasy XIV – Updated profile
  • PlanetSide 2
  • Saints Row: The Third – Updated profile
  • Spec Ops: The Line
  • Torchlight II
  • Tribes: Ascend

New & Updated 3D Vision Profiles

New and updated 3D Vision profiles are also included in the GeForce 304.48 beta drivers, helping you get the best possible experience when playing in stereoscopic 3D using our industry-leading technology.

  • Alan Wake’s American Nightmare – Rated Poor
  • Borderlands 2 – Updated profile with new convergence settings
  • Depth Hunter – Updated rating to 3D Vision Ready
  • Mass Effect 3 – Updated in-game compatibility message and profile to be more compatible with community 3D mods
  • Max Payne 3 – Updated rating to Excellent and updated in-game compatibility message to inform players to use DirectX 11, to disable MSAA and use FXAA Very High instead, and to use SSAO instead of HDAO.
  • Street Fighter X Tekken – Rated 3D Vision Ready
  • The Walking Dead – Rated Good
  • Tiger Woods PGA 12: The Masters – Rated Good
  • Tribes: Ascend – Rated Fair

Fixed Single-GPU Issues
  • 3DTV Play: Add support for the Vestel 42PF8219 display.
  • GeForce 500 series: Antialiasing from the NVIDIA Control Panel does not work when games are played at a 3DTV play resolution.
  • GeForce 500 series: DiRT 3 – The application fails to launch with FXAA and 3D Vision enabled.
  • GeForce 500M series: Faint horizontal lines appear within darker color regions of the screen.
  • GeForce 600 series: ASUS KGPE-D16 motherboard – GPU does not work with the ASUS KGPE-D16 motherboard.
  • GeForce 600 series: F1 2011 – Performance degradation issue.
  • GeForce 600 series: The system hangs and does not post after reboot during driver installation if a DisplayPort 1.2 branch device is connected to the DisplayPort connector.
  • Media Player Classic Home Cinema displays a black screen during playback when using the MadVR video renderer.
  • The monitor resolution presented in the NVIDIA Control Panel is not refreshed when hot swapping a monitor.
Andrew Edneyhttp://moviesgamesandtech.com
I am the owner and editor of this site. I have been interested in gadgets and tech since I was a little kid. I have also written a number of books on various tech subjects. I also blog for The Huffington Post and for FHM. And I am honoured to be a Microsoft MVP since January 2008 - again this year as an Xbox MVP.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Stay connected

7,109FansLike
9,341FollowersFollow
27,500SubscribersSubscribe

LATEST REVIEWS

Review: Beyond Blue

It is not everyday where a video game that caught you by surprise and completely won you over has a mirror version...

Review: Cyberpunk 2077 Limited Edition Xbox One Wireless Controller

So far everything about Cyberpunk 2077 has my attention, from the marketing and trailers, to the social media promotions and the incredible...

Review: Xenoblade Chronicles: Definitive Edition

It's been a long time since Nintendo released a trio of special JRPG on the Nintendo Wii. One of the games, Xenoblade Chronicles, was...

Review: Mortal Kombat 11 Aftermath

NetherRealm Studios accomplished something very special with Mortal Kombat on it’s original release. It had taken everything it had learned from Mortal...

Review: Steelseries Arctis 1 Wireless Headset

Here is our review of the Arctis 1 Wireless Headset from Steelseries.

Review: Roccat Kain 120 Aimo Mouse

Here is our review of the Roccat Kain 120 Aimo Mouse. The Kain has...

You might also likeRELATED
Recommended to you