App Update: Snapseed for iOS updated to version 1.4.2

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We first told you about Snapseed back at Christmas when Apple gave it away free for a day as part of it’s 12 Days of Christmas campaign. Now it’s been updated again.

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Snapseed is the only photo app you’ll want to use every day. It makes any photograph extraordinary with a fun, high-quality photo experience right at your fingertips.

Anyone can enhance, transform, and share their photos with ease using incredibly advanced features from the leader in digital photography software.

What’s New in Version 1.4.2

Snapseed now supports iOS 6 and the iPhone 5

Flickr Support has been temporarily disabled due to a violation of the Apple App Store Guidelines. We are working with Flickr and Apple to find a solution to bring Flickr support back to Snapseed.

Download Snapseed now from the Apple App Store

Hollywood Visionaries David Fincher and Tim Miller Create Halo 4 Launch Trailer

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Today Microsoft and 343 Industries announced renowned Hollywood director David Fincher (“Fight Club,” “The Social Network,” “The Girl with the Dragon Tattoo”) as executive producer and acclaimed visual effects lead Tim Miller (“Scott Pilgrim vs. the World,” “The Girl with the Dragon Tattoo”) as the director of the launch trailer for the most anticipated blockbuster game of the year, “Halo 4.”

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In partnership with 343 Industries and agency twofifteenmccann, Fincher and Miller will help deliver an emotionally-charged look at the backstory of “Halo’s” iconic hero, the Master Chief.

The extended two-minute trailer will make its world premiere during the 18th October episode of “Late Night with Jimmy Fallon” (airs weeknights on NBC at 11:35pm CT) before the launch of “Halo 4” on 6th November.  It will be available on Halo Waypoint and the Xbox YouTube channel immediately following the broadcast debut (around 6am BST).

Titled “Scanned,” the trailer is an action-packed cinematic production that offers a captivating look at the backstory of Master Chief, and provides a glimpse of the new threat he will encounter in “Halo 4.” Filmed in Prague, “Scanned” continues the franchise’s tradition of expanding the universe through award-winning live-action stories, adding to the lore and anticipation for the next chapter in the landmark franchise that has sold more than 43 million game copies worldwide and generated more than $3 billion in franchise sales.

“I’m excited about the opportunity to direct the ‘Halo 4’ launch trailer in creative partnership with 343 Industries and David Fincher,” said Miller, who also collaborated with Fincher to create the title sequence for the Academy award-winning 2011 film, “The Girl with the Dragon Tattoo.” “‘Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories.  The chance to tell a story that explores never-before-seen facets of Master Chief’s journey is an honor. Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action ‘Halo’ storytelling and gets fans stoked for the return of Master Chief.”

Reinforcing the talent behind the powerhouse team, Fincher stated, “I enjoy collaborating with Tim Miller, who is at the visual and technical forefront of hybridised live-action/CGI – not only pushing the boundary but defining it.”

“As a studio, we’re incredibly excited to be working with one of Hollywood’s most acclaimed directors and one of its top visual effects leads to bring our creative vision for the launch trailer to life,” said 343 Industries’ franchise development director Frank O’Connor. “Their involvement is a testament to the significance of ‘Halo’ as a pop culture touchstone, and we think fans are going to be blown away when they see the final piece.”

 

Exclusive Far Cry 3 Interview with Dan Hay and Jamie Kean

A few weeks ago we were invited to a location in the heart of London to play the first three hours of Far Cry 3 from Ubisoft, and to also interview some of the people involved in the game.

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I’ll save out thoughts on the game for another article, so for this one we get to speak to Dan Hay, who is the Producer of Far Cry 3, and Jamie Kean, who is the Lead Game Designer.

We talk about the game, Jason (the new lead character), we talk about Multiplayer, the in game editor, and also get a sneaky question in about DLC!

We also have some exclusive gameplay footage in there as well.

CDW - Far Cry 3 Interview

So take it away guys:

And here I am trying to fight off the inhabitants, or should that be fellow games journalists at the event!

Far Cry Andrew

Far Cry 3 will be released at the end of November, and if you pre-order now you get some cool bonus items.

  

Are you going to order the game? Let us know by leaving a comment below.

Win a signed and framed Sleeping Dogs print by Tyler Stout and a copy of the game – The Winners

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To celebrate the launch of Sleeping Dogs, a gritty and visceral open world cop drama videogame set in the vibrant city of Hong Kong, Connected Digital World teamed up with Square Enix to offer one lucky winner the chance to win a signed and framed Sleeping Dogs print by Tyler Stout (60cm x 90cm) and a limited edition copy of the game. And it’s time to announce the winners.

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Famed artist Stout’s credits include alternative movie posters for The Avengers, Blade Runner and Inglorious Basterds, and his design of the Sleeping Dogs box art is his first foray into the world of videogames.

Sleeping Dogs, which catapults players into the role of an undercover cop, has a movie quality storyline voiced by a fantastic cast including Emma Stone and Lucy Liu. Players assume the identity of Detective Wei Shen, tasked with infiltrating the underground Triad society and bringing them down. The game has been developed in collaboration with legendary mixed martial arts (MMA) champion Georges St-Pierre to bring a thrillingly realistic element to the combat elements of the game, and offers players an awesome driving experience fit to rival any bespoke racing game!

Additional limited edition Xbox 360 copies of Sleeping Dogs were up for grabs for four lucky runners up.

And the winners are….

The main winner of the signed print and a copy of the game was:

Chris Hare

The four runners up were:

Stuart Edwards

Tom Worthington

David Hutchinson

Jo Boyd

Congratulations guys, you should have or about to receive you prizes.

And a big thank you to Square Enix for the prizes.

Check out our review of Sleeping Dogs here

Introducing the Pure Jongo S340B Wireless Speaker with Bluetooth

Yesterday Pure introduced the new Jongo S340B Wireless Speaker with Bluetooth, designed to be part of a multiroom audio setup.

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The Pure Jongo S340B portable, rechargeable wireless speaker (SRP £149.99) can be used on its own or grouped together with other Jongo speakers to deliver the most affordable multiroom audio system on the market today. Jongo products use Wi-Fi to stream perfectly synchronised audio within a single or multiroom environment.

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The Pure Jongo S340B offers rich, detailed and vibrant sound despite its pint-sized proportions and comes with four tweeters for 360° sound, and an upward-firing subwoofer for powerful bass. Thanks to its five speakers and individual power amplifiers, Jongo has surprisingly punchy audio and with a simple press of the “audio” button on the rear of the unit, the user can select flexible audio profiles to make the most of any environment including 360° sound for community listening (stereo or mono); forward facing stereo or outdoor boost.

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A rechargeable battery pack is included as standard and provides up to ten hours of listening per charge.

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The Jongo Wireless System:

· Expand wirelessly: Pure’s Jongo family allows the user to purchase a single product and stream audio content within a single room, or expand wirelessly at their leisure across multiple speakers and/or multiple rooms with additional Jongo or Jongo compatible products.

· Convenience and control: Controlling Pure’s multiroom ecosystem couldn’t be easier thanks to the new Pure Connect iOS and Android apps, which have been designed with content at their heart to deliver a truly immersive and engaging user-experience.

· Flexibility: An increasing number of Pure’s music streaming products including Sensia 200D Connect, Contour 200i Air, and One Flow can be seamlessly integrated into Pure’s Jongo multiroom ecosystem. Selected products such as Sensia 200D Connect and One Flow can even be used to control the multiroom audio.

· Limitless content: The Pure Connect apps allow users to stream music stored on their personal device, unlimited music via the Pure Music on-demand music service, music stored on their home network system or connected PCs and Macs, and a world of audio (internet radio, podcasts, listen again programmes and ambient sounds).

· Sound quality: All Jongo products naturally benefit from Pure’s heritage in affordable quality audio and dedicated audio engineering team to deliver a full and rich, room-filling sound.

CDW Introducing the Pure Jongo S340B - 1 CDW Introducing the Pure Jongo S340B - 3CDW Introducing the Pure Jongo S340B - 5 CDW Introducing the Pure Jongo S340B - 11CDW Introducing the Pure Jongo S340B - 16

The Pure Jongo S340B will be in store from November and will be available in black, white and a range of eye catching colours including lime green, mango and burnt orange.

Having heard the sound it produces, I am rather looking forward to seeing what it can do in my house!

For more information, visit www.pure.com,

Far Cry 3 – Meet Citra and Dennis of The Tribe

Ubisoft have released another video for Far Cry 3 – this time focusing on two of the characters you will meet.

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Below the second in the video series exploring the characters you’ll meet in Far Cry 3; this time focusing on Dennis and Citra of The Tribe:

What do you think of the game? Is it one you are looking forward to? Let us know by leaving a comment below.

Visit the Far Cry 3 website to learn more

Windows Server 2012 Essentials Released to Manufacturing

Windows Server 2012 Essentials has RTM’d and is now available to those on TechNet or MSDN subscriptions.  Read on for details.

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Microsoft has announced that Server 2012 Essentials has reached RTM status today.  Here is some of what they announced:

Windows Server 2012 Essentials is a significant milestone in our efforts to help cloud-enable small businesses and home offices. It is designed to help you protect business data, to allow highly secure access to the information you need from virtually anywhere by using almost any device, and to offer the flexibility to choose which applications and services you want to run on-premises and in the cloud—we have even made it easier than ever before to run Essentials itself in a hosted environment. Excitement about the release of Windows Server 2012 Essentials has been growing. In 8 weeks of public previews, we’ve had more than 23,000 downloads—far surpassing pre-release downloads of past versions.

Today I am pleased to tell you that Windows Server 2012 Essentials has reached the release to manufacturing (RTM) milestone. We are delivering the product to our hardware and ecosystem partners, and it will be generally available in all channels on November 1, with OEM partners shipping server systems by the end of the year.

I would like to encourage you to try Windows Server 2012 Essentials for yourself by visiting the Evaluation Center today to download a trial copy—and if you’re an MSDN or TechNet subscriber, you can download Essentials from those sites as well.

Let me share some quick product highlights with you:

  • Enable a dynamic, modern work style with access from your devices by using Remote Web Access (RWA), and take advantage of Windows Phone 8 and Windows 8 devices for a superior experience with rich modern “My Server” apps.
  • Enjoy peace of mind knowing that your data is well-protected by complementing your on-site backups with Windows Azure Online Backup, as well as utilizing integrated support for the new Windows 8 File History feature.
  • Choose the email and collaboration option that’s right for you, whether that’s in the cloud with Office 365 or a hosted service provider, or running on a local server.
  • Quickly and easily respond to increasing data capacity needs with support for Storage Spaces, which allows you to create elastic, resilient storage for your files and folders.
  • Run the line-of-business applications that you depend on by leveraging our greatly improved application compatibility, now with a single logo certification for all Windows Server 2012 editions.
  • Purchase with confidence knowing that your technology investment can easily grow to Windows Server 2012 Standard if the needs of your business grow.
  • Deploy today with full support for 19 languages, all releasing simultaneously.

We have seen some great initial press reviews of Windows Server 2012 Essentials, too. For example:

The right tool for the job… Server Essentials makes client backups so simple that not doing them borders on criminal. Combined with the Microsoft Online Backup service [Windows Azure Online Backup] (and possibly with replication based on Hyper-V), the backup features make for a much more disaster-resistant small network. And the integration with Office 365 and Exchange (but mostly with Office 365) greatly reduces the complexity of user administration.”
– Ars Technica, A server for the rest of us: hands-on with Windows Server 2012 Essentials

“…ideal for a small business or a home office.”
– ZDNet, Windows Server 2012 Essentials: Beta preview

You can find more information on the Windows Server 2012 Essentials product page, and discover deeper technical information on the Windows Server 2012 Essentials TechCenter. If you are a Microsoft Partner, be sure to visit the Microsoft Partner Network and take advantage of the training opportunities we have available, including the upcoming Disti Bootcamps. And, of course, we would like to continue the great dialog we’ve started with you during the previews, so please continue to share your experiences and provide us with your feedback in the Windows Server 2012 Essentials Forum.

If you are a TechNet or MSDN subscriber, you can download this now; otherwise, it will be generally available on November 1.

Server 2012 Essentials RTM’s!

Forza Horizon playable demo now available for download

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Microsoft, Playground Games, and Turn 10 Studios have announced that the demo for “Forza Horizon” is now available for download. Experience the thrill of action racing on the open roads of Colorado in this wide-ranging demo, designed to give players a taste of the white-knuckle action in store when “Forza Horizon” is unleashed to retail on 26th October.

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In the demo, players will experience the fictional Colorado of “Forza Horizon”, driving a sampling of cars from Horizon’s stellar line-up across a variety of different event types – from Horizon Festival events taking place on the dusty dirt roads to a climactic street race that find players winding up, around, and over the architectural marvel that is the Finley Dam.

Players who download and play the “Forza Horizon” demo and then purchase and play the full game online will receive a specially designed 2013 SRT Viper GTS, celebrating Forza Horizon’s “gone-gold” status. This rare liveried car will only be available to those who download the demo, then purchase and play the game online. The “Forza Horizon” Xbox LIVE demo requires an Xbox LIVE Gold account.

More Forza Horizon Cars Announced: This week, Microsoft and Turn 10 Studios announced additional cars in its ongoing rollout of cars for “Forza Horizon,” which will be available starting on 23rd October. Among the most recently announced cars are:

· 1967 Lamborghini Miura P400

· 1968 Abarth 595 esseesse

· 1969 Dodge Charger RT

· 1971 Plymouth Cuda 426 Hemi

· 1984 Peugeot 205 Turbo 16

· 1994 Mazda MX-5 Miata

· 2002 Ferrari Enzo Ferrari

· 2009 Lexus IS F

· 2011 Citroën DS3 Racing

· 2011 Subaru WRX STi

· 2010 Chevrolet Corvette GrandSport Convertible

· 2013 Hyundai Genesis Coupe

· 1957 Ferrari 250 California

· 2005 TVR Sagaris

· 2004 Saleen S7

· 1997 McLaren F1 GT

· 1974 Lancia Stratos HF

· 2012 Chevrolet Camaro ZL1

Turn 10 Studios will continue to reveal new “Forza Horizon” cars on a daily basis through the launch of the game, showcasing the hundreds of incredible cars that players will be able to collect, customize, and drive in the game. By following the official Forza Motorsport Twitter and Facebook feeds, fans will get daily updates on new car announcements, along with daily screenshots from the game and the chance to win Forza Horizon prizes.

And check out our exclusive interviews for Forza Horizon

Guild Wars 2 Review

Standing on the Shoulders of Giants

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Guild Wars 2 has been open for adventure for a few weeks now, so we thought we’d have a closer look at the game for those of you who haven’t picked up your sword yet.
The original Guild Wars game was hugely successful. Since its release, over 1,000,000,000 hours have been played. Yes, a billion! That’s ten minutes for every human alive on Earth. Between April 2005 and February 2012, Guild Wars sold 7,000,000 units. Guild Wars 2 has some similarly impressive stats to boast: It contains 90 feature films worth of dialogue – I reckon that’s between 120-150 hours’ worth. It’s been developed by a team of 270 people, some of whom created 3,000 pieces of concept art. Talking of which…

Work of Art

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The first thing you notice before playing is that all the promotional material and the website are stunningly beautiful. The graphic artists used for Guild Wars 2 are exceptionally good. The style of the drawings look like acrylic paint on top of watercolour washes. On the website, the figures have fantastic roll-over effects. Then I wondered if the developers had put all their artistic effort into the concept art, and not the game. They hadn’t – the in-game experience is just as captivating. One example which struck me while playing was the way they’ve drawn the area boundary of an area of effect spell/effect as a chalk-like circle on the floor. It’s clear, it’s beautiful, but it’s not distracting. One other thing that’s struck me from the concept art is the steampunk-esque mixture of fantasy and futuristic.

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It has the Wow-factor, but it’s not WoW (in a good way)

Throughout the promo material and video interviews available on their website, ArenaNet seem to be making a comparison to a certain other MMORPG, but carefully avoid calling it by name. You know the one. Yes, that one. In the same spirit, I’ll call it “The MMORPG Which Shall Not Be Named” (TMWSNBN). Their desire to let people know that GW2 is different from TMWSNBN is understandable – they want to attract those who have grown tired of the other game’s structure and who are looking for something new. TMWSNBN is a fantastic game, but GW2 has been built subtly differently from the ground up. I get the impression that the ArenaNet team sat down and shared their feelings about TMWSNBN and set about trying not to repeat any of its negative aspects.

If it ain’t broke…

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…don’t fix it. It’s a paradigm of design that if something works and is expected by users, you shouldn’t change it. Don’t suddenly make hot taps with blue inlays, people will get burnt – that kind of thing. To my delight, ArenaNet have kept all of the things which fantasy roleplay fans expect. Races, classes, skills, currency systems – these things are sacred and should not be changed. However, those expecting the standard human, elf, dwarf, gnome, panda (?) setup will find a refreshing selection of new races. There are five to choose from in the land of Tyria: Human, Asura, Sylvari, Norn and Charr. Interestingly, the humans are cast as a downtrodden minority race on the road to recovery. The classes are a little more standard, with one – the Mesmer – standing out. Mesmers are essentially psychological magicians who can influence their opponents’ thoughts, actions and emotions.

If it *is* broke…

As I hinted at above, I think ArenaNet have tried to exclude the aspects of TMWSNBN which are commonly regarded as unfair or boring. ArenaNet have tried to make the game a lot less prone to specialisation, with each race-class combination able to hold its own and fulfil many different roles within a party, or survive on their own. All characters are self-sufficient in terms of healing, for example. This leaves players with the feeling that they can play whichever character they feel like playing, and still play the game however they want to. If you’re a thief, it doesn’t mean you have to skulk around at the back trying not to get hit. These developers explain some of the concepts of the combat system that make GW2 stand out from the crowd:

[youtube http://www.youtube.com/watch?v=aDyKPXjA9eU&w=560&h=315%5D

The key message there is that the game is designed to make cooperation between players natural rather than competitive. Playing the game, you very quickly see the difference between GW2 and TMWSNBN. In GW2, you’re given your character’s back story (based on answers you gave to questions during character creation) and are then thrown straight into a situation to deal with. The game helps you along with ‘Hints’ that pop up to tell you about the interface and give you a running tutorial. After a while, I found myself on a bridge defending a castle from some waves of baddies and a ‘big boss’ NPC. In TMWSNBN, you’d generally have to wait for someone else to kill the ‘boss’ then wait for it to respawn, then get annoyed when someone else jumps in and kills it before you, and so on. ArenaNet have made sure this kind of thing cannot happen in GW2. All players cooperating to complete an objective share fairly in the spoils. Standing on that bridge with half a dozen other players, I got the impression that we were in it together, and largely forgot about the game engine behind it all – something which often comes to mind when playing TMWSNBN.

You may have picked up from that video that the weapon system is very flexible. For instance, if you’re using a dagger in your main hand and another in your off-hand, you’ll get a different set of skills to those who are using a pistol in their off-hand. The more you use a weapon or combination of weapons, the more skills you gain in them. My character is a thief, and one of the basic skills is the ability to steal abilities from enemies and use them against them – it puts a new spin on the concept of a thief. I imagine the other classes have similarly delightful features.

Combat is far more mobile than in TMWSNBN. You need to move around to dodge attacks, doing so by double tapping the movement keys. The thief gets a nice shadow-cloud graphic effect while doing so. I like the fact that it’s not all about just a sequence of abilities – there is some skill in timing and movement involved that makes it a little more realistic somehow.

Another key aspect of the GW2 world is Dynamic Events. Watch ArenaNet explain more in this video:

[youtube http://www.youtube.com/watch?v=4oit0gBEWHo&w=560&h=315%5D

I absolutely love this concept that your actions have consequences which reach beyond the specific encounter you’re having. I come from a tabletop RPG background, and the essence of those games, which digital MMO games tend to lack, is that you don’t know which way the story is going to go, or what consequences your actions will have in the long run. Don’t care if the little girl gets eaten by Ogres? Don’t save her! Then you’re free to kill the ogres anyway if you want to. Or not.

It’s Your Story

As well as environment-based events that everyone sees, the game includes a story arc that is for your own character personally. You can dip in and out of your personal storyline during the game. Here’s a video to explain it a little more:

[youtube http://www.youtube.com/watch?v=Tv7j73VWVWs&w=560&h=315%5D

Three Games in One

Player vs. Player:

Like other MMORPGs (which shall not be named), GW2 has a PvP aspect. This is accessible as soon as you’ve created a character. You go to the PvP lobby, where your character is made to be level 80, so that everyone is on a roughly level footing – you just have to bring your own mad skillz to give you an edge. There are 5v5 and 10v10 matches. If you’re familiar with the Call of Duty franchise, the gameplay is similar to Domination, in that you have to control three key points on the map. The victors get some goodies, while the losers get shame and humiliation – nice. There is a huge range of environments to play in – watch the video below to learn more.

[youtube http://www.youtube.com/watch?v=UgWbfiEU8mk&w=560&h=315%5D

World vs. World:

Unlike other MMORPGs, GW2 brings a new aspect – WvW. In my opinion, this is something which has been largely missing from mainstream MMO games…until now. It’s the one thing that for me makes GW2 stand out as a sea change in fantasy MMOs. The closest I can think of to a game which offers an equivalent to WvW is Battlestar Galactica Online, but nothing comes to mind in the fantasy genre. The concept is that three entire worlds (servers) battle over four conjoined maps (one for each server, plus a massive central one) over a period of weeks. Many hundreds of players will be involved in a full-on war. It’s PvP on steroids, and it’s very exciting. It’s not just a straight-up everyone-in-a-field fight – there are tactics to be considered. The area covered by the maps is so huge that it’s possible to sneak behind enemy lines to disrupt supply chains and really make life difficult for the enemy to hold their front lines. If front-line is more your fancy, then there will certainly be massive battles with dozens of characters on each side. Storm a castle, defend a castle, or rally your allies and meet your opponents in a 3-way open-field battle. You’re really going to love this! Watch this to find out more about WvW:

[youtube http://www.youtube.com/watch?v=dnOhMeYxhRM&w=560&h=315%5D

Mac Beta

GW2 Mac
As sales of Mac machines increases among young folk, OSX is becoming more and more of a viable gaming platform. Many games are now cross-platform, with Guild Wars 2 being no exception. The Mac Beta is out, and was what I have been using to play. With your licence, you get access to both the Windows and OSX installation executables, so you can try it out on both platforms without buying two licences.

Pricing

At first glance, GW2 is not cheap to buy. With a little thought though, you’ll realise that it’s actually cheaper than other games overall. Many MMO games are subscription based, and players tend to play them for long periods of time, unlike other genres of game which may be played for a only a few weeks. Over the course of play, subscribers pay many hundreds of pounds/dollars/euros/yuan/gold pieces. The following costs are one-offs for GW2:

Guild Wars 2 Digital Edition – £49.99
Guild Wars 2 Digital Deluxe Edition – £64.99
Guild Wars 2 Collector’s Edition – £129.99

The Deluxe Edition comes with a number of bonus in-game items. The Collector’s Edition has those items, plus some real-world goodies. See this page for more details.

One of my friends, who is a big player of TMWSNBN, pointed out that subscription payments give the developers incentive to continually develop their games to keep the players interested, and asked rhetorically how NCSoft and ArenaNet will keep developing the game once the majority of players have bought it, and it’s a few years down the line. I don’t know the answer to that, but I refer back to the stats in the intro section above for the original Guild Wars – the unit sales just kept on rising, which must have brought in a steady income for the developers. Only time will tell, but the game seems to have been built from the ground up to be more dynamic than other MMORPGs, so I suspect stagnation won’t be an issue – especially with the existence of the World vs. World mode, which is a game in its own right. If ArenaNet can keep the game evolving and keep existing players’ interest, I’m sure this game will become the leader of its genre.

Gold Award

CDW hereby anoints Guild Wars 2 with our coveted Gold Award.

Now, if you’ll excuse me, Tyria awaits…

Guild Wars 2 Scouting the Mill

Paragon Releases Drive Copy 12 Professional

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Paragon has released version 12 of their Drive Copy Professional program, which is aimed at imaging hard drives and SSD’s for migration purposes.  Read on for details.

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Paragon Software has released version 12 of their Drive Copy Professional program, which is aimed at imaging hard drives and SSD’s for migration purposes.  Pricing is USD 39.95 (EUR 29.95, GBP 24.95).  Here is the announcement:

NEW PARAGON DRIVE COPY 12 PROFESSIONAL —
your key to FLEXIBLE, easy AND SAFe PC SYSTEM copy OR migration

Got a New PC or Upgrading Your Hard Drive? Copy or Migrate the System Physically or Virtually. Fastest Performance Automated Wizard Options with Minimum Involvement Included. Support for Windows 8!

FREIBURG, Germany, October 9, 2012Paragon Software Group (PSG), a leader in data backup, disaster recovery, and data migration solutions, announces the release of new Paragon Drive Copy 12 Professional, a software solution performing all types of copy operations and migration of operating systems and data to any physical drive or virtual environment. ParagonDrive Copy 12 Professional includes all the latest migration and cloning technologies to perform any type of home or office PC migration, and ensure the fast, easy and safe transfer of partitions to all types of modern 2.2TB+ HDs or SSDs, or virtual system environments. P2V Adjust functionality make migration flexible and applicable for any complex virtualization task. The software may also be used as a cloning tool for getting an up-to-date HDD clone any time it is needed.

Hard disk replacement is always a tedious and complicated process that requires full Windows OS reinstallation and re-configuration, putting your data safety in jeopardy. When upgrading the operating system or moving to new hardware, taking the best of your old system is simple and safe with Paragon Drive Copy 12 Professional. The software guarantees the most capable and hassle-free computer copying or migration of any software and hardware combination.

New and key features:

NEW! Windows 8 support

Accomplish any operation under Windows XP / Vista / 7 / 8

NEW! V2V / V2P migration

Migrate a virtual system from one virtual environment to another, or migrate a virtual system to a physical environment

NEW! Read-only mode for virtual disks

Mount a virtual disk in read-only mode to make sure no data is altered on the virtual disk during copy or other operations

NEW! Resume operations on virtual volumes

Drive Copy is now able to resume any operation with a virtual volume in case of disconnection or any other unexpected situation

P2V Copy / P2V Adjust OS

Migrate a physical system to a virtual environment in the online mode and make the OS start up after unsuccessful migration or virtualization with third-party tools

Full range of copying operations

Copy a full hard disk or a separate partition, and resize a partition while copying

Migrate OS to SSD

Move any Windows OS since XP from a regular hard disk to a fast SSD (Solid State Drive) even of a smaller capacity, thanks to advanced data exclusion capabilities

File exclude for Copy HDD

When copying a partition or a complete hard drive to a new device, you can now easily exclude data you want to exclude from the copy process

Migrate OS to dissimilar hardware

Migrate existing systems and make them bootable in a new hardware environment

Pricing & Availability:

Paragon Drive Copy 12 Professional is available for USD 39.95 (EUR 29.95, GBP 24.95) via download from http://www.paragon-software.com/home/dc-professional/
For a full list of features and benefits, please visit http://www.paragon-software.com/home/dc-professional/features.html

For advanced functionality beyond system virtualization and cloning, please visit http://www.paragon-software.com to view product information and demos on other Paragon Software technologies, including Drive Backup, Virtualization Manager and Hard Disk Manager.