Regular Show: Mardecai and Rigby in 8-bit Land for the 3DS

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D3Publisher and Cartoon Network Enterprises has announced  Regular Show: Mordecai and Rigby in 8-Bit Land is now available in the UK exclusively for the Nintendo 3DS system in its first foray into the video game world.  Developed by WayForward, in close collaboration with the show’s creator JG Quintel, Mordecai and Rigby prove that a day in the life of Regular Show is anything but.

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In Regular Show: Mordecai and Rigby in 8-Bit Land, best buds Mordecai and Rigby get transported into a variety of mysterious video games, where they’ll have to use their best skills and unique abilities to traverse the various challenges to escape and get back home in this brand-new ‘eggscellent’ journey.  This hi-jinx filled adventure is packed with action platforming, side-scroller space shooting, old-school top down video game mania, and comes fully loaded with fan-favorite characters and humor from the show.
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“With Regular Show: Mordecai and Rigby in 8-Bit Land, our sister company, D3Publisher, and WayForward have created an incredibly fun and awesome experience for fans of all ages” said Mathieu Piau, EMEA Marketing Director for NAMCO BANDAI Games Europe. “As the game captures the essence of Cartoon Network’s TV series Regular Show, it will allow players to follow a hilarious story and its characters, created by the very talented JG Quintel”.

Regular Show: Mordecai and Rigby in 8-Bit Land is now available in the UK for the Nintendo 3DS.

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For information on Regular Show: Mordecai and Rigby in 8-Bit Land, please visit: http://www.namcobandaigames.eu/.

Rank Up With Call of Duty: Ghosts Double XP Launch Weekend

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To celebrate the launch of Call of Duty: Ghosts, there is a Launch Double XP Weekend starting tomorrow.

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For more information, head over to the Double XP Launch Weekend FAQ.

Review of F1 2013 from Codemasters

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Another year another season of F1 another F1 game. F1 games offer a great way to enjoy the sport without so many rules and regulations. Although they’re still there it’s not the same as watching races that are so often decided by those rules. F1 games can concentrate on the racing. And that’s got to be a good thing.

But, before jumping in and racing in your career you will first have to take part in the young driver tests just like in F1 2012. You will try things like driving in the wet, setting lap times and hitting apexes within a time constraint. Essentially they serve as a tutorial gradually introducing you to the basics of the game but your performance also dictates which teams will offer to sign you up during your first season.

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They’re not too difficult and it would be quite easy to improve your times and unlock the “top” team to race for if you wish. I did a little just to get up to the Williams team and then carried on. It’s nice to have the freedom just to pass and get stuck in or improve your chances of a great first season by unlocking better teams. It’s a nice way to present a tutorial and is certainly less dull than it could have been even though it’s a little longer than necessary.

As expected there will be nothing surprising during a Grand Prix. You can select your race strategy, tune your car then get stuck into the practice, qualifying and race days. The objectives given to you are refreshingly realistic without taking away the challenge. I struggled quite a bit during my qualifying and didn’t do so well so even my race objective of finishing 12th became quite a challenge. But it’s nice that my objective wasn’t to unrealistically get on the podium in my first race.

There are a huge amount of options that allow you to more or less customize the difficulty to your choosing. It’s not possible to completely remove the challenge and turn F1 2013 into any other racing game where the only position that counts is first and eventually I managed to find settings that worked for me. I still had to push hard and even on 50% race length the pit strategy was important.

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Your car can either handle as you would expect an F1 car to or be relatively simple and leave you to concentrate on cornering and braking more like a conventional racer. Although there are options for the competition’s skill there is no option that will let you cruise around and enjoy your career without much effort. The options I settled on where great for me (and certainly favoured fun over a challenge) and most people should be able to find settings that suit them, but F1 will never be really easy. Also, there should be enough challenge even for die hard F1 veterans if you set the options right.

The only thing that really lets me down is how smooth I can be with the accelerator. Rightly so the whole focus of lap times and victories is on getting your car round the track smoothly and consistently. But sometimes I found it tricky to properly feather the accelerator when exiting corners because the first half of the trigger just doesn’t seem to respond at all. This sometimes leads to wheel spin even when I’m trying to do everything correctly and essentially promotes a cautious driving style. With more control over the throttle I could certainly achieve better, more consistent, lap times and take a more aggressive approach.

It’s quite disappointing when you have the need to put in some really good laps but you’re too scared about the back end slipping out. I’m sure that’s a constant concern for F1 drivers too but I reckon their accelerator pedals are pretty responsive. I even turned on all the assists and it still happened. I like that you have to be conscious of the amount of throttle when exiting corners but only if I have the tools to make use of it.

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A new feature to F1 2013 is “classic mode” which allows players to experience racing in either 80’s or 90’s F1 cars. The standard game comes with the 80’s pack and the collectors edition with the 90’s as well. There isn’t a massive amount of content surrounding the classics but it’s a nice feature for F1 fans. Unfortunately for me I have fond memories of the V10 era but the 80’s classic content was largely lost on me.

Although not much has really changed since F1 2012 one great new feature is mid-session saves. You can be in the middle of a full length GP and save, quit and then come back when you’re ready. So now if you want the challenge and strategy of a full length GP but maybe don’t have several hours to sit down and play or maybe just want to split up the race into a few sittings now you can. It really helps and gives a good incentive to attempt the longer races.

Unfortunately the game’s autosaves are not so convenient. Saving seems to drag on forever at times and as the game really likes to save it quickly becomes a real drag. Take the young driver tests for example; after each and every challenge the game will save for a good 30 seconds to a minute. It’s not a massive amount of time but when you have a series of challenges that are only about 2 or 3 minutes long it becomes a burden.

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Visually there’s not much to get all that excited about but F1’s certainly not ugly. The effects during wet weather are impressive but you don’t get enough time to really appreciate them. Which is probably not such a bad thing as F1 cars and wet tarmac are not a good combination. F1’s certainly a competent looking game and looks good enough to accompany the impressive physics and car handling models.

Sound effects are impressively diverse and while all F1 cars look almost exactly the same these days apparently they sound quite different from one another. I was quite surprised with the difference in engine noises between different team’s cars – they’re subtle, but noticeable.

Although there haven’t been a huge amount of changes from 2012 to 2013 what small alterations have been made have certainly been for the better. Mid-session saves are a stroke of genius that can really take the pain out of playing a longer, more realistic, Grand Prix. Visually speaking there is little to shout about but F1 carries its weight and certainly doesn’t look bad. Anyone going from 2012 to 2013 may be disappointed by the distinct lack of changes so this might be a good one to skip.

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Reviewed on PS3.

Want a closed beta key for GunZ 2 – we have you covered

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The European online game publisher ProSiebenSat.1 Games and the Korean studio MAIET Entertainment will launch the 3rd and final phase of the closed beta for their title GunZ 2: The Second Duel today.

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Phase 3 is scheduled to last only four days.This short 3rd and final closed beta phase is to achieve a pass on an extensive stress test for the adjusted network code as well as a load test for the completely revised matchmaking system of GunZ 2: The Second Duel. ProSiebenSat.1 Games and MAIET Entertainment would like to take this chance to thank all participants. We hope you enjoy GunZ 2: The Second Duel – see you on the battlefield!

GunZ 2: The Second Duel is an action-packed online game, in which two factions of valiant warriors clash: the Axium Empire and the Republic of Travia. Get ready for exciting combat in elaborately designed environments, where fighters rely on stunning acrobatics and spectacular stunts as well as lead bullets. With additionally enhanced controls, amazing real-time physics and thrilling boss battles, GunZ 2: The Second Duel is bound to set a new benchmark for its genre.

So do you want a key?

Between November 7th, 4:00 p.m. CET and November 10th, 11:59 p.m. CET, the third-person action game will be put to the final test by the dedicated closed beta participants.

If you want a key, just click here and ask us for one – we have 200 to give away so what are you waiting for?

Please also note that they have implemented IP blocking in the game client. Thus players outside of Europe and Turkey won’t be able to play on their servers anymore. Sorry!

GunZ 2: The Second Duel will be released in the fourth quarter of 2013, and will be free-to-play on PC.

Learn more about GunZ 2: The Second Duel here: www.gunz2.eu

Lego The Lord of the Rings Out Now for iOS

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Warner Bros. Interactive Entertainment, TT Games, and The LEGO Group has today announced the release of LEGO  The Lord of the Rings for the iPhone, iPad and iPod touch, available now on the App Store.

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Developed by TT Games, LEGO The Lord of the Rings for iOS gives players the opportunity to play on-the-go as their favourite Fellowship members in LEGO form, like Frodo, Aragorn, Gandalf, Legolas, and more, as they embark on a perilous journey to Mount Doom to destroy The One Ring and return peace to the land.  Players can unlock over 90 characters by exploring Middle-earth wonders, solving timeless riddles, and engaging in epic battles with fearsome creatures.

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The team at TT Games is excited to finally bring gamers the iOS version of the thrilling videogame adventure LEGO The Lord of the Rings that they’ve come to love playing on their console and handheld devices,” said Tom Stone, Managing Director, TT Games Publishing. “And we’ve implemented the same quality gameplay mechanics with enhanced features specifically designed for the iPad, iPhone and iPod Touch.”

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Multiple control schemes give fans of all ages the opportunity to find the play-style that suits them best as they delve into the world of Middle-earth and relive their favourite moments from the films on-the-go.

LEGO The Lord of the Rings now available for £2.99 GBP from the App Store on iPad, iPhone and iPod touch

Star Wars : Tiny Death Star Out Now for iOS, Android and Windows Store

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In a galaxy far, far away, the Emperor is building the ultimate power in the universe level by level and he needs help.  In partnership with LucasArts and NimbleBit, the makers of Tiny Tower, Disney Interactive brings a whole new mobile game where fans build a Death Star their own way in Star Wars: Tiny Death Star.

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Players live life on the dark side by joining Emperor Palpatine and Darth Vader on a mission to attract more than 30 unique species of Galactic bitizens, run intergalactic businesses and build an all-new 8-bit Death Star. As players progress they will expand their Death Star and construct over 80 types of Star Wars themed floors, including secret Imperial levels deep within their space station.

 

 

In addition, within the Imperial levels, fans will need to craft special supplies to aid the Empire in its battle against the Rebel Alliance. Players will also need to be extra vigilant to find and capture Luke Skywalker, Princess Leia and other Rebel spies before they can escape.

With the power of the dark side, players will be able to:

  • Build over 80 types of Star Wars themed residential and commercial floors like Rebo’s Karaoke and Cloud City Spa
  • Attract more than 30 unique species including Wookiees, Ewoks and more
  • Create top-secret underground Imperial levels to craft special supplies and aid the Empire in its battle against the Rebel Alliance
  • Capture Rebel spies such as Luke Skywalker, Princess Leia and more before they can escape
  • Unlock new cut scenes featuring iconic Star Wars characters including Han Solo, Chewie, Jabba the Hutt and more

 

Players can start building the largest, most destructive space station in the galaxy by downloading the game from the iTunes App Store, Google Play and Windows Store.

 

Castlevania: Lords of Shadow 2: Developer Diary 1

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Konami Digital Entertainment has issued a five minute development video, outlining the role of Dracula in its forthcoming Castlevania: Lords of Shadow 2 title.

The new game is released on 28th February, for PlayStation 3, Xbox 360 and PC, and the new video features Dave Cox, Producer of Castlevania: Lords of Shadow 2 and Studio Head of European Production for Konami Digital Entertainment B.V., and Enric Alvarez, Head of Development at MercurySteam.

The pair discuss their decision to use the world’s most famous vampire as its central figure, and the benefits it brings to the series. Castlevania: Lords of Shadow 2 marks the first appearance as a playable main character of the iconic character within the series’ universe, and the pair also detail the design choices they faced, how they addressed the look and feel of the character, and the effect he has on a story for a game that concludes the series. Dave and Enric also reveal what voice actor Robert Carlyle brought to the character, and what their favourite Dracula movies are.

KONAMI is also calling for fans of Castlevania: Lords of Shadow 2 to submit questions for future videos via its social media channels. These will be answered by Dave and Enric in the months running up to the game’s release.

SoulCalibur Lost Swords new screenshots

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Here are 17 brand new screenshots with you from our upcoming title SoulCalibur Lost Swords from Namco Bandai is a free to play game for the PlayStation 3.

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Deadfall Adventures Gameplay Trailer

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Nordic Games has today unveiled the first of three gameplay trailers from the upcoming release of their action-driven first-person shooter Deadfall Adventures, out 15th November for Xbox 360 and Windows PC.

The Sahara trailer gives players a glimpse of the North African region in the game. Here players will experience the intensity of the not-so-natural enemies in the stormy desert on a journey across the globe. It is just one of the many beautifully illustrated locations that players will explore for treasure, assuming the role of the action adventurer James Lee Quatermain.

The Digital Deluxe Edition of the game which includes exclusive content can be pre-ordered now at the same price as the Standard Edition for £32.99 from Steam

One Piece: Romance Dawn new screenshots unveiled

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All the ingredients to live a real pirate adventure: friendship, fighting, decisive choices and much more will be on One Piece: Romance Dawn!

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Young pirates will be able to equip their favourite character with amazing items to enhance their statistics! Up to 4 items can be armed on LUFFY, ZORO, SANJI and their friends!

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ACE, AKAINU, AOKIJI, BLACKBEARD, MAGELLAN, IVANKOV, KIZARU and WHITEBEARD are all getting ready for the final battle! Take a look at their models through this amazing series of Character Arts!

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ONE PIECE: ROMANCE DAWN for Nintendo 3DS is coming out on 29th November 2013 in Europe and Australasia. For more information about the game please visit http://www.OnePiece-RomanceDawn.eu