Review: MechWarrior 5: Clans

Developed and Published by Piranha Games Inc., MechWarrior 5: Clans is an FPS mech simulator with a strong focus on Explosive Gameplay.

MechWarrior 5: Clans is the perfect blend of thrilling mech combat, an epic narrative, and a sprinkling of design choices that’ll make you question your life decisions. Set during the Clan Invasion of the Inner Sphere, you get to step into the boots of a pilot from the Smoke Jaguar clan, leading a squad of mechs through an array of exciting missions (because who doesn’t want to lead giant robots into battle, right?). 

The combat is tactical and satisfying, and the mech customisation is as deep as the menus are slow—so get ready for some serious tinkering. Unfortunately, the game occasionally struggles with technical issues and design choices that make you wonder if the developers were testing it during a caffeine withdrawal. But hey, at least you’re in charge of some massive mechs, so it’s still a win, right?

Robo-Story

The story of MechWarrior 5: Clans is, without a doubt, a standout—if by “standout,” you mean a confusing mix of characters stumbling through moral dilemmas. The plot trudges along with all the intensity of a B-tier Syfy channel show. The drama is as thick as the mechs you’re piloting, but still somehow feels like background noise.

The voice acting is a real treat too—some characters sound like they’re giving it their all, while others might as well have been replaced with a cardboard cutout. And the facial animations? Oh, they’re something special. You’ll never look at teeth the same way again after seeing some of these awkwardly wide grins. 

But hey, don’t worry too much about the story—it’s not like it has any lasting impact on your enjoyment. In the end, it’s just another excuse to blow up some mechs, and that’s probably all you’ll remember.

Robot Go Boom!

The game’s mech combat shines with its strategic depth and the heavy, methodical feel of piloting massive mechs. Combat requires careful positioning. The player can control a full squad, issuing commands and swapping between mechs on the fly. 

The control scheme offers a steep learning curve, but it enhances the immersive experience of managing a slow, yet powerful machine. There’s also an option for a modern control scheme that simplifies the experience but loses some of the satisfaction of the classic system.

Robo Upgrades

Customization in MechWarrior 5: Clans is a significant disappointment. Each new BattleMech chassis comes pre-loaded at its weight limit, leaving very little room for meaningful upgrades or modifications. Players are forced to make small adjustments, but these often require awkward trade-offs, such as downgrading weapons just to add a bit more armour. While more experienced players may be able to optimize their mechs within these tight constraints, casual players may quickly become frustrated with the limited options available.

The frustration doesn’t end with the customization options; the menu system only adds to the irritation. Navigating through various screens is painfully sluggish. Especially if you use a controller. Moving sliders or selecting options can take several seconds to register. It may not sound like much, but it can quickly disrupt the flow of the game and take you out of the experience. 

A Great Addition

MechWarrior 5: Clans delivers the core elements of what you’d expect from a mech game. Thrilling combat, strategic depth, and the chance to stomp around in massive robots. However, technical issues, sluggish menus, and restrictive customization options keep it from reaching its full potential. The control scheme might leave you questioning your sanity, but if you can push through the learning curve, there’s a certain joy in managing your slow-moving death machine.

As for the story, it’s like watching a B-tier sci-fi show where the real focus is on the explosions.

The voice acting and facial animations are hit or miss—some characters sound fine, while others are more “distracting cartoon” than compelling. 

But I digress, in the end, the story is just a backdrop to the real star of the show: smashing mechs.

So, if you’re in it for the spectacle of giant robots and tactical combat, MechWarrior 5: Clans might just scratch that itch. Just be prepared to forgive its many missteps and focus on what truly matters—making things go boom.

Review: Albatroz

Albatroz is a game of self-discovery and inward reflection. Furthermore, it is also a beautifully emotional journey that sucks you in from the opening gambit. I adored its wonderful storytelling and the feeling of freedom. However, the survival elements were somewhat tedious, threatening to undermine a strong foundation and stunning visuals.

This adventure title was developed by Among Giants and published by SOEDESCO. Moreover, it is a single-player third-person experience with a melancholy edge. This sombre approach may disappoint some, but I loved the sense of discovery and the wonderfully explained story. The pacing, the eccentric characters, and the unique biomes keep you returning for more.

Albatroz is a break from everyday life. 

The daily grind is enough to make us all whimper. Wake up, shower, get changed, go to work, and return home exhausted. This cycle of doom sucks our energy from us and traps us in a prison of doom and gloom. Yet, occasionally, people break free from the monotony. When this happens, your life sparks and you begin to see a fresh world. This is the core concept of Albatroz, a game of discovery, freedom, and family bonds. 

You control Isla as she breaks away from the everyday grind. Her brother has gone missing in the mysterious Albatroz mountains. She must journey through the Forbidden Lands and discover clues to solve the mystery. However, it isn’t as straightforward as you’d hope as puzzles, problems, and cultural differences block your progress.

It is a stunning exploration experience. 

I’m all for self-discovery. Travelling to broaden your horizons is a wonderful right of passage. Albatroz develops this idea perfectly. The blend of cultural elements and the zany characters who join your adventure were amazing. However, it is the stunning writing and the reflection of self-worth that is humbling. What’s more, the connection between the surrounding world and the plot was incredible.

The different biomes add a sense of depth whilst enhancing the unique characters and elements of the story. I loved the exploration but found the survival portion to be too time-consuming. The constant search for food and water distracted me. Furthermore, the requirement to balance your body temperature got in the way. If you are a keen survivalist, you’ll enjoy this aspect. I, on the other hand, wish it was a little more laid back.

Albatroz looks incredible. 

The developer should take a bow. The world, movement, and character models are all phenomenal. This incredible visual experience is enhanced by the different environments and the sense of depth. Moreover, traversing each area was challenging but fair. If you want a breathtakingly beautiful exploration game, then Albatroz should be on your list.

The deeply emotional edge flows through every wonderful song. The background music adds sadness, energy, and drama to each spectacular location. Moreover, the characters have interesting dialogue traits that highlight the similarities and differences of the cultures on display.

Excellent controls. 

The gameplay is split into driving and walking mechanics. Though the driving is serviceable, it doesn’t sit front and centre. This was good as the game would have been less enjoyable. Instead, it is the slow-paced walking that captures your attention. The ability to explore each arena was great and finding key items and survival tools was fantastic. 

Replay value will depend on how deep you wish to go. There are plenty of places to explore and loads of secrets to find. What’s more, it is easy to lose hours of your life staring at the beautiful scenery. Subsequently, this is as quick or as long as you want it to be.

Albatroz is a unique and stunning game. 

Though this won’t be for everyone, I think it’s a remarkable game. The gameplay is slow and emotive, and the scenery is breathtaking. Additionally, the story is touching and eye-opening. Accordingly, it is a stunning game and I recommend buying it here! Can you find your brother? Leave behind the daily grind and explore a wonderfully diverse world.

Review: REDACTED

REDACTED is wonderfully infuriating! Its core mechanics will drive you insane, and the sense of luck over skill made me bite my lip. However, this brutality makes it brilliantly moreish. Working your way past hordes of enemies is a challenge worth taking on, and you’ll struggle to put it down.

This roguelike was developed by Striking Distance Studios and published by KRAFTON, Inc. It is a single-player title that uses an isometric viewpoint, which is great because you can easily observe every hellish arena. Like its peers, this game has a wonderful RNG base layer and some incredible temporary and permanent buffs to unlock. Consequently, there is plenty of trial and error as you achieve victory.

REDACTED tells a doomed tale.

Infected prisoners, bloodthirsty rivals, and one escape pod are the ingredients for a brutal fight for survival. This is exactly what happens in REDACTED. It tells a wonderful tale of harsh conditions and deadly individuals. What’s more, you only have yourself to blame when it all goes wrong. Consequently, you must master your skills as you explore each randomly generated arena.

You play the role of a lone prison guard. Black Iron has gone to hell and there is only one way off of Callisto. The escape pod is calling but demented prisoners and insane rivals stand in your way. If you are quick and agile, you may avoid their attention. However, this is unlikely as they enjoy causing mischief. Death is all but guaranteed and failure is just around the corner. Therefore, you must put on your big boy/girl/they pants and get on with the job at hand.

Loads of depth but brilliantly simple. 

I was impressed by the layers of depth. There are loads of terminals to unlock and plenty of bosses to fight. What’s more, there are unique rooms to explore as you tackle each of the 4 main arenas. As you progress, the monsters get harder and your skills are tested. Additionally, what works for one arena may not in another. Subsequently, you must be fluid in your approach if you wish to succeed. 

As you explore every gruesome room, you’ll unlock an array of temporary and permanent resources. However, true progress is hidden behind the escape pod. If you cannot make it to the end goal, you will trudge slowly through the game. Yet, once you get to the turning point, the game becomes much more manageable and your skills, abilities, and power improve exponentially. 

This slightly skewed learning curve will annoy newbie gamers. However, veterans will expect this challenging and grindy approach as this isn’t anything new. What was great was the blend of weapons and the ability to get down and dirty with melee or ranged combat. Additionally, the use of environmental tools to kill your foes was spectacular. 

REDACTED has a comic book edge.

REDACTED has a unique and clean style that is pleasant to look at. Yes, it is violent and isn’t appropriate for younger gamers, but that matters not. I loved the gore and the brutality. Moreover, the varied monsters and large areas were a joy to explore. I experienced no glitches and the frame rate was pretty consistent throughout. This was important as some of the battles are intense and any gameplay slowdown would have been vomit-inducing.

The audio is exceptionally loud, aggressive, and ideal for the genre. The arcade-punk soundtrack matches the level of sass and sarcasm. The narrator is a dry-witted man who loves to see you fail. His blunt one-liners were incredibly well-timed as they added salt to the wounds. If you then consider the harsh sound effects, you enjoy an uncomfortably loud game that pushes you all of the way.

Responsive controls. 

I found the core mechanics to be somewhat confusing at first. Sliding, moving, shooting, and hacking everything in sight was slightly overwhelming. Yet, with some practice and the relentless search for resources, things soon clicked. Once you master the controls, you’ll adore the smooth combat and the exploration elements.

As you’d expect, REDACTED has plenty of replay value and longevity. If you can stomach the sense of loss and the early grind, you won’t want to put this down. If you find this approach to be tedious, this isn’t the genre for you. Once you get to the escape pod, you can push yourself with a hardcore last-ditch run. This extra mode enhances the challenge and is perfect for sadomasochistic gamers.

REDACTED is a great example of the genre.

I used to hate roguelike games. However, it seems that they are everywhere we look. Consequently, the genre has grown on me and REDACTED is a great indie game. The visuals are crisp and the audio is loud and in your face. What’s more, there is plenty to see and do as you experiment repeatedly. Accordingly, I love this game and I recommend buying it here! Can you survive and get to the escape pod? Choose your weapon, unlock new skills, and hope that luck is on your side.

The Impact of Technology on Entertainment and iGaming

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The entertainment industry is experiencing a remarkable transformation fueled by rapid technological advancements. As artificial intelligence, robotics and digital innovations reshape our interaction with content, a new frontier emerges. Understanding these shifts and having iGaming explained is crucial for anyone eager to explore modern entertainment landscapes.

In recent years, technology has revolutionized the way we consume entertainment, introducing innovative formats and experiences that were once unimaginable. The rise of iGaming marks a significant shift, offering a diverse array of digital gaming options that cater to different interests and preferences. As the line between traditional entertainment and digital experiences continues to blur, it’s essential to delve into how iGaming is reshaping this dynamic industry.

The Role of Technology in Entertainment

Technology is at the core of the entertainment revolution, influencing every facet from production to consumption. Artificial intelligence has significantly impacted how content is created and personalized, providing viewers with recommendations that are tailored to their tastes. Similarly, robotics are transforming behind-the-scenes operations in filmmaking and live performances, enhancing efficiency and creativity.

Moreover, technology has redefined interactive experiences within movies, games and TV shows. Virtual reality allows audiences to immerse themselves in captivating worlds like never before, while augmented reality enhances real-world environments with digital overlays. These technological integrations not only enhance storytelling but also offer unique ways for audiences to engage with content.

As these advancements continue to evolve, they pave the way for new forms of entertainment that challenge traditional boundaries. By understanding how technology influences the industry today, you can better appreciate its impact on future developments.

iGaming: A Digital Phenomenon

The term ‘iGaming’ encompasses a broad spectrum of online gaming activities such as online casinos and sports betting. This digital phenomenon has gained significant traction due to its accessibility and convenience, allowing players to engage from anywhere with an internet connection. iGaming offers you insight into this growing sector’s role within the entertainment landscape.

One key aspect driving iGaming’s popularity is its ability to replicate traditional casino experiences in virtual settings. Players can enjoy classic table games or slot machines without leaving their homes while still experiencing the thrill of real-time play through live dealer options. Additionally, sports betting platforms provide users with comprehensive markets covering global events around the clock.

Understanding iGaming involves recognizing its significance as a transformative force in today’s entertainment ecosystem – a realm where digital innovation meets human desire for excitement and engagement.

Key Features and Trends in iGaming

Several features make iGaming particularly appealing; foremost among them are accessibility and variety. With just a few clicks or taps on your device screen, you gain access to countless games spanning genres like poker or roulette alongside niche options tailored specifically for enthusiasts seeking novel experiences.

Emerging trends further amplify iGaming’s allure by incorporating cutting-edge technologies such as virtual reality (VR) headsets that transport players into immersive realms akin to visiting physical casinos without geographical constraints. Live dealer games offer another dimension – bridging gaps between digital spaces through authentic interactions with professional dealers streamed directly onto your device.

The constant evolution witnessed within iGaming ensures it remains at the forefront of technological advancement – poised always ready to adapt to changing demands of consumers who crave engaging and entertaining adventures online.

The Future of iGaming and Entertainment

Looking ahead reveals exciting possibilities within both sectors – traditional gaming forms converging seamlessly alongside digitized formats powered entirely by technological ingenuity. This progression is becoming realities today, shaping tomorrow’s world rapidly. The ongoing evolution of society reflects these shifts, impacting lives directly and indirectly. As we move forward, embracing these changes collectively ensures a stronger unity and shared interest in advancing civilization for the prosperity and well-being of individuals and communities worldwide.

Review: Killing Time: Resurrected

Killing Time: Resurrected is a great remaster of the failed 3DO machine title. Gamers from this era fondly remember the original and this modern take captures many of those great elements whilst adding a generous layer of polish. However, this Boomer-Shooter delivers some fantastic FMV overlays and a whole host of ghastly creatures as you shoot and explore the vast levels.

This first-person horror adventure was developed and published by Nightdive Studios. Moreover, it is a single-player title that shows off its 1990s roots perfectly. Though the gameplay is rudimentary by modern standards, I loved the Doom-inspired action and the mindless mechanics. Shooting your way through waves of zombies, ducks, and 2 headed devil hounds made me smile. What’s more, the relatively short playtime prevents this from outstaying its welcome.

Killing Time: Resurrected tells a cursed story.

Playing with ancient Egyptian artefacts is bound to end badly. Unfortunately, Tess Conway, the wealthy heiress discovers this to her detriment. As she tries to unlock the power of immortality, things go awry. The ritual goes wrong and Ms Conway and her staff disappear without a trace. Consequently, you must explore her vast estate to recover the artefact and reverse the curse.

This sounds like an easy job, but every cursed creature is out to get you. The screams of ducks and the howl of demonic monsters make your skin crawl. Furthermore, don’t get me started about the zombie gardeners and the army of deadly chefs. In short, this is one weird ass game that throws plenty of surprises your way.

Standard gameplay.

I wasn’t blown away by Killing Time: Resurrected’s rudimentary gameplay. Other Boomer-Shooters deliver a more refined and enjoyable shooting experience. Yet, I liked the incredible FMV overlay and the wonderful storytelling. As you explore the incredible mansion, you encounter a range of spectral beings who break up the pixelated visuals. These cinematic treats have a beautiful blue hue to deliver a modern edge.

The map is a pleasure to explore. Guns, buildings, puzzles, and traps await you. Alongside this, there are waves of creepy foes waiting to smash you into a million pieces. Thankfully, guns and ammo are not in short supply and this makes dealing with the seamlessly never-ending foes an enjoyable task. My only complaint was the clowns! No one likes clowns. Not even clowns like clowns.

Killing Time: Resurrected is a fine visual trip down memory lane.

The 3DO was a machine that faltered and flopped. However, the memory of one of its much-loved titles lives on. Killing Time: Resurrected looks fantastic on a modern machine. Though it is pixelated and the colour palette isn’t as vivid as I’d have liked, it is still great to look at. The aforementioned FMV was a treat in the 90s, and the blue hue prevents the resolution and clarity from being an underwhelming mess.

The audio is a strange blend of ambient sounds, harsh firepower, and 1930s-inspired music. Though this shouldn’t work, it does. I adored the moments of silence and the eerie wind. Moreover, the demonic monsters have OTT sound effects that enhance the horror edge. Some of the acting is a little corny, but I didn’t care. The story is well-delivered and I enjoyed each snippet of cinematic.

Excellent controls.

The control system has been given a glorious overhaul. This was perfect as I’m not sure I’d have enjoyed the clunky, albeit retro nature of the original approach. Flipping through weapons and dodging incoming monsters was a cinch. Furthermore, I loved exploring the vast map and the various buildings you encounter.

Killing Time: Resurrected is sadly lacking replay value. I finished it in around 5 hours and addicted gamers could get through this in one sitting. This was a shame as you are left wanting. However, I liked the added extras that enhance the depth whilst giving clarity to some of the development decisions. Additionally, you can explore unused assets and witness the cinematic in one place.

Killing Time: Resurrected is a great remaster.

I’m not always a fan of remastered games. However, Killing Time: Resurrected is an exception. The tweaks have improved an already much-loved experience. What’s more, it rarely outstays its welcome and that is ideal if you have limited time. The difficulty isn’t too challenging and the variety of weapons and monsters was great. Accordingly, I like this shooter and I recommend buying it here! Can you find the artefact and remove the curse? Pick your weapon, explore the estate, and save the day.

Review: GreedFall II: The Dying World (Early Access)

GreedFall II raised two points of confusion for me. Firstly, despite that two in the name, GreedFall II is a prequel. Now, admittedly, this saved me the hassle of looking up plot recaps for the original, but having a two take place before a one just didn’t sit right with me. Call it GreedFall zero or something. Secondly, there’s the practice of putting a story-driven game through Early Access. Ultimately, the people that buy in early are likely going to experience the same story, but in a worse way. The means of presenting the story is key.

I bring up this point because, in many ways, GreedFall II is extremely rough. In fact, it raises the question of what exactly is too ‘early’ for ‘early access’? Where do you draw the line between dialing in the key parts of your game, to just straight up making people pay to be your QA department? Still, despite the vitriol that this review will inevitably spew, I don’t hate GreedFall II. There’s promise here, but it’s buried so far under bugs and unsatisfying mechanics. This game is absolutely not ready to be pushed out onto the world stage.

GreedFall II

The Sun Never Sets

Let’s start with the positives before we drive the knife home. I really like the grounded nature of GreedFall II’s plot. Modern fantasy has a tendancy to get hung up on world-shattering events. Giant portals opening and demons taking over the world, that sort of thing. Instead, GreedFall II‘s plot revolves around a more realistic evil: colonialism. As a Brit, this is where I tug my collar nervously. Our protagonist is an islander on the island of Teer Fradee, whose homeland is ‘sharing’ space with newcomers, the Bridge Alliance. As the plot progresses, it becomes clear that this alliance is proferring gifts with one hand while tearing apart the island with the other.

The plot quests progress in a nice way too. The first main quest is to undergo a ritual to become a ‘sage’, which requires two grand tasks to be completed. These tasks relate to issues on the island and are nice and branching. Once you find the source of the issue, for instance, you can resolve it through clever thinking or just barge it and slaughter everyone, with the understanding that you’re giving ammunition to those who paint you as savages. It’s a refreshing approach to the questing and organically pushes you to explore the map, so as to exhaust your options for each quest.

The characters wrapped up in GreedFall II‘s quests are quite nicely written, too. You’re accompanied by another islander, Nilan, for example. A character who rages against all things foreign. Someone engineered to make you dislike them at first, then perhaps sympathise more as you delve into what’s going on. You’re then joined by a dashing rogue (or bored noblewoman if you prefer), a smuggler who’s helping the islanders, and a sailor trying to redeem herself. They all feel distinct, with believable motivations, and I enjoyed talking to them. Other than occasionally getting people’s genders muddled, the dialogue is quite nice too.

GreedFall II

Putting The Boot In

That’s enough praise of GreedFall II, I’m afraid. Let’s instead go to my biggest bugbear: the combat. It’s a hybrid system. You move in real-time but you can pause the action and stack up skills. I find it a fairly bland system. It’s okay when combat requires tactical thinking, but most of the time it’s just idly trading blows until one side falls down. What doesn’t help is the fact that so much of it is broken. Allies are meant to auto-attack, which is crucial for building up action points, but they frequently don’t bother. At one point, all three of my allies just stood there, taking axe blades to the face, waiting for me to come sort it out.

Just using a skill can be a pain, too. You have to move an imprecise reticule over the enemy of choice, then pray it doesn’t bug out. In every other fight, the reticle would fly to the edge of the screen and refuse to move. You even have to use it for the basic attack (when you’re not paused), rather than it just targeting the nearest enemy. A lot of GreedFall II is broken, as it happens. The sheer amount of visual bugs is quite impressive. A violently vibrating NPC is a common sight, for one, and my protagonist had a strange habit of shaving all his hair off after important cutscenes.

There are less funny bugs, though. At one point, fast travel disabled itself, making me continually trudge back and forth across a mostly empty map. Optimisation could use some work, too. It has high requirements for the best graphics, but even when I’d dropped the graphics down, it would often drop frames in random areas. It does look fairly nice, I’ll grant it that. On top of that are some generally wonky mechanics. Stealth was very frequent in the main story, for instance, but was fairly dull. In areas where it’s necessary, NPCs walk in very obvious patterns, so the main effect is just walking slower to your destination.

GreedFall II

GreedFall II – Not Yet Ready

The question I keep coming back to is ‘why Early Access’? Only about a third of the story is finished at this point, and the next update has been delayed without a new date. So you’re experiencing only a few chapters, but in a rough, frustrating state. Like reading the first three chapters of a novel, written on sandpaper. At the moment, the open world is rather bare, with a handful of sidequests dotted around. I slipped through the second region without even meaning to, as there were only about two main quests there. Inevitably, these areas will be fleshed out in future releases, so you’d have to replay it anyway. Why cash in now?

I suppose if you’re a big fan of the original GreedFall, and want to support the sequel, then watching it evolve and being able to give feedback is a nice perk. For everyone else, though, it’s a big risk. If I wasn’t obliged to write this review, I’m not sure if I’d have stuck it out. The sheer amount of bugs was frustrating, and the dull-at-best combat wasn’t gripping me. The writing, however, did have a hold on me. But, ultimately, a piece of writing is only as good as the medium that conveys it. By that metric, GreedFall II is not, yet, worth your time.

(GreedFall II’s Steam Page)

Review: OWS01 air-conducting headphones

The OWS01 air-conducting headphones from iClever are perfect for active children. Moreover, they are lightweight and easy to handle. Consequently, your child will not feel them on their head and they can use them with ease. This was fantastic as they felt they controlled every aspect of this portable listening device.

Alongside this, they have fantastic audio quality and a high degree of safety. As the ears are not covered and there is no ANC to block out external sounds, users are aware of surrounding noises and dangers. This is particularly useful if your child likes to exercise in busy parks or along main roads. Though they can lose themselves in their music, they are always aware of what is happening around them.

What’s in the box of the OWS01 air-conducting headphones?

  • The box is compact and understated. It won’t catch your eye, but it is robust and can be recycled. 
  • The OWS01 air-conducting headphones are pleasant to the eye and nice to handle. They come in an array of colours and I’m reviewing the teal and lilac option.
  • A small USB-C charging cable is provided. 
  • Learn the basics with the user manual. 

Technical aspects. 

The OWS01 air-conducting headphones use Bluetooth 5.4. This stable connection has a large range and I had no issue with connecting to the headphones. Additionally, there were no latency issues or uncomfortable cracking and popping. Though the battery life isn’t huge, I enjoyed around 12 hours of playtime for every 2-hour charge. This was suitable for my daughter’s workout routine and we never worried about running out of juice.

These headphones sit away from the eardrums. However, I still worry about excessive volume and the damage it can cause. Thankfully, there is an audio limiter to prevent children from blasting out their tunes. The volume is limited to 85 dBA and this was more than suitable. The combination of a 14.2mm driver and the air conducting technology helps to deliver great audio without jeopardising safety and usability.

Audio quality. 

I’ve used some amazing bone-conducting and air-conducting headphones. Though the OWS01 air conducting headphones don’t compare, they are much cheaper and better suited to a younger audience. Furthermore, the audio quality is good enough for younger ears. The volume limiter may frustrate your child at first, but they’ll quickly get used to it.

I was impressed by the clear tones and the generous bass line. What’s more, I didn’t struggle to hear my music when surrounding noises increased in volume. iClever has done an amazing job of delivering clarity and safety. My daughter could run and listen to her music whilst holding a conversation with me. This was a pleasant change from the challenges that over-ear headphones pose.

The high-amplitude dynamic 14.2 mm drivers use DRC technology to deliver enhanced bass and rich, detailed sound. This was perfect as your child can enjoy their favourite songs without compromising on the quality. 

Build quality. 

These headphones use a memory steel wired frame for flexibility. Moreover, they are unbelievably robust. iClever claims that you can twist and turn the frame without deformation. I tested this a bit, but I wasn’t brave enough to push it too far. During my tests, the headphones sprang back to their original shape no matter how hard I twisted them.

If your child likes to exercise in all weathers, then worry not. The IPX4 waterproof rating is reassuring. Additionally, the handy port cover prevents dirt and debris from damaging the charging area. Alongside this, the buttons are tactile and easy to locate. As such, each user can adjust their settings without removing the headphones.

Are the OWS01 air-conducting headphones worth it?

Air and bone-conducting headphones are fantastic. However, the audience is relatively niche and this restricts the appeal. Consequently, unless your child loves to exercise or they don’t like over-ear headphones, the OWS01 air-conducting headphones may not be for you. Yet, if you want a well-built and wonderfully safe alternative that is ideal for sports-loving youngsters, then I recommend buying these here!

(More information on iClever can be found here!)

The OWS01 air-conducting headphones have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Orange Season

Orange Season is a game that showed plenty of promise. It’s instantly pleasant to the eye and I liked the calm audio. However, it is tarnished with bugs and none of the gameplay feels original. Moreover, many of its peers are better in practically every aspect. Therefore, I can’t see how this indie farming experience will appeal to would-be virtual farmers.

This simulation title was developed by Innerfire Studios and published by SOEDESCO. What’s more, it is a single-player game that is reasonably time-consuming. If you have the patience of a saint and the hours to waste, you could complete every NPC-based quest. Yet, this is unlikely as you’ll become frustrated by the clunky controls and the game-breaking bugs.

Orange Season tells a familiar story.

Every farming sim focuses on the newbie coming to town and reviving the broken farmstead. Disappointingly, Orange Season doesn’t break this mould and you yawn as the inevitable story unfolds. Once you break the back of the tedious intro, you are left to your own devices. This is where the game should have excelled, but it doesn’t. Farming, mining, fishing, and rearing animals demand your attention and eye for detail.

In theory, each of these core mechanics should have been enjoyable. However, the financial element is out of balance and you become bored with sorting out your farm and watering your crops. Additionally, it is quicker and easier to forage for valuable items as you explore the vast map. This is where Orange Season excels. The town is bloody huge! Furthermore, there are loads of NPCs to interact with. This should have been the piece de resistance, but it wasn’t. Finding each person to accept quests was tiresome and the map was as useful as a chocolate teapot.

Too many bugs.

This is laced with countless bugs. I’m aware that the developers are trying to rectify the issues, but it currently makes the game a challenge to play. You become stuck in rocks or hit invisible walls. This causes you so many problems that you feel like quitting within minutes. On top of this, the map occasionally doesn’t work and this makes finding any of the NPCs a tough ask.

The map is extremely vague as well. Navigating the world should have been interesting and fun. However, finding where each person was located was an uphill struggle. This constant issue made quest hunting a bore and everything felt like a chore. I accept that sim games should have a sense of realism, but I don’t want to play a game that makes me want to scream with frustration every 3 minutes.

Orange Season shows that you can polish a turd.

Orange Season has managed to polish a turd! Visually, it is a cute and wholesome experience that is pleasant to look at. Moreover, I loved the vast world and the varied backdrops. Yet, this beautiful setting hides the mess that stares you in the face. I despise the invisible walls and the poor UI. Furthermore, the glitches undermined the final polish and that was disappointing.

The audio is great. I adore calm farming sim soundtracks and this didn’t let me down. As the time ticks away, you’ll enjoy a blend of upbeat and calm music. This is complemented by the sound effects and some nice ambient noises.

Awful controls.

I found the controls to be clumsy and poorly considered. Everything felt like a chore and this was annoying. Though you are told what to do and the thorough tutorial sets you up well, everything lacks a sharp edge and this makes the simplest of tasks annoyingly challenging.

Orange Season could be addictive if the developer sorts out the issues. Yet, I can’t see this happening and many people will have buyers regret almost immediately. If I hadn’t reviewed it, it would have been uninstalled pretty quickly.

Orange Season is a rubbish farming game.

There is no way to say this nicely, but this is a rubbish farming game. Completing each quest was a ridiculous and arduous task that will piss off the most patient of gamers. Furthermore, it is far too buggy to enjoy. Accordingly, I don’t recommend buying it, but more information can be found here! Do you want to become a farmer? If the answer is yes, buy one of its peers.

Review: Loco Motive

Developed by Robust Games and Published by Chucklefish, Loco Motive is a Comedy point-and-click Adventure game that follows amateur detectives as they try to solve a case on a train.

Adventure games, or clicky thingy games, have dived since the early years of PC gaming. What used to be a somewhat comedic attempt at testing one’s problem-solving skills has been reduced to an interactive comedy film.

Loco Motive is no different with easy puzzles and large portions of walking around, however, everything is forgiven when you give me a story that is absorbing, uproarious, and filled with quality voice acting.

An Easy Task to Play

You can’t blame the STUDIO for the lack of puzzles in this game. In the end, it’s the money you need to make over the actual effort behind the making of the game. Despite the niche beauty of something Loco Moco, it is, in the end, just that, a niche. 

Once the nostalgia crowd have had their fill, you have to leave a game for the younger and dumber target audience to enjoy.

In short, If you are looking for a challenge then Loco Moco will not suffice. However, if you want a good laugh and enjoy some nicely written story, then it has your back. 

Point and Laugh

After Multi Billionaire businesswoman heiress Lady Unterwald gets stabbed to death in the dark, Detective Herman Merman takes the case. Only to get scared and go hide inside a cupboard.

This leaves Paperwork-loving Lawyer Arthur Ackerman to find the motive and reveal any clues regarding the murder of Lady Unterwald. In his journey, he takes the help and often plays second-fiddle to, Diana Ostman and Detective Herman Merman.

So yes, it’s funny and it’s no joke.

The game has you walking through a hotel train hybrid, talking to people and finishing many little tasks. Always on the search of clues and answers. 

Every single character you meet has many lines of changing dialogue depending on progression. Carefully crafted, each interaction is both knee-slap funny and intriguing to listen to. This comes down to the brilliant voice acting at play from many talented voice actors. 

The game is split into parts that change every time the current objectives are met. Each part acts as a time jump and will allow all the characters to move around on the train. This gives the game a feeling of life that would have otherwise been lost.

Despite my issues with the game being too easy, I managed to stay invested due to the many characters this game has. From the bickering twins, angry cooks to the terrified doctor and frustrated Finance Manager, there is always someone to talk to and have a good laugh.

An Enjoyment all-Oval

Here’s what I will say to end it all. A game is not always what it should be. Sometimes, if not most of the time, it is the lack of what is envisioned that makes a game worth your while.

Of course, this does not excuse Loco Motive to have nothing more than easy, if not lazy, puzzles but it does paint a picture. Would better puzzles make this a better game? 100% But does the lack make it a worse game to play? No!

The story, the jokes and ear massaging voice acting, make LocoMotive something worth a recommendation.

And it is not clear yet, I enjoyed my time playing this game, regardless of the flaws that it had.

Review: BTH20 headphones

I haven’t covered an iClever product for a while. However, I’m always impressed by the audio, build quality and built-in volume limiter. I have 3 girls and I hate the thought of them damaging their hearing. Thankfully, this brand is renowned for its child-friendly products. The BTH20 headphones are no different. They offer exceptional build quality and iClever’s latest technological advances.

These stunning headphones are perfect for children aged 3 years or older. Furthermore, if your child is rough with their possessions, you needn’t worry. The combined plastic materials offer double the durability. Additionally, iClever tested this product within an inch of its life and it still survived. See the video below as the durability is tested.

What’s in the box of the BTH20 headphones?

  • The compact box is relatively understated. However, it is robust and the contents are well packaged. 
  • The BTH20 headphones have a pleasant dual green/blue livery. What’s more, there is a large button, a 3.5mm port and an adjustable headband.
  • A 3.5mm audio cable is provided.
  • Use the USB-C cable to quick charge the device.
  • Learn the basics with the user manual. 

Technical aspects.

Child-friendly headphones focus on audio-limiting technology and comfort. The BTH20 headphones are limited to 80 dBA for a safer experience. Alongside this, they have unique listening modes. As you flick between each option, you create immersive audio that combines active and passive noise cancellation. The result is clear music, dialogue, or gaming. Moreover, your child doesn’t need to ratchet up the volume when traversing loud locations. Consequently, it is a win-win.

If you love wireless technology, then these headphones will be right up your street. The 5.4 Bluetooth technology has a good range and a strong and stable connection. Alternatively, you can use the provided audio cable and forget about the battery life. The battery is impressive! If you use the ANC tech, you’ll enjoy up to 35 hours of playtime. Yet, with the ANC turned off, this jumps to a whopping 60 hours. If you happen to run short of juice, you can enjoy 5 hours of music with a 10-minute charge.

Audio quality. 

I tested these headphones alongside my oldest daughter. We were both impressed by the range of tones and the clear bass line. Additionally, the noise limiter prevented the audio from cracking and distorting. This was fantastic as it meant we could enjoy our favourite songs and TV series without worrying about poor audio quality. 

If you need a microphone, this headset has you covered. Though it wasn’t important for me or my children, the built-in device is useful for gaming on a tablet and talking to your friends. The microphone delivers reasonable pick-up and is ideal for group chats or small voice notes. If you want high-quality voice recording, this won’t tick that box. 

Build quality.

Where these headphones excel is the robust build quality. I was amazed by the flexibility of the headband. They can be twisted and tugged and they don’t break a sweat. This is impressive if you have heavy-handed kids. Furthermore, they can take some drops and tumbles as clumsy kids throw them around. I liked the lay flat design and the handy eco-friendly carry bag. The strong hinges flex and move with ease and I had no concerns about breakages. 

Alongside this, the headband is flexible. Therefore, they are great for different head shapes and sizes. Moreover, they are ideal if you have younger or older children. The plush earcups sit over your ears and they never feel too hot. Additionally, my daughter felt no pressure on her temples whenever she used the BTH20 headphones. Finally, the large buttons were great for a user-friendly experience.

Are the BTH20 headphones worth it?

These wireless or wired headphones are perfect for younger users. The sound quality is fantastic and the audio limiter prevents developing eardrums from becoming damaged. Moreover, the build quality is impressive and I loved the vibrant colour palette. On top of this, the battery life is great and we experienced no issues connecting these headphones to compatible devices. Accordingly, I love them and I recommend buying them here!

(More information on iClever can be found here!)

The BTH20 headphones have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)