Review: Roccat Tyon Gaming Mouse

Here is the review of the new gaming mouse from ROCCAT called Tyon, this mouse offers 16 assignable buttons, 31 distinct possible functions, and a nearly limitless levels of customization thanks to ROCCAT’s dedicated Easy-Shift[+] Button.  While optimized for FPS gaming, the Tyon is an efficient, combat-ready and aesthetically fascinating masterpiece for all genres, including MMO, RPG, and more.

The Mouse

The Roccat Tyon mouse looks like an evolution of the Kone XTD mouse. The mouse body is 13.5×7.8x4cm, and weighs about 126g and on top the Tyon has rubber coated with ROCCAT branding applied. The edges of the left and right buttons we have two extra buttons which are configurable as is the clickable scroll wheel.

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The we have the Dorsal Fin Switch, it features a left and right click and is designed to allow quick execution of commands.

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On sides of the Tyon they are a textured plastic, the right hand side is blank. The position for the Easy-Shift[+] button is on the bottom edge. With the Easy-Shift allows us to double up the functions of the mouse as pressing it activates an alternate command for each button. Above the Easy-Shift and thumb grove we find two thumb buttons and then there is a new X-Celerator Analog paddle.

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The single axis paddle allows you to tilt, pitch and throttle in games or even change image zoom level the OS.

ROCCAT Tyon Tech Specs

·         8200 DPI PRO AIM (R3) LASER SENSOR – precision gaming at its best
·         X-CELERATOR THUMB PADDLE – unrivalled command capabilities
·         DORSAL FIN SWITCH – rapid and instinctive control
·         ROCCAT TITAN WHEEL – millions of ultra-precise steps
·         ROCCAT EASY-SHIFT[+] – on-the-fly button duplicator
·         16.8M MULTICOLOR ILLUMINATION – customizable two-level light system
·         TRACKING & DISTANCE CONTROL UNIT – less pick-up flight for precise gaming
·         16 MOUSE BUTTONS – programmable + dedicated Easy-Shift[+] button
·         32-BIT PROCESSOR + 576KB MEMORY- rapid macro storage and execution

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In the mouse is a Pro-Aim R3 laser sensor with a maximum DPI of 8200. The Tyon also features a 72MHz Turbo Core V2 32-Bit ARM based processor with 576KB of memory for storage and it connects to our PC by 1.8m braided cable and USB 2.0 connector.

With the lightning quickness and fatal accuracy, on the mouse its has programmable dual lighting RBGY illumination for both the lower rim and wheel of the mouse.
Software

The R use a standard installer for their driver/software and when we then attempt to launch the control panel for the first time a window appears informing us that the Firmware will be updated (if need).

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This process happens quickly and easily with only a couple of button clicks required by the user. At the end of the update we simply unplug the mouse and plug it in again to complete the process. With the driver installed and firmware updated we gain access to the mouse settings.

After you installed the program you get new configuration options into tabs with the first being Main Control.

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Main Control allows us to change the key functions of the mouse and organise profiles. There are sliders for sensitivity, vertical scroll speed and horizontal tilt speed. The right hand column allows us to tweak the DPI settings, we have 5 settings available. Double click speed can also be configured and along the bottom of the screen are profile options. We can assign one profile to Windows use and point each at .exe files so that they automatically activate when a game or application is launched.

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Without going into detail of every option this Tyon you can chance Color Control tab which lets us configure the LED sections on the mouse. One on the scroll wheel and then another trail which runs round the base of the mouse. The latest version of the ROCCAT software for Tyon can be downloaded here.

Here is a little video on how to set up your ROCCAT Tyon for WarThunder

What can the Tyon, do for you in War Thunder.

Even when playing Battlefield 4 using the ROCCAT Tyon, I can fly jets etc a lot better than using a standard mouse.

The ROCCAT Tyon is now available for $99.99/€99.99/£84.99 online.

Final Thoughts

If you are looking for a gaming mouse to help you get a little edge over your online friends then you can’t go wrong with the ROCCAT Tyon.

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With easy to install drivers and installation programme to configure all the macro buttons on the mouse.

Falling Skies Interview at MCM Comic Con London

In this interview shot at MCM Comic Con London, the cast of Falling Skies talk about the show.

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Over to them:

Do you watch Falling Skies? Let us know by leave a comment below.

Arrow DLC announced for Lego Batman 3 at NYCC

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Today at this years New York Comic Con at the LEGO Batman 3: Beyond Gotham panel, new DLC was announced that will bring the world of Green Arrow into Lego Batman 3.

Revealed at the panel was that the fourth DLC Pack that will feature in the Season pass The “Arrow Pack” won’t only include Oliver Queen, it’ll also include Diggle, Felicity Smoak, Helena Bertinelli (Huntress), Slade Wilson, Roy Harper, Sarah Lance (Black Canary), and Malcom Merlyn.

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Additionally, it’ll include a whole level exclusive to the DLC pack, as well as some brand-new vehicles.

LEGO Batman 3: Beyond Gotham from November 11th in the US and 14th in the UK and EU, LEGO Batman 3: Beyond Gotham will be released on Playstation 4, Xbox One, Playstation 3, Xbox 360 and the Wii U.

Watch the new trailer for The Evil Within called “World Within”

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The Evil Within’s distorted reality is rife with shifting planes and its environments are just as formidable as its creatures. Exploration of this nightmarish world has its rewards, but be forewarned…it is littered with a series of life and death obstacles. The latest trailer, World Within, gives you a glimpse of what awaits you in The Evil Within.

Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on 14th October in North America and Europe, 16th October in Australia and New Zealand, and 23rd October in Japan

Where will you play Skylanders Trap Team?

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Today see’s the launch of Skylanders Trap Team and with the introduction of the Tablet edition you can now play anywhere.

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You probably won’t go as extreme as the guy above, but you can play whenever and wherever you want, so where will you play?

LittleBigPlanet 3 delayed in Europe

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Today Sony has revealed that there will be a little delay the release of LittleBigPlanet 3 by a week in Europe.
“We’re currently working our socks off with Sackboy and friends to get the game to you as soon as possible but it’s recently come to our attention that we’re going to have to move the release of LittleBigPlanet 3 in Europe by one week to give Sackboy the best opportunity to shine.
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“This was a very difficult decision to make but since LittleBigPlanet is such a globally appealing game, it seemed only right to give more people the chance to get to know Sackboy and his new friends.

“Sorry for any bubbles that may have just been burst but we thought it best to give you the heads-up now and to assure you that we’re still working to bring you all LittleBigPlanet 3 in Europe by 26th November. This doesn’t affect the release date in America.”

Get ready portal masters Skylanders Trap Team now out

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Get ready Portal Masters! as now Skylanders Trap Team is officially available at major retailers in the UK today on Xbox 360  and Xbox One, PlayStation 3 and PlayStation 4, Nintendo’s Wii, Nintendo’s Wii U, and a completely unique adventure available on the Nintendo 3DS.  The launch of Skylanders Trap Team also ushers in the complete console gaming experience on Tablet, introducing a Starter Pack that supports iPad, Kindle Fire and Android tablets.

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“The franchise was built on a foundation of creativity and innovation,” said Eric Hirshberg, CEO of Activision Publishing. “And with Skylanders Trap Team, we’re taking that tradition of innovation to new heights. For the last three years we’ve allowed kids to bring their toys to life in a video game, and this year, we’re letting them reach into the game, and pull characters out into the physical world by letting players trap and play as the villains. Skylanders Trap Team is also the first console game to simultaneously bring the entire AAA experience to tablet devices. Overall, we think Skylanders Trap Team represents our most magical innovation yet. But most importantly, it’s just a great game.”

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Portal Masters everywhere can get into the Skylanders Trap Team spirit by taking advantage of exclusive Skylanders offers at Smyths Toys Superstores nationwide.
·         Portal Upgrade Programme – Within the first two weeks of launch, fans can take their old portal in to any Smyths Toys Superstores and in return receive £10 / €10 off the price of the Skylanders Trap Team Starter Pack
·         Gear Shift Exclusive – Smyths Toys Superstores are the only store to stock an exclusive Trap Master named Gearshift at launch.  With only a limited amount available, get yours while stocks last

Review: Alien Isolation

Whilst the Alien franchise might have been recently tarnished by the latest videogames’ efforts, that hasn’t put Creative Assembly off in attempting to create a truly terrifying Xenomorphic experience. And whereas the past slew of games in the franchise have been more akin to traditional shooters, Alien Isolation makes you feel like what you actually are, a feebly fragile, tasty human.

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Can’t wait to find out what that blip is…

You play as Amanda Ripley, an engineer working in the back end of the galaxy alongside people she’s not entirely keen on. Years of outer space arc welding pays off however, as rumours of the Nostromo’s black box are brought into light. It’s not long before the decision is made to retrieve it from a rival company stationed on Sevastopol, a run-down space station that undoubtedly houses more than just answers regarding Amanda’s mother. Inevitably, it’s not long before things take a turn for the worse. A somewhat routine spacewalk, complete with jittery co-worker, ends in predictable disaster, bringing the game’s namesake into play.

The interminable tension mounts as you take baby steps towards the darkness and away from the sanctity of your ship. Lights unceremoniously flicker as you prepare for the unavoidable encounter; you attempt to savour feeling of dread knowing deep down, that this is what an Alien game should feel like.

Alien Isolation plays to its strengths confidently, knowing that any slight movement will panic you for the foreseeable future. I won’t spoil any scares for you, but you are safe for a while; letting the game lead you around its slowly introducing mechanics is about the only hand holding you’re going to get. Straight off the bat, areas beg to be explored for salvage, med kits and flares; it’s worth keeping this in mind as several, almost necessary, items such as blueprints for schematics are entirely missable should you not scour each area. At the beginning, this isn’t so much of a problem due to the relative safety, yet later on, it can often prove to be a fatal decision.

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As aggressive as it looks, it’ll only buy you a few seconds

At some point on your travels, you’ll come across enemies; whether they’re angst ridden survivors, androids or ‘that other one’, it quickly becomes obvious that fighting enemies head on is often a risk not worth taking. Due to Isolation incorporating aspects of stealth alongside its deeply rooted survival-horror nature, escaping confrontation at any cost is advisable. You get the feeling you aren’t supposed to fight, but survive; nothing brings that sensation around than when you encounter the Alien.

Exquisitely rendered, its movements are as mesmerising as they are terrifying. It will stalk you, search for you and scare the hell out of you. No videogame enemy has made you feel so helpless and weak since the glory days of Resident Evil. Your weapons and crafted paraphernalia serve only to distract it, and buy you a few seconds to scuttle to your next hiding spot. Lurking inside a vent, wincing under a table and cowering inside lockers will become a consistently uncomfortable routine. Leaning further back into locker as it prowls the room you’ve unerringly declared ‘safe’ is no guarantee of survival.

The gloriously familiar motion detector will become your best friend as you skulk the many corridors of Sevastopol; it not being able to differentiate between friend and foe is a lesson you’ll learn quickly too. Raising your weapon at a seemingly responsive survivor could well cause them to become hostile, whereas shooting the wrong person on sight in a skittish action can easily cause a game over. These are quintessentially the parts which make Alien Isolation a dreaded joy to play, the constant tension, the unwelcoming atmosphere and the fear of instantly dying at the Xenomorph’s ‘hands’. There are sections where simply crossing a room becomes a challenge due to the enemy presence. The fact that the Alien never quite behaves the same way keeps the pressure on too. At some points, between the manual save stations, you may never see it; other times, he’ll surprise you again and again.

Despite the sluggishly reloading weapons not making a dent on the Alien’s hide, your tools can be used to cunning effect at times however. In sections where both the Alien and humans reside, you can lure it towards the enemy in the hope that he’ll do your dirty work for you, letting you slip by (optimistically) unnoticed.

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Really could do with that drink right about now

For all the unbound greatness the Alien sections of the game provide however, there are also sections which drag on a little longer than necessary. Save for a few vaguely taxing puzzles, there are a slew of videogame clichés to work through that come across a little like filler and seem to exist solely to pad the games length out.

There are some odd design choices too; holding your breath whilst hiding in a locker for example hurts you after a short while, instead of say, letting out a loud gasp. Mechanics introduced fairly late on into the game aren’t necessarily drawn attention too either.

Apart from certain aspects of the gameplay, the overall presentation of the game is an enormous selling point alone. Outstanding graphics aside, save for some small framerate issues during cutscenes, it’s the fashion in which Creative Assembly have lovingly captured the essence of Riddley Scott’s universe. Quasi-futuristic computer terminals adorn the space station on top of other futuristic, late 70’s design. The audio also deserves a special mention too, with surround sound or a good pair of headphones being a must. Tracking the Alien above you through ventilation shafts is as distressing as it is rewarding; the clarity of the sound effects play well into the game’s design. If you do happen to own a PlayStation Camera, it can also be used, rather devilishly, as a microphone for another way of attracting undue attention’ as well as a tool for peeking and leaning.

Despite some pacing irregularities and the odd graphical issue, it’s all worth it when you come up against one of the most iconic film ‘stars’ in sci-fi history. Creative Assembly have finally created a Xenomorph to rightly fear; and one that Alien Isolation delivers in spades. It’s relentless, terrifying and capable of punishing each and every mistake you stumble upon. Be prepared to relish the game over screen.

Watch the new trailer for Sleeping Dogs: Definitive Edition

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Square Enix and United Front Games has today release a brand new Launch Trailer and few new images from SLEEPING DOGS: DEFINITIVE EDITION due for release tomorrow the 10th October in Europe and other PAL territories and on Tuesday 14th October in America for PlayStation 4, Xbox One and PC.

The major enhancements to ALL platforms including PC are:

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+    Improved, higher resolution textures, improved lighting, and higher number of particle effects.
+    Higher detailed character models.
+    Volumetric fog (i.e. fog/smog/mist/steam is now present in the game world)
+    Increased pedestrians and traffic density.
+    Rebuilt sound engine to heighten realism.
+    More destructible objects in hand-to-hand fighting sequences.
+    All 24 DLC packs have been integrated into the main game.

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Some of the story DLC is available from the main menu, others have been integrated into the game world itself (i.e. travel to a certain point in the city to access DLC missions / DLC outfits can now be accessed in the Night Market.

Mike Bithell EGX 2014 Volume Interview

Sean spoke with indie video games developer Mike Bithell at the EuroGamer Expo about his upcoming title Volume.

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Bithell is an awesome character himself so we spoke more about what makes him tick, his inspirations, favourite games and what titles he’s looking forward to.

Volume was available to play at the expo with several tutorial stages and the new gadgets to help you escape with the stolen goods.