Dying Light Humanity trailer

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Warner Bros and Techland are asking that very question in the latest trailer for Dying Light. Doctors, teachers, fathers, sons…or so they were. But now they’ve lost the light behind their eyes, and are vicious monsters who become even more threatening as day turns to night. When neighbours turn on neighbours, and the fight to stay alive becomes the only thing keeping you alive, what will become of humanity?

http://www.youtube.com/watch?v=bX16XFVYJTg

We’ve become used to killing zombies in video games over the years, but who were these zombies before they became infected? Is there still a human inside of them? In the ‘Humanity’ trailer, Techland aims to address the reality behind the zombie fiction, and present a deeper vision of what a zombie epidemic would mean for humankind.

In the new trailer for Dying Light, you will see what has become of the city of Harran after a vicious outbreak begins to spread. As day turns to night, players will have to do whatever it takes to survive. They may even have to make choices that will make them question their own sense of humanity.

Xbox One’s March update includes party chat, friends list fixes

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Today Microsoft has given further detail on March’s Xbox One system update, which will focus on refining the system’s multiplayer and social features.

Xbox One Dashboard

The Party chat audio will now be turned on by default when you enter a party which is a good idea not sure why it was turned off by default in the first place, and Microsoft has restored the ability to chat with friends playing different games (previously only possible via Skype).

Now your friends list will be made more accessible, too – it will be moved to the main screen of the Xbox One’s Friends app, instead of the social feed currently present.

With “invite friends to game” option for multiplayer titles will also be added, as will a “Recent Players” listing to find people you’ve recently played with online.

  • Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
  • Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
  • Chat with friends playing different games. Party chat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
  • We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
  • We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.

Also today’s February system update had been delayed but will be released sometime this week.

This month’s firmware update will now arrive later this week, Microsoft’s Larry “Major Nelson” Hryb confirmed via Twitter.

Ominous Message in New Guild Wars 2 Trailer: ‘Nothing Lasts Forever’

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NCSOFT and ArenaNet, today released the teaser video trailer for the upcoming living world release “Escape from Lion’s Arch,” coming 18th February. The ominous trailer focuses on the trademark city of Lion’s Arch, a beacon of prosperity in Tyria that acts as trading hub for players. The city has proven resilient to numerous onslaughts by enemy races, pirates, the undead, even an Elder Dragon. Now, the villainous Scarlet Briar may present this proud city with its most terrifying foe yet.

As the teaser trailer shows, the forces of the sylvari supervillain will soon descend upon Lion’s Arch. Aetherblade airships, dirigibles of death piloted by the dreaded pirates who now serve Scarlet, loom over the city like birds of prey. On the ground, the cruel serpentine krait and subterranean dredge hunt for prey and terrorize its citizens. In one grim moment in the video, the famed nautical architecture of the city burns as innocents try to flee the devastation.

Lion’s Arch is a thriving city familiar to any Guild Wars 2 player, home to in-game traders and vendors as well as the asura gates that lead to the far corners of Tyria and beyond. The city has served as the focus for in-game holidays and events including Halloween and Wintersday, and has been featured extensively in living world releases such as “Sky Pirates of Tyria” and “Cutthroat Politics.” Lion’s Arch played an important part in the original Guild Wars, and is featured in the extension of the game lore in the novel “Sea of Sorrows” by Ree Soesbee. “Escape from Lion’s Arch” will be available to all Guild Wars 2 players on 18th February.

Xbox One headset adapter coming this March

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If you remember back when Microsoft first announced the Xbox One, then said that the Xbox 360 headsets wouldn’t work on the new console. Well Microsoft is readying a adapter, which allows compatible third-party headsets to work with the console. In addition, you’ll be able to feed in-game audio to your headset by connecting it to the back of Xbox One’s optical cable via RCA cables.

Xbox One Adapter in controller

The Xbox One adaptor will cost £19.99/€22.99 and $24.99

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For $79.99, £59.99 and €69.99 gamers can purchase the newly-announced Xbox One Stereo Headset, also available in early March. The bundle includes the adapter and like the PlayStation stereo headsets, will allow gamers to hear both in-game audio as well as chat. You’ll also be able to balance the game and chat audio levels to hear exactly what you want.

 

 

Thief Part 3 – “The Thief Taker General’s Hunt”

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Square Enix and Eidos-Montréal, today released “The Thief Taker General’s Hunt”, the third and final trailer in the series of stylized videos focusing on the rich narrative and characters of Thief’s corrupt and broken city.

http://www.youtube.com/watch?v=WeXpB69mvyc

The Thief Taker General is Commander of the Baron’s Watch; his main motive… to hunt and hang every thief in The City and he is hell-bent on capture the prize that he desires the most; Garrett, the Master Thief.

The Thief Taker General is corrupt to the bone, using fear to enforce an extortionate ‘black tax’ on members of the underworld; those who don’t pay find themselves at the end of a noose. The Thief Taker General also runs a grisly large-scale ‘operation’ where the bodies of the victims who have died from the mysterious sickness known as ‘The Gloom’ are collected and stripped bare, everything of value is stolen from their cold, stiff corpses; clothes, jewellery – even artificial limbs and gold teeth. So who is the biggest Thief in The City?

THIEF will be in your hands on 28th February 2014 in all European and PAL territories for Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Review: Lightning Returns: Final Fantasy XIII

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It’s been a difficult few years for me with Final Fantasy. As a fan of what I consider the glory days I’ve found it increasingly difficult to accept the changes the franchise has undergone. Massive worlds to explore have been swapped for a supposedly more story driven experience. There hasn’t been much in the way of upgrading weapons and items for a while either. And now we have just one party member. Lightning’s a good character but like many I was concerned she couldn’t manage all on her own.

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As far as battles go I am glad to say everything is fine. There’s a new system called ‘Schemata’ that allows you to create totally customizable setups for Lightning, three of which you can use in battle. It’s quite similar to the Paradigm system except offers more customization at the expense of party members.

It certainly adds some tactics to your battle setup and allows those who want it a chance to return to the old days where character setup actually mattered. Unfortunately it’s the only thing that matters and once you’re in battle you will merely need to hold one of the 4 face buttons down to perform an action. All actions will use up your ATB gauge and once it’s run out pressing ‘R1’ or ‘L1’ will switch to a Schema with some ATB left. When you’re not using a schema it will recharge ATB. It’s not all that deep and quickly becomes quite boring, especially where random encounters are concerned.

Did you ever think not getting XP for defeating bosses was bad? Then you’ll love how now you don’t get XP at all. There are no levels and no fight on the game will improve Lightning in any way. The only way to improve is to complete quests. After about 30 minutes random battles become nothing but an inconvenience. If you’re lucky you might get a useful item but otherwise battles are just a dull obstacle.

Some of the tedium is alleviated due to the fact that early in the game you will be more or less allowed to go where you want. But this does come with it’s own problems. The entire game is timed. And despite the fact you will unlikely run out of time it does take all the joy out of exploration. There is finally a world to explore and if you do you can leave yourself stuck with very few options to proceed.

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For some reason certain areas are only accessible during certain hours. So if you go off exploring a little and miss your window you can’t progress until the next day. This is not helped by the fact that all the missions require you to either painfully search an entire city for something or carry out endless fetch quests. Fetch quests can have their place but in Lightning Returns they are just a euphemism for boring side quests.

For example I struggled finding one of the very first objectives on the game. After I’d found it I couldn’t finish the objective until the next day. So I went to complete some other quests. A lot of the quests where too difficult for my low-level character and because there is no option to grind there was nothing I could do. I started as many quests as possible, and was allowed to finish a few but most where either locked until a certain time or just above my level.

With no other option I returned to my main objective, which I eventually completed, and carried on. And then the enemies got too difficult again. With the clock ticking and me not able to complete any objectives to level up there was nothing I could do to progress. All because I chose to explore and pursue side quests instead of the main objective.

The time system is absolutely the most stupid thing I have ever seen in any Final Fantasy title ever. Having some areas inaccessible at certain times does nothing but stop you from completing objectives in the order you want. Nothing else at all. If I want to go to a certain area to do what I want (or need) to do, I have to wait. Not for anything to happen, not for the landscape to change just for the clock to count on. It doesn’t make things feel tense it’s just very very annoying. I need to level up to progress, but it’s not the ‘right’ time so I can’t do anything at all because my stats aren’t good enough. It basically ruined my game. I wish I’d just stuck to the main objectives like a good boy.

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The plot is unfortunately mediocre as well. I enjoyed the characters’ interactions and actually found this version of Lightning to be my favourite. She’s burdened by her knowledge and duty which complements her already sometimes melancholy state of mind. For better or worse, there are even some attempts at humour in keeping with older Final Fantasy games that sometimes leave you asking ‘what the hell just happened?’. But as the grand finale to the Final Fantasy XIII saga Lightning Returns is remarkably lack lustre.

Graphically things are very much what we have come to expect from Final Fantasy XIII. For a PS3/XBOX360 title it looks very good but there will be nothing that astonishes or surprises. There is a noticeable step down from previous FF XIII games presumably due to the more populated world but it’s well worth it to actually have people walking around a city.

Without the idiotic time mechanic Lightning Returns would have been much more entertaining. Unfortunately it is so core to the game that everything is tarnished by it. A pathetic system of physical gates ensures you stay on the path the game wants you to. If you don’t want the player to have freedom then make it linear. Pursuing quests that result in you getting to a door that basically says ‘come back later’ is infuriating. It’s even worse given that that’s is the only way to level up. All progression felt so tedious and awkward that I enjoyed very little of the time I was on Lightning Returns. Follow the main objectives and forget all about the side quest and you’ll be a lot better off.

Lightning Returns left me thinking only that I wish they’d hurry up with the FFX and FFX-2 HD remakes. I can’t wait to go looking for side quests without fear that they ruin the main story. Not so much having to grind but being able to level up will be great. I’m not afraid of change and Final Fantasy has been going so long that change is needed. The problems aren’t because Lightning Returns isn’t an old Final Fantasy, but that almost every part of Lightning Returns is wrong.

Preview of Evolve from 2K Games

After receiving a ‘Save the date’ email around Christmas time from 2K I knew perhaps this was possibly a great way to end the year: a new IP with very little information leaked along side it. Skip forward a month and the guys at Turtle Rock Studios, known for their work with Valve and team behind Left 4 Dead, had us driven to the location under all the mystery of what their new game Evolve played like exactly. After a brief presentation from the game’s
developers we were escorted to our PC builds of the pre alpha stage setup of Evolve that looked fantastic for an unfinished game as it is.

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Evolve is solely a cooperative game with major emphasis in working together in a team. How? By making every available class have tools and weapons that works better with the support of your team. The goal of Evolve is to take down the monster controlled by a 5th player thus making this game a 4v1 experience.

The monster itself has its own objectives which we’ll come to later. The four Hunters are broken down into the Trapper, Assault, Medic and Support classes which one of each has to always be present for any match to be played, all equipped with jet packs for scaling tall environments and structures.

Four Hunters:

Evolve - Jan First Look Screenshot (1)

In the preview we played Griffin the Trapper was like his name suggests the guy that’ll focus on trapping the monster into locations with his deployable Mobile Arena. Within this portable dome that the monster can’t escape from, the Trapper can also use his unique Harpoon that restricts the movements of the monster that can prevent it jumping away but can be broken with a swipe of the monster’s claws. He’s also equipped with Sound Spikes for when the hunt is on and the monster is out of sight. My personal favourite class due to having the most rewarding role in each round we played.

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Markov the Assault was the most relatable class from any generic shooter but this class is a necessity to Evolve. With two types of gun, a close range lightning gun and an assault rifle for medium/long range, the Assault’s role is to deal massive amounts of damage. To be fair I had the most fun with laying down his Arc Mines, luring the monster towards them and using his Personal Shield that makes you momentarily invulnerable. Although the main focus is on
dealing damage this class wasn’t as memorable and certainly the least unique.

Val the Medic was the only class that didn’t have a way of dealing damage towards the monster and is the selfless class in the game. Tasked with keeping the team alive with using her Healing Burst for close range team mates simultaneously or the Medgun for longer ranged heals used for reviving incapacitated players the Medic isn’t a class to be taken as a joke. And when she couldn’t get more awesome as it is she’s also armed with a Tranquilizer Rifle which slows and slightly weakens the monster as well as a Anti-Material Rifle which simply creates weak spots in the monster’s armour allowing team mates to cause double damage at those exact spots.

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Hank the Support is perhaps the biggest team player in the entire team as he could potentially make or break a situation armed with both offensive and defensive tactical advantages. Other than his Laser Cutter firearm he’s equipped with a Shield Gun that makes whoever targeted with it invincible momentarily whether it be the Medic healing a fallen teammate whilst being attacked by the monster. He too has a cloaking device that he can use on himself and within close proximity can cloak others. And finally the Orbital Barrage air strike that rains missiles from above if you can get the monster to stay put that is.

One Monster:

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For the preview the monster available was Goliath, think King Kong with fire breathing perks. This monster was pretty dangerous and balanced, awesome to show off at the event as it had a well-rounded approach to the level we played on. It could climb rocks, leap great distances and even sneak about without making a noise, the perfect predator. At the start of each game the monster has to choose 2 out of the 4 available moves which in Goliath’s case was Charge, which dashes forward knocking everything aside, Rock throw that is a
projectile, Fire breathing that does what it says on the tin and a leaping punch which too doesn’t need much explaining. The monster will have to eat wildlife to level up that round as known as ‘Evolving’ which unlocks the 3rd and 4th move thus creating a stronger powerhouse which you’d probably don’t want to be trapped inside a Mobile Arena with.

The Environment:

Evolve - Jan First Look Screenshot (10)

So even though the game is going to be advertised as a 4v1 competitive multiplayer experience the environment itself is just as hostile as the monster. Shear where we played was a living breathing jungle with a metallic factory and generator thrown into the centre. This environment featured various creatures and beasts all shapes and sizes as well as venus fly trap-like flowers that can trap other players. From dinosaur inspired carnivores to hostile
aggressive biped monsters we had to keep our whit’s focused as a few times some of us were eaten by an alligator lurking in the lake. There are birds in the environment that fly off when startled by the monster when in proximity, an indicator for knowing where to find it. Learning your environment is vital.

The Mission:

Evolve - Jan First Look Screenshot (3)
The goal for the hunters is to track down and kill the monster. For the monster your goal is to Evolve by eating enough wildlife, fill up your gauge, find a secluded location and transform into the next evolution two times before attacking the generator on the level we were playing or killing the trapped civilians if hunting down the hunters isn’t for you.

The monster gets a head start once the mission begins for running away from the starting location. Within the 30 seconds the monster can either sneak away which doesn’t leave trackable footprints for the hunters to find, or just all out run, jump and climb which will create an instant hunt upon the hunter’s arrival. The monster will be looking to eat wildlife, some more special with bonuses that the others which will be indicated with a star above the heads of those creatures. These Elite creatures if eaten by the monster or hunters grants a buff allowing health regeneration for example.

To Conclude:

Evolve - Jan First Look Screenshot (8)

Evolve does have a lot of promising features that’ll only be built upon with added new characters, monsters, moves and environments and who knows what else is up Turtle Rock’s sleeves. From what I played I was blown away with a cooperative shooter that doesn’t endorse the mindless one-man army play style which other co-op games sadly doesn’t balance out as well as Evolve have. With a sense of learning survival tactics from every match we played and every game being different every time it’ll be amazing to see how the public accept a unique game like this for this generation of gaming.

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Publisher: 2K
Developer: Turtle Rock Studios
Genre: 4v1 Shooter
Platform: Xbox One, PlayStation 4, PC
Release Date: Autumn 2014
Website: www.evolvegame.com

Watch Dogs to launch between April and June its been Confirmed

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Today Ubisoft has confirmed today that Watch Dogs will launch in first fiscal quarter (between April and June).

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A specific release date for the title will be shared “very soon”, according to Ubisoft CEO Yves Guillemot.

“Fiscal 2014-15 will see an exceptional games lineup, with the release of five major titles including Just Dance, The Crew and Watch Dogs, which is scheduled for release in the first fiscal quarter,” said Guillemot in a financial report.

World of Tanks Gets Nation vs. Nation Combat

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Today Wargaming have announced the launch of Update 8.11 for World of Tanks in Europe and Russia. Players from Asia will be able to try out new game mode and battle arenas on 12th February, with tank commanders from North America and South Korea getting the update on 13th February.

World of Tanks

Available for machines of all tiers and balancing weights, with the exception of Japanese and Chinese tanks, the new experimental combat mode, Confrontation, groups players with vehicles from a specific nation into a team that faces off against a comparable opposing squad with vehicles from a different nation. Introduced as an experimental new gameplay element, Confrontation is yet to undergo balance tweaks.
Along with competitive national combat, Update 8.11 enriches the game with a new European winter battle arena, Windstorm, revamped version of Ruinberg, now featuring rainfall and fires, and a reworked Himmelsdorf with winter setting

Far Cry The Wild Expedition compilation Coming 21st February

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Ubisoft announced the availability on 21st February of the 10-year Anniversary Compilation of Far Cry franchise: Far Cry The Wild Expedition compilation which includes Far Cry Classic, Far Cry 2, Far Cry 3 and Far Cry 3: Blood Dragon. The compilation will be available in all EMEA countries for the PlayStation 3, Xbox 360 at the price of £29.99 and on PC at the price of £24.99.

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Since its debuts in 2004, Far Cry has become one of the most beloved and acclaimed First Person Shooter franchises, proposing in each of its releases a unique and fresh take on the genre and seducing the players by the quality and depth of the experiences it offered. All those games have scored 80% or above on Metacritic and Far Cry 3 was even the highest rated shooter of 2012*.  Far Cry The Wild Expedition Compilation is a great opportunity to discover or re-discover all the main Far Cry opuses that have left an indelible mark in the video-games landscape, from the innovations of the original game to the retro-futuristic mayhem of Far Cry 3: Blood Dragon.

In addition to the release of this retail compilation, for £7.99 players can experience Far Cry Classic as a standalone downloadable title and return to all the action and chilling gameplay that made Far Cry legendary. With graphical enhancements, revamped cut-scenes, and a fresh new user interface, Far Cry Classic is already available for the Xbox LIVE Arcade and will be released tomorrow on 12t February, on the Sony PlayStation Network.

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Far Cry Classic – Far Cry Classic is the premiere and ultimate console version of the very first Far Cry game. Take the role of charter boat captain, Jack Carver, who finds himself hunted by an unrelenting team of highly trained mercenaries in this nature-gone-wrong FPS adventure. This HD revamp features stunningly realistic foliage, real-time day and night cycles, drivable underwater, commandeer, or even flying vehicles, and more…

Far Cry 2 – Caught between two rival factions in war-torn Africa, you are stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to hunt down your mark – The Jackal.  This version includes the full single-player campaign and Multiplayer.

Far Cry 3 – Beyond the reach of civilization lies a lawless island ruled by violence and human suffering.  This is where you find yourself stranded, caught in a bloody conflict between psychotic warlords and indigenous rebels, where your only escape is through drugs or the muzzle of a gun.  Includes the full single-player campaign, Multiplayer, and Co-op modes.

Far Cry 3: Blood Dragon – The year is 2007.  It is the future.  You are Sergeant Rex Colt: Mark IV Cyber Commando.  Earth has been ravaged by a nuclear war, which erupted in the 90s. Get the girl, kill the bad guys and save the world.  Includes the full single-player campaign.  “Packed with entertaining action and hysterical writing, Far Cry 3: Blood Dragon is an ‘80s-inspired blast.” – Kevin VanOrd, Gamespot.

ReadyNAS OS 6 Is Updated

NETGEAR has updated the firmware on their ReadyNAS 6 units.  Read on for details!

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NETGEAR has updated the firmware on their ReadyNAS 6 units.  Here is the changelog:

ReadyNAS OS Version 6.1.6

ReadyNAS OS V6.1.6 Release Notes:

Enhancements & Bug Fixes:

  1. Fixes USB device detection with certain devices or multiple hot plugs.
  2. Updates a few components to address security vulnerabilities.
  3. Optimizes filesystem behavior to avoid occasional high I/O latency.
  4. Optimizes filesystem block allocator for efficiency in finding free spaces.
  5. Reduces disk readahead size for better random performance.
  6. Fixes Antivirus app errors after firmware upgrade.
  7. Fixes SMB home directory access from trusted domain users in ADS mode.
  8. Updates backup manager to improve CPU resource usage.
  9. Accepts keyword “AUTO” in NETBIOS domain name field to auto-discover the proper value when joining domain.
  10. Fixes rare case of disappearing single-character files/folders in Windows AD.
  11. Fixes potential RAID 6 superblock update issue.
  12. Fixes ReadyDLNA specification compliance issues.
  13. Fixes Web UI authentication with usernames containing “@”.
  14. Fixes broken filesystem scrub progress calculation.
  15. Fixes possible crash during defrag of very large files in ReadyNAS 102, 104 and 2120.
  16. Fixes potential system hang during extreme iSCSI loads.
  17. Fixes access problem from Windows 8.1 clients using Microsoft accounts.
  18. Fixes power supply unit (PSU) status errors on RN3220 and RN4220.

Deployment Notes / Limitations:

  1. After deleting a volume and creating a new one the old volume may still show up until after a reboot.
  2. WOL will not be supported on 3220/4220 at this time for 10GbE.  Use 1GbE port for WOL.
  3. Disk failure on the 3220 and 4220 will not show LED failure for the exact drive that has failed, use local web admin page for disk failure information.
  4. Deleting volume with ReadyNAS Vault enabled will show error. User must turn off vault first.
  5. Can’t set up bond on interfaces that are not already connected.
  6. If the USB key is missing from the system for Encryption, there is no error message presented.
  7. If USB key is missing for encryption, the user has to wait on a 10 minute timeout. After that, the encrypted volume is displayed as inactive.
  8. If a Flex-RAID volume has been expanded, the volume cannot be switched back to X-RAID mode.
  9. If you wish to remove a USB storage device, you should follow the safe removal procedure of first unmounting before removing the USB device. If these steps are not followed then you may develop errors on the file system on the USB device.
  10. UPS may report incorrect status after reboot, it may send out a warning during this time. After sometime, the UPS will start reporting the correct information.
  11. ReadyNAS 102, 104, and 2120 only support creating iSCSI LUNs 8TB and smaller.

Download Link:

arm (RN102 / RN104 / RN2120)
x86 (RN312 / RN314 / RN316 / RN516 / RN716x / RN3220 / RN4220)

I’m currently reviewing a RN102, so look for some articles on that in the next several weeks.  Here’s a hint: I rather like the device!  For now, if you have one of these units, go ahead and update that firmware!

Ubisoft and Sony Pictures to bring Rabbids to the Big Screen

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Today, Ubisoft and Sony Pictures Entertainment announced that the studios are partnering to develop a full-length feature film based on the Rabbids, the irreverent, wacky characters from the popular TV series and videogames.

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Jean-Julien Baronnet, Executive Director, Ubisoft Motion Pictures, and Hannah Minghella, president of Production for Columbia Pictures, offered comment on the deal:

“Sony Pictures has tremendous experience developing hybrid live-action-and-animated blockbusters for audiences around the world, which makes them a natural fit for what we want to achieve with a Rabbids film,” said Baronnet. “This deal deepens our partnership with Sony Pictures and highlights our holistic approach to bringing Ubisoft’s brands to new audiences while still maintaining the brands’ creative integrity.”

Minghella added, “There is an infectious quality to the Rabbids. Their simple joy and absurd, anarchic behavior inadvertently causes you to look at the world afresh. There’s no end to the comedy and chaos they will cause when they invade our theaters.”

Recently, the Rabbids took over the small screen, thanks to partnerships between Ubisoft Motion Pictures, Nickelodeon and France Televisions. The hit show, titled “Rabbids Invasion,” has been seen more than 165 million times in five months; more than two million viewers on average tune into each episode in the U.S.

The Rabbids got their start as the crazy, loveable villains in Ubisoft’s Rayman videogames and have since branched into comic books, collectibles, merchandise, mobile games, television and more. The latest example, The Rabbids Time Machine attraction at France’s second-biggest theme park Futuroscope, drew big crowds and rave reviews on its opening weekend and showcases Ubisoft Motion Pictures’ ability to successfully develop Ubisoft’s brands in new mediums

Classic Final Fantasy Romance Celebrated in New Valentine’s Trailer

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SQUARE ENIX of America have today released a new Valentine’s Day-themed trailer for its upcoming remastered compilation, FINAL FANTASY X/X-2 HD Remaster. As two of the most prominent characters in the FINAL FANTASY franchises, Tidus and Yuna come to life once again to live out their dynamic and romantic relationship.

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In addition to the trailer, Square Enix also announced its pre-order incentive for the PlayStation Vita system version of the game. Fans who pre-order the title on the handheld system will receive three limited edition colourfully illustrated art cards.

 

Worms Battlegrounds Coming to PS4 and Xbox One

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Team17 has unveil plans to release their first PlayStation 4 and Xbox One title, Worms Battlegrounds.

The veteran independent British publisher is making its debut on the next generation of consoles.

Worms Battlegrounds will be one of the first titles to be self-published on the Xbox One under the ID@Xbox program, of which Team17 is one of the ambassadors.

Worms Battlegrounds is due for a 2014 release and will be available for PlayStation 4 and Xbox One.