Watch Dogs : Hands-on Preview

On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to play Watch Dogs for a few hours, from the start, and here are my thoughts.

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In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost  every piece of the city’s technology and holds key information on all of the city’s residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.

The game starts off with Aiden involved in a bank robbery, although he stays too long and an unknown group decide they want him dead and send someone to kill him. Unfortunately for Aiden instead of killing him, they kill his young niece Lena.

We then jump straight into 11 months later and Aiden is in a football stadium trying to get information out of the person who killed his niece – and that’s were we start playing.

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You then hook up with a guy called Jordie, who is helping you track down those responsible for Lena’s death. He has not only helped orchestrate the situation you are in now, but has also made it more dangerous by calling the police, who are now closing in on you. You must now use a series of stealth moves and various hacks with your smartphone to make your way out of the stadium without being captured. This is a nice, not quite gentle introduction into the world of hacking and crafting.

Crafting is important as you need to be able to create distractions so that the bad guys, or police go off to find out whatever the distraction was leaving you the opportunity to escape. As the game goes on you will be able to craft a number of different items.

Once you get outside the police are closing in so you have to escape from them before you can continue on your quest. At this point you can steal a car or other vehicle – just be careful as passers by will call the police if they see you doing something illegal, and if that happens you will quickly be surrounded. You can tell how close the police are on your display – the more red dots, the closer they are. If someone does start to call the police, if you are quick enough you can grab the phone from them and smash it.

Once in a vehicle you have to outrun or evade the police – you can either try to hide someone and hope they leave, or just floor it and try to get somewhere else in the city.

Once you have escaped the police you can finally go back to your apartment and sleep – although don’t expect pleasant dreams.

Day and night play an important roll in Watch Dogs, not only setting the scene, but also changing the gameplay. Weather is also a part of the game, although there were not many weather changes in the few hours of gameplay I got to play.

From then you can choose to jump straight into following the various leads for the main story arc, or you can choose to profile passers by with your smartphone and help those in need, even if they don’t know they need help yet! There are thousands of NPC’s with randomly generated stories – it was quite funny because a large number of the phone calls I listened in on in the early part of the game were conversations about the NPCs sex lives!

There are also some mini games you can play whenever you feel the need to take a break – these include running around trying to collect gold coins, to collecting souls in a car, to my particular favourite, Spider Tank. Yes, it is exactly as it sounds, you take control of a spider tank and you must destroy as many targets as possible. It reminded me of the craziness of Saints Row IV!

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It’s not just a fun division to play these games, they also earn you points, which can come in handy during the game.

There is also an online element to game – you can play with some friends or go up against a random opponent, the choice is yours. If you go up against an opponent, you have to perform certain tasks whilst trying to remain hidden and then not being killed. This can be quite fun as you need to act exactly like everyone else around you so that your opponent doesn’t know it’s you – they don’t see Aiden, they only see a random stranger.

There are 65 vehicles in the game you can steal and drive, including cars, motorcycles and trucks. When you are in a vehicles it’s like you are actually in a driving game rather than just using it as a way of getting from point A to point B. Just try not to run anyone over or the police will be on you and the people won’t support you as much. You can even swim if you jump in the water!

As you have probably guessed, hacking plays a major part in the game, from hacking cameras, to stealing money from people, to blacking out the entire area of the city you are in. These hacks will become available as you get further into the game. It takes a little getting used to working the hacks, but once you have it figured out you can do it very easily and quickly – jumping between camera, profiling those around you and more. Just keep an eye on the battery because like every good smartphone it is limited and certain hacks use more battery power than others.

There is also a companion app that you can use on a tablet to help, or hinder another player. Unfortunately I didn’t get to use the app during this gameplay session, but the idea is certainly interesting, if Ubisoft manage to get the fun and playability factor just right.

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The game really reminds me a lot of the TV show Person of Interest. As well as having the main story arc to play, there are hundreds of potential side missions, with lots of people in need of his help. I liked that it was up to you to find out who needed help, and then to try and help them. Some of these situations including a robbery, a mugging, and even murder. In order to succeed you have to get to the person in time, but also remain unseen. If the perpetrator sees you then they will leave and you will have failed the mission, even though effectively you stopped what was going to happen.

Speaking to the lead game designer, there is probably around 100 hours of gameplay if you decide to do all the side missions, so there is certainly something for everyone. The PlayStation version of the game has an additional exclusive hour of content too.

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I can’t wait to play more when the game is released next month – my only concern is that there was a lot going on in the game – was it a stealth game, a hacking game, a driving game, a multiplayer game,a group of mini games, or some sort of combination of them all. From my few hours playing the game I enjoyed what I saw, but there did seem to be elements to the game that forces the player to have to play parts of the game they may not enjoy as much, such as the driving. Whether this is going to be an issue for anyone remains to be seen, but what I am sure about is that there is something for everyone.

And here is some new gameplay footage to keep you going:

Watch Dogs will be released worldwide on 27th May, 2014 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

What do you think of Watch Dogs? Let us know by leaving a comment below.

Watch Dogs : Exclusive interview with Danny Belanger

On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to talk to the lead game designer about all things Watch Dogs.

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All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems.

In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost  every piece of the city’s technology and holds key information on all of the city’s residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.

Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

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With over than 10 years of experience in the game industry, Danny Belanger is the kind of guy you want on your team. Over the years, he worked on many successful franchises, including Army of Two, before joining Ubisoft’s team in 2010. He’s currently Lead Game Designer on Watch Dogs where his expertise is pushed to new heights.

So over to Danny:

Watch Dogs will be released worldwide on 27th May, 2014 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

What do you think of Watch Dogs? Let us know by leaving a comment below.

Watch Dogs : Exclusive Hacking interview with Thomas Geffroyd

On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to talk to their resident hacking expert about how realistic the hacking is.

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All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems.

In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost  every piece of the city’s technology and holds key information on all of the city’s residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.

Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

Thomas Geffroyd has been working in the video game industry for 10 years focusing on brands and content. Through the years, he cautiously refused to specialize in favour of learning from as many crafts as possible within the industry. This lead him not only to work on major brands (Splinter Cell, Rainbow Six, Assassin’s Creed, Far Cry) but also to be part of various new IP developments within core teams. Always on the lookout to tell new stories with new tools, he decided to settle on the WATCH_DOGS brand for the long haul and apply his multidisciplinary approach to develop the universe through stories that need to be told.

So over to Thomas:

Watch Dogs will be released worldwide on 27th May, 2014 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

What do you think of Watch Dogs? Let us know by leaving a comment below.

Pokémon TV app lands on Kindle Fire

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There’s a new way to catch up on Pokémon animation anytime, anywhere on the Kindle Fire with The Pokémon Company International’s launch of the official Pokémon TV application for the popular tablet.

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The Kindle Fire launch adds another platform for the Pokémon TV app, which has had more than 2.5 million installations since its 2013 launch on iOS devices, including iPhone, iPad, and iPod touch, and Android devices.

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Now featuring more episodes than ever before, the Pokémon TV app helps fans follow many of their favourite episodes from the animated television series. It is updated weekly from a library of more than 700 episodes spanning 16 seasons. Pokémon fans can also use the app to watch special features, trailers, and Pokémon movie events.

Additionally, fans can watch popular Pokémon animated episodes and movies on Netflix and at Pokemon.com, providing more ways to catch up on the exciting adventures of Ash, Pikachu, and their friends.

When streaming episodes via the Pokémon TV app, standard data charges will apply. The Pokémon TV app is available now for download from the Amazon Appstore

 

Deep dive into what Warplots will bring to WildStar

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NCSOFT and Carbine Studios have a new Warplots DevSpeak. Warplots are massive, strategic, 40v40 battles and accessible to all players once they hit level cap.

This latest DevSpeak educates players on all the intricacies of Warplots and what they will be bringing to the elder game of WildStar.

PS Plus in May: Puppeteer, Payday 2, Muramasa Rebirth, more

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First up for PS Plus is PS4 title called Stick it to the Man, a weird and wonderful title from the talented development team at Zoink!

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  • 30th April: Stick it to the Man

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PS Vita

 

OnePlus One phone is revealed with high tech specs but low pricing

With the big tech companies like Apple, Samsung, Google and the rest, you now have a new big daddy from a company called OnePlus One, and it packs amazing specs into a package that wouldn’t bank you bank for. Powered by CyanogenMod is the team mostly releases a new version of their mod on their “nightly” channel around a month or so after a new Android release.

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The OnePlus One was unveiled in Beijing this morning. The new handset will pack in a Snapdragon 801 processer, 3GB  RAM, a 13-megapixel camera, 5.5-inch 1080p screen, 4G and Bluetooth 4.0.

OnePlus One Full Specifications
Soc Qualcomm Snapdragon 801
CPU Core Krait 400 (4-core) @ 2.46 GHz
GPU Core Adreno 330 @ 578 MHz
Memory 3 GB RAM LPDDR3 1866 MHz RAM
Display 5.5″ JDI LTPS IPS LCD @ 1920 x 1080 (401 ppi) w/Gorilla Glass 3
Storage 16 GB / 64 GB (no microSD slot)
Battery 3,100 mAh (embedded)
Camera/s Front: 5 MPRear: f/2.0 13 MP Sony Exmor IMX 214 sensor  w/4K video recording. Dual-LED flash
Expansion Ports USB 3.0
Audio Built-in Stereo Speakers & Tri-microphone with noise cancellation
Connectivity Wi-Fi: Dual-band Wi-Fi (2.4G/5G) 802.11 b/g/n/acCellular: LTE: Bands: 1/3/4/7/17/38/40; WCDMA: Bands: 1/2/4/5/8; GSM: 850/900/1800/1900MHzOther: Bluetooth 4.1, NFC
Dimensions 6.02″ x 2.99″ x 0.35″ (152.9 x 75.9 x 8.9 mm)
Weight 5.71 oz. (162 g)
Operating System CyanogenMod 11S based on Android 4.4
Price $300-350 (€269 – 299) £229 – £269

OnePlus One Prices

Despite these high-end specs, it’s very affordable. The 16GB version will cost just £229, while the 64GB model will set you back £269.

The device is available in a standard Silk White or Sandstone Black. Sorry, no ‘Champagne’ Gold for you this time. But the back on the device isn’t standard, but is made out of Cashew yes as in the nuts, it is available in four different textures; Bamboo, Wood, Denim, and Kevlar.

OnePlus One textures

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Sample picture from the OnePlus One

The OnePlus One can go head to head with the latest flagship phones like the Xperia Z2, Galaxy S5, and the HTC One M8, and in some areas it even beat them. Again, this is all for $300/£229. The device uses the same 2.5 GHz Snapdragon 801 8974AC SoC as the Galaxy S5, the premium built quality and the design of the HTC One M8, and the large 3000+ mAh battery and using the Sony camera of the Z2 (with a bit less MP). Peter Lau, CEO of OnePlus, says that his team paid attention to the “smallest details, taking a holistic approach to product design,” and some of those details can be found inside the One – the PCB boards are “custom cut and engineered” and the battery was specially designed for the One.

Square Enix Collective: Black- The Fall and Leap of Fate new this week

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Here is a very brief round-up of the new indie projects that Square Enix Collective are hosting.

First off is Black – The Fall by Sad Sand Sailor

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“This is an atmospheric side-scrolling shooter with puzzle solving elements. An odd and unexpected black and white dream.”

https://www.youtube.com/watch?v=u9Huin4quTA

Next up is Leap of Fate by Clever-Plays

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“New York, present day. A rogue occultist must undergo a deadly rite of passage, forcing him to face his own demons and choose his fate.”

https://www.youtube.com/watch?v=CptHbhnkj6s

 

New Tracks for SingOn on the PS3

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The first new tracks have been added to SingOn marking the start of the game’s regular song updates. On a mission to give you the most up-to-date party around, SingOn is the only service to update every week with tracks from the UK Top 20.

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Joining an already eclectic catalogue this week are an exciting mix of the latest hits:

Pharrell Williams – Happy

5 Seconds of Summer – She Looks So Perfect

Katy Perry ft Juicy J – Dark Horse  

Duke Dumont ft Jax Jones – I Got U

Clean Bandit ft Jess Glynne – Rather Be

And ultimate pop classics:

One Direction – Story Of My Life

Daft Punk – Get Lucky

Miley Cyrus – Wrecking Ball

Justin Bieber – Beauty And A Beat

Taylor Swift – Everything Has Changed

Oasis – Don’t Look Back In Anger

Robbie Williams – Let Me Entertain You

SingOn is free to download from the PlayStation® Store for PlayStation®3. Buy a three or 48-hour Time Pass to access the full library of songs. For serious singing aficionados, there’s a full one-year Time Pass available too. Or, just enjoy the 10 songs that come free with the game including tracks from One Direction, Bruno Mars and Rhianna.

Get Happy with SingOn’s party-friendly voice effects TuneOn andRoboOn, re-tuning your singing or totally synthesising your voice so even the most sheepish singers can join in the party.

Plug in a mic to start singing then use the Queue feature to host a non-stop party. You can add tracks while you sing using the PS3 controller or the SingOn app on your phone or tablet so there’s no need to pause the party while you cue up the next song.

Get ready to SingOn. AndOn. AndOn.

Two Minute Review: Revell Argus Remote Control Camera Helictoper

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Earlier this year Revell released the Argus remote control helicopter with a built-in camera, and here is our two minute review.

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When I was a kid I always wanted a remote control helicopter, ok, if I am honest what I wanted was a remote control AIRWOLF! Fast forward a lot of years and remote control helicopters have come down in price, and now include cameras!

Features

•On-Board video camera (1.2 Megapixel), located underneath the heli; controlled through on/off switch on the transmitter
•Coaxial rotor system incl. electronic gyro (GSY)
•Stable alloy frame
•Attractive body design with glow in the dark effect
•3-CH 2.4 GHz-transmitter (forwards/backwards; left/right; up/down) with trim control
•Easy battery charging – via USB-connection
•LED lights
•Exclusive REVELL design

Final Thoughts

The first thing you notice when you take it out of the box is the size. Whilst it isn’t the biggest toy I have seen it also isn’t that small, so as it is really designed to be used inside the house I would recommend that you find a room big enough to fly it in as it will take a little bit of practice to keep it both stable and in the air. That said, if you do crash it, and I crashed it a lot, it is pretty rugged and survived to fly again!

The box contains the helicopter, a remote control and everything you need to get going.

So after you open the box, the first thing you do is plug the memory card into the helicopter, and set it all up to charge. Now be patient, it takes around 90 minutes to charge and for that 90 minutes you get around 7 or 8 minutes of flying time.

Flying can take a little getting used to – but once you do its a lot of fun, it’s just a shame that you have to wait 90 minutes between each short flight.

Once you have finished your flight, just remove the memory card, plug it into the USB adaptor and then plug that into your computer to view the images and video. The image quality it pretty good, certainly it showed me crashing a lot, and I do mean a lot, but it’s fun to watch back what you are doing. My recommendation would be to get a bigger SD card as well! You don’t have to use the camera if you don’t want to, it can be controlled using a switch on the remote control.

Overall I had a lot of fun flying, and crashing, the Argus but just make sure you have enough room to use it safely. It’s not Airwolf, but it will do!

Cost wise, the Revell Argus can be found for under £70 and will give you hours and hours of fun, just try not to crash it!

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Pac-Man and the Ghostly Adventures 2 Announced

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The PacisBack and coming to consoles and handhelds this year for PAC-MAN and the Ghostly Adventures 2 out in the USA on PlayStation 3, Xbox 360, Nintendo Wii U, and Nintendo 3DS in 2014!, still no European date just yet.

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Following the colorful characters and world of the PAC-MAN and the Ghostly Adventures animated series, PAC-MAN and the Ghostly Adventures 2 will feature Pac, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus. Players will be able to explore the lands of PacWorld far beyond the bustling streets of Pacopolis and the Netherworld through the depths of the ocean floor and into space.

Why not read the review for the first PAC-MAN and the Ghostly Adventures in the mean time while waiting for the next game.

The Winners of our Win The Art of Thief book giveaway from Titan Books

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Thief was released by Square Enix back in February and Titan Books released an amazing Art of Thief book, and we had 2 copies of the book to give away – here are the winners.

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THE  ART  OF  THIEF  demonstrates  the  stunning  concept  and  development  art  from this  eagerly  awaited  game.  With  the  game’s  reimagined  Victorian  period  setting,  THE  ART  OF  THIEF  will  also  appeal  to  steampunk  and   fantasy  fans.

The Winners

Sean T

Amy Jo McLellan

Congratulations, your books will be on their way to you shortly.

And watch our for another great giveaway soon!

Theatrhythm Final Fantasy Curtain Call Announced for 3DS

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Today Square Enix has announced that THEATRHYTHM FINAL FANTASY CURTAIN CALL, a rhythm action game combining classic FINAL FANTASY music with RPG elements, will be released later this year, exclusively for the Nintendo 3DS.

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THEATRHYTHM FINAL FANTASY CURTAIN CALL is the sequel to THEATRHYTHM FINAL FANTASY, released back on the Nintendo 3DS in 2012, and includes three times as many songs and twice as many playable characters as its predecessor. In addition to the new features mentioned below, the sequel also boasts two new game modes: Quest Medley where you alternate playing FMS (Field Music Sequence) and BMS (Battle Music Sequence) games – and the exciting Versus BMS mode, where players can challenge and compete against friends and other players. The game also includes a number of customisation and progression elements that the FINAL FANTASY series is renowned for.

Featuring more than 200 songs and 60 playable characters from across the entire FINAL FANTASY series – including FINAL FANTASY VII: Advent Children, FINAL FANTASY TACTICS and recently released titles like LIGHTNING RETURNS: FINAL FANTASY XIII and FINAL FANTASY XIV: A Realm Reborn, THEATRHYTHM FINAL FANTASY CURTAIN CALL lets players relive their favourite moments from across the epic series, as they tap their way through key FINAL FANTASY events, environments and battle sequences.

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“Music is an integral part of the FINAL FANTASY experience that serves as a complement to the gameplay,” said Ichiro Hazama, producer. “As with the previous title, we envisioned a game where the music takes centre stage and the RPG gameplay enhances that experience.  Our fans are definitely in for a treat as they’ll be able to re-experience their favourite songs across the entire FINAL FANTASY catalogue.”

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Key features include:

  • Versus Battle Mode – Players can now compete head-to-head with friends and other users
  • Quest Medley Mode – Songs from the vast FINAL FANTASY music catalogue are used as backgrounds to unique quests; players can choose their own routes through various short, medium and long adventures. Players can also share these quests with friends.
  • New Characters – The game features over 60 characters from across the series, including Barret (FINAL FANTASY VII) and Yuna (FINAL FANTASY X-2). Characters from spin-offs like Benjamin (FINAL FANTASY MYSTIC QUEST), Ramza (FINAL FANTASY TACTICS) and Zack (CRISIS CORE -FINAL FANTASY VII-) also make their debut in this game.
  • Collecta Crystarium – Clearing songs and winning battles allow players to obtain CollectaCards that boost their character stats.

Review: Final Fantasy XIV: A Realm Reborn (PS4)

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I had a slightly underwhelming experience with my first foray into the new and improved Final Fantasy MMO on the PS3. The hardware could barely cope with it and even when it did everything was pretty substandard. There was an impressive world at work but I felt it was destined for ‘greater’ platforms.

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Fortunately Square seem to have got a handle on the connection issues that somehow plagued both the original release of FFXIV and A Realm Reborn. I created my character, selected my class and joined a server in no time. I got one disconnect down the road during a quests but I quickly reconnected and got back into the world.

Having a quick and painless entry into Final Fantasy’s world certainly makes the experience a lot easier on the nerves. By the time I actually got to move my character and have a look around on the PS3 version I was already past breaking point. Entering the world with a fresh prospective I made my way towards the first of many, many quests.

As expected it seems every single quest involves finding an item and then delivering it to the quest giver. Even many hours in I’m still performing meaningless fetch quest after meaningless fetch quest. The game that ensure MMO’s aren’t synonymous with DHL Simulator will be a huge success, but Final Fantasy XIV isn’t that game (I’m looking at you Division). Taking on hordes of challenging enemies or giant animated trees doesn’t seem to matter much when you’re dropping off some plants for some lifeless NPC.

If we’re going to be doing fetch quests it would be nice if the NPC’s have something interesting to say. Hell it’d be nice if they had anything to say. Probably the most impressive thing in The Elder Scrolls Online was the fact that every NPC had recorded speech. Sadly Final Fantasy has got barely any speech for it’s NPCs which can at times make questing a little dry. I’m not apposed to reading but when an NPC has three pages of useless commentary before actually saying anything useful it’s easy to lose interest and glaze over.

So the main appeal has to be from co-op questing. Joining up with even a small crew of random players instantly makes FFXIV more appealing. There is an inherent appeal accomplishing feats and completing quests with friends, be they real or digital only. Even without talking there is a predictable Journey-like communication between players.

In particular during FATEs (Full Active Time Event) where for a limited time players must help each other take out multiple enemies or slay a larger foe for a tasty EXP bonus silent communication is ever-present. On one such an occasion we were tasked with taking down a rather formidable tree. Things were looking very bad. I started attacking and did minimal damage as the giant shuffled towards me. With one hit it became obvious I wouldn’t last more than a minute.

But then a mêlée warrior jumped in and we at least started to damage the monster although it was still clear the fight would end soon. But then a tiny mage scuttled towards us and healed us both like there was no tomorrow. He didn’t get bored, run off and leave us to die. He didn’t get distracted and attack. He did his task without being asked, we all lived and eventually killed our enemy to reap the rewards. It was one of those moments only possible in MMO’s. A spontaneous co-op experience among comrades fighting for a common cause.

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The UIs and menus benefit greatly from the PS4’s massive increase in power over the PS3 version. Everything has an increased fidelity but it doesn’t entirely stop the menus from being clunky every now and again. The PS4’s touchpad serves as a mouse to help but it’s still easy to lose your cursor and have to stop and figure out where it is. In large holding L2 and R2 to bring up your character’s abilities is easy and the UI makes it obvious how to perform the desired move. There’s still the sense that the controls aren’t native to consoles but they get the job done.

Combat allows itself to get fairly repetitive even quite early in the game. New moves and equipment try to keep things fresh but ultimately you will engage an enemy, hold a trigger and mash a face button. There’s some strategy later on when more moves are available to you but more likely than not you will find a move that works well in most situations and stick with it. Enemy design is what we’ve come to expect from the Final Fantasy series and is just as good as any single player title, but it’s not enough to maintain your interested past the 5 hour mark.

Were visuals are concerned very little, if anything, is comparable between the PS4 and PS3 versions. Textures are now flaunting their full HD capabilities and everything just looks beautiful. There isn’t a sharp edge in sight. The impressively colourful world of Eorzea lets the PS4 version show itself off with a dazzling array of colours. I don’t think there’s a colour that exists that isn’t used. Plus everything benefits massively from a lovely smooth frame rate thanks to the PS4. If you’ve only seen Final Fantasy XIV on the PS3 you haven’t seen it at all. It’s a completely different experience between platforms and the PS4 version really is the only way to see Eorzea.

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Despite all the improvements there are still a few issues that run deep through Final Fantasy XIV’s core. The quests can become boring quickly, and so too can the combat. There is a reasonably comprehensive selection of character abilities but you are reliant on levelling up a required amount to earn both stats and new moves. There’s no choice or real freedom beyond choosing a class when you create a character. And if you don’t quest with friends everything is all the more stale. So much time, sooooo many fetch quests.

But still this marks another impressive entry for Final Fantasy XIV’s tarnished history. So great are the differences between the PS4 and PS3 versions that this may as well be another re-release. I certainly consider it so. If you’ve not tried FFXIV on the PS4 you’ve still not tried the ‘proper’ version. Square even allow you to port your PS3 characters across so if you’ve got access to a PS4 I’d strongly recommend giving this version a go – regardless of how much you may have already done on the PS3.