The Evil Within Delayed but given a new release date

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The Evil Within will be available in North America on 21st October, in Australia on 23rd October, and throughout Europe on 24th October. Shinji Mikami and his team at Tango Gameworks have asked for additional time to further balance and refine the game in order to deliver the polished, terrifying pure survival horror experience they set out to create.

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Today it was also announced The Evil Within’s pre-order incentive – The Fighting Chance Pack. The Fighting Chance Pack provides players with a handful of additional items that may help them stave off death for a moment longer.

The Fighting Chance Pack includes:

  • Medical Kit – A vital health enhancement to enable Sebastian to fight on.
  • Green Gel – Used to upgrade Sebastian’s attributes.
  • Double Barrel Shotgun and Three Shells – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
  • An Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
  • A Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.

Batman 3 – Beyond Gotham Coming this Autumn

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Warner Bros. Interactive Entertainment and developer TT Games, over 150 characters from the DC Comics catalogue have been crammed into Lego Batman 3, including Cyborg, Flash, Green Lantern and whoever might show up one of the universe’s many Lantern Worlds.

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The game also introduces new abilities for the league, more puzzles and controllable vehicles like Wonder Woman’s invisible jet.

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Lego Batman 3 is coming out this Autumn for the Xbox 360, Xbox One, PlayStation Vita, PlayStation 3, PlayStation 4, PC, Wii U, or 3DS.

World of Warships Developer Diaries Unveiled

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Wargaming today released the first installment from a series of developer diaries for World of Warships, taking an extensive look at the unique features of naval warfare, the huge fleet of combat vessels and their classes.

In the first episode, the World of Warships development team dives into the complex research that goes into creating and maintaining the game’s historical authenticity, as well as the tactical approaches for conquering the high seas with the different types of combat vehicles that players will have at their command, including the aircraft carriers, massive battleships, heavy cruisers, and the light and agile destroyers.

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The series will continue to centre on the upcoming naval action MMO game and the team behind it, focusing on each aspect of the project throughout its development.

Monochroma launch trailer

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Nowhere Studios today unveiled a new trailer for Monochroma, its cinematic dystopian puzzle platformer, that will launch on Windows PC, Mac and Linux on Steam on tomorrow the 28th May. In Monochroma players are transported to a dystopian state during the 1950’s, after two brothers witness a horrific crime committed by an evil corporation.

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Without cutscenes, text or spoken words, players must delve intellectually and emotionally into the story to help the brothers work together to progress past mind-bending puzzles and save the world from tyranny.

Inspired by the developers’ childhood memories of moving from the countryside to urban Istanbul and the “Gezi Protests” of 2013, the most violently oppressed protest in modern Turkey, players discover the environment and follow the story through a carefully constructed black-and-white palette with splashes of red.

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As a result, the story is instantly understandable by players of all nationalities – without any localization required.   Spread over four chapters, discover vast ghettos built upon thousands of tenement buildings that reach into the clouds, a labyrinth of sewer tunnels, factories bellowing out industrial smoke and a city sized zeppelin hovering in the sky.

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The puzzles encountered in Monochroma are realistic and use physics to naturally blend with the environment.   Another Monochroma trademark is the relationship between the two brothers.

Early in the game, the younger brother injures his leg after an accident, and must be supported by his older sibling. At times, the player needs to temporarily stop carrying him in order to solve puzzles. However he can only be placed near safe, bright areas—because like most kids, he’s scared of the dark. This gameplay mechanic defines Monochroma as a cerebral, methodical puzzle game that rewards players who are caring and brave at the same time. Being a responsible older sibling is mandatory—just as in real life.

 

The Watch Dogs Universe with the Companion App and more

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Ubisoft has announced that the open world game, Watch Dogs, is now available at retailers worldwide for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Windows PC.

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Watch Dogs, tells the story of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). Watch Dogs lets the player use Chicago as their ultimate weapon and exact their own style of revenge.

Players can choose from a selection of different editions, offering a variety of digital and physical content. All editions can be purchased at Ubishop by visiting http://shop.ubi.com/WatchDogsRelease.

A season pass is also available and offers savings of 25% on post launch content, including the new single-player story featuring T-Bone; a new Digital Trip game mode, plus new missions, weapons, outfits and more. For PlayStation owners, Watch Dogs offers additional exclusive content featuring four extra missions representing one extra hour of exclusive gameplay. A unique White Hat Hacker outfit will be unlocked upon completion of these missions, as well as bonus tech points, providing new in-depth knowledge about an important faction in the Watch Dogs universe.

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Take your experience beyond the console with a groundbreaking, real-time, companion game Watch Dogs: ctOS Mobile. This innovative mobile platform allows players to connect and compete with friends, even when away from their home console. The Watch_Dogs companion game delivers revolutionary dual-screen gameplay that enables you to play from anywhere, at any time. Watch Dogs: ctOS Mobile is available at launch on iOS and Android and on the Amazon App store (USA) and (UK).

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Also available shortly after launch is the ebook, “Watch_Dogs //n/Dark Clouds”, written by John Shirley, author of numerous novels, books of short stories, screenplays and teleplays. The ebook storyline picks up where the video game leaves off, allowing fans to further explore the world of Watch Dogs. The ebook is a first for Ubisoft, conceived in-house and released exclusively via digital channels. It will be available in two digital formats in English, French, Italian, German and Spanish. For more information, click here http://www.watchdogs.com/ebook.

 

Kinect Sports Rivals World Championship are still on

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Back in April Xbox kicked off an Kinect Sports Rivals competition, Kinect Sports Rivals World Championship https://www.ksrchampionship.com, with the first ever global motion-sports competition. The first prize of $10,000 and a trip of a lifetime, is still up for grabs and is seriously worth entering for! Country level competitions finish on the 6th of June un UK, France and Germany, with the top player for each country winning a place in the real life finals in San Diago, where they will participate in the live grand final.

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Compete in the Kinect Sports Rivals World Championship to win real world prizes The “Kinect Sports Rivals World Championship” challenges players from around the world to show off their “Kinect Sports Rivals” gameplay skills and will culminate with a live, in-person final championship this July at the San Diego Comic-Con, where top finalists from each participating country will battle for their country’s glory and the grand prize.

An Introduction to VMware’s WSX Server

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In this video tutorial I will be going over one of VMware’s newest products in development that will revolutionize the next phase of Virtual Machines in personal computing. That being able to take control of your virtual machine through your PC or your portable Device’s Web Browser. With WSX you can launch a browser, enter the URL for the WSX server, provide your credentials and connect to your virtual machine. You can use the touch screen or keyboard of your mobile device to directly interact with applications running in the virtual machine.

In my Lab demonstration of WSX Server I will be showing you how to install the WSX Service and how this can interact with the newer versions of VMware Workstation (Version 8 and higher) by using your local Web Browser as the interface portal to your VMware Virtual Machines.

Please click the video below to begin the tutorial.

Reference Link from my video.

https://communities.vmware.com/community/vmtn/wsx

Review: Wolfenstein: The New Order

Fancy a more refreshing take on the first person shooter genre, perhaps one that sacrifices negligible aspects of history such as the outcome of World War 2? Wolfenstein: The New Order revisits its over the top roots to rekindle the Red Alert of modern shooters, but is there a place amongst the modern military genre for one of a new breed? Bethesda and MachineGames certainly think so, do you?

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If slaughtering countless waves of Nazis is your thing, and if we’re honest, that probably applies to a fair few gamers, then you’re in for quite the treat. It’s not long before you are placed behind the helm of a plane in imminent and inevitable danger; one tragic crash later we get a glimmer of the potential horror of which the Nazis have laid out for us. Hankering after the head of the stalwart series antagonist ‘Deathshead’, our early mission takes us on the assault of a castle, where due to an unfortunate series of events, we find ourselves comatose for the next decade and a half.

Not a great start for our resolute, and series veteran, hero B. J. Blazkowicz, whom I’ll refer to as B.J. providing there’s no sniggering at the back. Upon regaining consciousness and instead of a slap on the back, a medal on the chest and a family by his side, B.J. awakens to learn that not only has he lost the war, but that worryingly, it still rages on. The Nazis have developed superior technology and repressed the world with their tyrannical reign, meaning it’s time to band together with the local resistance, and slay the veritable armadas of the Nazi regime with glorious, bloodthirsty weapons.

In the past, B.J. hasn’t really been all that emotive, but times have changed and it’s not the early 90’s anymore; with it, the past experience from the developers in terms of storytelling has shone through. Whilst he’s still the rugged, square-jawed badass we all know and love, B.J. certainly has moments where emotion will overcome him and add a previously unseen depth to his character. Dramatic inner monologues often plague our protagonist; snippets from stories of the past are occasionally regaled during presumably reminiscent scenes. The supporting cast also share their demons too and after meeting up with the resistance fighters; you’ll quickly get a feel for their plight under such horrific times. A certain pair sticks out for obvious reasons, one lost his ‘clubfoot’ child to the non-Aryan purging of the Nazis, whereas the other, Max, is a simple gentle giant, a child trapped in a man’s body. Needless to say, the protective bonding between the two can often create a dark, grounding experience to witness.

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It’s not all doom and gloom however, Wolfenstein can often be seen with its tongue in cheek. An early section sees you under peril from an enormous robotic dog before being saved via a friend throwing a grenade above its head and yelling catch. The virtually anthropomorphic gesture almost always elicits a smile; it’s not just dog jokes either (even though you can still chow down on some dog food, should you wish!) In the options, as per usual, there’s a subtitles setting for ‘foreign only’; for some hilarious reason, the game decides the Scottish accent to be as indecipherable as German. Easter eggs are fairly prominent too with the tricky to miss Wolfenstein 3D level to play through, along with unlockable records of famous 60’s music, but under a Nazi regime. I don’t think I’ll ever get tired of hearing the Bavarian styled tunings of House of the Rising Sun!

Considering the unusually high levelled narrative content, it’s welcome to discover that the important things haven’t lagged behind either, namely the shooting of many a Nazi. The gunplay is incredibly satisfying with both mechanics from new and old takes on the genre. Whilst you can lean round corners, you can’t go prone (despite the enemies being able to) and whereas each gun feels different in terms of damage and recoil, you can dual-wield two of the same weapon at will. Fancy sliding around a corner whilst dismembering a Nazi due to two generous helpings of automatic buckshot? You’re sorted. How about equipping two marksman rifles and seeing how many heads you can pop without a scope? Again, be my guest! If the variation in weapons isn’t quite up to scratch for you, you’ll be pleased to know that most of them have a secondary mode, such as the assault rifles, under barrelled rocket launcher, or sacrificing the three round burst of the pistol for a single shot suppressor. Much like ammo, health and armour is scavenged by looting corpses, getting yourself off the beaten path and exploring. Health regeneration will only go so far too, so you’ll often have to keep an eye out for refills along the way.

Despite how entertaining ripping a mounted turret from its moorings and spraying down everything in sight can be, there’s always room for the quieter approach; in some cases, it can be satisfyingly preferable. Whilst the AI can be a little wonky, such as not being able to detect their stabbed comrade lying but 10 feet away from their patrol, it works in the games favour in terms of fun. Silent kills are truly silent too, meaning you can really clean up in some areas without even disturbing a mech-hound. If the contextual stealth kills aren’t quite your thing, you can also rely on the supressed pistol or the especially gratifying throwing knives, of which are only available upon completion of a perk requirement.

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Another progressive move is the inclusion of persistent perks, whilst not game changers (save for the throwing knives) they can definitely make things a little easier for you. The requirements are by and large, not too punishing and most will come as the result of normal play, providing you’re mixing things up a little. But the rewards can range from larger magazine capacities to moving quicker whilst crouched. It’s an effective, easy and addictive way of making you try the different playstyles whilst also getting rewarded for it.

Mission designs generally favour large, open maps with various opportunities to play how you choose. Commanders are usually dotted around; whilst they are unarmoured and pose little direct threat, if you are spotted, they will incessantly call for reinforcements until they’re silenced. Making a beeline for the nearest commander and taking them out is often a good way to start a mission; with not only the threat of more enemies out of the way, they’ll eventually reveal the locations of all the secrets on the map once you’ve disposed of them too.

As a whole, Wolfenstein looks and sounds fantastic, the bleak yet dystopian neo Nazi setting complements the characters facial details, expressions and characteristics to create an over the top, but mesmerizing experience. Enemy designs are full of detail and appear suitably daunting due to their attire and armour. Later, more heavily armed enemies, clad in biomechanical suits will continue to impress with their sheer intimidation values, whilst your rag tag bunch of fighters try their best to oppose them. The soundtrack, with its thunderous modern rock styling’s will rousingly kick in when things kick off, yet also mellow down to a subtle, sombre tone when things become serious. Voice acting is believable, passionate and attention garnering, yet unfortunately for those without a 5.1 surround system, the voices can be a little on the quiet side.

It’s commendable, especially nowadays, to not include multiplayer and instead, focus on a strong narrative and it’s worked in their favour. With a strong first playthrough of around 12 hours, replay value for unlocking secrets and perks; not to mention a major decision to be made at the start, almost demanding another run through on its own. Some small niggles keep it from perfection however, the weapon wheel and its associated quick swap button requires an uncommon level of proficiency in cryptic crossword solving and the occasional switch to unnecessary cutscenes can jar a little too. All are overshadowed however, by the presentation, character relationships and most importantly, gratuitous fun.

Review: Nintendo Pocket Football Club

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There’s certainly no shortage of Football titles on the market these days. Every year the shops are flooded with your incremental updates to those staples of the gaming world such as FIFA or PES. On the management side of the pitch, Football Manager mostly swallows any ones heart and desire for the armchair manager inside us, but what about something for people who don’t  know their Ronaldo’s from their Preston North End’s, so what about something for the new wave of casual handheld gamers? That’s what Nintendo is trying to achieve with the release of Nintendo Pocket Football Club on the Nintendo 3DS eStore.

NPFC is a barebones football management simulator that kicks realism out the window in favour of cutesy 8bit esque graphics and a simplified gameplay style. The core areas of gameplay and management are broken down into Training players, managing fitness and playing games.

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Everything within NPFC happens within your little footballing town. Training at the Training Camp, head over to the Federation Building to check on fixtures, managerial record, check in at the Office for important matters such as wage bills and scouting, the Airport for all things regarding online play (You can play against other friends teams with Friend’s Codes or NPFC ID’s) and  most importantly the Stadium where after micromanaging everything week by week you’ll head off to try to crawl up the league to secure promotion.

Starting out is relatively simple. You’re able to name, design kits and create flags for your team with an array of customisable options. Don’t like your kit during the season? No problem, just confuse the rest of the league by changing it to whatever pleasing colour combination you see fit, at any time. A select team of players with disappointing stats are given to you for you try and gain  promotion, along side a most budget that will rise as you improve your league positioning. Think your team needs more depth in a certain area? Head over to the Office building to sign that potential star, careful though as higher wage bills don’t necessarily mean better players.

During games your Mii will pop up handing out specialized training cards after your team inevitably disappoints in certain areas. These single use cards fall into four categories Tactical, Technical, Physical and Support and can be used by themselves or in special combinations of up to three. The game informs me that there’s over 120 different special combos that can be  achieved from mixing the library of cards together, I think I managed to make around thirty during my time with the game.

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Perhaps the biggest drawback is that you’re forced to sit through every single game, which last around 8 minutes (add on a little bit of time for goal replays and ingame substitutions). The fact that you don’t even get the option of simulating the game or speeding up one in progress, meaning games become boring quickly. It’s a shame due to the cutesy animation style of your players and the overall pleasing graphics, but that can only keep your attention for so long.

Does Nintendo Pocket Football Club deliver in it’s open approach to football management? Mostly no, some will find the game just far too tedious, having to sit through boring games just to collect cards and boost players stats. At times, you don’t really feel in complete control over the team you appear to manage. Add to that the relatively high price Nintendo have placed on NPFC  and I’m sure that will put a few potential budding managers off. Nintendo Pocket Football Club doesn’t take a dive, it just misses it’s target by a few metres.

Exclusive Grid Autosport Interview with Toby Evan-Jones of Codemasters

Bandai Namco along with Codemasters will shortly be releasing Grid Autosport, the latest game in the Grid franchise, and I recently had the chance to talk to them about all things Grid.

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GRID Autosport will bring alive the experience of becoming a professional racing driver in a new world of contemporary and classic motorsport. Drawing in spirit from classic Codemasters titles such as the TOCA series, developed in conjunction with community feedback and retaining the core GRID focus of ‘being all about the race’, gamers will experience a world of breadth, of depth, of intensity and of course, of the excitement that only racing cars can deliver.

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Racing alongside a teammate, players must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In GRID Autosport’s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races.

So over to Toby (and apologies about the background noise, we were in a trailer by a race track):

GRID Autosport is set to ship on 24th June in the USA and release on 27th June in Europe for the Xbox 360, Windows PC from Steam and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series Car, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

‘Endurance’ Racing Discipline revealed for Grid Autosport

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Codemasters has today revealed a new video showcasing the Endurance racing discipline, one of the five unique styles of racing set to star in the game’s new world of professional motorsport.

In the video, gameplay footage of GRID Autosport’s Endurance racing discipline reveals spectacular sports cars racing into the night in extended events where “you can never win a race on the first corner.” The video also features real-world professional drivers explaining the enduring appeal of the discipline and how to succeed in the sport, including Matt Bell of United Autosports,  Aleksander Schjerpen from Century Motorsport and Rory Butcher of the Oman Racing Team / Motorbase Performance who comments, “You’ve got to be quick of course. You’ve got to treat the car well to get to the end of the race. You’ve got to be very consistent over the long distance.”

In GRID Autosport’s Endurance events players must manage tyre wear and race to a strategy in extended races which provide a true test of racing skill, patience and car management. As players race, they must manage their tyres which will lose grip as they break traction or go off track, affecting performance and handling as the race progresses. Players who look after their tyres will be faster towards the end of the race.

In career mode, Endurance events are set at night for dramatic racing and an extra challenge, and gamers can also set up Custom Cup and online races to put the stunning Endurance cars to the test in day time events. In the drive to capture the feel of racing in real-world Endurance events, Codemasters has consulted with professional drivers and the experts at Autosport magazine to distil the experience into scalable races, whether online or in career mode.

Endurance events feature stunning prototypes on the cutting edge of automotive engineering and some of the most exciting and desirable production cars tuned for sports racing, each requiring incredible aerodynamics, blistering pace and extraordinary reliability. Players will get behind the wheels of contemporary and classic cars including the Aston Martin N24 V12 Zagato, Mercedes-Benz SLS AMG GT3, McLaren 12C GT3, Audi R8 LMS Ultra, Lola B12/80, Shelby Cobra “Daytona” Coupe, Ford GT40 MK1 and more as they race on the games circuits, including Yas Marina, Sepang and the world-famous Hockenheimring. Endurance events test both the capacity of the cars competing to withstand the extreme stresses placed on the vehicles in this long form of motorsport and each driver’s ability to maintain concentration at high speeds over distance.

In GRID Autosports huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

GRID Autosport is set to ship on 24th June in the USA and release on June 27th in Europe for the Xbox 360, Windows PC and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

Fifa Ultimate Team: Fifa World Cup as free update next week

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EA today announced EA SPORTS FIFA 14 Ultimate Team: World Cup, a free experience that brings the excitement of the 2014 FIFA World Cup Brazil to FIFA 14’s most popular game mode. The World Cup addition for FIFA 14 Ultimate Team will be available on 29th May for the PC, the Xbox 360, Xbox One,  PlayStation 3, and PlayStation 4 via an automatic online update to FIFA 14.

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FIFA 14 Ultimate Team: World Cup, a separate mode within FIFA Ultimate Team (FUT), lets players build their ultimate squad of players from all 32 National Teams attending this summer’s tournament in Brazil. FUT World Cup features all 32 National Team crests, the official adidas® Brazuca match ball, National Team kits, the Estadio do Marcana stadium, and all new look and feel within FIFA 14 Ultimate Team.

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Players can improve their team to make them tournament contenders by acquiring new players and consumables from special Packs in the FIFA 14 Ultimate Team: World Cup Store. Every FUT World Cup Pack includes a free Gold Pack available for use in the traditional FIFA 14 Ultimate Team experience.

FIFA 14 Ultimate Team fans will also have the chance to write football history. With Online and Single Player tournament modes, players can compete through the group stage and knockout phases in order to win the FIFA World Cup.

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By winning matches, players will earn in-game virtual coins that can be used to acquire packs in the FIFA 14 Ultimate Team: World Cup Store to strengthen their squad. Fans can increase squad chemistry by finding and playing with players from the same country or governing confederation.

Pac-Man and the Ghostly Adventures 2 Out in October for UK

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BANDAI NAMCO Games UK has today announced today PAC-MAN and the Ghostly Adventures 2 for the Xbox 360, PlayStation 3, Wii U and the Nintendo 3DS for release in October 2014 for the UK.

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Following the colourful characters and world of the PAC-MAN and the Ghostly Adventures animated series, PAC-MAN and the Ghostly Adventures 2 will feature Pac, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus. Players will be able to explore the lands of PacWorld far beyond the bustling streets of Pacopolis and the Netherworld through the depths of the ocean floor and into space.

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In order to defeat the havoc-causing ghosts, Pac will need to do what he does best… EAT! Chomping down on the various Power Berries will give Pac a much needed boost to fight back against his enemies. Utilizing the many types of Power Berries from the Tree of Life, Pac will be able to transform into many different and exciting versions of himself, including enhanced versions of returning powers such as Fire Pac and Ice Pac and epic new transformations including the gigantic PacZilla. Pac will also be able to pilot one of many vehicles seen in the show including the Lemon Rocket and Pacerchini, to help his cause to save the world.

Cylindria and Spiral also join in for the action, allowing players to take control of the Pac’s friends in special fast-paced on-rails levels. The two best friends will also be able to assist Pac with a helping hand when players find themselves in tough situations.

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“PAC-MAN and the Ghostly Adventures’ has seen a strong launch in the UK and we are pleased to bring the sequel to the new generation of kids and deliver a game that’s incredibly fun to play for all the family.” Lee Kirton PR & Marketing Director BANDAI NAMCO Games UK.
PAC-MAN and the Ghostly Adventures 2 will be available across UK in October 2014.

Manfrotto announces the Pro Light Bags Collection

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Manfrotto has announced the launch of the new Pro Light Collection; the lightest bag collection available in the Manfrotto range.

The Pro Light Collection has been designed to meet the needs of photographers and videographers who require lightweight, intuitive and ergonomic solutions which are easy to use, extremely reliable and highly resistant in demanding situations.

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LIGHTWEIGHT AND HIGHLY DURABLE WITH INNOVATIVE TECHNOLOGY Manfrotto have integrated the latest innovative materials to construct the new Pro Light bag collection. As well as offering the capacity to carry a large amount of gear, these bags are also the lightest in the Manfrotto range.

The new collection features Manfrotto’s CPS (Camera Protection System) which has been specifically engineered to provide maximum protection at the core of the bag by using 3D shock absorbing foam to give the highest level of safety and resistance.

The collection also features Advanced Harness System and gecko EVA foam harness straps which allow the Pro Light bags to be extremely comfortable to wear. Furthermore, the anatomic shape is designed to perfectly fit the body of the camera, while the removable waist strap ensures stability.

THE RANGE The Manfrotto Pro Light range includes a total of 33 items which covers;

· Photo bags including 8 backpacks, 4 holsters

· Video bags including 2 backpacks, 4 cases, 3 rolling organizers for lighting equipment

· Accessories including 1 camera strap, 4 camera raincovers and 7 video raincovers

THE 3N1 BACKPACK: MORE THAN A STANDARD BACKPACK

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The 3N1 Backpack guarantees a very fast, split-second camera and quick-draw option. The backpack is available in two sizes and it offers more than the standard backpack, by simply rotating the bag around to the front of your body, you can access the camera and gear easily.

This unique design offers three dynamic carrying options in one: it is possible to easily change from right sling to left sling and finally to a cross position. The cross position provides a new carrying option combining the advantages of a sling with a backpack.

THE BUMBLEBEE: A COMPACT BACKPACK OFFERING HIGH CAPACITY

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The bumblebee is a multi-feature professional backpack designed to provide optimal carrying, storage and working solutions.
It has a specially formed, foam-encased, spring steel Spine Guard for ultimate structural protection and light yet durable RipStop fabrics & meshes. Its Aeriform foam and Spider Webbing straps combine to create a protective yet fantastically lightweight backpack.
Lightweight yet highly protective, it can hold a large amount of photography kit. The modular CPS allows the adjusting of the internal space depending on the photographer’s needs.

THE REVOLVER BACKPACK: A UNIQUE BAG FEATURING INSTANT ACCESS

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The Revolver-8 PL is a revolutionary backpack for professional photographers, designed to provide easy one-point access to a large range of lenses stored in a unique revolving internal magazine.

Carry a DSLR with lens attached, as well as 5 different backup lenses, including a 70-200 zoom lens. The lens compartment opens from the side, and the revolving compartment spins on its axis to allow you to reach whichever lens you need. Additionally this backpack has a top opening compartment which allows you to place your DSLR in quick access position.

With this exciting launch, Manfrotto enriches its existing series of bags, which also includes Professional, Advanced, Stile and Stile+ bags.

For pricing and more information, visit www.manfrotto.co.uk