Review: The Wolf Among Us Episode 5 Cry Wolf

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I can honestly say I’ve been clapping for some time now since completing the final episode of The Wolf Among Us ‘Cry Wolf’. I rarely feel compelled to clapping after films and video games. I must be thoroughly entertained, brought to some kind of tears and/or left wanting more in whatever type of ending I’m left with. I’ll put my hands up now and admit that Episode 5 did this and gave me the same closure to the story, content with my decisions throughout and the emotional rollercoaster ride that their previous game The Walking Dead ended on too. Anyone that has read my previous reviews for these episodes will remember that every episode has got progressively better. More detective elements balanced with Bigby’s quick time events in the wolf action sequences has made each episode progressively better. And to top it off, Cry Wolf takes everything that worked well and ends on an incredible climax.

For anyone that still hasn’t played through the game I’d recommend you to overt your eyes and pick up the season pass as soon as possible. For everyone else that has you’ll be glad to know that Bigby’s tale of uncovering the mysteries behind the deaths in Fabletown and the corruption behind the key characters actually ties together nicely and all questions answered, unlike in the TV show Lost. In the final scene from the previous episode Bigby finally comes across the infamous Crooked Man, instigator behind everything that went wrong and is the sole reason behind this investigation. What cleverly flips these accusations against said man is the reasoning behind such manipulation and exploiting throwing the player into their biggest morality trip ever. If someone instructs the murder of someone then are they innocent or just as bad as the killer themselves?

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From the opening scenes you’ll find yourself playing this season’s most heavily quick time event driven episode so far. Fighting for your life and chasing down the truth players will find the first half of Cry Wolf pretty much an extended action sequence. With less than a handful of choices deciding where you’d like to pursue first and very little differences in the outcome of the choices we discover who actually killed Faith and Lily before facing off with Bloody Mary, finally. With a lot more back story to hear from Georgie the pimp, his girl Vivian and their club Pudding N’ Pie we learn some disturbing truths and finally understand what exactly the magical neck ribbons actually do. And there’s me thinking it was just a magical fashion statement.

The second half of episode 5 is by far one of the best bits of writing I’ve experienced in a game. To set the scene, the Fabletown members including Snow and Bigby have an informal trial regarding The Crooked Man’s crimes. Getting to hear what he has to say countered by what you could possibly choose to say sways the ‘jury’ to who’s making the better point to defend their actions. You have The Crooked Man on one side explaining that this manipulations and exploiting characters such as Beauty and Beast was for a good cause to keep a roof over their heads. On the other side you have Bigby defending his own actions for hurting or killing characters, if that’s how you played, and with Snow over watching our choices does this make her just as bad as The Crooked Man for not being involved in the killings and just over watching it too? All the moral choices are played out in this amazing trial and depending which people you please there’s always going to have others that are upset with either your kindness or brutal decisions. I certainly learned a lot about myself as a human being during this scene. I’m diplomatic, allow everyone to have equal say to defend themselves and if there’s no evidence to clearly prosecute someone then I won’t treat them as bad, or I could have just cut off the heads of everyone that opposes me. The choice is really up to you.

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Everything from this trial onwards teases the fact that there could be more to come from detective Bigby Wolf. Not so much a cliffhanger but more to the point that Fabletown is a town that needs work to be cleansed still. We’ve learned that none of the characters are perfect, every choice has impacted characters such as Toad and his son not being able to live peacefully among the Mundies and sometimes you got to put the squeeze on someone to get an answer. But most importantly Cry Wolf questions at the end if we’ll go out of our way to help someone if there’s not an emotional reason to get involved. My mind was blown. Thank you Tell Tale.

Alien Isolation Nostromo Edition Preorder Bonus Revealed

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Today SEGA of America, Inc., and SEGA Europe, Ltd. and Twentieth Century Fox Consumer Products has announced exclusive pre-order bonus content for Alien: Isolation, featuring the vocal talent and likenesses of key cast members of the 1979 Ridley Scott masterpiece, Alien. Academy Award-nominated and Golden Globe-winner Sigourney Weaver (Ellen Ripley) , Tom Skerritt (Dallas) , Veronica Cartwright (Lambert) , Harry Dean Stanton (Brett) , Yaphet Kotto (Parker) and Ian Holm (Ash, likeness and sound-alike) are set to feature in two downloadable bonus missions, which allow you to relive two classic scenes from the movie.

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“Working with the original cast has been an incredible experience,” said Alistair Hope, Creative Lead on Alien: Isolation. “It was important to us to have the key original cast members reprise their roles in order to perfectly capture the atmosphere of the movie. For some of the original cast, this is their first appearance in an Alien video game. Seeing them reprise those roles after 35 years was an unforgettable experience.”

Anyone in the UK who pre-orders the game will get a free upgrade to the Nostromo Edition, which includes the bonus content “Crew Expendable”. Players can choose to play as one of three surviving crewmembers, only moments after Brett’s death at the jaws of the creature. As Ellen Ripley, Dallas or Parker, players can explore the Nostromo from habitation deck down through engineering, coordinating their efforts with Lambert and Ash to lure the Alien into the ship’s airlock.*

In addition, consumers who pre-order at select retailers will also receive “Last Survivor” in which players pick up the story as Ripley tries to escape on the Narcissus. On hearing the screams of Lambert and Parker, players must navigate their way back down through the Nostromo in order to activate the self-destruct sequence, before retracing their steps back to the Narcissus shuttle and their escape.*

Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from 7th October 2014, for Xbox One, PlayStation 4, Windows PC, Xbox 360 and PlayStation 3.

The Hunger Games: President Snow’s Second Panem Address: Unity

Never have we been more unified as a nation. The Capitol and the districts are bound together in solidarity, striving to forge a stronger future.

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To commemorate this resolve, the Capitol mandates your viewing of President Snow’s Second Panem Address: “Unity.”

Admire your President’s official portrait and watch this latest address now at www.TheCapitol.PN, then voice your Capitol Concerns to further improve communication throughout this great nation.

Brought to you by Capitol TV in stunning 4K

Panem today, Panem tomorrow, Panem forever.

Superfrog HD leaps on to Android

In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, having already seen successful releases on iOS, PC, Mac, PlayStation 3 and PlayStation Vita, independent developer and publisher Team17 are delighted to announce that Superfrog has now made the leap to Android!

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Superfrog HD is an updated version of the classic side-scrolling, 2D platformer, re-imagined with enhanced high definition cartoon style graphics.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince’s bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers.

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Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.

Key Features:
• Enhanced HD graphics
• 24 new levels based on the original designs
• Original 1993 level designs available to unlock
• 6 differently themed worlds
• Classic arcade platform gameplay
• Frog Trials – Endless Runner mode

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Superfrog HD will be available for Android via the Google Play Store on the 9th July for just  £1.99 / $2.99 / €2,49.

Lords of the Fallen release date confirmed

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Square Enix has today announced that Lords of the Fallen, the CI Games’ next-generation action/role-playing game will hit retail on 31st Octoberfor the Xbox One, PlayStation 4  and PC

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In Lords of the Fallen, you are Harkyn, the best of the worst of humanity. A convicted criminal, Harkyn is given a chance for redemption. But just as the rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Lords of the Fallen releases at retail for Xbox one and PlayStation 4 on 31st  October at £49.99 and on PC for £29.99

Dragons Teeth approaches for Battlefield 4

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Get ready to fight in the Asia Pacific dense urban environments with Battlefield 4 Dragon’s Teeth, the fourth extension of Battlefield 4.

Available from 15th July for members Battlefield 4 Premium, Dragon’s Teeth propels players into four new maps offering Unique gameplay environments and an overexcited, narrow alleys Market pearls floating restaurant Dragon submerged.

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Dragon’s Teeth also offers five unpublished in the Battlefield series weapons, a new gadget, the ballistic shield, and a new game mode, chain links, a revamped version of Conquest Mode where you must connect the capture points to win victory. Fans can also meet ten new missions featuring unlockable items and use RAWR, a new vehicle without remotely controlled and pilot armed to the teeth.

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Not to mention the four new maps:

• Lumphini Park: shopping channels a beautiful park aboard PWC quick to take advantage.

• Market beads: make war in the lively streets and rooftops of the market.

• Propaganda: fight among the towering monuments of despots in the gray battlefield concrete.

• Sunken Dragon: make havoc in a floating restaurant or drain the lake to open the way to a vehicle while the battle rages between skyscrapers.

Go to the Dragon’s Teeth 4 extension before the other players by joining Battlefield 4 Premium. Battlefield 4 Dragon’s Teeth will be available for all on 29th July.

Win tickets to an exclusive Under the Skin screening with DJ set from Mica Levi

To celebrate the launch of Under the Skin on DVD and Blu-Ray this week, we have another great giveaway for you – this time you can win tickets to a very exclusive screening with a DJ set from Mica Levi.

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Directed by acclaimed filmmaker Jonathan Glazer (Sexy Beast, Birth), UNDER THE SKIN features an absolutely mesmerising performance from Scarlett Johansson (Her, Don Jon) as a seductive alien preying upon hitchhikers in Scotland.

Adapted from Michael Faber’s novel of the same name, UNDER THE SKIN has undergone a decade-long transition from page to screen, with performances heightened in the finished film by Glazer’s singular decision to shoot many of Johansson’s scenes as unscripted conversations with non-actors, using hidden cameras.

How to enter to win

We have 5 pairs of tickets to this exclusive screening and party. You must enter the contest via Twitter:

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry! The screening will take place in East London on Monday 14th July starting with a drinks reception at 6.30pm. You are responsible for your own travel costs to the screening, the prize is for the tickets only.

The contest ends Thursday 10th July, and winners will be notified on Friday 11th so good luck, and remember you must be following @aedney and have retweeted.

Under the Skin is available on digital platforms on July 7th and on Blu-ray & DVD on 14th July, 2014.

Project Spark has a release date

Today Project Spark has now has a release date, with the game is currently in open beta on Xbox One and Windows 8.1, aspiring game developers can get their hands on the final version of Project Spark beginning on 7th October.

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The Xbox One disc edition of Project Spark will available at retail for $39.99 USD. The “Project Spark Starter Pack” is loaded with great content, including starter packs filled with sounds, effects, animations, and props, plus advanced creator features, offline content, and experience boosts which allow players to unlock new content that much faster.

For those of you who prefer digital download, all the content included in the disc version will be available digitally for Xbox One and Windows 8.1 on launch day.

Of course, everyone will be able to experience the creations of the over 1 million beta creators who have left their mark on the world of Project Spark, and earn Achievements while they do so. In the meantime, the beta is still ongoing, Xbox One owners can download it here, Windows 8.1 users click here.

COD: Advanced Warfare “Sound Design” Behind the Scenes

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Here is the latest video showing the development and delivery of sound is a strong focus in Call of Duty: Advanced Warfare. Sledgehammer Games Audio Director Don Veca details an audio intelligence system that makes virtually every impact and explosion sound unique.

Continue the Battle for Titanfall with Frontiers Edge

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Today Respawn Entertainment has announced Titanfall Frontier’s Edge, the next DLC pack for the first-person shooter Titanfall. Pushing the battle to the furthest reaches of the universe, Titanfall Frontier’s Edge introduces three exciting new maps including the isolated mining outpost of Dig Site, the exclusive beach resort of Haven and the mining hub on the side of a mountain known as Export.

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Titanfall Frontier’s Edge is the second of three planned content packs with each pack available for £7.99. Gamers who are looking for the ultimate value can purchase the Titanfall Xbox One, Xbox 360, Origin for PC

Set in the near future on a distant frontier torn apart by war, Titanfall Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

2K and Gearbox making a new MOBA FPS called Battleborn

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2K and Gearbox Software has today announced Battleborn, an all-new A hero-shooter experience for Xbox One, PlayStation 4, and Windows PC is in development.

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The first details and full reveal http://www.gameinformer.com/p/battleborn.aspx of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story. Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes.

Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches. “If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,” said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.” “Battleborn represents the combined might of the development and publishing teams behind the  success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,” said Christoph Hartmann, president of 2K. “The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.”

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To learn more about Battleborn, read the latest issue of Game Informer magazine or visit http://www.gameinformer.com/p/battleborn.aspx throughout the month of July for an exclusive look at the game.

Battleborn is available for pre-order and will release during Take-Two Interactive Software Inc.’s fiscal year 2016 ending 31st March, 2016, for Xbox One, PlayStation 4 and PC.

Review: One Piece Unlimited World Red

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I must honestly say I’ve always known about the One Piece anime but never watched it or played any of the other games. I can now say that I’ve missed out. After playing through Unlimited World Red on the 3DS I’ve started watching the show and I’m now actually a fan. If a video game makes me interested in the story and characters outside of the game that’s pretty good in my books and this latest title from Namco Bandai was the perfect stepping stone into this world.

One Piece Unlimited World Red follows the protagonists from the Straw Hat pirate crew on an adventure led by Luffy, the kid with the elastic rubbery limbs. All the characters are extremely unique and very eccentric. There’s a skeleton with an Afro called Brook who’s the musician of the group and there’s even a shape shifting talking deer. No one in this game, friendly or foe, is normal but that’s what makes this game have its charm and uniqueness.

Unlimited World features two very different game modes, the story mode and the Battle Coliseum mode. The Story is the adventure that is the action role playing game side to the game. There is a town development element to the game where you must collect resources on your outings to build shops, places to eat and other useful outlets for the town hub you come back to. Having such shops allows you to buy items for your missions but from my play through isn’t as vital as you might think. As the base genre of the game is fighting you can more or less complete the game as a fighting game and overlook the town expansion side to this game. It is there however for anyone that wants to further their experience and for the players playing on a console with the trophies system who want that platinum.

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Within each mission you’re usually trying to track down something or someone before coming across a boss character that you must defeat. The only thing that mixes up the variety is all the side tasks you can participate in. Whether you’re exploring to collect materials and resources for your town hub, grinding the enemy hordes to level up your characters or participating in the mini games such as fishing, there’s something for everyone making the missions less linear than you would expect. The presentation for the in game cut scenes is quite the spectacle. You can see the team behind the game have tried to keep the epic fights and humour as true to the anime from the episodes that I’ve seen. This is a game about the most eccentric group of pirates with their own unique approach to fighting and morals and each of the playable members come across exactly how they’re portrayed in the show.

The Battle Coliseum mode was my favourite mode to play through which follows a different story arc to the game and show itself. Instead of just being a mode where you can fight all the bosses and enemies it has been structured into an actual developing story itself unlike other game’s similar modes. The Coliseum is about Luffy’s team partnering up with the new playable character Law to fight in a tournament. With more characters to play with including the unlockable bosses you must work your way up through the 3 leagues. The types of fights to choose from are Duel which is one verses one, Scramble which is fighting multiple enemies just like in the story mode, Battle Royal where you battle two strong foes or a strong foe and an enemy horde or the Boss Rush which is 5 boss fights back to back. These eventually come in 3 difficulty settings that unlocks more experience points to progress through the league.

What makes the Battle Coliseum amazing is that there are multiple challenges to complete before you’d even get a full completion rate. You have to unlock characters which aren’t available by meeting requirements such as winning battles with certain characters, performing a number of special attacks or even participating in Special Matches where fixed combatants must face up against each other as rivals all with its own back story.

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There’s very little to fault with this game as every small issue I’ve had with it has a solution or understandable excuse. At first I found the camera angle to be tough to get to grips with but there is a Circle Pad Pro option to have that second analogue stick to fix this on the Nintendo 3DS (sold separately). The game wasn’t in 3D at all and it would have been interesting to see some of the sequences like this but the game itself is on multiple formats and is understandable to keep it the exact same. Finally, the game seems to be a game that would be better to play with others and is actually cooperatively for the Wii U if you transfer your save file across. Ideally for me I’d have liked to play this on the move on the 3DS and the on screen hints about playing with others does appear on the format that doesn’t have multiplayer capabilities, but I can half excuse it as you can transfers your save to the Wii U.

All in all I enjoyed my first experience into the One Piece franchise. It’s quirky, fun and offers something for everyone out there with longevity, replayability and the lack of portable cooperative play keeps it from being perfect.

New 2 minute extended scene for Guardians of the Galaxy released

Marvel Studios have released a new 2 minute extended scene Marvel’s “Guardians of the Galaxy”.

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From Marvel, the studio that brought you the global blockbuster franchises of Iron Man, Thor, Captain America and The Avengers, comes a new team—the Guardians of the Galaxy. An action-packed, epic space adventure, Marvel’s “Guardians of the Galaxy” expands the Marvel Cinematic Universe into the cosmos, where brash adventurer Peter Quill finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan, a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits—Rocket, a gun-toting raccoon, Groot, a tree-like humanoid, the deadly and enigmatic Gamora and the revenge-driven Drax the Destroyer. But when Quill discovers the true power of the orb and the menace it poses to the cosmos, he must do his best to rally his ragtag rivals for a last, desperate stand—with the galaxy’s fate in the balance.

Marvel’s “Guardians of the Galaxy,” which first appeared in comic books in Marvel Super-Heroes, Issue #18 (Jan. 1969), stars Chris Pratt, Zoe Saldana, Dave Bautista, featuring Vin Diesel as the voice of Groot, Bradley Cooper as the voice of Rocket, Lee Pace, Michael Rooker, Karen Gillan,Djimon Hounsou, with John C. Reilly, Glenn Close as Nova Prime Rael Nand Benicio del Toro as The Collector.

James Gunn is the director of the film with Kevin Feige producing, and Louis D’Esposito, Victoria Alonso, Jeremy Latcham, Alan Fine and Stan Lee serve as executive producers. The story is by Nicole Perlman and James Gunn, with screenplay by James Gunn. Marvel’s “Guardians of the Galaxy” releases in UK cinemas on July 31, 2014.

Review: GRID: Autosport

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If you enjoyed the first GRID it’s likely you were disappointed in some way by GRID 2. Many of GRID’s best features were unnecessarily cut. The entire game went too far down the arcade route and lost sight of why it’s predecessor was so great. Managing to remain simultaneously focused but still offering a chance to race across many disciplines with handling a nice hybrid of simulation and arcade. Well Codemasters appear to have recognised this and GRID: Autosport sees the return of many of the ideas and features that made GRID so great.

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Probably the most important change to Autosport is with the handling model. Autosport attempts to again find that sweet spot that is the balance between arcade and simulation from the first GRID. That satisfying sliding and skidding that would probably leave us critically injured in reality makes a strong return. But Autosport doesn’t let it get out of control and you don’t get those moments were you wonder whether you’ve started playing Burnout. As with the original GRID, Autosport dares to take itself seriously enough to become a racer but doesn’t require absolute perfection with every button press.

More than once I was reminded of how I felt during my time with the original. GRID is forgiving enough to encourage bravery at every turn but complicated enough that hitting an apex or being smooth with the throttle on the exit of a corner matters. It’s a fine line, and GRID 2 lost it’s way, but Autosport gets it right by looking back to the original for inspiration.

Car models help things by looking their best at all times, especially from the outside. I tend to play racers from the bumper cam anyway but the vehicles in GRID look great. And Autosport allows you to play from an interior camera too. Rejoice all those who will now briefly look at the interior of a car and then continue playing from a different view anyway! But it’s good to see Codemasters have included it anyway. The detail of the vehicle interiors isn’t quite as good as the rest of the game but I imagine statistically there’s very few gaming hours spent there and Codemasters’ attention has been correctly focused elsewhere.

During a bad collision that detail becomes obvious. The detail of the car models becomes clear as bits of car fly off, shatter and bend while the slow motion gives everything a cool weighted feel. There are some areas that don’t have quite the fidelity we might be looking for, particularly with next gen hardware around, but for a last gen title it looks very good.

One of my favourite things in GRID 2 were the tracks. There weren’t many of them and the tracks themselves weren’t always fun to race on but their detail was second to none. And the same goes for Autosport except there are loads of tracks on offer as well. There are a huge number of tracks for you to play on and each is detailed enough to stave off the boredom of hour after hour of grey tarmac rolling off the bottom of your screen.

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Autosport’s career mode yet again returns to old ideas and replaces constant, repeated, first place wins with realistic objectives. In your first season your goal isn’t to finish in first place. In fact you shouldn’t be finishing first place in your first race and Autosport encourages you to continue playing and improving as your position gets better with practice. It’s so much better not to be expected to overtake 20 or so vehicles even in your debut event. And the return of an AI partner as your teammate allows GRID to again feel like a team effort, which was one of my favourite features of the original. With the AI helping create excitement every step of the way you can be sure you’ll get to do some actual racing.

This time your career is split across multiple disciplines; Tuner, Touring, Street, Endurance and Open-Wheel. If there isn’t at least something for everyone in Autosport I’d be surprised. And each discipline feels unique and separated from the others. Touring races see you fighting wheel to wheel in huge packs. Open-Wheel races favour F1 like precision. The only disappointments for me were that the endurance races really weren’t long enough (but then I like the old Gran Turismo style that took many hours each) and the Tuner class wasn’t quite as enjoyable or exciting as the others. But some people will no doubt prefer the races I don’t like. The point is there’s a choice for you. On the whole the multiple class system works well and offers loads to keep you playing even long into your career. Just being able to change things up a bit occasionally makes a big difference.

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A lot of things were missing from GRID 2. And they’re all back in Autosport. Codemasters have really listened to what people want and actually made changes. The thrill of wheel to wheel racing the way only GRID knows how is so close to making a return. The handling model nearly finds that glorious balance between simulation and arcade. There are loads of tracks and plenty of good looking vehicle models. And then there are multiple race classes, realistic career objectives and a teammate. Although I would’ve still preferred to be able to fully manage a team, much like a more in-depth version of the first GRID. But some new features are what GRID needs now.

I wish I could have seen Autosport made for PS4 and Xbox One though as some nice next gen visuals would greatly increase the overall presentation of Autosport. It still looks good, especially for a last gen title but I’m still without a racer for my PS4 and GRID for some reason didn’t take advantage and fill that gap. Well done Codemasters for actually listening to fans but truth be told GRID Autosport is really just what GRID 2 needed to be. Still at least it’s safe to say GRID is back on track. What we need now is the next GRID to see were the franchise goes.