Linksys WRT1900AC Router Review: Part One: Router Installation

Linksys recently released the WRT1900AC router, intended to be the highest-performance AC1900 router on the market.  They were nice enough to send me one to review; here is Part One of my review where I walk you through the installation process.

Linksys WRT1900AC Router_Final

Linksys recently released the WRT1900AC router, intended to be the highest-performance AC1900 router on the market.  They were nice enough to send me one to review; here is Part One of my review.

We first told you about this router here.  This router is an attempt to seize the performance AC1900 lead by building on the heritage and reputation garnered by the venerable WRT line of routers.  Here is a quick YouTube video that explains the router:

The Linksys tagline for this product is Performance Perfected.  Let’s see if they get there.  Evaluating this router, I’ll look at Ease of Installation, Coverage, Performance, and Stability.  In addition, I’ll be comparing the WRT1900AC to a Linksys EA6700 (provided free for review purposes by Linksys), a Linksys EA6900 (purchased by me), and a NETGEAR R7000 (provided free for review purposes by NETGEAR and pending a completed review due to firmware issues).

Ease of Installation

First, unplug your current router.  Place the WRT1900AC where you want it; plug the yellow ethernet cable into the cable modem and then the yellow WAN port on the WRT1900AC, then power it up.  Open up http://myrouter.local in your browser of choice (it worked just fine in IE11, Chrome and Firefox for me) and you’ll see this:

clip_image002

Accept the terms and conditions and click Next.

clip_image004

Once it finds the internet, click Next.  This went as smoothly as on the EA6900 and the R7000, and was much faster than with the EA6700.

clip_image006

I want updates to be applied automatically, so I clicked the checkbox and hit Next.

clip_image008

I accepted the network names here.  I renamed them later from inside Smart Wi Fi in order to maintain backward compatibility with the devices that I already have set up to use my wi-fi network.  Anyway, click Next here to continue.

clip_image010

Updating the settings…

clip_image012

I changed the admin password and clicked Next.

WRT1900AC Screenshot 1

Success!  Now onto setting up the Smart Wi-Fi remote access.

clip_image016

If you want to opt out of Smart Wi-Fi’s online access features, click No Thanks then Next.  I want those features so I clicked Next.

clip_image018

I provided my Smart Wi-Fi details.  If you don’t have an account, click on Create My Account, set it up, then fill in your details here to link the router to your account.

clip_image020

Success!  Start to finish, this took 22 minutes.

Installation Evaluation

Router manufacturers are trying to make installing their product even easier as they make them more powerful.  Linksys hits the mark here; I had the router up and running in 22 minutes start to finish with no drama.  Installation was as easy as installing the EA6700 and EA6900.  Due to some issues around firmware on the R7000, I had major issues getting devices to connect; the WRT1900AC comes out ahead of the R7000 and on par with other Linksys AC1900 routers that I’ve reviewed.  To be fair to NETGEAR, the installation process on the R7000 is also a breeze; when they resolve the 2.4 GHz connectivity issues and the printer connectivity issues that I saw on the R7000, these two routers will be on par as far as getting things set up easily.

Some people have complained about using Smart Wi-Fi to manage the Linksys routers over the internet.  Note that you can check a box during setup to bypass using Smart Wi-Fi.  I opted to use it as I love being able to manage the router in detail over the internet, but if you opt for managing locally, you can.

Overall, the Linksys WRT1900AC is very easy to set up.  Linksys hits the mark on Ease of Installation.  Stay tuned for Part Two, where I cover Coverage, Performance, Stability and Wrap-Up.

Shadow of Mordor – San Diego Comic-Con Panel

0

With Middle-earth: Shadow of Mordor from Warner Bros. Interactive Entertainment and Monolith Productions, will be the topic of a feature panel at San Diego Comic-Con on Friday, 25th July, showcasing key development talent in writing, design, art and acting from Middle-earth: Shadow of Mordor.

For the panel titled, Middle-earth: Shadow of Mordor – How the Nemesis System evolves new-generation storytelling in games, and explores the history of the Rings of power, the discussion will include the following:

·         Middle-earth: Shadow of Mordor’s innovative approach to storytelling through the Nemesis System, and how storytelling in games is all about the player stories
·         The secret history of the Rings of Power and their relationship to the Wraith, one of the key characters in Middle-earth: Shadow of Mordor
·         Reveal new story elements, including one of Middle-earth’s most beloved characters, Gollum and his role in the upcoming action game
·         A brand new feature trailer reveal

To wet fans’ appetites, the team today reveals the first Behind the Scenes interview for Middle-earth: Shadow of Mordor, revealing panellists Troy Baker, who stars as Talion (The Last of Us, Batman: Arkham Origins) and Christian Cantamessa, lead writer (Red Dead Redemption), discussing their experiences creating the game. Look closely for the first glimpse of a beloved Middle-earth character, and a few new faces.

Middle-earth: Shadow of Mordor will be available on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC out on 7th October.

Japan to get Frozen Themed PS4

0
Sony are releasing a Frozen PS4 in Japan, despite the fact that there isn’t even a PlayStation 4 game for the so popular Disney movie.
frozen ps4
The limited edition Frozen PlayStation 4 will retail for 42,980 yen and comes out on 16th July. As always, this PS4 package includes a 500 GB console, a DualShock 4 controller, and the Frozen themed hard drive cover.

RedBedlam announces BAFTA Q&A with Bedlam author

RedBedlam has announced that it will be hosting an exclusive event at BAFTA’s headquarters, 195 Piccadilly in London, on 5th August for generation-hopping shooter Bedlam: a unique creative collaboration which has seen a novel and a video game developed concurrently.

bedlam

The BAFTA Games Showcase will premiere the brand new trailer for Bedlam, followed by a game demo, then an interview with Christopher Brookmyre, author of the game’s best-selling companion novel. The audience will also have the opportunity to pose questions.

Christopher Brookmyre photographed by Charlie Hopkinson © 2006.

The session will be hosted by Guy Cocker and provide insight into:

  • How the project came about from fan email to author and how that then turned into a novel
  • The creative process for taking a published novel and turning it into a video game
  • The creative process between the writer and game developer to take the game to launch
  • Making the decision to introduce a female lead for the video game
  • How the book and game industries are working closer together

Afterwards there will be hands-on access to the game for the very first time, followed by a networking drinks reception.

bedlam_screenshot_2

In addition, everyone who attends will be eligible for beta access to the game for £6.99 (usually £12.99).

“This has been a creative process unlike anything I have experienced in almost 20 years of writing fiction,” said Christopher Brookmyre. “It has resulted in a novel that has had grown geeks weeping with nostalgia, and now I’m hoping the game will remind players of all the things that made them fall in love with first-person shooters down the years.”

RedBedlam recently took a step towards redressing the longstanding gender imbalance in the FPS genre by announcing that the lead role in Bedlam will be a new character created specifically for the game.

In Bedlam, players will take on the role of Heather Quinn (aka Athena), a programmer at medical scanning developer Neurosphere who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.

Bedlam is adapted from the novel by Christopher Brookmyre, but diverges from the original in this change of protagonist. The novel’s hero, Ross Baker, does feature prominently in the game, but the switch to a female lead – who is a gamer and sci-fi fan – offered a fresh and bitingly humorous new perspective upon the “gameverse” that the player will explore.

For more information on the event and to buy tickets, please visit the BAFTA event page here.

Review: Enemy Front

If there’s one thing gamers like, it’s killing Nazi’s, a staple of video game entertainment for (console) generations. Bandai Namco and CI Games attempt to cash in on the Nazi gold with Enemy Front, a game they hope will give us more freedom with open-ended levels and the ability to complete objectives however you wish.

screen03
Not representative of game footage…

Enter Robert Hawkins, who to most, is just a simple, everyday war correspondent, yet to the evil Nazi’s, he’s a stripped down Rambo with an eventual kill count to shame most 90’s action films several times over. Set mostly in Europe and heavily featuring the Warsaw Uprising, it’s of course only natural to have an American protagonist ruthlessly slaughtering anyone and everone he can find. You’ll meet up with other classic videogame tropes, such as the French resistance fighter who’s more fatale than femme, the generic commando and of course the German operative.

It certainly comes as a surprise that a game being developed by a Polish company, featuring the largely untouched (in gaming at least) Polish theatre of war, would chose to set out their game like this. It would be far more interesting, and perhaps unbearably harrowing, to see a game entirely and devoutly from the Polish perspective, instead of the usual American hero tale we’ve all come to expect.

The horrors of World War 2 were plentiful to say the least; Enemy Front does attempt a fair stab at representing these atrocities. Several times throughout the campaign, you’ll stagger across situations that you can step forward and intervene, inevitably at the expense of an otherwise, avoidable firefight. It does of course slightly pale into comparison however at the sheer number of Germans you’ll slaughter along the way.

screen09
Again, it doesn’t really look like this on PS3

Despite the game feeling overly ambitious throughout, there is some semblance of truth to what they were attempting to accomplish. Areas are indeed open to experimentation in terms of stealth and covert affairs; with most missions being open to completion with minimal fighting. You can take the guns blazing approach, but you’ll often find yourself in one of two scenarios. Either you’ll alert the relentless assault of the German war machine and get shot in the back repeatedly from the suspiciously spawning Nazi’s. Or, you can let the atrocious enemy AI do the work for you and stand calmly in a doorway whilst they graciously walk towards you in single file.

It’s not only the AI that can cause difficulties in a gun fight either, the weapons feel inconsistent at best. Not far from the beginning of the game, you are offered the choice between a rifle and a sub-machine gun, should you pick the bolt action, (which comes without a scope) be prepared for confusion. Not only will hits not register even vaguely near the target, but due to the lack of any optical attachment, you’ll find ranged shots exasperate the problem. Fortunately for us however, you always come prepared for such an outcome; your trusty sidearm will see you through a majority of battles. Seemingly the perfect combination of more up close stopping power than the SMG’s and possessing more accuracy than the rifle at range, you’ll do most of your work with this.

Luckily for us, there are more than enough excuses to take the stealthy approach. It’s often just a matter of finding the correct climbable open window or the sneaky dusty trail to follow. Inevitably, stealth play has its downsides too however, the stealth takedowns can often be subject to the constant uncertainty and possibility of a hilarious glitch occurring. Whether it be the body of a recently stabbed Nazi disappearing into thin air after flying inside a wall or a guard periodically flopping to the floor in front of his superior, who incidentally, couldn’t care less that he just saw me crouching in front of him.

screen17
These ‘in game’ shots are ambitious…

On top of the obligatory ‘explosive set-pieces’, Enemy Front also borrows heavily from other games too. You’ll find yourself breaching doorways in slow motion, alongside sniping using mechanics very reminiscent of their previous Sniper Ghost Warrior titles. Clocking in at around 5-6 hours for completion; not offering much in the way of replayability, save for the myriad of useless, obligatory collectibles doesn’t inspire much either.

The game’s multiplayer doesn’t offer too much in the way of reprisal, with a scant few modes and no progression system to speak of. Your interest would likely wane after a few matches, should you find any. Having such few people online, the blame can’t squarely be placed at the developers, but with nothing to draw you back in, there’s not much incentive to play when other games on the market better implement their ideas.

If all of these problems weren’t enough, Enemy Front still has one major kicker that you’ll likely notice straight away, its horrendous frame rate issues. It will regularly fall below 30 fps, even whilst there’s no discernable action on screen. Unfortunately, coming off the silky smooth, high resolution games of the PS4, it’s even more noticeable. Whilst the graphics are serviceable, except for some nice lighting effects dotted about, the voice acting, again, lets it down somewhat too. There’s a decent rousing score that kicks in at the right times, but in the end, it’s too little, too late.

Everything regarding Enemy Front screams of a high ambition that it’s not quite reached for whatever reasons. The premise is good, the setting will always appeal to gamers and leaving the style of play up to the user is always a good choice. There can be fun to be had; ‘outsmarting’ the enemies by sneaking your way around can feel rewarding, if not a little hollow. Unfortunately, unforgivable amounts of technical problems are hard to squint past and are inevitably, Enemy Front’s downfall.

Charizard to heat up things at GAME UK this summer

0

From tomorrow the 11th July  to 10th August, Pokémon fans can head to participating GAME stores to get a fiery Charizard for their Pokémon X or Pokémon Y game via Nintendo Zone.

megarizard2

This Charizard is holding the Mega Stone that enables it to Mega Evolve during battle, becoming even more powerful than before! Pokémon X players will get a Charizard holding a Charizardite Y Mega Stone. The Charizard that Pokémon Y players get will be holding a Charizardite X.

Players heading to GAME should bring their copy of Pokémon X or Pokémon Y and Nintendo 3DS or 2DS system.

megarizard

GAME will also feature the recently released Pokémon TCG: XY—Flashfire expansion, where fan-favourite Charizard appears on several cards.

Charizard will be available at GAME UK only until August 10, so it’s the perfect trip to make during the long summer holiday!

For shops without access to Nintendo Zone, Charizard fans can ask for a special code at the till.

Review: How To Train Your Dragon 2 (Wii U)

0

Never before have I experienced a game like How To Train Your Dragon 2 on Wii U. Really, it’s such a bold accomplishment it warrants contemplating for a moment. In my many, many years as a gamer I’ve played a huge number of games: E.T. on Atari, Superman 64, Shaq-Fu, Bubsy 3D, Ride to Hell: Retribution… even ‘Plumbers Don’t Wear Ties’ on 3DO. This is all important context, because How To Train Your Dragon 2 is the worst videogame I’ve ever experienced in my life.

This is a real promotional image the developers released.
This is a real promotional image the developers released.

How To Train Your Dragon 2 is going to be the game I use in future arguments that proves whatever game the other person is talking about isn’t the most tragic thing to happen to gaming. I completed this game. Two weeks of my life were spent trudging through this awful, mundane, lazy, horrid, putrid excuse of a release. After the first few hours it wasn’t merely for the review, but was to say that I god damn did it. Now I can do anything. No longer will X-Factor faze me, Kim Kardashian make me cringe, or three hour bus delays bother me – because I completed How To Train Your Dragon 2.

Allow me to break the gameplay down for you. You start the game, and are immediately greeted with the training section. No title menu, no story, you’re just sat on Toothless with a training list in your face. Here you learn how to fly through rings, shoot cardboard Viking cutouts with your fire-breath in rail-shooter style, and pick up sheep to put back into their respective coloured pen. Each objective has a grading system (bronze/silver/gold), but these only unlock different dragons/characters from the movie – which are purely aesthetic changes.

From here you can see the entirety of the game's "level".
From here you can see the entirety of the game’s “level”.

Once you finish training you’re into the full game, which consists of… flying through rings, shooting cardboard Viking cutouts with your fire-breath in rail-shooter style, and picking up sheep to put back into their respective coloured pen. This isn’t an exaggeration. The entire game consist of these “minigames” and nothing more. There’s no story, no multiplayer, no unlockables, no collectibles (unless you count the dragon skins), no variation, no hidden missions – this is it.

That’s not all: there is only one level. It’s not even a whole level, the game all takes place on the same piece of island. You don’t even get to see the whole island, because the game doesn’t allow you to leave the set area. So really it’s less one level and more one cliff face. Think this means the graphics on the one area will be at least be terrific? Absolutely bloody not. Game looks like a rejected GameCube era title who’s disk has been through into a blender. The graphics clip, the colours are muddied, what little scenery there is looks arse ugly, and despite everything the game still has frequent screen-tearing.

That's supposed to be a sheep under there. I promise.
That’s supposed to be a sheep under there. I promise.

You’d imagine at least riding a dragon would be enjoyable, but they somehow dropped the ball on that too. The controls are painfully inaccurate. When trying to make precise turns the controls feel slippery and imprecise. If you have the audacity to try to descend for any period of time Toothless will divebomb at triple his normal flight speed.

The fire-breath only fires straight ahead of you, so hitting anything in free-aim is impossible with these flight controls, leaving you entirely reliant on the homing fire that has a very loose definition on what is and is not a target. It’s a travesty of dragon flying.

This is an Xbox screenshot because I'd lost heart looking at screenshots by this point.
This is an Xbox screenshot because I’d lost heart looking at screenshots by this point.

Does How To Train Your Dragon 2 have any redeeming features? Well, the soundtrack is quite lovely. However, it gets NO credit for that because it is literally (literally) three tracks from the movie’s soundtrack ripped into the game with no context. If you turn off the music from the options menu you’re greeted with bloody terrible dragon effects that sound as if they were recorded in an outhouse submerged in sand, and a selection of incredibly repetitive soundbytes from the movie of your chosen dragon rider (on average I’d say maybe 3-4 per rider, tops). Though I admit without these ghastly clips there would be no connection to the movie franchise at all.

How To Train Your Dragon 2 is available now on Wii U, PlayStation 3, Xbox 360 (and ports on Wii and 3DS). For love of everything that is good in this world – do not purchase it.

Review: The Wolf Among Us Episode 5 Cry Wolf

car

I can honestly say I’ve been clapping for some time now since completing the final episode of The Wolf Among Us ‘Cry Wolf’. I rarely feel compelled to clapping after films and video games. I must be thoroughly entertained, brought to some kind of tears and/or left wanting more in whatever type of ending I’m left with. I’ll put my hands up now and admit that Episode 5 did this and gave me the same closure to the story, content with my decisions throughout and the emotional rollercoaster ride that their previous game The Walking Dead ended on too. Anyone that has read my previous reviews for these episodes will remember that every episode has got progressively better. More detective elements balanced with Bigby’s quick time events in the wolf action sequences has made each episode progressively better. And to top it off, Cry Wolf takes everything that worked well and ends on an incredible climax.

For anyone that still hasn’t played through the game I’d recommend you to overt your eyes and pick up the season pass as soon as possible. For everyone else that has you’ll be glad to know that Bigby’s tale of uncovering the mysteries behind the deaths in Fabletown and the corruption behind the key characters actually ties together nicely and all questions answered, unlike in the TV show Lost. In the final scene from the previous episode Bigby finally comes across the infamous Crooked Man, instigator behind everything that went wrong and is the sole reason behind this investigation. What cleverly flips these accusations against said man is the reasoning behind such manipulation and exploiting throwing the player into their biggest morality trip ever. If someone instructs the murder of someone then are they innocent or just as bad as the killer themselves?

fight-bigby_2000px

From the opening scenes you’ll find yourself playing this season’s most heavily quick time event driven episode so far. Fighting for your life and chasing down the truth players will find the first half of Cry Wolf pretty much an extended action sequence. With less than a handful of choices deciding where you’d like to pursue first and very little differences in the outcome of the choices we discover who actually killed Faith and Lily before facing off with Bloody Mary, finally. With a lot more back story to hear from Georgie the pimp, his girl Vivian and their club Pudding N’ Pie we learn some disturbing truths and finally understand what exactly the magical neck ribbons actually do. And there’s me thinking it was just a magical fashion statement.

The second half of episode 5 is by far one of the best bits of writing I’ve experienced in a game. To set the scene, the Fabletown members including Snow and Bigby have an informal trial regarding The Crooked Man’s crimes. Getting to hear what he has to say countered by what you could possibly choose to say sways the ‘jury’ to who’s making the better point to defend their actions. You have The Crooked Man on one side explaining that this manipulations and exploiting characters such as Beauty and Beast was for a good cause to keep a roof over their heads. On the other side you have Bigby defending his own actions for hurting or killing characters, if that’s how you played, and with Snow over watching our choices does this make her just as bad as The Crooked Man for not being involved in the killings and just over watching it too? All the moral choices are played out in this amazing trial and depending which people you please there’s always going to have others that are upset with either your kindness or brutal decisions. I certainly learned a lot about myself as a human being during this scene. I’m diplomatic, allow everyone to have equal say to defend themselves and if there’s no evidence to clearly prosecute someone then I won’t treat them as bad, or I could have just cut off the heads of everyone that opposes me. The choice is really up to you.

point-blank

Everything from this trial onwards teases the fact that there could be more to come from detective Bigby Wolf. Not so much a cliffhanger but more to the point that Fabletown is a town that needs work to be cleansed still. We’ve learned that none of the characters are perfect, every choice has impacted characters such as Toad and his son not being able to live peacefully among the Mundies and sometimes you got to put the squeeze on someone to get an answer. But most importantly Cry Wolf questions at the end if we’ll go out of our way to help someone if there’s not an emotional reason to get involved. My mind was blown. Thank you Tell Tale.

Alien Isolation Nostromo Edition Preorder Bonus Revealed

0

Today SEGA of America, Inc., and SEGA Europe, Ltd. and Twentieth Century Fox Consumer Products has announced exclusive pre-order bonus content for Alien: Isolation, featuring the vocal talent and likenesses of key cast members of the 1979 Ridley Scott masterpiece, Alien. Academy Award-nominated and Golden Globe-winner Sigourney Weaver (Ellen Ripley) , Tom Skerritt (Dallas) , Veronica Cartwright (Lambert) , Harry Dean Stanton (Brett) , Yaphet Kotto (Parker) and Ian Holm (Ash, likeness and sound-alike) are set to feature in two downloadable bonus missions, which allow you to relive two classic scenes from the movie.

alien isolation

“Working with the original cast has been an incredible experience,” said Alistair Hope, Creative Lead on Alien: Isolation. “It was important to us to have the key original cast members reprise their roles in order to perfectly capture the atmosphere of the movie. For some of the original cast, this is their first appearance in an Alien video game. Seeing them reprise those roles after 35 years was an unforgettable experience.”

Anyone in the UK who pre-orders the game will get a free upgrade to the Nostromo Edition, which includes the bonus content “Crew Expendable”. Players can choose to play as one of three surviving crewmembers, only moments after Brett’s death at the jaws of the creature. As Ellen Ripley, Dallas or Parker, players can explore the Nostromo from habitation deck down through engineering, coordinating their efforts with Lambert and Ash to lure the Alien into the ship’s airlock.*

In addition, consumers who pre-order at select retailers will also receive “Last Survivor” in which players pick up the story as Ripley tries to escape on the Narcissus. On hearing the screams of Lambert and Parker, players must navigate their way back down through the Nostromo in order to activate the self-destruct sequence, before retracing their steps back to the Narcissus shuttle and their escape.*

Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from 7th October 2014, for Xbox One, PlayStation 4, Windows PC, Xbox 360 and PlayStation 3.

The Hunger Games: President Snow’s Second Panem Address: Unity

Never have we been more unified as a nation. The Capitol and the districts are bound together in solidarity, striving to forge a stronger future.

Snow

To commemorate this resolve, the Capitol mandates your viewing of President Snow’s Second Panem Address: “Unity.”

Admire your President’s official portrait and watch this latest address now at www.TheCapitol.PN, then voice your Capitol Concerns to further improve communication throughout this great nation.

Brought to you by Capitol TV in stunning 4K

Panem today, Panem tomorrow, Panem forever.

Superfrog HD leaps on to Android

In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, having already seen successful releases on iOS, PC, Mac, PlayStation 3 and PlayStation Vita, independent developer and publisher Team17 are delighted to announce that Superfrog has now made the leap to Android!

superfroglogo_logo

Superfrog HD is an updated version of the classic side-scrolling, 2D platformer, re-imagined with enhanced high definition cartoon style graphics.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince’s bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers.

superfroglogo_frog
Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.

Key Features:
• Enhanced HD graphics
• 24 new levels based on the original designs
• Original 1993 level designs available to unlock
• 6 differently themed worlds
• Classic arcade platform gameplay
• Frog Trials – Endless Runner mode

t17logo_onlightbackgrounds

Superfrog HD will be available for Android via the Google Play Store on the 9th July for just  £1.99 / $2.99 / €2,49.

Lords of the Fallen release date confirmed

0

Square Enix has today announced that Lords of the Fallen, the CI Games’ next-generation action/role-playing game will hit retail on 31st Octoberfor the Xbox One, PlayStation 4  and PC

Lords_of_the_Fallen_om_infested_fight_1402415296
In Lords of the Fallen, you are Harkyn, the best of the worst of humanity. A convicted criminal, Harkyn is given a chance for redemption. But just as the rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Lords of the Fallen releases at retail for Xbox one and PlayStation 4 on 31st  October at £49.99 and on PC for £29.99

Dragons Teeth approaches for Battlefield 4

0

Get ready to fight in the Asia Pacific dense urban environments with Battlefield 4 Dragon’s Teeth, the fourth extension of Battlefield 4.

Available from 15th July for members Battlefield 4 Premium, Dragon’s Teeth propels players into four new maps offering Unique gameplay environments and an overexcited, narrow alleys Market pearls floating restaurant Dragon submerged.

battlefield-4-dragons-teeth

Dragon’s Teeth also offers five unpublished in the Battlefield series weapons, a new gadget, the ballistic shield, and a new game mode, chain links, a revamped version of Conquest Mode where you must connect the capture points to win victory. Fans can also meet ten new missions featuring unlockable items and use RAWR, a new vehicle without remotely controlled and pilot armed to the teeth.

dragon

Not to mention the four new maps:

• Lumphini Park: shopping channels a beautiful park aboard PWC quick to take advantage.

• Market beads: make war in the lively streets and rooftops of the market.

• Propaganda: fight among the towering monuments of despots in the gray battlefield concrete.

• Sunken Dragon: make havoc in a floating restaurant or drain the lake to open the way to a vehicle while the battle rages between skyscrapers.

Go to the Dragon’s Teeth 4 extension before the other players by joining Battlefield 4 Premium. Battlefield 4 Dragon’s Teeth will be available for all on 29th July.

Win tickets to an exclusive Under the Skin screening with DJ set from Mica Levi

To celebrate the launch of Under the Skin on DVD and Blu-Ray this week, we have another great giveaway for you – this time you can win tickets to a very exclusive screening with a DJ set from Mica Levi.

UnderTheSkin_DVD_3DPack_thumb

Directed by acclaimed filmmaker Jonathan Glazer (Sexy Beast, Birth), UNDER THE SKIN features an absolutely mesmerising performance from Scarlett Johansson (Her, Don Jon) as a seductive alien preying upon hitchhikers in Scotland.

Adapted from Michael Faber’s novel of the same name, UNDER THE SKIN has undergone a decade-long transition from page to screen, with performances heightened in the finished film by Glazer’s singular decision to shoot many of Johansson’s scenes as unscripted conversations with non-actors, using hidden cameras.

How to enter to win

We have 5 pairs of tickets to this exclusive screening and party. You must enter the contest via Twitter:

Just retweet the message below, and make sure you are following @aedney on Twitter:

Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry! The screening will take place in East London on Monday 14th July starting with a drinks reception at 6.30pm. You are responsible for your own travel costs to the screening, the prize is for the tickets only.

The contest ends Thursday 10th July, and winners will be notified on Friday 11th so good luck, and remember you must be following @aedney and have retweeted.

Under the Skin is available on digital platforms on July 7th and on Blu-ray & DVD on 14th July, 2014.