Review: Magic 2015

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Once again I find myself sitting in front of a new Magic game. As a Magic The Gathering card player I have a soft spot for the game. I love the artwork and complexity of the game but these days I struggle to find an opponent to spa with. So the video games are my way of getting my Magic fix, or at least in theory. So far I have been rather disappointed by the series but still get excited every time to see if they’ve got it right.

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Rather than creating your own deck or being forced to use a single deck the first thing you will do in Magic 2015 is choose your colours, and therefore your deck. I’ve always been a fan of white so that was my first choice but then for some reason you are required to pick another colour. Not such a problem as I don’t mind a White/Blue mixed deck but for some reason you have to use a mixed colour deck.

So with my White/Blue deck I proceeded to work through the tutorial. It does a very good job of teaching you everything there is to know and lucky for those who know the game, either from previous video games or the card game, can skip it. Oh rejoice! I don’t have to spend an hour learning how to play a game I already know very well. If you skip you go straight to your first duel which you must first pass in order to proceed. You can also reselect your deck colours so it functions well as a testing duel to make sure you’ve got the right deck for you.

As ever with Magic it’s a tough fight. Especially as you have no options to edit your deck at this point. It can be slightly frustrating as Magic is so heavily reliant on deck building and you’re left against a superior deck with very few options but to retry and strive on.

But as you fight and defeat opponents you earn booster packs with cards to improve your deck. It’s a simple but effective reward system that ensures you deck keeps improving. One of the biggest problems I’ve had with previous Magic games is the lack of new cards to keep altering your deck with. It seems easy to give you a way to grind out for cards and improve you deck but for some reason the Magic games always seem to resist it.

When you get past the tutorial to the main campaign map you will have a series of Planeswalkers to duel with. Each time you defeat one you unlock another until you finish the zone and move onto the next. But Magic 2015 provides you with a repeatable area for each zone that you can grind out to acquire more cards. There’s a small selection of enemies you may fight but you can keep coming back, getting more booster packs and ultimately improving your deck to take on the real threats. This does make Magic 2015 quite ‘grindy’ but I like that.

It also means that eventually you can craft yourself a single colour deck if that’s what you want. I don’t really understand the focus on mixed decks. Sure they’re good but I don’t really want a mixed deck as I always find single colours more effective. I wonder if the game knows this and makes you wait but either way after a couple of hours you’ll have a decent handful of cards to properly make your deck with. The selection of cards is reasonable and there’s just enough to keep you altering and shifting your deck to take down your often superiorly equipped opponents.

But even though the card selection is enough to craft a reasonably potent deck the overall selection is disappointing. Mainly because you’ll need to pay to access some cards. They’re not attainable in game at all. And while you don’t need them it makes online play a tricky concept. If you pay you’ll have a better chance to win. That’s called pay to win. Also for some reason certain cards that your single player opponents use are not attainable either, regardless of if you pay or not.

There’s also not much in the way of game modes either. I usually play the core game single player anyway so it wasn’t too much of a problem but those who enjoyed the challenge modes will be disappointed. Even though I didn’t play them much I still enjoyed them every now and again and the option would be nice. Especially the clever puzzle style modes.

It’s impossible to finish this review without pointing out how irritating the menu is. It’s 100% focused on mobile platforms and it’s obvious. I fumbled around for ages before I understood how to properly use it and the transition animation every time you select something is just plain annoying. If I click something I want a response as quick as possible, not a fancy animation.

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I enjoy the grind. I enjoy the single player. But the pay wall is just unnecessary, even though it wouldn’t cost you that much to acquire all the cards, it’s not what the game should be about. I don’t understand why the game modes are missing. I can’t think of a single reason to remove something that people enjoyed. And while the single player is great I want more cards. Why aren’t there more? WHY?! There’s a lot of different cards in Magic and the relatively small selection in Magic 2015 seems arbitrary. I haven’t collected new cards in years but I probably own more actual cards than are in this game.

However, I am really enjoying Magic 2015 and will be playing it long after this review. But I’d rather pay more for the game and have access to all the cards, even if I’d have to grind out for hours to get one. Those who enjoyed the other game modes will be disappointed with Magic 2015. Some of the negative reviews out there are, I think, overly harsh but it really depends what you want out of Magic. I wasn’t a fan of 2014 and actually prefer this one, despite its flaws. Either way, yet again, so close yet so far.

Review: Guacamelee! Super Turbo Championship Edition

Guacamelee! Super Turbo Championship Edition finally makes its debut, wrestling pretty much every platform it can get its hands on. This new edition features all of the original DLC, plus some extras thrown in for good Luchadore measure. Is a case of selling the same game twice? Or have Drinkbox Studios created a package that’s worth revisiting?

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This is actually fairly sedate as far as some of the fights go

Due to it being a collection, albeit with some tweaks here and there, the gameplay and storyline largely play out similarly to the standalone title released in 2013. You control Juan Aguacate, an unassuming farmer who’s hopelessly in love with ‘El Presidente’s’ daughter; needless to say, when the evil Carlos Calaca attempts to lay waste to the small, humble village, our hero has no choice but to try and put a stop to it. Unfortunately, Juan is but a simple farm hand and is inevitably no match for Calaca, who subsequently pokes him to death. All is not lost however, despite the love of your life being kidnapped for use as a sacrificial lamb, and you residing in the land of the dead, it could be worse.

Luckily for us, Tostada, yet another mysterious luchador, turns up and swings fate around for us with a dashingly magical mask. Once donned, Juan becomes more than just his namesake; subsequently turning into a luchador capable of many great things. As is the style in these types of games however, Juan can’t do everything straight off the bat, in the classic Metroid way, you’ll find areas that are currently inaccessible, puzzle rooms that require more than the standard jumping ability and more coloured destructible blocks than a Lego game.

Along with puzzle hunting, the moves you’ll learn help greatly in combat too. Aside from punches, grapples and throws, you’ll have access to moves that can quickly and dutifully dispatch enemies in one well thought out string. Despite there being relatively few moves at a glance, experimentation is key; regularly employing the dodge command on top of uppercuts, juggles and throws in hectic battles can lead to some spectacular combo counts. Whilst it may not contain the sort of command list you might find in a Tekken title or indeed require the deft timings of a pro Street Fighter duel, the combat still remains to be a clever blend of the two. It rewards complexity, timing and by the end of the game, a full understanding of enemy behaviours, attacks and required techniques.

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In chess, the pawns go first

If there’s one thing Guacamelee does right (admittedly amongst the many other things) it’s the constant feeling of progression. Whether you’re storming through the main plot, dabbling in the many sidequests on offer, hunting down those fiendishly elusive secrets or attempting to achieve gold medals in the Inferno rooms. Everything you do seems to reward you with either XP of which you can spend on upgrading the damage of certain moves and gaining extra health and stamina, or money which you can use to purchase new outfits. More than a simple cosmetic change, the costumes can also bestow helpful effects too. Fancy constant (but slowly) regenerating health at the expense of less stamina? Just slip into the chicken outfit. How about a dashing suit with the bonus of life steal upon hitting enemies? There are many outfits, all with a bonus effect that’s countered by a wince inducing negative, find what works for you however; you’ll feel even more powerful.

If you feel as though the enemies aren’t taking enough of a pounding, there’s always the ‘Intesno’ power. Charging in the usual means by achieving combos and activated by pressing L3+R3, it gives you greater health regeneration and makes your moves and specials more powerful for a limited time. However, as per usual with activated powers such as this, they’re often unnecessary and; aside from some sections on hard mode, all of the fights can easily be won by paying attention to the enemies.

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Yep, you can still turn into a chicken!

As far as the length goes, Guacamelee Super Turbo Championship Edition almost makes up for the length of its title. Focusing on the story missions will get you to the credits in around 6 hours, but sinking some time in to acquire all the collectibles, complete the Inferno challenges and resolve the side missions will roughly take twice as long. Unfortunately there’s no real replay value due to you already knowing the best ways to defeat all the enemies and also having previously discovered where all the secrets are.

Something special that might keep you coming back however, are the gorgeously unique visuals. Inspired by classic Mexican lore, the enemies, bosses and combat all ooze original mythos and really add to the overall art styling. The music will also twang in that form too, offering subtle musings whilst wandering the villages and towns.

With relatively little changed between the original offering and the ‘Super’ edition, it’s both easy and difficult to recommend the new and improved Guacamelee. For those who’ve not experienced the pleasure of Juan and his lucha-lore tale, it’s quite simply one of those games you must play. For those who’ve previously beat the original into submission, I’m not convinced there’s enough to warrant a second round. Having said that, if you’ve been hankering after another playthrough of Drinkbox’s instant classic, there’s no better place to jump back in.

Disney Infinity 2.0 Coming out 23rd September (update)

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Update

Now Disney Infinity 2.0 will be coming out in the Middle Easy on the 18th September with the UK getting a release date of the 19th September.

Original Post

Disney Interactive has just announced that the retail release date for Disney Infinity: Marvel Super Heroes, which will launch in North America on 23rd September not UK date yet.

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Pre-orders kick off today, and players who pre-order the Disney Infinity: Marvel Super Heroes Starter Pack from selected retailers will also receive a Disney Infinity 2.0 Marvel figure. With UK retailer GAME says players can choose between Nick Fury, Hawkeye and Iron Fist for free saving £14.99 for the figure.

All characters and power discs from 2013’s Disney Infinity will be compatible with the game.

GAME to launch digital downloads for PS Vita

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Starting from tomorrow (25th July) , GAME, the UK retailer, will launch a range of PS Vita digital full game downloads, available both online and in store. These digital downloads will be available exclusively via the PlayStation Network (PSN) and start from as little as £3.99.

The launch of PS Vita games available as full game downloads comes after the successful launch of the SEGA digital range introduced by GAME in May.

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As part of this latest launch, twenty new and classic PlayStation digital titles will be opened up to gamers for the first time in the UK, including Killzone: Liberation, Crash Bandicoot, Destruction Derby, Limbo and Uncharted: Golden Abyss.
This latest launch, forms part of GAME’s on-going strategy to grow the range of digital downloadable content and will be available to purchase both in-store and online.

With customers able to use their new GAMEwallet to trade-in against the purchase of all products and receive reward points when doing so, GAME provides great value across the whole exclusive PS Vita full game downloads range.

Charlotte Knight, Category Director at GAME commented: “We’re committed to making digital content more accessible for all our customers, helping them to discover all the fantastic digital games out there. We’re really excited about this exclusive partnership with PlayStation, allowing us to provide quality digital content by offering a much larger and more varied selection of titles from the PS Vita back catalogue.
“These digital downloads mean it is now even easier to get gaming by offering our customers the chance to pay both in-store and online as well with the added benefit of trading in.”
For more information visit game.co.uk

Sony to add 3D Blu ray Support to PS4 Next Week

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Sony’s latest PS4 Firmware may not have done much, however there’s another one around the corner, you just got to wait till next week and it’ll add in 3D Blu-Ray support.

Virgin Media’s Ultimate Survival Guide For First Time Festival-Goers

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Going to a music festival for the first time can be a huge deal. You are spending your weekend in the middle of nowhere, with limited resources and a little knowledge of what’s to come so Virgin Media, headline sponsor of V Festival have created the ultimate festival survival guide for any first-timer.

From the preparation to the partying, there are so many things you need to think of to ensure your weekend runs as smoothly as possible. Hundreds of thousands of music lovers have different experiences each year. These guidelines will help you create a weekend to remember…for the good!

Before you head off to the festival…

· It’s a veritable catwalk out there, so pack your fave festival outfits, but don’t forget some comfy shoes (which you don’t mind getting a bit muddy). If in doubt, take your willies and a pac-a-mac – you may also want to invest in a waterproof phone case, to help protect it from the rain (or beer!)

· Take some ID, cash and your phone, but maybe leave other valuables at home. Not only will this help you to budget more effectively, but will also save you lots of hassle and disappointment if you lose them

· Download a torch app on your phone, to help you find your tent when it’s dark

· Set your TiVo box to record your favourite shows or festival coverage – you might even spot yourself in the crowd on TV!

· To help save on your phone battery try turning down the screen brightness, close all apps you won’t need and turn off Bluetooth and any push notifications, before you leave the house

During the festival…

· Connect to the free WiFi as soon as you arrive on site to help you stay in touch with friends there and at home. Virgin Media offers free WiFi to all festival-goers across both the Staffordshire and Essex sites at V Festival, so you have no excuse!

· Try not to let your phone battery drop below 30%, to avoid shortening your battery life. Don’t be afraid to check out Virgin Media’s recharge points across the V Festival sites, to keep your phone juiced

· To get the best festival pics, try grabbing your friends for a group photo around sunset, with you all facing the sunset to get the best festival-glow in the shot. And don’t forget to turn off the flash when trying to capture shots of the artists on stage – it’s unlikely to make any difference to your photo, and can eat up valuable battery life

· If your phone completely dies or you lose it, fear not – head over to Virgin Media’s Our House and use one of the laptops to stay connected to your friends by sending them a message on Facebook or Twitter

· Follow @VFestival for the latest line-up info, and @VMLouderLounge for the behind-the-scenes gossip

Humble announces the Square Enix Bundle

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Humble Bundle is launching the first-ever Humble Square Enix Bundle, featuring 16 titles on Steam for Windows from some of Square Enix’s biggest names, including Hitman and Deus Ex. Select titles are also available for Mac. Customers can pay what they want and support charity.

Customers can pay what they want for:
●      Thief Gold
●      Daikatana
●      Mini Ninjas
●      Anachronox
●      Hitman: Codename 47
●      Hitman 2: Silent Assassin

Customers who pay more than the average will also unlock:
●      Deus Ex: Invisible War
●      Deus Ex: The Fall
●      Hitman Absolution
●      Nosgoth Veteran Pack, and
●      Battlestations: Midway

If customers pay $15 or more, they’ll receive all of the above plus:
●      Deus Ex: Human Revolution Director’s Cut
●      Just Cause 2
●      Lara Croft and the Guardian of Light
●      Deus Ex: Game of the Year Edition, and
●      Kane & Lynch 2: Dog Days

As like all Humble Bundles, customers have the power to choose how their purchase dollars are allocated, between the developers and charity. The Humble Square Enix Bundle supports GamesAid, dedicated to helping disadvantaged and disabled youth, and Make-A-Wish, which grants the wishes of children with life-threatening medical conditions to enrich the human experience with hope, strength and joy.

The Humble Square Enix Bundle runs for two weeks and ends on Tuesday, 5th August, 2014 at 11 a.m. PDT/7 p.m. BST

Review: Blue Estate

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This is going to be a difficult review. Blue Estate is an on the rails shooter based on the graphic novels of the same name. As with any rail shooter your character will be guided automatically from area to area as you blast away countless enemies. Back in the old days that would probably be done with a Light Gun. In Blue Estate it’s done with the PS4’s Sixaxis. There are several slight problems that sour Blue Estate’s otherwise mediocre gameplay.

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We’ve seen quite a few implementations of the Sixaxis over the last generation and more often than not it was merely an afterthought that was forced into a game somewhere. On the rare occasion it was used more fully however I never actually felt that the Sixaxis tech let me down. Regardless of the fact I would probably just rather not use it, the Sixaxis is quite a capable bit of tech.

Well in Blue Estate it just simply doesn’t work well enough. I can’t help but feel the problems lie in Blue Estate’s design but whatever the cause it doesn’t matter. When me and Sam from here at Connected Digital World ventured out into the first level in co-op the sight that unfolded was, I imagine, both ludicrous and hilarious. Over time your cursor will become completely out of sync with your pad to the point were you’re having to figure out which direction is now up, down, left or right. I ended up with my pad completely backwards and Sam with his upside down.

Truth be told we eventually found the centre button (up on d-pad or ‘L1’) which returns your crosshair to relative normality so you can carry on blasting your targets. At the absolute centre of this game is your ability to aim at targets. In fact it’s all you do because it’s a rail shooter. Having to constantly wait and get shot at repeatedly while you find your cursor is just ridiculous. I curse anybody that actually saw how this game works and thought it was OK. After another go we both quickly got intensely sick of having to fix the game for the developer as we played and quit in frustration. I pushed on with solo to get this review done but that is the only reason I had to play Blue Estate.

You will be bombarded with constant humour and stereotypes that we could all live without. It’s not particularly clever and at times it’s just patronizing. For instance Blue Estate seems to think that women are strippers. End of story. I’ve got nothing against ‘exotic dancers’ but the tasteless assumption that all women are just sex objects is not good or wanted in any way. The jokes are something that even a 10 year old would cringe at. It’s not charming at all, although it seems to think it is for some reason, and it certainly isn’t clever.

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Blue Estate is just a mess. Rail shooters aren’t exactly the most inspiring platform to begin with but when that platform is entirely comprised of jokes that range from bad to almost offensive even a 20 year old arcade game would look appealing. On top of that the gameplay isn’t even entertaining. The auto aim is seriously strong and it seems it needs to be just so the game functions at all. But I’ve never seen the Sixaxis perform so poorly and I can’t escape the feeling it’s Blue Estate at fault. You spend just as much time having to centre your crosshair as you do shooting. This is a game to avoid at all costs. I couldn’t recommend it to anyone under any circumstance.

Disney Infinity 2.0: Guardians of the Galaxy Play Set

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Today Marvel and Disney has announced The Guardians of the Galaxy, is coming to Disney Infinity 2.0 as a playset, Disney Interactive is preparing a cosmic Play Set for the upcoming launch of Disney Infinity: Marvel Super Heroes, rooted Star Lord (Legendary outlaw).

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The five space criminals on the cusp of heroism are playable in their own story, joined by a handful of crossover characters from other sets.

https://www.youtube.com/watch?v=ncIACV_Q17A
As with all other heroes coming to Disney Infinity 2.0, the Guardians of the Galaxy bust out of their playpen for freeform action in the Toy Box mode.

Disney is also releasing themed Power Discs that draw more Guardian elements into the game, including an environment based on Star-Lord’s quarters in the drifting station of Knowhere.

Disney Infinity: Marvel Super Heroes will be available this Fall on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U and PC.

Review: OlliOlli

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Once upon a time skating games were all about button pressing and just a little timing. Then it all became about intuitive controls and feeling more connected with your avatar rather than just controlling a rolling combo machine. Well OlliOlli takes us back to a simpler time, or so it seems. And it does it with style.

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After a warning that the game was made to be played with a pad, a little odd if playing on a PC, you get to have a go and learn the basics. Although this warning is worth heeding because if you do use a keyboard (as I did for a while) you will essentially be mimicking a thumbstick using the WASD keys. As you can imagine that doesn’t really transfer very well.

After performing you’re trick of choice you will need to press either ‘A’, ‘X’ or the down arrow to land properly. The closer to the ground you are when you press land the higher the combo will be for the trick(s) you just performed. Miss it and your 2D friend will be put off balance and you will score next to nothing.

You don’t fall off with a ‘sloppy’ landing but it’s often difficult to recover from a bad landing as it takes you a huge amount of time to get back on your board correctly. Before you know it there’s a small drop that, due to your unbalanced state, leads to a face grind. Or it will become apparent that you no longer have the space to perform the next jump. Landing correctly is important and one wrong landing could end your run early. Get used to failure.

There’s a satisfying simplicity to OlliOlli that relies more on timing than remembering overly complicated button combos. The other trick to mastering a level comes from remembering the area’s layout. It’s a lot like a much less punishing Impossible Game. Except my score actually improved after each failure. Learning a level also means you’ll be doing less sloppy landings and getting that score up while making sure you don’t end up leaving your skin all over the concrete.

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The levels are well designed and intricate. There’s always loads to see and grind on or jump over and loads of opportunities to horrendously smash your body all over the place. The pace is quick enough to create a challenge but I never started feeling like I was going to have a seizure at any point, again I’m looking at you Impossible Game. The areas are simple and the only real detail is on the objects you’re interested in, which doesn’t lead to impressive graphics but does allow you to play the game.

But that’s not to say that OlliOlli is limited or easy. Soon I was looking to to increase my score and go for some of the higher score objectives within a level. Once you’ve learned a level and feel comfortable completing it successfully there’s still a load of goals to achieve that mainly come from scoring higher. And inevitably to do so you’ll have to get complicated. I hope your pad gymnastics are up to scratch.

You’ll want to be performing more complicated jumps and flips that can all be find in the games move list called the ‘Tricktionary’. They’re not too complicated on their own but quickly rushing through one of the levels, remembering complicated jumps, avoiding hazards, making the most of each grind and landing them all perfectly isn’t easy. And then, in similar style to Skate, you’ll want to be spinning at all times if you really want to get that high score. At this point, and a little before if I’m honest, I struggle. But the point is the potential to improve is there supported by appropriate objectives if you want to push yourself.

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OlliOlli is relatively simple to complete, challenging to improve and practically impossible to perfect (at least for me). And all the time the scoring system rewards you for pushing your limits all be it only with another objective complete. There’s a simple control system that can be used to perform complicated tricks that shares a surprising amount of ground with games like Tony Hawks and Skate. The 2D style isn’t exactly blockbuster stuff but it looks fine and complements the gameplay well. OlliOlli is well worth your time even if it’s only as a ‘time waster’. It’s so easy to just throw it on and enjoy a few levels for 20 minutes. Or you can be sure there’s plenty to do for longer sessions. OllieOllie is just good simple fun.

Disney Infinity 2.0 Collectors Edition, Loki and more (update)

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Update

GAME in the uk has the PS3 version of the Collectors Edition at £109.99 and the PS4 version at £114.99. With Amazon UK have the Collectors Edition for the PS3 for £108.99 and the PS4 for £114.99.

Original post

If you remember that at the Sony Conference at this years E3 it showed off the Disney Infinity exclusive Collector’s Edition, will now Disney have released video showing off the huge edition.

Have a look at the size of the figures and the Collectors stand for all the Avengers.

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The Disney Infinity: Marvel Super Heroes Collector’s Edition will include the Disney Infinity 2.0 Starter Pack, Avengers figures (Iron Man, Black Widow, Thor, Captain America, and Hawkeye), 30-day early access to the Hulk figure, and a special light-up Collectible Stand decked out to include the huge Frost Beast boss from the Avengers play set. The stand contains seven slots, including one for an unannounced hero. The full Collector’s Edition will act as a heroic status symbol, running for a hulking $179.99 (USD) not UK price yet.

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Those looking for something more hardware centred will also be able to pick up an exclusive PlayStation 3 bundle, which will include a PS3, the Disney Infinity: Marvel Super Heroes Starter Pack, three figures (Iron Man, Thor, Black Widow), and a 12GB hard drive. The bundle will run for $249.99 again no UK price yet.

San Diego Comic-Con attendees will get their first at pre-ordering the PS4/PS3 exclusive Collectors Bundle and the hardware bundle. Major retailers will have it ready for pre-order soon after.

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Looks like an unannounced figure is teased.  If you look closely at the photo of the base with John Vignocchi.

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It’s the one and only Loki, not officially announced yet.

Battlefield: Hardline Delayed until 2015

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Today EA has announced that Battlefield Hardline will not make its projected October release date. It’s now set to release in early 2015, with Visceral Games citing fan feedback from the game’s early closed beta as the reason.

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“This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better,” states the Battlefield Blog. “The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.”

Visceral will focus on refining Hardline’s multiplayer, adding new single-player elements, and improving the game’s overall stability in the coming months.

First cars revealed for Forza Horizon 2

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Playground Games and Microsoft revealed a list today of the first hundred cars that will be playable in the game, and have promised more to come in the weeks ahead before launch.

The game features a variety of cars to collect, customize and drive, including Group B rally legends, offroaders, American muscle cars and fancy foreign vehicles, including the 2015 Lamborghini Huracan that appears on the cover.

1973 Renault Alpine A110 1600S

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Prior to 1973, Alpine was its own make, purveyed by Jean Redele, who had achieved notable success racing Renault 4CVs, including class wins at the Mille Miglia and the Coupe Des Alpes. In 1954, Redele formed the Societe Anonyme des Automobiles Alpine and the Alpine was born. Alpine always worked closely with Renault and always utilized Renault mechanicals, so the assimilation of the two was a natural progression. The Alpine scored international recognition as it took several wins throughout Europe in the first international rally championship and would later win the first World Rally Championship. Set aside the Alpine’s astounding championship winning performance and you still have a sleek, mid-engine Berlinetta with flowing body lines that demand attention.

The full list of cars is as follows.

  1. 2002 Acura RSX Type-S
  2. 2007 Alfa Romeo 8C Competizione
  3. 2011 Alfa Romeo Giulietta Quadrifoglio Verde
  4. 1986 Alfa Romeo Spider Quadrifoglio Verde
  5. 1964 Aston Martin DB5
  6. 2010 Aston Martin One-77
  7. 2012 Aston Martin Vanquish
  8. 2013 Audi R8 Coupé V10 plus 5.2 FSI quattro
  9. 1995 Audi RS 2 Avant
  10. 2006 Audi RS 4
  11. 2011 Audi RS 5 Coupé
  12. 2013 Audi S4
  13. 1997 BMW M3
  14. 1991 BMW M3
  15. 2012 BMW M5
  16. 2011 BMW X5 M
  17. 1990 Chevrolet Camaro IROC-Z
  18. 1979 Chevrolet Camaro Z28
  19. 2012 Chevrolet Camaro ZL1
  20. 1970 Chevrolet Chevelle SS-454
  21. 2014 Chevrolet Corvette Stingray
  22. 2009 Chevrolet Corvette ZR1
  23. 1995 Chevrolet Corvette ZR-1
  24. 1964 Chevrolet Impala SS 409
  25. 1970 Dodge Challenger R/T
  26. 2012 Dodge Charger SRT8
  27. 1957 Ferrari 250 California
  28. 1957 Ferrari 250 Testa Rossa
  29. 1994 Ferrari F355 Berlinetta
  30. 2012 Ferrari F12berlinetta
  31. 2007 Ferrari 430 Scuderia
  32. 2013 Ferrari LaFerrari
  33. 1980 Abarth Fiat 131
  34. 2010 Abarth 500 esseesse
  35. 2013 Abarth Punto Supersport
  36. 2009 Ford Focus RS
  37. 1969 Ford Mustang Boss 302
  38. 2000 Ford SVT Cobra R
  39. 1993 Ford SVT Cobra R
  40. 1987 Ford Sierra Cosworth RS500
  41. 2011 Ford Transit SuperSportVan
  42. 1997 Honda Civic Type R
  43. 2006 HUMMER H1 Alpha
  44. 2013 Hyundai Genesis Coupe 3.8 Track
  45. 1956 Jaguar D-Type
  46. 1961 Jaguar E-type S1
  47. 1954 Jaguar XK120 SE
  48. 1945 Jeep Willys MB
  49. 2011 Koenigsegg Agera
  50. 1997 Lamborghini Diablo SV
  51. 2014 Lamborghini Huracán LP 610-4
  52. 1982 Lancia 037 Stradale
  53. 2013 Lexus GS350 F Sport
  54. 2010 Lexus LFA
  55. 1956 Lotus Eleven
  56. 2012 Lotus Exige S
  57. 2010 Maserati Gran Turismo S
  58. 1994 Mazda MX-5 Miata
  59. 2011 Mazda RX-8 R3
  60. 2013 McLaren P1
  61. 2013 Mercedes-Benz A 45 AMG
  62. 2012 Mercedes-Benz C 63 AMG Coupé Black Series
  63. 2009 Mercedes-Benz SL 65 AMG Black Series
  64. 2012 Mercedes-Benz SLK 55 AMG
  65. 2011 Mercedes-Benz SLS AMG
  66. 1965 MINI Cooper S
  67. 1999 Mitsubishi Lancer Evolution VI GSR
  68. 2004 Mitsubishi Lancer Evolution VIII MR
  69. 2008 Mitsubishi Lancer Evolution X GSR
  70. 2010 Nissan 370Z
  71. 1969 Nissan Fairlady Z 432
  72. 1994 Nissan Fairlady Z Version S Twin Turbo
  73. 2000 Nissan Silvia Spec-R
  74. 1971 Nissan Skyline 2000GT-R
  75. 1993 Nissan Skyline GT-R V-Spec
  76. 2012 Pagani Huayra
  77. 2009 Pagani Zonda Cinque Roadster
  78. 1969 Pontiac GTO Judge
  79. 1973 Pontiac Firebird Trans Am SD-455
  80. 1987 Pontiac Firebird Trans Am GTA
  81. 1973 Renault Alpine A110 1600S
  82. 2003 Renault Sport Clio V6
  83. 2010 Renault Megane RS 250
  84. 2011 RUF Rt 12 S
  85. 1965 Shelby Cobra 427 S/C
  86. 1998 Subaru Impreza 22B STi
  87. 2005 Subaru Impreza WRX STI
  88. 2011 Subaru WRX STI
  89. 1994 Toyota Celica GT-Four ST205
  90. 2013 Toyota GT86
  91. 1995 Toyota MR2 GT
  92. 2005 TVR Sagaris
  93. 2012 Vauxhall Astra VXR
  94. 2009 Vauxhall Corsa VXR
  95. 2013 SRT Viper GTS
  96. 1992 Volkswagen Golf Gti 16v Mk2
  97. 2010 Volkswagen Golf R
  98. 1984 Volkswagen Rabbit GTI
  99. 2011 Volkswagen Scirocco R
  100. 1963 Volkswagen Type 2 De Luxe

Forza Horizon 2 will ship to stores this September for both Xbox One and the Xbox 360.

See the “Tech & Engine” trailer for Assassin’s Creed Unity

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Watch the new trailer from the Creative Director Alex Amancio presents you the technological leap which will allow you to live a unique experience in Assassin’s Creed Unity. With a redesigned game engine, refined fighting skills and combat system, but also a breathtaking atmosphere: welcome to the true new-gen experience!