White Night coming to PS4 and Xbox One next week

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OSome Studio, the French independent development company, today announced that their original, narrative-driven survival horror game White Night has arrived.

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White Night lures horror fans back to the old-school style the genre was built on, focusing on gripping tension, compelling mystery and clever puzzle design. Stranded alone in a seemingly abandoned mansion, players will have to explore the estate and confront its tortured past to dispel the spirits that haunt its halls. White Night draws from the classic themes of the jazz age and film noir storytelling to bring its rich world and atmosphere to life, reinforced by chilling sound effects, music and voice acting.

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Plunged in darkness, White Night’s striking black-and-white visuals are also its most thrilling mechanic. Your surroundings can only be revealed by light and anything from the flicker of a match to the glow of the moon can expose new paths, secrets and story details. Moreover, light provides a safe haven against the terrors lurking in the shadows, making it a crucial resource to manage until the sun rises.

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White Night is now available on Windows PC, Mac and Linux via Steam. It will be available on 4th March on the PlayStation 4 via the PlayStation Network and on 6th March on Xbox One

Forza Horizon 2 – Rockstar Energy Car Pack out now

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The new Rockstar Energy Car Pack is now out for Forza Horizon 2 on Xbox One.

The Rockstar Energy Pack includes an array of cars that are just waiting for their chance to kick up a cloud of dust. Built for the dirt-filled circuits of the Red Bull Global Rallycross series, Tanner Foust’s Global Rallycross 2014 Volkswagen Beetle GRC is an ideal mixture of pure power and serious grip. In the woods or on the road, the newest Subaru WRX STI is ready for action; for luxury cruising there is no match for the “Ultimate Driving Machine,” the BMW 850CSI.

 

The free car for March is the Acura Integra Type-R, a high-revving, front-wheel-drive masterpiece that will have many JDM fanboys jumping for joy.

The Rockstar Energy Car Pack is available from the Xbox Live Store for £2.43.

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2014 Volkswagen Beetle GRC

Foust, who was sponsored by Xbox and Forza during the 2014 GRC season, debuted the Beetle GRC at the Los Angeles leg of the 2014 Global Rallycross season and drove it the rest of the year to develop it to compete in 2015. In a straight line, this Beetle will see 0-60 in just over two seconds. In the corners, it drifts and cuts a turn with precision on any surface. It’s a Forza first, and Forza Horizon 2 is the perfect environment to give it a good thrashing.

2015 Subaru WRX STI

Out of the box, the STI is fast and has intuitive with incredible handling. The heart of the 2015 WRX STI is still the faithful EJ motor. The sound it makes, the way it the turbo spools up and sets you back in your seat, and the steady stream of power are proof enough there is no reason to fix what isn’t broken.

1996 BMW 850CSi

In its day, this was BMW’s ultimate driving machine. It came with a 5.6-liter V12, included sleek reshaped bumpers and an improved suspension with newly-developed technological electronic enhancements such as stability control.

2015 Jaguar XFR-S

No matter what company you keep, this car is dressed to impress with a 550-horsepower V8. If you don’t feel like smoking the tires all day, there is an active differential system that modulates power to the wheels to maximize grip.

1970 Volkswagen #1107 Desert Dingo Racing Stock Bug

Desert Dingo Racing is one of the few teams crazy enough to try and take on the legendary Baja 1000 off-road race in a class eleven Volkswagen Beetle. The terrain of the Baja 1000 is well suited to 1,000 horsepower trophy trucks with two-feet of suspension travel. For a stock Beetle, that is already more than 40 years old, it’s sheer torture on both man and machine. The Dingo’s have yet to win the race, in fact they have yet to finish, but the #1107 is ready to show you what it’s got and win your heart.

2001 Acura Integra Type-R

The Type-R name has become legendary for a good reason: there have been few front-wheel drive cars so rewarding to drive as the Acura Integra Type-R. Then there’s the sound of the highly-developed 1.8-liter four — when the VTEC kicks in on the motor’s way up to a stratospheric 8,600 RPM redline, it’s clear this coupe means business.

Lords of the Fallen: Ancient Labyrinth DLC out now

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CI Games today announced that the first major downloadable content for their hit title Lords of the Fallen is now available for download on PC, PS4, and Xbox One for $7.99.

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Lords of the Fallen: Ancient Labyrinth builds upon the existing lore, characters, and storyline of the popular action-RPG. Players can expect the same challenging gameplay that made the original release a fan-favorite, but with more rewards for playing through multiple times and exploring every dark corner of the Ancient Labyrinth.

In a land where no sin is forgiven, committed criminal Harkyn must redeem himself by battling demons sent to his world by the Fallen God.

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Incorporating an all-new storyline, Lords of the Fallen: Ancient Labyrinth is set in a long-forgotten library that exists somewhere between the human and demonic realms. Lording over the mysterious, moving maze of the library and its undead occupants the haunted soldiers is The Keeper, the most powerful Lord in the Rhogar Army and a foe more sinister than any Harkyn has encountered before. With the DLC, players can explore the uncharted wilds of the Labyrinth, discover hidden secrets, and fight never-before-seen enemies with new weapons, shields, and armor, all in the name of destroying the evil that has shattered civilization

Xbox One games can now be purchased via the Xbox 360

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Today Microsoft announced that the Xbox 360 owners can start building up their Xbox One game library directly from their console through Microsoft’s Games with Gold program, the company announced today.

 

Xbox 360 users can add Xbox One games to their library simply by accessing the special Games with Gold section on the console’s homepage. Once the section is accessed, you can then add Xbox One games to your library, which will become available to play once you purchase an Xbox One.

This feature was previously accessible via the web, but having it available directly from the Xbox 360 homepage is a logical next step. It’ll also help Xbox 360 owners who plan on purchasing the Xbox One in the near future take advantage of the free games Microsoft makes available each month, like this month’s Rayman Legends.

Warner Bros Games announces extensive mobile games

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Warner Bros. Interactive Entertainment today announced the company’s upcoming mobile game releases, showcasing diverse free-to-play and premium gaming experiences and leveraging some of the world’s most powerful franchises, including Batman, DC Comics, Mortal Kombat, the LEGO brand and Game of Thrones.

“Our mobile business has been a key priority for the company, and we are utilizing our incredibly talented internal development teams to create games with marquee franchises,” said David Haddad, Executive Vice President and General Manager, Warner Bros. Interactive Entertainment. “We’ve seen tremendous growth with our mobile business and expect to increase our market share by applying our best in class development, publishing and brand marketing to this impressive slate of games.”

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The following are five new games under development with Warner Bros.’ wholly-owned development studios:

·             Mortal Kombat X , NetherRealm Studios

The game blends fighting and card collection for a whole new way to experience Mortal Kombat on mobile platforms. Featuring cinematic gameplay and visceral Fatalities, play as legendary and all-new fighters created for Mortal Kombat X.  Players who also own a forthcoming console or PC version of the game will have the ability to unlock content in the mobile game and vice versa.

·         Batman: Arkham Underworld , Turbine

Rule Gotham City!  Build your hideout, then recruit and train an army of henchmen to do your bidding. Command iconic super-villains from the Batman: Arkham universe, including the Riddler, Harley Quinn and Killer Croc, to become Gotham City’s next criminal kingpin.  Sign up for beta at www.arkhamunderworld.com.

·         LEGO Batman 3: Beyond Gotham, TT Games

The Caped Crusader joins forces with the super heroes of the DC Comics universe in this premium game and blasts off to outer space to stop the evil Brainiac from destroying Earth. Now the greatest super heroes and the most cunning villains must unite and stop Brainiac before it’s too late.

·         DC Comics Legends, WB Games San Francisco

Gamers will grow their collection of legendary DC Comics super heroes and villains, customizing super teams with the right heroes for each encounter in this mobile RPG.

·         Game of Thrones, Turbine
(Game title to be revealed at a later time)

Conquer Westeros in an epic combat strategy game based on the hit television series from HBO®. Prove the wit of your spies and the might of your forces on the battlefield as you extend your dominance across the seven Kingdoms. Join an alliance, rise to power, and then try to take the Iron Throne if you dare!

“In just four years, we have launched 25 games with more than 150 million installs worldwide across diverse fighting, strategy, puzzle and action adventure genres, and we will focus our business on a strong games-as-a-service model in 2015,” said Greg Ballard, Senior Vice President, Mobile, Social and Emerging Platforms, Warner Bros. Interactive Entertainment. “Our line-up of strong titles will deliver deep player engagement, as well as innovation like console game connectivity with games including  Mortal Kombat X  and  Batman Arkham Underworld.”

This line-up of forthcoming games is accompanied by two titles launched earlier in 2015: WWE Immortals, which has achieved more than 7 million installs since going live 15th January, and The LEGO Movie Videogame for mobile devices, which delivered one of WBIE’s highest grossing launch weeks ever for a LEGO mobile game.

KONAMI Reveals PES 2015: Data Pack 4 Content Updates

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Konami Digital Entertainment B.V, today announced the content updates coming in the free Data Pack 4 download for PES 2015.

This update includes the latest rosters across all modes in the game, improves a number of player likenesses, adds new stadia and kits, and implements the latest boots and balls from a number of key suppliers. Data Pack 4 will be released globally on 12th March.

The latest free update for PES 2015 continues to add more realism. First, the download keeps the game updated with real-time league changes, implementing player transfers made within the January window. Player ratings have also been updated.

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Additionally, a number of improved likenesses to key players will be implemented. In line with PES 2015’s reputation for stunning physical and aesthetic reproduction of the sport’s greatest stars, the new data pack adds over 60 new faces from some of this season’s top players, as well as some new stars who have recently exploded onto the scene. These include Paco Alcácer, Harry Kane, Paulo Dybala, Javier Pastore and Nathaniel Clyne. Since launching PES 2015, KONAMI has added over 200 new players to the game and continues to work with the fan community to select additional players for future inclusion.

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Other additions include three additional stadia, as well as updates to kits and equipment. One of the new stadiums is Estadio Alberto J. Armando, also known as ”La Bombonera.” All of the stadia have been faithfully modeled after their real life counterparts and will be available for the PlayStation®4 and Xbox One™ systems. Additional updates deliver 11 new boot styles, including adidas’ Predator Instinct and adizero f50 designs, alongside Nike’s Tiempo and Puma’s evoSPEED 1.3 pairs. The new adidas argentum ball will also be available, as is the official match ball of this year’s UEFA Champions League Final.

 

”The Pitch is Ours” is the ethos for PES 2015 and the aim in this year’s installment has been to recreate the drama and tension associated with a vital match. PES 2015 marks a concerted return to core PES values of total control, utterly responsive controls, and unrestricted gameplay, where the user has complete control over how they play. Every pass, shot or run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action. Also, PES 2015 added a new mode, myClub, where users can assemble and manage a world-class team of their own creation to compete with CPU-controlled teams offline or other real users online. Players can advance their myClub teams through either Game Points earned by completing challenges or via myClub coins which can be purchased using real world money PES 2015 has been hailed by critics and fans as the best football game of its generation.

 

PES 2015 is available now worldwide on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

Here is all the info for the Battlefield 4 Winter patch

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Today EA and Dice released the Battlefield 4’s Winter Patch which is now live on all platforms, adding a new game mode in Squad Obliteration and more customisation options to the UI.

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Here’s what’s new.

Battlefield 4 Winter PatchGeneral Improvements– Added Squad Obliteration game mode
– Added support for New player servers (rank 10 and down)
– Added support for matchmaking into ranked servers (in addition to standard official)
– Various anti-cheat improvements implemented
– In combat system now temporarily disables squad spawning when squad mate is in combat
– In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
– In combat system now temporarily disables First Aid Kit healing based on damage taken
– Decouple vehicle aiming from turning option added
– Added Mastery Dog tags for several weapons that were previously missing
– Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
– Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
– Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
– PC – Several AMD Mantle optimizations
– PC – Various graphical performance improvements
– PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
– PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
– Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
– Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
– X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
– X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
– Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
– All consoles – Fixed an issue where it was not possible to join a rented server that had a password set

Audio– Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
– Fixed an issue where EOR music would not play in CTF
– PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM
Art– Updated the shading for many of the Dog tag country flags to make them more accurate
– Animation: Cleaned up fast side to side movement of the character in third person
– Fixed an issue where tracers would incorrectly show up on bullet impacts
User Interface– Fixed an issue where the soldier camouflage selected would change to default between rounds
– Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
– Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
– Dog tags will now display stats both in game and in menus
– Several hit indicator and crosshair improvements
– Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
– Updated HUD Logic for several weapons so that they show “overheat” messages correctly
– Tweaked Jet HUDs to be more clear
– Improved scout helicopter crosshairs
– All consoles – Removed an incorrect reference to parachute in the customization screen
– Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
– Deploy screen – Improved squad mate selection when in vehicles
Vehicles– All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
Weapons– Animation updates for m412 and sw30
– Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
– Fixed an audio bug where the FAC boat cannons would loop indefinitely
– Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
– Removed small animation played when going into sprint for any weapons that have a fore grip
– Adjusted QBZ95 fore grip position in first person
– Fix for RPK74 bolt cycle during fire animation
– Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
– PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
– X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

Unreal Engine goes Free

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Have you’ve ever dreamed about making a video game, or even learning more about how they’re made, then there’s no better time than now to get on board.

Not only are several “indie” options out there but now one of the biggest names in game engines has made a declaring announcement. Unreal Engine 4 is now free and open to the public.

That’s right, you heard me correctly. There are more details, such as if you manage to make more than $3,000 per quarter, then you have to pay out 5% for licensing. But in the grand scheme of things that’s not a half-bad deal, espcially when you’re using one the most powerful game engines around. “It’s a simple arrangement in which we succeed only when you succeed.” Says Tim Sweeney, founder and CEO of Epic Games.

Video from IGN

Head over to the Official Blog to check out the full details of the engine’s new price.

TP Link announces the Touch P5 Router

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TP-LINK today announced the release of their Touch P5 Router, this is the first in a line of routers which support Touch Screen technology.

The Touch P5 represents another in the family of high bandwidth router solutions, with the successful launch of the Archer C9, this time sporting a Touch Screen control system that is simply captured in two words, powerfully elegant. With no fixed UK pricing yet and with a release date of Q4 or before will this be the router for you. Here are Connected Digital World will try and get one into review as soon as possible.

Touch P5

Other than the Touch Screen itself, the Touch P5 supports a variety of functions that make it an extremely impressive router in its own right. With such features as Simultaneous Dual Band speeds of up to 600Mbps over 2.4 GHz and 1300Mbps over 5GHz, flexible wall mounting for freedom of placement, USB 2.0 and 3.0 ports for high speed file and printer sharing, and 3 Dual Band antennas offering extreme levels of coverage and signal strength.

Extra Large Touch Screen

The 4.3 inch capacitive Touch Screen offers both a colorful and intuitive level of control, in addition to the browser administration which is typical to most routers, and represents an innovative step up in user interaction.

“The Touch Screen provides an advanced level of user interaction for wireless routers, allowing users to see what’s happening on their network directly. ” said Andy Chen, Director of International Business.

The screen itself is surfaced with unbreakable toughened glass to ensure strength and durability, and is powered by its own independent STMicroelectronics Chipset, unlike other Touch Screen routers in this class. This innovation allows for a fast and responsive UI experience, without burdening to the router’s main CPU and core functionality.

User-friendly UI

One of the unique features of the Touch P5 is the simple yet elegant design of the User Interface. Users who are familiar with mobile device UIs will instinctively understand the interface’s Touch Screen control system which makes full use of the tried and tested ‘tap and slide’ formula. Those with lesser experience will be able to pick it up easily as the user-friendly layout and design provides an environment that is extremely intuitive.

“The UI was designed to be usable by anyone, we wanted to make it fully featured without being needlessly technical ” said Andy Chen.Touch P5

Using the Touch Screen interface, you are able to access many functions including Wireless Configuration, Print Servers, File Sharing, WPS Matching and Media Server settings for home entertainment services.

Extremely Powerful Router

The Touch P5, powered by a Broadcom chipset running at 1GHz and Simultaneous Dual band offering a combined speed of 1900Mbps, far greater speeds than those offered by other routers in this class. This is strengthened by the three Dual band Omni-directional antennas which broadcast their bandwidth over 802.11 a/b/g/n/ac frequencies, and Gigabit WAN and LAN ports for fast and reliable wired connections.

All this means that the Touch P5 is another significant offering from TP-LINK and stands as a powerhouse of router functionality and creative user experience.

Touch P5 Key Features

  • Extra large 4.3 inch capacitive colorful touch screen surfaced with unbreakable toughened glass
  • Extremely User-friendly UI
  • Independent chip for Touch Screen module
  • Multiple modes including wireless router, access point and repeater
  • Flexible wall mounting design
  • Simultaneous Dual Band, maximum speeds of up to 600Mbps over 2.4GHz and 1300Mbps over 5GHz
  • Beamforming technology
  • 1 USB 3.0 Port and 1 USB 2.0 Port
  • Built-in media server
  • Built-in print server support
  • Guest Network Access
  • WPS wireless security encryption
  • Bandwidth Control/Live Parental Control
  • 3 dual band antennas

Hogwarts Express at The Making of Harry Potter

Today Warner Bros. Studio Tour London – The Making of Harry Potter has offered a sneak peek at its Platform 9 ¾ expansion, including the original Hogwarts Express steam train. The 78-year-old red engine has returned to the series’ production home, displayed on a realistic set of tracks with steam billowing ready to greet visitors later this month. Before you move forward, make sure to take this Hogwarts house quiz to find out which Harry Potter house you truly belong in.

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Following the official announcement in January, work has continued to ensure this new, permanent 20,000ft2 expansion is ready for opening on Thursday 19th March. This new area will offer a glimpse into how some of the films’ most iconic scenes were created as well as give visitors the chance to climb aboard the train’s carriage and to pose with a luggage trolley as it disappears through the platform wall.

 

Throughout the Harry Potter film series, British steam train no. 5972, ‘Olton Hall’, was used as the Hogwarts Express. Scenes featuring the working engine – including the very last scene to be shot, in which a grown-up Harry, Ron and Hermione wave their own children off as they head to school – were filmed on a soundstage at Warner Bros. Studios Leavesden and on a track running the full length of the Studios’ 100-acre backlot.

 

The new, must-see section has been redesigned and built by many of the crew members who worked on the most successful film series of all time. Every inch of the platform’s glass roof, yellow brick walls and luggage racks, designed by Oscar and BAFTA winning Production Designer Stuart Craig, have been painstakingly reassembled by a team led by Construction Manager Paul Hayes and dressed by Set Decorator Rosie Goodwin. Oscar and BAFTA winning Special Effects Supervisor John Richardson rigged the locomotive with special effects steam.

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Visitors will be able to walk along the train’s adjoining carriage and sit in the interior carriage set that was used during filming (complete with ‘windows’ that demonstrate the process used to create iconic train scenes from the films such as the escape of Harry’s first Chocolate Frog and the Dementor attack). A selection of prop luggage will be on show and visitors can find out which character owned which items by turning an interactive dial (characters include Hermione Granger, Draco Malfoy, Luna Lovegood and more). A train-themed souvenir shop will also be open on the platform, stocking a wide range of goodies inspired by the Harry Potter films and, specifically, the Hogwarts Express.

Facts and stats:

·         The Hogwarts Express was portrayed by the Great Western Railway 4900 Class 5972 Olton Hall 4-6-0 locomotive and coal tender. The numbers “4-6-0” refer to the wheel configuration: four front wheels, six central, and in this case, no rear wheels.

·         The working steam train was orginally built in April 1937 at the Swindon railway works in Wiltshire, and remained in service until December 1963.

·         The Olton Hall locomotive itself weighs 75 tonnes and the coal tender weighs 46.7 tonnes.

·         The students heading to Hogwarts were going away for quite a while and required a great deal of luggage. The Set Decoration Department created luggage trolleys with personalised trunks for each of the main characters (embellished with their initials and the Hogwarts crest). The team also scoured pet shops for a animal cages in different sizes – to carry owls, rats, cats and toads.

·         The production team wanted to take advantage of the impressive architecture at King’s Cross so, as platforms 9 and 10 are not in the main building, they used platforms 3 and 4 for filming instead. Filming at King’s Cross took place on a Sunday because it was the least busy day at the terminal.

Sarah Roots, Vice President of Warner Bros. Studio Tour London, commented: “We’re adding the final touches to our Platform 9 ¾ expansion ready for its official opening on Thursday 19th March. Many of the original craftspeople who worked on the Harry Potter film series have created this phenomenal set and the original Hogwarts Express steam engine has rolled into place on its own set of tracks. This is a truly iconic prop and we’re incredibly excited for our visitors to see it.”

The new Platform 9 ¾ section, featuring the original Hogwarts Express, will open on Thursday 19th March and entrance will be included in the standard ticket price.

Special pre-order confirmed for FF X/X-2 HD Remaster

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SQUARE ENIX in Europe and across PAL territories, today announces FINAL FANTASY X/X-2 HD Remaster will be available on PlayStation 4 from 15th May, available as a download or boxed version, priced at £39.99 / €49.99.  Fans pre-ordering the boxed version will receive a limited edition including a special steelbook  with artwork by legendary artist Yoshitaka Amano, available exclusively across PAL territories.

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Two of the most acclaimed FINAL FANTASY adventures of all time are headed to PlayStation 4, beautifully remastered to utilise the systems’s HD capabilities.

FINAL FANTASY X tells the story of Tidus, a star blitzball player who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace known as “Sin”.

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FINAL FANTASY X-2 returns to the world of Spira where High Summoner Yuna travels with her companions Rikku and Paine to unravel the mysteries of the messages hidden in the spheres she hunts, not knowing that the answers she seeks may change everything.

To celebrate the PlayStation 4 release, SQUARE ENIX is offering a special limited edition to anyone who pre-orders the game set. The limited edition includes a steelbook featuring artwork from legendary artist Yoshitaka Amano, who has designed many FINAL FANTASY logos to date, a series which spans over 25 years and over 20 titles. He was the original character illustrator for the FINAL FANTASY series. For many fans of the series, Amano is seen as the master of FINAL FANTASY art.

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New to PlayStation 4:

·         Enhanced Graphics – Graphics have been raised to match the PlayStation®4 standards

·         Original or Rearranged Music – Choose between the original or rearranged soundtracks from FINAL FANTASY X

·         Full Cross-Save Compatibility – Transfer your save and continue your progress across your PlayStation 4, PlayStation 3, and PlayStation Vita. FINAL FANTASY X/X-2 HD Remaster is available wherever you play. (PS3 and PS Vita versions sold separately.)

Review: Call of Duty Advanced Warfare: Havoc DLC

Advanced Warfare was a bold move for the series; whilst fans will have certainly adjusted to its game changing mechanics by now, it was certainly something to split opinion. Curiously however, the first, of a series of four, map packs seems instead to focus on pleasing everyone. Four new maps of various sizes and playstyles (no re-makes yet) a new assault rifle, and of course bringing back the ol’ zombies. Have they played it too safe by trying to cater for everyone, or will it still retain the uniqueness that’s helped resuscitate the waning franchise?

Urban is this year’s Nuketown. It’ll likely be voted for by anyone with a penchant for shotguns and those possessing nippy reaction times. Certainly the smallest map of the game and a far cry from some of the maps in last year’s Call of Duty Ghosts. Urban’s quasi-futuristic design fits in place well with the general aesthetic feel of the main games’ campaign; with its blue hues helping to echo the police theme it’s based upon. The outer portions of the map’s square-like design are inevitably going to be the ‘safer’ way to traverse your way around; however balconies, ledges and windows ensure that you’re never too far from being spotted. The maze like barriers of which adorn the map promise tense gun battles with people funnelling through like rats, attempting to not give away their position by overusing the exo movement. Once confrontation starts however, battles quickly elevate and a game of vertical cat and mouse begins. Due to the, sometimes frankly horrific, nature of the spawns in modes such as Free For All and Team Deathmatch, it’s best to approach this map in the knowledge that you’ll likely die, a lot.

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Perfect recruitment banner placement

Drift is this packs’ resident snow variant; featuring a fairly predictable map-specific score streak too, I won’t spoil it, but I’m fairly certain you can guess what happens! A medium sized map, Drift plays best in objective type modes when you’ve got a fairly decent idea of where the enemies are going to be spawning from. A carousel resides as the focus of the maps large open area and can of course be used as a dizzying piece of cover for those with the stomach to take it on. The other side of the map plays host to some potentially long range gunfights. An elevated position is the ideal spot for snipers with a twitchy trigger, with the locations downside being the various routes of entry inside. A well-coordinated team could easily hold this power position and dominate the enemy with streaks.

Sideshow is the penultimate map here, and also one for any coulrophobics to be wary of. Set in and around a decidedly creepy abandoned inn, Sideshow displays how two opposing playstyles can actually come together and not be irritating. For those into ‘playing cautiously’, rooftops and long lines of sight will create perfect opportunities to set up a few tents and sit pretty. Those averse to sitting still for any many of seconds however, can equip the almighty ASM1 and flank to great effect. Sideshow, on any other Call of Duty game would be a horrendous mess of spawn trapping and sniping, yet due to the exo movement however, it’s actually great fun to play. With the ability to traverse the entire map in seconds, getting up behind people and disrupting their inattentional blindness is a rarely matched feeling.

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I don’t know why people might have a problem with clowns…

Core is probably the weakest of the bunch in my mind; as a fairly large map, non-objective type game modes can play out in a somewhat leisurely pace. Long, winding flank routes and short, tight tunnels provide some variety in gunplay but you’re likely to be better off bringing an assault rifle and adapting to each situation as they come. Domination and Hardpoint could well be the saviours of this map and playing a roaming, harassment type role should serve you well. Set in the Gobi desert, amidst the ruins of a nuclear plant, Core is ultimately a little bland in general. The snippets of technology dotted about, however striking and interesting as they might seem, ultimately pale into the wash of sand.

AE4 is the name of the standard variant of your new toy in this pack; although if you’d previously purchased the season pass, you’ll have had access to it for quite some time already. Described as a directed energy assault rifle, it functions as you might expect. As is the case with Advanced Warfare, there are also several variants to unlock via getting lucky with the supply drops too, but the basic premise and utility is the same. It comes with its own optical sight (although others can be attached) and like all good energy weapons, you essentially have infinite ammo; with the downside being the overheating issues. But, provided you’re not too trigger happy and you remain accurate, it can certainly hold its own with the majority of other guns on the game.

COD_AW_Havoc_Drift_1424971671
Good luck

Exo Zombies is likely to be one of the greater draws for some in this DLC pack, and rightly so too. Whereas the games’ standard co-op multiplayer was functional enough, it never quite hooked the zombie faithful, however that could soon change. The unfortunate four who happen to be around during what can only be described as an enormous cock up on Atlas’s side, must use the environment, weapons, care packages and more to survive as long as possible in typical zombie fashion. Keeping in line with the excellent performance of Kevin Spacey in the game’s campaign, we’re spared no expense here either. John Malkovich, Bill Paxton, Jon Bernthal and Rose McGowan are our celebrity foursome and are as suitably hilarious and enthralling as you might imagine. Ditching the crazed and convoluted zombie storyline of Treyarchs fame, we’re instead given a brief outline of their plight and roles during a cutscene at the start.

It’s (mostly) business as usual with the zombies, starting out at lower rounds they’ll take no more than a few bashes to the head, but progress past wave 15 or so and things really start to kick off. As ever with a zombie’s mode, it’s all about restoring the power as quickly as possible; never is that truer than here, especially seeing as you don’t start the game with your exo suit. Feeling strangely naked and mashing jump to no boosting avail, you’ll eventually start to make some progress. Once things (and oneself) are up and running, you’ll find many tweaks to the formula. The 3D printer is your new mystery box; weapons can be bought off the wall and upgraded at stations. Upgrades to your exo-suit can be purchased; care packages can be picked up outside and zombies get tougher alongside gaining new abilities to match and counter your own.

In all, the Havoc DLC pack seems to have something for everyone, the maps are varied between size, playstyle and appearance, it adds a new weapon (plus the potential for variants) and also includes a new zombie’s mode too. The maps, for the most part, should fit any game type well and the AE4 seems to be well balanced too. Exo Zombies will likely draw a crowd, in part due to its fan favoured theme, but also due to its own unique form of exo movement. The Havoc pack helps to freshen up the experience once more, and is a great start to this year’s season of DLC.

Win Dying of the Light on DVD

To celebrate the release of Dying of the Light on Blu-ray and DVD, we are giving three lucky winners the chance to win it on DVD.

DOL

Directed by the legendary Paul Schrader and executive produced by cinematic wunderkind Nicolas Winding Refn, DYING OF THE LIGHT, the essential thriller of 2015, explodes onto Blu-ray and DVD on March 2nd, 2015 courtesy of Signature Entertainment. 

Evan Lake (Nicolas Cage – On Frozen Ground, Face/Off) is a desk-bound Langley CIA agent, forced into retirement by signs of early onset dementia. At the same time he discovers that his former nemesis, Jihadist Muhhamed Banir (Alexander KarimZero Dark Thirty, TV’s Tyrant), is not dead as has been assumed for the last two decades, but is alive and receiving experimental medical treatment. Banir’s exact location is unknown but with the help of a disgraced young agent (Anton Yelchin Odd Thomas, Star Trek), Evan sets out to track down and confront him before it is too late for both of them. A supremely classy cast is rounded out by French cinema icon Irene Jacob (Othello, The Inner Life Of Martin Frost).

Beating Homeland at its own game and taking a remarkably prescient and refreshingly original look at the cat and mouse thriller, DYING OF THE LIGHT sees Cage deliver a blistering, unforgettable performance as a man driven to obsession by his past and by what his own future holds.

How to enter to win

We have three copies of Dying of the Light to give away on DVD.

a Rafflecopter giveaway

Usual contest rules apply, and the winner will be selected at random. This contest is open to the UK only – sorry!

The contest ends at 12.00AM on Tuesday March 17th, and Dying of the Light is available on Blu-ray and DVD now courtesy of Signature Entertainment.

Today GDC 2015 kicks off

The 2015 Game Developers Conference (GDC 2015), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, begins today at the Moscone Convention Center in San Francisco, California. GDC 2015 runs through Friday, March 6, and brings together game professionals from around the world to the industry’s top destination for learning, inspiration and networking.

GDC 2015

GDC 2015 offers five days of lectures, panels, tutorials, roundtable discussions and networking events, along with the Independent Games Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies, a robust Expo Floor and the showcase of emerging developers known as GDC Play. The conference kicks off with two days (Monday, March 2 and Tuesday, March 3) of specialized summits, including the all new eSports Summit, which explores the massively expanding world of competitive spectator gaming, including sessions on how to design, grow, develop, sustain and communicate within the competitive games industry. The full lineup of sessions includes the Independent Games Summit, Smartphone & Tablet Games Summit, Community Management, Artificial Intelligence (AI) Summit, GDC Education Summit, the Game Narrative Summit and the Free to Play Design & Business Summit.

Beginning Wednesday, March 4, the main conference kicks off with the third annual GDC Flash Forward, in which a curated selection of conference speakers will have 30-45 seconds each to captivate attendees onstage with an overview of their sessions. Going into the main conference, highlights include the Classic Game Postmortem sessions that will explore the making of seminal videogames  AdventureStar Control, Loom and  Yars’ Revenge by their respective makers. This year sees the return of the Advocacy Track, which focuses on opening up the world of games and game development to all groups of people.

The IGF Awards, which honor the most promising developers and titles within the world of independent video games, and the GDCAs, which celebrate the year’s leading games across multiple categories, both take place on Wednesday, March 4 at 6:30 pm during GDC. The awards will honor the year’s best video games, and feature more than 30 IGF finalists and 45 GDCA nominees.

The fourth annual GDC Play will make its return at GDC 2015, and will provide an opportunity for emerging developers to spotlight their games and network with leading distributors, publishers and investors attending the conference. Independent from the main Expo Floor, this unique business initiative features a diverse catalog of playable games from promising developers looking to launch their games into the market.

The Interactive Spaces are back this year, with a variety of fun new events and activities that are open to attendees throughout the conference. The Videogame History Museum will be returning to GDC with “The History of Atari,” featuring games, hardware and history from one of the original purveyors of videogames. alt.crl.GDC returns to explore alternative control methods for games, which include foot pedals, VR helmet, suitcases and more. The Wheel of Whimsy, presented by iam8bit, is a videogame-themed extravaganza that will challenge attendees to prove their geeky prowess through a series of trivia and games. The Indie MEGABOOTH Showcase returns to GDC to highlight the latest and greatest in the indie world. For fans of tabletop games, there is Shut Up & Sit Down: A Lovely Tabletop Lounge, which offers a fun and open environment for attendees to play and enjoy a curated selection of the best board games of the year.

Through a partnership with leading childcare provider KiddieCorp, GDC 2015 will offer attendees access to an affordable on-site children’s program. New to GDC 2015, the new childc015, the new childcare program provides a for kids ages 6 months through 12 years old, and will be located within the Moscone Center, allowing parents to attend GDC sessions and events worry-free.

“As GDC is approaching its third decade, the event has continually evolved to incorporate mobile games, online communities, and now eSports. But we don’t lose sight of our focus on the art, craft and science of game development, which is what brings us here every year,” says Meggan Scavio, general manager of the Game Developers Conference. “We look forward to an event where any and all participants can connect, learn and have fun. For 29 years, GDC has been a place that nurtures thoughtful dialogue and friendly engagement, and we will strive to continue that tradition.”

In total, the GDC consists of more than 650 lectures, panels, tutorials and roundtable discussions, providing a wealth of game development topics presented by noteworthy industry professionals. Additionally, the event also features an Expo Floor featuring nearly 350 exhibitors, the GDC Career Center, Business Center, the Game Career Seminar, a variety of Interactive Spaces, and more.