Rise of the Tomb Raider launches on PC 28th Jan

0

Today Square Enix has announced that Rise of the Tomb Raider’s is coming to Windows 10 and Steam on 28th January after the release for Xbox One and Xbox 360.
Bringing the game’s thrilling narrative and perilous environments to PC in stunning new detail, developers Crystal Dynamics and Nixxes Software added numerous features, including Windows 10 support and 4K resolution. Rise of the Tomb Raider was nominated for Best Action/Adventure for The Game Awards and follows the critically acclaimed, award-winning Tomb Raider.

rise_of_the_tomb_raider_logo
“The PC release of Rise of the Tomb Raider continues the positive momentum from our highly successful partnership and collaboration with Microsoft for the launch on Xbox One and Xbox 360,” said Scot Amos co-Head of Studio at Crystal Dynamics.

PC players are a passionate, devoted audience and we know they’ll embrace the version created for their systems,” said Ron Rosenberg, co-Head of Studio at Crystal Dynamics.

After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.

Rise of the Tomb Raider
The PC version of Rise of the Tomb Raider will be available as a digital download via Steam, the Windows Store, Amazon, the Square Enix e-store and other major retailers – both in-store and online. Standard edition pricing is £39.99/€49.99. The Digital Deluxe edition is £59.99/€77.99 and includes a Season Pass to nearly all current and future DLC.

A Collector’s Edition, which includes the Digital Deluxe version of the game, a 12-inch Lara Croft® statue, replicas of Lara’s journal and jade necklace, and a steel case, will also be available from the Square Enix e-store for £109.99/€129.99.

CES 2016 Lenovo announces Y27g Curved Gaming Monitor and more

Lenovo has announced their first 27″ FHD curved gaming monitor — the Y27g Curved Gaming Monitor. The Y27g features a fast 144Hz refresh rate and 8ms response time.

The Lenovo Y27g will feature a 27-inch display with an R1800 curvature. The resolution is maxed out at Full HD, it does sport gaming features like NVIDIA’s G-SYNC technology, 8ms response time, 144Hz refresh rate, 300nits brightness, and 3000:1 contrast ratio.

Lenovo-Y27-Curved-Gaming-G-SYNC-Monitor

Key Features

  • 27” VA FHD (1920 x 1080) 16:9 curved panel (1800R) Anti-glare
  • NVIDIA G-SYNC technology (requires DP port to use)
  • 144Hz refresh rate, 8ms response time
  • 300nits brightness, 3000:1 contrast ratio, 3M:1 DCR
  • HDMI + DP connectors, A
  • Audio out jack with hanger for your headphones
  • 4 x USB3.0 hub with one battery charging port
  • Tilt, lift and swivel stand

With an audio out jack to plug your headphones in, and a hanger for your headphones as well. There are also 4x USB 3.0 ports. It is priced at £375 / $549 and is expected to be available for purchase come June this year.

The second Lenovo/Razer collaboration brings us the Y27g RE (Razer Edition) Monitor. Like the Y27g Curved Gaming Monitor, it features a 144Hz refresh rate, 8ms response time, and also includes Razer’s Chroma lighting effects.

Lenovo-Y27g-RE-Curved-Gaming-Monitor

Key Features

  • Razer Chroma 16.7m color RGB lighting
  • 27” VA FHD (1920 x 1080) 16:9 curved panel
  • NVIDIA G-SYNC technology
  • 144Hz refresh rate, 8ms response time
  • 300nits brightness, 3000:1 contrast ratio, 3M:1 DCR
  • HDMI + DP connectors, audio out jack
  • 4 x USB3.0 hub with one battery charging port
  • Tilt, lift and swivel stand
  • Headphone hook, LTS traceable scales, hidden cable management
  • Gaming OSD and software (on CD in box)

The Y27g RE Monitor will be available in June at a price of £409 / $599.

CES 2016 Lenovo announces the Yoga 900S convertible Laptop

Lenovo at CES 2016 has announces the new YOGA 900S that’s beautifully slim and noticeably lighter than previous models at 12.8 mm and 999g with a new carbon fibre construction. The Windows 10 laptop features up to 10.5 hours of video playback so travellers can slip it into their carry-on luggage and fly from Las Vegas to London on a single charge.

Lenovo Yoga 900S

The convertible laptop’s 360-degree watchband hinge with four modes makes it easy to work through a long-haul flight in laptop mode with up to Intel Core m7 processor, or to scan social media feeds in tablet mode. It delivers an immersive entertainment experience, thanks to Dolby Audio Premium for crisp sound and optional QHD screen (2560×1440) for crystal clear resolution. New to the YOGA family, it now supports an optional active pen so artists and note-takers alike can unleash their doodles and to-do lists, or annotate webpages on the Microsoft Edge browser using the touch screen.

The Lenovo YOGA 900S 12-inch laptop starts at £750 / $1,099, available starting in March

CES 2016 Acer announces the Aspire Switch 12 S

Acer at CES 2016 has officially unveiled the “most premium and advanced model” of its Aspire Switch line of 2-in-1 notebooks. It is the Acer Aspire Switch 12 S, with the model number SW7-272.

Acer-Switch-12-S-2

The Aspire Switch 12 S packs a 12.5-inch display with a 4K (3840×2160) or Full HD (1920×1080), depending on the model. Powering everything is a sixth-generation Intel Core M processor, 4- or 8GB of RAM, and versions with 128- or 256GB SSD storage. The notebook is equipped with a Thunderbolt 3 on USB Type-C port “for ultra-fast charging as well as data and video streaming of up to 40Gbps between devices or to an external HD display”. In addition to that, you’ll also find two USB 3.0 ports, Micro HDMI, a Micro SD card reader and a headphone/speaker jack.

Acer-Switch-12-S

The Acer Aspire Switch 12 S will be available in North America next month starting at $999.99, while it will reach Europe, the Middle East and Africa the same month for prices starting from £735.00 / €1,199.

CES 2016 Unwraps the Acer Liquid Jade Primo

Acer has unwrapped a new Window 10 Mobile phone called the Acer Liquid Jade Primo, it has been in the headlines before CES. Now it looks like the company will bundle the docking station, keyboard, and a mouse, in order for future owners to take full advantage of the Continuum functionality of the device.

Acer-Liquid-Jade-Primo

under the hood of the Jade Primo is a hexa-core Snapdragon 808 processor runs the show. The 3GB RAM count, 32GB internal storage space, microSD support, USB Type-C connector, and 21MP rear-facing camera perfectly match the specs of the main rival and Win 10 ally, while the 8MP selfie shooter on the Jade Primo.

With Jade Primo is a 5.5-incher is slated to hit Europe, the Middle East and Africa in February, and the price tag doesn’t look pretty, at £420 / €569 /$620.

Review: Lovely Planet – Xbox One

Lovely Planet is an interesting title which was first released in 2014 for Wii U and Steam and is now making its long-awaited release on Xbox One. Developed by Quicktequila and published by Tiny Build, does this game deserve your attention as 2016 kicks off:

Lovely Planet is a unique game which on the surface looks like a very simple yet cute shooter. The player will soon discover that what Lovely Planet really has to offer is a complex speed running game that requires quick reaction times and memory skills as you race to complete levels in the fastest time possible.

Armed with a bow and infinite arrows, the player must navigate each level and take out each enemy before running into the end level marker. As you progress through the levels they grow increasingly more challenging by throwing in hazards to navigate, platform jumping, must hit moving targets and cunningly placed enemies all designed to slow you down. If you miss a jump you have to restart as will hitting a hazard, shot by an enemy or missing one of the moving targets

Lovely Planet 2

Where Lovely Planet comes to life is how it blends all the gameplay aspects above to provide a real challenge to players. The pace and difficulty allow for the fundamentals to be practiced and understood before it starts to crank up the challenge. Starting with learning to shoot the bow before learning how to jump and shoot enemies and then learning to be aware of new hazards as you jump and kill enemies. Combined these elements are enough to draw the player into the game and you will soon find yourself doing what I did and replaying levels to not just improve my last time but to earn all three stars per level.

Memorizing the levels is key and next to having good reaction times, is perhaps the trickiest factor to Lovely Planet. As the levels grow more complicated, any errors will result in having to start the level again. Remembering where the hazards are enemies are coupled with learning the layout of the level is vital to complete it in the fastest time. Controls are kept basic with left trigger for jumping and right trigger for shooting. I found them responsive enough that when I did make a mistake, it was very much a result of me missing a step. The frustration from getting it wrong pushed me to do it better next time which led to improved level times.

Whilst the gameplay is fun I found the background music rather tedious as it stays the same for each zone as you play through the twenty levels they have. It soon becomes just noise which I found rather annoying after a long time playing through the zones. The visuals are also very basic which although gives Lovely Planet a natural charm, left me feeling I was playing a mobile game that somehow felt out-of-place on a main console.

LovelyPlanet 2

Lovely planet offers a great challenge for Gamers who enjoy speed running levels with enough aspects to test your skill every step of the way as you play through the five zones. Beating your own times can be highly addictive and put against the big blockbuster games we have all been enjoying over the Christmas holidays, it serves as a great pallet cleanser for the new year and is a true example of gameplay over graphics.

Fun, challenging but perhaps overly simplistic in its presentation, Lovely Planet delivers on what it promises but unlikely to make huge waves when the big names start to release.

 

Review : Mad Catz R.A.T. PRO S Gaming Mouse

Mad Catz have released on some new gaming mice – and it’s time for us to review the R.A.T. PRO S.

CDW Review - Mad Catz RAT PRO S Mouse - 16

This is how Mad Catz describe the mouse:

“Mad Catz’ R.A.T. PRO series are recognized as the most advanced gaming mice in the world. The R.A.T. PRO S continues this tradition with tournament-grade features and a winning formula of speed and agility. Tournament gamers played an integral role in the creation of the R.A.T. PRO S. Through years of development, we have pared down its feature list to the most essential components demanded by tournament gamers. The end result: R.A.T. PRO S provides everything you need in a tournament quality mouse, and nothing you don’t.”

Specifications

  • DPI Range: 50 – 5000 (in 50 DPI increments)
  • Acceleration: 30G
  • USB Report Rate: 125, 250, 500, or 1000Hz
  • Tracking Speed: Up to 3.3m/sec (130ips)
  • Left and Right Mouse Button Longevity: Up to 20M Clicks
  • Programmable Buttons: 8
  • Profile Modes: 3
  • Weight: 77g (2.71 oz) (without cable)
  • Always On: Yes
  • “Slick” PTFE Feet: Yes

What’s in the box?

The box contains the mouse and a quick start guide.

CDW Review - Mad Catz RAT PRO S Mouse - 2CDW Review - Mad Catz RAT PRO S Mouse - 3CDW Review - Mad Catz RAT PRO S Mouse - 5

A Closer Look

CDW Review - Mad Catz RAT PRO S Mouse - 9CDW Review - Mad Catz RAT PRO S Mouse - 10CDW Review - Mad Catz RAT PRO S Mouse - 12CDW Review - Mad Catz RAT PRO S Mouse - 13CDW Review - Mad Catz RAT PRO S Mouse - 14CDW Review - Mad Catz RAT PRO S Mouse - 15CDW Review - Mad Catz RAT PRO S Mouse - 17

Final Thoughts

The first thing I noticed when I took the R.A.T. PRO S out of the box was how light it was, weighing around 77 grams!

It’s very easy to use and moves very easily due to the PTFE feet so get yourself a good smooth surface because it will pay off.

The mouse looks great too with its striking black and yellow colours, only with a yellow braided USB cable.

One of my favourite things about the R.A.T. PRO S is that you can configure the palm rest to move up to 15 degrees side to side and up to 12mm from the mainframe. What this means is that you can make it perfectly comfortable and usable for your needs with just very minor adjustments, and for long term playing this makes it even better. The buttons are very well positioned and are easy to use.

You can also set different DPI options with a flick of a switch and there is even software you can download in order to make adjustments to a precision aim button. So you can set up your mouse to have different settings depending on what game you are playing.

For those players you might not be using their own PC’s, the R.A.T. PRO S also had an onboard profile memory capable of storing up to three different profiles. When the mouse detects the game that the profile has been configured for it will automatically enable that profile making it easy to use the one that you want.

All in all this is a really great gaming mouse and if you are serious about your PC gaming you should definitely take a look at the R.A.T. PRO S, you won’t be disappointed.

The R.A.T. PRO S Gaming Mouse is available now for around £55.

CDW-Rating-Banner-black-55_thumb.jpg

Learn more from the Mad Catz website.

Scalebound for Xbox One delayed until 2017

Platinum Games and Microsoft have announced Scalebound has been hit with a delay and is now scheduled to release in 2017.

In an update published on Platinum Games’ official website, the studio says Scalebound is the biggest game it’s ever created. “In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations,” the post says, “we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.”

Scalebound

Scalebound was originally planned to be released in fall 2016, although the studio didn’t disclose when exactly in 2017 we can expect the game to be released. Fortunately, Platinum Games plans on sharing more details regarding Scalebound later this year. That means we should expect it to make a big splash at E3 this year and additional game-related shows.

Early Access Hands On: Ghost in the Shell: First Assault – Stand Alone Complex Online

0

Set in the world of Ghost in the Shell: Stand Alone Complex, First Assault is a tactical FPS that promises to rely on cooperation and strategy with a shed load of customization options alongside. Given that players will be controlling Cyborgs said customization should open up some pretty cool options. It’s one thing to alter the scope on a gun but it’s a whole new world when you can change the function of your own body. Being part of the Ghost in the Shell universe certainly doesn’t hurt either as there is a well established world and lore already waiting to envelope First Assault along with a roster of die hard fans to bring along.

Early access has largely fallen from grace recently with a lot of developers becoming complacent in leaving a game in its early access state. It’s a shame but early access can just be a way to charge for a half finished game sometimes. It’s particularly nasty when you have to pay outright to own a title that might never become the full game it should. And even worse when you have to pay, albeit very reasonable, for a game that will become free to play in the future, like First Assault. Here’s hoping First Assault doesn’t fall into the trap. Honestly it looks promising and a lot of features are solid enough already to be put into place. The aim of early access for First Assault genuinely appears to be balancing and tweaking more than anything which is a good thing, so long as it doesn’t go on forever.

The reason given is to create a Ghost in the Shell title that will not upset or displease fans but honestly that shows a lack of confidence to me. It’s one thing to take feedback from players and evolve your game, in fact these days with regular updating it’s a no brainer particularly for PC titles. But to hold off on release just to make sure no one is unhappy strikes me as timid especially considering First Assault has already had a closed beta phase. Plus the free to play model is yet another marketing model that has fallen from grace, but my concern is the fact you currently have to pay for First Assault. I wonder how this investment will work out once it becomes free because I would bet there are very few tangible advantages for those who paid for early access.

ss1

Despite my reservations about early access First Assault is actually a reasonably robust game already. There are some slight balancing issues with certain weapons and a few of the usual problems any online shooter would experience in the early days but nothing that stands out as particularly negative or unexpected. Those who are migrating from other shooters won’t be all that surprised by what they find and the issues that need addressing are certainly less severe than a lot of other multiplayer titles I’ve played at launch. I will be first in line to admit early access has it’s place and so far it seems to be an asset to First Assault. I just hope they get brave enough to push into full release before too long.

The class abilities are varied and can make a decent impact on gameplay and style. I was glad, however, not to find anything as overpowered as the invisibility from Killzone which completely overshadows the other classes. Abilities are quite well balanced although I’m sure there will be tweaks in the future and most offer some aspect of team cooperation or strategy that allows First Assault’s intended design to thrive.

Game modes are nothing surprising but are almost entirely focused on strategy and team play which is such a refreshing change. Building the community up this way from the start seems to have helped too and for a competitive multiplayer title the community is largely constructive – or at least it isn’t destructive. That’s not to say I went on and met anybody I’m going to invite round for tea and biscuits but I didn’t have some 12 year old camping and constantly shouting abuse as if I’d just killed his parents. Thankfully this is not Call of Duty and it doesn’t look like it wants to be. If there’s one thing that drives me away from online play it’s an acidic community like COD’s so First Assault really pleased me on that front.

ss5

Until First Assault is pushed to a full release it’s going to be difficult to get a real feel for the game and how unlocking and the inevitable premium currency will be valued. So far there’s a decent community, although it’s still a little small but hopefully that will grow when the game hits free to play. My only hope there is that it doesn’t bring along a load of people who destroy the community. There are some solid mechanics that need to evolve as any online shooter does but First Assault isn’t a million miles away from being complete. There’s certainly a lot of promise to First Assault and hopefully when it hits full release it hasn’t become too old and forgotten.

Review: FIM Speedway Grand Prix 2015

0

As a rather unprofessional start to this review I’m going to declare my ignorance of 2 wheeled driving machines. As far as I’m aware driving involves four wheels, air conditioning and a sound system. So for all those bike enthusiasts reading this forgive me if I make any mistakes when discussing these “motorcycle” things. They seem to go fast and as far as I can see are held up with some kind of magic. Games however I understand so without further ado I’ll just blindly stumble my way through this one.

FIM (you can be assured I will not be writing the full title out for this one) is a dirt bike racing simulator that most of us will probably have a hard time analysing as a simulator. As far as simulators go its going to be almost impossible to judge even for those who regularly ride a bike given that they probably aren’t professional dirt bike riders, but then the point of a simulator is to make us feel like it’s real, I’ve never done any farming but I’m sure the tractors can flip a few hundred meters into the sky and then drive away like in Farming Simulator.

There is a surprisingly sophisticated handling system at work beneath the brash exterior that makes FIM quite satisfying. Sliding and speeding your way through the mud with a host of other maniacs on death machines is fun and exciting which even I can’t deny it most probably would be for the minute before I fell off and went to hospital. It might not be like the real thing but it’s as close to it as I want to be. It certainly feels complex enough that it’s worthy of simulator status. Like I said most of us don’t know the real thing but FIM does a good job of making me feel like I’m experiencing a digital rendition of it.

Enough so that I am almost entirely unable to make any noticeable progress. There’s a hell of a lot of sliding to get used to given the dubious mix of overpowered bikes and a what is essentially a muddy field. As with any simulator there’s a degree of learning to be had. The first time you jump in you probably won’t be able to do much good. This was definitely the case for me with FIM. Almost all of my time was spent trying to futilely control the situation and very little actually getting anywhere. 3

Most of it was definitely my own fault but FIM does very little to help you or tech you how to actually play the game well. It makes for an incredibly inaccessible atmosphere without what is basically ‘playpen mode’ for me to mess around in and learn the ropes. There’s not much in the way of tutorials either but then there isn’t much to actually learn, it’s more a case of finesse and practice. Again, this is the norm when it comes to simulators which are notoriously inaccessible as a genre.

To me FIM spends too much time creating realistic physics and handling and not enough on making an enjoyable experience. It’s definitely not something you can expect to get in and play for a bit of racing fun. You will crash, you will fall and you will fail. If you’re willing to put the time and effort in it can be satisfying but in all honesty even after quite a long time I wasn’t all that productive. Others will be better and being a bike enthusiast may help but FIM isn’t for the casual.

1

The rewards from something realistic and detailed though are cool features like the way the track moulds and changes during races. Every few rounds it will be flattened and you can start again but between then every tire leaves an imprint. It’s a surprisingly advanced detail and FIM does an amazing job of showing off it’s attention to detail with this party trick. More impressive still is the way it alters the actual racing. Different ground means different grip and it’s up to you to customize your bike for the best performance.

In fact overall detail is stunning throughout. Bikes and riders, track surfaces and barriers all look top notch and well worthy of racing games with much bigger budgets and scopes that this one. It’s a bit of a shame it isn’t more accessible so FIM could make a real name for itself but there are going to be only few people prepared to spend enough time to get the bikes to actually work and notice all the loving detail that has been added.

Customization is deep enough that it makes a good difference to the abilities of a bike but it’s very difficult to see in what way a bike is effected unless you know a lot about the technicalities of Motocross. Once again there isn’t much help and if you don’t know what a certain part would do to a bike then there’s very little options for you to find out. It’s another way that FIM makes itself appeal only to Motocross fans which does itself an injustice.

2

I was surprised by FIM in all the ways I didn’t expect to be. Rather than a simple, almost arcade, Motocross game with impossible stunts and little difficulty I was greeted by a reasonably complex simulator with a top notch attention to detail that had me initially barely able to even get the bikes round the track. Given some time and more than a few moments of stress it is possible to get good.

A broader topic may have been desirable given how specific FIM is to Motocross fans there are a whole load of people who just won’t be interested or understand the intricacies of the sport. This could have been mitigated with a hand holding tutorial or a ‘dunce mode’ that allows anyone to play but FIM is not there to help or be a friend. The way the track morphs after races is one of the coolest details I’ve seen in a while and the entire presentation of FIM is amazing. A good racer and simulator that cuts itself off by appealing to a small audience, but well worth a go if it’s something your interested in.

Destiny: This Week’s Xur Location and Items – 1st January 2016

Destiny players looking to see what Xur has to offer to kick off 2016 , look no further:

Available January 1st till 2nd, Xur is selling the Exotic shotgun ‘Invective’ and armour pieces.

Review: Amplitude PS4

2015 saw a resurgence in popularity for the rhythm genre of gaming and one developer name is synonymous with the style, Harmonix. Starting with the PlayStation 2 classic FreQuency in 2001, two years later Amplitude was released to critical acclaim. Following a successful Kickstarter campaign, Amplitude has now been given the reboot treatment for release on Playstation 4. Can Harmonix help start 2016 in tune…

The gameplay is pretty simple and familiar as a song is split into its component elements of drums, vocals, bass for example each having its own track. The player must hit the correct beats in time by piloting the ship between the tracks. Successful hits will score points and missing beats will effect the flow of the musical track.

Amplitude has two modes, Quick Play and Campaign. Campaign for me felt rather redundant really as a game mode, as that narrative really fails to give any more substance other than a nice tutorial into how the game works as you progress through the early tracks, learning the basics and unlocking more tracks to play and game bonuses to use. I never felt I was accomplishing anything more than just unlocking the next track which left the mode feeling rather empty.

Quick Play allows you play any of the game’s 30 tracks that you have unlocked and can be played Solo or co-op with up to three other players competing for the best score. A friends Leader board will show where your own score per track ranks against other players in your friends list. I found this mode is where I enjoyed Amplitude the most as unlike campaign I felt I had a goal to reach for instead of just completing the song.

Amplitude 1

Visually Amplitude is a colourful and vibrant game. Players can choose a ship to pilot and each has its own look.  Moving between the different song elements is animated well and with the power bonuses you can use all brings excitement to the tracks and they become more demanding and complex as the difficulty increases with the more expert tracks. The controls feel very natural using the triggers and Right Bumper to shoot the correct beat marker and are really responsive even when the action can get quite frantic. I did get some tunnel vision after playing a few tracks back to back which was a little disorientating but looking away from the TV after a song cleared that up.

What came as a surprise for this rebooted version of Amplitude us that the musical tracks do not feature the variety of well known songs or artists that the original games used. The music never really comes to life outside of providing gameplay. The songs used, with a good portion created especially for this game, tend to blur into one another after a while and that sense of being the same can break the atmosphere of the game at times. With a lot of the tracks being locked until gameplay releases them, you will need to replay some tracks a good number of times to unlock more challenging ones which is really only to give the Campaign mode a reason to be there.

Overall I found Amplitude to be a fun title for a genre now clawing its way back into modern gaming but thankfully without the need to use plastic toy instruments. Visually the game looks great with a way into its gameplay for players of differing skills. It would have been nice to have played some more familiar tracks such as Rock Band Blitz offered but the style of music matches the visuals nicely and is well balanced for the launch of this game but do feel post release, Amplitude will need new tracks to stop it feeling repetitive.

For fans of the original games Harmonix has kept to what worked but the lack of more well known tracks and artists could put off some players and leave you wanting more from it.

Sadly whilst Amplitude is a competent rhythm based game, the lack of content to sink your teeth into takes some of the polish off. I enjoyed playing but regrettably never experienced a wow sensation during gameplay.

Preview: ARK Survival Evolved Xbox One

1

*This is not a review but a preview of the current version available on Xbox One. The preview build is still seven months from final release* 

ARK Survival Evolved launch in the Xbox One Preview programme just before Christmas. It’s a game I have been aware of on PC for a while and have watched a few people streaming their adventures via Twitch and have to be honest, as a gamer who has never been caught up in the whole Minecraft genre of gaming, ARK had my attention. How it would port to a console however, is a different challenge…

Starting off you have to create a survivor to use in the game. Whilst it is rather basic in that you can really only change body part sizes and gender before naming your creation. Once complete you choose a server to join and the adventure begins. I have to admit, the very first moments of finally getting onto the ARK gameworld will forever stay with me as your survivor slowly wakes up, and as your eyes adjust see a huge great Dinosaur walking passed you. Was all very Jurassic Park!

In the world you literally begin with nothing but an empty inventory and the most basic of gathering skills to start, because you are fighting for your survival from the off. You will need food to eat, materials to forge tools and weapons, clothes and a place to live. You can gather berries from plants, materials to build with from trees so a good amount of time is spent doing this and exploring the world as you do so. As you work you will earn XP and for every level you reach you will earn Engrams Points to spend on new items that you will learn to craft such as better tools, weapons, structures and clothing and all will require certain materials which you will already have started collecting through your gathering.

ARK 2

I was surprised by just how big this game feels even when doing nothing more than just scavaging for food and materials. The scope and potential for ARK is staggering. The more I learned to build as my Survivor levelled up allowed me to cloth my survivor, build a hut with a campfire to shelter from the weather and to cook food. I really enjoyed this aspect to ARK, the patience to learn whilst working means ARK requires real dedication before unlocking all the fun bits it offers.

Those fun bits come in the form of learning how to tame the dinosaurs so they become companions who will Hunt, gather and fight for you. You can even learn to ride dinosaurs. Tribes can be formed where survivors can work together to survive the dangers of the ARK and potential threats from rival Tribes. These are tremendously enticing elements which have proven to became big part of the game’s success on PC. My own attempt to tame a Triceratops took four attempts and about three hours before I was successful. Taming involves knocking a dinosaur out and whilst keeping it unconscious you must also keep it fed whilst the taming meter grows. Believe me, not as simple as it sounds which leads me to my niggles with this preview currently.

Bearing in mind that ARK is very much in preview with a full seven months before release, my time with it has not been smooth sailing. The game runs on servers which you can join but Iv found it increasingly difficult to join at times and when I have found one, it has been on a tougher difficulty that meant my survivor became dino dinner in no time at all. Thankfully you can host your own server, which is where I spent most of my preview time, which can be password protected to make it private.  Joining Public Servers proved frustrating, made more so by the encounters with other players where some would be nice to entice you to join their tribe whilst others would just straight up attack you to take all your inventory meaning you had to restart again.

This current version of the game suffers from framerate drops to actual stuttering even when nothing is happening that would cause it. Exploring a location can show the draw distance of the game engine loading the environment around you is very slow at times and the overall visual look is less than wow really. But when you come close to a dinosaur, the level of detail is staggering from the skin detail to the animation of the eyes, which only hurt all the more when the Triceratops I managed to take after three hours and multiple attempts simply vanished from my game world without a reason. He simply disappeared right in front of me. Poor Digglesaur!

ARK 3

ARK Survival Evolved is a game that has huge potential for Gamers who like an intricate survival based game experience. In the months leading to full release it has a lot to tidy up to get it ready and the niggles I have can all be addressed. I was genuinely surprised by how much I enjoyed this preview and will certainly continue to follow it until its release in 2016. I feel it would benefit players to have a better starting tutorial perhaps, to lead a new player into the basics before leaving them to a pure hands off experience.

I am very much looking forward to watching how ARK evolves before full release!

Lake Bell – from a funny supporter to a leader with the last laugh

NO ESCAPE is the intense, action-packed thriller where an American business man and his family suddenly find themselves in the middle of a violent political uprising, frantically looking for a safe escape.

In this image released by The Weinstein Company, Owen Wilson, left, and Lake Bell appear in a scene from, "No Escape." (Roland Neveu/The Weinstein Company via AP)

Lake Bell is best known for her roles in films such as What Happens in Vegas and No Strings Attached that show her as a comedic supporting character. In No Escape, however, Bell proves herself as a powerful leading lady as Annie Dwyer. We take a look at Lake Bell’s meteoric rise alongside other women in Hollywood who have shared a similar career path and have gone from the funny supporter to the leader with the last laugh.
NO ESCAPE is available to download on Digital HD on the 28th December 2015 and on Blu-ray and DVD from 11th January 2016, courtesy of Entertainment One.

Lake Bell

Lake Bell began her career with a role in the film, Speakeasy, in 2002. After her step into Hollywood she began making appearances in several TV dramas and sitcoms where she predominately made appearances as supporting characters in comedy including; No Strings Attached, What Happens in Vegas and hit TV series, New Girl. More recently, Bell has taken a turn from her funny girl status in supporting roles into being cast as the lead female star in the action packed film, No Escape. Bell plays Annie Dwyer, a mother trapped with her family in Southeast Asia during an uprising and will go to any length to keep her family safe.

Amy Poehler

Saturday Night Live superstar, Amy Poehler first pursued her comedy career by moving to Chicago in 1993 to learn improvisation at The Second City and The ImprovOlympic. In 1996 she moved to New York City to further pursue her improvisational goals, which turned out to be the turning point in her career after she joined New York based Saturday Night Live in 2001. She stayed on until 2008, during which she became a co-anchor for SNL’s Weekend Update alongside Tina Fey in 2004. When Fey co-wrote the smash hit chick flick, Mean Girls, she propelled Poehler to stardom by casting her as the lead character’s crazy mother in 2004. From 2009-2015 Poehler starred as Leslie Knope in the sitcom, Parks and Recreation, which lead to her receiving a Golden Globe Award© for Best Actress in a Television Musical or Comedy in 2014. In her latest comedy flick, Sister, we finally see Poehler in a well deserved lead role.

Kristen Wiig

Kristen Wiig first made a name for herself and quickly gained recognition as a comedian and actress through her work as a cast member on Saturday Night Live from 2005-2012. She has subsequently received supporting roles in films such as, Knocked Up, Adventureland, Whip it, The Secret Life of Walter Mitty and Paul. In 2011, Wiig made a breakthrough by gaining the lead in the hugely popular film, Bridesmaids; she received seven Emmy Award© nominations and a nomination for a Golden Globe Award© for Best Actress in a Comedy or Music for this role too.

Melissa McCarthy

Melissa McCarthy started her career as Sookie St. James on the television series Gilmore Girls and has since starred in other American TV sitcoms, including Samantha Who? and Mike & Molly, the latter earning her a Primetime Emmy Award© for Outstanding Lead Actress in a Comedy Series. McCarthy hit the big screen in 2011 in the comedy film Bridesmaids alongside Kristen Wiig. This catapulted McCarthy to leading woman status, with subsequent leads in; The Heat, Identity Thief, Tammy, St. Vincent and Life As We Know It. In 2015, she created and starred in her own film, Spy, and also received a star on the Hollywood Walk of Fame.

Jennifer Aniston

Jennifer Aniston’s first claim to fame was in 1994 as Rachel Green in the mega-successful sitcom, Friends. This catapulted her success internationally, and she has since played a number of leading roles in romantic comedy films, including: The Break Up, Along Came Polly, We’re The Millers, Bruce Almighty and Horrible Bosses. In 2012, she received a star on the Hollywood Walk of Fame and is one of the highest paid actresses in Hollywood. Her most recent leading role shocked her fans as she took a step back from the romantic comedies and played a mourning woman suffering with chronic pain following a car accident in Cake.

Mila Kunis

Mila Kunis found her big break in That ‘70s Show starring alongside Ashton Kutcher from 1998 to 2006. She became very popular within the romantic comedy genre and landed supporting roles in flicks including Get Over It and Forgetting Sarah Marshall. In 2010, Kunis played the supporting female role in the smash hit, Black Swan and was nominated for a Golden Globe© for Best Performance by an Actress in a Supporting Role in a Motion Picture. She’s since been propelled into stardom and further lead roles such as in Friends With Benefits in 2011 and the hugely popular Ted in 2012.

NO ESCAPE is out on Digital DOWNLOAD on the 28TH DECEMBER 2015 and ON Blu-ray and DVD from 11TH JANUARY 2016, courtesy of Entertainment One