The Banner Saga 2 date announced for PC/Mac

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Stoic Studios has confirmed the date for The Banner Saga 2 which will launch on both Mac and PC on 19th April.

The Banner Saga 2

To celebrate, Stoic Studios is currently discounting its pre-order on Steam by 10%, and will continue to keep it discounted until The Banner Saga 2 launches. That means fans of the original game can pick up it’s long-awaited sequel for £13.49 instead of its original pricing of £14.99.

Logitech Introduces the G900 Gaming Mouse

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The Logitech G900 Chaos Spectrum Professional Grade Wired/Wireless Gaming Mouse is the most responsive gaming mouse (for a suggested retail price of £134.99).

With a one-millisecond report rate, and highly optimized 2.4GHz wireless connection, the Logitech G900 Chaos Spectrum outperforms its competitors, including wired ones. It features professional grade wireless technology, Logitech’s most accurate optical gaming sensor, a flexible ambidextrous design, customizable lighting, a mechanical pivot button design and lightweight construction, for maximum performance and comfort over long gameplay sessions.

JPG 300 dpi (RGB)-G900 Chaos Spectrum Hea_TopDown_onWhite

Key Features

  • Professional Grade Wireless Technology: With a one millisecond report rate, and highly optimized 2.4GHz wireless connection, the Logitech G900 Chaos Spectrum is the longest lasting wireless gaming mouse under 110g that we know about. New, exclusive clock-tuning technology significantly reduces sensor power consumption, so you can play continuously for 32 hours – an entire competition weekend – on a single charge (24 hours with default lighting). When you’re running low on power, the Logitech Gaming Software (LGS) Battery Assistant will notify you. There’s no need to stop playing to recharge as the mouse seamlessly switches between wireless and wired modes when plugged in. Since a full charge from empty only takes about two hours, you’re never attached to the cord for long.
  • Most Accurate Optical Gaming Sensor: The PMW3366 is Logitech’s state-of-the-art optical gaming sensor with exclusive clock-tuning technology. Widely accepted by enthusiasts and professionals as the best gaming mouse sensor on the market, the PMW3366 precisely interprets every hand movement onto the screen for smooth, responsive performance, even at high sensitivity. It has zero smoothing or filtering across the entire DPI range (200-12,000 DPI), delivering exceptional tracking accuracy and consistent responsiveness at any speed.
  • Fully Customizable to Fit Your Hand and Style: Going beyond ambidextrous, the Logitech G900 Chaos Spectrum can be transformed into a truly left- or right-handed mouse, using the included magnetic button covers. The mouse is constructed for a non-prescriptive grip that accommodates a variety of palm, claw and fingertip holds. Using LGS, lighting color and brightness can be programmed to match your style, system and environment from a palette of up to 16.8 million colors. Bring your mouse to life with “breathing” light patterns, or set your lighting to sleep when you aren’t using your system. And for optimal performance, you can calibrate the sensor against a gaming surface’s physical and reflective characteristics.
  • Mechanical Pivot Button Design: The buttons have been engineered to deliver a crisp, clean click feel with rapid click feedback. A metal spring tensioning system and exclusive mechanical pivoting hinges are built into the main left and right keys. This system reduces the pre-travel distance between the buttons and switches, while also minimizing the force required to click, enabling faster recovery after each click. The result is a heightened response and a consistently fast, accurate and reliable click performance.
  • Precisely Engineered Lightweight Construction: Every component of the Logitech G900 Chaos Spectrum has been optimized to reduce weight while maintaining stability. All elements of the construction have been meticulously analyzed and adjusted to remove fractions of grams, from the thin wall molding to the hollow “spoked” hyper-fast scroll wheel design. The result is a wireless gaming mouse that weighs in at 107g, making it comfortable to use over long periods and delivering quicker response to motion.

System Requirements

  • Optional software download works with Windows 7 and higher
  • Powered USB port
  • Internet connection and 100MB hard drive space (for optional software download) Physical Specifications
  • Dimensions (L x W x D): 130 mm x 67 mm x 40 mm
  • Weight: 107 g
  • Tracking
  • Buttons (Left / Right): 20 million clicks
  • Feet: 250 kilometre
  • Battery Life and Wireless
    • Maximum acceleration: >40G
    • Maximum speed: >300 ips
  • Warranty
  • 2-year limited hardware warranty

Review: Teslagrad

Teslagrad is a 2D side scrolling puzzle platforms which opens with a young boy racing into a stormy night with guards in red giving chase. It is a game that promises to offer a truly challenging experience, but does it deliver one?

Two things strike you straight away when you start playing Teslagrad, the visuals and the fact that it features no spoken words or text-based narrative throughout the game. The hand drawn visual art style sublimely creates the world as the sombre musical score sets the tone delicately but strongly. The lack of speech is a wonderful nod back to gaming days of old when such platformers suffered under the limitations of using cartridges. But Teslagrad uses it with such grace and impact by having the story really told via puppet shows at various stages as the game unfolds that are charming in their animation and storytelling.

The blend of platforming and puzzles really lifts the game above other titles in the genre. The platforming will feature chases from enemy guards and navigating the world as you explore it. There is genuine tension in the chases as being caught by the enemy guards as the player only has one life, there is no health bar to allow for some wriggle room, if caught that is it and game over which means replaying that section again as will any death in the game.

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This leads to an almost trial and error mechanic to some sections as the player works out the best route to take to escape from the chasing guards or navigating tricky level areas. Patience is a strong requirement to get the best from this game and that patience will be tested thanks to a checkpoint system that places them in an almost punishing manner. The battle to reach the next checkpoint, which are sparingly placed, can be a challenge in itself. That patience also carries over into the puzzle side of the game.

The Puzzles focus on the use of electromagnetism and using positive and negative charges to move blocks, activate switches and bridges and to create pathways. Equipment picked up during the journey will add new abilities for our hero but the gauntlet is the first and most used bit of kit that by using the left and right triggers to change the charge of blocks and switches. From very simple puzzles to begin with, the complexity and difficulty soon begins to ramp up. Teslagrad is a very challenging puzzle game but is refreshingly so. It all builds to a very rewarding experience.

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Teslagrad really took me by surprise and I am happy that it did. It is not long into playing the game before you are appreciating the aesthetics of its visual style with some really delightful backgrounds and character animations. The music is so atmospheric that it can be soothing whilst your brain tries to find the solution to the next puzzles and gripping whilst you frantically try to escape capture by the guards. Teslegrad is tough but rewarding whilst fun and challenging to players new or familiar with puzzle platformers.

Definitely worth investing your time into playing if you enjoy a beautifully told story with brain teasing puzzles.

LEGO Star Wars: The Force Awakens NEW Gameplay Trailer Unveiled

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Warner Bros. Interactive Entertainment today released the FIRST official Gameplay Trailer for LEGO Star Wars: The Force Awakens, showcasing the exciting new content that will be coming to a galaxy… not so far, far away on 28th June.

For the first time, fans can get a glimpse of the brand new features available in this epic adventure, including:

·         Blaster Battles – Players can now engage in intense Blaster Battles, seeking cover behind nearby objects, which is a first for a LEGO game. Characters can then pop out from the safety of cover to fight enemies with blaster fire.

·         Multi-Builds – The enhanced Multi-Builds system allows players to choose from multiple building options to solve a puzzle and advance the game in different ways. For the first time, the same pile of LEGO bricks can be used in multiple ways, with the player building and re-building different objects for different purposes.

·         Flight Gameplay – Experience the thrill of high-speed, action-packed flight gameplay like never before, piloting iconic vehicles (including the legendary Millennium Falcon) through arena-based battles and dogfights in space.

The game will be released on 28th June for PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, Nintendo 3DS and Steam (PC).

Battleborn gets a new trailer and Open beta dates

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Today 2K Games have today released the Battleborn: Live Together or Die Alone Story Trailer, as well as giving details on the upcoming open beta, which kicks off on April 8.
The open beta begins early on PlayStation 4 on 8th April, before finally arriving on Xbox One and PC on 13th April. The beta includes access to two story episodes, Void’s Edge and The Algorithm and will end on 18th April.

Two of the game’s three multiplayer modes, Incursion, and Meltdown will be included in the beta, as well as the ability to play as 25 heroes.

Preview: Dark Souls 3

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The third chapter in the challenging Dark Souls series is almost out. It’s always difficult to keep a series interesting after a few sequels, but is it possible that Bandai Namco and From Software could have another to die for hit?

Those familiar with the previous Dark Souls titles will have no trouble creating a character. The classes are pretty much the same as those found in other titles and even the hardcore Deprived class, where the character starts off with really low stats, is making a comeback. The character customization process itself is very simple and most facial/body features are modified with a slider. Not that character creation has ever mattered that much in a Souls title given the fact that most players inevitably spend most of the stories in the undead status and wearing head gear/armour.

Yet, returning to a Souls titles and in a new generation of hardware no less, is still a thrilling experience. Despite being in its third iteration, there is no denying that there is still much to tell. This time round, the journey starts in an area called the Cemetery of Ash – surely a nod to the series obsession with flames and their ability to create a way of life and prosperity for those who hold this precious power. Funnily enough, this third entry isn’t too concerned with teaching newcomers how to play. Gone are the days of careful hand holding seen in Dark Souls 2 – a few minutes in and the game will lure you to the deep end and push you right into a battle with a menacing boss battle. Seasoned fans will no doubt appreciate the ability to dive right in and for those new to the series, it still seemed like it was possible for them to take their time and follow the tutorial instructions found on messages.

The first boss battle itself is a real joy to attempt and reminiscent of the old days where Dark Souls really felt like a breath of fresh air. Hacking at it will most likely result in certain death and as with a decent Dark Souls boss scrap, it will require some skill and observing the enemy attack patterns. This third entry also benefits from being released after the superb Bloodborne. There is no doubt that the boss transforming during the battle is a throwback to the often terrifying and hairy Bloodborne bosses. This idea has been seen in Dark Souls 2, albeit it’s better implemented in this one. The boss changed tactics completely after transforming into a huge creature and it made for a welcome challenge.

Dark Souls 3

Beat this formidable first major opponent and you’ll be greeted with one of many breathtaking views. This leap to the current generation of hardware has worked out well for Dark Souls 3. The cemetery area is actually part of a bigger castle area and it’s only until seeing this view that it really registers just how huge this game’s map can potentially be.

As with previous titles, the game makes use of a Firelink Shrine main hub where the character can level up, buy items, upgrade weapons and so on. Only being able to level up using the souls earned by defeating enemies or using items at the hub continues to be a superb idea. The high stakes of losing all those souls continues to get higher. More so given the low amount of bonfires found whilst playing. For the uninitiated, souls are used to level up and to make purchases. Dying once results in dropping any souls and it’s necessary to pick them up from the death spot or they are forever lost if the character dies again.

Given the intricate level design found so far during the brief play session, it will most likely mean taking some gambles that might not always pay off. Like the original game, the idea here is to explore and try to find shortcuts that will make it easier to get to places from the few bonfires found. It’s possible to use bonfires to teleport from the start and it’s a welcome addition given how the first area seemed to be huge and full of paths. As a side note for newcomers, dying will result in returning to the last used bonfire. Bonfires are also used to replenish the estus flask portions that restore health and to restore health – although any defeated enemies also come back to life.

Perhaps the only concern found during the time spent with the title is the steep difficult spike found in the first proper area – the High Wall of the Lothric. It’s necessary to defeat the first proper boss in this area to get full access to all the wonderful paths leading to even more exciting areas. A challenge is always welcome obviously and yet it’s somewhat strange to have to spend some time killing lesser undead enemies to gain enough souls to level up. Those clever enough will no doubt just explore and earn the adequate amount of souls needed to level up and take on the formidable beast. It’s all down to the player since patience is always rewarded in Dark Souls games.

In fact, it’s still possible for not quite as skilled players to defeat bosses by observing their attacks patterns and looking for a weakness to exploit. It’s ever so satisfying to make use of boss weaknesses in Souls titles and that is still the norm here. In fact, defeating the Boreal Valley Verdt boss resulted in a fist pump and cry of relief. Perhaps that is the beauty of a title such as Dark Souls 3. Its ability to make even the not quite so skilled players feel accomplished after defeating just one boss.

As with the original, every triumph felt like a stepping stone towards a bigger challenge. Defeat the first proper boss and a whole new world is opened up. Yes, it may feel frustrating to not achieve this quickly but then again that is why Dark Souls is so rewarding and it truly makes every win matter.

Dark Souls 3

There are some subtle changes that makes for a much more enjoyable time compared to Dark Souls 2. The game mechanic where a character lost a small amount of health after dying and only got it back after using a humanity item is gone. Instead, it felt like Dark Souls 3 relied on pure skill to challenge the player and that truly made for a better experience. After all, what made the original so thrilling was making good use of the limited resources and picking the right fights in order to survive and it seems like it’s more of the same here. The same seemed to apply to healing items given that only the estus flask was used to heal the character during the session.

Replacing the widely known humanity item is the ember item which increases the health of the character until death. Technically the ember is also used to heal, although it only works once until dying. It’s a very important item and one that could mean life or death during a boss battle.

The tradition of including an eccentric cast continues and even some familiar faces such as the blacksmith Andrea from the original game make a welcome comeback. There are other clever nudges to previous games such as the popular Warrior of Sunlight covenant. Most important is that the story is still mainly told through bits of information found on items and by chatting to characters. Fans will no doubt spend months eagerly collecting as much information as possible. Even the depressed NPC makes an appearance at the hub lamenting his existence and the bleak situation that everyone is faced with in the world of Dark Souls.

If anything, this short amount of time exploring the world of Dark Souls 3 made it clear that everything feels a bit more connected. It’s possible that it could end up being as intricately connected as the world of Dark Souls. At least it feels like it’s all part of one world, rather than the 2nd game where it felt disjointed at times when navigating between areas that had nothing in common. What was great about exploring the world of Lothric was that feeling of dread that came from not knowing what to expect next. At one point the character came inches from dying as a giant spear fell right in front of him.

This spear is the perfect representation of what it felt to play the original. Never knowing what was round the corner and that was definitely a feeling that made itself present throughout the play session. Even better is the fact that knowing bonfires were so few and far between meant dying felt more real. At times it meant potentially losing a significant amount of souls or even a significant amount of progress before finding that all crucial shortcut. Perhaps in trying to appeal to a wider audience, Dark Souls 2 lost some of this magic that made the original so special, so seeing it in action again felt magical.

Dark Souls 3

Although combat is one of the most important aspects of a game such as Dark Souls 3, there simply isn’t much to discuss in terms of new ideas. It’s still pretty essential to make use of the dodge roll and defense game mechanics to stay alive. Hacking away at enemies will typically result in using up the stamina bar and enemies killing the character without a single care. Combat is still like a dance where the best way to attack an enemy is to usually observe and look for an opening. Obviously, it’s all down to individual preferences and some play styles might work best with slightly more offensive tactics. Regardless, there were no issues with the fighting mechanics during the play session.

Perhaps it took playing a game like Dark Souls 2 to truly understand just what made the original so good. The time spent playing this new chapter in the series proved that there is potential to make this as memorable as the original. The fact that it seems to make use of some elements from Bloodborne, such as how mesmerizing and detailed everything is so far could make it even more special.

As it stands, Dark Souls 3 is on course for being quite the journey and a worthy sequel to the original title that probably made so many players hoarse from shouting abuse at the screen as their characters died over and over again.

Dark Souls 3 is scheduled to be released on PlayStation 4, Xbox One and PC on the 12th April 2016.

Review: Fallout 4 ‘Automatron’ DLC

Today saw the release of the first Season Pass content for Fallout 4, Automatron. This DLC features the mysterious Mechanist who has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. You are tasked with investigating and stopping this new threat. For the first DLC content I was intrigued to see how it would bring to the game for players.

When the release date for Automatron was announced, it actually pushed me to complete the main campaign on my play through as I had really just been dilly dallying around finishing it. So going in to the game today I pretty much had nothing else to do story wise. Luckily as soon as my save game was loaded and I found my character in his Sanctuary Hills home where I had left him, I was prompted to use my Pipboy radio to scan for a distress signal. It lead me to discover a caravan of commonwealth dwellers and robots was under attack and needing help. I fast travelled in to find new types of robots battling it out. Having saved the day I was left talking to the only surviving member of th caravan, a robot called ADA, and in true Fallout 4 fashion, soon asked me to help it tackle the threat of The Mechanist and became my new companion.

Essentially Automatron is a five-hour story quest line in which you help ADA track down and defeat The Mechanist. You will encounter all manner of new robot types and will fight your way through them all on the path to ending the evil plan of the Mechanist. It felt as nothing more than going from A to B and was simply a matter of progressing through each mission before you reach the ultimate battle at the end. If like me you have already completed the game and have a high level character, Level 54 in my case, the battles will offer little challenge in the fighting but I did find the battles fun toward the end mission in the content.

FO4 A3-800x450

For me what Automatron really brings to Fallout 4 is the new robot building and modifying feature. This not only allows you to build whole new robots but allows the player to modify and upgrade any robot companion you have. The story will guide you to building the robot work station you use with ADA becoming your first subject to modify. The station itself is much larger than the power armour station so choose where you build it carefully. I was fortunate enough to have already collected enough materials to build it but you may have to track down shops and vendors to collect what is required.
By killing enemy robots and looting their bodies you can pick up new modifications to use to create new robot builds. It also adds a new Robotics skill perk in the S.P.E.C.I.A.L. chart that will be required to craft the more advanced options. It will also give you te ability to hack robots as you increase your stars in the perk with growing effect. You can change all aspects of a robots build from the head, torso, arms and legs. Each of them can then be modified with new armour and as with crafting your own armour, you can put together builds to boost attributes and abilities that can help that companion or yourself such as extra storage capacity or extra damage or even to highlight targets or materials to scavenge.

The combinations are huge when you start changing and upgrading parts. From my picture above, my own ADA ending up with a real Tenacious D feel to it, armed with a Mini-Gun and Laser Gatling Gun, which was a huge help in the late fights in the story. Should your robot fall in battle they can be revived using a robot repair pack which works much like a stimpack does. With so many options it is easy to get carried away and go as big as you can, but as I soon discovered, having a companion the size of a small car is not always ideal.

I soon collected enough parts to upgrade ADA to have the build of the large sentry bots. Though they look great and can be hugely beneficial in battle, being that size can make the companion rather cumbersome when you are exploring buildings or having to navigate walkways. This is then not helped by ADA perhaps being the dumbest of all the AI companions in the game, which is really saying something. I found ADA would often fail to follow me correctly and at one stage which required us both to stand on a platform that had to traverse across a room on cables, kept falling off which lead to a ten minute trial and error marathon of attempting to get ADA to stay on the platform. So when building your companion always be mindful that in this instance, size does matter.

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Overall I found Automatron to be a fun extra after completing the game but at just five hours there really isn’t much to do with it once completed other than experimenting with the robot building station though I never really felt the need to turn Mr Codsworth into Johnny 5. For the first drop from the season pass it does add something new, which depending on where you are in the game will either be a nice challenge or for me, something else to do. I hope that the next DLC will feature a much longer story to enjoy but what it does deliver was satisfying enough to be enjoyable and fun.

*Tip – For a special twist and if you have it, wear the Silver Shroud outfit for the full length of the DLC, it will be worth it.

Minecraft: Story Mode Episode 5 – ‘Order Up’ release date announced

Telltale Games has announced the fifth episode of Minecraft: Story Mode will launch on 29th March, with three more episodes coming later this year.

Minecraft: Story Mode Episode 5 – ‘Order Up’ will bridge the gap between the Wither Storm story arc and three all-new adventures that will launch as post-season episodes that are set to release in the coming months. These additional episodes will follow the adventures of Jesse and the group as they explore “new and unfamiliar worlds beyond their own.” The three episodes will be add-ons to the season, which will require players to own at least the first episode in order to purchase and play these three chapters.

Minecraft Story Mode Episode 5

Episode 5 will follow Jesse and friends as they head to an abandoned temple holding mysterious treasures. The team will find themselves in Sky City after being ambushed by Aiden and his crew. As they explore the new region, the Order finds resources are at a premium, and the only thing that exists below Sky City is The Void. The player will need to make some tough decisions to clear your name after Aiden convinces Sky City’s ruler that the New Order of the Stone are up to no good.

Minecraft: Story Mode – Episode 5: ‘Order Up” will be available on PC/Mac, Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and iOS and Android devices starting 29th March.

Batman v Superman: Dawn of Justice – European Premiere tonight

Tonight in London’s Leicester Square is host to the European Premiere of Batman v Superman: Dawn of Justice.

BATMAN v SUPERMAN

In attendance will be stars Henry Cavill, Ben Affleck, Amy Adams, Gal Gadot, Jesse Eisenberg and Holly Hunter, as well as director Zack Snyder and producers Deborah Snyder and Charles Roven.

To celebrate, there will be an live stream, beginning at 6:15pm today (Tuesday 22nd) with an introduction from the carpet.

 

Famous Faces SuperCharge Skylanders Toys for Make-a-Wish

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Activision has announced it has teamed up with some of Europe’s top sports stars and entertainment personalities – including the UK’s very own Ben Collins (AKA ‘The Stig’) and former Formula 1 driver Max Chilton – who have designed seven customised Skylanders SuperChargers toys.

Ben Collins 2

Ben Collins

The collaboration will see Activision donate the exclusive toys to Make-A-Wish, the world’s largest wish-granting organisation. The charity will auction off the models to the highest bidder, with the proceeds helping to support the many wishes that Make-A-Wish grants to children with life-threatening medical conditions around the world each year.

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Max Chilton

Alongside Ben and Max, well-known personalities from the racing world such as Timo Glock, as well as French TV presenter Joan Faggianelli, kitesurfing champion Gisela Pulido and popular YouTubers St3pny and TheKing77 have lent their talents to the project. Each have designed their very own SuperCharged car, either a Hot Streak or Crypt Crusher – two vehicles from the latest Skylanders game, Skylanders SuperChargers, in which vehicles are brought to life for the first time. The designs have been sprayed onto models of the cars for superfans to bid on and raise money for Make-A-Wish. J

on Stettner, president and CEO, Make-A-Wish International, added: “On behalf of my colleagues across Europe, I would like to thank Activision, and all the famous faces involved in the project, for this fantastic collaboration. We are thrilled with the unique vehicles that have been specially designed and the money raised will help us in our ongoing efforts to grant wishes for children with life-threatening medical conditions.”

 

Former ‘Stig’ from Top Gear, Ben Collins: As soon as I heard about this Skylanders activity I had to take part. Being a huge fan of racing and cars, I think Skylanders SuperChargers is really cool and I’m enjoying playing the game!  It’s a great idea to raise money for a highly deserving cause, like Make-A-Wish, and getting to customise my own SuperChargers car was awesome.”
British racing driver, Max Chilton: “I’m really excited to be working with Skylanders on this activity. I love racing in SuperChargers so getting to customise my own HotStreak vehicle was awesome! Make-A-Wish is a wonderful cause that does amazing work with children, so I’m proud to be supporting them with this campaign. My very own customised SuperCharger will be up for auction so make sure you look out for it – all proceeds will be going towards this incredibly deserving cause.”

Dark Souls Wings Challenge at MEATliquor Restaurants

Are you ready to embrace the fiery flavours of the deepest darkest chicken wing challenge yet? Well, prepare to sacrifice your soul to the Food Gods in the sky with the Dark Souls Wings Challenge this April. WARNING: they’re HOT.

MEATliquor and Bandai Namco Entertainment UK and Sony Computer Entertainment UK have teamed up to create the Dark Souls Wings Challenge. Bringing a true sensory assault to your taste buds, the UK public will be challenged to eat twenty wings in the fastest time possible under extreme pressure.

From 4th April to 29th April, any brave challenger can visit a MEATliquor restaurant* to enter the Dark Souls Wings Challenge. Simply buy your wings and focus your mind on the eternal flame!

 

Dark Souls Wings Challenge

Those brave enough to take on the challenge will feel the heat, as a portion of the twenty wings are smothered in a quarter of a litre of chilli sauce; MEATliquor’s darkest chilli sauce specially created for this challenge. The chef preparing the wings for hardy challengers is required to wear protective gloves, a mask and goggles to protect from the intensity of heat, as the wings pack a punch.

Although full of flavour, the heat is so intense that participants are required to sign a waiver before competing in the contest and must too wear protective gloves throughout the challenge.

Anyone able to complete the challenge will be rewarded with an exclusive ‘I SURVIVED’ the Dark Souls Wings Challenge T-Shirt and every victorious completer will be included in the Hall of Souls leaderboard for each restaurant.

The winner with the fastest time from each restaurant will receive a PlayStation®4 with the Dark Souls Collector’s Edition, while the Soul survivor with the fastest time in the country will also receive a very limited Prestige Edition, which includes a colossal 40cm Lord of Cinder Figurine.

“We’re very excited to be partnering with such an exciting food group as MEATliquor, whose famous food, individual approach and adventurous challenges have clearly captured the interest of food enthusiasts all across the UK” said Lee Kirton, PR & Marketing Director of Bandai Namco Entertainment UK. “Dark Souls III challenges players to overcome the odds – and we hope everyone will also enjoy the challenge of overcoming these incredibly hot wings”.

“Video games & hot wings are two of my favourite things in life; the MEATliquor #DarkSoulsWings Challenge combines both. Come to MEATliquor and test your mettle”. Yianni Papoutsis, Co-Founder & Creative Director of MEATliquor

Can you take on the challenge and achieve victory over the competition?

 

 

Call of Duty: Black Ops III Nuk3Town out now for all

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NUK3TOWN, a 2065 re-imagining of the classic run-and-gun fan-favourite Treyarch map, designed to highlight Call of Duty: Black Ops III’s momentum-based, chained-movement system, is now available for free to all Call of Duty: Black Ops III players on PlayStation 4, Xbox One and PC.

nuketown

 

In addition to all PlayStation 4, Xbox One and PC players getting access to the NUK3TOWN map, they can now get free access to the NUK3TOWN Personalisation Pack. The NUK3TOWN Personalisation Pack contains:

  • NUK3TOWN themed Weapon Camo
  • Three NUK3TOWN themed weapon reticles
  • NUK3TOWN themed calling card

NUK3TOWN has also been added into the main map rotation, giving players the opportunity to face-off on NUK3TOWN in all multiplayer playlists

Deadlight: Director’s Cut, coming to PS4, Xbox One and PC

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Face your fears, or face death. Deadlight, the iconic zombie experience rises once more, spreading its deadliest infection yet to PlayStation 4, Xbox One and PC. Created in collaboration between Tequila Works & Abstraction Games, Deadlight: Directors Cut will deliver the definitive Deadlight experience on 21st June 2016, launching on both Digital and Retail at £15.99/€19.99.

DDC logo black transparent

Set in an apocalyptic 1986, Deadlight tells the tale of Randall Wayne, an introverted and slightly paranoid survivor trying to rejoin his loved ones in a world torn apart by zombies. From the destroyed streets of Seattle, through the crumbled underbelly of the city’s sewers, and the remnants of a forgotten stadium, you’ll search for the haven known as the ‘safe point’.

Deadlight screenshot_05

Through tense platforming and life-threatening zombie encounters, you must choose to use your few bullets to decimate the undead or utilize your surroundings to sneak past them and hide. Combat isn’t always the answer, especially against those known as ‘shadows’, the walking, undead remains of the human race.

Features

  •    Deadlight comes to PlayStation for the first time! Launching on PlayStation 4, Xbox One and PC on the 21st June
  •    With full 1080p resolution on all platforms, improved controls and animations, Deadlight: Directors Cut enhances the original game in almost every way
  •    Fight to stay alive in Randall’s deadliest zombie encounter yet in the new ‘Survival Arena’ mode!

Coming to Xbox One, PC, and making its debut on PlayStation 4, Deadlight: Directors Cut enhances the platforming survival horror title in every way, with superior controls, new animations, and full 1080p resolution being just the start of the improvements.

Deadlight screenshot_02

Players will also experience a brand new game mode in Deadlight: Directors Cut – the ‘Survival Arena’ will be one of Randall’s toughest challenges yet.

Review: Gunscape

My fondness for the FPS genre really developed back in the 90s playing games such as DOOM, Duke Nukem and Wolfenstein. As the genre advanced I grew to enjoy the map editor features of HALO’s Forge that allowed me to create my own maps to play and share with friends and other players. This is where Gunscape takes over, using a familiar ‘Minecraft’ visual style to base itself on the map editor concept but with a clear love of 90s FPS games. The goal is to create your own maps that can be shared with other creators and to play content made by others.

The core of Gunscape is the ability to create your own worlds and levels in the ‘Build Mode’ and share them with the growing online community whilst enjoying the creations of other builders. Taking inspiration from Minecraft in that regard but it is firmly grounded in reliving the glory days of old in the FPS genre. If like me you grew up in that time, Gunscape offers a tremendous trip down memory lane both in its visual style and the content you can use to build your world. But if you are from the more modern generation, those very things may look rather dated instead of nostalgic.
The building side can take time however and feels rather cumbersome on a controller rather than a traditional keyboard and mouse. But if prepared to invest time into learning how it works and practice what you can build, the reward of a satisfying use of your time will be for the taking. I did find that most of the official guides I could find online were only written with the PC version in mind, so plenty of keyboard based instructions rather than helpful tips for using a console controller.

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It does have a barebones story mode but it really just feels like a demo for what you can create yourself in Gunscape. As a mode it just felt almost shoehorned in because Gunscape really is about the content you can make to play and share. As a demonstration for what you can create it does deliver in that regard but it certainly is not the main selling point or reason to pick the game up and play. It almost tries to showcase what the FPS icons of the 90s were like but at a time when shooters have never looked more visually impressive, it will be easy to look at Gunscape and dismiss it.
Ultimately Gunscape will succeed or fail on its community as a result of the need to share content. At time of writing, it has a community that is growing on console and with the success of Minecraft, Gunscape clearly wants to tap into the popularity of creating and sharing content. But due to the niche choice to focus on making FPS content rather than worlds to explore, Gunscape has set itself a huge challenge up against more mainstream shooters who have their own content creation suites that their community’s can share content.

Patience is key to get the best out of this game and a fondness for 90s FPS games will greatly enhance the enjoyment but it’s reliance on that as well as needing a thriving community to grow its potential could be brilliant or a curse. With just a short time after release it is clear it needs more time to grow. The build suite is not best suited to a controller but still viable.

Gunscape won’t reach Minecraft level of success but it is an interesting content creation title and I enjoyed a nice trip down memory lane to my youth but that may not be enough of a selling point for the mainstream gamer.