The third chapter in the challenging Dark Souls series is almost out. It’s always difficult to keep a series interesting after a few sequels, but is it possible that Bandai Namco and From Software could have another to die for hit?
Those familiar with the previous Dark Souls titles will have no trouble creating a character. The classes are pretty much the same as those found in other titles and even the hardcore Deprived class, where the character starts off with really low stats, is making a comeback. The character customization process itself is very simple and most facial/body features are modified with a slider. Not that character creation has ever mattered that much in a Souls title given the fact that most players inevitably spend most of the stories in the undead status and wearing head gear/armour.
Yet, returning to a Souls titles and in a new generation of hardware no less, is still a thrilling experience. Despite being in its third iteration, there is no denying that there is still much to tell. This time round, the journey starts in an area called the Cemetery of Ash – surely a nod to the series obsession with flames and their ability to create a way of life and prosperity for those who hold this precious power. Funnily enough, this third entry isn’t too concerned with teaching newcomers how to play. Gone are the days of careful hand holding seen in Dark Souls 2 – a few minutes in and the game will lure you to the deep end and push you right into a battle with a menacing boss battle. Seasoned fans will no doubt appreciate the ability to dive right in and for those new to the series, it still seemed like it was possible for them to take their time and follow the tutorial instructions found on messages.
The first boss battle itself is a real joy to attempt and reminiscent of the old days where Dark Souls really felt like a breath of fresh air. Hacking at it will most likely result in certain death and as with a decent Dark Souls boss scrap, it will require some skill and observing the enemy attack patterns. This third entry also benefits from being released after the superb Bloodborne. There is no doubt that the boss transforming during the battle is a throwback to the often terrifying and hairy Bloodborne bosses. This idea has been seen in Dark Souls 2, albeit it’s better implemented in this one. The boss changed tactics completely after transforming into a huge creature and it made for a welcome challenge.

Beat this formidable first major opponent and you’ll be greeted with one of many breathtaking views. This leap to the current generation of hardware has worked out well for Dark Souls 3. The cemetery area is actually part of a bigger castle area and it’s only until seeing this view that it really registers just how huge this game’s map can potentially be.
As with previous titles, the game makes use of a Firelink Shrine main hub where the character can level up, buy items, upgrade weapons and so on. Only being able to level up using the souls earned by defeating enemies or using items at the hub continues to be a superb idea. The high stakes of losing all those souls continues to get higher. More so given the low amount of bonfires found whilst playing. For the uninitiated, souls are used to level up and to make purchases. Dying once results in dropping any souls and it’s necessary to pick them up from the death spot or they are forever lost if the character dies again.
Given the intricate level design found so far during the brief play session, it will most likely mean taking some gambles that might not always pay off. Like the original game, the idea here is to explore and try to find shortcuts that will make it easier to get to places from the few bonfires found. It’s possible to use bonfires to teleport from the start and it’s a welcome addition given how the first area seemed to be huge and full of paths. As a side note for newcomers, dying will result in returning to the last used bonfire. Bonfires are also used to replenish the estus flask portions that restore health and to restore health – although any defeated enemies also come back to life.
Perhaps the only concern found during the time spent with the title is the steep difficult spike found in the first proper area – the High Wall of the Lothric. It’s necessary to defeat the first proper boss in this area to get full access to all the wonderful paths leading to even more exciting areas. A challenge is always welcome obviously and yet it’s somewhat strange to have to spend some time killing lesser undead enemies to gain enough souls to level up. Those clever enough will no doubt just explore and earn the adequate amount of souls needed to level up and take on the formidable beast. It’s all down to the player since patience is always rewarded in Dark Souls games.
In fact, it’s still possible for not quite as skilled players to defeat bosses by observing their attacks patterns and looking for a weakness to exploit. It’s ever so satisfying to make use of boss weaknesses in Souls titles and that is still the norm here. In fact, defeating the Boreal Valley Verdt boss resulted in a fist pump and cry of relief. Perhaps that is the beauty of a title such as Dark Souls 3. Its ability to make even the not quite so skilled players feel accomplished after defeating just one boss.
As with the original, every triumph felt like a stepping stone towards a bigger challenge. Defeat the first proper boss and a whole new world is opened up. Yes, it may feel frustrating to not achieve this quickly but then again that is why Dark Souls is so rewarding and it truly makes every win matter.

There are some subtle changes that makes for a much more enjoyable time compared to Dark Souls 2. The game mechanic where a character lost a small amount of health after dying and only got it back after using a humanity item is gone. Instead, it felt like Dark Souls 3 relied on pure skill to challenge the player and that truly made for a better experience. After all, what made the original so thrilling was making good use of the limited resources and picking the right fights in order to survive and it seems like it’s more of the same here. The same seemed to apply to healing items given that only the estus flask was used to heal the character during the session.
Replacing the widely known humanity item is the ember item which increases the health of the character until death. Technically the ember is also used to heal, although it only works once until dying. It’s a very important item and one that could mean life or death during a boss battle.
The tradition of including an eccentric cast continues and even some familiar faces such as the blacksmith Andrea from the original game make a welcome comeback. There are other clever nudges to previous games such as the popular Warrior of Sunlight covenant. Most important is that the story is still mainly told through bits of information found on items and by chatting to characters. Fans will no doubt spend months eagerly collecting as much information as possible. Even the depressed NPC makes an appearance at the hub lamenting his existence and the bleak situation that everyone is faced with in the world of Dark Souls.
If anything, this short amount of time exploring the world of Dark Souls 3 made it clear that everything feels a bit more connected. It’s possible that it could end up being as intricately connected as the world of Dark Souls. At least it feels like it’s all part of one world, rather than the 2nd game where it felt disjointed at times when navigating between areas that had nothing in common. What was great about exploring the world of Lothric was that feeling of dread that came from not knowing what to expect next. At one point the character came inches from dying as a giant spear fell right in front of him.
This spear is the perfect representation of what it felt to play the original. Never knowing what was round the corner and that was definitely a feeling that made itself present throughout the play session. Even better is the fact that knowing bonfires were so few and far between meant dying felt more real. At times it meant potentially losing a significant amount of souls or even a significant amount of progress before finding that all crucial shortcut. Perhaps in trying to appeal to a wider audience, Dark Souls 2 lost some of this magic that made the original so special, so seeing it in action again felt magical.

Although combat is one of the most important aspects of a game such as Dark Souls 3, there simply isn’t much to discuss in terms of new ideas. It’s still pretty essential to make use of the dodge roll and defense game mechanics to stay alive. Hacking away at enemies will typically result in using up the stamina bar and enemies killing the character without a single care. Combat is still like a dance where the best way to attack an enemy is to usually observe and look for an opening. Obviously, it’s all down to individual preferences and some play styles might work best with slightly more offensive tactics. Regardless, there were no issues with the fighting mechanics during the play session.
Perhaps it took playing a game like Dark Souls 2 to truly understand just what made the original so good. The time spent playing this new chapter in the series proved that there is potential to make this as memorable as the original. The fact that it seems to make use of some elements from Bloodborne, such as how mesmerizing and detailed everything is so far could make it even more special.
As it stands, Dark Souls 3 is on course for being quite the journey and a worthy sequel to the original title that probably made so many players hoarse from shouting abuse at the screen as their characters died over and over again.
Dark Souls 3 is scheduled to be released on PlayStation 4, Xbox One and PC on the 12th April 2016.