Review: Total War: Warhammer

Total War brings an enormous amount of realism to it’s strategic battles. The accuracy and detail that goes into each unit is really incredible. From individually rendered projectiles that affect units made up of 100’s of on screen troops to the single sword swipes of each soldier. That kind of realism is something Total War has come to own really and historical accuracy works very neatly alongside. But if I’m honest this is the most excited I’ve been about Total War in a long time. A finely detailed trebuchet is cool but it’s just not the same as a zombie dragon at the end of the day.

Historical accuracy is cool but is very easy to forget once said bone dragon starts flying around destroying foes with ease. And when a hero wades into the middle of a thousand unit brawl slamming the ground, sending his enemies flying my thoughts are not of historical accuracy. Total War has finally made the giant leap into fantasy and forgone some of its unrelenting realism.

I have absolutely no doubt there will be those who are not keen on the idea but really it has done the franchise an immense amount of good. Total War is a serious game but it has a tendency to come of a little dry. It does what it does very well which is why I love it but there’s nothing wrong with the occasional magical explosion or giant monster.

Battles are the usual Total War affair with deployment zones and strategic possibilities like choke points and high ground. There’s still the unit weaknesses you would expect, such as cavalry are weak to pole arms and archers to just about everything. All your strategy knowledge is not wasted, it’s just everything is Warhammer which is, frankly, cooler than real stuff.

Heroes and leaders are one of the biggest changes to the way battles are fought. They are now immensely powerful units that can quite happily wade into tides of enemies and stand there slaughtering away as apposed to someone for you to protect and never use. You get a much closer, personal feel to your leaders this way that allows you to feel more directly in control of the battle than in most previous Total Wars titles. Plus it looks awesome when your hero slams the ground and 10’s of units fall to the ground. Never gets boring. Never will.

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It also brings a neat RPG element forward that hasn’t ever really been fully realised in Total War. There have been plenty of instances when we could upgrade leaders and mould their stats and abilities but without that personal connection it has always been all too easy just to select passives and leave your general at the back. Besides who would have risked a general going down before? Well you will now because chances are they won’t die unless in a duel with another hero but then that’s just cool as hell so well worth the risk.

Skills include spells, passives, mounts and just about any effect you can think of. The RPG elements are surprisingly fleshed out and as time goes on you will create a real bond with your leaders. The more intimate approach is definitely a winner which is a little surprising given Total War’s love of scale. But in this case you can have your cake and eat it. The solution was to have an epic duel going on whilst thousands of units fight around you. Seems so obvious really.

The biggest difference from previous titles lies within the factions themselves. It’s OK having 10s of factions in a game but really how different are England, France and Germany for example? Different special units and outfits, maybe even different stats but fundamentally the same. Two legs, a head etc. TW:Warhammer goes a different way and only provides 4 playable factions but each one has nothing in common with any of the other 3 at all even down to the anatomy of units. They all play very differently. For example the Vampire Counts have no archers at all but can resurrect units after a battle even in defeat. They also never retreat and units will fight to the death. Real game changing stuff.

In an attempt to make the campaign map something more than just arbitrary tiles for you to take over you can only take residence in certain areas now. Vampire Counts and The Empire can take each other’s land as can the Dwarfs and the Orks. But there is no cross over. You can attack anywhere but you can no longer control the entire map which is so refreshing and infinity more strategic.

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Adding the fantasy of Warhammer into Total War was a brilliant move that has been almost perfectly executed. The biggest fault with TW:W is the graphical performance. It’s nowhere even close to as demanding as previous titles which is nice but screen tairing is a constant eyesore particularly on the world map.

Aside from that this is a triumph of a game and hopefully the start of Total War branching out. There’s so many fantasy worlds that would work beautifully like this. How is there not a ‘Total War: Middle Earth’? Creative Assembly have shown a keen eye for timing releasing this before the historical titles became stale and have made sure Total War is still the best strategy war game there is.

Win Marcella on DVD

To celebrate the release of Marcella on DVD, we’re giving away three copies.

Marcella

From Hans Rosenfeldt, creator of The Bridge, MARCELLA brings the inimitable style of the hugely popular wave of Scandinavian crime dramas to the UK as former Murder Squad detective Marcella Backland is propelled back to work following a 10 year career break after her husband leaves her unexpectedly.  Back on the force, she becomes involved in the investigation of a serial murder case where the modus operandi of the killer bears a striking resemblance to an unsolved case she was previously involved in. With everyone a potential suspect or victim, Marcella must determine if an old hunch has come back to haunt her, or if her own fragile state of mind is placing her in the frame.

Starring Anna Friel (Brookside, Pushing Daisies) in a long-awaited return to British TV, MARCELLA also stars Laura Carmichael (Downton Abbey, Madame Bovary), Nicholas Pinnock (Fortitude, Captain America), Ian Puleston-Davies (Coronation Street, Being Human), Nina Sosanya (W1A, Last Tango in Halifax), Ray Panthaki (EastEnders, Convenience), Jamie Bamber (Law & Order: UK, Battlestar Galactica), Sinead Cusack (Jekyll and Hyde, Eastern Promises), Patrick Baladi (The Office, Mistresses), and Harry Lloyd (Game of Thrones, The Theory of Everything).

How to enter to win

We have three copies of Marcella on DVD to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Monday 28th June 2016.

MARCELLA arrives on digital download and DVD on 20th June, 2016 from Universal Pictures (UK).

Review: Dead Island: Definitive Collection

Whilst the original releases of both Dead Island, and its pseudo expansion/sequel, Dead Island Riptide were both addictively fun games, they weren’t without their problems. An excellent, if not slightly ‘unrepresentative’ initial trailer for the game ensured strong sales and led to quite the devout following it received. Unfortunately however, technical issues did hold Dead Island back; leading to a rather split opinion on the game depending on whether you could look past its foibles. Let’s hope the newly released, re-mastered version helps get us into the swing of things.

If you’ve never played the originals, they act as a precursor to the excellent Dying Light, and therefore share many key features. Played in first person, Dead Island, and Riptide, focuses heavily on melee combat with the hordes of shambling undead. You’ll have stamina, weapon durability and a myriad of zombie archetypes to contend with on your quest to leave the, once beautiful, island of Banoi. The main narrative was never its real strong point, nor was really anything to do with the dialogue and script either, but that’s beside the point. The real draw comes with its visceral, heavy combat style.

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Horrific, if not a little hilarious

Five years on, and it’s still brutally satisfying to lop limbs off, break and smash appendages and watch zombies jiggle and dance to the tune of your electrified machete. The main joys of the game still revolve around modding your weapons, looting the environment and levelling up your characters. With this joy however, comes a heavy remembrance of that it’s an old game. There’s no way to re-spec your characters skill tree, so if you make a mistake or choose something you come to regret, then you’re stuck with it. This is of course made especially worse when knowing that, for some reason, you can’t acquire all of the skills. Durability on a game is rarely a fun mechanic to stomach; however it fares better here than on Dying Light. You can repair your favourite weapons as many times as you want with it only ever costing money, and as such, comes down to more of an inconvenience than anything.

If it’s content you’re after, then the Definitive Collection almost certainly has you covered, despite the baffling choice to only include the first Dead Island (around 8Gb) on the disc itself, with the rest having to be downloaded. Either way, it comes with all the original DLC, such as the Ryder White campaign, the Bloodbath Arena and the hilarious ‘One Punch’ mode. There’s plenty to see and do, especially considering you could easily get over 20 hours out of each of the two main games. Also included is Dead Island: Retro Revenge, a side scrolling, 16-bit style beat ‘em up with less in common than Streets of Rage, and more with an endless runner/rhythm game. Your Jack Black sound-alike can switch between three lanes, utilising combos and different attacks depending on the upcoming enemy types. It’s a fun distraction with its allure of leaderboards and high scores, but it will invariably get repetitive after a while.

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Usually it’s not best practice to hold a sword like this

Whilst both the originals ran at a less than savoury frame rate, the remastered versions both hold a steady 30fps. A consistent frame rate is of course always welcome, but if I’m honest, I can’t see the PS4 struggling to handle 60fps, especially on a last gen game. Despite the UI, weapon wheel and the menus showing their age, the locales and environment have been spruced up with new lighting, shadows, textures and the engine from Dying Light. Characters, zombies and NPC’s haven’t progressed at the same rate however. Lip synching and facial movements won’t exactly be giving L.A. Noire a run for its money, nor will the aged animations of the playable characters. Hands don’t fully grasp ladders, you’ll revolve on the spot without moving your legs, and the sharp weapon specialist Xian Mei, might as well use her dagger shaped shoes over a kukri.

Thankfully, the truly game breaking bugs, such as the infamous auto-save disaster have been dealt with, yet there are still issues from the original’s that haven’t been seen too, for example being able to clip through certain doorways and generally getting out of the playable bounds.

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I’ve yet to come across a zombie that’ll tolerate copious amounts of fire

I loved Dead Island when it first came out, I thoroughly enjoyed Riptide too. Playing through them both again on the PS4 with a couple of friends was not only fantastic fun, but a great nostalgia trip too. It’s a shame that some of the aspects I didn’t enjoy from the past, still unfortunately rear their heads today. The slightly wonky networking issues combined with not being able to join a friend that’s further through the plot than you, can feel like another unnecessary barrier; in the end, I found it easier, and quicker to join through the PS4’s party system.

In the end, Dead Island’s Definitive Collection is still the same fantastically addictive blast it used to be. It runs at a higher resolution, sticks to a stable frame rate and looks a lot better than it once did too, especially so with Riptide. Some things that might’ve irked you before, unfortunately still remain however, so if you weren’t a fan five years ago, then this collection is unlikely to change your mind. Still, it’s a great excuse to dust off your kanabo, grab some friends, and have a little look for Anne’s beloved teddy bear.

Kit Harington is the face of Call of Duty: Infinite Warfare

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Activision has announced today that Kit Harington will be featured in the upcoming Call of Duty: Infinite Warfare, scheduled for release 4th November. The role marks a shift for the popular actor, as he portrays the face of the enemy in the new Call of Duty game in development by Infinity Ward.

“Kit is an amazing talent, and the consummate pro,” said Taylor Kurosaki, narrative director, Infinity Ward. “Our story is about an epic showdown of opposing forces, and Kit immersed himself into the role and truly became the embodiment of the enemy, the Settlement Defense Front. We can’t wait for fans to see Kit play an entirely different kind of character.”

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Activision and Infinity Ward worked closely with director Guy Ritchie, who is familiar with the Call of Duty franchise, having helmed the acclaimed live-action trailer “Surprise” for Call of Duty: Black Ops II.

“Guy Ritchie is a friend of the franchise, so it was great to have him back to work with us, assisting in bringing Kit Harington’s character to life in Infinite Warfare,” added Dave Stohl, studio head, Infinity Ward. “It meant a lot to us to develop the role into everything it could be. We’re excited about the performance Kit delivered and can’t wait to get it out to the public. We’re committed to delivering a compelling story with rich character depth, and this was a special opportunity to add to our fantastic cast.”

“Gathering this level of talent together for this role speaks to our studio partner’s drive to deliver a powerful narrative in Call of Duty,” said Tim Ellis, chief marketing office, Activision. “We challenge ourselves to constantly be fresh and expansive in creating gripping, immersive experiences that are exciting to play for our fans every year.”

Are you ready to join the fight in Warhammer 40,000: Eternal Crusade

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The Eldar faction will be deployed this week in Warhammer 40,000: Eternal Crusade on Steam Early Access – joining the current Space Marines and Chaos Space Marines factions.

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The Eldar are one of the most ancient races in the Warhammer 40,000 universe. Humanoid in appearance, the Eldar seem to be more advanced than the other races thanks to their great psychic powers. Though they once ruled the stars, the proud and ancient Eldar brought a terrible curse upon themselves that sundered their empire forever. Now they struggle against the dying of the light, deploying their few remaining warriors only in the face of the gravest threats. On Arkhona the Eldar fight to reclaim a world that was once theirs.

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Based on an extensive multi-million selling universe, Warhammer 40,000: Eternal Crusade will take gamers into a vicious battle between four factions of the 41st millennium in order to control a persistent world at war. Whether it is PvP (Player versus Player) or PvE (Player versus Environment) squads will have to work together and engage in massive battles and exterminate the other factions.

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To do so; players can choose from twenty different sub-factions, earn hundreds of weapons, customization options and accessories drawn from 29 years of Warhammer 40,000 lore to create their perfect warriors!

The fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online 3rd person shooter will be released this summer for PlayStation 4, Xbox One and PC.

LucidSound announces the LS20 and LS40 headset

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Today LucidSound has announced the expansion of their headset range with the LS40 Wireless Surround Universal Gaming Headset and the LS20 Amplified Universal Gaming Headset. Expected to launch in time for Holiday 2016, the new headsets combine advanced audio engineering with the latest in modern design aesthetics to provide a next-generation audio experience for all gamers.

LucidSound Logo

Following the Company’s well received LS30 debut headset, the LS40 advances the best-in-class audio experience yet further with the introduction of state-of-the-art DTS Headphone:X audio technology. Working in harmony with the headsets’ specially crafted 50mm drivers, the sound is tuned in-house by LucidSound audio engineers to deliver spatially accurate, audiophile-grade 7.1 surround sound. In addition, gamers can select between two surround-sound modes (movie and gaming) and three enhanced stereo modes, (regular, wide and front speaker) to further customise their audio preference.

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Whether using to identify positioning of enemy troops or simply to locate your team mates in the heat of battle, gamers’ can be certain of highly detailed positional audio previously unheard of on a dedicated gaming headset.

The LS40 utilizes advanced uncompressed wireless technology that eliminates interference and provides a rock solid signal with unparalleled audio fidelity.

Enhancing the critically acclaimed ear-cup control scheme, gamers can individually alter game and chat volume without needing to locate ungainly buttons, and the all-new Smartphone Control provides full support for cell phones, allowing gamers to take a call, hang up and control audio playback using the ear-cup alone. Integrated rechargeable battery provides up to 15 hours of uninterrupted gaming and built in mic-monitoring allows players to hear their own voice through their headset.

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The LS20 is a new-category of gaming headset, bridging the gap of high-fidelity audio and advanced gaming control, addressing the needs of the everyday gamer. Compact enough to be truly portable, large enough to be truly powerful, the LS20 is sleek, discrete and remarkably adept at rising to the challenge of any and all audio environments. Featuring Active and Passive modes, the LS20 features a built in rechargeable battery, providing powered amplification when used with console, PC/MAC, or mobile, yet working perfectly as a regular wired headset when the battery is powered down.

 

Advanced ear-cup controls once again return with the LS20, allowing instant and intuitive access to game volume, audio mute and mic mute, as well as affording control over call functions and audio playback when used with smartphones.

“In the run up to the yearly E3 Electronics Expo we have once again seen an influx of gaming headsets announced, all of which adhere to the typical gaming aesthetic: lighting up for no apparent reason, gimmicky features which distract from sub-par audio and awkward, angular designs which we believe hold little appeal to the modern adult gamer. LucidSound is forging a new path, focusing on real innovation and intelligent design with a gaming lifestyle appeal we believe has yet to be seen in this category.” said Chris Von Huben, CEO of LucidSound. “Gamers and media have reacted with overwhelming positivity to our debut product and we’re excited to launch our two new headsets which we believe will help us build market share and address new sectors of the market with hardware we believe gamers will love.”

The LS40 gaming headset features universal compatibility with practically any gaming platform and can be used with PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC/MAC, mobile phones, and smart devices, while the LS20 is compatible with PlayStation 4, Xbox One, PC/MAC, mobile phones, and smart devices.

Sherlock Holmes: The Devil’s Daughter launches today on PS4/Xbox One and PC

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Bigben Interactive and the studio Frogwares, are today celebrating the release of Sherlock Holmes: The Devil’s Daughter on PlayStation 4, Xbox One and PC.

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In the role of the most famous detective of all time, players must demonstrate an unparalleled sense of deduction while investigating a series of disappearances in the heart of Whitechapel, a living statue, a gang of thieves and a mysterious Mayan treasure. Confronted by these mysteries, each more disconcerting than the last, and by the threat looming over 221B Baker Street, will Sherlock Holmes be able to keep Katelyn, his adoptive daughter, safe from the dangers that surround her?

Sherlock Holmes: The Devil’s Daughter is a unique adventure game that blends exploration, investigation and action for a breath-taking and fantastic playing experience. You play as the master detective himself, plunged against his will into a fantastic adventure brimming with intense action sequences for an interactive experience that is more immersive than ever. Roam the streets of Victorian London in search of clues and suspects, and untangle the threads of multiple intrigues until you reach the incredible final revelation.

Welcome to the Moto Z and Moto Z Force

Today Motorola’s announced there new smartphones, the Moto Z and Moto Z Force, have just been unveiled at the Lenovo Tech World 2016 conference this evening (9th June).

The specs of Moto Moto Z and Z Force. Both models come with a Qualcomm Snapdragon 820. Accompanying 4 GBs of RAM , and the familiar Adreno 530 GPU to give us a quite acceptable performance in every way.

Complement a screen Quad HD 5.5 “AMOLED . And this is where both phones begin to distance themselves in features.

The Moto Z brings Gorilla Glass protection 4, so be resistant to falls, but not as scratch resistant as previous generations of Gorilla Glass. In addition, we have a battery of 2,600 mAh, and a front 13 – megapixel camera with an aperture f / 1.8.

The Moto Z Force, on the other hand, brings up a screen with the “Shattershield” technology that we saw with the Moto X Force , which makes it resistant to drops and bumps. On the other hand, we have a camera of 21 megapixel with autofocus detection phases, and a more generous 3,500 mAh battery. the computer keeps the 5.5 “inch screen, but is slightly thicker (6.9 mm against 5.19 mm Z Moto).

Moto Z

Specs  Moto Z Moto Z Force
CPU Qualcomm Snapdragon 820 Qualcomm Snapdragon 820
Screen  5.5 “Quad HD AMOLED 5.5 “Quad HD AMOLED
Camera  13/5 MP 21/5 MP
Memory  4 GBs 4 GBs
 Storage 32/64 GBs 32/64 GBs
Battery 2600 mAh 3,500 mAh
Thickness 5.19 mm 6.9mm

Both Moto Z’s have had there headphone ports. Why? you ask because the modules for the Moto Z are as housings, so it was imperative to eliminate as much as possible thickness.

And speaking of modules …

Modularity with Moto Mods

The star point of the phone is the way in which we can accessorize the Moto Z / Z Moto force through modules, or Moto Mods, to add new equipment features.

Moto Z Motomods

The implementation created by Lenovo is much more elegant: it is a kind of “case” that attaches to the back of the computer. In this part, the smartphone has a pin that recognize and activate the module we connect. This 16-pin interface is capable of transmitting data and energy, so, among the first “Mods” we’ll see for the Moto Z’s a Battery Case Incipio giving you some extra 2,200 mAh for the smartphone.

Moto Z Droid Edition in situ photography

The idea is to try to make something modularity convenient, practical, do not break out the basic functions of the phone, and that, instead, they sit as part of Moto Z.

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In addition to the case of battery, we have the “Speaker Mod” JBL, giving us powerful speakers to turn your smartphone into a sort of portable speakers.

Another module announced, is that of a pico-projector that can connect to Moto Z and, in this way, to project what we have on the phone on a screen up to 70 “.

Moto Z DROID Edition and Moto Z Force DROID Edition will be available in the U.S. this summer through our exclusive launch partner Verizon at Verizon stores, retailers such as Best Buy and on moto.com. Moto Mods announced today will be available at the same time.

Moto Z also will be available unlocked on moto.com and at various retailers this autumn, the Moto Z will be available worldwide beginning in September along with Moto Mods.

Bungie announces Destiny: Rise of Iron

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Bungie has today announced Destiny: Rise of Iron, the large expansion in the Destiny universe. Building upon the legacy of Destiny, this new chapter draws players back to where their journey was born and entices them to join alongside one of Destiny’s greatest heroes to battle an ancient enemy from the past. Rise of Iron launches on 20th September, 2016 and will be available for the PlayStation 4 and Xbox One (PlayStation Plus, Xbox Live Gold, required for some features). Requires Destiny game and The Taken King (includes Expansions I & II), sold separately.

“Rise of Iron is an exciting addition to the Destiny universe,” said Pete Parsons, CEO of Bungie. “We are continually blown away and inspired by the growing Destiny community’s energy and enthusiasm.”

“We have been working hard with our partners at Bungie and are planning great, new content for Destiny’s 30 million registered players. Rise of Iron is the first step in fulfilling that promise,” said Eric Hirshberg, CEO of Activision. “There’s a ton of content packed in Rise of Iron, including a new location, a new Raid and a new Strike, combined with more quests, weapons, gear, a competitive multiplayer mode and more that we think players are going to love.”

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Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all. The game features a collection of fresh content including an all-new setting on Earth called The Plaguelands, a brand-new six-player Raid, Felwinter Peak, a new social space that looks out onto The Plaguelands, new cooperative three-player Strike, more quests, weapons, gear, competitive multiplayer mode and maps, a Light level increase, a new mutated enemy faction of the Fallen and more.

All Rise of Iron players will be able to acquire the Gjallarhorn, a fan favourite weapon making its return. Those players who pre-order beginning today (9th June) will receive the limited-edition, black and silver Iron Gjallarhorn.

Mirrors Edge Catalyst is now out for Xbox One/PS4/PC

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Electronic Arts and Dice, has today announced the official launch of Mirror’s Edge Catalyst here in the United Kingdom, available in retail stores and as a digital download on Xbox One, Origin for PC, and PlayStation 4. The game invites you to step into the shoes of Faith – a self-assured Runner thrown into a struggle against the oppressive Conglomerate in the city of Glass. Explore Glass from the beautifully lit rooftops to the dark and gritty tunnels below. Run free in the city districts with Faith at the centre of it all. Through the first-person perspective, use your fluid movement and combat skills to master the environment and become the catalyst of change.

“We are excited to see players explore the city of Glass and experience the thrilling adventure we’ve crafted for the last few years,” said Mirror’s Edge Catalyst producer, Amo Mostofi. “Players will also get a competitive experience through the Social Play features and the online challenges coming from our team and from the community. They’ll also be able to keep an eye on the city and their friends’ performances through The Beat, available on Mirrorsedge.com or as a companion app on mobile devices.”

Mirror’s Edge Catalyst launches  today 9th June 9th 2016 on Xbox One, Origin for PC, and PlayStation 4.

Take Off – The Flight Simulator out today for iOS/Android

astragon Entertainment are pleased to announce that their new flight simulation game for iOS and Android devices, Take Off – The Flight Simulator, has arrived today at its digital destination on the Apple App Store and on Google Play for £1.99/€2.99.

Take Off the Flight Sim

Following a comprehensive introductory tutorial guaranteeing virtual pilots a successful start to their airborne careers, players will start out be exploring the eight large main islands of Hawaii in the open world of the free-flight mode. Challenging campaign missions such as transport tasks, tourist flights, dramatic rescue missions and white-knuckle emergency landings also wait to be mastered on the famous archipelago.

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By completing these tasks players will be able to earn additional flight licenses, giving them access to more and more planes from the game’s pool of 14 different aircraft, all carefully modeled after their real-life counterparts including the cockpits. As they advance through the game they will eventually get to unlock the management mode of Take Off – The Flight Simulator, enabling them to found their own airline and send their planes across the globe to 21 famous destinations including Frankfurt, Moscow, New York and Sydney. Players will also be able to undertake manual take offs and landings! All of the planes featured in the game, from the small single-engine light aircraft up to the giant jumbo passenger jets, can be controlled via a virtual joystick, slider or motion control.

Take Off – The Flight Simulator is available now for £1.99/€2.99. in the Apple App Store and on Google Play.

Lego Dimensions adds Harry Potter/A Team/Gremlins/Goonies and more

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Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced the expansion of LEGO DIMENSIONS, the LEGO toy and videogame hybrid. With the new expansion packs broaden the complete selection to 30 of the world’s most popular entertainment brands allowing players to customise their experience by mixing and matching favourite characters and universes with full compatibility. Game features adding to the fun are all-new, four-player competitive Battle Arenas, a first for LEGO videogames, as well as Story Packs, which provide deep, story-driven gameplay around the biggest theatrical releases and include a fresh LEGO brick building experience.

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LEGO Dimensions packs based on 16 new entertainment properties will begin launching on 30th Septemberwith the Ghostbusters Story Pack, Adventure Time and Mission: Impossible Level Packs, Harry Potter and Adventure Time Team Packs, and The A-Team Fun Pack. Additional expansion packs based on other highly anticipated films Fantastic Beasts and Where to Find Them and The LEGO Batman Movie and wildly popular properties The Goonies, Sonic The Hedgehog, Teen Titans Go!, LEGO City Undercover, Knight Rider, The Powerpuff Girls, Gremlins, Beetlejuice and E.T. The Extra-Terrestrial will be released in product waves stretching into summer of next year. All expansion packs provide players with continued compatibility to use everything from waves 1-9 interchangeably, anywhere throughout the game. And no new starter pack is required, as all new packs will simply enhance the LEGO Dimensions Starter Pack game and work with the existing LEGO Toy Pad.

“We’ve built upon the existing LEGO DIMENSIONS Starter Pack to expand the gameplay possibilities with entirely new LEGO experiences that can’t be found anywhere else,” said Tom Stone, Managing Director, TT Games. “We can now provide players with even more customization and mash-up opportunities, and all are compatible with the existing game and packs. Battle Arenas also introduce a fun new way for friends and family to join the action together and battle as favourite characters, which is an exciting innovation for LEGO videogames.”

“LEGO DIMENSIONS is a significant part of our LEGO videogames portfolio, and we are excited to offer fans many more iconic entertainment franchises combined with new, enhanced ways to play,” said David Haddad, President, Warner Bros. Interactive Entertainment. “TT Games continues to innovate and expand the game experience, which gives players breakthrough digital and physical gameplay with an amazing amount of world-class entertainment properties connected together.”

“We are excited to continue our partnership with TT Games and WBIE and bring even more characters to life through LEGO DIMENSIONS,” said Niels Jørgensen, Vice President, Digital Games for the LEGO Group. “The videogame has allowed our fans to extend their LEGO® play experience in a whole new way and the new expansion packs will create even more play possibilities through exciting properties.”

All-new Battle Arenas will offer first-to-LEGO videogames competitive split-screen local gameplay for up to four players. LEGO minifigures included in the wave 6 through 9 expansion packs will come with special, golden Toy Tags which unlock a Battle Arena within the Free Play Adventure World of the corresponding entertainment brand. Each Battle Arena has four different gameplay modes and comes with its own traps, special powers and interactive environments that make every battle arena unique.

The Ghostbusters Story Pack, based on the upcoming film, will provide a complete movie-based gameplay experience with six puzzle-packed levels and new LEGO Gateway bricks that allow players to build Zhu’s Chinese Restaurant atop the LEGO Toy Pad. It will also come with a buildable Abby Yates LEGO minifigure with Proton Blaster and 3-in-1 buildable Ecto-1 which can be rebuilt into the Ectozer and The PerfEcto. The pack unlocks “Rip,” a new Toy Pad mode allowing players to tear open an alternate universe. In this mirror world, players have the ability to solve puzzles and affect objects and other items in the primary universe. And like all gold-tag minifigures purchased, Abby Yates provides access to a new themed Adventure World with its own unique Battle Arena. The Ghostbusters Story Pack is just the first of this new exciting pack type, with Fantastic Beasts and Where to Find Them, based on the highly anticipated theatrical release, still to come later this year. The LEGO DIMENSIONS packs will be the exclusive construction toy offering this holiday for the exciting expansion of J.K Rowling’s Wizarding World.

Story Packs also expand the Starter Pack story with deeper gameplay. In the game’s storyline, the evil Lord Vortech has hidden portions of his powers around the LEGO® Multiverse. As players progress through Story Pack levels, they can unearth and tap into Keystone Runes to use Lord Vortech’s powers against him through all-new Toy Pad modes.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO DIMENSIONS is now available for PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, and the Wii U.

Review: DOOM

DOOM is a word that to a certain generation of gamers is synonymous with a time when the FPS genre was truly born. DOOM inspired so many games in the 23 years since it first released that it is simply the most iconic shooter series in gaming. So when a trailer revealed that Bethesda were following up with their Wolfenstein revival with a new version of DOOM for 2016, it grabbed my attention. Could the most up to date version reclaim its mantle of king of shooters in a time when good shooters are a dime a dozen? Yes it can, and it punches you right in the face as it does it!

DOOM is the most visceral shooter I have played in recent years, there is just something about the way it delivers its most brutal version yet that links this 2016 version all the way back to the very first 1993 DOOM. The moment the main menu screen appears, the bass of the menu music hits you, its a slow pulsing build up with purpose. You can feel it in your arms as you hold the controller, like a quiet rage rising in you pushing you to go into a fight. Once in the campaign mode this sensation is turned right up to 11 in the opening minutes that never leaves you throughout.

Earth is suffering a huge energy crisis and the UAC (Union Aerospace Corporation) has set up on Mars led by its director Samuel Hayden, who transferred his mind into an android body after being diagnosed with brain cancer. Hayden and the UAC have been researching Argent energy, an energy that can only be found in Hell and following several missions to the Hell dimension, have captured both demons and recovered artefacts to help. The result is the Argent Tower, capable of syphoning this Argent energy directly from Hell. But one of Hayden’s team, Olivia Pierce, had secretly betrayed him and made a deal with the demons and opens a portal to Hell allowing the demons to invade the facility. Fortunately one of the artefacts recovered was a sarcophagus containing the infamous ‘Doom Slayer’ who was imprisoned by the demons after his last visit to hell was more of a rampage than a holiday stay. Hayden releases the Doom Slayer and that is where the player….awakes.

The very first thing you do is to smash the skull of the first thing you see, and this sets the tone for what is to come. It is not long before you grab a gun and are blowing demons apart as you make your way through the facility, now overrun with demonic forces, as you attempt to stop Pierce and close the portal to Hell. Hayden sees you as nothing more than a blunt instrument and mindless killing machine and the game successfully gives the player the sense that you are indeed a pure demon killing one man army. The music gets under your skin, you can feel the need to kill and destroy every single demon that crosses your path and the action will always put a good number of enemies in your path to brutally take out, ramping up your adrenaline as you move deeper into the facility.

Each stage is well designed to keep fighting at the core but keeping the traditional exploration aspects of the early DOOM games by having secret areas to discover and collectibles to find as well as carrying out the objectives to complete the stage. DOOM is far from the mindless simplicity of campaigns in recent years that simply require going from A to B to complete a stage. Blending the elements that made DOOM so iconic but refreshing it for a new generation for the campaign was a surprise to me, but as someone who grew up with the early days of FPS and DOOM, it is a delight to see such old school values in design and gameplay brought back.

The variety of weapons you pick up as you move through the campaign help as the scale of demonic enemies increases and with the ability to upgrade weapons to be more powerful with secondary features always ensures you have the right tools for the job. But the fighting can be ferocious and in the later stages you will literally burn through all the ammo in all your guns during a fight and you will feel as though you have just battle for your life, in one huge fight where I found myself left with only my pistol to use and being the last person standing with no shields and minor health had me pausing to take a breath, this level of action is simply the most enjoyable and rewarding shooter experience I have had in quite some time. There is real satisfaction in the combat which has a the visual delight of the ‘Glory Kills’, where getting an enemy down to their lowest health will trigger a glory kill opportunity as they will begin to flow and hitting the melee button will result in Doom Slayer putting a gun away and finishing the enemy off with his bare hands in a multiple of different execution animations. It is a succulent gameplay cocktail of new and old shooter mechanics that along with superb level design and a solid story told fluidly which make this campaign a testament to the DOOM legacy.

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Along with the campaign is a MP with a huge amount of game modes from the classic game modes of team death match and control to modern twists like Freeze Tag and Warpath, the choices of game modes is vast. But I have to be honest, I was not impressed with the MP Beta that ran just before release, having being a part of the Unreal Tournament, Quake and original DOOM game generation, I found the MP to be good but not amazing. The speed of running around is indeed a refreshing feeling on a console shooter but it also feels far too imbalanced with the super shotgun or combat shotgun reigning supreme in every kill cam you have to endure. It is frantic action that really only feels playable after you have reached level 10 and have the ability to customise your own weapon load outs and collected some Hack Modules, skill boost power ups that can help show you where power ups are or to track the last person who killed you or to add armour instantly after a respawn.

That customisation continues into the customisation of your MP player, using a similar armour customisation HALO Reach, every level you reach rewards you with new cosmetic items from armour pieces, colours and pattern designs. You can customise your armour and the weapons you use to really personalise them with colours and patterns. Taunts are available should you feel the need to add that extra humiliation to the person you just killed. The sheer amount of customisation is for me the stand out feature of the MP, it is a shame that the gameplay just felt rather standard and full of cheap kills and sadly some very laggy encounters with our EU cousins.

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The surprise feature of DOOM for me is by far the Snapmap map editing mode. In a weird but amazingly executed merger of HALO Forge and the intricacies of Little Big Planet, players can create their own levels and share them with the DOOM community. It really is staggering to see how deep this editor really is and you only have to play the Snapmap of other players to see just how powerful this tool is not only to use to create your own masterpiece level but if like me you would rather just enjoy what others have made, the quality of what is being shared is truly staggering. Bethesda have now started a fortnightly community stream (Twitch.tv/Bethesda) to showcase the best of the community stream and also to give tips and advice on how to use Snapmap. It is a feature that has been fully embraced by the DOOM community and with created content shareable across all platforms, this next to the campaign is just another reason to have DOOM in your collection.

DOOM reboots its iconic franchise with all the fanfare of a Last Night of the Proms finale and standing ovation. It’s loud, its brutal, its carnage delivered on a plate with pile and great gameplay and excitement as side dishes. Whilst the MP left me cold, the campaign is one of the most satisfying thrilling experiences I have had in a long while in the shooting genre. It keeps to the core values of its legacy and cranks it up to new levels for a 2016 generation. It looks amazing, the action is fast and there is just something about not having to reload your gun and to simply keep firing till the gun goes click and all the enemies are dead that is pure exhilaration. The Snapmap feature means there is always new content to try out and enjoy whilst tempting you to get creative and make your own content to share. DOOM really is the most complete shooting package you can have right now, I really can’t sing its praises enough and is an instant ‘Put in your collection’ title if you are a shooter fan.

DOOM is back, its a no nonsense take no prisoners punch in the face level FPS that connects the past and present of the FPS genre that should make all over shooters take notice. DOOM Guy is back, and if you don’t pick this up, well, you might just wake up to a BFG 9000 in your face!

Review: Kirby: Planet Robobot

Kirby has just as much right of being in the spotlight as any other Nintendo character and yet his video-games are never that popular. Regardless, it’s probably a good sign that the company is still diligently getting long time Kirby developer, HAL Laboratory, to release another title with the Nintendo 3DS release of Kirby: Planet Robobot.