Grab your board and take to the mountains, as video game publisher Maximum Games, in partnership with developer HB Studios, has today announced that its snowboarding game, Mark McMorris Infinite Air, is available now on the PlayStation 4, Xbox One and Windows PC via Steam.
Infinite Air is the first open-world, physics-based snowboarding video game built in close collaboration with top pro-snowboarder, Mark McMorris.
With dedication to recreating the authenticity and excitement of the snowboarding experience, Infinite Air features an all-star lineup of six highly talented pro-snowboarders available to play in-game, including X Games Gold medalists Silje Norendal, Torstein Horgmo, Danny Davis, along with notable pro-snowboarders, Ulrik Badertscher and Craig McMorris.
“Being part of the creation of Infinite Air has been a dream come true! As a kid growing up, I always looked up to athletes who were able to create their own video games and today I get to inspire the next generation,” said Mark McMorris. “I’m extremely proud of what we came up with and thankful for all of the hard work put in by everyone involved. I couldn’t be more excited to share Infinite Air with everyone and can’t wait for you all to experience a different type of snowboarding game!”
In Infinite Air, players will be able to use their imagination to carve out their own unique tracks in pristine powdery courses. Offering over 100 square miles of vast backcountry terrain across massive procedurally generated mountains, the options are near endless and guarantee that no course will ever be the same. Not even the high alpine snowy mountain tops are out of reach as the helicopter will allow players to land in any location offered in the game.
“Infinite Air is a fantastic game for sports fans looking for the ultimate adrenaline rush,” said Christina Seelye, CEO of Maximum Games. “Our game delivers the most authentic snowboarding experience, and offers an amazing roster of pro-boarders, led by X Games legend, Mark McMorris, and we’re excited for gamers everywhere to get their hands on it.”
Building upon HB Studios’ signature content creation system used in the highly successful title, The Golf Club, Infinite Air has incorporated the World Editor feature where players can custom build, ride and share tracks in their own style, or compete against friends and their respective courses from around the world!
Mark McMorris Infinite Air is available now in the, US, UK and EMEA on PlayStation 4, Xbox One and PC for $49.99 / £39.99 / €49.99.
Square Enix, WORLD OF FINAL FANTASY, the all-new adventure is out now in Europe and PAL territories for the PS4 and PlayStation Vita.
In WORLD OF FINAL FANTASY, players will lead a pair of twins, Reynn and Lann, on their journey through the mysterious world of Grymoire on a search to rediscover their lost memories. In this peculiar place, the young heroes will encounter over 200 unique and wonderful creatures, known as Mirages, and a whole host of legendary FINAL FANTASY characters.
With an all-new battle system, players will capture customise and evolve their Mirages – stacking them up to defeat even the most ferocious of foes!
To purchase the Day-one edition, which features the game and includes extra digital content including an exclusive Sephiroth Summon and the Japanese voice-over option.
Ubisoft announced Just Dance 2017, the latest installment of the music game franchise, is now available on Wii U, Wii, Xbox One, Xbox 360, PS4 and PS3 today, and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC. Just Dance 2017 will also be available on Nintendo Switch in March 2017.
More accessible than ever, players can use their iOS and Android smartphones as controllers with the Just Dance Controller App. The Just Dance Controller App works with current-gen platforms and allows players to dance without additional accessories like cameras.
Just Dance Unlimited, the dance-on demand subscription streaming service, is also available for current-gen console owners and PC players. It offers more than 200 songs and access to exclusive tracks, while new hit songs are added all the time. The Standard version of Just Dance 2017 includes three months access to Just Dance Unlimited, so dancers can keep on moving.
Just Dance 2017 delivers fun, hip-moving tracks from chart-toppers to throwback favourites. With this year’s tracklist, everyone will find something to groove to, with jams like “Sorry” by Justin Bieber and “Lean On” by Major Lazer Ft. MØ & DJ Snake, brand-new hits like “Don’t Wanna Know” by Maroon 5, party favorites like “Single Ladies (Put a Ring on It) by Beyoncé and classics like “Don’t Stop Me Now” by Queen.
The complete Just Dance 2017 tracklist includes:
“All About Us” – Jordan Fisher
“Bailar” – Deorro Ft. Elvis Crespo
“Bang” – Anitta
“Bonbon” – Era Istrefi
“Cake By The Ocean” – DNCE
“Can’t Feel My Face”- The Weeknd
“Carnaval Boom”- Latino Sunset
“Cheap Thrills”- Sia Ft. Sean Paul
“Cola Song”- INNA Ft. J Balvin
“DADDY” – PSY Ft. CL of 2NE1
“Don’t Stop Me Now” – Queen
“Don’t Wanna Know” – Maroon 5
“Dragostea Din Tei” – O-Zone
“El Tiki”- Maluma
“Ghost In The Keys” – Halloween Thrills
“Groove” – Jack & Jack
“Hips Don’t Lie” – Shakira Ft. Wyclef Jean
“I Love Rock ‘N’ Roll”- Fast Forward Highway
“Into You” – Ariana Grande
“La Bicicleta” – Carlos Vives & Shakira
“Last Christmas” – Santa Clones
“Lean On” – Major Lazer Ft. MØ & DJ Snake
“Leila” – Cheb Salama
“Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
“Like I Would” – Zayn
“Little Swing” – AronChupa Ft. Little Sis Nora
“Oishii Oishii” – Wanko Ni Mero Mero
“PoPiPo” – Hatsune Miku
“RADICAL” – Dyro & Dannic
“Run The Night” – Gigi Rowe
“Scream & Shout” – Will.i.am Ft. Britney Spears
“September” – Equinox Stars
“Single Ladies (Put a Ring on It)” – Beyonce
“Sorry” – Justin Bieber
“Te Dominar” – Daya Luz
“Tico-Tico no Fubá” – The Frankie Bostello Orchestra
“Watch Me (Whip/ Nae Nae)” – Silentó
“What Is Love” – Ultraclub 90
“Wherever I Go” – OneRepublic
“Worth It” – Fifth Harmoney Ft. Kid Ink
For the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit: www.just-dancegame.com.
PQube Ltd has announced that Kadokawa Games’ the beautiful mystery Visual Novel, Root Letter, is OUT NOW in Europe (PS4, and PS Vita) and will be releasing in North America (8th November).
When a letter is delivered 15 years late you discover an old pen-friend was involved in a murder, before she disappeared.
Root Letter Features:
An intense murder mystery set in a gorgeous, real-word, rural Japanese setting
Stunning Visual Novel artwork from the renowned artist Minoboshi Taro.
Increased gameplay elements – search for clues, present evidence and explore environments.
Travel freely around Shimane, visiting real world locations and interviewing suspects.
Interrogation mode allows you to present evidence to characters and catch them out in lies.
Unravel the truth from your pen-friend’s letters – was she telling the truth, was she even real?
Make difficult choices as you straddle an investigation spanning 15 years.
Five different endings with wildly different routes – for a huge level of replayability.
Incredible Soundtrack from composer Takashi Nitta and lead voice actor role for Noriko Hidaka (Ranma).
Travelling to her hometown, you must investigate the murder, using her past letters as clues to uncover the disturbing truth. Using Visual Novel and investigative gameplay elements, Root Letter elevates the Visual Novel genre to a whole new level.
Get the Limited Edition of Root Letter from GAME in Europe, pre-order artbook from Videogames Plus in North America.
Today, Warner Bros. Interactive Entertainment released the third episode in the “Meet That Hero!” video series, featuring the adorbs but spunky Marceline the Vampire Queen (Adventure Time), and the dynamic duo from Gremlins – Gizmo and Stripe.
In the video, the rocking Queen Marceline introduces viewers (with a chill jam, obviously) to Gizmo and Stripe, demonstrating exactly what not to do with a Gremlin, unless you’re looking to wreak havoc! The video also highlights Gizmo in action in the Gremlins Adventure World demonstrating his signature “rambo mode.”
Ubisoft has announced that it has partnered with producer Hudson Mohawke to compose the original soundtrack for its upcoming open world action-adventure game, WATCH_DOGS 2. The game will be available worldwide for consoles 15th November and on Windows PC 29th November.
Hudson has produced music since his early teens and has become the go-to producer for the biggest names in music, including Kanye West, Drake, John Legend, Travis Scott, Future, Lil Wayne, Young Thug, Pusha T, Tinashe, Frank Ocean and Björk. Stylistically, the WATCH_DOGS 2 soundtrack draws a sound that has become synonymous with Hudson Mohawke, harking back to his earlier work fusing electronic and hip-hop, while hinting toward Hudson’s love of Tomita, John Carpenter and Vangelis.
“Working on this soundtrack was a really exciting and refreshing prospect for me, especially considering the themes in the game are things I’m also passionate about,” said Hudson Mohawke. “When Ubisoft approached me to work alongside them in developing the game’s sounds, I knew I wanted to use the palette of some cult sci-fi soundtracks while also incorporating my own style. It’s been a real learning experience, and even a challenge at some points, but very rewarding in terms of expressing myself creatively and allowing me to reach new audiences with my music without needing a ‘genre’ stamp.”
In WATCH_DOGS 2, players explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0’s predictive algorithms and accused of a crime he did not commit. In Marcus’ quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon. Players can not only hack into the San Francisco Bay Area’s infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events in this vast open world.
The WATCH_DOGS 2 official soundtrack releases worldwide on 11th November.
I have always been fascinated by the Mafia, especially how it has been portrayed over the years through big screen films, small screen TV shows and in video games, The MAFIA game series has always been overshadowed by the GTA series but the stories they told were told amazing and were stand out experiences. Now six years since MAFIA II, a new direction has been chosen for the latest sequel and introduces a different kind of main character, Lincoln Clay.
MAFIA III is set in 1968 in the Deep South of America, New Bordeaux and set in the backdrop of the Vietnam War and severe racial tension and inequality. Lincoln Clay has returned after serving in Vietnam, coming home to find his adoptive family led by mobster Sammy Robinson, at war with the Haitian gang leading to a debt with local MAFIA Don Sal Marcano. Lincoln sets to work trying to put things right but after entering into a deal with Giorgi Marcano to do a heist job that will square all debts, the Marcano’s turn on Lincoln’s family, slaughtering them all and believing Lincoln to be dead after shooting him in the head. However Lincoln did not die and is now on a revenge fuelled mission to tear down the whole Marcano crime family by taking away everything they have and setting up his own crime organisation.
The opening two hours of MAFIA III explores the above in a nice steady paced start to the game and story and also serves as a very nice tutorial for learning how the game works as the player experiences Lincoln’s return home to discover just how much as changed since his time in Vietnam. But aside from the gameplay tutorial what struck me right from the get go is the amazing soundtrack and OST that so beautifully envelop the player into the world of MAFIA III and setting of New Bordeaux, a re-imagining of New Orleans. From the main menu to the radio in the car as Lincoln drives around the map, the soundtrack sublimely brings to life the setting of the game of the late 60s with tracks from The Rolling Stones and artists such as Sam Cooke. The impact of having such iconic songs such as Fortunate Son and Fade to Black playing as you both drive around and in big set pieces just elevate this game from the beginning and throughout the story is huge and for me personally, providing much enjoyment of just cruising around listening to the radio which has not happened since GTA Vice City.
MAFIA III returns to the open world third person style of previous MAFIA titles but now coming to current consoles, the playing world is larger than both those of MAFIA and MAFIA II combined. The world is vibrant as the player through Lincoln Clay will travel around New Bordeaux’s areas working to take town the Marcano family. The game is visually stunning as you move from the marshlands on the outer edge to the main areas of the cities and the various populated districts. The lighting effects are amazing especially when the weather system changes such as rain falling just as the sun rises or falls and the light reflects off of wet surfaces such as the roads and buildings. The era is faithfully recreated in the clothing that people are wearing, the cars that can be driven and the buildings you explore through playing different missions. This really is a good looking world to be in and everything from what you see to the dialogue between random NPCs and the musical score just wrap around you as you play.
Gameplay is essentially tied to the mission Lincoln goes on as he works to avenge the betrayal and destruction of his adopted family. To do this Lincoln must use all his military training to slowly dismantle the Marcano crime syndicate by taking out the different levels of leadership as well as operations that fund Sal Marcano. But Lincoln is smart enough to know he cannot do this alone and so starts to build his own crime family of sorts by recruiting other mob bosses that have also been betrayed by Marcano with the promise that they will become more powerful crime bosses. Of course just recruiting these bosses is not enough as they each have ambitions beyond simply revenge as well.
New Bordeux is split into different regions and ten districts all controlled at first by the Marcano empire with businesses and various crime rackets running in each one controlled by Marcano Lieutenants and gangs. To take away each area, Lincoln has to literally smash the racket running in each one by going after the lieutenant. These missions often involve taking out enforcers and interrogating people to learn where vital product stashes or operations are located. Whilst the method of taking down an area rarely changes throughout the game and can feel a little repetitive after a few hours in to the game, it can be sped up thanks to the damage amount required to draw out the district’s leader. I did find though the variation in the rackets you get to dismantle from smuggling moonshine, prostitution and drug running will bring you to different styles of each requirement type is enough to stop it getting too tedious to become annoying.
Once you have taken down a district or region it is time to decide which of your own bosses you then give control of it over to. Cassandra, Vito and Burke all represent different interests for running New Bordeaux, By giving them control of a district or region increases their loyalty to Lincoln and can increase the amount of money they kickback to you which can then be used to buy weapons and upgrades. The more areas they run, the more perks will be unlocked for Lincoln to make use of such as having the ability to call for a car to be delivered, an ammunitions truck and a consigliore who will come and collect money from Lincoln to deposit it safely. Each can be summoned from the weapon selection wheel and will come to Lincoln wherever he is quickly. This is great for when you finish a mission and find yourself without a vehicle or running low on ammo. The Consigliore is also great as should Lincoln die, you will lose half of any amount of cash he is carrying at that time, and with some locations having huge cash stashes to be plundered, being able to deposit the money at any time is rather handy.
These perks will increase in number from Cassandra, Vito and Burke the more control you choose to give them which will give Lincoln more upgrades and weapon options over time. However the player will also need to choose wisely to keep all three of them as allies. Hand one boss more control than the others and the player will find them questioning Lincoln’s choices which could lead them to withdraw upgrades or perks and lower the amount of money they can give to Lincoln. Carefully keeping all three on side and happy is key to succeeding in the game in the later stages so choosing where the power goes really is crucial throughout and serves as a nice little micro managing game.
The story telling is one of the highlights for me in MAFIA III with flashbacks used to show the impact of Lincoln’s personal war with the Marcano family via a senate committee interviewing Lincoln’s CIA Handler John Donavon. Donavon also provides intelligence for Lincoln in the field and is one of the more entertaining characters in the game. The cast of characters is also one of the strengths in MAFIA III, and the quality of voice acting is one of the best I have enjoyed this year in gaming. The dialogue is delivered with real thought and power between characters in particular that of Father James who is constantly trying to reason with Lincoln to be the man he knew before he left for the army and can see how perilous the action Lincoln is taking could be.
Due to the setting and era of the story, MAFIA III also does not shy away from the powerful and at times troubling themes that it forces the player to experience. The game opens with a message from the Hangar 13 developers who acknowledge that the themes of racism whilst possibly unpleasant to the player and audience, but are needed to tell the story the right way. Lincoln will encounter severe racism throughout the game, from cut-scenes to interactions with NPCs. The player will often encounter Police brutality on the streets as beatings on black people can be seen and at times when Lincoln walks into a shop he will be told to get out because he is black. One district is controlled by the Southern Union who are KKK. When tackling these missions especially, the thugs will be wearing white hoods and their dialogue full of derogatory use of racism terms. Visually seeing this along with pickup trucks adorned with the confederate flag with trailers full of wooden crosses set for burning was admittedly uncomfortable for me at times. But it does show what life must have been like in the late 60s and early 70s in the deep-south, and these themes are still meaningful to explore even now in 2016 with recent gun violence in the US. It was brave to include these themes as strongly as they are represented in the story but necessary to tell the story the right way.
I thoroughly enjoyed MAFIA III, the story is told brilliantly and powerful and there is so much game content to playthrough that there is always something for Lincoln to fight. The music sublimely puts the player right in the era the game is set in and is a real joy to listen to when driving around in the stunning Dodge Charger Lincoln can drive around in. Gun-play is satisfying even though the AI of enemies at times can make fights a little too easy at times. Getting to use Lincoln’s military skills to either covertly take out thugs in a location to just going all out guns blazing with a trusty shotgun and magnum revolver makes the player feel immensely badass. MAFIA III is a great refresh for the series by taking on the MAFIA instead of trying to be a part of it but it maintains all the aspects of building a crime family and organisation staying true to the gameplay the series offers players. I loved the multiple endings to the story, allowing the player to decide how Lincoln’s story might end with a lovely little surprise mid credits as well that is worth waiting for.
MAFIA III is a solid game experience, great fun and full of thought provoking themes and substance that fans of the series will relish. The strength of the story telling alone is enough for me to recommend this game to others but combined with great gameplay, an amazing game world to explore and a main character in Lincoln Clay that is strong in his convictions but never loses himself in the vengeance that this game really is satisfying and rewarding.
The toughest part was deciding on which radio station to pick to cruise along to!
Oasis Games Ltd, a independent Chinese publisher, has today announced it has released Weeping Doll, its third PlayStation VR launch title in as many weeks. The adventure game is a dark, story-driven psychological mystery where dolls come alive, fueled by the negative thoughts of their child owners. Players must solve difficult puzzles in eerie surroundings as a tortured girl’s doll takes revenge on her parents—and things only get scarier from there!
“Weeping Doll arrives just in time for Halloween to bring a spooky psychological adventure to PlayStation VR gamers looking for a touch of the macabre,” said Alen Wu, business director at Oasis Games. “Step into a mansion filled with hidden tragedies and discover a story that unfolds as you solve its ghostly secrets.”
In the game, players will explore environments from the first-person view of a maid as they slowly uncover the unnatural truths inside the walls of a Japanese family’s Victorian-style house. By projecting their maid avatar in discrete steps to whatever spot they want to explore, adventure gamers bypass any potential VR-induced discomfort while still enjoying full freedom of movement. Every object and every sound plays a pivotal role in solving the mystery of what happened to the family, so players will need to explore the mansion carefully.
Players with a curious mind will be provoked by challenging puzzles of all different sorts as they unravel the dark secrets of the family’s past. Weeping Doll, which is developed using the Unreal 4 Engine, provides an immersive and chilling adventure that will send shivers down your spine—get ready to enter the mansion and face your fears!
Weeping Doll is developed by TianShe Media and is published by Oasis Games in North America, Europe and Asia for the PlayStation VR. From today 27th October through 3rd November the game will have a 20% discount off the base price of £7.99 for PlayStation Plus members.
ASTRO Gaming, has announces an updated version of its best-selling ASTRO A50 Wireless Gaming Headset. The ASTRO A50 Wireless + Base Station delivers top-of-the-line acoustics, ergonomics, and durability that hardcore gamers demand.
Originally introduced in 2012, the new and improved ASTRO A50 Wireless + Base Station delivers a host of enhanced capabilities and functionality, including updated features and refined audio characteristics. The new ASTRO A50 Wireless + Base Station is now available for $300 (US) /£250/£285 (UK) directly from ASTRO Gaming at www.astrogaming.com and from select retailers nationwide.
The original ASTRO A50 Wireless Gaming Headset is the studio’s flagship audio product and today remains one of the most technologically advanced gaming headsets available to gamers and home theatre enthusiasts alike. The updated ASTRO A50 Wireless + Base Station has once again raised-the-bar with a slew of feature improvements, comfort and quality adjustments, audio refinements and technological advancements.
The all-new ASTRO Base Station features a 5GHz wireless transmitter that provides clear, low-latency voice communication, while making headset pairing and charging simple. Battle through long, intense gaming sessions in comfort with up to 15 hours of battery life. Hear enemies and objects from all angles with Dolby Headphone 7.1 surround sound and optimize your chat levels and game sounds with the built-in MixAmp technology.
For even more flexibility, the optional A50 Mod Kit allows users to swap out the headband and ear cushions for improved noise cancellation and comfort. “We’ve optimized the new A50 to make it the best fully wireless companion for your next-gen console and PC” said Aron Drayer, VP of Marketing for ASTRO Gaming. “The A50 represents ASTRO’s commitment to delivering superior audio products and highlights our focus on providing gamers with the most immersive and customizable gaming experiences available.”
After last weeks Nintendo Switch reveal trailer outlined the system’s core hook, but left a lot of unknowns. Now Nintendo has announced when a few of its most pressing questions will be answered, Next year.
The “Nintendo Switch Presentation 2017” will take place on 13th January 2017 (Tokyo). It will be hosted from Tokyo, and details will include the launch date, price, and a line-up of games in development. Between the event and release date, Nintendo will be hosting hands-on events for media and consumers. As reaffirmed in the reveal trailer, the company is still targeting a March release.
Nintendo didn’t give a specific time for the Switch Presentation 2017, but promised that will be detailed in the coming weeks.
For me the key episode of any Telltale episodic series is the middle one for simple reasons. It should allow the player to pause and take stock of decisions made, especially major story choices, and to see how the story is beginning to wrap itself according to them. With Batman: The Telltale Series in full swing, so much has already happened to Bruce Wayne and his crusade to protect Gotham as Batman and Episode 3 ‘New World Order’ could potentially see Bruce facing attacks on multiple sides following on from the dramatic ending to Episode 2 ‘Children of Arkham’
*WARNING Possible Episode 2 and 3 Spoilers ahead*
The end to ‘Children of Arkham’ saw the brazen attack led by Penguin on the live television Mayoral debate featuring Mayor Hill and Harvey Dent which saw Penguin murder Mayor Hill on camera and a battle between Batman and the Children of Arkham thugs, the player was left with the choice to either save Harvey Dent or come to the rescue of Selina Kyle as Catwoman. Now I made the choice to save Harvey, something only 33% of players also chose to do believing that Selina was fully capable of handling herself.
Episode 3 opens by showing all the player choices made in a nice little highlight reel from previous episodes serving as a nice reminder to the player of where their choices have left Bruce Wayne and Batman in the story. Bruce is still reeling from seemingly unavoidable truth that his father Thomas Wayne was corrupt and in league with the criminal element of Gotham forcing Bruce to question his mission as Batman as well as dealing with the fallout of his family’s legacy being torn down. Player choice has been a very strong narrative in this series and New World Order and this episode opens with more player choices depending on who the player picked to save.
Having elected to save Harvey, my episode began with Bruce visiting Harvey in hospital, now Mayor of Gotham. One of the aspects to this Telltale adaptation of Batman has been the little details in dialogue options that can lead to the famous “he/she will remember that’ game response. Harvey is now very mentally shaken, pushed to his breaking point with the attack at the debate and learning that he is fighting with his own demons, serving as a delicious tease for what the audience knows will eventually happen to Harvey turning into Two Face. But the exchanges in episode 3 beautifully have Harvey’s struggle running parallel with Bruce’s own issues dealing with what is being revealed about his family. Of course with Bruce becoming ever closer with Selina, someone who Harvey believes he is in a relationship with, there is a very fine line the player has to walk as Bruce in trying to protect Harvey who is clearly already very close to breaking point in this episode.
But for me as a Batman fan, it is how Bruce Wayne is dealing with his world both as a Wayne trying to protect his family name and as Batman trying to protect Gotham with methods bringing him perilously close to losing the only allies he has that have driven this story so far. This episode will see some consequences to choices made both in character relationships and as the bigger narrative begin to take shape and none of them are leaving Bruce in a good place as either persona. The Children of Arkham are becoming more dangerous and more dominant in Gotham. As Batman, the player will get a nice opportunity to investigate using the detective mode and some fun fight sequences and I was happy to see that the QTE has been refined making it feel less clumsy trying to follow the on screen prompts than in previous episodes.
The pace has certainly quickened now in the story telling with key characters taking centre stage as Bruce’s world begins to fall around him. I am enjoying the progress of Harvey Dent’s descent into a possible Two Face as the constant attacks from the Children of Arkham along with some player choices begin to push his mind to breaking point. This has been handled very delicately in the story in the three episodes, it never feels rushed and each step in Harvey’s fall is natural and having the player having to take some responsibility in this, in particular a very important scene in episode 3, will place some of the guilt on what the player and possibly make them rethink some of those choices.
New World Order certainly felt like a middle chapter in the story but the pacing keeps the momentum flowing nicely in the story telling. Player choices really start to show results now as both Bruce Wayne and Batman’s worlds begin to feel the strain and in particular for Bruce, as what happens to him has a knock on effect on Batman as well. Voice acting is spot on once again with some really fun character interactions that blend with the set pieces to deliver a very refreshing Batman story. Telltale really has worked on the fine details to give a rich experience which for me so far has not dipped over the three episodes as other Telltale episodic series can. It is gripping continues to leave me wanting more whilst looking forward to the next episode.
Batman: The Telltale Series did have me worried not only as a fan of DC Comics and Batman but of Telltale games. I was not confident in how they could adapt Batman into their episodic model but they have managed to make this a story not just about being Batman but in making the player experience what it would be like to be Bruce Wayne, making decisions that effect the public persona of Bruce that he puts on to hide his secret and in Batman and how his actions to protect Gotham are seen by the people and by the GCPD.
Episode 3 keeps the player firmly in the middle of all the action and puts more pressure on critical player choices that shape the story with some surprises and nice big moments that will keep players interest peeked as they unfold. New World Order delivered a great middle chapter for this series and gives all the sense that the best is yet to come!
To celebrate the DVD release of Miss Saigon The 25th Anniversary Performance, we have three copies to give away.
On October 16thMISS SAIGON: THE 25TH ANNIVERSARY PERFORMANCE brings an all-new spectacular film production of the legendary musical to cinemas around the UK.
This acclaimed new staging of Boublil and Schönberg’s Miss Saigon was one of the most highly anticipated musical events the West End had seen in recent years; smashing box office records and winning numerous awards, it was described by The Daily Telegraph as “the most thrilling, soaring and emotionally stirring musical which speaks afresh to our times.”
Shot in front of a live audience at the blockbuster musical’s sell-out 25th anniversary performance at London’s Prince Edward Theatre, MISS SAIGON: THE 25TH ANNIVERSARY PERFORMANCE gives cinema-goers around the UK the chance to enjoy the spectacular, sell-out event which saw more than 20,000 people attempt to book seats within the first five minutes of release.
Sir Cameron Mackintosh, producer of the musical and of the film, comments: “The results were so astonishingly cinematic that it was decided that in order to create a unique cinematic/theatrical experience we would film some additional covering shots filmed in January 2016. As this was a filmed live performance, the orchestra and vocals were taken directly from the show’s sound system – one take and no overdubs! It was decided not to digitally remove the stage microphones to remind viewers this was a stage event rather than a film. Remarkably, the emotional performances of this wonderful cast in close-up seems entirely natural as if they were being shot for the cinema rather than being performed in a 1,700-seat theatre. The clarity of the sound and the sweeping music makes this passionate story even more intensely thrilling and moving on the screen.”
With music by Claude-Michel Schönberg and Alain Boublil (‘Les Misérables’) and lyrics by Boublil and Richard Maltby Jr, Sir Cameron Mackintosh’sMISS SAIGON is loosely inspired by Puccini’s ‘Madame Butterfly’. Set in 1975 in Saigon, at the tail end of the Vietnam War it tells the dramatic tale of Kim a young bar girl orphaned by war who falls in love with an American GI only for their love and lives to be torn apart by the fall of Saigon.
How to enter to win
We have three copies of Miss Saigon The 25th Anniversary Performance to giveaway on DVD.
All you have to do to be in with a chance of winning is to enter below:
With the World gone mad? Screw it, let’s go to space! Directed by Peter Berg, follow a crew of gamers including Michael Phelps and Danny McBride as they escape the frustrations of Earth and launch into intense dogfights, zero-G combat and classic boots-on-the-ground action across the solar system in this epic new instalment in the Call of Duty franchise.
If you pre-order you will get the Terminal Multiplayer Bonus Map and the ‘Zombies in Spaceland’ Pack on Day 1. Get Call of Duty: Modern Warfare Remastered in select editions of Infinite Warfare, Out for Xbox One, PS4 and PC next Thursday 4th November.